dmgtris/src/time.asm

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; DMGTRIS
; Copyright (C) 2023 - Randy Thiemann <randy.thiemann@gmail.com>
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation, either version 3 of the License, or
; (at your option) any later version.
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
; You should have received a copy of the GNU General Public License
; along with this program. If not, see <https://www.gnu.org/licenses/>.
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IF !DEF(TIME_ASM)
DEF TIME_ASM EQU 1
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INCLUDE "globals.asm"
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SECTION "High Time Variables", HRAM
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hFrameCtr:: ds 1
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hEvenFrame:: ds 1
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SECTION "Time Variables", WRAM0
wMinutes:: ds 1
wSeconds:: ds 1
wFrames:: ds 1
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SECTION "Time Functions", ROM0
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; Zeroes all timers and gets the free-running timer ticking.
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TimeInit::
xor a, a
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ldh [rTMA], a
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ldh [hEvenFrame], a
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ldh [hFrameCtr], a
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ld [wMinutes], a
ld [wSeconds], a
ld [wFrames], a
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ld a, TACF_262KHZ | TACF_START
ldh [rTAC], a
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ret
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; Resets the minute-second timer.
ResetGameTime::
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xor a, a
ld [wMinutes], a
ld [wSeconds], a
ld [wFrames], a
ret
; Checks if the minute-second timer has reached a certain value.
; Call with max minutes in B and max seconds in C.
; A will be $FF if the torikan has succeeded, and $00 otherwise.
CheckTorikan::
; Okay if minutes are less than max minutes.
ld a, [wMinutes]
cp a, b
jr c, .success
; Check seconds if minutes are equal.
jr nz, .failure
; Okay if seconds are less than max seconds.
ld a, [wSeconds]
cp a, c
jr c, .success
; Check frames if seconds are equal.
jr nz, .failure
; Okay if frames are exactly 0.
ld a, [wFrames]
cp a, 0
jr z, .success
.failure
xor a, a
ret
.success
ld a, $FF
ret
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; Increments the global timer. Also saves whether we're on an even frame.
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HandleTimers::
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ldh a, [hFrameCtr]
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inc a
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ldh [hFrameCtr], a
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and 1
ldh [hEvenFrame], a
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ldh a, [hMode]
cp a, MODE_PAUSED
ret z
cp a, MODE_GAME_OVER
ret z
cp a, MODE_PRE_GAME_OVER
ret z
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ld a, [wFrames]
inc a
ld [wFrames], a
cp a, 60
ret nz
xor a, a
ld [wFrames], a
ld a, [wSeconds]
inc a
ld [wSeconds], a
cp a, 60
ret nz
xor a, a
ld [wSeconds], a
ld a, [wMinutes]
inc a
ld [wMinutes], a
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ret
ENDC