dmgtris/src/level.asm

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IF !DEF(LEVEL_ASM)
DEF LEVEL_ASM EQU 1
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INCLUDE "globals.asm"
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SECTION "Level Variables", WRAM0
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wCLevel:: ds 4
wNLevel:: ds 6 ; The extra 2 bytes will be clobbered by the sprite drawing functions.
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SECTION "Critical Level Variables", HRAM
hCurrentDAS:: ds 1
hCurrentARE:: ds 1
hCurrentLockDelay:: ds 1
hCurrentLineClearDelay:: ds 1
hCurrentGravityPerTick:: ds 1
hCurrentFramesPerGravityTick:: ds 1
hNextSpeedUp:: ds 2
hSpeedCurvePtr:: ds 2
hRequiresLineClear:: ds 1
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SECTION "Level Functions", ROM0
LevelInit::
xor a, a
ld hl, wCLevel
ld [hl+], a
ld [hl+], a
ld [hl+], a
ld [hl], a
ld hl, wNLevel
ld [hl+], a
inc a
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ld [hl+], a
dec a
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ld [hl+], a
ld [hl], a
ldh [hRequiresLineClear], a
ld hl, sSpeedCurve+2
ld a, l
ldh [hSpeedCurvePtr], a
ld a, h
ldh [hSpeedCurvePtr+1], a
call DoSpeedUp
ret
; Increment level and speed up if necessary. Level increment in E.
; Levels may only increment by single digits.
LevelUp::
; Return if we're maxed out.
ld hl, wCLevel
ld a, $09
and a, [hl]
inc hl
and a, [hl]
inc hl
and a, [hl]
inc hl
and a, [hl]
ld c, [hl]
cp a, $09
ret z
; Increment LSD.
ld a, [hl]
add a, e
ld [hl], a
cp a, $0A
jr c, .checknlevel
sub a, 10
ld [hl], a
; Carry the one...
dec hl
ld a, [hl]
inc a
ld [hl], a
cp a, $0A
jr c, .checknlevel
xor a, a
ld [hl], a
; Again...
dec hl
ld a, [hl]
inc a
ld [hl], a
cp a, $0A
jr c, .checknlevel
xor a, a
ld [hl], a
; Once more...
dec hl
ld a, [hl]
inc a
ld [hl], a
cp a, $0A
jr c, .checknlevel
; We're maxed out. Both levels should be set to 9999.
ld a, 9
ld [hl-], a
ld [hl-], a
ld [hl-], a
ld [hl], a
call DoSpeedUp
ret
.checknlevel
; Make wNLevel make sense.
ld hl, wCLevel
ld a, $09
and a, [hl]
inc hl
and a, [hl]
cp a, $09
; If wCLevel begins 99, wNLevel should be 9999.
jr nz, :+
ld a, 9
ld hl, wNLevel
ld [hl+], a
ld [hl+], a
ld [hl+], a
ld [hl], a
; If the last two digits of wCLevel are 98, play the bell.
ld hl, wCLevel+2
ld a, [hl+]
cp a, 9
jr nz, .checkspeedup
ld a, [hl]
cp a, 8
jr nz, .checkspeedup
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ld a, $FF
ldh [hRequiresLineClear], a
ld a, SFX_BELL
call SFXEnqueue
jr .checkspeedup
; Otherwise check the second digit of wCLevel.
: ld hl, wCLevel+1
ld a, [hl]
; If it's 9, wNLevel should be y0xx. With y being the first digit of wCLevel+1
cp a, 9
jr nz, :+
ld hl, wNLevel+1
xor a, a
ld [hl], a
ld hl, wCLevel
ld a, [hl]
inc a
ld hl, wNLevel
ld [hl], a
jr .bellmaybe
; Otherwise just set the second digit of wNLevel to the second digit of wCLevel + 1.
: ld hl, wCLevel+1
ld a, [hl]
inc a
ld hl, wNLevel+1
ld [hl], a
.bellmaybe
; If the last two digits of wCLevel are 99, play the bell.
ld hl, wCLevel+2
ld a, [hl+]
and a, [hl]
cp a, 9
jr nz, .checkspeedup
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ld a, $FF
ldh [hRequiresLineClear], a
ld a, SFX_BELL
call SFXEnqueue
.checkspeedup
ldh a, [hNextSpeedUp]
and a, $F0
jr z, :+
rrc a
rrc a
rrc a
rrc a
ld hl, wCLevel
cp a, [hl]
ret nc
: ldh a, [hNextSpeedUp]
and a, $0F
jr z, :+
ld hl, wCLevel+1
cp a, [hl]
jr z, :+
ret nc
: ldh a, [hNextSpeedUp+1]
and a, $F0
jr z, :+
rrc a
rrc a
rrc a
rrc a
ld hl, wCLevel+2
cp a, [hl]
jr z, :+
ret nc
: ldh a, [hNextSpeedUp+1]
and a, $0F
jr z, :+
ld hl, wCLevel+3
cp a, [hl]
jr z, :+
ret nc
ldh a, [hNextSpeedUp+0]
ldh a, [hNextSpeedUp+1]
ld a, [wCLevel+0]
ld a, [wCLevel+1]
ld a, [wCLevel+2]
ld a, [wCLevel+3]
: call DoSpeedUp
ret
DoSpeedUp:
; Load curve ptr.
ldh a, [hSpeedCurvePtr]
ld l, a
ldh a, [hSpeedCurvePtr+1]
ld h, a
; Get all the new data.
ld a, [hl+]
ldh [hCurrentGravityPerTick], a
ld a, [hl+]
ldh [hCurrentFramesPerGravityTick], a
ld a, [hl+]
ldh [hCurrentARE], a
ld a, [hl+]
ldh [hCurrentDAS], a
ld a, [hl+]
ldh [hCurrentLockDelay], a
ld a, [hl+]
ldh [hCurrentLineClearDelay], a
ld a, [hl+]
ldh [hNextSpeedUp+1], a
ld a, [hl+]
ldh [hNextSpeedUp], a
; Save the new pointer.
ld a, l
ldh [hSpeedCurvePtr], a
ld a, h
ldh [hSpeedCurvePtr+1], a
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ret
ENDC