Add title screen tilemap.
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655ce2e96b
commit
2201591544
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@ -4,7 +4,6 @@ DEF GAMEPLAY_MAP_INC EQU 1
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SECTION "Gameplay Tilemap", ROM0
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GameplayTilemap::
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DB $02,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$03,$09,$01,$01,$01,$01,$01,$01,$09
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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Binary file not shown.
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@ -0,0 +1,76 @@
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IF !DEF(TITLE_MAP_INC)
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DEF TITLE_MAP_INC EQU 1
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SECTION "Title Screen Tilemap", ROM0
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TitleScreenTilemap::
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$68,$6A,$6C,$6E,$70
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DB $72,$74,$76,$78,$7A,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$69,$6B,$6D
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DB $6F,$71,$73,$75,$77,$79,$7B,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$5B,$5D,$50,$5E,$5E,$01,$5E,$5F
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DB $4C,$5D,$5F,$66,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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TitleScreenTilemapEnd::
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ENDC
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@ -1,5 +1,5 @@
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#Emulicious settings file
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#Wed Oct 18 06:05:54 CEST 2023
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#Wed Oct 18 06:13:38 CEST 2023
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WindowEventViewerWindowHeight=1416
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WindowEventViewerWindowDivider=876
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WindowMemoryTracerWindowY=631
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@ -10,6 +10,7 @@ rem ViewDoubleMarkers=1
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rem ViewPropertyColors=1
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[Recently used files]
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F0=c:\workspace\dmgtris\src\res\sources\gameplay_map.gbm
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F1=c:\workspace\dmgtris\src\res\gameplay.gbm
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F2=c:\workspace\dmgtris\gameplay.gbm
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F0=c:\workspace\dmgtris\src\res\sources\title_map.gbm
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F1=c:\workspace\dmgtris\src\res\sources\gameplay_map.gbm
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F2=c:\workspace\dmgtris\src\res\gameplay.gbm
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F3=c:\workspace\dmgtris\gameplay.gbm
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