dmgtris/bin/DMGTRIS.map

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ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
EMPTY: $0025-$0027 ($0003 bytes)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
SECTION: $0048-$0073 ($002c bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
$006e = LCDCInterrupt_End
SECTION: $0074-$00e1 ($006e bytes) ["Title Function Trampolines"]
$0074 = SwitchToTitle
$007e = TitleEventLoopHandler
$0088 = TitleVBlankHandler
$0092 = DrawOption6
SECTION: $00e2-$00fa ($0019 bytes) ["Interrupt Initialization Functions"]
$00e2 = IntrInit
$00e6 = InitializeLCDCInterrupt
EMPTY: $00fb-$00ff ($0005 bytes)
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
2023-10-30 18:33:57 +00:00
SECTION: $0150-$0c79 ($0b2a bytes) ["GBC Functions"]
$0150 = ToATTR
$0173 = GBCTitleInit
2023-10-30 18:33:57 +00:00
$0354 = GBCTitleInit.agb
$0524 = GBCTitleInit.postpalettes
$0564 = GBCGameplayInit
$0745 = GBCGameplayInit.agb
$0915 = GBCGameplayInit.postpalettes
$0940 = GBCTitleProcess
$096e = GBCTitleProcess.nores
$0971 = GBCTitleProcess.noinc
$0988 = !0
$0995 = GBCGameplayProcess
$09cf = GBCGameplayProcess.goverride
$09db = !1
$09e4 = !2
$09ed = !3
$09f6 = GBCGameplayProcess.colorfield
$0a01 = GBCGameplayProcess.outer0
$0a06 = GBCGameplayProcess.inner0
$0a1b = !4
$0a29 = GBCGameplayProcess.outer1
$0a2e = GBCGameplayProcess.inner1
$0a52 = GBCGameplayProcess.outer2
$0a57 = GBCGameplayProcess.inner2
$0a7c = GBCGameplayProcess.empty
$0a80 = GBCGameplayProcess.sub59
$0a82 = GBCGameplayProcess.sub52
$0a84 = GBCGameplayProcess.sub45
$0a86 = GBCGameplayProcess.sub38
$0a88 = GBCGameplayProcess.sub31
$0a8a = GBCGameplayProcess.sub24
$0a8c = GBCGameplayProcess.sub17
$0a8e = GBCGameplayProcess.sub10
$0a90 = GBCGameplayProcess.done
$0ab2 = GBCGameplayProcess.darker
$0ab9 = GBCGameplayProcess.wvr_u1
$0ac6 = GBCGameplayProcess.lighter
$0acd = GBCGameplayProcess.wvr_u2
$0ada = GBCGameplayProcess.black
$0ae1 = GBCGameplayProcess.wvr_u3
$0aee = GBCBigGameplayProcess
$0b28 = GBCBigGameplayProcess.goverride
$0b34 = !5
$0b3d = !6
$0b46 = !7
$0b4f = GBCBigGameplayProcess.colorfield
$0b5a = GBCBigGameplayProcess.outer0
$0b5f = GBCBigGameplayProcess.inner0
$0b74 = !8
$0b82 = GBCBigGameplayProcess.outer1
$0b87 = GBCBigGameplayProcess.inner1
$0bab = GBCBigGameplayProcess.outer2
$0bb0 = GBCBigGameplayProcess.inner2
$0bd5 = GBCBigGameplayProcess.empty
$0bd9 = GBCBigGameplayProcess.sub59
$0bdb = GBCBigGameplayProcess.sub52
$0bdd = GBCBigGameplayProcess.sub45
$0bdf = GBCBigGameplayProcess.sub38
$0be1 = GBCBigGameplayProcess.sub31
$0be3 = GBCBigGameplayProcess.sub24
$0be5 = GBCBigGameplayProcess.sub17
$0be7 = GBCBigGameplayProcess.sub10
$0be9 = GBCBigGameplayProcess.done
$0c0b = GBCBigGameplayProcess.darker
$0c12 = GBCBigGameplayProcess.wvr_u4
$0c1f = GBCBigGameplayProcess.lighter
$0c26 = GBCBigGameplayProcess.wvr_u5
$0c33 = GBCBigGameplayProcess.black
$0c3a = GBCBigGameplayProcess.wvr_u6
$0c47 = ToVRAM
$0c47 = GBCBlitField
SECTION: $0c7a-$1389 ($0710 bytes) ["Field Function Unbanked"]
$0c7a = BlitField
$0e3d = BlitField.waitendvbloop
$0e43 = !0
$0e8d = !1
$0ed7 = !2
$0f21 = !3
$0f6b = !4
$0fb5 = !5
$1002 = BigBlitField
$11c5 = BigBlitField.waitendvbloop
$11cb = !6
$1215 = !7
$125f = !8
$12a9 = !9
$12f3 = !10
$133d = !11
SECTION: $138a-$1653 ($02ca bytes) ["Domain Specific Functions"]
$138a = ApplyTells
$13e1 = ApplyNext
$1411 = ApplyNext.regular
$1417 = ApplyNext.postoffsets
$141b = ApplyNext.getoffn
$1426 = ApplyNext.skipoffn
$149f = ApplyHold
$14bb = ApplyHold.hide
$14cd = ApplyHold.show
$14dd = ApplyHold.x
$14ed = ApplyHold.regular
$14f3 = ApplyHold.postoffsets
$14f7 = ApplyHold.getoffh
$1502 = ApplyHold.skipoffh
$1535 = ApplyNumbers6
$155d = ApplyNumbers4
$1579 = SetNumberSpritePositions
SECTION: $1654-$18c1 ($026e bytes) ["SFX Functions"]
$1654 = SFXInit
$1674 = SFXPopQueue
$1689 = SFXPushQueue
$169a = SFXProcessQueue
$16a7 = !0
$16c4 = SFXTriggerNoise
$16d1 = !1
$16de = !2
$16ea = SFXEnqueue
$16f7 = !3
$1709 = !4
$1719 = !5
$1729 = !6
$1739 = !7
$1749 = !8
$1759 = !9
$1769 = !10
$1779 = !11
$1789 = !12
$1799 = !13
$17a9 = !14
$17b9 = !15
$17c9 = !16
$17d9 = !17
$17e9 = !18
$17f8 = !19
$1807 = !20
$1815 = !21
$1823 = !22
$1831 = !23
$183e = SFXKill
$1860 = SFXPlayNoise
$186b = SFXPlayNoise.noisereg
$1878 = !24
$1882 = SFXPlayNoise.savenoiseplayhead
$188b = SFXPlay
$1896 = !25
$1899 = SFXPlay.play
$18a5 = SFXPlay.getRegister
$18af = !26
$18b9 = SFXPlay.savePlayhead
SECTION: $18c2-$1aaf ($01ee bytes) ["RNG Functions"]
$18c2 = RNGInit
$18f2 = !0
$190d = RNGInit.complexinit
$1924 = !1
$193e = ShiftHistory
$195b = GetNextHellPiece
$1960 = GetNextTGM1Piece
$1963 = !2
$197b = !3
$197d = GetNextTGM2Piece
$1980 = !4
$1998 = !5
$199a = GetNextNesPiece
$19a8 = GetNextTGM3Piece
$19ab = !6
$19ce = !7
$19d1 = !8
$19e1 = !9
$19eb = !10
$19f9 = !11
$1a08 = !12
$1a14 = !13
$1a20 = !14
$1a2c = !15
$1a38 = !16
$1a44 = !17
$1a50 = !18
$1a5f = GetNextPiece
$1a6d = GetNextPiece.nextpiecejumps
$1a7c = Next35Piece
$1a7c = !19
$1a86 = Next7Piece
$1a86 = !20
$1a90 = NextByte
SECTION: $1ab0-$1c52 ($01a3 bytes) ["Level Functions"]
$1ab0 = LevelInit
$1b00 = LevelUp
$1b24 = LevelUp.doit
$1b68 = LevelUp.checknlevel
$1b96 = !0
$1bae = !1
$1bb7 = LevelUp.bellmaybe
$1bc9 = LevelUp.leveljinglemaybe
$1bd6 = LevelUp.checkspeedup
$1be7 = !2
$1bf4 = !3
$1c05 = !4
$1c12 = DoSpeedUp
SECTION: $1c53-$1d1f ($00cd bytes) ["Input Functions"]
$1c53 = InputInit
$1c65 = GetInput
$1c65 = GetInput.btns
$1c72 = GetInput.readA
$1c76 = GetInput.setA
$1c81 = GetInput.clearA
$1c84 = GetInput.readB
$1c88 = GetInput.setB
$1c93 = GetInput.clearB
$1c96 = GetInput.readSelect
$1c9a = GetInput.setSelect
$1ca5 = GetInput.clearSelect
$1ca8 = GetInput.readStart
$1cac = GetInput.setStart
$1cb7 = GetInput.clearStart
$1cba = GetInput.dpad
$1cc7 = GetInput.readUp
$1ccb = GetInput.setUp
$1cd6 = GetInput.clearUp
$1cd9 = GetInput.readDown
$1cdd = GetInput.setDown
$1ce8 = GetInput.clearDown
$1ceb = GetInput.readLeft
$1cef = GetInput.setLeft
$1cfa = GetInput.clearLeft
$1cfd = GetInput.readRight
$1d01 = GetInput.setRight
$1d0c = GetInput.clearRight
$1d0f = GetInput.priorities
$1d1a = GetInput.zero
SECTION: $1d20-$1deb ($00cc bytes) ["Score Functions"]
$1d20 = ScoreInit
$1d40 = IncreaseScore
$1d74 = IncreaseScore.doConvert
$1d76 = !0
$1d8c = IncreaseScore.carry
$1d8e = IncreaseScore.postConvert
$1d9b = !1
$1da2 = IncreaseScore.preAddDigit
$1dc2 = IncreaseScore.addDigit
$1dd8 = IncreaseScore.nextDigit
SECTION: $1dec-$1eae ($00c3 bytes) ["Code Entry Point"]
$1dec = Main
$1e01 = Main.wvr_u1
$1e0a = !0
$1e1a = Main.notgbc
$1e47 = Main.nocolortiles
$1e68 = Main.wvb_u2
$1e6d = !1
$1e73 = EventLoop
$1e89 = EventLoop.eventloopjumps
$1e92 = EventLoopPostHandler
$1e94 = EventLoopPostHandler.wvb_u3
$1ea6 = EventLoopPostHandler.vblankjumps
SECTION: $1eaf-$1f65 ($00b7 bytes) ["SRAM Functions"]
$1eaf = RestoreSRAM
$1f08 = InitializeSRAM
SECTION: $1f66-$1ff7 ($0092 bytes) ["DMG Intro Effect"]
$1f66 = DoDMGEffect
$1f6e = DoDMGEffect.loop0
$1f70 = DoDMGEffect.wvb_u1
$1f7c = DoDMGEffect.wvbe_u2
$1f86 = DoDMGEffect.loop1
$1f88 = DoDMGEffect.wvb_u3
$1f95 = DoDMGEffect.wvbe_u4
$1f9f = DoDMGEffect.wvb_u5
$1faa = DoDMGEffect.loop2
$1fac = DoDMGEffect.wvb_u6
$1fb3 = DoDMGEffect.wvbe_u7
$1fbd = DoDMGEffect.wvb_u8
$1fc8 = DoDMGEffect.loop3
$1fca = DoDMGEffect.wvb_u9
$1fd1 = DoDMGEffect.wvbe_u10
$1fdb = DoDMGEffect.wvb_u11
$1fe6 = DoDMGEffect.loop4
$1fe8 = DoDMGEffect.wvb_u12
$1fef = DoDMGEffect.wvbe_u13
SECTION: $1ff8-$2044 ($004d bytes) ["Time Functions"]
$1ff8 = TimeInit
$200d = ResetTime
$2018 = HandleTimers
SECTION: $2045-$2072 ($002e bytes) ["Memory Functions"]
$2045 = UnsafeMemCopy
$204e = SafeMemCopy.wvr_u1
$204e = SafeMemCopy
$205d = UnsafeMemSet
$2065 = SafeMemSet
$2065 = SafeMemSet.wvr_u2
SECTION: $2073-$209a ($0028 bytes) ["Gameplay Function Trampolines"]
$2073 = SwitchToGameplay
$207d = SwitchToGameplayBig
$2087 = GamePlayEventLoopHandler
$2091 = GamePlayBigEventLoopHandler
SECTION: $209b-$20bc ($0022 bytes) ["OAM Functions"]
$209b = CopyOAMHandler
$20a7 = ClearOAM
SECTION: $20bd-$20c6 ($000a bytes) ["OAM DMA Code"]
$20bd = OAMDMA
$20c7 = OAMDMAEnd
EMPTY: $20c7-$3fff ($1f39 bytes)
TOTAL EMPTY: $1f46 bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
SECTION: $4008-$5ac9 ($1ac2 bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
$4210 = sDMGTSpeedCurveEnd
$4212 = sTGM1SpeedCurve
$4398 = sTGM1SpeedCurveEnd
$439a = sCHILSpeedCurve
$44b8 = sCHILSpeedCurveEnd
$44ba = sTGM3SpeedCurve
$469b = sTGM3SpeedCurveEnd
$469d = sDEATSpeedCurve
$46eb = sDEATSpeedCurveEnd
$46ed = sSHIRSpeedCurve
$4748 = sSHIRSpeedCurveEnd
$474a = sTiles
$574a = sColorTiles
$574a = sTilesEnd
$5aca = sColorTilesEnd
EMPTY: $5aca-$7fff ($2536 bytes)
TOTAL EMPTY: $2536 bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
SECTION: $4008-$67d1 ($27ca bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
$673b = sSFXLineClear
$673b = sSFXReadyGoEnd
$6751 = sSFXLand
$6751 = sSFXLineClearEnd
$675c = sSFXLock
$675c = sSFXLandEnd
$67d2 = sSFXLockEnd
EMPTY: $67d2-$7fff ($182e bytes)
TOTAL EMPTY: $182e bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"]
SECTION: $4008-$681a ($2813 bytes) ["Music Data"]
$4008 = sMusicMenu
$681b = sMusicMenuEnd
EMPTY: $681b-$7fff ($17e5 bytes)
TOTAL EMPTY: $17e5 bytes
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$449b ($0494 bytes) ["Title Functions Banked"]
$4008 = SwitchToTitleB
$400e = SwitchToTitleB.wvr_u1
$4017 = !0
$4044 = SwitchToTitleB.notsgb
$4065 = SwitchToTitleB.notmgb
$408d = SwitchToTitleB.agb
$40a7 = SwitchToTitleB.oam
$40a7 = SwitchToTitleB.noegg
$40ce = SwitchToTitleB.wvb_u2
$40d5 = SwitchToTitleB.wvbe_u3
$40db = TitleEventLoopHandlerB
$40de = TitleEventLoopHandlerB.abstart
$40f6 = TitleEventLoopHandlerB.up
$4108 = !1
$410e = TitleEventLoopHandlerB.down
$4120 = !2
$4125 = TitleEventLoopHandlerB.left
$413c = TitleEventLoopHandlerB.right
$4152 = TitleEventLoopHandlerB.done
$4153 = DecrementOption
$4153 = DecrementOption.opt0
$4169 = !3
$4172 = DecrementOption.opt1
$4185 = !4
$418e = DecrementOption.opt2
$41a1 = !5
$41aa = DecrementOption.opt3
$41bd = !6
$41c6 = DecrementOption.opt4
$41dc = !7
$41e8 = DecrementOption.opt5
$41fb = !8
$4204 = DecrementOption.opt6
$4206 = DecrementLevel
$421f = IncrementOption
$421f = IncrementOption.opt0
$4235 = !9
$423d = IncrementOption.opt1
$4250 = !10
$4258 = IncrementOption.opt2
$426b = !11
$4273 = IncrementOption.opt3
$4286 = !12
$428e = IncrementOption.opt4
$42a4 = !13
$42af = IncrementOption.opt5
$42c2 = !14
$42ca = IncrementOption.opt6
$42cc = IncrementLevel
$42e5 = InitSpeedCurve
$42f8 = GetEnd
$4303 = !15
$430b = !16
$4313 = !17
$431b = !18
$4323 = !19
$4327 = GetStart
$4332 = !20
$433a = !21
$4342 = !22
$434a = !23
$4352 = !24
$4356 = CheckLevelRange
$4372 = CheckLevelRange.notatend
$4395 = CheckLevelRange.notatstart
$4396 = TitleVBlankHandlerB
$43e7 = !25
$448d = TitleVBlankHandlerB.disabled
$4499 = TitleVBlankHandlerB.opt6
SECTION: $449c-$47df ($0344 bytes) ["Title Screen Static Data"]
$449c = sEasterM0
$44a1 = sEasterM1
$44a6 = sEasterC0
$44b2 = sEasterC1
$44be = sEasterA0
$44ca = sEasterA1
$44d6 = sEasterS0
$44db = sEasterS1
$44e0 = sOption0
$44e8 = sOption1
$44fc = sOption2
$4508 = sOption3
$451c = sOption4
$4534 = sOption5
$453c = sDisabled
$4540 = sTitleScreenTileMap
$47e0 = sTitleScreenTileMapEnd
EMPTY: $47e0-$7fff ($3820 bytes)
TOTAL EMPTY: $3820 bytes
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
SECTION: $4008-$523b ($1234 bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$4025 = FieldClear
$4030 = ToBackupField
$403c = FromBackupField
$4048 = ToShadowField
$4050 = ToShadowField.outer
$4052 = ToShadowField.inner
$4060 = FromShadowField
$4068 = FromShadowField.outer
$406a = FromShadowField.inner
$4078 = SetPieceData
$409a = SetPieceDataOffset
$40a3 = XYToSFieldPtr
$40ab = XYToSFieldPtr.a
$40b1 = XYToSFieldPtr.b
$40b6 = XYToFieldPtr
$40be = XYToFieldPtr.a
$40c4 = XYToFieldPtr.b
$40c9 = GetPieceData
$40d6 = GetPieceDataFast
$40e3 = CanPieceFit
$40ee = CanPieceFit.skipr1a
$40f9 = CanPieceFit.skipr1b
$4104 = CanPieceFit.skipr1c
$410f = CanPieceFit.r1end
$4125 = CanPieceFit.skipr2a
$4130 = CanPieceFit.skipr2b
$413b = CanPieceFit.skipr2c
$4146 = CanPieceFit.r2end
$415c = CanPieceFit.skipr3a
$4167 = CanPieceFit.skipr3b
$4172 = CanPieceFit.skipr3c
$417c = CanPieceFit.r3end
$4192 = CanPieceFit.skipr4a
$419d = CanPieceFit.skipr4b
$41a8 = CanPieceFit.skipr4c
$41b3 = CanPieceFit.r4end
$41b6 = CanPieceFitFast
$41c3 = CanPieceFitFast.skip1
$41d0 = CanPieceFitFast.skip2
$41dd = CanPieceFitFast.skip3
$41ea = CanPieceFitFast.skip4
$41ed = ForceSpawnPiece
$4209 = TrySpawnPiece
$4242 = TrySpawnPiece.try0
$425f = TrySpawnPiece.try1
$427f = TrySpawnPiece.try3
$429f = TrySpawnPiece.try2
$42b6 = DrawPiece
$42bd = DrawPiece.skipr1a
$42c3 = DrawPiece.skipr1b
$42c9 = DrawPiece.skipr1c
$42cf = DrawPiece.r1end
$42dd = DrawPiece.skipr2a
$42e3 = DrawPiece.skipr2b
$42e9 = DrawPiece.skipr2c
$42ef = DrawPiece.r2end
$42fd = DrawPiece.skipr3a
$4303 = DrawPiece.skipr3b
$4309 = DrawPiece.skipr3c
$430f = DrawPiece.r3end
$431d = DrawPiece.skipr4a
$4323 = DrawPiece.skipr4b
$4329 = DrawPiece.skipr4c
$432f = FindMaxG
$433c = FindMaxG.try
$4355 = FindMaxG.found
$435c = FieldProcess
$436b = FieldProcess.firstframe
$4378 = FieldProcess.handleselect
$4383 = FieldProcess.wantrotccw
$438a = FieldProcess.lda1
$438e = FieldProcess.ldb1
$4390 = FieldProcess.cp1
$439d = FieldProcess.wantrotcw
$43a4 = FieldProcess.ldb2
$43a8 = FieldProcess.lda2
$43aa = FieldProcess.cp2
$43b6 = FieldProcess.tryrot
$43ed = FieldProcess.maybekick
$441a = FieldProcess.tljexceptions
$4428 = FieldProcess.trykickright
$4465 = FieldProcess.trykickleft
$44a2 = FieldProcess.maybetgm3rot
$44aa = FieldProcess.checkt
$44b0 = FieldProcess.tkickup
$44ed = FieldProcess.tkickupalreadysetforce
$44f8 = FieldProcess.checki
$44ff = FieldProcess.ikicks
$450d = FieldProcess.tryiup1
$4549 = FieldProcess.ikickup1alreadysetforce
$4554 = FieldProcess.tryiup2
$4592 = FieldProcess.ikickup2alreadysetforce
$459d = FieldProcess.tryiright2
$45d9 = FieldProcess.norot
$45d9 = FieldProcess.wantleft
$45f4 = FieldProcess.checkdasleft
$45fb = FieldProcess.doleft
$4602 = FieldProcess.wantright
$461d = FieldProcess.checkdasright
$4624 = FieldProcess.doright
$4629 = FieldProcess.trymove
$4641 = FieldProcess.skipmovement
$4641 = FieldProcess.donemanipulating
$4663 = FieldProcess.sonicdrop
$466e = FieldProcess.sonicneutrallockskip
$4678 = FieldProcess.harddrop
$4687 = FieldProcess.donedeterminingharddropdistance
$469b = FieldProcess.postdrop
$46b5 = FieldProcess.checkregulargravity
$46c3 = FieldProcess.alwaysgravitysentinel
$46c7 = FieldProcess.grav
$46cf = FieldProcess.bigg
$46d9 = FieldProcess.smallg
$46e1 = FieldProcess.nograv
$46e1 = FieldProcess.postgrav
$46f0 = FieldProcess.noreset
$4706 = FieldProcess.grounded
$4718 = FieldProcess.playfirmdropsound
$471d = FieldProcess.postcheckforfirmdropsound
$4730 = FieldProcess.downlock20gexceptioncheck
$473e = FieldProcess.neutralcheck
$4763 = FieldProcess.forcelock
$4768 = FieldProcess.dontforcelock
$476d = FieldProcess.checklockdelay
$4773 = FieldProcess.checkfortgm3lockexception
$477c = FieldProcess.dolock
$4783 = FieldProcess.notgrounded
$4786 = FieldProcess.draw
$479f = FieldProcess.ghost
$47ba = FieldProcess.postghost
$47de = FieldProcess.drawpiece
$47f5 = GetTileShade
$4805 = GetTileShade.max30
$4825 = GetTileShade.max20
$4844 = GetTileShade.max10
$4863 = GetTileShade.max0
$4865 = GetTileShade.s0
$486d = GetTileShade.s1
$4875 = GetTileShade.s2
$487d = GetTileShade.s3
$4885 = GetTileShade.s4
$488d = GetTileShade.s5
$4895 = GetTileShade.s6
$489d = FieldDelay
$48b5 = FieldDelay.determine
$48e2 = FieldDelay.skip
$48ee = FieldDelay.prelineclear
$4901 = FieldDelay.bravodecloop
$4908 = FieldDelay.applylines
$492c = FieldDelay.premultiplier
$492f = FieldDelay.bravo
$4940 = FieldDelay.lineclears
$4945 = FieldDelay.lineclearloop
$494d = FieldDelay.combo
$4952 = FieldDelay.comboloop
$495a = FieldDelay.forcemax
$495e = FieldDelay.applyscore
$4972 = FieldDelay.lineclear
$4986 = FieldDelay.preare
$4998 = FieldDelay.are
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$49b5 = AppendClearedLine
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$4c92 = MarkClear
$4c9a = MarkClear.markclear1loop
$4cb3 = MarkClear.markclear2loop
$4ccc = MarkClear.markclear3loop
$4ce5 = MarkClear.markclear4loop
$4cf6 = ClearLines
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$5232 = ClearLines.fixgarboloop
SECTION: $523c-$5fb7 ($0d7c bytes) ["Gameplay Function Banked"]
$523c = SwitchToGameplayB
$5242 = SwitchToGameplayB.wvr_u1
$524b = SwitchToGameplayB.loadtilemap
$5291 = SwitchToGameplayB.wvb_u2
$5298 = SwitchToGameplayB.wvbe_u3
$529e = GamePlayEventLoopHandlerB
$52a8 = GamePlayEventLoopHandlerB.modejumps
$52c6 = GamePlayEventLoopHandlerB.leadyMode
$52d6 = GamePlayEventLoopHandlerB.firstleadyiterskip
$52df = GamePlayEventLoopHandlerB.notdoneleady
$52f0 = GamePlayEventLoopHandlerB.goMode
$52fa = GamePlayEventLoopHandlerB.notdonego
$530b = GamePlayEventLoopHandlerB.postGoMode
$531f = GamePlayEventLoopHandlerB.prefetchedPieceMode
$5330 = GamePlayEventLoopHandlerB.checkIHS
$533b = GamePlayEventLoopHandlerB.loaddefaultjingle
$533f = GamePlayEventLoopHandlerB.checkIRSA
$5346 = GamePlayEventLoopHandlerB.ldb1
$5352 = GamePlayEventLoopHandlerB.lda1
$535c = GamePlayEventLoopHandlerB.cp1
$536a = GamePlayEventLoopHandlerB.checkIRSB
$5371 = GamePlayEventLoopHandlerB.lda2
$537d = GamePlayEventLoopHandlerB.ldb2
$5387 = GamePlayEventLoopHandlerB.cp2
$5395 = GamePlayEventLoopHandlerB.postjingle
$5399 = GamePlayEventLoopHandlerB.spawnPieceMode
$53a7 = GamePlayEventLoopHandlerB.canspawn
$53ba = GamePlayEventLoopHandlerB.pieceInMotionMode
$53ce = GamePlayEventLoopHandlerB.nopauserequested
$53ef = GamePlayEventLoopHandlerB.nohold
$53fd = GamePlayEventLoopHandlerB.delayMode
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$5bdd = GamePlayEventLoopHandlerB.notempty7_u155
$5be0 = GamePlayEventLoopHandlerB.skip7_u155
$5bea = GamePlayEventLoopHandlerB.notempty7_u156
$5bed = GamePlayEventLoopHandlerB.skip7_u156
$5bf7 = GamePlayEventLoopHandlerB.notempty7_u157
$5bfa = GamePlayEventLoopHandlerB.skip7_u157
$5c04 = GamePlayEventLoopHandlerB.notempty7_u158
$5c07 = GamePlayEventLoopHandlerB.skip7_u158
$5c11 = GamePlayEventLoopHandlerB.notempty7_u159
$5c14 = GamePlayEventLoopHandlerB.skip7_u159
$5c1e = GamePlayEventLoopHandlerB.notempty7_u160
$5c21 = GamePlayEventLoopHandlerB.skip7_u160
$5c2b = GamePlayEventLoopHandlerB.notempty7_u161
$5c2e = GamePlayEventLoopHandlerB.skip7_u161
$5c38 = GamePlayEventLoopHandlerB.notempty7_u162
$5c3b = GamePlayEventLoopHandlerB.skip7_u162
$5c45 = GamePlayEventLoopHandlerB.notempty7_u163
$5c48 = GamePlayEventLoopHandlerB.skip7_u163
$5c52 = GamePlayEventLoopHandlerB.notempty7_u164
$5c55 = GamePlayEventLoopHandlerB.skip7_u164
$5c5f = GamePlayEventLoopHandlerB.notempty7_u165
$5c62 = GamePlayEventLoopHandlerB.skip7_u165
$5c6c = GamePlayEventLoopHandlerB.notempty7_u166
$5c6f = GamePlayEventLoopHandlerB.skip7_u166
$5c79 = GamePlayEventLoopHandlerB.notempty7_u167
$5c7c = GamePlayEventLoopHandlerB.skip7_u167
$5c86 = GamePlayEventLoopHandlerB.notempty7_u168
$5c89 = GamePlayEventLoopHandlerB.skip7_u168
$5c93 = GamePlayEventLoopHandlerB.notempty7_u169
$5c96 = GamePlayEventLoopHandlerB.skip7_u169
$5ca0 = GamePlayEventLoopHandlerB.notempty7_u170
$5ca3 = GamePlayEventLoopHandlerB.skip7_u170
$5cad = GamePlayEventLoopHandlerB.notempty7_u171
$5cb0 = GamePlayEventLoopHandlerB.skip7_u171
$5cba = GamePlayEventLoopHandlerB.notempty7_u172
$5cbd = GamePlayEventLoopHandlerB.skip7_u172
$5cc7 = GamePlayEventLoopHandlerB.notempty7_u173
$5cca = GamePlayEventLoopHandlerB.skip7_u173
$5cd4 = GamePlayEventLoopHandlerB.notempty7_u174
$5cd7 = GamePlayEventLoopHandlerB.skip7_u174
$5ce1 = GamePlayEventLoopHandlerB.notempty7_u175
$5ce4 = GamePlayEventLoopHandlerB.skip7_u175
$5cee = GamePlayEventLoopHandlerB.notempty7_u176
$5cf1 = GamePlayEventLoopHandlerB.skip7_u176
$5cfb = GamePlayEventLoopHandlerB.notempty7_u177
$5cfe = GamePlayEventLoopHandlerB.skip7_u177
$5d08 = GamePlayEventLoopHandlerB.notempty7_u178
$5d0b = GamePlayEventLoopHandlerB.skip7_u178
$5d15 = GamePlayEventLoopHandlerB.notempty7_u179
$5d18 = GamePlayEventLoopHandlerB.skip7_u179
$5d22 = GamePlayEventLoopHandlerB.notempty7_u180
$5d25 = GamePlayEventLoopHandlerB.skip7_u180
$5d2f = GamePlayEventLoopHandlerB.notempty7_u181
$5d32 = GamePlayEventLoopHandlerB.skip7_u181
$5d3c = GamePlayEventLoopHandlerB.notempty7_u182
$5d3f = GamePlayEventLoopHandlerB.skip7_u182
$5d49 = GamePlayEventLoopHandlerB.notempty7_u183
$5d4c = GamePlayEventLoopHandlerB.skip7_u183
$5d56 = GamePlayEventLoopHandlerB.notempty7_u184
$5d59 = GamePlayEventLoopHandlerB.skip7_u184
$5d63 = GamePlayEventLoopHandlerB.notempty7_u185
$5d66 = GamePlayEventLoopHandlerB.skip7_u185
$5d70 = GamePlayEventLoopHandlerB.notempty7_u186
$5d73 = GamePlayEventLoopHandlerB.skip7_u186
$5d7d = GamePlayEventLoopHandlerB.notempty7_u187
$5d80 = GamePlayEventLoopHandlerB.skip7_u187
$5d8a = GamePlayEventLoopHandlerB.notempty7_u188
$5d8d = GamePlayEventLoopHandlerB.skip7_u188
$5d97 = GamePlayEventLoopHandlerB.notempty7_u189
$5d9a = GamePlayEventLoopHandlerB.skip7_u189
$5da4 = GamePlayEventLoopHandlerB.notempty7_u190
$5da7 = GamePlayEventLoopHandlerB.skip7_u190
$5db1 = GamePlayEventLoopHandlerB.notempty7_u191
$5db4 = GamePlayEventLoopHandlerB.skip7_u191
$5dbe = GamePlayEventLoopHandlerB.notempty7_u192
$5dc1 = GamePlayEventLoopHandlerB.skip7_u192
$5dcb = GamePlayEventLoopHandlerB.notempty7_u193
$5dce = GamePlayEventLoopHandlerB.skip7_u193
$5dd8 = GamePlayEventLoopHandlerB.notempty7_u194
$5ddb = GamePlayEventLoopHandlerB.skip7_u194
$5de5 = GamePlayEventLoopHandlerB.notempty7_u195
$5de8 = GamePlayEventLoopHandlerB.skip7_u195
$5df2 = GamePlayEventLoopHandlerB.notempty7_u196
$5df5 = GamePlayEventLoopHandlerB.skip7_u196
$5dff = GamePlayEventLoopHandlerB.notempty7_u197
$5e02 = GamePlayEventLoopHandlerB.skip7_u197
$5e0c = GamePlayEventLoopHandlerB.notempty7_u198
$5e0f = GamePlayEventLoopHandlerB.skip7_u198
$5e19 = GamePlayEventLoopHandlerB.notempty7_u199
$5e1c = GamePlayEventLoopHandlerB.skip7_u199
$5e26 = GamePlayEventLoopHandlerB.notempty7_u200
$5e29 = GamePlayEventLoopHandlerB.skip7_u200
$5e33 = GamePlayEventLoopHandlerB.notempty7_u201
$5e36 = GamePlayEventLoopHandlerB.skip7_u201
$5e40 = GamePlayEventLoopHandlerB.notempty7_u202
$5e43 = GamePlayEventLoopHandlerB.skip7_u202
$5e4d = GamePlayEventLoopHandlerB.notempty7_u203
$5e50 = GamePlayEventLoopHandlerB.skip7_u203
$5e54 = GamePlayEventLoopHandlerB.gameOverMode
$5e74 = GamePlayEventLoopHandlerB.noretry
$5e81 = GamePlayEventLoopHandlerB.pauseMode
$5e99 = GamePlayEventLoopHandlerB.noqr
$5ea8 = GamePlayEventLoopHandlerB.nounpause
$5f20 = GamePlayEventLoopHandlerB.drawStaticInfo
$5f48 = DoHold
$5f4c = DoHold.checkIRSA
$5f53 = DoHold.ldb3
$5f5f = DoHold.lda3
$5f69 = DoHold.cp3
$5f77 = DoHold.checkIRSB
$5f7e = DoHold.lda4
$5f8a = DoHold.ldb4
$5f94 = DoHold.cp4
$5fa2 = DoHold.noRotation
$5fad = DoHold.doHoldOperation
SECTION: $5fb8-$63b5 ($03fe bytes) ["Gameplay Static Data"]
$5fb8 = sLeady
$5fc2 = sGo
$5fcc = sPause
$5fe0 = sPieceXOffsets
$5ffc = sPieceYOffsets
$6018 = sPieceFastRotationStates
$6088 = sPieceRotationStates
$60f8 = sTGM3Bag
$611b = sTGM3Droughts
$6122 = sGameplayTileMap
$63b6 = sGameplayTileMapEnd
EMPTY: $63b6-$7fff ($1c4a bytes)
TOTAL EMPTY: $1c4a bytes
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
SECTION: $4008-$54dd ($14d6 bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4030 = BigFieldClear
$40d6 = BigToBackupField
$40e2 = BigFromBackupField
$40ee = BigToShadowField
$40f6 = BigToShadowField.outer
$40f8 = BigToShadowField.inner
$4106 = BigFromShadowField
$410e = BigFromShadowField.outer
$4110 = BigFromShadowField.inner
$411e = BigSetPieceData
$4140 = BigSetPieceDataOffset
$4149 = BigXYToSFieldPtr
$4151 = BigXYToSFieldPtr.a
$4157 = BigXYToSFieldPtr.b
$415c = BigXYToFieldPtr
$4164 = BigXYToFieldPtr.a
$416a = BigXYToFieldPtr.b
$416f = BigGetPieceData
$417c = BigGetPieceDataFast
$4189 = BigCanPieceFit
$4194 = BigCanPieceFit.skipr1a
$419f = BigCanPieceFit.skipr1b
$41aa = BigCanPieceFit.skipr1c
$41b5 = BigCanPieceFit.r1end
$41cb = BigCanPieceFit.skipr2a
$41d6 = BigCanPieceFit.skipr2b
$41e1 = BigCanPieceFit.skipr2c
$41ec = BigCanPieceFit.r2end
$4202 = BigCanPieceFit.skipr3a
$420d = BigCanPieceFit.skipr3b
$4218 = BigCanPieceFit.skipr3c
$4222 = BigCanPieceFit.r3end
$4238 = BigCanPieceFit.skipr4a
$4243 = BigCanPieceFit.skipr4b
$424e = BigCanPieceFit.skipr4c
$4259 = BigCanPieceFit.r4end
$425c = BigCanPieceFitFast
$4269 = BigCanPieceFitFast.skip1
$4276 = BigCanPieceFitFast.skip2
$4283 = BigCanPieceFitFast.skip3
$4290 = BigCanPieceFitFast.skip4
$4293 = BigForceSpawnPiece
$42af = BigTrySpawnPiece
$42e8 = BigTrySpawnPiece.try0
$4305 = BigTrySpawnPiece.try1
$4325 = BigTrySpawnPiece.try3
$4345 = BigTrySpawnPiece.try2
$435c = BigDrawPiece
$4363 = BigDrawPiece.skipr1a
$4369 = BigDrawPiece.skipr1b
$436f = BigDrawPiece.skipr1c
$4375 = BigDrawPiece.r1end
$4383 = BigDrawPiece.skipr2a
$4389 = BigDrawPiece.skipr2b
$438f = BigDrawPiece.skipr2c
$4395 = BigDrawPiece.r2end
$43a3 = BigDrawPiece.skipr3a
$43a9 = BigDrawPiece.skipr3b
$43af = BigDrawPiece.skipr3c
$43b5 = BigDrawPiece.r3end
$43c3 = BigDrawPiece.skipr4a
$43c9 = BigDrawPiece.skipr4b
$43cf = BigDrawPiece.skipr4c
$43d5 = BigFindMaxG
$43e2 = BigFindMaxG.try
$43fb = BigFindMaxG.found
$4402 = BigFieldProcess
$4411 = BigFieldProcess.firstframe
$441e = BigFieldProcess.handleselect
$4429 = BigFieldProcess.wantrotccw
$4430 = BigFieldProcess.lda1
$4434 = BigFieldProcess.ldb1
$4436 = BigFieldProcess.cp1
$4443 = BigFieldProcess.wantrotcw
$444a = BigFieldProcess.ldb2
$444e = BigFieldProcess.lda2
$4450 = BigFieldProcess.cp2
$445c = BigFieldProcess.tryrot
$4493 = BigFieldProcess.maybekick
$44c0 = BigFieldProcess.tljexceptions
$44ce = BigFieldProcess.trykickright
$450b = BigFieldProcess.trykickleft
$4548 = BigFieldProcess.maybetgm3rot
$4550 = BigFieldProcess.checkt
$4556 = BigFieldProcess.tkickup
$4593 = BigFieldProcess.tkickupalreadysetforce
$459e = BigFieldProcess.checki
$45b3 = BigFieldProcess.tryiup1
$45ef = BigFieldProcess.ikick1upalreadysetforce
$45fa = BigFieldProcess.tryiup2
$4638 = BigFieldProcess.ikick2upalreadysetforce
$4643 = BigFieldProcess.tryiright2
$467f = BigFieldProcess.norot
$467f = BigFieldProcess.wantleft
$469a = BigFieldProcess.checkdasleft
$46a1 = BigFieldProcess.doleft
$46a8 = BigFieldProcess.wantright
$46c3 = BigFieldProcess.checkdasright
$46ca = BigFieldProcess.doright
$46cf = BigFieldProcess.trymove
$46e7 = BigFieldProcess.skipmovement
$46e7 = BigFieldProcess.donemanipulating
$4709 = BigFieldProcess.sonicdrop
$4714 = BigFieldProcess.sonicneutrallockskip
$471e = BigFieldProcess.harddrop
$472d = BigFieldProcess.donedeterminingharddropdistance
$4741 = BigFieldProcess.postdrop
$475b = BigFieldProcess.checkregulargravity
$4769 = BigFieldProcess.alwaysgravitysentinel
$476d = BigFieldProcess.grav
$4775 = BigFieldProcess.bigg
$477f = BigFieldProcess.smallg
$4787 = BigFieldProcess.nograv
$4787 = BigFieldProcess.postgrav
$4796 = BigFieldProcess.noreset
$47ac = BigFieldProcess.grounded
$47be = BigFieldProcess.playfirmdropsound
$47c3 = BigFieldProcess.postcheckforfirmdropsound
$47d6 = BigFieldProcess.downlock20gexceptioncheck
$47e4 = BigFieldProcess.neutralcheck
$4809 = BigFieldProcess.forcelock
$480e = BigFieldProcess.dontforcelock
$4813 = BigFieldProcess.checklockdelay
$4819 = BigFieldProcess.checkfortgm3lockexception
$4822 = BigFieldProcess.dolock
$4829 = BigFieldProcess.notgrounded
$482c = BigFieldProcess.draw
$4845 = BigFieldProcess.ghost
$4860 = BigFieldProcess.postghost
$4884 = BigFieldProcess.drawpiece
$489e = BigGetTileShade
$48ae = BigGetTileShade.max30
$48ce = BigGetTileShade.max20
$48ed = BigGetTileShade.max10
$490c = BigGetTileShade.max0
$490e = BigGetTileShade.s0
$4916 = BigGetTileShade.s1
$491e = BigGetTileShade.s2
$4926 = BigGetTileShade.s3
$492e = BigGetTileShade.s4
$4936 = BigGetTileShade.s5
$493e = BigGetTileShade.s6
$4946 = BigFieldDelay
$495e = BigFieldDelay.determine
$498b = BigFieldDelay.skip
$4997 = BigFieldDelay.prelineclear
$49aa = BigFieldDelay.bravodecloop
$49b1 = BigFieldDelay.applylines
$49d5 = BigFieldDelay.premultiplier
$49d8 = BigFieldDelay.bravo
$49e9 = BigFieldDelay.lineclears
$49ee = BigFieldDelay.linecleardecloop
$49f6 = BigFieldDelay.combo
$49fb = BigFieldDelay.combodecloop
$4a03 = BigFieldDelay.forcemax
$4a07 = BigFieldDelay.applyscore
$4a1b = BigFieldDelay.lineclear
$4a31 = BigFieldDelay.preare
$4a43 = BigFieldDelay.are
$4a58 = BigFieldDelay.generatenextpiece
$4a62 = BigAppendClearedLine
$4a77 = BigFindClearedLines
$4a8b = !83
$4a95 = !84
$4aa3 = BigFindClearedLines.next_u48
$4aa8 = !85
$4ab2 = !86
$4ac0 = BigFindClearedLines.next_u49
$4ac5 = !87
$4acf = !88
$4add = BigFindClearedLines.next_u50
$4ae2 = !89
$4aec = !90
$4afa = BigFindClearedLines.next_u51
$4aff = !91
$4b09 = !92
$4b17 = BigFindClearedLines.next_u52
$4b1c = !93
$4b26 = !94
$4b34 = BigFindClearedLines.next_u53
$4b39 = !95
$4b43 = !96
$4b51 = BigFindClearedLines.next_u54
$4b56 = !97
$4b60 = !98
$4b6e = BigFindClearedLines.next_u55
$4b73 = !99
$4b7d = !100
$4b8b = BigFindClearedLines.next_u56
$4b90 = !101
$4b9a = !102
$4ba8 = BigFindClearedLines.next_u57
$4bad = !103
$4bb7 = !104
$4bc5 = BigFindClearedLines.next_u58
$4bca = !105
$4bd4 = !106
$4be2 = BigFindClearedLines.next_u59
$4be7 = !107
$4bf1 = !108
$4bff = BigFindClearedLines.next_u60
$4c04 = !109
$4c0e = !110
$4c1c = BigFindClearedLines.next_u61
$4c1d = BigMarkClear
$4c25 = BigMarkClear.markclear1loop
$4c3e = BigMarkClear.markclear2loop
$4c57 = BigMarkClear.markclear3loop
$4c70 = BigMarkClear.markclear4loop
$4c81 = BigClearLines
$4c98 = BigClearLines.clear_u62
$4ca0 = !111
$4cbe = BigClearLines.r_u62
$4cd2 = BigClearLines.clear_u63
$4cda = !112
$4cf8 = BigClearLines.r_u63
$4d0c = BigClearLines.clear_u64
$4d14 = !113
$4d32 = BigClearLines.r_u64
$4d46 = BigClearLines.clear_u65
$4d4e = !114
$4d6c = BigClearLines.r_u65
$4d80 = BigClearLines.clear_u66
$4d88 = !115
$4da6 = BigClearLines.r_u66
$4dba = BigClearLines.clear_u67
$4dc2 = !116
$4de0 = BigClearLines.r_u67
$4df4 = BigClearLines.clear_u68
$4dfc = !117
$4e1a = BigClearLines.r_u68
$4e2e = BigClearLines.clear_u69
$4e36 = !118
$4e54 = BigClearLines.r_u69
$4e68 = BigClearLines.clear_u70
$4e70 = !119
$4e8e = BigClearLines.r_u70
$4ea2 = BigClearLines.clear_u71
$4eaa = !120
$4ec8 = BigClearLines.r_u71
$4edc = BigClearLines.clear_u72
$4ee4 = !121
$4f02 = BigClearLines.r_u72
$4f16 = BigClearLines.clear_u73
$4f1e = !122
$4f3c = BigClearLines.r_u73
$4f50 = BigClearLines.clear_u74
$4f58 = !123
$4f76 = BigClearLines.r_u74
$4f8a = BigClearLines.clear_u75
$4f92 = !124
$4fb0 = BigClearLines.r_u75
$4fc4 = BigClearLines.clear_u76
$4fcc = !125
$4fea = BigClearLines.r_u76
$4ffe = BigClearLines.clear_u77
$5006 = !126
$5024 = BigClearLines.r_u77
$5038 = BigClearLines.clear_u78
$5040 = !127
$505e = BigClearLines.r_u78
$5072 = BigClearLines.clear_u79
$507a = !128
$5098 = BigClearLines.r_u79
$50ac = BigClearLines.clear_u80
$50b4 = !129
$50d2 = BigClearLines.r_u80
$50e6 = BigClearLines.clear_u81
$50ee = !130
$510c = BigClearLines.r_u81
$5120 = BigClearLines.clear_u82
$5128 = !131
$5146 = BigClearLines.r_u82
$515a = BigClearLines.clear_u83
$5162 = !132
$5180 = BigClearLines.r_u83
$5194 = BigClearLines.clear_u84
$519c = !133
$51ba = BigClearLines.r_u84
$51ba = BigClearLines.fixgarbo
$51bd = BigClearLines.fixgarboloop
$51db = BigWidenField
SECTION: $54de-$6256 ($0d79 bytes) ["Gameplay Function Big Banked"]
$54de = SwitchToGameplayBigB
$54e4 = SwitchToGameplayBigB.wvr_u204
$54ed = SwitchToGameplayBigB.loadtilemap
$5533 = SwitchToGameplayBigB.wvb_u205
$553a = SwitchToGameplayBigB.wvbe_u206
$5540 = GamePlayBigEventLoopHandlerB
$554a = GamePlayBigEventLoopHandlerB.modejumps
$5568 = GamePlayBigEventLoopHandlerB.leadyMode
$5578 = GamePlayBigEventLoopHandlerB.firstleadyiterskip
$5581 = GamePlayBigEventLoopHandlerB.notdoneleady
$5592 = GamePlayBigEventLoopHandlerB.goMode
$559c = GamePlayBigEventLoopHandlerB.notdonego
$55ad = GamePlayBigEventLoopHandlerB.postGoMode
$55c1 = GamePlayBigEventLoopHandlerB.prefetchedPieceMode
$55d2 = GamePlayBigEventLoopHandlerB.checkIHS
$55dd = GamePlayBigEventLoopHandlerB.loaddefaultjingle
$55e1 = GamePlayBigEventLoopHandlerB.checkIRSA
$55e8 = GamePlayBigEventLoopHandlerB.ldb1
$55f4 = GamePlayBigEventLoopHandlerB.lda1
$55fe = GamePlayBigEventLoopHandlerB.cp1
$560c = GamePlayBigEventLoopHandlerB.checkIRSB
$5613 = GamePlayBigEventLoopHandlerB.lda2
$561f = GamePlayBigEventLoopHandlerB.ldb2
$5629 = GamePlayBigEventLoopHandlerB.cp2
$5637 = GamePlayBigEventLoopHandlerB.postjingle
$563b = GamePlayBigEventLoopHandlerB.spawnPieceMode
$5649 = GamePlayBigEventLoopHandlerB.canspawn
$565c = GamePlayBigEventLoopHandlerB.pieceInMotionMode
$5670 = GamePlayBigEventLoopHandlerB.nopauserequested
$5691 = GamePlayBigEventLoopHandlerB.nohold
$569c = GamePlayBigEventLoopHandlerB.delayMode
$56b0 = GamePlayBigEventLoopHandlerB.nodelaypauserequested
$56be = GamePlayBigEventLoopHandlerB.preGameOverMode
$56d1 = GamePlayBigEventLoopHandlerB.notempty1_u207
$56d4 = GamePlayBigEventLoopHandlerB.skip1_u207
$56de = GamePlayBigEventLoopHandlerB.notempty1_u208
$56e1 = GamePlayBigEventLoopHandlerB.skip1_u208
$56eb = GamePlayBigEventLoopHandlerB.notempty1_u209
$56ee = GamePlayBigEventLoopHandlerB.skip1_u209
$56f8 = GamePlayBigEventLoopHandlerB.notempty1_u210
$56fb = GamePlayBigEventLoopHandlerB.skip1_u210
$5705 = GamePlayBigEventLoopHandlerB.notempty1_u211
$5708 = GamePlayBigEventLoopHandlerB.skip1_u211
$5712 = GamePlayBigEventLoopHandlerB.notempty1_u212
$5715 = GamePlayBigEventLoopHandlerB.skip1_u212
$571f = GamePlayBigEventLoopHandlerB.notempty1_u213
$5722 = GamePlayBigEventLoopHandlerB.skip1_u213
$572c = GamePlayBigEventLoopHandlerB.notempty1_u214
$572f = GamePlayBigEventLoopHandlerB.skip1_u214
$5739 = GamePlayBigEventLoopHandlerB.notempty1_u215
$573c = GamePlayBigEventLoopHandlerB.skip1_u215
$5746 = GamePlayBigEventLoopHandlerB.notempty1_u216
$5749 = GamePlayBigEventLoopHandlerB.skip1_u216
$5753 = GamePlayBigEventLoopHandlerB.notempty1_u217
$5756 = GamePlayBigEventLoopHandlerB.skip1_u217
$5760 = GamePlayBigEventLoopHandlerB.notempty1_u218
$5763 = GamePlayBigEventLoopHandlerB.skip1_u218
$576d = GamePlayBigEventLoopHandlerB.notempty1_u219
$5770 = GamePlayBigEventLoopHandlerB.skip1_u219
$577a = GamePlayBigEventLoopHandlerB.notempty1_u220
$577d = GamePlayBigEventLoopHandlerB.skip1_u220
$5787 = GamePlayBigEventLoopHandlerB.notempty1_u221
$578a = GamePlayBigEventLoopHandlerB.skip1_u221
$5794 = GamePlayBigEventLoopHandlerB.notempty1_u222
$5797 = GamePlayBigEventLoopHandlerB.skip1_u222
$57a1 = GamePlayBigEventLoopHandlerB.notempty1_u223
$57a4 = GamePlayBigEventLoopHandlerB.skip1_u223
$57ae = GamePlayBigEventLoopHandlerB.notempty1_u224
$57b1 = GamePlayBigEventLoopHandlerB.skip1_u224
$57bb = GamePlayBigEventLoopHandlerB.notempty1_u225
$57be = GamePlayBigEventLoopHandlerB.skip1_u225
$57c8 = GamePlayBigEventLoopHandlerB.notempty1_u226
$57cb = GamePlayBigEventLoopHandlerB.skip1_u226
$57d5 = GamePlayBigEventLoopHandlerB.notempty1_u227
$57d8 = GamePlayBigEventLoopHandlerB.skip1_u227
$57e2 = GamePlayBigEventLoopHandlerB.notempty1_u228
$57e5 = GamePlayBigEventLoopHandlerB.skip1_u228
$57ef = GamePlayBigEventLoopHandlerB.notempty1_u229
$57f2 = GamePlayBigEventLoopHandlerB.skip1_u229
$57fc = GamePlayBigEventLoopHandlerB.notempty1_u230
$57ff = GamePlayBigEventLoopHandlerB.skip1_u230
$5809 = GamePlayBigEventLoopHandlerB.notempty1_u231
$580c = GamePlayBigEventLoopHandlerB.skip1_u231
$5816 = GamePlayBigEventLoopHandlerB.notempty1_u232
$5819 = GamePlayBigEventLoopHandlerB.skip1_u232
$5823 = GamePlayBigEventLoopHandlerB.notempty1_u233
$5826 = GamePlayBigEventLoopHandlerB.skip1_u233
$5830 = GamePlayBigEventLoopHandlerB.notempty1_u234
$5833 = GamePlayBigEventLoopHandlerB.skip1_u234
$583d = GamePlayBigEventLoopHandlerB.notempty1_u235
$5840 = GamePlayBigEventLoopHandlerB.skip1_u235
$584a = GamePlayBigEventLoopHandlerB.notempty1_u236
$584d = GamePlayBigEventLoopHandlerB.skip1_u236
$5857 = GamePlayBigEventLoopHandlerB.notempty1_u237
$585a = GamePlayBigEventLoopHandlerB.skip1_u237
$5864 = GamePlayBigEventLoopHandlerB.notempty1_u238
$5867 = GamePlayBigEventLoopHandlerB.skip1_u238
$5871 = GamePlayBigEventLoopHandlerB.notempty1_u239
$5874 = GamePlayBigEventLoopHandlerB.skip1_u239
$587e = GamePlayBigEventLoopHandlerB.notempty1_u240
$5881 = GamePlayBigEventLoopHandlerB.skip1_u240
$588b = GamePlayBigEventLoopHandlerB.notempty1_u241
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$6036 = GamePlayBigEventLoopHandlerB.notempty7_u392
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$6043 = GamePlayBigEventLoopHandlerB.notempty7_u393
$6046 = GamePlayBigEventLoopHandlerB.skip7_u393
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$6084 = GamePlayBigEventLoopHandlerB.notempty7_u398
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$6091 = GamePlayBigEventLoopHandlerB.notempty7_u399
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$609e = GamePlayBigEventLoopHandlerB.notempty7_u400
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$60ab = GamePlayBigEventLoopHandlerB.notempty7_u401
$60ae = GamePlayBigEventLoopHandlerB.skip7_u401
$60b8 = GamePlayBigEventLoopHandlerB.notempty7_u402
$60bb = GamePlayBigEventLoopHandlerB.skip7_u402
$60c5 = GamePlayBigEventLoopHandlerB.notempty7_u403
$60c8 = GamePlayBigEventLoopHandlerB.skip7_u403
$60d2 = GamePlayBigEventLoopHandlerB.notempty7_u404
$60d5 = GamePlayBigEventLoopHandlerB.skip7_u404
$60df = GamePlayBigEventLoopHandlerB.notempty7_u405
$60e2 = GamePlayBigEventLoopHandlerB.skip7_u405
$60ec = GamePlayBigEventLoopHandlerB.notempty7_u406
$60ef = GamePlayBigEventLoopHandlerB.skip7_u406
$60f3 = GamePlayBigEventLoopHandlerB.gameOverMode
$6113 = GamePlayBigEventLoopHandlerB.noretry
$6120 = GamePlayBigEventLoopHandlerB.pauseMode
$6138 = GamePlayBigEventLoopHandlerB.noqr
$6147 = GamePlayBigEventLoopHandlerB.nounpause
$61bf = GamePlayBigEventLoopHandlerB.drawStaticInfo
$61e7 = BigDoHold
$61eb = BigDoHold.checkIRSA
$61f2 = BigDoHold.ldb3
$61fe = BigDoHold.lda3
$6208 = BigDoHold.cp3
$6216 = BigDoHold.checkIRSB
$621d = BigDoHold.lda4
$6229 = BigDoHold.ldb4
$6233 = BigDoHold.cp4
$6241 = BigDoHold.noRotation
$624c = BigDoHold.doHoldOperation
SECTION: $6257-$662a ($03d4 bytes) ["Gameplay Big Static Data"]
$6257 = sBigLeady
$6261 = sBigGo
$626b = sBigPause
$627f = sBigPieceXOffsets
$629b = sBigPieceYOffsets
$62b7 = sBigPieceFastRotationStates
$6327 = sBigPieceRotationStates
$6397 = sBigGameplayTileMap
$662b = sBigGameplayTileMapEnd
EMPTY: $662b-$7fff ($19d5 bytes)
TOTAL EMPTY: $19d5 bytes
SRAM bank #0:
SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"]
$a000 = rCheck
$a006 = rSwapABState
$a007 = rRNGModeState
$a008 = rRotModeState
$a009 = rDropModeState
$a00a = rSpeedCurveState
$a00b = rAlways20GState
$a00c = rSelectedStartLevel
EMPTY: $a00e-$bfff ($1ff2 bytes)
TOTAL EMPTY: $1ff2 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
SECTION: $c800-$c89f ($00a0 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
$c800 = wSPRNext1
$c804 = wSPRNext2
$c808 = wSPRNext3
$c80c = wSPRNext4
$c810 = wSPRHold1
$c814 = wSPRHold2
$c818 = wSPRHold3
$c81c = wSPRHold4
$c820 = wSPRScore1
$c824 = wSPRScore2
$c828 = wSPRScore3
$c82c = wSPRScore4
$c830 = wSPRScore5
$c834 = wSPRScore6
$c838 = wSPRCLevel1
$c83c = wSPRCLevel2
$c840 = wSPRCLevel3
$c844 = wSPRCLevel4
$c848 = wSPRNLevel1
$c84c = wSPRNLevel2
$c850 = wSPRNLevel3
$c854 = wSPRNLevel4
$c858 = wSPRQueue1A
$c85c = wSPRQueue1B
$c860 = wSPRQueue2A
$c864 = wSPRQueue2B
$c868 = wSPRModeRNG
$c86c = wSPRModeRot
$c870 = wSPRModeDrop
$c874 = wSPRModeHiG
$c878 = wUnused0
$c87c = wUnused1
$c880 = wUnused2
$c884 = wUnused3
$c888 = wUnused4
$c88c = wUnused5
$c890 = wUnused6
$c894 = wUnused7
$c898 = wUnused8
$c89c = wUnused9
SECTION: $c8a0-$cce6 ($0447 bytes) ["Field Variables"]
$c8a0 = wField
$c990 = wBackupField
$ca80 = wShadowField
$cbec = wWideField
$cc1e = wWideBlittedField
$cce6 = wDelayState
SECTION: $cce7-$cd27 ($0041 bytes) ["Stack"]
$cce7 = wStack
$cd28 = wStackEnd
SECTION: $cd28-$cd53 ($002c bytes) ["TGM3 RNG Variables"]
$cd28 = wTGM3Bag
$cd4b = wTGM3Droughts
$cd52 = wTGM3GeneratedIdx
$cd53 = wTGM3WorstDroughtIdx
SECTION: $cd54-$cd5c ($0009 bytes) ["Globals"]
$cd54 = wSwapABState
$cd55 = wRNGModeState
$cd56 = wRotModeState
$cd57 = wDropModeState
$cd58 = wSpeedCurveState
$cd59 = wAlways20GState
$cd5a = wInitialA
$cd5b = wInitialB
$cd5c = wInitialC
SECTION: $cd5d-$cd60 ($0004 bytes) ["Banking Variables"]
$cd5d = wBankBackup
SECTION: $cd61-$cd63 ($0003 bytes) ["GBC Variables"]
$cd61 = wOuterReps
$cd62 = wInnerReps
$cd63 = wTitlePal
SECTION: $cd64-$cd66 ($0003 bytes) ["Time Variables"]
$cd64 = wMinutes
$cd65 = wSeconds
$cd66 = wFrames
SECTION: $cd67-$cd67 ($0001 byte) ["Title Variables"]
$cd67 = wSelected
EMPTY: $cd68-$cfff ($0298 bytes)
TOTAL EMPTY: $0298 bytes
HRAM bank #0:
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
$ff80 = hPieceDataBase
$ff82 = hPieceDataBaseFast
$ff84 = hPieceDataOffset
$ff85 = hCurrentLockDelayRemaining
$ff86 = hGrounded
$ff87 = hWantedTile
$ff88 = hWantedG
$ff89 = hActualG
$ff8a = hGravityCtr
$ff8b = hWantX
$ff8c = hYPosAtStartOfFrame
$ff8d = hWantRotation
$ff8e = hRemainingDelay
$ff8f = hClearedLines
$ff93 = hLineClearCt
$ff94 = hComboCt
$ff95 = hLockDelayForce
$ff96 = hDownFrames
$ff97 = hAwardDownBonus
$ff98 = hStalePiece
$ff99 = hBravo
$ff9a = hShouldLockIfGrounded
SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"]
$ff9b = hCurrentDAS
$ff9c = hCurrentARE
$ff9d = hCurrentLineARE
$ff9e = hCurrentLockDelay
$ff9f = hCurrentLineClearDelay
$ffa0 = hCurrentIntegerGravity
$ffa1 = hCurrentFractionalGravity
$ffa2 = hNextSpeedUp
$ffa4 = hSpeedCurvePtr
$ffa6 = hStartSpeed
$ffa8 = hRequiresLineClear
$ffa9 = hLevel
$ffab = hCLevel
$ffaf = hNLevel
$ffb5 = hPrevHundreds
SECTION: $ffb6-$ffc4 ($000f bytes) ["Score Variables"]
$ffb6 = hScore
$ffbc = hScoreIncrement
$ffbe = hScoreIncrementBCD
$ffc4 = hScoreIncrementHead
SECTION: $ffc5-$ffcf ($000b bytes) ["High RNG Variables"]
$ffc5 = hRNGSeed
$ffc9 = hPieceHistory
$ffcd = hNextPiece
$ffce = hUpcomingPiece1
$ffcf = hUpcomingPiece2
SECTION: $ffd0-$ffd9 ($000a bytes) ["High Gameplay Variables"]
$ffd0 = hCurrentPiece
$ffd1 = hCurrentPieceX
$ffd2 = hCurrentPieceY
$ffd3 = hCurrentPieceRotationState
$ffd4 = hHeldPiece
$ffd5 = hHoldSpent
$ffd6 = hMode
$ffd7 = hModeCounter
$ffd8 = hPrePause
$ffd9 = hRequestedJingle
SECTION: $ffda-$ffe3 ($000a bytes) ["OAM DMA"]
$ffda = hOAMDMA
$ffe0 = !0
SECTION: $ffe4-$ffeb ($0008 bytes) ["High Input Variables"]
$ffe4 = hUpState
$ffe5 = hDownState
$ffe6 = hLeftState
$ffe7 = hRightState
$ffe8 = hAState
$ffe9 = hBState
$ffea = hStartState
$ffeb = hSelectState
SECTION: $ffec-$fff3 ($0008 bytes) ["High SFX Variables"]
$ffec = hPlayhead
$ffee = hPlayQueue
$fff2 = hNoisePlayhead
SECTION: $fff4-$fff5 ($0002 bytes) ["High Time Variables"]
$fff4 = hFrameCtr
$fff5 = hEvenFrame
SECTION: $fff6-$fff6 ($0001 byte) ["High Globals"]
$fff6 = hGameState
SECTION: $fff7-$fff7 ($0001 byte) ["High Interrupt Variables"]
$fff7 = hLCDCCtr
EMPTY: $fff8-$fffe ($0007 bytes)
TOTAL EMPTY: $0007 bytes
SUMMARY:
2023-10-30 18:33:57 +00:00
ROM0: 8378 bytes used / 8006 free
ROMX: 48248 bytes used / 50056 free in 6 banks
SRAM: 14 bytes used / 8178 free in 1 bank
WRAM0: 3432 bytes used / 664 free
HRAM: 120 bytes used / 7 free