Pieces are spawning, basic movement is working.
This commit is contained in:
parent
07dd076301
commit
0f2e811130
565
src/field.asm
565
src/field.asm
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@ -10,6 +10,16 @@ wField:: ds (10*24)
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wShadowField:: ds (14*26)
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SECTION "Field High Variables", HRAM
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hToppedOut:: ds 1
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hPieceDataBase:: ds 2
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hPieceDataOffset:: ds 1
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hCurrentLockDelayRemaining:: ds 1
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hTicksUntilG:: ds 1
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hWantX:: ds 1
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hWantRotation:: ds 1
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SECTION "Field Functions", ROM0
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FieldInit::
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ld hl, wField
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@ -30,7 +40,8 @@ FieldClear::
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call UnsafeMemSet
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ret
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ToShadowField::
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ToShadowField:
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ld hl, wField
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ld de, wShadowField+2
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ld c, 24
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@ -51,7 +62,7 @@ ToShadowField::
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ret
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FromShadowField::
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FromShadowField:
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ld hl, wField
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ld de, wShadowField+2
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ld c, 24
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@ -121,4 +132,554 @@ BlitField::
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jp EventLoop
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SetPieceData:
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ldh a, [hCurrentPiece]
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ld hl, sPieceRotationStates
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ld de, 16
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: cp a, 0
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jr z, :+
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add hl, de
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dec a
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jr :-
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: ld a, l
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ldh [hPieceDataBase], a
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ld a, h
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ldh [hPieceDataBase+1], a
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ret
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SetPieceDataOffset:
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ldh a, [hCurrentPieceRotationState]
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rlc a
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rlc a
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ldh [hPieceDataOffset], a
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ret
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; Converts piece Y in B and a piece X in A to a pointer to the shadow field in HL.
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XYToSFieldPtr:
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ld hl, wShadowField
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ld de, 14
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inc a
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inc b
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: dec b
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jr z, :+
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add hl, de
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jr :-
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: dec a
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ret z
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inc hl
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jr :-
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ret
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; Converts piece Y in B and a piece X in A to a pointer to the field in HL.
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XYToFieldPtr:
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ld hl, wField-2
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ld de, 10
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inc a
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inc b
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: dec b
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jr z, :+
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add hl, de
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jr :-
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: dec a
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ret z
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inc hl
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jr :-
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ret
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GetPieceData:
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ldh a, [hPieceDataBase]
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ld l, a
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ldh a, [hPieceDataBase+1]
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ld h, a
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ldh a, [hPieceDataOffset]
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ld c, a
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xor a, a
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ld b, a
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add hl, bc
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ret
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; Checks if the piece can fit at the current position.
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; HL should point to the piece's rotation state data.
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; DE should be pointing to the right place in the SHADOW field.
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CanPieceFit:
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xor a, a
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ld b, a
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; Row 1
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bit 3, [hl]
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jr z, :+
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ld a, [de]
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cp a, TILE_FIELD_EMPTY
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ld a, b
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ret nz
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: inc de
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inc b
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bit 2, [hl]
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jr z, :+
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ld a, [de]
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cp a, TILE_FIELD_EMPTY
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ld a, b
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ret nz
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: inc de
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inc b
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bit 1, [hl]
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jr z, :+
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ld a, [de]
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cp a, TILE_FIELD_EMPTY
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ld a, b
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ret nz
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: inc de
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inc b
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bit 0, [hl]
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jr z, .r1end
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ld a, [de]
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cp a, TILE_FIELD_EMPTY
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ld a, b
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ret nz
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.r1end
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REPT 11
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inc de
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ENDR
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; Row 2
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inc hl
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bit 3, [hl]
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jr z, :+
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ld a, [de]
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cp a, TILE_FIELD_EMPTY
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ld a, b
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ret nz
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: inc de
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inc b
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bit 2, [hl]
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jr z, :+
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ld a, [de]
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cp a, TILE_FIELD_EMPTY
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ld a, b
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ret nz
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: inc de
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inc b
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bit 1, [hl]
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jr z, :+
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ld a, [de]
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cp a, TILE_FIELD_EMPTY
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ld a, b
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ret nz
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: inc de
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inc b
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bit 0, [hl]
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jr z, .r2end
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ld a, [de]
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cp a, TILE_FIELD_EMPTY
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ld a, b
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ret nz
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.r2end
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REPT 11
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inc de
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ENDR
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; Row 3
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inc hl
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bit 3, [hl]
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jr z, :+
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ld a, [de]
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cp a, TILE_FIELD_EMPTY
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ld a, b
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ret nz
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: inc de
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inc b
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bit 2, [hl]
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jr z, :+
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ld a, [de]
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cp a, TILE_FIELD_EMPTY
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ld a, b
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ret nz
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: inc de
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inc b
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bit 1, [hl]
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jr z, :+
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ld a, [de]
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cp a, TILE_FIELD_EMPTY
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ld a, b
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ret nz
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: inc de
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inc b
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bit 0, [hl]
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jr z, .r3end
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ld a, [de]
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cp a, TILE_FIELD_EMPTY
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ret nz
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.r3end
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REPT 11
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inc de
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ENDR
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; Row 4
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inc hl
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bit 3, [hl]
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jr z, :+
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ld a, [de]
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cp a, TILE_FIELD_EMPTY
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ld a, b
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ret nz
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: inc de
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inc b
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bit 2, [hl]
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jr z, :+
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ld a, [de]
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cp a, TILE_FIELD_EMPTY
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ld a, b
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ret nz
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: inc de
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inc b
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bit 1, [hl]
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jr z, :+
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ld a, [de]
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cp a, TILE_FIELD_EMPTY
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ld a, b
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ret nz
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: inc de
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inc b
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bit 0, [hl]
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jr z, :+
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ld a, [de]
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cp a, TILE_FIELD_EMPTY
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ld a, b
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ret nz
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; If we got here, the piece can fit.
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: ld a, $FF
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ret
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TrySpawnPiece::
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ldh a, [hCurrentFramesPerGravityTick]
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ldh [hTicksUntilG], a
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; Copy the field to the shadow field.
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call ToShadowField
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; Assume we're not topped out.
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xor a, a
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ldh [hToppedOut], a
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; Point the piece data to the correct piece.
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call SetPieceData
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call SetPieceDataOffset
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; Get the piece's spawn position.
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ldh a, [hCurrentPieceY]
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ld b, a
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ldh a, [hCurrentPieceX]
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call XYToSFieldPtr
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; Check if the piece can spawn.
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ld d, h
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ld e, l
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call GetPieceData
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jp CanPieceFit
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; A will be $FF if the piece can fit.
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; We jump instead of return to save a few cycles.
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; Draws the piece onto the field.
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; B is the tile.
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; DE should point to the piece's rotation state data.
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; HL should be pointing to the right place in the NORMAL field.
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DrawPiece:
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ld a, [de]
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inc de
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bit 3, a
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jr z, :+
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ld [hl], b
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: inc hl
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bit 2, a
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jr z, :+
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ld [hl], b
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: inc hl
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bit 1, a
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jr z, :+
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ld [hl], b
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: inc hl
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bit 0, a
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jr z, .r1end2
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ld [hl], b
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.r1end2
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REPT 7
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inc hl
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ENDR
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ld a, [de]
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inc de
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bit 3, a
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jr z, :+
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ld [hl], b
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: inc hl
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bit 2, a
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jr z, :+
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ld [hl], b
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: inc hl
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bit 1, a
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jr z, :+
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ld [hl], b
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: inc hl
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bit 0, a
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jr z, .r2end2
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ld [hl], b
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.r2end2
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REPT 7
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inc hl
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ENDR
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ld a, [de]
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inc de
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bit 3, a
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jr z, :+
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ld [hl], b
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: inc hl
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bit 2, a
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jr z, :+
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ld [hl], b
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: inc hl
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bit 1, a
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jr z, :+
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ld [hl], b
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: inc hl
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bit 0, a
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jr z, .r3end2
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ld [hl], b
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.r3end2
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REPT 7
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inc hl
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ENDR
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ld a, [de]
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inc de
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bit 3, a
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jr z, :+
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ld [hl], b
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: inc hl
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bit 2, a
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jr z, :+
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ld [hl], b
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: inc hl
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bit 1, a
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jr z, :+
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ld [hl], b
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: inc hl
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bit 0, a
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ret z
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ld [hl], b
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ret
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FieldProcess::
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; Wipe out the piece.
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ldh a, [hCurrentPieceY]
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ld b, a
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ldh a, [hCurrentPieceX]
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call XYToFieldPtr
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ld d, h
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ld e, l
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call GetPieceData
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ld b, TILE_FIELD_EMPTY
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push hl
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push de
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pop hl
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pop de
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call DrawPiece
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; Gravity?
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ldh a, [hTicksUntilG]
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dec a
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ldh [hTicksUntilG], a
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jr nz, .nograv
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ldh a, [hCurrentFramesPerGravityTick]
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ldh [hTicksUntilG], a
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; Move the piece down, but first check if there's still sufficient "down" to go.
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ldh a, [hCurrentGravityPerTick]
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ld b, a
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: ldh a, [hCurrentPieceY]
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add a, b
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cp a, 22
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jr c, :+
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dec b
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jr z, .nograv
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jr :-
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: push bc
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ldh a, [hCurrentPieceY]
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add a, b
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ld b, a
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ldh a, [hCurrentPieceX]
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call XYToSFieldPtr
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ld d, h
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ld e, l
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call GetPieceData
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call CanPieceFit
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cp a, $FF
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jr z, .dolower
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pop bc
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dec b
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jr z, .nograv
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jr :-
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.dolower
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pop bc
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ldh a, [hCurrentPieceY]
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add a, b
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ldh [hCurrentPieceY], a
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.nograv
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ldh a, [hCurrentPieceX]
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ldh [hWantX], a
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ldh a, [hCurrentPieceRotationState]
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ldh [hWantRotation], a
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; Want left?
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.wantleft
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ldh a, [hLeftState]
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cp a, 1
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jr z, :+
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ld b, a
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ldh a, [hCurrentDAS]
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ld c, a
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ld a, b
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cp a, c
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jr c, .wantright
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: ldh a, [hWantX]
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dec a
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ldh [hWantX], a
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; Want right?
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.wantright
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ldh a, [hRightState]
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cp a, 1
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jr z, :+
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ld b, a
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ldh a, [hCurrentDAS]
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ld c, a
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ld a, b
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cp a, c
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jr c, .wantrotccw
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: ldh a, [hWantX]
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inc a
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ldh [hWantX], a
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; Want rotate CCW?
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.wantrotccw
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ldh a, [hAState]
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cp a, 1
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jr nz, .wantrotcw
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ldh a, [hWantRotation]
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inc a
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and a, $03
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ldh [hWantRotation], a
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; Want rotate CW?
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.wantrotcw
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ldh a, [hBState]
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cp a, 1
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jr nz, .moverotrequested
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ldh a, [hWantRotation]
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dec a
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and a, $03
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ldh [hWantRotation], a
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; Do we need to try to move/rotate the piece?
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.moverotrequested
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ldh a, [hWantRotation]
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ld b, a
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ldh a, [hCurrentPieceRotationState]
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cp a, b
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jr nz, .trymoverot ; Move and rotate.
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ldh a, [hWantX]
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ld b, a
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ldh a, [hCurrentPieceX]
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cp a, b
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jr z, .postmove ; Neither move nor rotate.
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; Move only.
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ldh a, [hCurrentPieceY]
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ld b, a
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ldh a, [hWantX]
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call XYToSFieldPtr
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ld d, h
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ld e, l
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call GetPieceData
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call CanPieceFit
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cp a, $FF
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jr nz, .postmove
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ldh a, [hWantX]
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ldh [hCurrentPieceX], a
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jr .postmove
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.trymoverot
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ldh a, [hCurrentPieceY]
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ld b, a
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ldh a, [hWantX]
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call XYToSFieldPtr
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ld d, h
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ld e, l
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ldh a, [hPieceDataBase]
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ld l, a
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ldh a, [hPieceDataBase+1]
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ld h, a
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ldh a, [hWantRotation]
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rlc a
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rlc a
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push bc
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ld c, a
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xor a, a
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ld b, a
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add hl, bc
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pop bc
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call CanPieceFit
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cp a, $FF
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jr nz, .postmove
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ldh a, [hWantX]
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ldh [hCurrentPieceX], a
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ldh a, [hWantRotation]
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ldh [hCurrentPieceRotationState], a
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call SetPieceDataOffset
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.postmove
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; Draw the piece.
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.draw
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ldh a, [hCurrentPieceY]
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ld b, a
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ldh a, [hCurrentPieceX]
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call XYToFieldPtr
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ld d, h
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ld e, l
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call GetPieceData
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ldh a, [hCurrentPiece]
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ld b, TILE_PIECE_0
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add a, b
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ld b, a
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push hl
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push de
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pop hl
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||||
pop de
|
||||
call DrawPiece
|
||||
|
||||
ret
|
||||
|
||||
ENDC
|
||||
|
|
|
@ -10,6 +10,9 @@ DEF MODE_GO EQU 1
|
|||
DEF MODE_POSTGO EQU 2
|
||||
DEF MODE_FETCH_PIECE EQU 3
|
||||
DEF MODE_SPAWN_PIECE EQU 4
|
||||
DEF MODE_PIECE_IN_MOTION EQU 5
|
||||
DEF MODE_DELAY EQU 6
|
||||
DEF MODE_GAME_OVER EQU 7
|
||||
|
||||
|
||||
SECTION "Gameplay Variables", WRAM0
|
||||
|
@ -17,10 +20,10 @@ wMode: ds 1
|
|||
wModeCounter: ds 1
|
||||
|
||||
SECTION "Critical Gameplay Variables", HRAM
|
||||
hCurrentPiece: ds 1
|
||||
hCurrentPieceX: ds 1
|
||||
hCurrentPieceY: ds 1
|
||||
hCurrentPieceRotationState: ds 1
|
||||
hCurrentPiece:: ds 1
|
||||
hCurrentPieceX:: ds 1
|
||||
hCurrentPieceY:: ds 1
|
||||
hCurrentPieceRotationState:: ds 1
|
||||
hHeldPiece: ds 1
|
||||
hHoldSpent: ds 1
|
||||
hSkipJingle: ds 1
|
||||
|
@ -101,6 +104,12 @@ GamePlayEventLoopHandler::
|
|||
jr z, fetchPieceMode
|
||||
cp MODE_SPAWN_PIECE
|
||||
jp z, spawnPieceMode
|
||||
cp MODE_PIECE_IN_MOTION
|
||||
jp z, pieceInMotionMode
|
||||
cp MODE_DELAY
|
||||
jp z, delayMode
|
||||
cp MODE_GAME_OVER
|
||||
jp z, gameOverMode
|
||||
|
||||
|
||||
; Draw "READY" and wait a bit.
|
||||
|
@ -204,53 +213,28 @@ fetchPieceMode:
|
|||
|
||||
; Spawn the piece.
|
||||
spawnPieceMode:
|
||||
; TODO: At this point all the info needed to spawn the piece is known.
|
||||
; We spawn the piece and then check if this causes a top out, and transition to the game over state if so.
|
||||
; This then immediately transitions into regular gameplay.
|
||||
|
||||
call ToShadowField
|
||||
call FromShadowField
|
||||
|
||||
ld a, [hEvenFrame]
|
||||
cp a, 0
|
||||
jr nz, :+
|
||||
ld e, 1
|
||||
call LevelUp
|
||||
ld a, $10
|
||||
ld hl, wScoreIncrement+1
|
||||
ld [hl], a
|
||||
call IncreaseScore
|
||||
|
||||
: ld a, [hUpState]
|
||||
cp a, 1
|
||||
jr nz, :+
|
||||
ld a, MODE_FETCH_PIECE
|
||||
call TrySpawnPiece
|
||||
cp a, $FF
|
||||
jr z, :+
|
||||
ld a, MODE_GAME_OVER
|
||||
ld [wMode], a
|
||||
jr drawStaticInfo
|
||||
|
||||
: ld a, [hLeftState]
|
||||
cp a, 1
|
||||
jr z, :++
|
||||
cp a, 12
|
||||
jr nc, :+
|
||||
ld a, [hRightState]
|
||||
cp a, 1
|
||||
jr z, :++
|
||||
cp a, 12
|
||||
jr nc, :+
|
||||
jr drawStaticInfo
|
||||
: ldh a, [hFrameCtr]
|
||||
and %00000111
|
||||
cp 4
|
||||
jr nz, drawStaticInfo
|
||||
: ld a, SFX_MOVE
|
||||
call SFXEnqueue
|
||||
jr drawStaticInfo
|
||||
: ld a, MODE_PIECE_IN_MOTION
|
||||
ld [wMode], a
|
||||
|
||||
|
||||
; This mode lasts for as long as the piece is in motion.
|
||||
; Field will let us know when it has locked in place.
|
||||
pieceInMotionMode:
|
||||
call FieldProcess
|
||||
jr drawStaticInfo
|
||||
|
||||
|
||||
delayMode:
|
||||
; TODO.
|
||||
|
||||
|
||||
gameOverMode:
|
||||
; TODO.
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#Emulicious settings file
|
||||
#Wed Oct 18 13:09:20 CEST 2023
|
||||
#Fri Oct 20 08:16:53 CEST 2023
|
||||
WindowEventViewerWindowHeight=1416
|
||||
WindowEventViewerWindowDivider=876
|
||||
WindowMemoryTracerWindowY=631
|
||||
|
@ -72,7 +72,7 @@ InterruptBreakpointEnabled=false
|
|||
OutlineWidth=425
|
||||
DebuggerEventFiltersGameBoy=
|
||||
GameBoyErrorBreakpointSuspend9=true
|
||||
WindowMemoryEditorOpen=false
|
||||
WindowMemoryEditorOpen=true
|
||||
GameBoyErrorBreakpointSuspend8=true
|
||||
GameBoyErrorBreakpointSuspend7=true
|
||||
WindowPaletteViewerY=619
|
||||
|
@ -98,8 +98,8 @@ Gamepad1Key31=-1
|
|||
Gamepad1Key30=-1
|
||||
BankSwapAtPCBreakpointEnabled=false
|
||||
DebuggerMemorySelectedTab=HRAM
|
||||
WindowVideoViewerOpen=true
|
||||
WindowMemoryEditorTabVisibleRect=0,0,583,128
|
||||
WindowVideoViewerOpen=false
|
||||
WindowMemoryEditorTabVisibleRect=0,496,583,384
|
||||
Gamepad1Key29=-1
|
||||
Gamepad1Key28=-1
|
||||
Gamepad1Key27=-1
|
||||
|
@ -126,9 +126,9 @@ Key1=75
|
|||
Key0=74
|
||||
Gamepad1Key19=-1
|
||||
Gamepad1Key18=-1
|
||||
WindowEventViewerWindowY=24
|
||||
WindowEventViewerWindowY=99
|
||||
Gamepad1Key17=-1
|
||||
WindowEventViewerWindowX=0
|
||||
WindowEventViewerWindowX=570
|
||||
Gamepad1Key16=-1
|
||||
Gamepad1Key15=-1
|
||||
Gamepad1Key14=-1
|
||||
|
@ -136,7 +136,7 @@ Gamepad1Key13=-1
|
|||
Gamepad1Key12=-1
|
||||
Gamepad1Key11=-1
|
||||
Gamepad1Key10=-1
|
||||
WindowMemoryEditorSelectedAddress=0
|
||||
WindowMemoryEditorSelectedAddress=503
|
||||
WindowMemoryEditorWidth=665
|
||||
GameBoyErrorBreakpointCondition9=
|
||||
GameBoyErrorBreakpointCondition8=
|
||||
|
@ -155,7 +155,7 @@ Gamepad0Key35=-1
|
|||
Gamepad0Key34=-1
|
||||
Gamepad0Key33=-1
|
||||
Gamepad0Key32=-1
|
||||
WindowMemoryEditorSelectedTab=HRAM
|
||||
WindowMemoryEditorSelectedTab=RAM
|
||||
Gamepad0Key31=-1
|
||||
Gamepad0Key30=-1
|
||||
SMSGamepadAThreshold=50
|
||||
|
@ -178,8 +178,8 @@ Gamepad0Key20=-1
|
|||
DebuggerSouthPanelSelectedTab=1
|
||||
WindowEmuliciousWidth=816
|
||||
WindowVideoViewerWidth=980
|
||||
WindowMemoryEditorY=557
|
||||
WindowMemoryEditorX=837
|
||||
WindowMemoryEditorY=732
|
||||
WindowMemoryEditorX=2558
|
||||
Gamepad0Key19=-1
|
||||
Gamepad0Key18=-1
|
||||
Gamepad0Key17=-1
|
||||
|
@ -199,8 +199,8 @@ GameBoyErrorBreakpointMessage32=
|
|||
InterruptBreakpointCondition=
|
||||
Recent0=C\:\\workspace\\dmgtris\\bin\\out.gb
|
||||
GameBoyErrorBreakpointMessage20=
|
||||
WindowEmuliciousY=474
|
||||
WindowEmuliciousX=1512
|
||||
WindowEmuliciousY=422
|
||||
WindowEmuliciousX=89
|
||||
GameBoyErrorBreakpointEnabled9=false
|
||||
GameBoyErrorBreakpointEnabled8=false
|
||||
GameBoyErrorBreakpointEnabled7=false
|
||||
|
@ -243,7 +243,7 @@ Gamepad1Key0=-1
|
|||
RomDir=C\:\\workspace\\dmgtris\\bin
|
||||
GameBoyErrorBreakpointCondition20=
|
||||
WindowVideoViewerHeight=1027
|
||||
WindowEventViewerWindowOpen=false
|
||||
WindowEventViewerWindowOpen=true
|
||||
WindowSpriteViewerY=512
|
||||
WindowSpriteViewerX=320
|
||||
CodeFontSize=13
|
||||
|
@ -264,8 +264,8 @@ Gamepad0Key3=-1
|
|||
Gamepad0Key2=-1
|
||||
Gamepad0Key1=-1
|
||||
Gamepad0Key0=-1
|
||||
WindowDebuggerY=103
|
||||
WindowDebuggerX=166
|
||||
WindowDebuggerY=201
|
||||
WindowDebuggerX=727
|
||||
InterruptBreakpointSuspend=true
|
||||
SMSGamepadAKeyboard=false
|
||||
GameBoyErrorBreakpointSuspend32=true
|
||||
|
|
|
@ -4,3 +4,7 @@ hPlayhead 4 Hexadecimal
|
|||
wScoreIncrementBCD 6 Hexadecimal
|
||||
wScoreIncrement 2 Hexadecimal
|
||||
wScore 6 Hexadecimal
|
||||
hPieceDataBase 2 Hexadecimal
|
||||
hPieceDataOffset 1 Hexadecimal
|
||||
hCurrentPiece 1 Hexadecimal
|
||||
hCurrentPieceY 1 Hexadecimal
|
||||
|
|
Loading…
Reference in New Issue