Just for fun
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BIN
bin/DMGTRIS.GBC
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bin/DMGTRIS.GBC
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@ -0,0 +1,89 @@
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; DMGTRIS
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; Copyright (C) 2023 - Randy Thiemann <randy.thiemann@gmail.com>
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; This program is free software: you can redistribute it and/or modify
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; it under the terms of the GNU General Public License as published by
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; the Free Software Foundation, either version 3 of the License, or
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; (at your option) any later version.
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; This program is distributed in the hope that it will be useful,
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; but WITHOUT ANY WARRANTY; without even the implied warranty of
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; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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; GNU General Public License for more details.
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; You should have received a copy of the GNU General Public License
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; along with this program. If not, see <https://www.gnu.org/licenses/>.
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IF !DEF(DMGFX_ASM)
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DEF DMGFX_ASM EQU 1
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INCLUDE "globals.asm"
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SECTION "DMG Intro Effect", ROM0
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DoDMGEffect::
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ld a, [wInitialA]
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cp a, $11
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ret z
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; Yeet the logo
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ld c, 10
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.loop0
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wait_vblank
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ldh a, [rSCY]
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dec a
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ldh [rSCY], a
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wait_vblank_end
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dec c
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jr nz, .loop0
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ld c, 45
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.loop1
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wait_vblank
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ldh a, [rSCY]
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inc a
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inc a
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ldh [rSCY], a
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wait_vblank_end
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dec c
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jr nz, .loop1
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; Fade
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wait_vblank
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ld a, PALETTE_MONO_2
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ldh [rBGP], a
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ld c, 20
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.loop2
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wait_vblank
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wait_vblank_end
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dec c
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jr nz, .loop2
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wait_vblank
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ld a, PALETTE_MONO_1
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ldh [rBGP], a
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ld c, 20
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.loop3
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wait_vblank
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wait_vblank_end
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dec c
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jr nz, .loop3
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wait_vblank
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ld a, PALETTE_MONO_0
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ldh [rBGP], a
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ld c, 20
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.loop4
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wait_vblank
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wait_vblank_end
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dec c
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jr nz, .loop4
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ret
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ENDC
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@ -26,9 +26,9 @@ INCLUDE "structs.asm"
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; Waits for PPU mode to be 0 or 1.
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; We don't wait for 2 because it's super short and impractical to do much of anything in.
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MACRO wait_vram
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ld hl, rSTAT
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.wvr\@
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bit STATB_BUSY, [hl]
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ldh a, [rSTAT]
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bit STATB_BUSY, a
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jr nz, .wvr\@
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ENDM
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19
src/main.asm
19
src/main.asm
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@ -68,13 +68,20 @@ Main::
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ld a, l
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ld [wInitialL], a
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; Turn off LCD during initialization.
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; Let the DMG have some fun with the initial screen.
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call DoDMGEffect
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; Turn off LCD during initialization, but not on DMG.
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ld a, [wInitialA]
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cp a, $11
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jr nz, :+
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wait_vram
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xor a, a
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ldh [rLCDC], a
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; Set up stack
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ld sp, wStackEnd-1
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: ld sp, wStackEnd-1
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; GBC? Double speed mode and set up palettes.
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ld a, [wInitialA]
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@ -96,7 +103,7 @@ Main::
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ld de, Tiles
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ld hl, _VRAM
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ld bc, TilesEnd - Tiles
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call UnsafeMemCopy
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call SafeMemCopy
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; Clear OAM.
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call ClearOAM
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call SFXInit
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; Set up the interrupt handlers.
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call InitializeLCDCInterrupt
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ld a, [wInitialA]
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cp a, $11
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jr nz, :+
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wait_vblank
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: call InitializeLCDCInterrupt
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; Switch to gameplay state.
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call SwitchToTitle
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@ -57,5 +57,15 @@ UnsafeMemSet::
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jr nz, UnsafeMemSet
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ret
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SafeMemSet::
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wait_vram
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ld [hl], d
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inc hl
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dec bc
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ld a, b
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or a, c
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jr nz, SafeMemSet
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ret
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ENDC
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@ -85,11 +85,11 @@ ClearOAM::
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ld hl, _OAMRAM
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ld bc, $9F
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ld d, 0
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call UnsafeMemSet
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call SafeMemSet
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ld hl, wShadowOAM
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ld bc, $9F
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ld d, 0
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call UnsafeMemSet
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call SafeMemSet
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ret
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