diff --git a/bin/DMGTRIS.GBC b/bin/DMGTRIS.GBC index 1708fca..97dde3b 100644 Binary files a/bin/DMGTRIS.GBC and b/bin/DMGTRIS.GBC differ diff --git a/bin/DMGTRIS.map b/bin/DMGTRIS.map index 33b8c2b..bf7297b 100644 --- a/bin/DMGTRIS.map +++ b/bin/DMGTRIS.map @@ -100,272 +100,276 @@ ROM0 bank #0: $0e2c = GBCBigGameplayProcess.wvr_u6 $0e39 = ToVRAM $0e39 = GBCBlitField - SECTION: $0e6c-$1639 ($07ce bytes) ["Field Function Unbanked"] + SECTION: $0e6c-$1655 ($07ea bytes) ["Field Function Unbanked"] $0e6c = BlitField $102f = BlitField.waitendvbloop $1035 = !0 - $1082 = !1 - $10cf = !2 - $111c = !3 - $1169 = !4 - $11b6 = !5 - $1203 = !6 - $1253 = BigBlitField - $1416 = BigBlitField.waitendvbloop - $141c = !7 - $1469 = !8 - $14b6 = !9 - $1503 = !10 - $1550 = !11 - $159d = !12 - $15ea = !13 - SECTION: $163a-$19c3 ($038a bytes) ["Domain Specific Functions"] - $163a = ApplyTells - $1691 = ApplyNext - $16c1 = ApplyNext.regular - $16c7 = ApplyNext.postoffsets - $16cb = ApplyNext.getoffn - $16d6 = ApplyNext.skipoffn - $1751 = ApplyHold - $176d = ApplyHold.hide - $177f = ApplyHold.show - $178f = ApplyHold.x - $179f = ApplyHold.regular - $17a5 = ApplyHold.postoffsets - $17a9 = ApplyHold.getoffh - $17b4 = ApplyHold.skipoffh - $17e7 = ApplyNumbers6 - $180f = ApplyNumbers4 - $182b = SetNumberSpritePositions - $1906 = GradeRendering - $1931 = GradeRendering.effect - $1941 = GradeRendering.noeffect - $1949 = GradeRendering.drawgrade - $1950 = GradeRendering.regulargrade - $1958 = GradeRendering.sgrade - $196e = GradeRendering.mgrade - $1984 = GradeRendering.lettergrade - $19a1 = GradeRendering.mk - $19a7 = GradeRendering.mv - $19ad = GradeRendering.mo - $19b3 = GradeRendering.mm - $19b9 = GradeRendering.gmgrade - SECTION: $19c4-$1c5a ($0297 bytes) ["SFX Functions"] - $19c4 = SFXInit - $19e6 = SFXPopQueue - $19fb = SFXPushQueue - $1a0c = SFXProcessQueue - $1a19 = !0 - $1a3a = SFXTriggerNoise - $1a47 = !1 - $1a54 = !2 - $1a60 = SFXEnqueue - $1a75 = SFXEnqueue.findsfx - $1a8a = !3 - $1a9a = !4 - $1aaa = !5 - $1aba = !6 - $1aca = !7 - $1ada = !8 - $1aea = !9 - $1afa = !10 - $1b0a = !11 - $1b1a = !12 - $1b2a = !13 - $1b3a = !14 - $1b4a = !15 - $1b5a = !16 - $1b6a = !17 - $1b79 = !18 - $1b88 = !19 - $1b97 = !20 - $1ba5 = !21 - $1bb3 = !22 - $1bc1 = !23 - $1bce = SFXKill - $1bf9 = SFXPlayNoise - $1c04 = SFXPlayNoise.noisereg - $1c11 = !24 - $1c1b = SFXPlayNoise.savenoiseplayhead - $1c24 = SFXPlay - $1c2f = !25 - $1c32 = SFXPlay.play - $1c3e = SFXPlay.getRegister - $1c48 = !26 - $1c52 = SFXPlay.savePlayhead - SECTION: $1c5b-$1e48 ($01ee bytes) ["RNG Functions"] - $1c5b = RNGInit - $1c8b = !0 - $1ca6 = RNGInit.complexinit - $1cbd = !1 - $1cd7 = ShiftHistory - $1cf4 = GetNextHellPiece - $1cf9 = GetNextTGM1Piece - $1cfc = !2 - $1d14 = !3 - $1d16 = GetNextTGM2Piece - $1d19 = !4 - $1d31 = !5 - $1d33 = GetNextNesPiece - $1d41 = GetNextTGM3Piece - $1d44 = !6 - $1d67 = !7 - $1d6a = !8 - $1d7a = !9 - $1d84 = !10 - $1d92 = !11 - $1da1 = !12 - $1dad = !13 - $1db9 = !14 - $1dc5 = !15 - $1dd1 = !16 - $1ddd = !17 - $1de9 = !18 - $1df8 = GetNextPiece - $1e06 = GetNextPiece.nextpiecejumps - $1e15 = Next35Piece - $1e15 = !19 - $1e1f = Next7Piece - $1e1f = !20 - $1e29 = NextByte - SECTION: $1e49-$1feb ($01a3 bytes) ["Level Functions"] - $1e49 = LevelInit - $1e99 = LevelUp - $1ebd = LevelUp.doit - $1f01 = LevelUp.checknlevel - $1f2f = !0 - $1f47 = !1 - $1f50 = LevelUp.bellmaybe - $1f62 = LevelUp.leveljinglemaybe - $1f6f = LevelUp.checkspeedup - $1f80 = !2 - $1f8d = !3 - $1f9e = !4 - $1fab = DoSpeedUp - SECTION: $1fec-$2160 ($0175 bytes) ["Grading Functions"] - $1fec = GradeInit - $200d = GradeInit.notdeat - $201b = GradeInit.notshir - $2022 = UpdateGrade - $2030 = UpdateGrade.gradejumptable - $2042 = PrepareScore - $2059 = UpdateGradeTGM1 - $2063 = UpdateGradeTGM1.trygradeup - $207d = UpdateGradeTGM1.increasegrade - $208f = UpdateGradeTGM1.skipjingle - $209c = UpdateGradeTGM1.maybegm - $20b2 = UpdateGradeDEAT - $20be = UpdateGradeDEAT.notgm - $20d7 = UpdateGradeDEAT.notm - $20f7 = UpdateGradeDEAT.disqualify - $20fd = UpdateGradeSHIR - $213c = UpdateGradeSHIR.s5torikan - $214c = UpdateGradeSHIR.s10torikan - $215b = UpdateGradeSHIR.disqualify - SECTION: $2161-$2262 ($0102 bytes) ["Grading Data"] - $2161 = sTGM1GradeScores - $2183 = sTGM3InternalGradeSystem - $2223 = sTGM3GradeBoosts - $2242 = sTGM3LevelMultiplier - $2246 = sTGM3BaselineCOOL - $224f = sTGM3REGRETConditions - SECTION: $2263-$232f ($00cd bytes) ["Input Functions"] - $2263 = InputInit - $2275 = GetInput - $2275 = GetInput.btns - $2282 = GetInput.readA - $2286 = GetInput.setA - $2291 = GetInput.clearA - $2294 = GetInput.readB - $2298 = GetInput.setB - $22a3 = GetInput.clearB - $22a6 = GetInput.readSelect - $22aa = GetInput.setSelect - $22b5 = GetInput.clearSelect - $22b8 = GetInput.readStart - $22bc = GetInput.setStart - $22c7 = GetInput.clearStart - $22ca = GetInput.dpad - $22d7 = GetInput.readUp - $22db = GetInput.setUp - $22e6 = GetInput.clearUp - $22e9 = GetInput.readDown - $22ed = GetInput.setDown - $22f8 = GetInput.clearDown - $22fb = GetInput.readLeft - $22ff = GetInput.setLeft - $230a = GetInput.clearLeft - $230d = GetInput.readRight - $2311 = GetInput.setRight - $231c = GetInput.clearRight - $231f = GetInput.priorities - $232a = GetInput.zero - SECTION: $2330-$23fb ($00cc bytes) ["Score Functions"] - $2330 = ScoreInit - $2350 = IncreaseScore - $2384 = IncreaseScore.doConvert - $2386 = !0 - $239c = IncreaseScore.carry - $239e = IncreaseScore.postConvert - $23ab = !1 - $23b2 = IncreaseScore.preAddDigit - $23d2 = IncreaseScore.addDigit - $23e8 = IncreaseScore.nextDigit - SECTION: $23fc-$24be ($00c3 bytes) ["Code Entry Point"] - $23fc = Main - $2411 = Main.wvr_u1 - $241a = !0 - $242a = Main.notgbc - $2457 = Main.nocolortiles - $2478 = Main.wvb_u2 - $247d = !1 - $2483 = EventLoop - $2499 = EventLoop.eventloopjumps - $24a2 = EventLoopPostHandler - $24a4 = EventLoopPostHandler.wvb_u3 - $24b6 = EventLoopPostHandler.vblankjumps - SECTION: $24bf-$2575 ($00b7 bytes) ["SRAM Functions"] - $24bf = RestoreSRAM - $2518 = InitializeSRAM - SECTION: $2576-$25e3 ($006e bytes) ["Title Function Trampolines"] - $2576 = SwitchToTitle - $2580 = TitleEventLoopHandler - $258a = TitleVBlankHandler - $2594 = DrawOption6 - SECTION: $25e4-$264c ($0069 bytes) ["Time Functions"] - $25e4 = TimeInit - $25f9 = ResetGameTime - $2604 = CheckTorikan - $261b = CheckTorikan.failure - $261d = CheckTorikan.success - $2620 = HandleTimers - SECTION: $264d-$267a ($002e bytes) ["Memory Functions"] - $264d = UnsafeMemCopy - $2656 = SafeMemCopy.wvr_u1 - $2656 = SafeMemCopy - $2665 = UnsafeMemSet - $266d = SafeMemSet - $266d = SafeMemSet.wvr_u2 - SECTION: $267b-$26a2 ($0028 bytes) ["Gameplay Function Trampolines"] - $267b = SwitchToGameplay - $2685 = SwitchToGameplayBig - $268f = GamePlayEventLoopHandler - $2699 = GamePlayBigEventLoopHandler - SECTION: $26a3-$26c4 ($0022 bytes) ["OAM Functions"] - $26a3 = CopyOAMHandler - $26af = ClearOAM - SECTION: $26c5-$26dd ($0019 bytes) ["Interrupt Initialization Functions"] - $26c5 = IntrInit - $26c9 = InitializeLCDCInterrupt - SECTION: $26de-$26e7 ($000a bytes) ["OAM DMA Code"] - $26de = OAMDMA - $26e8 = OAMDMAEnd - EMPTY: $26e8-$3fff ($1918 bytes) - TOTAL EMPTY: $1923 bytes + $1084 = !1 + $10d3 = !2 + $1122 = !3 + $1171 = !4 + $11c0 = !5 + $120f = !6 + $1261 = BigBlitField + $1424 = BigBlitField.waitendvbloop + $142a = !7 + $1479 = !8 + $14c8 = !9 + $1517 = !10 + $1566 = !11 + $15b5 = !12 + $1604 = !13 + SECTION: $1656-$1a05 ($03b0 bytes) ["Domain Specific Functions"] + $1656 = ApplyTells + $16b1 = ApplyNext + $16e1 = ApplyNext.regular + $16e7 = ApplyNext.postoffsets + $16eb = ApplyNext.getoffn + $16f6 = ApplyNext.skipoffn + $177c = ApplyHold + $1798 = ApplyHold.hide + $17aa = ApplyHold.show + $17ba = ApplyHold.x + $17ca = ApplyHold.regular + $17d0 = ApplyHold.postoffsets + $17d4 = ApplyHold.getoffh + $17df = ApplyHold.skipoffh + $1819 = ApplyNumbers6 + $1841 = ApplyNumbers4 + $185d = SetNumberSpritePositions + $1944 = GradeRendering + $1973 = GradeRendering.effect + $1983 = GradeRendering.noeffect + $198b = GradeRendering.drawgrade + $1992 = GradeRendering.regulargrade + $199a = GradeRendering.sgrade + $19b0 = GradeRendering.mgrade + $19c6 = GradeRendering.lettergrade + $19e3 = GradeRendering.mk + $19e9 = GradeRendering.mv + $19ef = GradeRendering.mo + $19f5 = GradeRendering.mm + $19fb = GradeRendering.gmgrade + SECTION: $1a06-$1c9c ($0297 bytes) ["SFX Functions"] + $1a06 = SFXInit + $1a28 = SFXPopQueue + $1a3d = SFXPushQueue + $1a4e = SFXProcessQueue + $1a5b = !0 + $1a7c = SFXTriggerNoise + $1a89 = !1 + $1a96 = !2 + $1aa2 = SFXEnqueue + $1ab7 = SFXEnqueue.findsfx + $1acc = !3 + $1adc = !4 + $1aec = !5 + $1afc = !6 + $1b0c = !7 + $1b1c = !8 + $1b2c = !9 + $1b3c = !10 + $1b4c = !11 + $1b5c = !12 + $1b6c = !13 + $1b7c = !14 + $1b8c = !15 + $1b9c = !16 + $1bac = !17 + $1bbb = !18 + $1bca = !19 + $1bd9 = !20 + $1be7 = !21 + $1bf5 = !22 + $1c03 = !23 + $1c10 = SFXKill + $1c3b = SFXPlayNoise + $1c46 = SFXPlayNoise.noisereg + $1c53 = !24 + $1c5d = SFXPlayNoise.savenoiseplayhead + $1c66 = SFXPlay + $1c71 = !25 + $1c74 = SFXPlay.play + $1c80 = SFXPlay.getRegister + $1c8a = !26 + $1c94 = SFXPlay.savePlayhead + SECTION: $1c9d-$1e8a ($01ee bytes) ["RNG Functions"] + $1c9d = RNGInit + $1ccd = !0 + $1ce8 = RNGInit.complexinit + $1cff = !1 + $1d19 = ShiftHistory + $1d36 = GetNextHellPiece + $1d3b = GetNextTGM1Piece + $1d3e = !2 + $1d56 = !3 + $1d58 = GetNextTGM2Piece + $1d5b = !4 + $1d73 = !5 + $1d75 = GetNextNesPiece + $1d83 = GetNextTGM3Piece + $1d86 = !6 + $1da9 = !7 + $1dac = !8 + $1dbc = !9 + $1dc6 = !10 + $1dd4 = !11 + $1de3 = !12 + $1def = !13 + $1dfb = !14 + $1e07 = !15 + $1e13 = !16 + $1e1f = !17 + $1e2b = !18 + $1e3a = GetNextPiece + $1e48 = GetNextPiece.nextpiecejumps + $1e57 = Next35Piece + $1e57 = !19 + $1e61 = Next7Piece + $1e61 = !20 + $1e6b = NextByte + SECTION: $1e8b-$202d ($01a3 bytes) ["Level Functions"] + $1e8b = LevelInit + $1edb = LevelUp + $1eff = LevelUp.doit + $1f43 = LevelUp.checknlevel + $1f71 = !0 + $1f89 = !1 + $1f92 = LevelUp.bellmaybe + $1fa4 = LevelUp.leveljinglemaybe + $1fb1 = LevelUp.checkspeedup + $1fc2 = !2 + $1fcf = !3 + $1fe0 = !4 + $1fed = DoSpeedUp + SECTION: $202e-$21a2 ($0175 bytes) ["Grading Functions"] + $202e = GradeInit + $204f = GradeInit.notdeat + $205d = GradeInit.notshir + $2064 = UpdateGrade + $2072 = UpdateGrade.gradejumptable + $2084 = PrepareScore + $209b = UpdateGradeTGM1 + $20a5 = UpdateGradeTGM1.trygradeup + $20bf = UpdateGradeTGM1.increasegrade + $20d1 = UpdateGradeTGM1.skipjingle + $20de = UpdateGradeTGM1.maybegm + $20f4 = UpdateGradeDEAT + $2100 = UpdateGradeDEAT.notgm + $2119 = UpdateGradeDEAT.notm + $2139 = UpdateGradeDEAT.disqualify + $213f = UpdateGradeSHIR + $217e = UpdateGradeSHIR.s5torikan + $218e = UpdateGradeSHIR.s10torikan + $219d = UpdateGradeSHIR.disqualify + SECTION: $21a3-$22a4 ($0102 bytes) ["Grading Data"] + $21a3 = sTGM1GradeScores + $21c5 = sTGM3InternalGradeSystem + $2265 = sTGM3GradeBoosts + $2284 = sTGM3LevelMultiplier + $2288 = sTGM3BaselineCOOL + $2291 = sTGM3REGRETConditions + SECTION: $22a5-$2371 ($00cd bytes) ["Input Functions"] + $22a5 = InputInit + $22b7 = GetInput + $22b7 = GetInput.btns + $22c4 = GetInput.readA + $22c8 = GetInput.setA + $22d3 = GetInput.clearA + $22d6 = GetInput.readB + $22da = GetInput.setB + $22e5 = GetInput.clearB + $22e8 = GetInput.readSelect + $22ec = GetInput.setSelect + $22f7 = GetInput.clearSelect + $22fa = GetInput.readStart + $22fe = GetInput.setStart + $2309 = GetInput.clearStart + $230c = GetInput.dpad + $2319 = GetInput.readUp + $231d = GetInput.setUp + $2328 = GetInput.clearUp + $232b = GetInput.readDown + $232f = GetInput.setDown + $233a = GetInput.clearDown + $233d = GetInput.readLeft + $2341 = GetInput.setLeft + $234c = GetInput.clearLeft + $234f = GetInput.readRight + $2353 = GetInput.setRight + $235e = GetInput.clearRight + $2361 = GetInput.priorities + $236c = GetInput.zero + SECTION: $2372-$243d ($00cc bytes) ["Score Functions"] + $2372 = ScoreInit + $2392 = IncreaseScore + $23c6 = IncreaseScore.doConvert + $23c8 = !0 + $23de = IncreaseScore.carry + $23e0 = IncreaseScore.postConvert + $23ed = !1 + $23f4 = IncreaseScore.preAddDigit + $2414 = IncreaseScore.addDigit + $242a = IncreaseScore.nextDigit + SECTION: $243e-$24f4 ($00b7 bytes) ["SRAM Functions"] + $243e = RestoreSRAM + $2497 = InitializeSRAM + SECTION: $24f5-$2598 ($00a4 bytes) ["Code Entry Point"] + $24f5 = Main + $250a = Main.wvr_u1 + $2513 = !0 + $2523 = Main.notgbc + $2552 = Main.wvb_u2 + $2557 = !1 + $255d = EventLoop + $2573 = EventLoop.eventloopjumps + $257c = EventLoopPostHandler + $257e = EventLoopPostHandler.wvb_u3 + $2590 = EventLoopPostHandler.vblankjumps + SECTION: $2599-$2606 ($006e bytes) ["Title Function Trampolines"] + $2599 = SwitchToTitle + $25a3 = TitleEventLoopHandler + $25ad = TitleVBlankHandler + $25b7 = DrawOption6 + SECTION: $2607-$266f ($0069 bytes) ["Time Functions"] + $2607 = TimeInit + $261c = ResetGameTime + $2627 = CheckTorikan + $263e = CheckTorikan.failure + $2640 = CheckTorikan.success + $2643 = HandleTimers + SECTION: $2670-$26c1 ($0052 bytes) ["Tile Functions"] + $2670 = LoadTitleTiles + $268e = LoadGameplayTiles + $26a4 = LoadGameplayTiles.gbc + $26b3 = LoadGameplayTiles.dmg + SECTION: $26c2-$26ef ($002e bytes) ["Memory Functions"] + $26c2 = UnsafeMemCopy + $26cb = SafeMemCopy.wvr_u1 + $26cb = SafeMemCopy + $26da = UnsafeMemSet + $26e2 = SafeMemSet + $26e2 = SafeMemSet.wvr_u2 + SECTION: $26f0-$2717 ($0028 bytes) ["Gameplay Function Trampolines"] + $26f0 = SwitchToGameplay + $26fa = SwitchToGameplayBig + $2704 = GamePlayEventLoopHandler + $270e = GamePlayBigEventLoopHandler + SECTION: $2718-$2739 ($0022 bytes) ["OAM Functions"] + $2718 = CopyOAMHandler + $2724 = ClearOAM + SECTION: $273a-$2752 ($0019 bytes) ["Interrupt Initialization Functions"] + $273a = IntrInit + $273e = InitializeLCDCInterrupt + SECTION: $2753-$275c ($000a bytes) ["OAM DMA Code"] + $2753 = OAMDMA + $275d = OAMDMAEnd + EMPTY: $275d-$3fff ($18a3 bytes) + TOTAL EMPTY: $18ae bytes ROMX bank #1: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"] - SECTION: $4008-$5ac9 ($1ac2 bytes) ["Static Global data"] + SECTION: $4008-$7149 ($3142 bytes) ["Static Global data"] $4008 = sDMGTSpeedCurve $4210 = sDMGTSpeedCurveEnd $4212 = sTGM1SpeedCurve @@ -378,12 +382,16 @@ ROMX bank #1: $46eb = sDEATSpeedCurveEnd $46ed = sSHIRSpeedCurve $4748 = sSHIRSpeedCurveEnd - $474a = sTiles - $574a = sColorTiles - $574a = sTilesEnd - $5aca = sColorTilesEnd - EMPTY: $5aca-$7fff ($2536 bytes) - TOTAL EMPTY: $2536 bytes + $474a = sSharedTiles + $4a4a = sTitleTiles + $4a4a = sSharedTilesEnd + $574a = sTitleTilesEnd + $574a = sGameplayTilesM + $644a = sGameplayTilesMEnd + $644a = sGameplayTilesC + $714a = sGameplayTilesCEnd + EMPTY: $714a-$7fff ($0eb6 bytes) + TOTAL EMPTY: $0eb6 bytes ROMX bank #2: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"] @@ -449,96 +457,96 @@ ROMX bank #3: ROMX bank #4: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"] - SECTION: $4008-$449e ($0497 bytes) ["Title Functions Banked"] + SECTION: $4008-$44a1 ($049a bytes) ["Title Functions Banked"] $4008 = SwitchToTitleB $400e = SwitchToTitleB.wvr_u1 $4017 = !0 - $4047 = SwitchToTitleB.notsgb - $4068 = SwitchToTitleB.notmgb - $4090 = SwitchToTitleB.agb - $40aa = SwitchToTitleB.oam - $40aa = SwitchToTitleB.noegg - $40d1 = SwitchToTitleB.wvb_u2 - $40d8 = SwitchToTitleB.wvbe_u3 - $40de = TitleEventLoopHandlerB - $40e1 = TitleEventLoopHandlerB.abstart - $40f9 = TitleEventLoopHandlerB.up - $410b = !1 - $4111 = TitleEventLoopHandlerB.down - $4123 = !2 - $4128 = TitleEventLoopHandlerB.left - $413f = TitleEventLoopHandlerB.right - $4155 = TitleEventLoopHandlerB.done - $4156 = DecrementOption - $4156 = DecrementOption.opt0 - $416c = !3 - $4175 = DecrementOption.opt1 - $4188 = !4 - $4191 = DecrementOption.opt2 - $41a4 = !5 - $41ad = DecrementOption.opt3 - $41c0 = !6 - $41c9 = DecrementOption.opt4 - $41df = !7 - $41eb = DecrementOption.opt5 - $41fe = !8 - $4207 = DecrementOption.opt6 - $4209 = DecrementLevel - $4222 = IncrementOption - $4222 = IncrementOption.opt0 - $4238 = !9 - $4240 = IncrementOption.opt1 - $4253 = !10 - $425b = IncrementOption.opt2 - $426e = !11 - $4276 = IncrementOption.opt3 - $4289 = !12 - $4291 = IncrementOption.opt4 - $42a7 = !13 - $42b2 = IncrementOption.opt5 - $42c5 = !14 - $42cd = IncrementOption.opt6 - $42cf = IncrementLevel - $42e8 = InitSpeedCurve - $42fb = GetEnd - $4306 = !15 - $430e = !16 - $4316 = !17 - $431e = !18 - $4326 = !19 - $432a = GetStart - $4335 = !20 - $433d = !21 - $4345 = !22 - $434d = !23 - $4355 = !24 - $4359 = CheckLevelRange - $4375 = CheckLevelRange.notatend - $4398 = CheckLevelRange.notatstart - $4399 = TitleVBlankHandlerB - $43ea = !25 - $4490 = TitleVBlankHandlerB.disabled - $449c = TitleVBlankHandlerB.opt6 - SECTION: $449f-$47e2 ($0344 bytes) ["Title Screen Static Data"] - $449f = sEasterM0 - $44a4 = sEasterM1 - $44a9 = sEasterC0 - $44b5 = sEasterC1 - $44c1 = sEasterA0 - $44cd = sEasterA1 - $44d9 = sEasterS0 - $44de = sEasterS1 - $44e3 = sOption0 - $44eb = sOption1 - $44ff = sOption2 - $450b = sOption3 - $451f = sOption4 - $4537 = sOption5 - $453f = sDisabled - $4543 = sTitleScreenTileMap - $47e3 = sTitleScreenTileMapEnd - EMPTY: $47e3-$7fff ($381d bytes) - TOTAL EMPTY: $381d bytes + $404a = SwitchToTitleB.notsgb + $406b = SwitchToTitleB.notmgb + $4093 = SwitchToTitleB.agb + $40ad = SwitchToTitleB.oam + $40ad = SwitchToTitleB.noegg + $40d4 = SwitchToTitleB.wvb_u2 + $40db = SwitchToTitleB.wvbe_u3 + $40e1 = TitleEventLoopHandlerB + $40e4 = TitleEventLoopHandlerB.abstart + $40fc = TitleEventLoopHandlerB.up + $410e = !1 + $4114 = TitleEventLoopHandlerB.down + $4126 = !2 + $412b = TitleEventLoopHandlerB.left + $4142 = TitleEventLoopHandlerB.right + $4158 = TitleEventLoopHandlerB.done + $4159 = DecrementOption + $4159 = DecrementOption.opt0 + $416f = !3 + $4178 = DecrementOption.opt1 + $418b = !4 + $4194 = DecrementOption.opt2 + $41a7 = !5 + $41b0 = DecrementOption.opt3 + $41c3 = !6 + $41cc = DecrementOption.opt4 + $41e2 = !7 + $41ee = DecrementOption.opt5 + $4201 = !8 + $420a = DecrementOption.opt6 + $420c = DecrementLevel + $4225 = IncrementOption + $4225 = IncrementOption.opt0 + $423b = !9 + $4243 = IncrementOption.opt1 + $4256 = !10 + $425e = IncrementOption.opt2 + $4271 = !11 + $4279 = IncrementOption.opt3 + $428c = !12 + $4294 = IncrementOption.opt4 + $42aa = !13 + $42b5 = IncrementOption.opt5 + $42c8 = !14 + $42d0 = IncrementOption.opt6 + $42d2 = IncrementLevel + $42eb = InitSpeedCurve + $42fe = GetEnd + $4309 = !15 + $4311 = !16 + $4319 = !17 + $4321 = !18 + $4329 = !19 + $432d = GetStart + $4338 = !20 + $4340 = !21 + $4348 = !22 + $4350 = !23 + $4358 = !24 + $435c = CheckLevelRange + $4378 = CheckLevelRange.notatend + $439b = CheckLevelRange.notatstart + $439c = TitleVBlankHandlerB + $43ed = !25 + $4493 = TitleVBlankHandlerB.disabled + $449f = TitleVBlankHandlerB.opt6 + SECTION: $44a2-$47e5 ($0344 bytes) ["Title Screen Static Data"] + $44a2 = sEasterM0 + $44a7 = sEasterM1 + $44ac = sEasterC0 + $44b8 = sEasterC1 + $44c4 = sEasterA0 + $44d0 = sEasterA1 + $44dc = sEasterS0 + $44e1 = sEasterS1 + $44e6 = sOption0 + $44ee = sOption1 + $4502 = sOption2 + $450e = sOption3 + $4522 = sOption4 + $453a = sOption5 + $4542 = sDisabled + $4546 = sTitleScreenTileMap + $47e6 = sTitleScreenTileMapEnd + EMPTY: $47e6-$7fff ($381a bytes) + TOTAL EMPTY: $381a bytes ROMX bank #5: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"] @@ -869,493 +877,493 @@ ROMX bank #5: $52ed = ClearLines.r_u48 $52ed = ClearLines.fixgarbo $52f0 = ClearLines.fixgarboloop - SECTION: $52fa-$6111 ($0e18 bytes) ["Gameplay Function Banked"] + SECTION: $52fa-$611a ($0e21 bytes) ["Gameplay Function Banked"] $52fa = SwitchToGameplayB $5300 = SwitchToGameplayB.wvr_u1 $5309 = SwitchToGameplayB.loadtilemap - $5356 = SwitchToGameplayB.wvb_u2 - $535d = SwitchToGameplayB.wvbe_u3 - $5363 = GamePlayEventLoopHandlerB - $536d = GamePlayEventLoopHandlerB.modejumps - $538b = GamePlayEventLoopHandlerB.leadyMode - $539b = GamePlayEventLoopHandlerB.firstleadyiterskip - $53a4 = GamePlayEventLoopHandlerB.notdoneleady - $53b5 = GamePlayEventLoopHandlerB.goMode - $53bf = GamePlayEventLoopHandlerB.notdonego - $53d0 = GamePlayEventLoopHandlerB.postGoMode - $53e7 = GamePlayEventLoopHandlerB.prefetchedPieceMode - $53f8 = GamePlayEventLoopHandlerB.checkIHS - $5403 = GamePlayEventLoopHandlerB.loaddefaultjingle - $5407 = GamePlayEventLoopHandlerB.checkIRSA - $540e = GamePlayEventLoopHandlerB.ldb1 - $541a = GamePlayEventLoopHandlerB.lda1 - $5424 = GamePlayEventLoopHandlerB.cp1 - $5432 = GamePlayEventLoopHandlerB.checkIRSB - $5439 = GamePlayEventLoopHandlerB.lda2 - $5445 = GamePlayEventLoopHandlerB.ldb2 - $544f = GamePlayEventLoopHandlerB.cp2 - $545d = GamePlayEventLoopHandlerB.postjingle - $5461 = GamePlayEventLoopHandlerB.spawnPieceMode - $546f = GamePlayEventLoopHandlerB.canspawn - $5482 = GamePlayEventLoopHandlerB.pieceInMotionMode - $5496 = GamePlayEventLoopHandlerB.nopauserequested - $54b7 = GamePlayEventLoopHandlerB.nohold - $54c5 = GamePlayEventLoopHandlerB.delayMode - $54d9 = GamePlayEventLoopHandlerB.nodelaypauserequested - $54ea = GamePlayEventLoopHandlerB.preGameOverMode - $54fa = GamePlayEventLoopHandlerB.notempty1_u4 - $54fd = GamePlayEventLoopHandlerB.skip1_u4 - $5507 = GamePlayEventLoopHandlerB.notempty1_u5 - $550a = GamePlayEventLoopHandlerB.skip1_u5 - $5514 = GamePlayEventLoopHandlerB.notempty1_u6 - $5517 = GamePlayEventLoopHandlerB.skip1_u6 - $5521 = GamePlayEventLoopHandlerB.notempty1_u7 - $5524 = GamePlayEventLoopHandlerB.skip1_u7 - $552e = GamePlayEventLoopHandlerB.notempty1_u8 - $5531 = GamePlayEventLoopHandlerB.skip1_u8 - $553b = GamePlayEventLoopHandlerB.notempty1_u9 - $553e = GamePlayEventLoopHandlerB.skip1_u9 - $5548 = GamePlayEventLoopHandlerB.notempty1_u10 - $554b = GamePlayEventLoopHandlerB.skip1_u10 - $5555 = 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GamePlayEventLoopHandlerB.notempty7_u213 - $5f9a = GamePlayEventLoopHandlerB.skip7_u213 - $5f9e = GamePlayEventLoopHandlerB.gameOverMode - $5fc1 = GamePlayEventLoopHandlerB.noretry - $5fce = GamePlayEventLoopHandlerB.pauseMode - $5fe6 = GamePlayEventLoopHandlerB.noqr - $5ff6 = GamePlayEventLoopHandlerB.nounpause - $607a = GamePlayEventLoopHandlerB.drawStaticInfo - $60a2 = DoHold - $60a6 = DoHold.checkIRSA - $60ad = DoHold.ldb3 - $60b9 = DoHold.lda3 - $60c3 = DoHold.cp3 - $60d1 = DoHold.checkIRSB - $60d8 = DoHold.lda4 - $60e4 = DoHold.ldb4 - $60ee = DoHold.cp4 - $60fc = DoHold.noRotation - $6107 = DoHold.doHoldOperation - SECTION: $6112-$6531 ($0420 bytes) ["Gameplay Static Data"] - $6112 = sLeftDasSlam - $611d = sRightDasSlam - $6128 = sLeady - $6132 = sGo - $613c = sPause - $6150 = sPieceXOffsets - $616c = sPieceYOffsets - $6188 = sPieceFastRotationStates - $61f8 = sPieceRotationStates - $6268 = sTGM3Bag - $628b = sTGM3Droughts - $6292 = sGameplayTileMap - $6532 = sGameplayTileMapEnd - EMPTY: $6532-$7fff ($1ace bytes) - TOTAL EMPTY: $1ace bytes + $5359 = SwitchToGameplayB.wvb_u2 + $5360 = SwitchToGameplayB.wvbe_u3 + $5366 = GamePlayEventLoopHandlerB + $5370 = GamePlayEventLoopHandlerB.modejumps + $538e = GamePlayEventLoopHandlerB.leadyMode + $539e = GamePlayEventLoopHandlerB.firstleadyiterskip + $53a7 = GamePlayEventLoopHandlerB.notdoneleady + $53b8 = GamePlayEventLoopHandlerB.goMode + $53c2 = GamePlayEventLoopHandlerB.notdonego + $53d3 = GamePlayEventLoopHandlerB.postGoMode + $53ea = GamePlayEventLoopHandlerB.prefetchedPieceMode + $53fb = GamePlayEventLoopHandlerB.checkIHS + $5406 = GamePlayEventLoopHandlerB.loaddefaultjingle + $540a = GamePlayEventLoopHandlerB.checkIRSA + $5411 = GamePlayEventLoopHandlerB.ldb1 + $541d = GamePlayEventLoopHandlerB.lda1 + $5427 = GamePlayEventLoopHandlerB.cp1 + $5435 = GamePlayEventLoopHandlerB.checkIRSB + $543c = GamePlayEventLoopHandlerB.lda2 + $5448 = GamePlayEventLoopHandlerB.ldb2 + $5452 = GamePlayEventLoopHandlerB.cp2 + $5460 = GamePlayEventLoopHandlerB.postjingle + $5464 = GamePlayEventLoopHandlerB.spawnPieceMode + $5472 = GamePlayEventLoopHandlerB.canspawn + $5485 = GamePlayEventLoopHandlerB.pieceInMotionMode + $5499 = GamePlayEventLoopHandlerB.nopauserequested + $54ba = GamePlayEventLoopHandlerB.nohold + $54c8 = GamePlayEventLoopHandlerB.delayMode + $54dc = GamePlayEventLoopHandlerB.nodelaypauserequested + $54ed = GamePlayEventLoopHandlerB.preGameOverMode + $54fd = GamePlayEventLoopHandlerB.notempty1_u4 + $5500 = GamePlayEventLoopHandlerB.skip1_u4 + $550a = GamePlayEventLoopHandlerB.notempty1_u5 + $550d = GamePlayEventLoopHandlerB.skip1_u5 + $5517 = GamePlayEventLoopHandlerB.notempty1_u6 + $551a = GamePlayEventLoopHandlerB.skip1_u6 + $5524 = GamePlayEventLoopHandlerB.notempty1_u7 + $5527 = GamePlayEventLoopHandlerB.skip1_u7 + $5531 = GamePlayEventLoopHandlerB.notempty1_u8 + $5534 = GamePlayEventLoopHandlerB.skip1_u8 + $553e = GamePlayEventLoopHandlerB.notempty1_u9 + $5541 = 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GamePlayEventLoopHandlerB.notempty7_u202 + $5f0e = GamePlayEventLoopHandlerB.skip7_u202 + $5f18 = GamePlayEventLoopHandlerB.notempty7_u203 + $5f1b = GamePlayEventLoopHandlerB.skip7_u203 + $5f25 = GamePlayEventLoopHandlerB.notempty7_u204 + $5f28 = GamePlayEventLoopHandlerB.skip7_u204 + $5f32 = GamePlayEventLoopHandlerB.notempty7_u205 + $5f35 = GamePlayEventLoopHandlerB.skip7_u205 + $5f3f = GamePlayEventLoopHandlerB.notempty7_u206 + $5f42 = GamePlayEventLoopHandlerB.skip7_u206 + $5f4c = GamePlayEventLoopHandlerB.notempty7_u207 + $5f4f = GamePlayEventLoopHandlerB.skip7_u207 + $5f59 = GamePlayEventLoopHandlerB.notempty7_u208 + $5f5c = GamePlayEventLoopHandlerB.skip7_u208 + $5f66 = GamePlayEventLoopHandlerB.notempty7_u209 + $5f69 = GamePlayEventLoopHandlerB.skip7_u209 + $5f73 = GamePlayEventLoopHandlerB.notempty7_u210 + $5f76 = GamePlayEventLoopHandlerB.skip7_u210 + $5f80 = GamePlayEventLoopHandlerB.notempty7_u211 + $5f83 = GamePlayEventLoopHandlerB.skip7_u211 + $5f8d = GamePlayEventLoopHandlerB.notempty7_u212 + $5f90 = GamePlayEventLoopHandlerB.skip7_u212 + $5f9a = GamePlayEventLoopHandlerB.notempty7_u213 + $5f9d = GamePlayEventLoopHandlerB.skip7_u213 + $5fa1 = GamePlayEventLoopHandlerB.gameOverMode + $5fc4 = GamePlayEventLoopHandlerB.noretry + $5fd1 = GamePlayEventLoopHandlerB.pauseMode + $5fe9 = GamePlayEventLoopHandlerB.noqr + $5ff9 = GamePlayEventLoopHandlerB.nounpause + $607d = GamePlayEventLoopHandlerB.drawStaticInfo + $60ab = DoHold + $60af = DoHold.checkIRSA + $60b6 = DoHold.ldb3 + $60c2 = DoHold.lda3 + $60cc = DoHold.cp3 + $60da = DoHold.checkIRSB + $60e1 = DoHold.lda4 + $60ed = DoHold.ldb4 + $60f7 = DoHold.cp4 + $6105 = DoHold.noRotation + $6110 = DoHold.doHoldOperation + SECTION: $611b-$6534 ($041a bytes) ["Gameplay Static Data"] + $611b = sLeftDasSlam + $6123 = sRightDasSlam + $612b = sLeady + $6135 = sGo + $613f = sPause + $6153 = sPieceXOffsets + $616f = sPieceYOffsets + $618b = sPieceFastRotationStates + $61fb = sPieceRotationStates + $626b = sTGM3Bag + $628e = sTGM3Droughts + $6295 = sGameplayTileMap + $6535 = sGameplayTileMapEnd + EMPTY: $6535-$7fff ($1acb bytes) + TOTAL EMPTY: $1acb bytes ROMX bank #6: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"] @@ -1653,511 +1661,511 @@ ROMX bank #6: $523e = BigClearLines.fixgarbo $5241 = BigClearLines.fixgarboloop $525f = BigWidenField - SECTION: $55af-$643b ($0e8d bytes) ["Gameplay Function Big Banked"] + SECTION: $55af-$6444 ($0e96 bytes) ["Gameplay Function Big Banked"] $55af = SwitchToGameplayBigB $55b5 = SwitchToGameplayBigB.wvr_u214 $55be = SwitchToGameplayBigB.loadtilemap - $560b = SwitchToGameplayBigB.wvb_u215 - $5612 = SwitchToGameplayBigB.wvbe_u216 - $5618 = GamePlayBigEventLoopHandlerB - $5622 = GamePlayBigEventLoopHandlerB.modejumps - $5640 = GamePlayBigEventLoopHandlerB.leadyMode - $5650 = GamePlayBigEventLoopHandlerB.firstleadyiterskip - $5659 = GamePlayBigEventLoopHandlerB.notdoneleady - $566a = GamePlayBigEventLoopHandlerB.goMode - $5674 = 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GamePlayBigEventLoopHandlerB.notempty7_u428 + $626c = GamePlayBigEventLoopHandlerB.skip7_u428 + $6276 = GamePlayBigEventLoopHandlerB.notempty7_u429 + $6279 = GamePlayBigEventLoopHandlerB.skip7_u429 + $6283 = GamePlayBigEventLoopHandlerB.notempty7_u430 + $6286 = GamePlayBigEventLoopHandlerB.skip7_u430 + $6290 = GamePlayBigEventLoopHandlerB.notempty7_u431 + $6293 = GamePlayBigEventLoopHandlerB.skip7_u431 + $629d = GamePlayBigEventLoopHandlerB.notempty7_u432 + $62a0 = GamePlayBigEventLoopHandlerB.skip7_u432 + $62aa = GamePlayBigEventLoopHandlerB.notempty7_u433 + $62ad = GamePlayBigEventLoopHandlerB.skip7_u433 + $62b7 = GamePlayBigEventLoopHandlerB.notempty7_u434 + $62ba = GamePlayBigEventLoopHandlerB.skip7_u434 + $62c4 = GamePlayBigEventLoopHandlerB.notempty7_u435 + $62c7 = GamePlayBigEventLoopHandlerB.skip7_u435 + $62d1 = GamePlayBigEventLoopHandlerB.notempty7_u436 + $62d4 = GamePlayBigEventLoopHandlerB.skip7_u436 + $62d8 = GamePlayBigEventLoopHandlerB.gameOverMode + $62fb = GamePlayBigEventLoopHandlerB.noretry + $6308 = GamePlayBigEventLoopHandlerB.pauseMode + $6320 = GamePlayBigEventLoopHandlerB.noqr + $632f = GamePlayBigEventLoopHandlerB.nounpause + $63a7 = GamePlayBigEventLoopHandlerB.drawStaticInfo + $63d5 = BigDoHold + $63d9 = BigDoHold.checkIRSA + $63e0 = BigDoHold.ldb3 + $63ec = BigDoHold.lda3 + $63f6 = BigDoHold.cp3 + $6404 = BigDoHold.checkIRSB + $640b = BigDoHold.lda4 + $6417 = BigDoHold.ldb4 + $6421 = BigDoHold.cp4 + $642f = BigDoHold.noRotation + $643a = BigDoHold.doHoldOperation + SECTION: $6445-$6834 ($03f0 bytes) ["Gameplay Big Static Data"] + $6445 = sBigLeftDasSlam + $644d = sBigRightDasSlam + $6455 = sBigLeady + $645f = sBigGo + $6469 = sBigPause + $647d = sBigPieceXOffsets + $6499 = sBigPieceYOffsets + $64b5 = sBigPieceFastRotationStates + $6525 = sBigPieceRotationStates + $6595 = sBigGameplayTileMap + $6835 = sBigGameplayTileMapEnd + EMPTY: $6835-$7fff ($17cb bytes) + TOTAL EMPTY: $17cb bytes SRAM bank #0: SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"] @@ -2360,8 +2368,8 @@ HRAM bank #0: TOTAL EMPTY: $0006 bytes SUMMARY: - ROM0: 9949 bytes used / 6435 free - ROMX: 50731 bytes used / 47573 free in 6 banks + ROM0: 10066 bytes used / 6318 free + ROMX: 56500 bytes used / 41804 free in 6 banks SRAM: 14 bytes used / 8178 free in 1 bank WRAM0: 3494 bytes used / 602 free HRAM: 121 bytes used / 6 free diff --git a/bin/DMGTRIS.pocket b/bin/DMGTRIS.pocket index fa94031..95b5873 100644 Binary files a/bin/DMGTRIS.pocket and b/bin/DMGTRIS.pocket differ diff --git a/bin/DMGTRIS.sym b/bin/DMGTRIS.sym index 5d0003a..f3d3d9c 100644 --- a/bin/DMGTRIS.sym +++ b/bin/DMGTRIS.sym @@ -83,175 +83,178 @@ 00:0e39 GBCBlitField 00:0e6c BlitField 00:102f BlitField.waitendvbloop -00:1253 BigBlitField -00:1416 BigBlitField.waitendvbloop -00:163a ApplyTells -00:1691 ApplyNext -00:16c1 ApplyNext.regular -00:16c7 ApplyNext.postoffsets -00:16cb ApplyNext.getoffn -00:16d6 ApplyNext.skipoffn -00:1751 ApplyHold -00:176d ApplyHold.hide -00:177f ApplyHold.show -00:178f ApplyHold.x -00:179f ApplyHold.regular -00:17a5 ApplyHold.postoffsets -00:17a9 ApplyHold.getoffh -00:17b4 ApplyHold.skipoffh -00:17e7 ApplyNumbers6 -00:180f ApplyNumbers4 -00:182b SetNumberSpritePositions -00:1906 GradeRendering -00:1931 GradeRendering.effect -00:1941 GradeRendering.noeffect -00:1949 GradeRendering.drawgrade -00:1950 GradeRendering.regulargrade -00:1958 GradeRendering.sgrade -00:196e GradeRendering.mgrade -00:1984 GradeRendering.lettergrade -00:19a1 GradeRendering.mk -00:19a7 GradeRendering.mv -00:19ad GradeRendering.mo -00:19b3 GradeRendering.mm -00:19b9 GradeRendering.gmgrade -00:19c4 SFXInit -00:19e6 SFXPopQueue -00:19fb SFXPushQueue -00:1a0c SFXProcessQueue -00:1a3a SFXTriggerNoise -00:1a60 SFXEnqueue -00:1a75 SFXEnqueue.findsfx -00:1bce SFXKill -00:1bf9 SFXPlayNoise -00:1c04 SFXPlayNoise.noisereg -00:1c1b SFXPlayNoise.savenoiseplayhead -00:1c24 SFXPlay -00:1c32 SFXPlay.play -00:1c3e SFXPlay.getRegister -00:1c52 SFXPlay.savePlayhead -00:1c5b RNGInit -00:1ca6 RNGInit.complexinit -00:1cd7 ShiftHistory -00:1cf4 GetNextHellPiece -00:1cf9 GetNextTGM1Piece -00:1d16 GetNextTGM2Piece -00:1d33 GetNextNesPiece -00:1d41 GetNextTGM3Piece -00:1df8 GetNextPiece -00:1e06 GetNextPiece.nextpiecejumps -00:1e15 Next35Piece -00:1e1f Next7Piece -00:1e29 NextByte -00:1e49 LevelInit -00:1e99 LevelUp -00:1ebd LevelUp.doit -00:1f01 LevelUp.checknlevel -00:1f50 LevelUp.bellmaybe -00:1f62 LevelUp.leveljinglemaybe -00:1f6f LevelUp.checkspeedup -00:1fab DoSpeedUp -00:1fec GradeInit -00:200d GradeInit.notdeat -00:201b GradeInit.notshir -00:2022 UpdateGrade -00:2030 UpdateGrade.gradejumptable -00:2042 PrepareScore -00:2059 UpdateGradeTGM1 -00:2063 UpdateGradeTGM1.trygradeup -00:207d UpdateGradeTGM1.increasegrade -00:208f UpdateGradeTGM1.skipjingle -00:209c UpdateGradeTGM1.maybegm -00:20b2 UpdateGradeDEAT -00:20be UpdateGradeDEAT.notgm -00:20d7 UpdateGradeDEAT.notm -00:20f7 UpdateGradeDEAT.disqualify -00:20fd UpdateGradeSHIR -00:213c UpdateGradeSHIR.s5torikan -00:214c UpdateGradeSHIR.s10torikan -00:215b UpdateGradeSHIR.disqualify -00:2161 sTGM1GradeScores -00:2183 sTGM3InternalGradeSystem -00:2223 sTGM3GradeBoosts -00:2242 sTGM3LevelMultiplier -00:2246 sTGM3BaselineCOOL -00:224f sTGM3REGRETConditions -00:2263 InputInit -00:2275 GetInput -00:2275 GetInput.btns -00:2282 GetInput.readA -00:2286 GetInput.setA -00:2291 GetInput.clearA -00:2294 GetInput.readB -00:2298 GetInput.setB -00:22a3 GetInput.clearB -00:22a6 GetInput.readSelect -00:22aa GetInput.setSelect -00:22b5 GetInput.clearSelect -00:22b8 GetInput.readStart -00:22bc GetInput.setStart -00:22c7 GetInput.clearStart -00:22ca GetInput.dpad -00:22d7 GetInput.readUp -00:22db GetInput.setUp -00:22e6 GetInput.clearUp -00:22e9 GetInput.readDown -00:22ed GetInput.setDown -00:22f8 GetInput.clearDown -00:22fb GetInput.readLeft -00:22ff GetInput.setLeft -00:230a GetInput.clearLeft -00:230d GetInput.readRight -00:2311 GetInput.setRight -00:231c GetInput.clearRight -00:231f GetInput.priorities -00:232a GetInput.zero -00:2330 ScoreInit -00:2350 IncreaseScore -00:2384 IncreaseScore.doConvert -00:239c IncreaseScore.carry -00:239e IncreaseScore.postConvert -00:23b2 IncreaseScore.preAddDigit -00:23d2 IncreaseScore.addDigit -00:23e8 IncreaseScore.nextDigit -00:23fc Main -00:2411 Main.wvr_u1 -00:242a Main.notgbc -00:2457 Main.nocolortiles -00:2478 Main.wvb_u2 -00:2483 EventLoop -00:2499 EventLoop.eventloopjumps -00:24a2 EventLoopPostHandler -00:24a4 EventLoopPostHandler.wvb_u3 -00:24b6 EventLoopPostHandler.vblankjumps -00:24bf RestoreSRAM -00:2518 InitializeSRAM -00:2576 SwitchToTitle -00:2580 TitleEventLoopHandler -00:258a TitleVBlankHandler -00:2594 DrawOption6 -00:25e4 TimeInit -00:25f9 ResetGameTime -00:2604 CheckTorikan -00:261b CheckTorikan.failure -00:261d CheckTorikan.success -00:2620 HandleTimers -00:264d UnsafeMemCopy -00:2656 SafeMemCopy.wvr_u1 -00:2656 SafeMemCopy -00:2665 UnsafeMemSet -00:266d SafeMemSet -00:266d SafeMemSet.wvr_u2 -00:267b SwitchToGameplay -00:2685 SwitchToGameplayBig -00:268f GamePlayEventLoopHandler -00:2699 GamePlayBigEventLoopHandler -00:26a3 CopyOAMHandler -00:26af ClearOAM -00:26c5 IntrInit -00:26c9 InitializeLCDCInterrupt -00:26de OAMDMA -00:26e8 OAMDMAEnd +00:1261 BigBlitField +00:1424 BigBlitField.waitendvbloop +00:1656 ApplyTells +00:16b1 ApplyNext +00:16e1 ApplyNext.regular +00:16e7 ApplyNext.postoffsets +00:16eb ApplyNext.getoffn +00:16f6 ApplyNext.skipoffn +00:177c ApplyHold +00:1798 ApplyHold.hide +00:17aa ApplyHold.show +00:17ba ApplyHold.x +00:17ca ApplyHold.regular +00:17d0 ApplyHold.postoffsets +00:17d4 ApplyHold.getoffh +00:17df ApplyHold.skipoffh +00:1819 ApplyNumbers6 +00:1841 ApplyNumbers4 +00:185d SetNumberSpritePositions +00:1944 GradeRendering +00:1973 GradeRendering.effect +00:1983 GradeRendering.noeffect +00:198b GradeRendering.drawgrade +00:1992 GradeRendering.regulargrade +00:199a GradeRendering.sgrade +00:19b0 GradeRendering.mgrade +00:19c6 GradeRendering.lettergrade +00:19e3 GradeRendering.mk +00:19e9 GradeRendering.mv +00:19ef GradeRendering.mo +00:19f5 GradeRendering.mm +00:19fb GradeRendering.gmgrade +00:1a06 SFXInit +00:1a28 SFXPopQueue +00:1a3d SFXPushQueue +00:1a4e SFXProcessQueue +00:1a7c SFXTriggerNoise +00:1aa2 SFXEnqueue +00:1ab7 SFXEnqueue.findsfx +00:1c10 SFXKill +00:1c3b SFXPlayNoise +00:1c46 SFXPlayNoise.noisereg +00:1c5d SFXPlayNoise.savenoiseplayhead +00:1c66 SFXPlay +00:1c74 SFXPlay.play +00:1c80 SFXPlay.getRegister +00:1c94 SFXPlay.savePlayhead +00:1c9d RNGInit +00:1ce8 RNGInit.complexinit +00:1d19 ShiftHistory +00:1d36 GetNextHellPiece +00:1d3b GetNextTGM1Piece +00:1d58 GetNextTGM2Piece +00:1d75 GetNextNesPiece +00:1d83 GetNextTGM3Piece +00:1e3a GetNextPiece +00:1e48 GetNextPiece.nextpiecejumps +00:1e57 Next35Piece +00:1e61 Next7Piece +00:1e6b NextByte +00:1e8b LevelInit +00:1edb LevelUp +00:1eff LevelUp.doit +00:1f43 LevelUp.checknlevel +00:1f92 LevelUp.bellmaybe +00:1fa4 LevelUp.leveljinglemaybe +00:1fb1 LevelUp.checkspeedup +00:1fed DoSpeedUp +00:202e GradeInit +00:204f GradeInit.notdeat +00:205d GradeInit.notshir +00:2064 UpdateGrade +00:2072 UpdateGrade.gradejumptable +00:2084 PrepareScore +00:209b UpdateGradeTGM1 +00:20a5 UpdateGradeTGM1.trygradeup +00:20bf UpdateGradeTGM1.increasegrade +00:20d1 UpdateGradeTGM1.skipjingle +00:20de UpdateGradeTGM1.maybegm +00:20f4 UpdateGradeDEAT +00:2100 UpdateGradeDEAT.notgm +00:2119 UpdateGradeDEAT.notm +00:2139 UpdateGradeDEAT.disqualify +00:213f UpdateGradeSHIR +00:217e UpdateGradeSHIR.s5torikan +00:218e UpdateGradeSHIR.s10torikan +00:219d UpdateGradeSHIR.disqualify +00:21a3 sTGM1GradeScores +00:21c5 sTGM3InternalGradeSystem +00:2265 sTGM3GradeBoosts +00:2284 sTGM3LevelMultiplier +00:2288 sTGM3BaselineCOOL +00:2291 sTGM3REGRETConditions +00:22a5 InputInit +00:22b7 GetInput +00:22b7 GetInput.btns +00:22c4 GetInput.readA +00:22c8 GetInput.setA +00:22d3 GetInput.clearA +00:22d6 GetInput.readB +00:22da GetInput.setB +00:22e5 GetInput.clearB +00:22e8 GetInput.readSelect +00:22ec GetInput.setSelect +00:22f7 GetInput.clearSelect +00:22fa GetInput.readStart +00:22fe GetInput.setStart +00:2309 GetInput.clearStart +00:230c GetInput.dpad +00:2319 GetInput.readUp +00:231d GetInput.setUp +00:2328 GetInput.clearUp +00:232b GetInput.readDown +00:232f GetInput.setDown +00:233a GetInput.clearDown +00:233d GetInput.readLeft +00:2341 GetInput.setLeft +00:234c GetInput.clearLeft +00:234f GetInput.readRight +00:2353 GetInput.setRight +00:235e GetInput.clearRight +00:2361 GetInput.priorities +00:236c GetInput.zero +00:2372 ScoreInit +00:2392 IncreaseScore +00:23c6 IncreaseScore.doConvert +00:23de IncreaseScore.carry +00:23e0 IncreaseScore.postConvert +00:23f4 IncreaseScore.preAddDigit +00:2414 IncreaseScore.addDigit +00:242a IncreaseScore.nextDigit +00:243e RestoreSRAM +00:2497 InitializeSRAM +00:24f5 Main +00:250a Main.wvr_u1 +00:2523 Main.notgbc +00:2552 Main.wvb_u2 +00:255d EventLoop +00:2573 EventLoop.eventloopjumps +00:257c EventLoopPostHandler +00:257e EventLoopPostHandler.wvb_u3 +00:2590 EventLoopPostHandler.vblankjumps +00:2599 SwitchToTitle +00:25a3 TitleEventLoopHandler +00:25ad TitleVBlankHandler +00:25b7 DrawOption6 +00:2607 TimeInit +00:261c ResetGameTime +00:2627 CheckTorikan +00:263e CheckTorikan.failure +00:2640 CheckTorikan.success +00:2643 HandleTimers +00:2670 LoadTitleTiles +00:268e LoadGameplayTiles +00:26a4 LoadGameplayTiles.gbc +00:26b3 LoadGameplayTiles.dmg +00:26c2 UnsafeMemCopy +00:26cb SafeMemCopy.wvr_u1 +00:26cb SafeMemCopy +00:26da UnsafeMemSet +00:26e2 SafeMemSet +00:26e2 SafeMemSet.wvr_u2 +00:26f0 SwitchToGameplay +00:26fa SwitchToGameplayBig +00:2704 GamePlayEventLoopHandler +00:270e GamePlayBigEventLoopHandler +00:2718 CopyOAMHandler +00:2724 ClearOAM +00:273a IntrInit +00:273e InitializeLCDCInterrupt +00:2753 OAMDMA +00:275d OAMDMAEnd 01:4008 sDMGTSpeedCurve 01:4210 sDMGTSpeedCurveEnd 01:4212 sTGM1SpeedCurve @@ -264,10 +267,14 @@ 01:46eb sDEATSpeedCurveEnd 01:46ed sSHIRSpeedCurve 01:4748 sSHIRSpeedCurveEnd -01:474a sTiles -01:574a sColorTiles -01:574a sTilesEnd -01:5aca sColorTilesEnd +01:474a sSharedTiles +01:4a4a sTitleTiles +01:4a4a sSharedTilesEnd +01:574a sTitleTilesEnd +01:574a sGameplayTilesM +01:644a sGameplayTilesMEnd +01:644a sGameplayTilesC +01:714a sGameplayTilesCEnd 02:4008 sSFXPieceI 02:4325 sSFXPieceZ 02:4325 sSFXPieceIEnd @@ -320,64 +327,64 @@ 03:6ac1 sMusicMenuEnd 04:4008 SwitchToTitleB 04:400e SwitchToTitleB.wvr_u1 -04:4047 SwitchToTitleB.notsgb -04:4068 SwitchToTitleB.notmgb -04:4090 SwitchToTitleB.agb -04:40aa SwitchToTitleB.oam -04:40aa SwitchToTitleB.noegg -04:40d1 SwitchToTitleB.wvb_u2 -04:40d8 SwitchToTitleB.wvbe_u3 -04:40de TitleEventLoopHandlerB -04:40e1 TitleEventLoopHandlerB.abstart -04:40f9 TitleEventLoopHandlerB.up -04:4111 TitleEventLoopHandlerB.down -04:4128 TitleEventLoopHandlerB.left -04:413f TitleEventLoopHandlerB.right -04:4155 TitleEventLoopHandlerB.done -04:4156 DecrementOption -04:4156 DecrementOption.opt0 -04:4175 DecrementOption.opt1 -04:4191 DecrementOption.opt2 -04:41ad DecrementOption.opt3 -04:41c9 DecrementOption.opt4 -04:41eb DecrementOption.opt5 -04:4207 DecrementOption.opt6 -04:4209 DecrementLevel -04:4222 IncrementOption -04:4222 IncrementOption.opt0 -04:4240 IncrementOption.opt1 -04:425b IncrementOption.opt2 -04:4276 IncrementOption.opt3 -04:4291 IncrementOption.opt4 -04:42b2 IncrementOption.opt5 -04:42cd IncrementOption.opt6 -04:42cf IncrementLevel -04:42e8 InitSpeedCurve -04:42fb GetEnd -04:432a GetStart -04:4359 CheckLevelRange -04:4375 CheckLevelRange.notatend -04:4398 CheckLevelRange.notatstart -04:4399 TitleVBlankHandlerB -04:4490 TitleVBlankHandlerB.disabled -04:449c TitleVBlankHandlerB.opt6 -04:449f sEasterM0 -04:44a4 sEasterM1 -04:44a9 sEasterC0 -04:44b5 sEasterC1 -04:44c1 sEasterA0 -04:44cd sEasterA1 -04:44d9 sEasterS0 -04:44de sEasterS1 -04:44e3 sOption0 -04:44eb sOption1 -04:44ff sOption2 -04:450b sOption3 -04:451f sOption4 -04:4537 sOption5 -04:453f sDisabled -04:4543 sTitleScreenTileMap -04:47e3 sTitleScreenTileMapEnd +04:404a SwitchToTitleB.notsgb +04:406b SwitchToTitleB.notmgb +04:4093 SwitchToTitleB.agb +04:40ad SwitchToTitleB.oam +04:40ad SwitchToTitleB.noegg +04:40d4 SwitchToTitleB.wvb_u2 +04:40db SwitchToTitleB.wvbe_u3 +04:40e1 TitleEventLoopHandlerB +04:40e4 TitleEventLoopHandlerB.abstart +04:40fc TitleEventLoopHandlerB.up +04:4114 TitleEventLoopHandlerB.down +04:412b TitleEventLoopHandlerB.left +04:4142 TitleEventLoopHandlerB.right +04:4158 TitleEventLoopHandlerB.done +04:4159 DecrementOption +04:4159 DecrementOption.opt0 +04:4178 DecrementOption.opt1 +04:4194 DecrementOption.opt2 +04:41b0 DecrementOption.opt3 +04:41cc DecrementOption.opt4 +04:41ee DecrementOption.opt5 +04:420a DecrementOption.opt6 +04:420c DecrementLevel +04:4225 IncrementOption +04:4225 IncrementOption.opt0 +04:4243 IncrementOption.opt1 +04:425e IncrementOption.opt2 +04:4279 IncrementOption.opt3 +04:4294 IncrementOption.opt4 +04:42b5 IncrementOption.opt5 +04:42d0 IncrementOption.opt6 +04:42d2 IncrementLevel +04:42eb InitSpeedCurve +04:42fe GetEnd +04:432d GetStart +04:435c CheckLevelRange +04:4378 CheckLevelRange.notatend +04:439b CheckLevelRange.notatstart +04:439c TitleVBlankHandlerB +04:4493 TitleVBlankHandlerB.disabled +04:449f TitleVBlankHandlerB.opt6 +04:44a2 sEasterM0 +04:44a7 sEasterM1 +04:44ac sEasterC0 +04:44b8 sEasterC1 +04:44c4 sEasterA0 +04:44d0 sEasterA1 +04:44dc sEasterS0 +04:44e1 sEasterS1 +04:44e6 sOption0 +04:44ee sOption1 +04:4502 sOption2 +04:450e sOption3 +04:4522 sOption4 +04:453a sOption5 +04:4542 sDisabled +04:4546 sTitleScreenTileMap +04:47e6 sTitleScreenTileMapEnd 05:4008 FieldInit 05:403c FieldClear 05:4047 ToBackupField @@ -635,486 +642,486 @@ 05:52fa SwitchToGameplayB 05:5300 SwitchToGameplayB.wvr_u1 05:5309 SwitchToGameplayB.loadtilemap -05:5356 SwitchToGameplayB.wvb_u2 -05:535d SwitchToGameplayB.wvbe_u3 -05:5363 GamePlayEventLoopHandlerB -05:536d GamePlayEventLoopHandlerB.modejumps -05:538b GamePlayEventLoopHandlerB.leadyMode -05:539b GamePlayEventLoopHandlerB.firstleadyiterskip -05:53a4 GamePlayEventLoopHandlerB.notdoneleady -05:53b5 GamePlayEventLoopHandlerB.goMode -05:53bf GamePlayEventLoopHandlerB.notdonego -05:53d0 GamePlayEventLoopHandlerB.postGoMode -05:53e7 GamePlayEventLoopHandlerB.prefetchedPieceMode -05:53f8 GamePlayEventLoopHandlerB.checkIHS -05:5403 GamePlayEventLoopHandlerB.loaddefaultjingle -05:5407 GamePlayEventLoopHandlerB.checkIRSA -05:540e GamePlayEventLoopHandlerB.ldb1 -05:541a GamePlayEventLoopHandlerB.lda1 -05:5424 GamePlayEventLoopHandlerB.cp1 -05:5432 GamePlayEventLoopHandlerB.checkIRSB -05:5439 GamePlayEventLoopHandlerB.lda2 -05:5445 GamePlayEventLoopHandlerB.ldb2 -05:544f GamePlayEventLoopHandlerB.cp2 -05:545d GamePlayEventLoopHandlerB.postjingle -05:5461 GamePlayEventLoopHandlerB.spawnPieceMode -05:546f GamePlayEventLoopHandlerB.canspawn -05:5482 GamePlayEventLoopHandlerB.pieceInMotionMode -05:5496 GamePlayEventLoopHandlerB.nopauserequested -05:54b7 GamePlayEventLoopHandlerB.nohold -05:54c5 GamePlayEventLoopHandlerB.delayMode -05:54d9 GamePlayEventLoopHandlerB.nodelaypauserequested -05:54ea GamePlayEventLoopHandlerB.preGameOverMode -05:54fa GamePlayEventLoopHandlerB.notempty1_u4 -05:54fd GamePlayEventLoopHandlerB.skip1_u4 -05:5507 GamePlayEventLoopHandlerB.notempty1_u5 -05:550a GamePlayEventLoopHandlerB.skip1_u5 -05:5514 GamePlayEventLoopHandlerB.notempty1_u6 -05:5517 GamePlayEventLoopHandlerB.skip1_u6 -05:5521 GamePlayEventLoopHandlerB.notempty1_u7 -05:5524 GamePlayEventLoopHandlerB.skip1_u7 -05:552e GamePlayEventLoopHandlerB.notempty1_u8 -05:5531 GamePlayEventLoopHandlerB.skip1_u8 -05:553b GamePlayEventLoopHandlerB.notempty1_u9 -05:553e GamePlayEventLoopHandlerB.skip1_u9 -05:5548 GamePlayEventLoopHandlerB.notempty1_u10 -05:554b GamePlayEventLoopHandlerB.skip1_u10 -05:5555 GamePlayEventLoopHandlerB.notempty1_u11 -05:5558 GamePlayEventLoopHandlerB.skip1_u11 -05:5562 GamePlayEventLoopHandlerB.notempty1_u12 -05:5565 GamePlayEventLoopHandlerB.skip1_u12 -05:556f GamePlayEventLoopHandlerB.notempty1_u13 -05:5572 GamePlayEventLoopHandlerB.skip1_u13 -05:557c GamePlayEventLoopHandlerB.notempty1_u14 -05:557f GamePlayEventLoopHandlerB.skip1_u14 -05:5589 GamePlayEventLoopHandlerB.notempty1_u15 -05:558c GamePlayEventLoopHandlerB.skip1_u15 -05:5596 GamePlayEventLoopHandlerB.notempty1_u16 -05:5599 GamePlayEventLoopHandlerB.skip1_u16 -05:55a3 GamePlayEventLoopHandlerB.notempty1_u17 -05:55a6 GamePlayEventLoopHandlerB.skip1_u17 -05:55b0 GamePlayEventLoopHandlerB.notempty1_u18 -05:55b3 GamePlayEventLoopHandlerB.skip1_u18 -05:55bd GamePlayEventLoopHandlerB.notempty1_u19 -05:55c0 GamePlayEventLoopHandlerB.skip1_u19 -05:55ca GamePlayEventLoopHandlerB.notempty1_u20 -05:55cd GamePlayEventLoopHandlerB.skip1_u20 -05:55d7 GamePlayEventLoopHandlerB.notempty1_u21 -05:55da GamePlayEventLoopHandlerB.skip1_u21 -05:55e4 GamePlayEventLoopHandlerB.notempty1_u22 -05:55e7 GamePlayEventLoopHandlerB.skip1_u22 -05:55f1 GamePlayEventLoopHandlerB.notempty1_u23 -05:55f4 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GamePlayEventLoopHandlerB.notempty1_u34 -05:5683 GamePlayEventLoopHandlerB.skip1_u34 -05:568d GamePlayEventLoopHandlerB.notempty1_u35 -05:5690 GamePlayEventLoopHandlerB.skip1_u35 -05:569a GamePlayEventLoopHandlerB.notempty1_u36 -05:569d GamePlayEventLoopHandlerB.skip1_u36 -05:56a7 GamePlayEventLoopHandlerB.notempty1_u37 -05:56aa GamePlayEventLoopHandlerB.skip1_u37 -05:56b4 GamePlayEventLoopHandlerB.notempty1_u38 -05:56b7 GamePlayEventLoopHandlerB.skip1_u38 -05:56c1 GamePlayEventLoopHandlerB.notempty1_u39 -05:56c4 GamePlayEventLoopHandlerB.skip1_u39 -05:56ce GamePlayEventLoopHandlerB.notempty1_u40 -05:56d1 GamePlayEventLoopHandlerB.skip1_u40 -05:56db GamePlayEventLoopHandlerB.notempty1_u41 -05:56de GamePlayEventLoopHandlerB.skip1_u41 -05:56e8 GamePlayEventLoopHandlerB.notempty1_u42 -05:56eb GamePlayEventLoopHandlerB.skip1_u42 -05:56f5 GamePlayEventLoopHandlerB.notempty1_u43 -05:56f8 GamePlayEventLoopHandlerB.skip1_u43 -05:5702 GamePlayEventLoopHandlerB.notempty1_u44 -05:5705 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GamePlayBigEventLoopHandlerB.noretry +06:6308 GamePlayBigEventLoopHandlerB.pauseMode +06:6320 GamePlayBigEventLoopHandlerB.noqr +06:632f GamePlayBigEventLoopHandlerB.nounpause +06:63a7 GamePlayBigEventLoopHandlerB.drawStaticInfo +06:63d5 BigDoHold +06:63d9 BigDoHold.checkIRSA +06:63e0 BigDoHold.ldb3 +06:63ec BigDoHold.lda3 +06:63f6 BigDoHold.cp3 +06:6404 BigDoHold.checkIRSB +06:640b BigDoHold.lda4 +06:6417 BigDoHold.ldb4 +06:6421 BigDoHold.cp4 +06:642f BigDoHold.noRotation +06:643a BigDoHold.doHoldOperation +06:6445 sBigLeftDasSlam +06:644d sBigRightDasSlam +06:6455 sBigLeady +06:645f sBigGo +06:6469 sBigPause +06:647d sBigPieceXOffsets +06:6499 sBigPieceYOffsets +06:64b5 sBigPieceFastRotationStates +06:6525 sBigPieceRotationStates +06:6595 sBigGameplayTileMap +06:6835 sBigGameplayTileMapEnd 00:a000 rCheck 00:a006 rSwapABState 00:a007 rRNGModeState diff --git a/src/field.asm b/src/field.asm index fbb67cc..51d33b8 100644 --- a/src/field.asm +++ b/src/field.asm @@ -100,12 +100,12 @@ BlitField:: ; The last 6 rows need some care. REPT 7 - ; Wait until start of drawing, then insert 35 nops. + ; Wait until start of drawing, then insert nops. : ldh a, [rSTAT] and a, 3 cp a, 3 jr nz, :- - REPT 38 + REPT 40 nop ENDR @@ -157,12 +157,12 @@ BigBlitField:: ; The last 6 rows need some care. REPT 7 - ; Wait until start of drawing, then insert 35 nops. + ; Wait until start of drawing, then insert nops. : ldh a, [rSTAT] and a, 3 cp a, 3 jr nz, :- - REPT 38 + REPT 40 nop ENDR diff --git a/src/gbc.asm b/src/gbc.asm index e68f1f6..c1433d3 100644 --- a/src/gbc.asm +++ b/src/gbc.asm @@ -435,23 +435,23 @@ GBCGameplayProcess:: ld [wInnerReps], a .inner2 ld a, [de] - cp a, 10 + cp a, TILE_PIECE_0 jr c, .empty - cp a, 10 + (1*7) + cp a, TILE_PIECE_0 + (1*7) jr c, .sub10 - cp a, 10 + (2*7) + cp a, TILE_PIECE_0 + (2*7) jr c, .sub17 - cp a, 10 + (3*7) + cp a, TILE_PIECE_0 + (3*7) jr c, .sub24 - cp a, 10 + (4*7) + cp a, TILE_PIECE_0 + (4*7) jr c, .sub31 - cp a, 10 + (5*7) + cp a, TILE_PIECE_0 + (5*7) jr c, .sub38 - cp a, 10 + (6*7) + cp a, TILE_PIECE_0 + (6*7) jr c, .sub45 - cp a, 10 + (7*7) + cp a, TILE_PIECE_0 + (7*7) jr c, .sub52 - cp a, 10 + (8*7) + cp a, TILE_PIECE_0 + (8*7) jr c, .sub59 .empty ld a, $07 @@ -471,7 +471,7 @@ GBCGameplayProcess:: .sub17 sub a, 7 .sub10 - sub a, 10 + sub a, TILE_PIECE_0 .done ld [hl+], a inc de @@ -672,23 +672,23 @@ GBCBigGameplayProcess:: ld [wInnerReps], a .inner2 ld a, [de] - cp a, 10 + cp a, TILE_PIECE_0 jr c, .empty - cp a, 10 + (1*7) + cp a, TILE_PIECE_0 + (1*7) jr c, .sub10 - cp a, 10 + (2*7) + cp a, TILE_PIECE_0 + (2*7) jr c, .sub17 - cp a, 10 + (3*7) + cp a, TILE_PIECE_0 + (3*7) jr c, .sub24 - cp a, 10 + (4*7) + cp a, TILE_PIECE_0 + (4*7) jr c, .sub31 - cp a, 10 + (5*7) + cp a, TILE_PIECE_0 + (5*7) jr c, .sub38 - cp a, 10 + (6*7) + cp a, TILE_PIECE_0 + (6*7) jr c, .sub45 - cp a, 10 + (7*7) + cp a, TILE_PIECE_0 + (7*7) jr c, .sub52 - cp a, 10 + (8*7) + cp a, TILE_PIECE_0 + (8*7) jr c, .sub59 .empty ld a, $07 @@ -708,7 +708,7 @@ GBCBigGameplayProcess:: .sub17 sub a, 7 .sub10 - sub a, 10 + sub a, TILE_PIECE_0 .done ld [hl+], a inc de diff --git a/src/include/globals.asm b/src/include/globals.asm index bf0547d..9f4d154 100644 --- a/src/include/globals.asm +++ b/src/include/globals.asm @@ -26,51 +26,52 @@ INCLUDE "rgb555.asm" ; Set up charmap. CHARMAP " ", 1 -CHARMAP "0", 66 -CHARMAP "1", 67 -CHARMAP "2", 68 -CHARMAP "3", 69 -CHARMAP "4", 70 -CHARMAP "5", 71 -CHARMAP "6", 72 -CHARMAP "7", 73 -CHARMAP "8", 74 -CHARMAP "9", 75 -CHARMAP "A", 76 -CHARMAP "B", 77 -CHARMAP "C", 78 -CHARMAP "D", 79 -CHARMAP "E", 80 -CHARMAP "F", 81 -CHARMAP "G", 82 -CHARMAP "H", 83 -CHARMAP "I", 84 -CHARMAP "J", 85 -CHARMAP "K", 86 -CHARMAP "L", 87 -CHARMAP "M", 88 -CHARMAP "N", 89 -CHARMAP "O", 90 -CHARMAP "P", 91 -CHARMAP "Q", 92 -CHARMAP "R", 93 -CHARMAP "S", 94 -CHARMAP "T", 95 -CHARMAP "U", 96 -CHARMAP "V", 97 -CHARMAP "W", 98 -CHARMAP "X", 99 -CHARMAP "Y", 100 -CHARMAP "Z", 101 -CHARMAP "!", 102 -CHARMAP "?", 103 -CHARMAP "[", 129 -CHARMAP "]", 130 -CHARMAP "/", 128 -CHARMAP "-", 127 -CHARMAP "#", 126 -CHARMAP ".", 216 -CHARMAP ":", 222 +CHARMAP "0", 2 +CHARMAP "1", 3 +CHARMAP "2", 4 +CHARMAP "3", 5 +CHARMAP "4", 6 +CHARMAP "5", 7 +CHARMAP "6", 8 +CHARMAP "7", 9 +CHARMAP "8", 10 +CHARMAP "9", 11 +CHARMAP "A", 12 +CHARMAP "B", 13 +CHARMAP "C", 14 +CHARMAP "D", 15 +CHARMAP "E", 16 +CHARMAP "F", 17 +CHARMAP "G", 18 +CHARMAP "H", 19 +CHARMAP "I", 20 +CHARMAP "J", 21 +CHARMAP "K", 22 +CHARMAP "L", 23 +CHARMAP "M", 24 +CHARMAP "N", 25 +CHARMAP "O", 26 +CHARMAP "P", 27 +CHARMAP "Q", 28 +CHARMAP "R", 29 +CHARMAP "S", 30 +CHARMAP "T", 31 +CHARMAP "U", 32 +CHARMAP "V", 33 +CHARMAP "W", 34 +CHARMAP "X", 35 +CHARMAP "Y", 36 +CHARMAP "Z", 37 +CHARMAP "!", 38 +CHARMAP "?", 39 +CHARMAP "[", 40 +CHARMAP "]", 41 +CHARMAP "-", 42 +CHARMAP "a", 207 +CHARMAP "b", 208 +CHARMAP "c", 209 +CHARMAP "d", 210 +CHARMAP "m", 211 ; Waits for PPU mode to be 0 or 1. @@ -163,20 +164,20 @@ DEF PALETTE_LIGHTER_2 EQU %01000000 DEF PALETTE_LIGHTER_3 EQU %00000000 ; Sprite base positions. -DEF NEXT_BASE_X EQU 102 +DEF NEXT_BASE_X EQU 100 DEF NEXT_BASE_Y EQU 37 -DEF HOLD_BASE_X EQU 102 +DEF HOLD_BASE_X EQU 100 DEF HOLD_BASE_Y EQU 77 -DEF QUEUE_BASE_X EQU 135 +DEF QUEUE_BASE_X EQU 133 DEF QUEUE_BASE_Y EQU 35 -DEF SCORE_BASE_X EQU 114 +DEF SCORE_BASE_X EQU 112 DEF SCORE_BASE_Y EQU 112 -DEF LEVEL_BASE_X EQU 114 +DEF LEVEL_BASE_X EQU 112 DEF CLEVEL_BASE_Y EQU 133 DEF NLEVEL_BASE_Y EQU 145 -DEF GRADE_BASE_X EQU 147 +DEF GRADE_BASE_X EQU 145 DEF GRADE_BASE_Y EQU 20 -DEF TELLS_BASE_X EQU 156 +DEF TELLS_BASE_X EQU 154 DEF TELLS_BASE_Y EQU 61 DEF TELLS_Y_DIST EQU 10 @@ -203,20 +204,25 @@ DEF SFX_RANKGM EQU 18 DEF MUSIC_MENU EQU $EE ; Tile data offsets -DEF GAME_OVER_R10 EQU 133 -DEF GAME_OVER_R12 EQU 153 -DEF GAME_OVER_R14 EQU 173 -DEF GAME_OVER_OTHER EQU 131 -DEF TILE_FIELD_EMPTY EQU 4 -DEF TILE_PIECE_0 EQU 10 -DEF TILE_0 EQU 66 -DEF TILE_CLEARING EQU 124 -DEF TILE_GHOST EQU 125 -DEF TILE_SELECTED EQU 193 -DEF TILE_UNSELECTED EQU 194 +; Shared DEF TILE_BLANK EQU 1 -DEF TILE_PIECE_SMALL_0 EQU 233 -DEF TILE_PIECE_BONE EQU 126 +DEF TILE_0 EQU 2 + +; Title +DEF TILE_SELECTED EQU 92 +DEF TILE_UNSELECTED EQU 93 + +; Gameplay +DEF TILE_FIELD_EMPTY EQU 108 +DEF TILE_PIECE_0 EQU 48 +DEF TILE_CLEARING EQU 106 +DEF TILE_GHOST EQU 107 +DEF TILE_PIECE_SMALL_0 EQU 116 +DEF TILE_PIECE_BONE EQU 104 +DEF GAME_OVER_R10 EQU 147 +DEF GAME_OVER_R12 EQU 167 +DEF GAME_OVER_R14 EQU 187 +DEF GAME_OVER_OTHER EQU 145 ; Button mode. DEF BUTTON_MODE_NORM EQU 0 @@ -224,7 +230,7 @@ DEF BUTTON_MODE_INVR EQU 1 DEF BUTTON_MODE_COUNT EQU 2 ; RNG mode. -DEF TILE_RNG_MODE_BASE EQU 218 +DEF TILE_RNG_MODE_BASE EQU 130 DEF RNG_MODE_TGM1 EQU 0 DEF RNG_MODE_TGM2 EQU 1 DEF RNG_MODE_TGM3 EQU 2 @@ -233,14 +239,14 @@ DEF RNG_MODE_NES EQU 4 DEF RNG_MODE_COUNT EQU 5 ; Rotation mode. -DEF TILE_ROT_MODE_BASE EQU 223 +DEF TILE_ROT_MODE_BASE EQU 135 DEF ROT_MODE_ARS EQU 0 DEF ROT_MODE_ARSTI EQU 1 DEF ROT_MODE_NES EQU 2 DEF ROT_MODE_COUNT EQU 3 ; Drop mode. -DEF TILE_DROP_MODE_BASE EQU 226 +DEF TILE_DROP_MODE_BASE EQU 138 DEF DROP_MODE_FIRM EQU 0 DEF DROP_MODE_SNIC EQU 1 DEF DROP_MODE_HARD EQU 2 @@ -259,7 +265,7 @@ DEF SCURVE_CHIL EQU 5 DEF SCURVE_COUNT EQU 6 ; 20G mode. -DEF TILE_HIG_MODE_BASE EQU 231 +DEF TILE_HIG_MODE_BASE EQU 143 DEF HIG_MODE_OFF EQU 0 DEF HIG_MODE_ON EQU 1 DEF HIG_MODE_COUNT EQU 2 @@ -303,7 +309,7 @@ DEF STATE_GAMEPLAY_BIG EQU 6 DEF STACK_SIZE EQU 64 DEF EASTER_0 EQU $9865 DEF EASTER_1 EQU $9885 -DEF SLAM_ANIMATION_LEN EQU 11 +DEF SLAM_ANIMATION_LEN EQU 8 ; Magic location for bank id. DEF rBANKID EQU $4007 diff --git a/src/main.asm b/src/main.asm index 9100962..924db84 100644 --- a/src/main.asm +++ b/src/main.asm @@ -86,22 +86,6 @@ Main:: ld a, BANK_OTHER ld [rROMB0], a - ; We use a single set of tiles for the entire game, so we copy it at the start. - ld de, sTiles - ld hl, _VRAM - ld bc, sTilesEnd - sTiles - call SafeMemCopy - - ; GBC uses a few different tiles. - ld a, [wInitialA] - cp a, $11 - jr nz, .nocolortiles - ld de, sColorTiles - ld hl, _VRAM + (TILE_PIECE_0 * 16) - ld bc, sColorTilesEnd - sColorTiles - call SafeMemCopy -.nocolortiles - ; Clear OAM. call ClearOAM call SetNumberSpritePositions diff --git a/src/res/gameplay_big_data.inc b/src/res/gameplay_big_data.inc index 93315d9..db3bde2 100644 --- a/src/res/gameplay_big_data.inc +++ b/src/res/gameplay_big_data.inc @@ -26,9 +26,9 @@ SECTION "Gameplay Big Static Data", ROMX, BANK[BANK_GAMEPLAY_BIG] sBigLeftDasSlam:: db -1 db 0 - db 1, 1 - db 0, 0 - db 1, 1 + db 1 + db 0 + db 1 db 0 db -1 db -2 @@ -36,9 +36,9 @@ sBigLeftDasSlam:: sBigRightDasSlam:: db -3 db -4 - db -5, -5 - db -4, -4 - db -5, -5 + db -5 + db -4 + db -5 db -4 db -3 db -2 @@ -262,71 +262,71 @@ sBigPieceRotationStates:: ; How each piece is rotated. sBigGameplayTileMap:: DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $03,$01,$01,$01,$01,$01,$01,$01,$01,$09 + DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$03,$59,$50,$63,$5F,$01,$01,$01 - DB $01,$09,$00,$00,$00,$00,$00,$00,$00,$00 + DB $01,$01,$6D,$19,$10,$23,$1F,$01,$01,$01 + DB $01,$6F,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$03,$01,$01,$01,$01,$01 - DB $01,$01,$01,$09,$00,$00,$00,$00,$00,$00 + DB $01,$01,$01,$01,$6D,$01,$01,$01,$01,$01 + DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$03,$01,$01,$01 - DB $01,$01,$01,$01,$01,$09,$00,$00,$00,$00 + DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01 + DB $01,$01,$01,$01,$01,$6F,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$03,$01 - DB $01,$01,$01,$01,$01,$01,$01,$09,$00,$00 + DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01 + DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $03,$01,$01,$01,$01,$01,$01,$01,$01,$09 + DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$08,$06,$06,$06,$06,$06,$06,$06 - DB $06,$07,$00,$00,$00,$00,$00,$00,$00,$00 + DB $01,$01,$6E,$70,$70,$70,$70,$70,$70,$70 + DB $70,$71,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$03,$53,$5A,$57,$4F,$01 - DB $01,$01,$01,$09,$00,$00,$00,$00,$00,$00 + DB $01,$01,$01,$01,$6D,$13,$1A,$17,$0F,$01 + DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$03,$01,$01,$01 - DB $01,$01,$01,$01,$01,$09,$00,$00,$00,$00 + DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01 + DB $01,$01,$01,$01,$01,$6F,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$03,$01 - DB $01,$01,$01,$01,$01,$01,$01,$09,$00,$00 + DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01 + DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $03,$01,$01,$01,$01,$01,$01,$01,$01,$09 + DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$03,$01,$01,$01,$01,$01,$01,$01 - DB $01,$09,$00,$00,$00,$00,$00,$00,$00,$00 + DB $01,$01,$6D,$01,$01,$01,$01,$01,$01,$01 + DB $01,$6F,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$08,$06,$06,$06,$06,$06 - DB $06,$06,$06,$07,$00,$00,$00,$00,$00,$00 + DB $01,$01,$01,$01,$6E,$70,$70,$70,$70,$70 + DB $70,$70,$70,$71,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$03,$5E,$4E,$5A - DB $5D,$50,$01,$01,$01,$09,$00,$00,$00,$00 + DB $01,$01,$01,$01,$01,$01,$6D,$1E,$0E,$1A + DB $1D,$10,$01,$01,$01,$6F,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$03,$01 - DB $01,$01,$01,$01,$01,$01,$01,$09,$00,$00 + DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01 + DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $08,$06,$06,$06,$06,$06,$06,$06,$06,$07 + DB $6E,$70,$70,$70,$70,$70,$70,$70,$70,$71 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$03,$57,$50,$61,$50,$57,$01,$01 - DB $01,$09,$00,$00,$00,$00,$00,$00,$00,$00 + DB $01,$01,$6D,$17,$10,$21,$10,$17,$01,$01 + DB $01,$6F,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$03,$01,$01,$01,$01,$01 - DB $01,$01,$01,$09,$00,$00,$00,$00,$00,$00 + DB $01,$01,$01,$01,$6D,$01,$01,$01,$01,$01 + DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$03,$01,$01,$05 - DB $05,$05,$05,$01,$01,$09,$00,$00,$00,$00 + DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$72 + DB $72,$72,$72,$01,$01,$6F,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$03,$01 - DB $01,$01,$01,$01,$01,$01,$01,$09,$00,$00 + DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01 + DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $03,$01,$01,$01,$01,$01,$01,$01,$01,$09 + DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00 sBigGameplayTileMapEnd:: diff --git a/src/res/gameplay_data.inc b/src/res/gameplay_data.inc index 2819949..b5d35c5 100644 --- a/src/res/gameplay_data.inc +++ b/src/res/gameplay_data.inc @@ -26,9 +26,9 @@ SECTION "Gameplay Static Data", ROMX, BANK[BANK_GAMEPLAY] sLeftDasSlam:: db -1 db 0 - db 1, 1 - db 0, 0 - db 1, 1 + db 1 + db 0 + db 1 db 0 db -1 db -2 @@ -36,9 +36,9 @@ sLeftDasSlam:: sRightDasSlam:: db -3 db -4 - db -5, -5 - db -4, -4 - db -5, -5 + db -5 + db -4 + db -5 db -4 db -3 db -2 @@ -274,71 +274,71 @@ sTGM3Droughts:: sGameplayTileMap:: DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $03,$01,$01,$01,$01,$01,$01,$01,$01,$09 + DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$03,$59,$50,$63,$5F,$01,$01,$01 - DB $01,$09,$00,$00,$00,$00,$00,$00,$00,$00 + DB $01,$01,$6D,$19,$10,$23,$1F,$01,$01,$01 + DB $01,$6F,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$03,$01,$01,$01,$01,$01 - DB $01,$01,$01,$09,$00,$00,$00,$00,$00,$00 + DB $01,$01,$01,$01,$6D,$01,$01,$01,$01,$01 + DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$03,$01,$01,$01 - DB $01,$01,$01,$01,$01,$09,$00,$00,$00,$00 + DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01 + DB $01,$01,$01,$01,$01,$6F,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$03,$01 - DB $01,$01,$01,$01,$01,$01,$01,$09,$00,$00 + DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01 + DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $03,$01,$01,$01,$01,$01,$01,$01,$01,$09 + DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$08,$06,$06,$06,$06,$06,$06,$06 - DB $06,$07,$00,$00,$00,$00,$00,$00,$00,$00 + DB $01,$01,$6E,$70,$70,$70,$70,$70,$70,$70 + DB $70,$71,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$03,$53,$5A,$57,$4F,$01 - DB $01,$01,$01,$09,$00,$00,$00,$00,$00,$00 + DB $01,$01,$01,$01,$6D,$13,$1A,$17,$0F,$01 + DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$03,$01,$01,$01 - DB $01,$01,$01,$01,$01,$09,$00,$00,$00,$00 + DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01 + DB $01,$01,$01,$01,$01,$6F,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$03,$01 - DB $01,$01,$01,$01,$01,$01,$01,$09,$00,$00 + DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01 + DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $03,$01,$01,$01,$01,$01,$01,$01,$01,$09 + DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$03,$01,$01,$01,$01,$01,$01,$01 - DB $01,$09,$00,$00,$00,$00,$00,$00,$00,$00 + DB $01,$01,$6D,$01,$01,$01,$01,$01,$01,$01 + DB $01,$6F,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$08,$06,$06,$06,$06,$06 - DB $06,$06,$06,$07,$00,$00,$00,$00,$00,$00 + DB $01,$01,$01,$01,$6E,$70,$70,$70,$70,$70 + DB $70,$70,$70,$71,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$03,$5E,$4E,$5A - DB $5D,$50,$01,$01,$01,$09,$00,$00,$00,$00 + DB $01,$01,$01,$01,$01,$01,$6D,$1E,$0E,$1A + DB $1D,$10,$01,$01,$01,$6F,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$03,$01 - DB $01,$01,$01,$01,$01,$01,$01,$09,$00,$00 + DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01 + DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $08,$06,$06,$06,$06,$06,$06,$06,$06,$07 + DB $6E,$70,$70,$70,$70,$70,$70,$70,$70,$71 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$03,$57,$50,$61,$50,$57,$01,$01 - DB $01,$09,$00,$00,$00,$00,$00,$00,$00,$00 + DB $01,$01,$6D,$17,$10,$21,$10,$17,$01,$01 + DB $01,$6F,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$03,$01,$01,$01,$01,$01 - DB $01,$01,$01,$09,$00,$00,$00,$00,$00,$00 + DB $01,$01,$01,$01,$6D,$01,$01,$01,$01,$01 + DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$03,$01,$01,$05 - DB $05,$05,$05,$01,$01,$09,$00,$00,$00,$00 + DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$72 + DB $72,$72,$72,$01,$01,$6F,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$03,$01 - DB $01,$01,$01,$01,$01,$01,$01,$09,$00,$00 + DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01 + DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $03,$01,$01,$01,$01,$01,$01,$01,$01,$09 + DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00 sGameplayTileMapEnd:: diff --git a/src/res/other_data.inc b/src/res/other_data.inc index 0e1cb8b..e6ff528 100644 --- a/src/res/other_data.inc +++ b/src/res/other_data.inc @@ -625,27 +625,525 @@ sSHIRSpeedCurve:: sSHIRSpeedCurveEnd:: dw $FFFF -sTiles:: +sSharedTiles:: DB $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF DB $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF DB $00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $67,$1F,$67,$1F,$67,$1F,$67,$1F - DB $67,$1F,$67,$1F,$67,$1F,$00,$00 - DB $E6,$F8,$E6,$F8,$E6,$F8,$E6,$F8 - DB $E6,$F8,$E6,$F8,$E6,$F8,$00,$00 - DB $00,$00,$00,$00,$00,$00,$10,$00 + DB $7C,$7C,$CE,$CE,$D6,$D6,$D6,$D6 + DB $D6,$D6,$E6,$E6,$7C,$7C,$00,$00 + DB $38,$38,$78,$78,$D8,$D8,$18,$18 + DB $18,$18,$18,$18,$18,$18,$00,$00 + DB $7C,$7C,$C6,$C6,$C6,$C6,$0C,$0C + DB $38,$38,$E0,$E0,$FE,$FE,$00,$00 + DB $7C,$7C,$C6,$C6,$06,$06,$0C,$0C + DB $06,$06,$C6,$C6,$7C,$7C,$00,$00 + DB $1C,$1C,$3C,$3C,$6C,$6C,$CC,$CC + DB $FE,$FE,$0C,$0C,$0C,$0C,$00,$00 + DB $FE,$FE,$C0,$C0,$C0,$C0,$FC,$FC + DB $06,$06,$06,$06,$FC,$FC,$00,$00 + DB $7C,$7C,$C6,$C6,$C0,$C0,$FC,$FC + DB $C6,$C6,$C6,$C6,$7C,$7C,$00,$00 + DB $FE,$FE,$0C,$0C,$18,$18,$18,$18 + DB $30,$30,$30,$30,$30,$30,$00,$00 + DB $7C,$7C,$C6,$C6,$C6,$C6,$7C,$7C + DB $C6,$C6,$C6,$C6,$7C,$7C,$00,$00 + DB $7C,$7C,$C6,$C6,$C6,$C6,$7E,$7E + DB $06,$06,$C6,$C6,$7C,$7C,$00,$00 + DB $38,$38,$6C,$6C,$C6,$C6,$FE,$FE + DB $C6,$C6,$C6,$C6,$C6,$C6,$00,$00 + DB $FC,$FC,$C6,$C6,$C6,$C6,$FC,$FC + DB $C6,$C6,$C6,$C6,$FC,$FC,$00,$00 + DB $7C,$7C,$C6,$C6,$C0,$C0,$C0,$C0 + DB $C0,$C0,$C6,$C6,$7C,$7C,$00,$00 + DB $FC,$FC,$C6,$C6,$C6,$C6,$C6,$C6 + DB $C6,$C6,$C6,$C6,$FC,$FC,$00,$00 + DB $FE,$FE,$C0,$C0,$C0,$C0,$F8,$F8 + DB $C0,$C0,$C0,$C0,$FE,$FE,$00,$00 + DB $FE,$FE,$C0,$C0,$C0,$C0,$F8,$F8 + DB $C0,$C0,$C0,$C0,$C0,$C0,$00,$00 + DB $7C,$7C,$C6,$C6,$C0,$C0,$CE,$CE + DB $C6,$C6,$C6,$C6,$7C,$7C,$00,$00 + DB $C6,$C6,$C6,$C6,$C6,$C6,$FE,$FE + DB $C6,$C6,$C6,$C6,$C6,$C6,$00,$00 + DB $18,$18,$18,$18,$18,$18,$18,$18 + DB $18,$18,$18,$18,$18,$18,$00,$00 + DB $06,$06,$06,$06,$06,$06,$06,$06 + DB $66,$66,$66,$66,$3C,$3C,$00,$00 + DB $C6,$C6,$C6,$C6,$CC,$CC,$F8,$F8 + DB $CC,$CC,$C6,$C6,$C6,$C6,$00,$00 + DB $60,$60,$60,$60,$60,$60,$60,$60 + DB $60,$60,$60,$60,$7C,$7C,$00,$00 + DB $C6,$C6,$EE,$EE,$FE,$FE,$D6,$D6 + DB $C6,$C6,$C6,$C6,$C6,$C6,$00,$00 + DB $C6,$C6,$E6,$E6,$F6,$F6,$DE,$DE + DB $CE,$CE,$C6,$C6,$C6,$C6,$00,$00 + DB $7C,$7C,$C6,$C6,$C6,$C6,$C6,$C6 + DB $C6,$C6,$C6,$C6,$7C,$7C,$00,$00 + DB $FC,$FC,$C6,$C6,$C6,$C6,$FC,$FC + DB $C0,$C0,$C0,$C0,$C0,$C0,$00,$00 + DB $7C,$7C,$C6,$C6,$C6,$C6,$C6,$C6 + DB $D6,$D6,$DE,$DE,$7C,$7C,$00,$00 + DB $FC,$FC,$C6,$C6,$C6,$C6,$FC,$FC + DB $F8,$F8,$DC,$DC,$CE,$CE,$00,$00 + DB $7E,$7E,$C0,$C0,$C0,$C0,$7C,$7C + DB $06,$06,$06,$06,$FC,$FC,$00,$00 + DB $FC,$FC,$30,$30,$30,$30,$30,$30 + DB $30,$30,$30,$30,$30,$30,$00,$00 + DB $C6,$C6,$C6,$C6,$C6,$C6,$C6,$C6 + DB $C6,$C6,$C6,$C6,$7C,$7C,$00,$00 + DB $C6,$C6,$C6,$C6,$6C,$6C,$6C,$6C + DB $6C,$6C,$38,$38,$38,$38,$00,$00 + DB $C6,$C6,$C6,$C6,$C6,$C6,$C6,$C6 + DB $D6,$D6,$D6,$D6,$6C,$6C,$00,$00 + DB $C6,$C6,$C6,$C6,$6C,$6C,$38,$38 + DB $6C,$6C,$C6,$C6,$C6,$C6,$00,$00 + DB $C6,$C6,$EE,$EE,$7C,$7C,$38,$38 + DB $70,$70,$E0,$E0,$C0,$C0,$00,$00 + DB $FE,$FE,$0C,$0C,$18,$18,$30,$30 + DB $60,$60,$C0,$C0,$FE,$FE,$00,$00 + DB $18,$18,$3C,$3C,$3C,$3C,$18,$18 + DB $18,$18,$00,$00,$18,$18,$00,$00 + DB $3C,$3C,$66,$66,$0C,$0C,$18,$18 + DB $18,$18,$00,$00,$18,$18,$00,$00 + DB $F0,$F0,$C0,$C0,$C0,$C0,$C0,$C0 + DB $C0,$C0,$C0,$C0,$F0,$F0,$00,$00 + DB $0F,$0F,$03,$03,$03,$03,$03,$03 + DB $03,$03,$03,$03,$0F,$0F,$00,$00 + DB $00,$00,$00,$00,$00,$00,$3C,$3C DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$FF,$FF,$FF - DB $00,$FF,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$FF,$FF,$FF,$00 - DB $FF,$FF,$00,$00,$00,$00,$00,$00 - DB $1C,$14,$1C,$14,$FC,$E4,$F8,$08 - DB $FC,$E4,$1C,$14,$1C,$14,$00,$00 - DB $E6,$F8,$E6,$F8,$FF,$FF,$E7,$F8 - DB $FF,$FF,$E6,$F8,$E6,$F8,$00,$00 - DB $1C,$14,$1C,$14,$1C,$14,$1C,$14 - DB $1C,$14,$1C,$14,$1C,$14,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 +sSharedTilesEnd:: + +sTitleTiles:: + DB $7C,$7C,$42,$42,$41,$41,$6A,$48 + DB $5D,$4C,$6E,$4C,$7F,$4C,$00,$00 + DB $5D,$6E,$6E,$5D,$5D,$6E,$48,$7F + DB $41,$7F,$42,$7E,$7C,$7C,$00,$00 + DB $3E,$3E,$21,$21,$21,$20,$AE,$A4 + DB $B7,$A6,$AD,$A5,$BC,$A4,$00,$00 + DB $B4,$AC,$AC,$B4,$B4,$AC,$A4,$BC + DB $24,$3C,$24,$3C,$3C,$3C,$00,$00 + DB $3E,$3E,$42,$42,$82,$82,$56,$12 + DB $BA,$32,$56,$52,$9E,$92,$00,$00 + DB $1A,$16,$16,$1A,$1A,$16,$12,$1E + DB $12,$1E,$12,$1E,$1E,$1E,$00,$00 + DB $1E,$1E,$21,$21,$40,$40,$DD,$8C + DB $B3,$93,$D0,$90,$F7,$97,$00,$00 + DB $B6,$D5,$D3,$B2,$B2,$D3,$8C,$FF + DB $40,$7F,$21,$3F,$1E,$1E,$00,$00 + DB $1F,$1F,$10,$10,$90,$90,$5F,$5E + DB $C2,$C2,$03,$02,$C3,$C2,$00,$00 + DB $C2,$43,$43,$C2,$C2,$43,$42,$C3 + DB $82,$83,$02,$03,$03,$03,$00,$00 + DB $FB,$FB,$0A,$0A,$0A,$0A,$7B,$7A + DB $C2,$42,$43,$42,$C3,$42,$00,$00 + DB $C2,$43,$43,$C2,$C2,$43,$42,$C3 + DB $42,$C3,$42,$C3,$C3,$C3,$00,$00 + DB $FC,$FC,$02,$02,$01,$01,$7D,$79 + DB $AB,$01,$56,$02,$FC,$4C,$00,$00 + DB $E8,$58,$74,$EC,$EC,$74,$52,$DE + DB $52,$DE,$49,$CF,$CF,$CF,$00,$00 + DB $78,$78,$49,$49,$4A,$4A,$5B,$4A + DB $6A,$4A,$5B,$4A,$7B,$4A,$00,$00 + DB $69,$59,$58,$68,$68,$58,$4B,$7B + DB $4A,$7B,$4A,$7B,$7B,$7B,$00,$00 + DB $FF,$FF,$01,$01,$01,$01,$7F,$3F + DB $C0,$40,$7C,$3C,$FE,$02,$00,$00 + DB $AB,$55,$F5,$FB,$0B,$0D,$F1,$FF + DB $01,$FF,$02,$FE,$FC,$FC,$00,$00 + DB $7E,$7E,$42,$42,$42,$42,$56,$42 + DB $6A,$42,$34,$24,$3C,$24,$00,$00 + DB $2C,$34,$18,$18,$00,$00,$18,$18 + DB $24,$3C,$24,$3C,$18,$18,$00,$00 + DB $7C,$7C,$42,$42,$41,$41,$5D,$48 + DB $6E,$4C,$5B,$4A,$79,$49,$00,$00 + DB $68,$58,$58,$68,$68,$58,$48,$78 + DB $48,$78,$48,$78,$78,$78,$00,$00 + DB $7C,$7C,$84,$84,$04,$04,$75,$25 + DB $ED,$65,$B5,$A5,$3D,$25,$00,$00 + DB $2D,$35,$35,$2D,$2D,$35,$25,$3D + DB $24,$3C,$24,$3C,$3C,$3C,$00,$00 + DB $3C,$3C,$42,$42,$81,$81,$BA,$18 + DB $67,$27,$A0,$20,$EF,$2F,$00,$00 + DB $6D,$AA,$A6,$65,$65,$A6,$18,$FF + DB $81,$FF,$42,$7E,$3C,$3C,$00,$00 + DB $3F,$3F,$20,$20,$20,$20,$AE,$A6 + DB $B5,$A5,$2E,$26,$BF,$A0,$00,$00 + DB $B5,$AA,$AE,$B7,$B5,$AD,$A6,$BF + DB $20,$3F,$20,$3F,$3F,$3F,$00,$00 + DB $1F,$1F,$90,$90,$50,$50,$DF,$5E + DB $42,$42,$C3,$42,$83,$82,$00,$00 + DB $82,$83,$43,$42,$42,$C3,$42,$C3 + DB $42,$C3,$82,$83,$03,$03,$00,$00 + DB $01,$01,$02,$02,$04,$04,$0D,$08 + DB $0B,$09,$0D,$09,$0F,$09,$00,$00 + DB $0B,$0D,$0D,$0B,$0B,$0D,$08,$0F + DB $04,$07,$02,$03,$01,$01,$00,$00 + DB $E0,$E0,$10,$10,$08,$08,$D5,$C5 + DB $2D,$25,$3D,$3D,$01,$01,$00,$00 + DB $01,$01,$3D,$3D,$2D,$35,$C5,$FD + DB $08,$F8,$10,$F0,$E0,$E0,$00,$00 + DB $03,$03,$02,$02,$04,$04,$06,$04 + DB $05,$04,$0B,$09,$0F,$09,$00,$00 + DB $0D,$0B,$1A,$16,$17,$1B,$10,$1F + DB $23,$3F,$24,$3C,$3C,$3C,$00,$00 + DB $C0,$C0,$40,$40,$20,$20,$A1,$21 + DB $61,$21,$B1,$91,$F1,$91,$00,$00 + DB $D1,$B1,$69,$59,$D9,$E9,$09,$F9 + DB $C4,$FC,$24,$3C,$3C,$3C,$00,$00 + DB $03,$03,$04,$04,$08,$08,$0D,$08 + DB $0B,$09,$0D,$08,$0F,$08,$00,$00 + DB $06,$05,$03,$03,$00,$00,$0F,$0F + DB $08,$0F,$08,$0F,$0F,$0F,$00,$00 + DB $FC,$FC,$04,$04,$04,$04,$FD,$FD + DB $01,$01,$F1,$F1,$F9,$09,$00,$00 + DB $AD,$55,$D5,$ED,$2D,$35,$C5,$FD + DB $04,$FC,$08,$F8,$F0,$F0,$00,$00 + DB $3C,$3C,$3E,$3E,$36,$36,$36,$36 + DB $3E,$3E,$3C,$3C,$00,$00,$00,$00 + DB $C6,$C6,$6C,$6C,$38,$38,$38,$38 + DB $6C,$6C,$C6,$C6,$00,$00,$00,$00 + DB $C0,$C0,$F0,$F0,$FC,$FC,$FF,$FF + DB $FC,$FC,$F0,$F0,$C0,$C0,$00,$00 + DB $C0,$00,$F0,$00,$FC,$00,$FF,$00 + DB $FC,$00,$F0,$00,$C0,$00,$00,$00 + DB $38,$38,$44,$44,$9A,$9A,$A2,$A2 + DB $9A,$9A,$44,$44,$38,$38,$00,$00 + DB $C4,$C4,$2A,$2A,$2A,$2A,$4A,$4A + DB $8A,$8A,$8A,$8A,$E4,$E4,$00,$00 + DB $CC,$CC,$22,$22,$22,$22,$44,$44 + DB $82,$82,$82,$82,$EC,$EC,$00,$00 + DB $44,$44,$CC,$CC,$44,$44,$44,$44 + DB $44,$44,$44,$44,$EE,$EE,$00,$00 + DB $4C,$4C,$A2,$A2,$A2,$A2,$A4,$A4 + DB $A8,$A8,$A8,$A8,$4E,$4E,$00,$00 + DB $00,$00,$08,$08,$1C,$1C,$30,$30 + DB $3C,$3C,$1C,$1C,$14,$14,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB 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$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 +sTitleTilesEnd:: + +sGameplayTilesM:: DB $00,$FF,$7E,$99,$66,$BD,$66,$BD DB $66,$BD,$7E,$99,$00,$FF,$00,$00 DB $00,$FF,$36,$C9,$6C,$93,$5A,$A5 @@ -758,136 +1256,88 @@ sTiles:: DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00 DB $AA,$FF,$FF,$FF,$FF,$FF,$FF,$FF DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00 - DB $7C,$7C,$CE,$CE,$D6,$D6,$D6,$D6 - DB $D6,$D6,$E6,$E6,$7C,$7C,$00,$00 - DB $38,$38,$78,$78,$D8,$D8,$18,$18 - DB $18,$18,$18,$18,$18,$18,$00,$00 - DB $7C,$7C,$C6,$C6,$C6,$C6,$0C,$0C - DB $38,$38,$E0,$E0,$FE,$FE,$00,$00 - DB $7C,$7C,$C6,$C6,$06,$06,$0C,$0C - DB $06,$06,$C6,$C6,$7C,$7C,$00,$00 - DB $1C,$1C,$3C,$3C,$6C,$6C,$CC,$CC - DB $FE,$FE,$0C,$0C,$0C,$0C,$00,$00 - DB $FE,$FE,$C0,$C0,$C0,$C0,$FC,$FC - DB $06,$06,$06,$06,$FC,$FC,$00,$00 - DB $7C,$7C,$C6,$C6,$C0,$C0,$FC,$FC - DB $C6,$C6,$C6,$C6,$7C,$7C,$00,$00 - DB $FE,$FE,$0C,$0C,$18,$18,$18,$18 - DB $30,$30,$30,$30,$30,$30,$00,$00 - DB 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$FF,$FF,$FF,$FF,$FF,$FF,$00,$00 - DB $00,$FF,$FE,$AB,$FF,$FF,$FF,$FF - DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00 - DB $AA,$FF,$FF,$FF,$FF,$FF,$FF,$FF - DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00 - DB $AA,$FF,$FF,$FF,$FF,$FF,$FF,$FF - DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00 - DB $AA,$FF,$FF,$FF,$FF,$FF,$FF,$FF - DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00 - DB $AA,$FF,$FF,$FF,$FF,$FF,$FF,$FF - DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00 - DB $AA,$FF,$FF,$FF,$FF,$FF,$FF,$FF - DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00 - DB $AA,$FF,$FF,$FF,$FF,$FF,$FF,$FF - DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00 - DB $AA,$FF,$FF,$FF,$FF,$FF,$FF,$FF - DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00 -sColorTilesEnd:: + DB $4C,$4C,$C2,$C2,$42,$42,$44,$44 + DB $48,$48,$48,$48,$EE,$EE,$00,$00 + DB $4C,$4C,$C2,$C2,$42,$42,$44,$44 + DB $42,$42,$42,$42,$EC,$EC,$00,$00 + DB $F0,$F0,$A8,$A8,$A8,$A8,$A8,$A8 + DB $A8,$A8,$A8,$A8,$A8,$A8,$00,$00 + DB $CC,$CC,$CC,$CC,$33,$33,$33,$33 + DB $CC,$CC,$CC,$CC,$33,$33,$33,$33 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00 +sGameplayTilesCEnd:: ENDC diff --git a/src/res/sources/tiles_gameplay_c.gbr b/src/res/sources/tiles_gameplay_c.gbr index edec8e3..dcc9cad 100644 Binary files a/src/res/sources/tiles_gameplay_c.gbr and b/src/res/sources/tiles_gameplay_c.gbr differ diff --git a/src/res/sources/tiles_gameplay_m.gbr b/src/res/sources/tiles_gameplay_m.gbr index d4a3069..e1caf5e 100644 Binary files a/src/res/sources/tiles_gameplay_m.gbr and b/src/res/sources/tiles_gameplay_m.gbr differ diff --git a/src/res/sources/tiles_shared.gbr b/src/res/sources/tiles_shared.gbr index 12d7255..4c11f53 100644 Binary files a/src/res/sources/tiles_shared.gbr and b/src/res/sources/tiles_shared.gbr differ diff --git a/src/res/sources/tiles_title.gbr b/src/res/sources/tiles_title.gbr index 6e92b0c..ff4b9ae 100644 Binary files a/src/res/sources/tiles_title.gbr and b/src/res/sources/tiles_title.gbr differ diff --git a/src/res/title_data.inc b/src/res/title_data.inc index a5067c5..b812316 100644 --- a/src/res/title_data.inc +++ b/src/res/title_data.inc @@ -23,17 +23,17 @@ INCLUDE "globals.asm" SECTION "Title Screen Static Data", ROMX, BANK[BANK_TITLE] -sEasterM0:: db $C4, $C6, $C8, $CA, $CC -sEasterM1:: db $C5, $C7, $C9, $CB, $CD +sEasterM0:: db $44, $46, $48, $4A, $4C +sEasterM1:: db $45, $47, $49, $4B, $4D -sEasterC0:: db $CE, $D0, $C8, $CA, $CC, $72, $74, $76, $78, $7A, $D6, $D7 -sEasterC1:: db $CF, $D1, $C9, $CB, $CD, $73, $75, $77, $79, $7B, $01, $01 +sEasterC0:: db $4E, $50, $48, $4A, $4C, $3A, $3C, $3E, $40, $42, $5A, $5B +sEasterC1:: db $4F, $51, $49, $4B, $4D, $3B, $3D, $3F, $41, $43, $01, $01 -sEasterA0:: db $D2, $D4, $C8, $CA, $CC, $72, $74, $76, $78, $7A, $D6, $D7 -sEasterA1:: db $D3, $D5, $C9, $CB, $CD, $73, $75, $77, $79, $7B, $01, $01 +sEasterA0:: db $52, $54, $48, $4A, $4C, $3A, $3C, $3E, $40, $42, $5A, $5B +sEasterA1:: db $53, $55, $49, $4B, $4D, $3B, $3D, $3F, $41, $43, $01, $01 -sEasterS0:: db $F7, $F9, $C8, $CA, $CC -sEasterS1:: db $F8, $FA, $C9, $CB, $CD +sEasterS0:: db $56, $58, $C8, $CA, $CC +sEasterS1:: db $57, $59, $49, $4B, $4D sOption0:: db "NORM" @@ -77,69 +77,69 @@ sTitleScreenTileMap:: DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$C3,$5B,$4C,$59,$4F,$5A,$5D,$4C - DB $01,$59,$5A,$61,$4C,$01,$01,$FB,$FC,$FD - DB $FE,$FF,$01,$01,$01,$01,$01,$01,$01,$01 + DB $01,$01,$5E,$1B,$0C,$19,$0F,$1A,$1D,$0C + DB $01,$19,$1A,$21,$0C,$01,$01,$5F,$60,$61 + DB $62,$63,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$68,$6A,$6C,$6E,$70,$72,$74,$76,$78 - DB $7A,$01,$01,$01,$01,$01,$01,$01,$01,$01 + DB $01,$30,$32,$34,$36,$38,$3A,$3C,$3E,$40 + DB $42,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$69,$6B,$6D,$6F,$71,$73,$75 - DB $77,$79,$7B,$01,$01,$01,$01,$01,$01,$01 + DB $01,$01,$01,$31,$33,$35,$37,$39,$3B,$3D + DB $3F,$41,$43,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$5B,$5D,$50,$5E - DB $5E,$01,$5E,$5F,$4C,$5D,$5F,$66,$01,$01 + DB $01,$01,$01,$01,$01,$01,$1B,$1D,$10,$1E + DB $1E,$01,$1E,$1F,$0C,$1D,$1F,$26,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$C1,$01,$4D,$60 - DB $5F,$5F,$5A,$59,$5E,$01,$01,$01,$01,$01 - DB $81,$01,$01,$01,$01,$82,$01,$01,$01,$01 + DB $01,$01,$01,$01,$01,$01,$5D,$01,$0D,$20 + DB $1F,$1F,$1A,$19,$1E,$01,$01,$01,$01,$01 + DB $28,$01,$01,$01,$01,$29,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $C2,$01,$5D,$59,$52,$01,$58,$5A,$4F,$50 - DB $01,$01,$01,$01,$81,$01,$01,$01,$01,$82 + DB $5D,$01,$1D,$19,$12,$01,$18,$1A,$0F,$10 + DB $01,$01,$01,$01,$28,$01,$01,$01,$01,$29 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$C2,$01,$5D,$5A,$5F,$01 - DB $58,$5A,$4F,$50,$01,$01,$01,$01,$81,$01 - DB $01,$01,$01,$82,$01,$01,$01,$01,$01,$01 + DB $01,$01,$01,$01,$5D,$01,$1D,$1A,$1F,$01 + DB $18,$1A,$0F,$10,$01,$01,$01,$01,$28,$01 + DB $01,$01,$01,$29,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$C2,$01 - DB $4F,$5D,$5A,$5B,$01,$58,$5A,$4F,$50,$01 - DB $01,$01,$81,$01,$01,$01,$01,$82,$01,$01 + DB $01,$01,$01,$01,$01,$01,$01,$01,$5D,$01 + DB $0F,$1D,$1A,$1B,$01,$18,$1A,$0F,$10,$01 + DB $01,$01,$28,$01,$01,$01,$01,$29,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$C2,$01,$5E,$5B,$50,$50,$4F,$01 - DB $4E,$60,$5D,$61,$50,$01,$81,$01,$01,$01 - DB $01,$82,$01,$01,$01,$01,$01,$01,$01,$01 + DB $01,$01,$5D,$01,$1E,$1B,$10,$10,$0F,$01 + DB $0E,$20,$1D,$21,$10,$01,$28,$01,$01,$01 + DB $01,$29,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$C2,$01,$4C,$57 - DB $62,$4C,$64,$5E,$01,$44,$42,$52,$01,$01 - DB $81,$01,$01,$01,$01,$82,$01,$01,$01,$01 + DB $01,$01,$01,$01,$01,$01,$5D,$01,$0C,$17 + DB $22,$0C,$24,$1E,$01,$04,$02,$12,$01,$01 + DB $28,$01,$01,$01,$01,$29,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $C2,$01,$5E,$5F,$4C,$5D,$5F,$01,$57,$50 - DB $61,$50,$57,$01,$81,$01,$01,$01,$01,$82 + DB $5D,$01,$1E,$1F,$0C,$1D,$1F,$01,$17,$10 + DB $21,$10,$17,$01,$28,$01,$01,$01,$01,$29 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01 sTitleScreenTileMapEnd:: diff --git a/src/sprites.asm b/src/sprites.asm index 066c95a..386929a 100644 --- a/src/sprites.asm +++ b/src/sprites.asm @@ -123,7 +123,10 @@ ApplyTells:: add a, TELLS_Y_DIST ld [wSPRModeHiG], a + ldh a, [rSCX] + ld b, a ld a, TELLS_BASE_X + sub a, b ld [wSPRModeRNG+1], a ld [wSPRModeRot+1], a ld [wSPRModeDrop+1], a @@ -202,17 +205,23 @@ ApplyNext:: dec a jr nz, .getoffn .skipoffn + ldh a, [rSCX] + ld b, a ld a, [hl+] add a, NEXT_BASE_X + sub a, b ld [wSPRNext1+1], a ld a, [hl+] add a, NEXT_BASE_X + sub a, b ld [wSPRNext2+1], a ld a, [hl+] add a, NEXT_BASE_X + sub a, b ld [wSPRNext3+1], a ld a, [hl] add a, NEXT_BASE_X + sub a, b ld [wSPRNext4+1], a ; Y positions @@ -239,7 +248,10 @@ ApplyNext:: ld [wSPRQueue2A], a ld [wSPRQueue2B], a + ldh a, [rSCX] + ld b, a ld a, QUEUE_BASE_X + sub a, b ld [wSPRQueue1A+1], a ld [wSPRQueue2A+1], a add a, 8 @@ -332,17 +344,23 @@ ApplyHold:: dec a jr nz, .getoffh .skipoffh + ldh a, [rSCX] + ld b, a ld a, [hl+] add a, HOLD_BASE_X + sub a, b ld [wSPRHold1+1], a ld a, [hl+] add a, HOLD_BASE_X + sub a, b ld [wSPRHold2+1], a ld a, [hl+] add a, HOLD_BASE_X + sub a, b ld [wSPRHold3+1], a ld a, [hl] add a, HOLD_BASE_X + sub a, b ld [wSPRHold4+1], a ; Y positions @@ -440,7 +458,10 @@ ApplyNumbers4:: ; Positions all number sprites for gameplay. SetNumberSpritePositions:: + ldh a, [rSCX] + ld b, a ld a, SCORE_BASE_X + sub a, b ld hl, wSPRScore1 ld [hl], SCORE_BASE_Y inc hl @@ -510,7 +531,10 @@ SetNumberSpritePositions:: ld a, OAMF_PAL1 | $07 ld [hl], a + ldh a, [rSCX] + ld b, a ld a, LEVEL_BASE_X + sub a, b ld hl, wSPRCLevel1 ld [hl], CLEVEL_BASE_Y inc hl @@ -556,7 +580,10 @@ SetNumberSpritePositions:: ld a, OAMF_PAL1 | $07 ld [hl], a + ldh a, [rSCX] + ld b, a ld a, LEVEL_BASE_X + sub a, b ld hl, wSPRNLevel1 ld [hl], NLEVEL_BASE_Y inc hl @@ -610,7 +637,10 @@ GradeRendering:: ld [wGrade1], a ; Set the X position of the grade objects. + ldh a, [rSCX] + ld b, a ld a, GRADE_BASE_X + sub a, b ld [wGrade0+1], a add a, $8 ld [wGrade1+1], a diff --git a/src/state_gameplay.asm b/src/state_gameplay.asm index cbb223b..286c204 100644 --- a/src/state_gameplay.asm +++ b/src/state_gameplay.asm @@ -101,6 +101,9 @@ SwitchToGameplayB: ld bc, sGameplayTileMapEnd - sGameplayTileMap call UnsafeMemCopy + ; And the tiles. + call LoadGameplayTiles + ; Zero out SCX. ld a, -2 ldh [rSCX], a @@ -633,6 +636,9 @@ GamePlayEventLoopHandlerB:: ld de, hNLevel call ApplyNumbers4 + call SetNumberSpritePositions + call ApplyTells + jp GBCGameplayProcess @@ -730,6 +736,9 @@ SwitchToGameplayBigB: ld bc, sBigGameplayTileMapEnd - sBigGameplayTileMap call UnsafeMemCopy + ; And the tiles. + call LoadGameplayTiles + ; Zero out SCX. ld a, -2 ldh [rSCX], a @@ -1256,6 +1265,9 @@ GamePlayBigEventLoopHandlerB: ld de, hNLevel call ApplyNumbers4 + call SetNumberSpritePositions + call ApplyTells + jp GBCBigGameplayProcess diff --git a/src/state_title.asm b/src/state_title.asm index 86b97b6..769f93b 100644 --- a/src/state_title.asm +++ b/src/state_title.asm @@ -127,6 +127,9 @@ SwitchToTitleB: ld bc, sTitleScreenTileMapEnd - sTitleScreenTileMap call UnsafeMemCopy + ; And the tiles. + call LoadTitleTiles + ; Zero out SCX. xor a, a ldh [rSCX], a diff --git a/src/tiles.asm b/src/tiles.asm new file mode 100644 index 0000000..78731fc --- /dev/null +++ b/src/tiles.asm @@ -0,0 +1,70 @@ +; DMGTRIS +; Copyright (C) 2023 - Randy Thiemann + +; This program is free software: you can redistribute it and/or modify +; it under the terms of the GNU General Public License as published by +; the Free Software Foundation, either version 3 of the License, or +; (at your option) any later version. + +; This program is distributed in the hope that it will be useful, +; but WITHOUT ANY WARRANTY; without even the implied warranty of +; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +; GNU General Public License for more details. + +; You should have received a copy of the GNU General Public License +; along with this program. If not, see . + + +IF !DEF(TILES_ASM) +DEF TILES_ASM EQU 1 + + +INCLUDE "globals.asm" + + +SECTION "Tile Functions", ROM0 +LoadTitleTiles:: + ld b, BANK_OTHER + rst RSTSwitchBank + + ld de, sSharedTiles + ld hl, _VRAM + ld bc, sSharedTilesEnd - sSharedTiles + call SafeMemCopy + + ld de, sTitleTiles + ld hl, _VRAM + (48*16) + ld bc, sTitleTilesEnd - sTitleTiles + call SafeMemCopy + + jp RSTRestoreBank + +LoadGameplayTiles:: + ld b, BANK_OTHER + rst RSTSwitchBank + + ld de, sSharedTiles + ld hl, _VRAM + ld bc, sSharedTilesEnd - sSharedTiles + call SafeMemCopy + + ld a, [wInitialA] + cp a, $11 + jr nz, .dmg + +.gbc + ld de, sGameplayTilesC + ld hl, _VRAM + (48*16) + ld bc, sGameplayTilesCEnd - sGameplayTilesC + call SafeMemCopy + jp RSTRestoreBank + +.dmg + ld de, sGameplayTilesM + ld hl, _VRAM + (48*16) + ld bc, sGameplayTilesMEnd - sGameplayTilesM + call SafeMemCopy + jp RSTRestoreBank + + +ENDC