From 048329b9adb0be6162dfa80d6b1bad0a718fbacc Mon Sep 17 00:00:00 2001 From: Randy Thiemann Date: Wed, 8 Nov 2023 23:36:10 +0100 Subject: [PATCH] Add torikan notice. --- bin/DMGTRIS.GBC | Bin 131072 -> 131072 bytes bin/DMGTRIS.map | 2443 +++++++++++++------------- bin/DMGTRIS.pocket | Bin 131072 -> 131072 bytes bin/DMGTRIS.sym | 2249 ++++++++++++------------ src/grading.asm | 29 +- src/include/globals.asm | 1 + src/level.asm | 26 + src/res/gameplay_big_data.inc | 18 + src/res/gameplay_data.inc | 18 + src/res/other_data.inc | 8 +- src/res/sources/tiles_gameplay_c.gbr | Bin 39009 -> 39009 bytes src/res/sources/tiles_gameplay_m.gbr | Bin 39009 -> 39009 bytes src/res/sources/tiles_shared.gbr | Bin 39009 -> 39009 bytes src/state_gameplay.asm | 32 + 14 files changed, 2480 insertions(+), 2344 deletions(-) diff --git a/bin/DMGTRIS.GBC b/bin/DMGTRIS.GBC index f395910695a84a6172ca7965b2dff96f0481d8a7..68d278019d5eb34c4612a7f470d8fd8302a52708 100644 GIT binary patch delta 4617 zcmd51LdQsthIJ6&!_u|k#9NvRNdvQ3fGPDOT4N-J35{W=vEs5^I zLvU!6*`20%w-ynATQ}ZEaGye>je-)vn0(qRV0r2{8IesfZVMHBAVgdOLSoVuS#G^O`vB;wB{ z-NGL?mm;}CZ@H|8;z}wh_ZZJ{I?>qXlOnT;wO+4@YDoB8?B0+&r>c($ zKZ^-pjz1|0hIy<+*i3o5Vx(z>ll7n zZYXX^0cXX=QT)Amj&u!kme2+q#K2NXWJ_MQ4#a!&%4)LctfGa>=PuoQg4QqFcLLIt zht^~HbH&QW6FteKwk93f0`?=}Z4m{X;POGG<`W^`I0sXv<&O45p814HZ_ZMmmL9=5 zH2F}vpgJHt*~LHQxN+Qnca%aWn{?)!XlrXwN$oNj%w6YBFxZ-jQ^ zkROLS`Dw1Y!eZwI@zwmH>1A$m!VLe)Db93?^PJ)Wr`YTi?{bQZo%~_fiz%<>rx_g8di&x zXkmha&vDLN(Oa-oq39$oUOLBBO6Ntwy}<7RK1Jg?;3I)g()cRi)xf7~907L$uh#fV z;90;MG_D7p1pH==KMMRb@EOwi6>5hDsMsANcno*}@L5^|Bk4y z7T|Rne;oKDz~`!5Nd$TvXnmBf0onxgR-klmfno;!8{oG^!xo_b9-{oZ{8!T7feB z2U!_@U%>CY{V*4&1^Gj4dPY=3Zw9e_qZ*CAnk?%PqX#S*bVb!p3$bk&iE_O3Dc7+hI=| z+POr2R!NQSh9ds?lKvHX7T-t7RmU3WuurPQmQuVs8|zDPaS0yn#;#I)$7pObcAsZ1$*40!6IHw z^+_h_s&pmPg+qsNs2g)Dj8a_CH^hVCF5Fo*g0_SY<2|td;=U(gTV;0D7ebK2wLWGM+XO_4okX%OST?-sOV=Lgmnz$_``DmqTwslc5jC zSBh*JMbO#G3!=qM(Dv#JqRg*$-%-`+v9(QMs7Dc%f;&C1=D>w)ZFLOgMU)53=3`0(5KSS{%G*D$S{ zP_mjRP{TZ?VSBdigP4d_iV0D$nx5T((##^}*2CI@Pr#R8vd_McT-TrWhyxy3h9gEQ z93{nBlRZMSWaquAyFtqs1%99Z3rDhqQ5|gUPnOt^r$WyPCm7; zt&SBOD`;SpnuJ*kn1<(&0UlN;H6Z&~HJ;EOjgOo};(gILX}C>mI8F^%o{u(s*npg= zK94=wHh&V+5Uuox$NldZ(Bkpc@Y=QT-TNVmo*EMJ4>qSu6y z$tary>nEeqMZ zp$em*pNVEoeW-<;B-?dhv3P=qQ>1FmExyd)K9g#tI_?>%9v88Ac`@!A3A+n#&hben zI7;g0rb#DptC7=7VUAZ%O{m-bRtbx;8R>BZmQIV3c1A{LisF|r90awBnzl% z?8u4mNr~g^Qa_~QEK8>*Adk@9h*)yYTm$nVTx>-7HjUVm$V*Bj)wgd&a}upivo$l*n&lWJG#OEbDTQ_@ zib8N^X{OatoQG1gQS6msbvUfKu{Bv%rvo|C>{c~JdQPs@k(If$IK% z4kz|9RsI`!^r3Fd6LVHB3_y+KG^aThQ+rsul8z&H4qiY z7}ks5imHZHUy0+YVhn3QxVRAvE3=gt)?#*`<%eDB!mvvX2<-yOnUUE#o616B$5Q`dUiLt1@R%T&uj78P?FAAtC=|?PTphdN)ffmi87HAe_#@`HEl)cXO mdMnwiQHKJ2PYhlkgZISXvoSaUqcm7L#G&T>znasA`Tqfe@x#{u delta 4360 zcma)93se->8J@e#?(*Da5pW?qW?1$xsK6Ry%84*p1iK(LXv9Y}Q4u_?scCY0P8vNW zvc{NtNX!WiaY$_~O*KucW>aZc6cltw%b+(#lO{l-8QUi6HVLD_#7xX=|GT@u<}EPy ze&7F^xikO&-;2i+?eRpH{xkGLsYkHC8>@%0{|HvQu>UYtO)h^I-sq=jDG&&N%uTdi zm{@|g8!TH&Uqw~C9#!k~qa6#;dHrn-P7cX6sd|QLLo|gOov8@52WJ!NL%^+68$bm_@*nG1YdETJ3VWJ}CuqN6DX9msX6+-P`@^BZHW;bVsa*fSq9Hm#J%&p( zQ?ZVt{KqhmWz3p>Qgrnh`$*3 z6aI{OCfe7bw~Xmwx}HQP{-e|*35Oc2uQk|=Ok^{e{>8XDqq!73O} zgm|^t%Y7#qy^|HTz1%eBAmnp{5<9lX3w7W^}8g{@kX6FBjlPW zX-R#?D06X$qL5#QjrQsI^^O%&aSp^!#=$8eG#O#yM;wcr%#Mv3MaOZ`@M+*<&jCI!%pU_@4t!CVBj66;lEwOF8MfL4WQGtfGq z_W-5M4$Tbw7rf8=1mgI21f7Ac0@1W?HoDljn*UAyefcls!-Al;w`?J8;5k<8WW@`t*vg7;uvp6f z;7-l%{7eGWkua?bP2;B{+YJok?*cHIKZT(ZE?YVmD2XY)@#?jWMea>SHTrk=^P|%r zAfIK`j1Md+bg3HEuG#6^RYSXG;ujZ`#ijW5?VQ~o)y|ptKNM8xF6Z;_7YsLb<>8-G zO4-R8TJ_2<-0#Gl>A1^@6R$7AW(WRHE_TeonMF)@ zp`wO5+AoX5y-x8Zr|}u3qKp0lp9?TU6UxRSG0Gx-p5&E{^5^n(e=qj;VgGT=F$UQr zc_+A}_TsMMDYQlH!-pY%OzLrdRZ;fhUaZx_{?muGIkZtd4$}aPB@jU?>GQ$_suBnp zWPKQ-lt4_$7+FH#}TM?CjA8>~1#M)ZP zP##3-K@!}+Xp6OVU8Iq zsDU7aP0=fVAwl;lNi5+)UJJb1(65~6X*Nw#!fD(OKe?bo?9P%(8*yr(EMP9jF^K==BFC*eo#Jk%qQI#l3C<20#TrWeC$PjB$*5cb zxs}L`tf7QRy#5nHK0-6m31KBdC(#LCo(}yP0X?lpmFaNUaYI?1%sZJ^!)O&Twf8YK z&!H%ISYc)qvds$WW7IV4W*5?P9of0sT63-7< z!&q43LU+dJu8nzA_B6^{n7`Ng7HvWIBA;n4dJ@@gtBWatSexZ?TZ)=ZUWFM7jk&}3 z*K+ibUdPyl3^&?J=0Cd8S~Bn7j#ytoC3*qrzH|tio6$0~QYe^@(uuNaKAIW-r9*jL zeuK2g&RpLU^U;_t3Ql*=2rn-{$p%=6(h`I^+$bDefNZGIw`d0{H3<5}sCL1zwdC;F zu7eJZ$BH;jE)RE$k5jq-%5J%mdq%Fp@8#iH)A2k9)E(ZP;gyFtN*?AG$|JbJ0NJi` zd@vJ)y^B%N`mxobYl+CL!Jif?BicebmgI;Pazq&^rHx=d%(3!_)m6t7N>Ea8XORyX zm(m8#C=Yu-BRIEy^2 z41pj!B#7@1VZplwEhneUW>~ynu0y%jFtNpvFA__{ zoA#omz6bX~R`?dxBX0)urlY$&D6O;PTk3+3SF?R7~AK6PWENH=<;HP_kzxsx^D%bcJ^-tsc)?I=NMOx>P1P zbl`4$_W~{sLk*8Lqgh|6VF7B`;amPBI*3ArtUQHMP@|B&1KEgRrvQRvofxd+bq3fS ztb+rLvc~b%0meR#ZwxT(I5tX5!8lHom|Mqjy2Siw z9Op_*Nf@iKrD;$K)^yV9haK|o`sq4%Y?%4$$V|u-Kb(y%l{s%h7uNs(r zr@|dW3K>Uq49{1z!H!Yo!ltr_jv)zGc0tEb>q*Dhz)JPs-6lpS+k_;v3n*i@T0hYy zz!BO+xJN`<*5m7;9sw4lM@T+%8!C(Yo*p692YZB6|GhoJjK7%d5w=Qea|5Z)P>TS( mJ_5Hy;KN}&l{j38P{d%AO!iS|5l$gxFJf=DPqeHc9pe9IhJc{} diff --git a/bin/DMGTRIS.map b/bin/DMGTRIS.map index e06a967..03f2b4f 100644 --- a/bin/DMGTRIS.map +++ b/bin/DMGTRIS.map @@ -174,7 +174,7 @@ ROM0 bank #0: $1c84 = GradeRendering.mo $1c8a = GradeRendering.mm $1c90 = GradeRendering.gmgrade - SECTION: $1c9b-$1ff4 ($035a bytes) ["Grading Functions"] + SECTION: $1c9b-$2018 ($037e bytes) ["Grading Functions"] $1c9b = GradeInit $1cc6 = GradeInit.grade9start $1ccb = GradeInit.end @@ -188,279 +188,281 @@ ROM0 bank #0: $1d49 = DrawGradeProgressDMGT $1d55 = !0 $1d64 = UpdateGradeDMGT - $1d7e = UpdateGradeDMGT.clearrate - $1d8f = UpdateGradeDMGT.combomult - $1d9c = UpdateGradeDMGT.combo10 - $1dad = UpdateGradeDMGT.combo5 - $1dbe = UpdateGradeDMGT.combo1 - $1dcd = UpdateGradeDMGT.prelevel - $1ddc = UpdateGradeDMGT.single - $1dec = UpdateGradeDMGT.double - $1dfd = UpdateGradeDMGT.adddonce - $1e01 = UpdateGradeDMGT.triple - $1e12 = UpdateGradeDMGT.addtonce - $1e16 = UpdateGradeDMGT.tetris - $1e1a = UpdateGradeDMGT.levelmult - $1e32 = UpdateGradeDMGT.mult5 - $1e39 = UpdateGradeDMGT.mult4 - $1e3f = UpdateGradeDMGT.mult3 - $1e44 = UpdateGradeDMGT.mult2 - $1e48 = UpdateGradeDMGT.mult1 - $1e49 = UpdateGradeDMGT.processgrade - $1e72 = UpdateGradeDMGT.increasegrademaybe - $1e96 = UpdateGradeDMGT.gotgm - $1ea4 = DecayGradeDMGT - $1ec8 = DecayGradeDMGT.nodecay - $1ecf = DecayGradeDMGT.decay - $1edd = UpdateGradeTGM1 - $1ee7 = UpdateGradeTGM1.trygradeup - $1f01 = UpdateGradeTGM1.increasegrade - $1f16 = UpdateGradeTGM1.skipjingle - $1f23 = UpdateGradeTGM1.maybegm - $1f3c = UpdateGradeDEAT - $1f48 = UpdateGradeDEAT.notgm - $1f64 = UpdateGradeDEAT.notm - $1f87 = UpdateGradeDEAT.disqualify - $1f8d = UpdateGradeSHIR - $1fd0 = UpdateGradeSHIR.s5torikan - $1fe0 = UpdateGradeSHIR.s10torikan - $1fef = UpdateGradeSHIR.disqualify - SECTION: $1ff5-$22aa ($02b6 bytes) ["Grading Data"] - $1ff5 = sTGM1GradeScores - $2017 = sTGM3InternalGradeSystem - $20b7 = sTGM3GradeBoosts - $20d6 = sTGM3LevelMultiplier - $20da = sTGM3BaselineCOOL - $20e3 = sTGM3REGRETConditions - $20f7 = sDMGTGrading - $21ab = sDMGTGaugeLUT - SECTION: $22ab-$2544 ($029a bytes) ["SFX Functions"] - $22ab = SFXInit - $22cd = SFXPopQueue - $22e2 = SFXPushQueue - $22f3 = SFXProcessQueue - $2304 = !0 - $231f = !1 - $2321 = SFXTriggerNoise - $232e = !2 - $233b = !3 - $2347 = SFXEnqueue - $235c = SFXEnqueue.findsfx - $2371 = !4 - $2381 = !5 - $2391 = !6 - $23a1 = !7 - $23b1 = !8 - $23c1 = !9 - $23d1 = !10 - $23e1 = !11 - $23f1 = !12 - $2401 = !13 - $2411 = !14 - $2421 = !15 - $2431 = !16 - $2441 = !17 - $2451 = !18 - $2460 = !19 - $246f = !20 - $247e = !21 - $248d = !22 - $249b = !23 - $24a9 = !24 - $24b6 = SFXKill - $24e3 = SFXPlayNoise - $24ee = SFXPlayNoise.noisereg - $24fb = !25 - $2505 = SFXPlayNoise.savenoiseplayhead - $250e = SFXPlay - $2519 = !26 - $251c = SFXPlay.play - $2528 = SFXPlay.getRegister - $2532 = !27 - $253c = SFXPlay.savePlayhead - SECTION: $2545-$27b7 ($0273 bytes) ["Level Functions"] - $2545 = LevelInit - $259e = SpecialLevelInit - $25ac = SpecialLevelInit.jumps - $25c1 = SpecialLevelInit.dmgt - $25c6 = SpecialLevelInit.tgm1 - $25cb = SpecialLevelInit.tgm3 - $25d0 = SpecialLevelInit.deat - $25d5 = SpecialLevelInit.shir - $25da = SpecialLevelInit.chil - $25df = SpecialLevelInit.myco - $25e4 = SpecialLevelInit.loaddata - $25fd = LevelUp - $2621 = LevelUp.doit - $266b = LevelUp.checknlevel - $2699 = !0 - $26b1 = !1 - $26ba = LevelUp.bellmaybe - $26cc = LevelUp.leveljinglemaybe - $26d9 = LevelUp.checkspeedup - $26ed = !2 - $26fa = !3 - $270b = !4 - $2718 = DoSpeedUp - $2759 = CheckSpecialLevelConditions - $275f = CheckSpecialLevelConditions.bones - $2774 = CheckSpecialLevelConditions.enterthebonezone - $2779 = CheckSpecialLevelConditions.invis - $278e = CheckSpecialLevelConditions.vanishoxyaction - $2793 = CheckSpecialLevelConditions.killscreen - $27a4 = CheckSpecialLevelConditions.rip - SECTION: $27b8-$29e8 ($0231 bytes) ["RNG Functions"] - $27b8 = HarvestEntropy - $27be = HarvestEntropy.loop - $27df = RNGInit - $2815 = !0 - $2845 = RNGInit.complexinit - $285c = !1 - $2877 = ShiftHistory - $2894 = GetNextHellPiece - $2899 = GetNextTGM1Piece - $289c = !2 - $28b4 = !3 - $28b6 = GetNextTGM2Piece - $28b9 = !4 - $28d1 = !5 - $28d3 = GetNextNesPiece - $28e1 = GetNextTGM3Piece - $28e4 = !6 - $2907 = !7 - $290a = !8 - $291a = !9 - $2924 = !10 - $2932 = !11 - $2941 = !12 - $294d = !13 - $2959 = !14 - $2965 = !15 - $2971 = !16 - $297d = !17 - $2989 = !18 - $2998 = GetNextPiece - $29a6 = GetNextPiece.nextpiecejumps - $29b5 = Next35Piece - $29b5 = !19 - $29bf = Next7Piece - $29bf = !20 - $29c9 = NextByte - SECTION: $29e9-$2b32 ($014a bytes) ["Progress Data"] - $29e9 = sProgressData - SECTION: $2b33-$2c12 ($00e0 bytes) ["Score Functions"] - $2b33 = ScoreInit - $2b5b = IncreaseScore - $2b93 = IncreaseScore.doConvert - $2b95 = !0 - $2bab = IncreaseScore.carry - $2bad = IncreaseScore.postConvert - $2bba = !1 - $2bc1 = IncreaseScore.preAddDigit - $2be9 = IncreaseScore.addDigit - $2bff = IncreaseScore.nextDigit - SECTION: $2c13-$2cdf ($00cd bytes) ["Input Functions"] - $2c13 = InputInit - $2c25 = GetInput - $2c25 = GetInput.btns - $2c32 = GetInput.readA - $2c36 = GetInput.setA - $2c41 = GetInput.clearA - $2c44 = GetInput.readB - $2c48 = GetInput.setB - $2c53 = GetInput.clearB - $2c56 = GetInput.readSelect - $2c5a = GetInput.setSelect - $2c65 = GetInput.clearSelect - $2c68 = GetInput.readStart - $2c6c = GetInput.setStart - $2c77 = GetInput.clearStart - $2c7a = GetInput.dpad - $2c87 = GetInput.readUp - $2c8b = GetInput.setUp - $2c96 = GetInput.clearUp - $2c99 = GetInput.readDown - $2c9d = GetInput.setDown - $2ca8 = GetInput.clearDown - $2cab = GetInput.readLeft - $2caf = GetInput.setLeft - $2cba = GetInput.clearLeft - $2cbd = GetInput.readRight - $2cc1 = GetInput.setRight - $2ccc = GetInput.clearRight - $2ccf = GetInput.priorities - $2cda = GetInput.zero - SECTION: $2ce0-$2d96 ($00b7 bytes) ["SRAM Functions"] - $2ce0 = RestoreSRAM - $2d39 = InitializeSRAM - SECTION: $2d97-$2e48 ($00b2 bytes) ["Progress Functions"] - $2d97 = SetProgress - $2da2 = SetProgress.loop - $2da6 = SetProgress.correct - $2dcd = SetProgress.wvr_u1 - $2dd9 = SetProgress.wvr_u2 - $2de7 = SetProgress.wvr_u3 - $2df3 = SetProgress.wvr_u4 - $2e01 = SetProgress.wvr_u5 - $2e0d = SetProgress.wvr_u6 - $2e1b = SetProgress.wvr_u7 - $2e27 = SetProgress.wvr_u8 - $2e35 = SetProgress.wvr_u9 - $2e41 = SetProgress.wvr_u10 - SECTION: $2e49-$2ee0 ($0098 bytes) ["Code Entry Point"] - $2e49 = Main - $2e72 = Main.notgbc - $2e78 = Main.wvr_u1 - $2ea5 = EventLoop - $2ebb = EventLoop.eventloopjumps - $2ec4 = EventLoopPostHandler - $2ec6 = EventLoopPostHandler.wvb_u2 - $2ed8 = EventLoopPostHandler.vblankjumps - SECTION: $2ee1-$2f68 ($0088 bytes) ["Time Functions"] - $2ee1 = TimeInit - $2ef6 = ResetGameTime - $2f01 = CheckTorikan - $2f18 = CheckTorikan.failure - $2f1a = CheckTorikan.success - $2f1d = HandleTimers - $2f45 = HandleTimers.go - SECTION: $2f69-$2fd5 ($006d bytes) ["Title Function Trampolines"] - $2f69 = SwitchToTitle - $2f72 = TitleEventLoopHandler - $2f7c = TitleVBlankHandler - $2f86 = DrawOption6 - SECTION: $2fd6-$3027 ($0052 bytes) ["Tile Functions"] - $2fd6 = LoadTitleTiles - $2ff4 = LoadGameplayTiles - $300a = LoadGameplayTiles.gbc - $3019 = LoadGameplayTiles.dmg - SECTION: $3028-$3063 ($003c bytes) ["Time Data"] - $3028 = sFramesToCS - SECTION: $3064-$3091 ($002e bytes) ["Memory Functions"] - $3064 = UnsafeMemCopy - $306d = SafeMemCopy.wvr_u1 - $306d = SafeMemCopy - $307c = UnsafeMemSet - $3084 = SafeMemSet - $3084 = SafeMemSet.wvr_u2 - SECTION: $3092-$30b7 ($0026 bytes) ["Gameplay Function Trampolines"] - $3092 = SwitchToGameplay - $309b = SwitchToGameplayBig - $30a4 = GamePlayEventLoopHandler - $30ae = GamePlayBigEventLoopHandler - SECTION: $30b8-$30d9 ($0022 bytes) ["OAM Functions"] - $30b8 = CopyOAMHandler - $30c4 = ClearOAM - SECTION: $30da-$30f2 ($0019 bytes) ["Interrupt Initialization Functions"] - $30da = IntrInit - $30de = InitializeLCDCInterrupt - SECTION: $30f3-$3101 ($000f bytes) ["Banking Functions"] - $30f3 = BankingInit - SECTION: $3102-$310b ($000a bytes) ["OAM DMA Code"] - $3102 = OAMDMA - $310c = OAMDMAEnd - EMPTY: $310c-$3fff ($0ef4 bytes) - TOTAL EMPTY: $0eff bytes + $1d82 = UpdateGradeDMGT.checklineclears + $1d9c = UpdateGradeDMGT.clearrate + $1dad = UpdateGradeDMGT.combomult + $1dba = UpdateGradeDMGT.combo10 + $1dcb = UpdateGradeDMGT.combo5 + $1ddc = UpdateGradeDMGT.combo1 + $1deb = UpdateGradeDMGT.prelevel + $1dfa = UpdateGradeDMGT.single + $1e0a = UpdateGradeDMGT.double + $1e1b = UpdateGradeDMGT.adddonce + $1e1f = UpdateGradeDMGT.triple + $1e30 = UpdateGradeDMGT.addtonce + $1e34 = UpdateGradeDMGT.tetris + $1e38 = UpdateGradeDMGT.levelmult + $1e50 = UpdateGradeDMGT.mult5 + $1e57 = UpdateGradeDMGT.mult4 + $1e5d = UpdateGradeDMGT.mult3 + $1e62 = UpdateGradeDMGT.mult2 + $1e66 = UpdateGradeDMGT.mult1 + $1e67 = UpdateGradeDMGT.processgrade + $1e90 = UpdateGradeDMGT.increasegrademaybe + $1eb4 = UpdateGradeDMGT.gotgm + $1ec2 = DecayGradeDMGT + $1ee6 = DecayGradeDMGT.nodecay + $1eed = DecayGradeDMGT.decay + $1efb = UpdateGradeTGM1 + $1f05 = UpdateGradeTGM1.trygradeup + $1f1f = UpdateGradeTGM1.increasegrade + $1f34 = UpdateGradeTGM1.skipjingle + $1f41 = UpdateGradeTGM1.maybegm + $1f5a = UpdateGradeDEAT + $1f66 = UpdateGradeDEAT.notgm + $1f82 = UpdateGradeDEAT.notm + $1fa5 = UpdateGradeDEAT.disqualify + $1fae = UpdateGradeSHIR + $1ff1 = UpdateGradeSHIR.s5torikan + $2001 = UpdateGradeSHIR.s10torikan + $2010 = UpdateGradeSHIR.disqualify + SECTION: $2019-$22ce ($02b6 bytes) ["Grading Data"] + $2019 = sTGM1GradeScores + $203b = sTGM3InternalGradeSystem + $20db = sTGM3GradeBoosts + $20fa = sTGM3LevelMultiplier + $20fe = sTGM3BaselineCOOL + $2107 = sTGM3REGRETConditions + $211b = sDMGTGrading + $21cf = sDMGTGaugeLUT + SECTION: $22cf-$2568 ($029a bytes) ["Level Functions"] + $22cf = LevelInit + $232b = SpecialLevelInit + $2339 = SpecialLevelInit.jumps + $234e = SpecialLevelInit.dmgt + $2353 = SpecialLevelInit.tgm1 + $2358 = SpecialLevelInit.tgm3 + $235d = SpecialLevelInit.deat + $2362 = SpecialLevelInit.shir + $2367 = SpecialLevelInit.chil + $236c = SpecialLevelInit.myco + $2371 = SpecialLevelInit.loaddata + $238a = LevelUp + $23ae = LevelUp.doit + $23f8 = LevelUp.checknlevel + $2426 = !0 + $243e = !1 + $2447 = LevelUp.bellmaybe + $2459 = LevelUp.leveljinglemaybe + $2466 = LevelUp.checkspeedup + $247a = !2 + $2487 = !3 + $2498 = !4 + $24a5 = DoSpeedUp + $24e6 = CheckSpecialLevelConditions + $24ec = CheckSpecialLevelConditions.bones + $2501 = CheckSpecialLevelConditions.enterthebonezone + $2506 = CheckSpecialLevelConditions.invis + $251b = CheckSpecialLevelConditions.vanishoxyaction + $2520 = CheckSpecialLevelConditions.killscreen + $2531 = CheckSpecialLevelConditions.rip + $254a = TriggerKillScreen + SECTION: $2569-$2802 ($029a bytes) ["SFX Functions"] + $2569 = SFXInit + $258b = SFXPopQueue + $25a0 = SFXPushQueue + $25b1 = SFXProcessQueue + $25c2 = !0 + $25dd = !1 + $25df = SFXTriggerNoise + $25ec = !2 + $25f9 = !3 + $2605 = SFXEnqueue + $261a = SFXEnqueue.findsfx + $262f = !4 + $263f = !5 + $264f = !6 + $265f = !7 + $266f = !8 + $267f = !9 + $268f = !10 + $269f = !11 + $26af = !12 + $26bf = !13 + $26cf = !14 + $26df = !15 + $26ef = !16 + $26ff = !17 + $270f = !18 + $271e = !19 + $272d = !20 + $273c = !21 + $274b = !22 + $2759 = !23 + $2767 = !24 + $2774 = SFXKill + $27a1 = SFXPlayNoise + $27ac = SFXPlayNoise.noisereg + $27b9 = !25 + $27c3 = SFXPlayNoise.savenoiseplayhead + $27cc = SFXPlay + $27d7 = !26 + $27da = SFXPlay.play + $27e6 = SFXPlay.getRegister + $27f0 = !27 + $27fa = SFXPlay.savePlayhead + SECTION: $2803-$2a33 ($0231 bytes) ["RNG Functions"] + $2803 = HarvestEntropy + $2809 = HarvestEntropy.loop + $282a = RNGInit + $2860 = !0 + $2890 = RNGInit.complexinit + $28a7 = !1 + $28c2 = ShiftHistory + $28df = GetNextHellPiece + $28e4 = GetNextTGM1Piece + $28e7 = !2 + $28ff = !3 + $2901 = GetNextTGM2Piece + $2904 = !4 + $291c = !5 + $291e = GetNextNesPiece + $292c = GetNextTGM3Piece + $292f = !6 + $2952 = !7 + $2955 = !8 + $2965 = !9 + $296f = !10 + $297d = !11 + $298c = !12 + $2998 = !13 + $29a4 = !14 + $29b0 = !15 + $29bc = !16 + $29c8 = !17 + $29d4 = !18 + $29e3 = GetNextPiece + $29f1 = GetNextPiece.nextpiecejumps + $2a00 = Next35Piece + $2a00 = !19 + $2a0a = Next7Piece + $2a0a = !20 + $2a14 = NextByte + SECTION: $2a34-$2b7d ($014a bytes) ["Progress Data"] + $2a34 = sProgressData + SECTION: $2b7e-$2c5d ($00e0 bytes) ["Score Functions"] + $2b7e = ScoreInit + $2ba6 = IncreaseScore + $2bde = IncreaseScore.doConvert + $2be0 = !0 + $2bf6 = IncreaseScore.carry + $2bf8 = IncreaseScore.postConvert + $2c05 = !1 + $2c0c = IncreaseScore.preAddDigit + $2c34 = IncreaseScore.addDigit + $2c4a = IncreaseScore.nextDigit + SECTION: $2c5e-$2d2a ($00cd bytes) ["Input Functions"] + $2c5e = InputInit + $2c70 = GetInput + $2c70 = GetInput.btns + $2c7d = GetInput.readA + $2c81 = GetInput.setA + $2c8c = GetInput.clearA + $2c8f = GetInput.readB + $2c93 = GetInput.setB + $2c9e = GetInput.clearB + $2ca1 = GetInput.readSelect + $2ca5 = GetInput.setSelect + $2cb0 = GetInput.clearSelect + $2cb3 = GetInput.readStart + $2cb7 = GetInput.setStart + $2cc2 = GetInput.clearStart + $2cc5 = GetInput.dpad + $2cd2 = GetInput.readUp + $2cd6 = GetInput.setUp + $2ce1 = GetInput.clearUp + $2ce4 = GetInput.readDown + $2ce8 = GetInput.setDown + $2cf3 = GetInput.clearDown + $2cf6 = GetInput.readLeft + $2cfa = GetInput.setLeft + $2d05 = GetInput.clearLeft + $2d08 = GetInput.readRight + $2d0c = GetInput.setRight + $2d17 = GetInput.clearRight + $2d1a = GetInput.priorities + $2d25 = GetInput.zero + SECTION: $2d2b-$2de1 ($00b7 bytes) ["SRAM Functions"] + $2d2b = RestoreSRAM + $2d84 = InitializeSRAM + SECTION: $2de2-$2e93 ($00b2 bytes) ["Progress Functions"] + $2de2 = SetProgress + $2ded = SetProgress.loop + $2df1 = SetProgress.correct + $2e18 = SetProgress.wvr_u1 + $2e24 = SetProgress.wvr_u2 + $2e32 = SetProgress.wvr_u3 + $2e3e = SetProgress.wvr_u4 + $2e4c = SetProgress.wvr_u5 + $2e58 = SetProgress.wvr_u6 + $2e66 = SetProgress.wvr_u7 + $2e72 = SetProgress.wvr_u8 + $2e80 = SetProgress.wvr_u9 + $2e8c = SetProgress.wvr_u10 + SECTION: $2e94-$2f2b ($0098 bytes) ["Code Entry Point"] + $2e94 = Main + $2ebd = Main.notgbc + $2ec3 = Main.wvr_u1 + $2ef0 = EventLoop + $2f06 = EventLoop.eventloopjumps + $2f0f = EventLoopPostHandler + $2f11 = EventLoopPostHandler.wvb_u2 + $2f23 = EventLoopPostHandler.vblankjumps + SECTION: $2f2c-$2fb3 ($0088 bytes) ["Time Functions"] + $2f2c = TimeInit + $2f41 = ResetGameTime + $2f4c = CheckTorikan + $2f63 = CheckTorikan.failure + $2f65 = CheckTorikan.success + $2f68 = HandleTimers + $2f90 = HandleTimers.go + SECTION: $2fb4-$3020 ($006d bytes) ["Title Function Trampolines"] + $2fb4 = SwitchToTitle + $2fbd = TitleEventLoopHandler + $2fc7 = TitleVBlankHandler + $2fd1 = DrawOption6 + SECTION: $3021-$3072 ($0052 bytes) ["Tile Functions"] + $3021 = LoadTitleTiles + $303f = LoadGameplayTiles + $3055 = LoadGameplayTiles.gbc + $3064 = LoadGameplayTiles.dmg + SECTION: $3073-$30ae ($003c bytes) ["Time Data"] + $3073 = sFramesToCS + SECTION: $30af-$30dc ($002e bytes) ["Memory Functions"] + $30af = UnsafeMemCopy + $30b8 = SafeMemCopy.wvr_u1 + $30b8 = SafeMemCopy + $30c7 = UnsafeMemSet + $30cf = SafeMemSet + $30cf = SafeMemSet.wvr_u2 + SECTION: $30dd-$3102 ($0026 bytes) ["Gameplay Function Trampolines"] + $30dd = SwitchToGameplay + $30e6 = SwitchToGameplayBig + $30ef = GamePlayEventLoopHandler + $30f9 = GamePlayBigEventLoopHandler + SECTION: $3103-$3124 ($0022 bytes) ["OAM Functions"] + $3103 = CopyOAMHandler + $310f = ClearOAM + SECTION: $3125-$313d ($0019 bytes) ["Interrupt Initialization Functions"] + $3125 = IntrInit + $3129 = InitializeLCDCInterrupt + SECTION: $313e-$314c ($000f bytes) ["Banking Functions"] + $313e = BankingInit + SECTION: $314d-$3156 ($000a bytes) ["OAM DMA Code"] + $314d = OAMDMA + $3157 = OAMDMAEnd + EMPTY: $3157-$3fff ($0ea9 bytes) + TOTAL EMPTY: $0eb4 bytes ROMX bank #1: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"] @@ -985,7 +987,7 @@ ROMX bank #5: $533a = ClearLines.r_u48 $533a = ClearLines.fixgarbo $533d = ClearLines.fixgarboloop - SECTION: $5347-$6133 ($0ded bytes) ["Gameplay Function Banked"] + SECTION: $5347-$6150 ($0e0a bytes) ["Gameplay Function Banked"] $5347 = SwitchToGameplayB $534d = SwitchToGameplayB.wvr_u1 $5356 = SwitchToGameplayB.loadtilemap @@ -1019,459 +1021,461 @@ ROMX bank #5: $551b = GamePlayEventLoopHandlerB.delayMode $552f = GamePlayEventLoopHandlerB.nodelaypauserequested $5540 = GamePlayEventLoopHandlerB.preGameOverMode - $5550 = GamePlayEventLoopHandlerB.notempty1_u4 - $5553 = GamePlayEventLoopHandlerB.skip1_u4 - $555d = GamePlayEventLoopHandlerB.notempty1_u5 - $5560 = GamePlayEventLoopHandlerB.skip1_u5 - $556a = GamePlayEventLoopHandlerB.notempty1_u6 - $556d = GamePlayEventLoopHandlerB.skip1_u6 - $5577 = GamePlayEventLoopHandlerB.notempty1_u7 - $557a = GamePlayEventLoopHandlerB.skip1_u7 - $5584 = GamePlayEventLoopHandlerB.notempty1_u8 - $5587 = GamePlayEventLoopHandlerB.skip1_u8 - $5591 = GamePlayEventLoopHandlerB.notempty1_u9 - $5594 = 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GamePlayEventLoopHandlerB.notempty7_u194 + $5f16 = GamePlayEventLoopHandlerB.skip7_u194 + $5f20 = GamePlayEventLoopHandlerB.notempty7_u195 + $5f23 = GamePlayEventLoopHandlerB.skip7_u195 + $5f2d = GamePlayEventLoopHandlerB.notempty7_u196 + $5f30 = GamePlayEventLoopHandlerB.skip7_u196 + $5f3a = GamePlayEventLoopHandlerB.notempty7_u197 + $5f3d = GamePlayEventLoopHandlerB.skip7_u197 + $5f47 = GamePlayEventLoopHandlerB.notempty7_u198 + $5f4a = GamePlayEventLoopHandlerB.skip7_u198 + $5f54 = GamePlayEventLoopHandlerB.notempty7_u199 + $5f57 = GamePlayEventLoopHandlerB.skip7_u199 + $5f61 = GamePlayEventLoopHandlerB.notempty7_u200 + $5f64 = GamePlayEventLoopHandlerB.skip7_u200 + $5f6e = GamePlayEventLoopHandlerB.notempty7_u201 + $5f71 = GamePlayEventLoopHandlerB.skip7_u201 + $5f7b = GamePlayEventLoopHandlerB.notempty7_u202 + $5f7e = GamePlayEventLoopHandlerB.skip7_u202 + $5f88 = GamePlayEventLoopHandlerB.notempty7_u203 + $5f8b = GamePlayEventLoopHandlerB.skip7_u203 + $5f95 = GamePlayEventLoopHandlerB.notempty7_u204 + $5f98 = GamePlayEventLoopHandlerB.skip7_u204 + $5fa2 = GamePlayEventLoopHandlerB.notempty7_u205 + $5fa5 = GamePlayEventLoopHandlerB.skip7_u205 + $5faf = GamePlayEventLoopHandlerB.notempty7_u206 + $5fb2 = GamePlayEventLoopHandlerB.skip7_u206 + $5fbc = GamePlayEventLoopHandlerB.notempty7_u207 + $5fbf = GamePlayEventLoopHandlerB.skip7_u207 + $5fc9 = GamePlayEventLoopHandlerB.notempty7_u208 + $5fcc = GamePlayEventLoopHandlerB.skip7_u208 + $5fd6 = GamePlayEventLoopHandlerB.notempty7_u209 + $5fd9 = GamePlayEventLoopHandlerB.skip7_u209 + $5fe3 = GamePlayEventLoopHandlerB.notempty7_u210 + $5fe6 = GamePlayEventLoopHandlerB.skip7_u210 + $5ff0 = GamePlayEventLoopHandlerB.notempty7_u211 + $5ff3 = GamePlayEventLoopHandlerB.skip7_u211 + $5ffd = GamePlayEventLoopHandlerB.notempty7_u212 + $6000 = GamePlayEventLoopHandlerB.skip7_u212 + $600a = GamePlayEventLoopHandlerB.notempty7_u213 + $600d = GamePlayEventLoopHandlerB.skip7_u213 + $6011 = GamePlayEventLoopHandlerB.gameOverMode + $6034 = GamePlayEventLoopHandlerB.noretry + $603e = GamePlayEventLoopHandlerB.pauseMode + $6053 = GamePlayEventLoopHandlerB.noqr + $6068 = GamePlayEventLoopHandlerB.nounpause + $60b0 = GamePlayEventLoopHandlerB.drawStaticInfo + $60e1 = DoHold + $60e5 = DoHold.checkIRSA + $60ec = DoHold.ldb3 + $60f8 = DoHold.lda3 + $6102 = DoHold.cp3 + $6110 = DoHold.checkIRSB + $6117 = DoHold.lda4 + $6123 = DoHold.ldb4 + $612d = DoHold.cp4 + $613b = DoHold.noRotation + $6146 = DoHold.doHoldOperation + SECTION: $6151-$661a ($04ca bytes) ["Gameplay Static Data"] + $6151 = sLeftDasSlam + $6157 = sRightDasSlam + $615d = sLeady + $6167 = sGo + $6171 = sPause + $6199 = sKill + $6239 = sPieceXOffsets + $6255 = sPieceYOffsets + $6271 = sPieceFastRotationStates + $62e1 = sPieceRotationStates + $6351 = sTGM3Bag + $6374 = sTGM3Droughts + $637b = sGameplayTileMap + $661b = sGameplayTileMapEnd + EMPTY: $661b-$7fff ($19e5 bytes) + TOTAL EMPTY: $19e5 bytes ROMX bank #6: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"] @@ -1771,7 +1775,7 @@ ROMX bank #6: $528b = BigClearLines.fixgarbo $528e = BigClearLines.fixgarboloop $52ac = BigWidenField - SECTION: $55fc-$6469 ($0e6e bytes) ["Gameplay Function Big Banked"] + SECTION: $55fc-$6486 ($0e8b bytes) ["Gameplay Function Big Banked"] $55fc = SwitchToGameplayBigB $5602 = SwitchToGameplayBigB.wvr_u214 $560b = SwitchToGameplayBigB.loadtilemap @@ -1805,477 +1809,479 @@ ROMX bank #6: $57cd = GamePlayBigEventLoopHandlerB.delayMode $57e1 = GamePlayBigEventLoopHandlerB.nodelaypauserequested $57f2 = GamePlayBigEventLoopHandlerB.preGameOverMode - $5805 = GamePlayBigEventLoopHandlerB.notempty1_u217 - $5808 = GamePlayBigEventLoopHandlerB.skip1_u217 - $5812 = GamePlayBigEventLoopHandlerB.notempty1_u218 - $5815 = GamePlayBigEventLoopHandlerB.skip1_u218 - $581f = GamePlayBigEventLoopHandlerB.notempty1_u219 - $5822 = GamePlayBigEventLoopHandlerB.skip1_u219 - $582c = 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GamePlayBigEventLoopHandlerB.notempty7_u417 + $624d = GamePlayBigEventLoopHandlerB.skip7_u417 + $6257 = GamePlayBigEventLoopHandlerB.notempty7_u418 + $625a = GamePlayBigEventLoopHandlerB.skip7_u418 + $6264 = GamePlayBigEventLoopHandlerB.notempty7_u419 + $6267 = GamePlayBigEventLoopHandlerB.skip7_u419 + $6271 = GamePlayBigEventLoopHandlerB.notempty7_u420 + $6274 = GamePlayBigEventLoopHandlerB.skip7_u420 + $627e = GamePlayBigEventLoopHandlerB.notempty7_u421 + $6281 = GamePlayBigEventLoopHandlerB.skip7_u421 + $628b = GamePlayBigEventLoopHandlerB.notempty7_u422 + $628e = GamePlayBigEventLoopHandlerB.skip7_u422 + $6298 = GamePlayBigEventLoopHandlerB.notempty7_u423 + $629b = GamePlayBigEventLoopHandlerB.skip7_u423 + $62a5 = GamePlayBigEventLoopHandlerB.notempty7_u424 + $62a8 = GamePlayBigEventLoopHandlerB.skip7_u424 + $62b2 = GamePlayBigEventLoopHandlerB.notempty7_u425 + $62b5 = GamePlayBigEventLoopHandlerB.skip7_u425 + $62bf = GamePlayBigEventLoopHandlerB.notempty7_u426 + $62c2 = GamePlayBigEventLoopHandlerB.skip7_u426 + $62cc = GamePlayBigEventLoopHandlerB.notempty7_u427 + $62cf = GamePlayBigEventLoopHandlerB.skip7_u427 + $62d9 = GamePlayBigEventLoopHandlerB.notempty7_u428 + $62dc = GamePlayBigEventLoopHandlerB.skip7_u428 + $62e6 = GamePlayBigEventLoopHandlerB.notempty7_u429 + $62e9 = GamePlayBigEventLoopHandlerB.skip7_u429 + $62f3 = GamePlayBigEventLoopHandlerB.notempty7_u430 + $62f6 = GamePlayBigEventLoopHandlerB.skip7_u430 + $6300 = GamePlayBigEventLoopHandlerB.notempty7_u431 + $6303 = GamePlayBigEventLoopHandlerB.skip7_u431 + $630d = GamePlayBigEventLoopHandlerB.notempty7_u432 + $6310 = GamePlayBigEventLoopHandlerB.skip7_u432 + $631a = GamePlayBigEventLoopHandlerB.notempty7_u433 + $631d = GamePlayBigEventLoopHandlerB.skip7_u433 + $6327 = GamePlayBigEventLoopHandlerB.notempty7_u434 + $632a = GamePlayBigEventLoopHandlerB.skip7_u434 + $6334 = GamePlayBigEventLoopHandlerB.notempty7_u435 + $6337 = GamePlayBigEventLoopHandlerB.skip7_u435 + $6341 = GamePlayBigEventLoopHandlerB.notempty7_u436 + $6344 = GamePlayBigEventLoopHandlerB.skip7_u436 + $6348 = GamePlayBigEventLoopHandlerB.gameOverMode + $636b = GamePlayBigEventLoopHandlerB.noretry + $6375 = GamePlayBigEventLoopHandlerB.pauseMode + $638a = GamePlayBigEventLoopHandlerB.noqr + $639e = GamePlayBigEventLoopHandlerB.nounpause + $63e6 = GamePlayBigEventLoopHandlerB.drawStaticInfo + $6417 = BigDoHold + $641b = BigDoHold.checkIRSA + $6422 = BigDoHold.ldb3 + $642e = BigDoHold.lda3 + $6438 = BigDoHold.cp3 + $6446 = BigDoHold.checkIRSB + $644d = BigDoHold.lda4 + $6459 = BigDoHold.ldb4 + $6463 = BigDoHold.cp4 + $6471 = BigDoHold.noRotation + $647c = BigDoHold.doHoldOperation + SECTION: $6487-$6926 ($04a0 bytes) ["Gameplay Big Static Data"] + $6487 = sBigLeftDasSlam + $648d = sBigRightDasSlam + $6493 = sBigLeady + $649d = sBigGo + $64a7 = sBigPause + $64cf = sBigKill + $656f = sBigPieceXOffsets + $658b = sBigPieceYOffsets + $65a7 = sBigPieceFastRotationStates + $6617 = sBigPieceRotationStates + $6687 = sBigGameplayTileMap + $6927 = sBigGameplayTileMapEnd + EMPTY: $6927-$7fff ($16d9 bytes) + TOTAL EMPTY: $16d9 bytes SRAM bank #0: SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"] @@ -2394,26 +2400,27 @@ WRAM0 bank #0: $cdad = wInitialA $cdae = wInitialB $cdaf = wInitialC - SECTION: $cdb0-$cdb7 ($0008 bytes) ["Level Variables"] + SECTION: $cdb0-$cdb8 ($0009 bytes) ["Level Variables"] $cdb0 = wBoneActivationLevel $cdb2 = wInvisActivationLevel $cdb4 = wKillScreenActivationLevel $cdb6 = wBonesActive $cdb7 = wInvisActive - SECTION: $cdb8-$cdbb ($0004 bytes) ["Banking Variables"] - $cdb8 = wBankBackup - SECTION: $cdbc-$cdbe ($0003 bytes) ["GBC Variables"] - $cdbc = wOuterReps - $cdbd = wInnerReps - $cdbe = wTitlePal - SECTION: $cdbf-$cdc1 ($0003 bytes) ["Time Variables"] - $cdbf = wMinutes - $cdc0 = wSeconds - $cdc1 = wFrames - SECTION: $cdc2-$cdc2 ($0001 byte) ["Title Variables"] - $cdc2 = wSelected - EMPTY: $cdc3-$cfff ($023d bytes) - TOTAL EMPTY: $023d bytes + $cdb8 = wKillScreenActive + SECTION: $cdb9-$cdbc ($0004 bytes) ["Banking Variables"] + $cdb9 = wBankBackup + SECTION: $cdbd-$cdbf ($0003 bytes) ["GBC Variables"] + $cdbd = wOuterReps + $cdbe = wInnerReps + $cdbf = wTitlePal + SECTION: $cdc0-$cdc2 ($0003 bytes) ["Time Variables"] + $cdc0 = wMinutes + $cdc1 = wSeconds + $cdc2 = wFrames + SECTION: $cdc3-$cdc3 ($0001 byte) ["Title Variables"] + $cdc3 = wSelected + EMPTY: $cdc4-$cfff ($023c bytes) + TOTAL EMPTY: $023c bytes HRAM bank #0: SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"] @@ -2504,8 +2511,8 @@ HRAM bank #0: TOTAL EMPTY: $0003 bytes SUMMARY: - ROM0: 12545 bytes used / 3839 free - ROMX: 56948 bytes used / 41356 free in 6 banks + ROM0: 12620 bytes used / 3764 free + ROMX: 57326 bytes used / 40978 free in 6 banks SRAM: 14 bytes used / 8178 free in 1 bank - WRAM0: 3523 bytes used / 573 free + WRAM0: 3524 bytes used / 572 free HRAM: 124 bytes used / 3 free diff --git a/bin/DMGTRIS.pocket b/bin/DMGTRIS.pocket 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-00:1dfd UpdateGradeDMGT.adddonce -00:1e01 UpdateGradeDMGT.triple -00:1e12 UpdateGradeDMGT.addtonce -00:1e16 UpdateGradeDMGT.tetris -00:1e1a UpdateGradeDMGT.levelmult -00:1e32 UpdateGradeDMGT.mult5 -00:1e39 UpdateGradeDMGT.mult4 -00:1e3f UpdateGradeDMGT.mult3 -00:1e44 UpdateGradeDMGT.mult2 -00:1e48 UpdateGradeDMGT.mult1 -00:1e49 UpdateGradeDMGT.processgrade -00:1e72 UpdateGradeDMGT.increasegrademaybe -00:1e96 UpdateGradeDMGT.gotgm -00:1ea4 DecayGradeDMGT -00:1ec8 DecayGradeDMGT.nodecay -00:1ecf DecayGradeDMGT.decay -00:1edd UpdateGradeTGM1 -00:1ee7 UpdateGradeTGM1.trygradeup -00:1f01 UpdateGradeTGM1.increasegrade -00:1f16 UpdateGradeTGM1.skipjingle -00:1f23 UpdateGradeTGM1.maybegm -00:1f3c UpdateGradeDEAT -00:1f48 UpdateGradeDEAT.notgm -00:1f64 UpdateGradeDEAT.notm -00:1f87 UpdateGradeDEAT.disqualify -00:1f8d UpdateGradeSHIR -00:1fd0 UpdateGradeSHIR.s5torikan -00:1fe0 UpdateGradeSHIR.s10torikan -00:1fef UpdateGradeSHIR.disqualify -00:1ff5 sTGM1GradeScores -00:2017 sTGM3InternalGradeSystem -00:20b7 sTGM3GradeBoosts -00:20d6 sTGM3LevelMultiplier -00:20da sTGM3BaselineCOOL -00:20e3 sTGM3REGRETConditions -00:20f7 sDMGTGrading -00:21ab sDMGTGaugeLUT -00:22ab SFXInit -00:22cd SFXPopQueue -00:22e2 SFXPushQueue -00:22f3 SFXProcessQueue -00:2321 SFXTriggerNoise -00:2347 SFXEnqueue -00:235c SFXEnqueue.findsfx -00:24b6 SFXKill -00:24e3 SFXPlayNoise -00:24ee SFXPlayNoise.noisereg -00:2505 SFXPlayNoise.savenoiseplayhead -00:250e SFXPlay -00:251c SFXPlay.play -00:2528 SFXPlay.getRegister -00:253c SFXPlay.savePlayhead -00:2545 LevelInit -00:259e SpecialLevelInit -00:25ac SpecialLevelInit.jumps -00:25c1 SpecialLevelInit.dmgt -00:25c6 SpecialLevelInit.tgm1 -00:25cb SpecialLevelInit.tgm3 -00:25d0 SpecialLevelInit.deat -00:25d5 SpecialLevelInit.shir -00:25da SpecialLevelInit.chil -00:25df SpecialLevelInit.myco -00:25e4 SpecialLevelInit.loaddata -00:25fd LevelUp -00:2621 LevelUp.doit -00:266b LevelUp.checknlevel -00:26ba LevelUp.bellmaybe -00:26cc LevelUp.leveljinglemaybe -00:26d9 LevelUp.checkspeedup -00:2718 DoSpeedUp -00:2759 CheckSpecialLevelConditions -00:275f CheckSpecialLevelConditions.bones -00:2774 CheckSpecialLevelConditions.enterthebonezone -00:2779 CheckSpecialLevelConditions.invis -00:278e CheckSpecialLevelConditions.vanishoxyaction -00:2793 CheckSpecialLevelConditions.killscreen -00:27a4 CheckSpecialLevelConditions.rip -00:27b8 HarvestEntropy -00:27be HarvestEntropy.loop -00:27df RNGInit -00:2845 RNGInit.complexinit -00:2877 ShiftHistory -00:2894 GetNextHellPiece -00:2899 GetNextTGM1Piece -00:28b6 GetNextTGM2Piece -00:28d3 GetNextNesPiece -00:28e1 GetNextTGM3Piece -00:2998 GetNextPiece -00:29a6 GetNextPiece.nextpiecejumps -00:29b5 Next35Piece -00:29bf Next7Piece -00:29c9 NextByte -00:29e9 sProgressData -00:2b33 ScoreInit -00:2b5b IncreaseScore -00:2b93 IncreaseScore.doConvert -00:2bab IncreaseScore.carry -00:2bad IncreaseScore.postConvert -00:2bc1 IncreaseScore.preAddDigit -00:2be9 IncreaseScore.addDigit -00:2bff IncreaseScore.nextDigit -00:2c13 InputInit -00:2c25 GetInput -00:2c25 GetInput.btns -00:2c32 GetInput.readA -00:2c36 GetInput.setA -00:2c41 GetInput.clearA -00:2c44 GetInput.readB -00:2c48 GetInput.setB -00:2c53 GetInput.clearB -00:2c56 GetInput.readSelect -00:2c5a GetInput.setSelect -00:2c65 GetInput.clearSelect -00:2c68 GetInput.readStart -00:2c6c GetInput.setStart -00:2c77 GetInput.clearStart -00:2c7a GetInput.dpad -00:2c87 GetInput.readUp -00:2c8b GetInput.setUp -00:2c96 GetInput.clearUp -00:2c99 GetInput.readDown -00:2c9d GetInput.setDown -00:2ca8 GetInput.clearDown -00:2cab GetInput.readLeft -00:2caf GetInput.setLeft -00:2cba GetInput.clearLeft -00:2cbd GetInput.readRight -00:2cc1 GetInput.setRight -00:2ccc GetInput.clearRight -00:2ccf GetInput.priorities -00:2cda GetInput.zero -00:2ce0 RestoreSRAM -00:2d39 InitializeSRAM -00:2d97 SetProgress -00:2da2 SetProgress.loop -00:2da6 SetProgress.correct -00:2dcd SetProgress.wvr_u1 -00:2dd9 SetProgress.wvr_u2 -00:2de7 SetProgress.wvr_u3 -00:2df3 SetProgress.wvr_u4 -00:2e01 SetProgress.wvr_u5 -00:2e0d SetProgress.wvr_u6 -00:2e1b SetProgress.wvr_u7 -00:2e27 SetProgress.wvr_u8 -00:2e35 SetProgress.wvr_u9 -00:2e41 SetProgress.wvr_u10 -00:2e49 Main -00:2e72 Main.notgbc -00:2e78 Main.wvr_u1 -00:2ea5 EventLoop -00:2ebb EventLoop.eventloopjumps -00:2ec4 EventLoopPostHandler -00:2ec6 EventLoopPostHandler.wvb_u2 -00:2ed8 EventLoopPostHandler.vblankjumps -00:2ee1 TimeInit -00:2ef6 ResetGameTime -00:2f01 CheckTorikan -00:2f18 CheckTorikan.failure -00:2f1a CheckTorikan.success -00:2f1d HandleTimers -00:2f45 HandleTimers.go -00:2f69 SwitchToTitle -00:2f72 TitleEventLoopHandler -00:2f7c TitleVBlankHandler -00:2f86 DrawOption6 -00:2fd6 LoadTitleTiles -00:2ff4 LoadGameplayTiles -00:300a LoadGameplayTiles.gbc -00:3019 LoadGameplayTiles.dmg -00:3028 sFramesToCS -00:3064 UnsafeMemCopy -00:306d SafeMemCopy.wvr_u1 -00:306d SafeMemCopy -00:307c UnsafeMemSet -00:3084 SafeMemSet -00:3084 SafeMemSet.wvr_u2 -00:3092 SwitchToGameplay -00:309b SwitchToGameplayBig -00:30a4 GamePlayEventLoopHandler -00:30ae GamePlayBigEventLoopHandler -00:30b8 CopyOAMHandler -00:30c4 ClearOAM -00:30da IntrInit -00:30de InitializeLCDCInterrupt -00:30f3 BankingInit -00:3102 OAMDMA -00:310c OAMDMAEnd +00:1d82 UpdateGradeDMGT.checklineclears +00:1d9c UpdateGradeDMGT.clearrate +00:1dad UpdateGradeDMGT.combomult +00:1dba UpdateGradeDMGT.combo10 +00:1dcb UpdateGradeDMGT.combo5 +00:1ddc UpdateGradeDMGT.combo1 +00:1deb UpdateGradeDMGT.prelevel +00:1dfa UpdateGradeDMGT.single +00:1e0a UpdateGradeDMGT.double +00:1e1b UpdateGradeDMGT.adddonce +00:1e1f UpdateGradeDMGT.triple +00:1e30 UpdateGradeDMGT.addtonce +00:1e34 UpdateGradeDMGT.tetris +00:1e38 UpdateGradeDMGT.levelmult +00:1e50 UpdateGradeDMGT.mult5 +00:1e57 UpdateGradeDMGT.mult4 +00:1e5d UpdateGradeDMGT.mult3 +00:1e62 UpdateGradeDMGT.mult2 +00:1e66 UpdateGradeDMGT.mult1 +00:1e67 UpdateGradeDMGT.processgrade +00:1e90 UpdateGradeDMGT.increasegrademaybe +00:1eb4 UpdateGradeDMGT.gotgm +00:1ec2 DecayGradeDMGT +00:1ee6 DecayGradeDMGT.nodecay +00:1eed DecayGradeDMGT.decay +00:1efb UpdateGradeTGM1 +00:1f05 UpdateGradeTGM1.trygradeup +00:1f1f UpdateGradeTGM1.increasegrade +00:1f34 UpdateGradeTGM1.skipjingle +00:1f41 UpdateGradeTGM1.maybegm +00:1f5a UpdateGradeDEAT +00:1f66 UpdateGradeDEAT.notgm +00:1f82 UpdateGradeDEAT.notm +00:1fa5 UpdateGradeDEAT.disqualify +00:1fae UpdateGradeSHIR +00:1ff1 UpdateGradeSHIR.s5torikan +00:2001 UpdateGradeSHIR.s10torikan +00:2010 UpdateGradeSHIR.disqualify +00:2019 sTGM1GradeScores +00:203b sTGM3InternalGradeSystem +00:20db sTGM3GradeBoosts +00:20fa sTGM3LevelMultiplier +00:20fe sTGM3BaselineCOOL +00:2107 sTGM3REGRETConditions +00:211b sDMGTGrading +00:21cf sDMGTGaugeLUT +00:22cf LevelInit +00:232b SpecialLevelInit +00:2339 SpecialLevelInit.jumps +00:234e SpecialLevelInit.dmgt +00:2353 SpecialLevelInit.tgm1 +00:2358 SpecialLevelInit.tgm3 +00:235d SpecialLevelInit.deat +00:2362 SpecialLevelInit.shir +00:2367 SpecialLevelInit.chil +00:236c SpecialLevelInit.myco +00:2371 SpecialLevelInit.loaddata +00:238a LevelUp +00:23ae LevelUp.doit +00:23f8 LevelUp.checknlevel +00:2447 LevelUp.bellmaybe +00:2459 LevelUp.leveljinglemaybe +00:2466 LevelUp.checkspeedup +00:24a5 DoSpeedUp +00:24e6 CheckSpecialLevelConditions +00:24ec CheckSpecialLevelConditions.bones +00:2501 CheckSpecialLevelConditions.enterthebonezone +00:2506 CheckSpecialLevelConditions.invis +00:251b CheckSpecialLevelConditions.vanishoxyaction +00:2520 CheckSpecialLevelConditions.killscreen +00:2531 CheckSpecialLevelConditions.rip +00:254a TriggerKillScreen +00:2569 SFXInit +00:258b SFXPopQueue +00:25a0 SFXPushQueue +00:25b1 SFXProcessQueue +00:25df SFXTriggerNoise +00:2605 SFXEnqueue +00:261a SFXEnqueue.findsfx +00:2774 SFXKill +00:27a1 SFXPlayNoise +00:27ac SFXPlayNoise.noisereg +00:27c3 SFXPlayNoise.savenoiseplayhead +00:27cc SFXPlay +00:27da SFXPlay.play +00:27e6 SFXPlay.getRegister +00:27fa SFXPlay.savePlayhead +00:2803 HarvestEntropy +00:2809 HarvestEntropy.loop +00:282a RNGInit +00:2890 RNGInit.complexinit +00:28c2 ShiftHistory +00:28df GetNextHellPiece +00:28e4 GetNextTGM1Piece +00:2901 GetNextTGM2Piece +00:291e GetNextNesPiece +00:292c GetNextTGM3Piece +00:29e3 GetNextPiece +00:29f1 GetNextPiece.nextpiecejumps +00:2a00 Next35Piece +00:2a0a Next7Piece +00:2a14 NextByte +00:2a34 sProgressData +00:2b7e ScoreInit +00:2ba6 IncreaseScore +00:2bde IncreaseScore.doConvert +00:2bf6 IncreaseScore.carry +00:2bf8 IncreaseScore.postConvert +00:2c0c IncreaseScore.preAddDigit +00:2c34 IncreaseScore.addDigit +00:2c4a IncreaseScore.nextDigit +00:2c5e InputInit +00:2c70 GetInput +00:2c70 GetInput.btns +00:2c7d GetInput.readA +00:2c81 GetInput.setA +00:2c8c GetInput.clearA +00:2c8f GetInput.readB +00:2c93 GetInput.setB +00:2c9e GetInput.clearB +00:2ca1 GetInput.readSelect +00:2ca5 GetInput.setSelect +00:2cb0 GetInput.clearSelect +00:2cb3 GetInput.readStart +00:2cb7 GetInput.setStart +00:2cc2 GetInput.clearStart +00:2cc5 GetInput.dpad +00:2cd2 GetInput.readUp +00:2cd6 GetInput.setUp +00:2ce1 GetInput.clearUp +00:2ce4 GetInput.readDown +00:2ce8 GetInput.setDown +00:2cf3 GetInput.clearDown +00:2cf6 GetInput.readLeft +00:2cfa GetInput.setLeft +00:2d05 GetInput.clearLeft +00:2d08 GetInput.readRight +00:2d0c GetInput.setRight +00:2d17 GetInput.clearRight +00:2d1a GetInput.priorities +00:2d25 GetInput.zero +00:2d2b RestoreSRAM +00:2d84 InitializeSRAM +00:2de2 SetProgress +00:2ded SetProgress.loop +00:2df1 SetProgress.correct +00:2e18 SetProgress.wvr_u1 +00:2e24 SetProgress.wvr_u2 +00:2e32 SetProgress.wvr_u3 +00:2e3e SetProgress.wvr_u4 +00:2e4c SetProgress.wvr_u5 +00:2e58 SetProgress.wvr_u6 +00:2e66 SetProgress.wvr_u7 +00:2e72 SetProgress.wvr_u8 +00:2e80 SetProgress.wvr_u9 +00:2e8c SetProgress.wvr_u10 +00:2e94 Main +00:2ebd Main.notgbc +00:2ec3 Main.wvr_u1 +00:2ef0 EventLoop +00:2f06 EventLoop.eventloopjumps +00:2f0f EventLoopPostHandler +00:2f11 EventLoopPostHandler.wvb_u2 +00:2f23 EventLoopPostHandler.vblankjumps +00:2f2c TimeInit +00:2f41 ResetGameTime +00:2f4c CheckTorikan +00:2f63 CheckTorikan.failure +00:2f65 CheckTorikan.success +00:2f68 HandleTimers +00:2f90 HandleTimers.go +00:2fb4 SwitchToTitle +00:2fbd TitleEventLoopHandler +00:2fc7 TitleVBlankHandler +00:2fd1 DrawOption6 +00:3021 LoadTitleTiles +00:303f LoadGameplayTiles +00:3055 LoadGameplayTiles.gbc +00:3064 LoadGameplayTiles.dmg +00:3073 sFramesToCS +00:30af UnsafeMemCopy +00:30b8 SafeMemCopy.wvr_u1 +00:30b8 SafeMemCopy +00:30c7 UnsafeMemSet +00:30cf SafeMemSet +00:30cf SafeMemSet.wvr_u2 +00:30dd SwitchToGameplay +00:30e6 SwitchToGameplayBig +00:30ef GamePlayEventLoopHandler +00:30f9 GamePlayBigEventLoopHandler +00:3103 CopyOAMHandler +00:310f ClearOAM +00:3125 IntrInit +00:3129 InitializeLCDCInterrupt +00:313e BankingInit +00:314d OAMDMA +00:3157 OAMDMAEnd 01:4008 sDMGTSpeedCurve 01:4203 sDMGTSpeedCurveEnd 01:4205 sDMGTSpeedCurveSpecialData @@ -774,456 +776,458 @@ 05:551b GamePlayEventLoopHandlerB.delayMode 05:552f GamePlayEventLoopHandlerB.nodelaypauserequested 05:5540 GamePlayEventLoopHandlerB.preGameOverMode -05:5550 GamePlayEventLoopHandlerB.notempty1_u4 -05:5553 GamePlayEventLoopHandlerB.skip1_u4 -05:555d GamePlayEventLoopHandlerB.notempty1_u5 -05:5560 GamePlayEventLoopHandlerB.skip1_u5 -05:556a GamePlayEventLoopHandlerB.notempty1_u6 -05:556d GamePlayEventLoopHandlerB.skip1_u6 -05:5577 GamePlayEventLoopHandlerB.notempty1_u7 -05:557a GamePlayEventLoopHandlerB.skip1_u7 -05:5584 GamePlayEventLoopHandlerB.notempty1_u8 -05:5587 GamePlayEventLoopHandlerB.skip1_u8 -05:5591 GamePlayEventLoopHandlerB.notempty1_u9 -05:5594 GamePlayEventLoopHandlerB.skip1_u9 -05:559e GamePlayEventLoopHandlerB.notempty1_u10 -05:55a1 GamePlayEventLoopHandlerB.skip1_u10 -05:55ab GamePlayEventLoopHandlerB.notempty1_u11 -05:55ae GamePlayEventLoopHandlerB.skip1_u11 -05:55b8 GamePlayEventLoopHandlerB.notempty1_u12 -05:55bb GamePlayEventLoopHandlerB.skip1_u12 -05:55c5 GamePlayEventLoopHandlerB.notempty1_u13 -05:55c8 GamePlayEventLoopHandlerB.skip1_u13 -05:55d2 GamePlayEventLoopHandlerB.notempty1_u14 -05:55d5 GamePlayEventLoopHandlerB.skip1_u14 -05:55df GamePlayEventLoopHandlerB.notempty1_u15 -05:55e2 GamePlayEventLoopHandlerB.skip1_u15 -05:55ec GamePlayEventLoopHandlerB.notempty1_u16 -05:55ef GamePlayEventLoopHandlerB.skip1_u16 -05:55f9 GamePlayEventLoopHandlerB.notempty1_u17 -05:55fc GamePlayEventLoopHandlerB.skip1_u17 -05:5606 GamePlayEventLoopHandlerB.notempty1_u18 -05:5609 GamePlayEventLoopHandlerB.skip1_u18 -05:5613 GamePlayEventLoopHandlerB.notempty1_u19 -05:5616 GamePlayEventLoopHandlerB.skip1_u19 -05:5620 GamePlayEventLoopHandlerB.notempty1_u20 -05:5623 GamePlayEventLoopHandlerB.skip1_u20 -05:562d GamePlayEventLoopHandlerB.notempty1_u21 -05:5630 GamePlayEventLoopHandlerB.skip1_u21 -05:563a GamePlayEventLoopHandlerB.notempty1_u22 -05:563d GamePlayEventLoopHandlerB.skip1_u22 -05:5647 GamePlayEventLoopHandlerB.notempty1_u23 -05:564a GamePlayEventLoopHandlerB.skip1_u23 -05:5654 GamePlayEventLoopHandlerB.notempty1_u24 -05:5657 GamePlayEventLoopHandlerB.skip1_u24 -05:5661 GamePlayEventLoopHandlerB.notempty1_u25 -05:5664 GamePlayEventLoopHandlerB.skip1_u25 -05:566e GamePlayEventLoopHandlerB.notempty1_u26 -05:5671 GamePlayEventLoopHandlerB.skip1_u26 -05:567b GamePlayEventLoopHandlerB.notempty1_u27 -05:567e GamePlayEventLoopHandlerB.skip1_u27 -05:5688 GamePlayEventLoopHandlerB.notempty1_u28 -05:568b GamePlayEventLoopHandlerB.skip1_u28 -05:5695 GamePlayEventLoopHandlerB.notempty1_u29 -05:5698 GamePlayEventLoopHandlerB.skip1_u29 -05:56a2 GamePlayEventLoopHandlerB.notempty1_u30 -05:56a5 GamePlayEventLoopHandlerB.skip1_u30 -05:56af GamePlayEventLoopHandlerB.notempty1_u31 -05:56b2 GamePlayEventLoopHandlerB.skip1_u31 -05:56bc GamePlayEventLoopHandlerB.notempty1_u32 -05:56bf GamePlayEventLoopHandlerB.skip1_u32 -05:56c9 GamePlayEventLoopHandlerB.notempty1_u33 -05:56cc GamePlayEventLoopHandlerB.skip1_u33 -05:56d6 GamePlayEventLoopHandlerB.notempty1_u34 -05:56d9 GamePlayEventLoopHandlerB.skip1_u34 -05:56e3 GamePlayEventLoopHandlerB.notempty1_u35 -05:56e6 GamePlayEventLoopHandlerB.skip1_u35 -05:56f0 GamePlayEventLoopHandlerB.notempty1_u36 -05:56f3 GamePlayEventLoopHandlerB.skip1_u36 -05:56fd GamePlayEventLoopHandlerB.notempty1_u37 -05:5700 GamePlayEventLoopHandlerB.skip1_u37 -05:570a GamePlayEventLoopHandlerB.notempty1_u38 -05:570d GamePlayEventLoopHandlerB.skip1_u38 -05:5717 GamePlayEventLoopHandlerB.notempty1_u39 -05:571a GamePlayEventLoopHandlerB.skip1_u39 -05:5724 GamePlayEventLoopHandlerB.notempty1_u40 -05:5727 GamePlayEventLoopHandlerB.skip1_u40 -05:5731 GamePlayEventLoopHandlerB.notempty1_u41 -05:5734 GamePlayEventLoopHandlerB.skip1_u41 -05:573e GamePlayEventLoopHandlerB.notempty1_u42 -05:5741 GamePlayEventLoopHandlerB.skip1_u42 -05:574b GamePlayEventLoopHandlerB.notempty1_u43 -05:574e GamePlayEventLoopHandlerB.skip1_u43 -05:5758 GamePlayEventLoopHandlerB.notempty1_u44 -05:575b GamePlayEventLoopHandlerB.skip1_u44 -05:5765 GamePlayEventLoopHandlerB.notempty1_u45 -05:5768 GamePlayEventLoopHandlerB.skip1_u45 -05:5772 GamePlayEventLoopHandlerB.notempty1_u46 -05:5775 GamePlayEventLoopHandlerB.skip1_u46 -05:577f GamePlayEventLoopHandlerB.notempty1_u47 -05:5782 GamePlayEventLoopHandlerB.skip1_u47 -05:578c GamePlayEventLoopHandlerB.notempty1_u48 -05:578f GamePlayEventLoopHandlerB.skip1_u48 -05:5799 GamePlayEventLoopHandlerB.notempty1_u49 -05:579c GamePlayEventLoopHandlerB.skip1_u49 -05:57a6 GamePlayEventLoopHandlerB.notempty1_u50 -05:57a9 GamePlayEventLoopHandlerB.skip1_u50 -05:57b3 GamePlayEventLoopHandlerB.notempty1_u51 -05:57b6 GamePlayEventLoopHandlerB.skip1_u51 -05:57c0 GamePlayEventLoopHandlerB.notempty1_u52 -05:57c3 GamePlayEventLoopHandlerB.skip1_u52 -05:57cd GamePlayEventLoopHandlerB.notempty1_u53 -05:57d0 GamePlayEventLoopHandlerB.skip1_u53 -05:57da GamePlayEventLoopHandlerB.notempty1_u54 -05:57dd GamePlayEventLoopHandlerB.skip1_u54 -05:57e7 GamePlayEventLoopHandlerB.notempty1_u55 -05:57ea GamePlayEventLoopHandlerB.skip1_u55 -05:57f4 GamePlayEventLoopHandlerB.notempty1_u56 -05:57f7 GamePlayEventLoopHandlerB.skip1_u56 -05:5801 GamePlayEventLoopHandlerB.notempty1_u57 -05:5804 GamePlayEventLoopHandlerB.skip1_u57 -05:580e GamePlayEventLoopHandlerB.notempty1_u58 -05:5811 GamePlayEventLoopHandlerB.skip1_u58 -05:581b GamePlayEventLoopHandlerB.notempty1_u59 -05:581e GamePlayEventLoopHandlerB.skip1_u59 -05:5828 GamePlayEventLoopHandlerB.notempty1_u60 -05:582b GamePlayEventLoopHandlerB.skip1_u60 -05:5835 GamePlayEventLoopHandlerB.notempty1_u61 -05:5838 GamePlayEventLoopHandlerB.skip1_u61 -05:5842 GamePlayEventLoopHandlerB.notempty1_u62 -05:5845 GamePlayEventLoopHandlerB.skip1_u62 -05:584f GamePlayEventLoopHandlerB.notempty1_u63 -05:5852 GamePlayEventLoopHandlerB.skip1_u63 -05:585c GamePlayEventLoopHandlerB.notempty1_u64 -05:585f GamePlayEventLoopHandlerB.skip1_u64 -05:5869 GamePlayEventLoopHandlerB.notempty1_u65 -05:586c GamePlayEventLoopHandlerB.skip1_u65 -05:5876 GamePlayEventLoopHandlerB.notempty1_u66 -05:5879 GamePlayEventLoopHandlerB.skip1_u66 -05:5883 GamePlayEventLoopHandlerB.notempty1_u67 -05:5886 GamePlayEventLoopHandlerB.skip1_u67 -05:5890 GamePlayEventLoopHandlerB.notempty1_u68 -05:5893 GamePlayEventLoopHandlerB.skip1_u68 -05:589d GamePlayEventLoopHandlerB.notempty1_u69 -05:58a0 GamePlayEventLoopHandlerB.skip1_u69 -05:58aa GamePlayEventLoopHandlerB.notempty1_u70 -05:58ad GamePlayEventLoopHandlerB.skip1_u70 -05:58b7 GamePlayEventLoopHandlerB.notempty1_u71 -05:58ba GamePlayEventLoopHandlerB.skip1_u71 -05:58c4 GamePlayEventLoopHandlerB.notempty1_u72 -05:58c7 GamePlayEventLoopHandlerB.skip1_u72 -05:58d1 GamePlayEventLoopHandlerB.notempty1_u73 -05:58d4 GamePlayEventLoopHandlerB.skip1_u73 -05:58de GamePlayEventLoopHandlerB.notempty2_u74 -05:58e1 GamePlayEventLoopHandlerB.skip2_u74 -05:58eb GamePlayEventLoopHandlerB.notempty2_u75 -05:58ee GamePlayEventLoopHandlerB.skip2_u75 -05:58f8 GamePlayEventLoopHandlerB.notempty2_u76 -05:58fb GamePlayEventLoopHandlerB.skip2_u76 -05:5905 GamePlayEventLoopHandlerB.notempty2_u77 -05:5908 GamePlayEventLoopHandlerB.skip2_u77 -05:5912 GamePlayEventLoopHandlerB.notempty2_u78 -05:5915 GamePlayEventLoopHandlerB.skip2_u78 -05:591f GamePlayEventLoopHandlerB.notempty2_u79 -05:5922 GamePlayEventLoopHandlerB.skip2_u79 -05:592c GamePlayEventLoopHandlerB.notempty2_u80 -05:592f GamePlayEventLoopHandlerB.skip2_u80 -05:5939 GamePlayEventLoopHandlerB.notempty2_u81 -05:593c GamePlayEventLoopHandlerB.skip2_u81 -05:5946 GamePlayEventLoopHandlerB.notempty2_u82 -05:5949 GamePlayEventLoopHandlerB.skip2_u82 -05:5953 GamePlayEventLoopHandlerB.notempty2_u83 -05:5956 GamePlayEventLoopHandlerB.skip2_u83 -05:5960 GamePlayEventLoopHandlerB.notempty3_u84 -05:5963 GamePlayEventLoopHandlerB.skip3_u84 -05:596d GamePlayEventLoopHandlerB.notempty3_u85 -05:5970 GamePlayEventLoopHandlerB.skip3_u85 -05:597a GamePlayEventLoopHandlerB.notempty3_u86 -05:597d GamePlayEventLoopHandlerB.skip3_u86 -05:5987 GamePlayEventLoopHandlerB.notempty3_u87 -05:598a GamePlayEventLoopHandlerB.skip3_u87 -05:5994 GamePlayEventLoopHandlerB.notempty3_u88 -05:5997 GamePlayEventLoopHandlerB.skip3_u88 -05:59a1 GamePlayEventLoopHandlerB.notempty3_u89 -05:59a4 GamePlayEventLoopHandlerB.skip3_u89 -05:59ae GamePlayEventLoopHandlerB.notempty3_u90 -05:59b1 GamePlayEventLoopHandlerB.skip3_u90 -05:59bb GamePlayEventLoopHandlerB.notempty3_u91 -05:59be GamePlayEventLoopHandlerB.skip3_u91 -05:59c8 GamePlayEventLoopHandlerB.notempty3_u92 -05:59cb GamePlayEventLoopHandlerB.skip3_u92 -05:59d5 GamePlayEventLoopHandlerB.notempty3_u93 -05:59d8 GamePlayEventLoopHandlerB.skip3_u93 -05:59e2 GamePlayEventLoopHandlerB.notempty4_u94 -05:59e5 GamePlayEventLoopHandlerB.skip4_u94 -05:59ef GamePlayEventLoopHandlerB.notempty4_u95 -05:59f2 GamePlayEventLoopHandlerB.skip4_u95 -05:59fc GamePlayEventLoopHandlerB.notempty4_u96 -05:59ff GamePlayEventLoopHandlerB.skip4_u96 -05:5a09 GamePlayEventLoopHandlerB.notempty4_u97 -05:5a0c GamePlayEventLoopHandlerB.skip4_u97 -05:5a16 GamePlayEventLoopHandlerB.notempty4_u98 -05:5a19 GamePlayEventLoopHandlerB.skip4_u98 -05:5a23 GamePlayEventLoopHandlerB.notempty4_u99 -05:5a26 GamePlayEventLoopHandlerB.skip4_u99 -05:5a30 GamePlayEventLoopHandlerB.notempty4_u100 -05:5a33 GamePlayEventLoopHandlerB.skip4_u100 -05:5a3d GamePlayEventLoopHandlerB.notempty4_u101 -05:5a40 GamePlayEventLoopHandlerB.skip4_u101 -05:5a4a GamePlayEventLoopHandlerB.notempty4_u102 -05:5a4d GamePlayEventLoopHandlerB.skip4_u102 -05:5a57 GamePlayEventLoopHandlerB.notempty4_u103 -05:5a5a GamePlayEventLoopHandlerB.skip4_u103 -05:5a64 GamePlayEventLoopHandlerB.notempty5_u104 -05:5a67 GamePlayEventLoopHandlerB.skip5_u104 -05:5a71 GamePlayEventLoopHandlerB.notempty5_u105 -05:5a74 GamePlayEventLoopHandlerB.skip5_u105 -05:5a7e GamePlayEventLoopHandlerB.notempty5_u106 -05:5a81 GamePlayEventLoopHandlerB.skip5_u106 -05:5a8b GamePlayEventLoopHandlerB.notempty5_u107 -05:5a8e GamePlayEventLoopHandlerB.skip5_u107 -05:5a98 GamePlayEventLoopHandlerB.notempty5_u108 -05:5a9b GamePlayEventLoopHandlerB.skip5_u108 -05:5aa5 GamePlayEventLoopHandlerB.notempty5_u109 -05:5aa8 GamePlayEventLoopHandlerB.skip5_u109 -05:5ab2 GamePlayEventLoopHandlerB.notempty5_u110 -05:5ab5 GamePlayEventLoopHandlerB.skip5_u110 -05:5abf GamePlayEventLoopHandlerB.notempty5_u111 -05:5ac2 GamePlayEventLoopHandlerB.skip5_u111 -05:5acc GamePlayEventLoopHandlerB.notempty5_u112 -05:5acf GamePlayEventLoopHandlerB.skip5_u112 -05:5ad9 GamePlayEventLoopHandlerB.notempty5_u113 -05:5adc GamePlayEventLoopHandlerB.skip5_u113 -05:5ae6 GamePlayEventLoopHandlerB.notempty6_u114 -05:5ae9 GamePlayEventLoopHandlerB.skip6_u114 -05:5af3 GamePlayEventLoopHandlerB.notempty6_u115 -05:5af6 GamePlayEventLoopHandlerB.skip6_u115 -05:5b00 GamePlayEventLoopHandlerB.notempty6_u116 -05:5b03 GamePlayEventLoopHandlerB.skip6_u116 -05:5b0d GamePlayEventLoopHandlerB.notempty6_u117 -05:5b10 GamePlayEventLoopHandlerB.skip6_u117 -05:5b1a GamePlayEventLoopHandlerB.notempty6_u118 -05:5b1d GamePlayEventLoopHandlerB.skip6_u118 -05:5b27 GamePlayEventLoopHandlerB.notempty6_u119 -05:5b2a GamePlayEventLoopHandlerB.skip6_u119 -05:5b34 GamePlayEventLoopHandlerB.notempty6_u120 -05:5b37 GamePlayEventLoopHandlerB.skip6_u120 -05:5b41 GamePlayEventLoopHandlerB.notempty6_u121 -05:5b44 GamePlayEventLoopHandlerB.skip6_u121 -05:5b4e GamePlayEventLoopHandlerB.notempty6_u122 -05:5b51 GamePlayEventLoopHandlerB.skip6_u122 -05:5b5b GamePlayEventLoopHandlerB.notempty6_u123 -05:5b5e GamePlayEventLoopHandlerB.skip6_u123 -05:5b68 GamePlayEventLoopHandlerB.notempty7_u124 -05:5b6b GamePlayEventLoopHandlerB.skip7_u124 -05:5b75 GamePlayEventLoopHandlerB.notempty7_u125 -05:5b78 GamePlayEventLoopHandlerB.skip7_u125 -05:5b82 GamePlayEventLoopHandlerB.notempty7_u126 -05:5b85 GamePlayEventLoopHandlerB.skip7_u126 -05:5b8f GamePlayEventLoopHandlerB.notempty7_u127 -05:5b92 GamePlayEventLoopHandlerB.skip7_u127 -05:5b9c GamePlayEventLoopHandlerB.notempty7_u128 -05:5b9f 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GamePlayBigEventLoopHandlerB.notempty7_u430 +06:62f6 GamePlayBigEventLoopHandlerB.skip7_u430 +06:6300 GamePlayBigEventLoopHandlerB.notempty7_u431 +06:6303 GamePlayBigEventLoopHandlerB.skip7_u431 +06:630d GamePlayBigEventLoopHandlerB.notempty7_u432 +06:6310 GamePlayBigEventLoopHandlerB.skip7_u432 +06:631a GamePlayBigEventLoopHandlerB.notempty7_u433 +06:631d GamePlayBigEventLoopHandlerB.skip7_u433 +06:6327 GamePlayBigEventLoopHandlerB.notempty7_u434 +06:632a GamePlayBigEventLoopHandlerB.skip7_u434 +06:6334 GamePlayBigEventLoopHandlerB.notempty7_u435 +06:6337 GamePlayBigEventLoopHandlerB.skip7_u435 +06:6341 GamePlayBigEventLoopHandlerB.notempty7_u436 +06:6344 GamePlayBigEventLoopHandlerB.skip7_u436 +06:6348 GamePlayBigEventLoopHandlerB.gameOverMode +06:636b GamePlayBigEventLoopHandlerB.noretry +06:6375 GamePlayBigEventLoopHandlerB.pauseMode +06:638a GamePlayBigEventLoopHandlerB.noqr +06:639e GamePlayBigEventLoopHandlerB.nounpause +06:63e6 GamePlayBigEventLoopHandlerB.drawStaticInfo +06:6417 BigDoHold +06:641b BigDoHold.checkIRSA +06:6422 BigDoHold.ldb3 +06:642e BigDoHold.lda3 +06:6438 BigDoHold.cp3 +06:6446 BigDoHold.checkIRSB +06:644d BigDoHold.lda4 +06:6459 BigDoHold.ldb4 +06:6463 BigDoHold.cp4 +06:6471 BigDoHold.noRotation +06:647c BigDoHold.doHoldOperation +06:6487 sBigLeftDasSlam +06:648d sBigRightDasSlam +06:6493 sBigLeady +06:649d sBigGo +06:64a7 sBigPause +06:64cf sBigKill +06:656f sBigPieceXOffsets +06:658b sBigPieceYOffsets +06:65a7 sBigPieceFastRotationStates +06:6617 sBigPieceRotationStates +06:6687 sBigGameplayTileMap +06:6927 sBigGameplayTileMapEnd 00:a000 rCheck 00:a006 rSwapABState 00:a007 rRNGModeState @@ -2076,14 +2082,15 @@ 00:cdb4 wKillScreenActivationLevel 00:cdb6 wBonesActive 00:cdb7 wInvisActive -00:cdb8 wBankBackup -00:cdbc wOuterReps -00:cdbd wInnerReps -00:cdbe wTitlePal -00:cdbf wMinutes -00:cdc0 wSeconds -00:cdc1 wFrames -00:cdc2 wSelected +00:cdb8 wKillScreenActive +00:cdb9 wBankBackup +00:cdbd wOuterReps +00:cdbe wInnerReps +00:cdbf wTitlePal +00:cdc0 wMinutes +00:cdc1 wSeconds +00:cdc2 wFrames +00:cdc3 wSelected 00:ff80 hPieceDataBase 00:ff82 hPieceDataBaseFast 00:ff84 hPieceDataOffset diff --git a/src/grading.asm b/src/grading.asm index 0cd0062..50922dd 100644 --- a/src/grading.asm +++ b/src/grading.asm @@ -28,7 +28,7 @@ wGradePoints: ds 1 wInternalGrade: ds 1 wDisplayedGrade:: ds 1 wEffectTimer:: ds 1 -wRankingDisqualified:: ds 1 +wRankingDisqualified: ds 1 wDecayCounter: ds 1 wGradeGauge: ds 1 wSMult: ds 1 @@ -359,7 +359,32 @@ DrawGradeProgressDMGT:: ret UpdateGradeDMGT:: + ; Check if the torikan hasn't been calculated. + ld a, [wRankingDisqualified] + cp a, $FF + jr z, .checklineclears + + ; Have we hit the torikan level? + ldh a, [hCLevel+CLEVEL_HUNDREDS] + cp a, 5 + jr nz, .checklineclears + + ; Mark it as checked and do the check. + ld a, $FF + ld [wRankingDisqualified], a + + ; There's a 8:00 torikan at 500. + ld b, 8 + ld c, 0 + call CheckTorikan + + ; If we failed it: DIE. + cp a, $FF + jp nz, TriggerKillScreen + + ; Did we have line clears? +.checklineclears ldh a, [hLineClearCt] cp a, 0 jp z, DrawGradeProgressDMGT @@ -812,6 +837,7 @@ UpdateGradeDEAT: ; Disqualify from ranking. ld a, $FF ld [wRankingDisqualified], a + call TriggerKillScreen ret @@ -901,6 +927,7 @@ UpdateGradeSHIR: .disqualify ld a, $FF ld [wRankingDisqualified], a + call TriggerKillScreen ret ENDC diff --git a/src/include/globals.asm b/src/include/globals.asm index 7288a74..efe2419 100644 --- a/src/include/globals.asm +++ b/src/include/globals.asm @@ -74,6 +74,7 @@ CHARMAP "c", 209 CHARMAP "d", 210 CHARMAP "m", 211 CHARMAP ":", 212 +CHARMAP ".", 254 CHARMAP "k", 47 CHARMAP "v", 45 CHARMAP "o", 44 diff --git a/src/level.asm b/src/level.asm index 97271ca..fd3424f 100644 --- a/src/level.asm +++ b/src/level.asm @@ -45,6 +45,7 @@ wInvisActivationLevel: ds 2 wKillScreenActivationLevel: ds 2 wBonesActive:: ds 1 wInvisActive:: ds 1 +wKillScreenActive:: ds 1 SECTION "Level Functions", ROM0 @@ -58,6 +59,7 @@ LevelInit:: ldh [hRequiresLineClear], a ld [wBonesActive], a ld [wInvisActive], a + ld [wKillScreenActive], a ldh a, [hStartSpeed] ld l, a @@ -551,6 +553,30 @@ CheckSpecialLevelConditions: xor a, a ldh [hCurrentFractionalGravity], a + + ld a, $FF + ld [wKillScreenActive], a + ret + + +TriggerKillScreen:: + ld a, 1 + ldh [hCurrentARE], a + ldh [hCurrentLineARE], a + ldh [hCurrentDAS], a + ldh [hCurrentLockDelay], a + ldh [hCurrentLineClearDelay], a + + ld a, 20 + ldh [hCurrentIntegerGravity], a + + xor a, a + ldh [hCurrentFractionalGravity], a + ld [wKillScreenActivationLevel], a + ld [wKillScreenActivationLevel+1], a + + ld a, $FF + ld [wKillScreenActive], a ret diff --git a/src/res/gameplay_big_data.inc b/src/res/gameplay_big_data.inc index d48961b..9601771 100644 --- a/src/res/gameplay_big_data.inc +++ b/src/res/gameplay_big_data.inc @@ -49,6 +49,24 @@ sBigPause:: db " P A U S E" db " " +sBigKill:: + db "EXCELLENT!" + db " " + db " " + db " BUT... " + db " " + db " " + db " LET'S GO " + db " " + db " BETTER " + db " " + db "NEXT TIME!" + db " " + db " " + db " RETRY[A] " + db " " + db " QUIT [B] " + sBigPieceXOffsets:: ; How to draw each piece. X-offsets of the sprites. db 0, 8, 16, 24 ; I db 0, 8, 8, 16 ; Z diff --git a/src/res/gameplay_data.inc b/src/res/gameplay_data.inc index 1c6fb35..cbcb12a 100644 --- a/src/res/gameplay_data.inc +++ b/src/res/gameplay_data.inc @@ -49,6 +49,24 @@ sPause:: db " P A U S E" db " " +sKill:: + db "EXCELLENT!" + db " " + db " " + db " BUT... " + db " " + db " " + db " LET'S GO " + db " " + db " BETTER " + db " " + db "NEXT TIME!" + db " " + db " " + db " RETRY[A] " + db " " + db " QUIT [B] " + sPieceXOffsets:: ; How to draw each piece. X-offsets of the sprites. db 0, 8, 16, 24 ; I db 0, 8, 8, 16 ; Z diff --git a/src/res/other_data.inc b/src/res/other_data.inc index 19e52bc..f06511a 100644 --- a/src/res/other_data.inc +++ b/src/res/other_data.inc @@ -843,8 +843,8 @@ sSharedTiles:: DB $03,$03,$03,$03,$0F,$0F,$00,$00 DB $00,$00,$00,$00,$00,$00,$3C,$3C DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$18,$18,$18,$18,$08,$08 - DB $10,$10,$00,$00,$00,$00,$00,$00 + DB $18,$18,$18,$18,$08,$08,$10,$10 + DB $00,$00,$00,$00,$00,$00,$00,$00 DB $FF,$FF,$C3,$C3,$00,$00,$3C,$3C DB $00,$00,$C3,$C3,$FF,$FF,$00,$00 DB $18,$18,$7E,$7E,$DB,$DB,$DB,$DB @@ -1688,7 +1688,7 @@ sGameplayTilesM:: DB $18,$18,$2C,$34,$62,$5E,$76,$6E DB $24,$3C,$24,$3C,$18,$18,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$30,$30,$30,$30,$00,$00 DB $00,$00,$00,$00,$00,$00,$10,$00 DB $00,$00,$00,$00,$00,$00,$00,$00 sGameplayTilesMEnd:: @@ -2107,7 +2107,7 @@ sGameplayTilesC:: DB $18,$18,$2C,$34,$62,$5E,$76,$6E DB $24,$3C,$24,$3C,$18,$18,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$30,$30,$30,$30,$00,$00 DB $00,$00,$00,$00,$00,$00,$10,$00 DB $00,$00,$00,$00,$00,$00,$00,$00 sGameplayTilesCEnd:: diff --git a/src/res/sources/tiles_gameplay_c.gbr b/src/res/sources/tiles_gameplay_c.gbr index d3edb5d60583e69c6a4de5e22a9e63cc8e1e2818..8e08d06e519e309a883060a41bd6c1ddb0825097 100644 GIT binary patch delta 41 zcmV+^0M`HEuma(*0kVg-bKsg1IFck%p5CIsIyeJv7K!ghnvr3Q` E2%r%U(*OVf delta 34 qcmaF3f$8A}rVR%a7#TJnR4_@Nte|K(d5?zVW``DTp3Pnp#5n-@2n@0S diff --git a/src/res/sources/tiles_shared.gbr b/src/res/sources/tiles_shared.gbr index b209737e098526088412455c68f1df67e84686f8..b01ebd71630677ab29c951002d0a4d5f8cae0e0b 100644 GIT binary patch delta 40 ycmV+@0N4NFuma(*0gVGl<)&pU=V2l delta 52 zcmV-40L%a3uma(*0gVGl<)%w!V}5> diff --git a/src/state_gameplay.asm b/src/state_gameplay.asm index 8cfdd04..0bec5e9 100644 --- a/src/state_gameplay.asm +++ b/src/state_gameplay.asm @@ -404,6 +404,22 @@ GamePlayEventLoopHandlerB:: .preGameOverMode + ld a, [wKillScreenActive] + cp a, $FF + jr nz, .regular + + call FieldInit + ld de, sKill + ld hl, wField+(5*10) + ld bc, 160 + call UnsafeMemCopy + + ld a, MODE_GAME_OVER + ldh [hMode], a + + jp .gameOverMode + +.regular ; Spawn the failed piece. call ForceSpawnPiece @@ -1021,6 +1037,22 @@ GamePlayBigEventLoopHandlerB: .preGameOverMode + ld a, [wKillScreenActive] + cp a, $FF + jr nz, .regular + + call BigFieldInit + ld de, sBigKill + ld hl, wWideBlittedField+(3*10) + ld bc, 160 + call UnsafeMemCopy + + ld a, MODE_GAME_OVER + ldh [hMode], a + + jp .gameOverMode + +.regular ; Spawn the failed piece. call BigForceSpawnPiece call BigWidenField