Add in-game song... That's going to be fun to cram in!

This commit is contained in:
Randy Thiemann 2023-10-30 23:30:12 +01:00
parent 2cbcc91fbe
commit 12bfe77ed3
3 changed files with 241 additions and 0 deletions

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src/res/sources/game.fur Normal file

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# DMGTRIS
# Copyright (C) 2023 - Randy Thiemann <randy.thiemann@gmail.com>
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
from construct import Struct, Const, Int32ul, Int16ul, Int8ul, Bytes
vgm_header = Struct(
"magic" / Const(b"Vgm "),
"eof_offset" / Int32ul,
"version" / Int32ul,
"sn76489_clock" / Int32ul,
"ym2413_clock" / Int32ul,
"gd3_offset" / Int32ul,
"total_samples" / Int32ul,
"loop_offset" / Int32ul,
"loop_samples" / Int32ul,
"rate" / Int32ul,
"sn_fb" / Int16ul,
"sn_w" / Int8ul,
"sn_c" / Int8ul,
"ym2612_clock" / Int32ul,
"ym2151_clock" / Int32ul,
"vgm_data_offset" / Int32ul,
"seg_pcm_clock" / Int32ul,
"seg_pcm_intf_reg" / Int32ul,
"rf5c68_clock" / Int32ul,
"ym2203_clock" / Int32ul,
"ym2608_clock" / Int32ul,
"ym2610_clock" / Int32ul,
"ym3812_clock" / Int32ul,
"ym3526_clock" / Int32ul,
"y8950_clock" / Int32ul,
"ymf262_clock" / Int32ul,
"ymf278b_clock" / Int32ul,
"ymf271_clock" / Int32ul,
"ymz280b_clock" / Int32ul,
"rf5c164_clock" / Int32ul,
"pwm_clock" / Int32ul,
"ay8910_clock" / Int32ul,
"ay8910_type" / Int8ul,
"ay8910_flags" / Int8ul,
"ym2203_ay8910_flags" / Int8ul,
"ym2608_ay8910_flags" / Int8ul,
"volume_mod" / Int8ul,
"reserved_0" / Bytes(1),
"loop_base" / Int8ul,
"loop_modifier" / Int8ul,
"dmg_clock" / Int32ul,
"nes_apu_clock" / Int32ul,
"multi_pcm_clock" / Int32ul,
"upd7759_clock" / Int32ul,
"okim6258_clock" / Int32ul,
"okim6258_flags" / Int8ul,
"k054539_flags" / Int8ul,
"c140_chip_type" / Int8ul,
"reserved_1" / Bytes(1),
"okim6295_clock" / Int32ul,
"k051649_k052539_clock" / Int32ul,
"k054539_clock" / Int32ul,
"huc6280_clock" / Int32ul,
"c140_clock" / Int32ul,
"k053260_clock" / Int32ul,
"pokey_clock" / Int32ul,
"qsound_clock" / Int32ul,
"scsp_clock" / Int32ul,
"extra_hdr_offset" / Int32ul,
"wonder_swan_clock" / Int32ul,
"vsu_clock" / Int32ul,
"saa1099_clock" / Int32ul,
"es5503_clock" / Int32ul,
"es5505_es5506_clock" / Int32ul,
"es5503_num_channels" / Int8ul,
"es5505_es5506_num_channels" / Int8ul,
"c352_clock_div" / Int8ul,
"reserved_2" / Bytes(1),
"x1_010_clock" / Int32ul,
"c352_clock" / Int32ul,
"ga20_clock" / Int32ul,
"reserved_3" / Bytes(28)
)
b3_command = Struct(
"command" / Const(b'\xB3'),
"reg" / Int8ul,
"data" / Int8ul
)
register_names = [
"REG_UNK", # 0x00
"REG_UNK", # 0x01
"REG_UNK", # 0x02
"REG_UNK", # 0x03
"REG_UNK", # 0x04
"REG_UNK", # 0x05
"REG_UNK", # 0x06
"REG_UNK", # 0x07
"REG_UNK", # 0x08
"REG_UNK", # 0x09
"REG_UNK", # 0x0A
"REG_UNK", # 0x0B
"REG_UNK", # 0x0C
"REG_UNK", # 0x0D
"REG_UNK", # 0x0E
"REG_UNK", # 0x0F
"REG_NR10_CH1_SWEEP", # 0x10
"REG_NR11_CH1_LENDT", # 0x11
"REG_NR12_CH1_VOLEV", # 0x12
"REG_NR13_CH1_FRQLO", # 0x13
"REG_NR14_CH1_FRQHI", # 0x14
"REG_UNK", # 0x15
"REG_NR21_CH2_LENDT", # 0x16
"REG_NR22_CH2_VOLEV", # 0x17
"REG_NR23_CH2_FRQLO", # 0x18
"REG_NR24_CH2_FRQHI", # 0x19
"REG_NR30_CH3_DACEN", # 0x1A
"REG_NR31_CH3_LENGT", # 0x1B
"REG_NR32_CH3_VOLUM", # 0x1C
"REG_NR33_CH3_FRQLO", # 0x1D
"REG_NR34_CH3_FRQHI", # 0x1E
"REG_UNK", # 0x1F
"REG_NR41_CH4_LENGT", # 0x20
"REG_NR42_CH4_VOLEV", # 0x21
"REG_NR43_CH4_FQRND", # 0x22
"REG_NR44_CH4_CNTRL", # 0x23
"REG_NR50_MVOLVINPN", # 0x24
"REG_NR51_MASTERPAN", # 0x25
"REG_NR52_MASTERCTL", # 0x26
"REG_UNK", # 0x27
"REG_UNK", # 0x28
"REG_UNK", # 0x29
"REG_UNK", # 0x2A
"REG_UNK", # 0x2B
"REG_UNK", # 0x2C
"REG_UNK", # 0x2D
"REG_UNK", # 0x2E
"REG_UNK", # 0x2F
"REG_WAVE_PATTERN_0", # 0x30
"REG_WAVE_PATTERN_1", # 0x31
"REG_WAVE_PATTERN_2", # 0x32
"REG_WAVE_PATTERN_3", # 0x33
"REG_WAVE_PATTERN_4", # 0x34
"REG_WAVE_PATTERN_5", # 0x35
"REG_WAVE_PATTERN_6", # 0x36
"REG_WAVE_PATTERN_7", # 0x37
"REG_WAVE_PATTERN_8", # 0x38
"REG_WAVE_PATTERN_9", # 0x39
"REG_WAVE_PATTERN_A", # 0x3A
"REG_WAVE_PATTERN_B", # 0x3B
"REG_WAVE_PATTERN_C", # 0x3C
"REG_WAVE_PATTERN_D", # 0x3D
"REG_WAVE_PATTERN_E", # 0x3E
"REG_WAVE_PATTERN_F", # 0x3F
]
def chunks(lst, n):
for i in range(0, len(lst), n):
yield lst[i:i + n]
class DB:
l = []
def __init__(self):
self.l = []
def __str__(self):
out = []
for chunk in chunks(self.l, 8):
out.append(f" db {', '.join(chunk)}")
return "\n".join(out) + "\n"
def __repr__(self):
return str(self)
def __len__(self):
return len(self.l)
def add(self, *args):
if len(args) == 1:
self.l.append(f"${args[0]:02X}")
else:
self.l.append(register_names[args[0]])
self.l.append(f"${args[1]:02X}")
def trim(self):
while self.l[-1] == "$FF":
self.l.pop()
for c, v in enumerate(register_names):
if v != "REG_UNK":
print(f"DEF {v} EQU ${c:02X}")
print()
print("sMusicGame::")
with open("game.vgm", "rb") as f:
data = f.read()
header = vgm_header.parse(data)
data_offset = 0x34 + header.vgm_data_offset
data = data[data_offset:]
db = DB()
ctr = 0
last = None
while len(data) > 0:
if data.startswith(b'\x67\x66'):
data = data[3:]
data = data[Int32ul.parse(data) + 4:]
elif data.startswith(b'\xB3'):
b3 = b3_command.parse(data)
if last == 0x62:
print(db)
db = DB()
db.add(b3.reg + 0x10, b3.data)
last = 0xB3
data = data[3:]
elif data.startswith(b'\x62'):
db.add(0xFF)
last = 0x62
data = data[1:]
elif data.startswith(b'\x66'):
if len(db) > 0:
db.trim()
db.add(0xFE)
print(db, end="")
break
else:
print(f"Unknown command: ${data[0]:02X}")
data = data[1:]
print("sMusicGameEnd::")