dmgtris/src/sfx.asm

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NASM
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2023-10-16 11:27:08 +00:00
IF !DEF(SFX_ASM)
DEF SFX_ASM EQU 1
INCLUDE "globals.asm"
SECTION "Sound Effect Data", ROM0
sSFXNextPieceI::
db $02, $F0, $07, $F0, $01, $BF, $01, $BF, $02, $F0, $03, $AC, $04, $85, $06, $7F, $06, $7F, $07, $80, $08, $14, $09, $87, $FF, $FF, $01, $BF, $01, $BF, $02, $F0, $03, $ED, $04, $85,
db $06, $7F, $06, $7F, $07, $80, $08, $2D, $09, $87, $FF, $FF, $01, $BF, $01, $BF, $02, $F0, $03, $27, $04, $86, $06, $7F, $06, $7F, $07, $80, $08, $44, $09, $87, $FF, $FF, $01, $BF,
db $01, $BF, $02, $F0, $03, $AC, $04, $85, $06, $7F, $06, $7F, $07, $80, $08, $14, $09, $87, $FF, $FF, $01, $BF, $01, $BF, $02, $F0, $03, $ED, $04, $85, $06, $7F, $06, $7F, $07, $80,
db $08, $2D, $09, $87, $FF, $FF, $01, $BF, $01, $BF, $02, $F0, $03, $27, $04, $86, $06, $7F, $06, $7F, $07, $80, $08, $44, $09, $87, $FF, $FF, $01, $BF, $01, $BF, $02, $F0, $03, $5B,
db $04, $86, $06, $7F, $06, $7F, $07, $80, $08, $59, $09, $87, $FF, $FF, $01, $BF, $01, $BF, $02, $F0, $03, $AC, $04, $85, $06, $7F, $06, $7F, $07, $80, $08, $14, $09, $87, $FF, $FF,
db $01, $BF, $01, $BF, $02, $F0, $03, $27, $04, $86, $06, $7F, $06, $7F, $07, $80, $08, $44, $09, $87, $FF, $FF, $01, $BF, $01, $BF, $02, $F0, $03, $72, $04, $86, $06, $7F, $06, $7F,
db $07, $80, $08, $62, $09, $87, $FF, $FF, $01, $BF, $01, $BF, $02, $F0, $03, $D6, $04, $86, $06, $7F, $06, $7F, $07, $80, $08, $8A, $09, $87, $FF, $FF, $01, $BF, $01, $BF, $02, $F0,
db $03, $14, $04, $87, $06, $7F, $06, $7F, $07, $80, $08, $A2, $09, $87, $FF, $FF, $01, $BF, $01, $BF, $02, $F0, $03, $39, $04, $87, $06, $7F, $06, $7F, $07, $80, $08, $B1, $09, $87,
db $FF, $FF, $01, $BF, $01, $BF, $02, $F0, $03, $4F, $04, $87, $06, $7F, $06, $7F, $07, $80, $08, $BA, $09, $87, $FF, $FF, $01, $BF, $01, $BF, $02, $F0, $03, $62, $04, $87, $06, $7F,
db $06, $7F, $07, $80, $08, $C1, $09, $87, $FF, $FF, $07, $F0, $01, $BF, $01, $BF, $02, $D0, $03, $6B, $04, $87, $06, $BF, $06, $BF, $07, $D0, $08, $39, $09, $87, $FF, $FF, $01, $BF,
db $01, $BF, $02, $D0, $03, $6B, $04, $87, $06, $BF, $06, $BF, $07, $D0, $08, $39, $09, $87, $FF, $FF, $01, $BF, $01, $BF, $02, $D0, $03, $6B, $04, $87, $06, $BF, $06, $BF, $07, $D0,
db $08, $39, $09, $87, $FF, $FF, $FF, $FF, $FF, $FF, $01, $BF, $01, $BF, $02, $10, $03, $6B, $04, $87, $06, $BF, $06, $BF, $07, $10, $08, $39, $09, $87, $FF, $FF, $01, $BF, $01, $BF,
db $02, $10, $03, $6B, $04, $87, $06, $BF, $06, $BF, $07, $10, $08, $39, $09, $87, $FF, $FF, $01, $BF, $01, $BF, $02, $10, $03, $6B, $04, $87, $06, $BF, $06, $BF, $07, $10, $08, $39,
db $09, $87, $FF, $FF, $FF, $FF, $01, $BF, $01, $BF, $02, $00, $03, $6B, $04, $87, $06, $BF, $06, $BF, $07, $00, $08, $39, $09, $87, $FF, $FF, $FF, $FF, $02, $08, $03, $6B, $04, $87,
db $07, $08, $08, $39, $09, $87, $FE
SECTION "SFX Variables", HRAM
hPlayhead:: ds 2
SECTION "SFX Functions", ROM0
SFXInit::
; Audio on, volume on, and enable all channels.
ld a, $80
ldh [rNR52], a
ld a, $FF
ldh [rNR51], a
ld a, $77
ldh [rNR50], a
;xor a, a
;ldh [hPlayhead], a
;ldh [hPlayhead+1], a
ld a, LOW(sSFXNextPieceI)
ldh [hPlayhead], a
ld a, HIGH(sSFXNextPieceI)
ldh [hPlayhead+1], a
ret
SFXPlay::
; Load the playhead position into HL.
ldh a, [hPlayhead]
ld l, a
ldh a, [hPlayhead+1]
ld h, a
; Nothing to do if it's a null ptr.
or a, l
ret z
; Otherwise, get the register to write to.
.getRegister
ld a, [hl]
inc hl
; If it's $FE, then we're done.
cp a, $FE
jr nz, :+
xor a, a
ldh [hPlayhead], a
ldh [hPlayhead+1], a
ret
; If it's $FF, then we're done for this frame.
: cp a, $FF
jr z, .savePlayhead
; Otherwise, put the register in C.
add a, $10
ld c, a
; Get the value to write.
ld a, [hl]
inc hl
; Write it and loop.
ldh [$ff00+c], a
jr .getRegister
.savePlayhead
ld a, l
ldh [hPlayhead], a
ld a, h
ldh [hPlayhead+1], a
ret
ENDC