Certain SFX priorities.

This commit is contained in:
Randy Thiemann 2023-11-10 23:16:47 +01:00
parent b992c6f4ae
commit 29ffa55a95
6 changed files with 399 additions and 394 deletions

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@ -293,7 +293,7 @@ ROM0 bank #0:
$2599 = ChangeProfile.lninth
$25a8 = ChangeProfile.ltenth
$25b7 = ResetProfile
SECTION: $2613-$2987 ($0375 bytes) ["Level Functions"]
SECTION: $2613-$298b ($0379 bytes) ["Level Functions"]
$2613 = LevelInit
$2678 = SpecialLevelInit
$2686 = SpecialLevelInit.jumps
@ -307,238 +307,238 @@ ROM0 bank #0:
$26be = SpecialLevelInit.loaddata
$26f3 = LevelUp
$271d = LevelUp.doit
$2767 = LevelUp.checknlevel
$2795 = !0
$27ad = !1
$27b6 = LevelUp.bellmaybe
$27cf = LevelUp.leveljinglemaybe
$27dc = LevelUp.checkspeedup
$27f0 = !2
$27fd = !3
$280e = !4
$281b = DoSpeedUp
$285c = CheckSpecialLevelConditions
$288d = CheckSpecialLevelConditions.override
$28a8 = CheckSpecialLevelConditions.nooverride
$28ae = CheckSpecialLevelConditions.speciallock
$28cf = CheckSpecialLevelConditions.bones
$28e4 = CheckSpecialLevelConditions.enterthebonezone
$28e9 = CheckSpecialLevelConditions.invis
$28fe = CheckSpecialLevelConditions.vanishoxyaction
$2903 = CheckSpecialLevelConditions.killscreen
$2914 = CheckSpecialLevelConditions.rip
$2944 = CheckSpecialLevelConditions.staffroll
$2952 = CheckSpecialLevelConditions.justkill
$2966 = TriggerKillScreen
SECTION: $2988-$2c3d ($02b6 bytes) ["Grading Data"]
$2988 = sTGM1GradeScores
$29aa = sTGM3InternalGradeSystem
$2a4a = sTGM3GradeBoosts
$2a69 = sTGM3LevelMultiplier
$2a6d = sTGM3BaselineCOOL
$2a76 = sTGM3REGRETConditions
$2a8a = sDMGTGrading
$2b3e = sDMGTGaugeLUT
SECTION: $2c3e-$2ed7 ($029a bytes) ["SFX Functions"]
$2c3e = SFXInit
$2c60 = SFXPopQueue
$2c75 = SFXPushQueue
$2c86 = SFXProcessQueue
$2c97 = !0
$2cb2 = !1
$2cb4 = SFXTriggerNoise
$2cc1 = !2
$2cce = !3
$2cda = SFXEnqueue
$2cef = SFXEnqueue.findsfx
$2d04 = !4
$2d14 = !5
$2d24 = !6
$2d34 = !7
$2d44 = !8
$2d54 = !9
$2d64 = !10
$2d74 = !11
$2d84 = !12
$2d94 = !13
$2da4 = !14
$2db4 = !15
$2dc4 = !16
$2dd4 = !17
$2de4 = !18
$2df3 = !19
$2e02 = !20
$2e11 = !21
$2e20 = !22
$2e2e = !23
$2e3c = !24
$2e49 = SFXKill
$2e76 = SFXPlayNoise
$2e81 = SFXPlayNoise.noisereg
$2e8e = !25
$2e98 = SFXPlayNoise.savenoiseplayhead
$2ea1 = SFXPlay
$2eac = !26
$2eaf = SFXPlay.play
$2ebb = SFXPlay.getRegister
$2ec5 = !27
$2ecf = SFXPlay.savePlayhead
SECTION: $2ed8-$3108 ($0231 bytes) ["RNG Functions"]
$2ed8 = HarvestEntropy
$2ede = HarvestEntropy.loop
$2eff = RNGInit
$2f35 = !0
$2f65 = RNGInit.complexinit
$2f7c = !1
$2f97 = ShiftHistory
$2fb4 = GetNextHellPiece
$2fb9 = GetNextTGM1Piece
$2fbc = !2
$2fd4 = !3
$2fd6 = GetNextTGM2Piece
$2fd9 = !4
$2ff1 = !5
$2ff3 = GetNextNesPiece
$3001 = GetNextTGM3Piece
$3004 = !6
$3027 = !7
$302a = !8
$303a = !9
$3044 = !10
$3052 = !11
$3061 = !12
$306d = !13
$3079 = !14
$3085 = !15
$3091 = !16
$309d = !17
$30a9 = !18
$30b8 = GetNextPiece
$30c6 = GetNextPiece.nextpiecejumps
$30d5 = Next35Piece
$30d5 = !19
$30df = Next7Piece
$30df = !20
$30e9 = NextByte
SECTION: $3109-$3252 ($014a bytes) ["Progress Data"]
$3109 = sProgressData
SECTION: $3253-$3332 ($00e0 bytes) ["Score Functions"]
$3253 = ScoreInit
$327b = IncreaseScore
$32b3 = IncreaseScore.doConvert
$32b5 = !0
$32cb = IncreaseScore.carry
$32cd = IncreaseScore.postConvert
$32da = !1
$32e1 = IncreaseScore.preAddDigit
$3309 = IncreaseScore.addDigit
$331f = IncreaseScore.nextDigit
SECTION: $3333-$33ff ($00cd bytes) ["Input Functions"]
$3333 = InputInit
$3345 = GetInput
$3345 = GetInput.btns
$3352 = GetInput.readA
$3356 = GetInput.setA
$3361 = GetInput.clearA
$3364 = GetInput.readB
$3368 = GetInput.setB
$3373 = GetInput.clearB
$3376 = GetInput.readSelect
$337a = GetInput.setSelect
$3385 = GetInput.clearSelect
$3388 = GetInput.readStart
$338c = GetInput.setStart
$3397 = GetInput.clearStart
$339a = GetInput.dpad
$33a7 = GetInput.readUp
$33ab = GetInput.setUp
$33b6 = GetInput.clearUp
$33b9 = GetInput.readDown
$33bd = GetInput.setDown
$33c8 = GetInput.clearDown
$33cb = GetInput.readLeft
$33cf = GetInput.setLeft
$33da = GetInput.clearLeft
$33dd = GetInput.readRight
$33e1 = GetInput.setRight
$33ec = GetInput.clearRight
$33ef = GetInput.priorities
$33fa = GetInput.zero
SECTION: $3400-$34ca ($00cb bytes) ["Title Function Trampolines"]
$3400 = SwitchToTitle
$3409 = TitleEventLoopHandler
$3413 = TitleVBlankHandler
$341d = PersistLevel
$342b = DrawSpeedMain
$347b = DrawSpeedSettings
SECTION: $34cb-$3590 ($00c6 bytes) ["Time Functions"]
$34cb = TimeInit
$34eb = StartCountdown
$34f9 = ResetGameTime
$3504 = CheckTorikan
$351b = CheckTorikan.failure
$351d = CheckTorikan.success
$3520 = HandleTimers
$3546 = HandleTimers.reduce
$3553 = HandleTimers.clock
$356d = HandleTimers.go
SECTION: $3591-$3642 ($00b2 bytes) ["Progress Functions"]
$3591 = SetProgress
$359c = SetProgress.loop
$35a0 = SetProgress.correct
$35c7 = SetProgress.wvr_u1
$35d3 = SetProgress.wvr_u2
$35e1 = SetProgress.wvr_u3
$35ed = SetProgress.wvr_u4
$35fb = SetProgress.wvr_u5
$3607 = SetProgress.wvr_u6
$3615 = SetProgress.wvr_u7
$3621 = SetProgress.wvr_u8
$362f = SetProgress.wvr_u9
$363b = SetProgress.wvr_u10
SECTION: $3643-$36d4 ($0092 bytes) ["Code Entry Point"]
$3643 = Main
$366c = Main.notgbc
$3672 = Main.wvr_u1
$3699 = EventLoop
$36af = EventLoop.eventloopjumps
$36b8 = EventLoopPostHandler
$36ba = EventLoopPostHandler.wvb_u2
$36cc = EventLoopPostHandler.vblankjumps
SECTION: $36d5-$374c ($0078 bytes) ["Hi Score Data"]
$36d5 = sHiscoreDefaultData
SECTION: $374d-$379e ($0052 bytes) ["Tile Functions"]
$374d = LoadTitleTiles
$376b = LoadGameplayTiles
$3781 = LoadGameplayTiles.gbc
$3790 = LoadGameplayTiles.dmg
SECTION: $379f-$37da ($003c bytes) ["Time Data"]
$379f = sFramesToCS
SECTION: $37db-$3808 ($002e bytes) ["Memory Functions"]
$37db = UnsafeMemCopy
$37e4 = SafeMemCopy.wvr_u1
$37e4 = SafeMemCopy
$37f3 = UnsafeMemSet
$37fb = SafeMemSet
$37fb = SafeMemSet.wvr_u2
SECTION: $3809-$382e ($0026 bytes) ["Gameplay Function Trampolines"]
$3809 = SwitchToGameplay
$3812 = SwitchToGameplayBig
$381b = GamePlayEventLoopHandler
$3825 = GamePlayBigEventLoopHandler
SECTION: $382f-$3853 ($0025 bytes) ["Interrupt Initialization Functions"]
$382f = EnableScreenSquish
$3849 = DisableScreenSquish
SECTION: $3854-$3875 ($0022 bytes) ["OAM Functions"]
$3854 = CopyOAMHandler
$3860 = ClearOAM
SECTION: $3876-$3884 ($000f bytes) ["Banking Functions"]
$3876 = BankingInit
SECTION: $3885-$388e ($000a bytes) ["OAM DMA Code"]
$3885 = OAMDMA
$388f = OAMDMAEnd
EMPTY: $388f-$3fff ($0771 bytes)
TOTAL EMPTY: $077a bytes
$275f = LevelUp.checknlevel
$2790 = !0
$27a8 = !1
$27b1 = LevelUp.bellmaybe
$27cd = LevelUp.leveljinglemaybe
$27dd = LevelUp.checkspeedup
$27f1 = !2
$27fe = !3
$280f = !4
$281c = DoSpeedUp
$285d = CheckSpecialLevelConditions
$288e = CheckSpecialLevelConditions.override
$28a9 = CheckSpecialLevelConditions.nooverride
$28af = CheckSpecialLevelConditions.speciallock
$28d3 = CheckSpecialLevelConditions.bones
$28e8 = CheckSpecialLevelConditions.enterthebonezone
$28ed = CheckSpecialLevelConditions.invis
$2902 = CheckSpecialLevelConditions.vanishoxyaction
$2907 = CheckSpecialLevelConditions.killscreen
$2918 = CheckSpecialLevelConditions.rip
$2948 = CheckSpecialLevelConditions.staffroll
$2956 = CheckSpecialLevelConditions.justkill
$296a = TriggerKillScreen
SECTION: $298c-$2c41 ($02b6 bytes) ["Grading Data"]
$298c = sTGM1GradeScores
$29ae = sTGM3InternalGradeSystem
$2a4e = sTGM3GradeBoosts
$2a6d = sTGM3LevelMultiplier
$2a71 = sTGM3BaselineCOOL
$2a7a = sTGM3REGRETConditions
$2a8e = sDMGTGrading
$2b42 = sDMGTGaugeLUT
SECTION: $2c42-$2ee1 ($02a0 bytes) ["SFX Functions"]
$2c42 = SFXInit
$2c64 = SFXPopQueue
$2c79 = SFXPushQueue
$2c8a = SFXProcessQueue
$2c9b = !0
$2cb6 = !1
$2cb8 = SFXTriggerNoise
$2cc5 = !2
$2cd2 = !3
$2cde = SFXEnqueue
$2cf3 = SFXEnqueue.findsfx
$2d08 = !4
$2d18 = !5
$2d28 = !6
$2d38 = !7
$2d48 = !8
$2d58 = !9
$2d68 = !10
$2d78 = !11
$2d88 = !12
$2d98 = !13
$2da8 = !14
$2db8 = !15
$2dc8 = !16
$2dd8 = !17
$2de8 = !18
$2df7 = !19
$2e06 = !20
$2e15 = !21
$2e24 = !22
$2e32 = !23
$2e40 = !24
$2e4d = SFXKill
$2e80 = SFXPlayNoise
$2e8b = SFXPlayNoise.noisereg
$2e98 = !25
$2ea2 = SFXPlayNoise.savenoiseplayhead
$2eab = SFXPlay
$2eb6 = !26
$2eb9 = SFXPlay.play
$2ec5 = SFXPlay.getRegister
$2ecf = !27
$2ed9 = SFXPlay.savePlayhead
SECTION: $2ee2-$3112 ($0231 bytes) ["RNG Functions"]
$2ee2 = HarvestEntropy
$2ee8 = HarvestEntropy.loop
$2f09 = RNGInit
$2f3f = !0
$2f6f = RNGInit.complexinit
$2f86 = !1
$2fa1 = ShiftHistory
$2fbe = GetNextHellPiece
$2fc3 = GetNextTGM1Piece
$2fc6 = !2
$2fde = !3
$2fe0 = GetNextTGM2Piece
$2fe3 = !4
$2ffb = !5
$2ffd = GetNextNesPiece
$300b = GetNextTGM3Piece
$300e = !6
$3031 = !7
$3034 = !8
$3044 = !9
$304e = !10
$305c = !11
$306b = !12
$3077 = !13
$3083 = !14
$308f = !15
$309b = !16
$30a7 = !17
$30b3 = !18
$30c2 = GetNextPiece
$30d0 = GetNextPiece.nextpiecejumps
$30df = Next35Piece
$30df = !19
$30e9 = Next7Piece
$30e9 = !20
$30f3 = NextByte
SECTION: $3113-$325c ($014a bytes) ["Progress Data"]
$3113 = sProgressData
SECTION: $325d-$333c ($00e0 bytes) ["Score Functions"]
$325d = ScoreInit
$3285 = IncreaseScore
$32bd = IncreaseScore.doConvert
$32bf = !0
$32d5 = IncreaseScore.carry
$32d7 = IncreaseScore.postConvert
$32e4 = !1
$32eb = IncreaseScore.preAddDigit
$3313 = IncreaseScore.addDigit
$3329 = IncreaseScore.nextDigit
SECTION: $333d-$3409 ($00cd bytes) ["Input Functions"]
$333d = InputInit
$334f = GetInput
$334f = GetInput.btns
$335c = GetInput.readA
$3360 = GetInput.setA
$336b = GetInput.clearA
$336e = GetInput.readB
$3372 = GetInput.setB
$337d = GetInput.clearB
$3380 = GetInput.readSelect
$3384 = GetInput.setSelect
$338f = GetInput.clearSelect
$3392 = GetInput.readStart
$3396 = GetInput.setStart
$33a1 = GetInput.clearStart
$33a4 = GetInput.dpad
$33b1 = GetInput.readUp
$33b5 = GetInput.setUp
$33c0 = GetInput.clearUp
$33c3 = GetInput.readDown
$33c7 = GetInput.setDown
$33d2 = GetInput.clearDown
$33d5 = GetInput.readLeft
$33d9 = GetInput.setLeft
$33e4 = GetInput.clearLeft
$33e7 = GetInput.readRight
$33eb = GetInput.setRight
$33f6 = GetInput.clearRight
$33f9 = GetInput.priorities
$3404 = GetInput.zero
SECTION: $340a-$34d4 ($00cb bytes) ["Title Function Trampolines"]
$340a = SwitchToTitle
$3413 = TitleEventLoopHandler
$341d = TitleVBlankHandler
$3427 = PersistLevel
$3435 = DrawSpeedMain
$3485 = DrawSpeedSettings
SECTION: $34d5-$359a ($00c6 bytes) ["Time Functions"]
$34d5 = TimeInit
$34f5 = StartCountdown
$3503 = ResetGameTime
$350e = CheckTorikan
$3525 = CheckTorikan.failure
$3527 = CheckTorikan.success
$352a = HandleTimers
$3550 = HandleTimers.reduce
$355d = HandleTimers.clock
$3577 = HandleTimers.go
SECTION: $359b-$364c ($00b2 bytes) ["Progress Functions"]
$359b = SetProgress
$35a6 = SetProgress.loop
$35aa = SetProgress.correct
$35d1 = SetProgress.wvr_u1
$35dd = SetProgress.wvr_u2
$35eb = SetProgress.wvr_u3
$35f7 = SetProgress.wvr_u4
$3605 = SetProgress.wvr_u5
$3611 = SetProgress.wvr_u6
$361f = SetProgress.wvr_u7
$362b = SetProgress.wvr_u8
$3639 = SetProgress.wvr_u9
$3645 = SetProgress.wvr_u10
SECTION: $364d-$36de ($0092 bytes) ["Code Entry Point"]
$364d = Main
$3676 = Main.notgbc
$367c = Main.wvr_u1
$36a3 = EventLoop
$36b9 = EventLoop.eventloopjumps
$36c2 = EventLoopPostHandler
$36c4 = EventLoopPostHandler.wvb_u2
$36d6 = EventLoopPostHandler.vblankjumps
SECTION: $36df-$3756 ($0078 bytes) ["Hi Score Data"]
$36df = sHiscoreDefaultData
SECTION: $3757-$37a8 ($0052 bytes) ["Tile Functions"]
$3757 = LoadTitleTiles
$3775 = LoadGameplayTiles
$378b = LoadGameplayTiles.gbc
$379a = LoadGameplayTiles.dmg
SECTION: $37a9-$37e4 ($003c bytes) ["Time Data"]
$37a9 = sFramesToCS
SECTION: $37e5-$3812 ($002e bytes) ["Memory Functions"]
$37e5 = UnsafeMemCopy
$37ee = SafeMemCopy.wvr_u1
$37ee = SafeMemCopy
$37fd = UnsafeMemSet
$3805 = SafeMemSet
$3805 = SafeMemSet.wvr_u2
SECTION: $3813-$3838 ($0026 bytes) ["Gameplay Function Trampolines"]
$3813 = SwitchToGameplay
$381c = SwitchToGameplayBig
$3825 = GamePlayEventLoopHandler
$382f = GamePlayBigEventLoopHandler
SECTION: $3839-$385d ($0025 bytes) ["Interrupt Initialization Functions"]
$3839 = EnableScreenSquish
$3853 = DisableScreenSquish
SECTION: $385e-$387f ($0022 bytes) ["OAM Functions"]
$385e = CopyOAMHandler
$386a = ClearOAM
SECTION: $3880-$388e ($000f bytes) ["Banking Functions"]
$3880 = BankingInit
SECTION: $388f-$3898 ($000a bytes) ["OAM DMA Code"]
$388f = OAMDMA
$3899 = OAMDMAEnd
EMPTY: $3899-$3fff ($0767 bytes)
TOTAL EMPTY: $0770 bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
@ -2899,7 +2899,7 @@ HRAM bank #0:
TOTAL EMPTY: $0003 bytes
SUMMARY:
ROM0: 14470 bytes used / 1914 free
ROM0: 14480 bytes used / 1904 free
ROMX: 64126 bytes used / 34178 free in 6 banks
SRAM: 1551 bytes used / 6641 free in 1 bank
WRAM0: 3684 bytes used / 412 free

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@ -265,161 +265,161 @@
00:26be SpecialLevelInit.loaddata
00:26f3 LevelUp
00:271d LevelUp.doit
00:2767 LevelUp.checknlevel
00:27b6 LevelUp.bellmaybe
00:27cf LevelUp.leveljinglemaybe
00:27dc LevelUp.checkspeedup
00:281b DoSpeedUp
00:285c CheckSpecialLevelConditions
00:288d CheckSpecialLevelConditions.override
00:28a8 CheckSpecialLevelConditions.nooverride
00:28ae CheckSpecialLevelConditions.speciallock
00:28cf CheckSpecialLevelConditions.bones
00:28e4 CheckSpecialLevelConditions.enterthebonezone
00:28e9 CheckSpecialLevelConditions.invis
00:28fe CheckSpecialLevelConditions.vanishoxyaction
00:2903 CheckSpecialLevelConditions.killscreen
00:2914 CheckSpecialLevelConditions.rip
00:2944 CheckSpecialLevelConditions.staffroll
00:2952 CheckSpecialLevelConditions.justkill
00:2966 TriggerKillScreen
00:2988 sTGM1GradeScores
00:29aa sTGM3InternalGradeSystem
00:2a4a sTGM3GradeBoosts
00:2a69 sTGM3LevelMultiplier
00:2a6d sTGM3BaselineCOOL
00:2a76 sTGM3REGRETConditions
00:2a8a sDMGTGrading
00:2b3e sDMGTGaugeLUT
00:2c3e SFXInit
00:2c60 SFXPopQueue
00:2c75 SFXPushQueue
00:2c86 SFXProcessQueue
00:2cb4 SFXTriggerNoise
00:2cda SFXEnqueue
00:2cef SFXEnqueue.findsfx
00:2e49 SFXKill
00:2e76 SFXPlayNoise
00:2e81 SFXPlayNoise.noisereg
00:2e98 SFXPlayNoise.savenoiseplayhead
00:2ea1 SFXPlay
00:2eaf SFXPlay.play
00:2ebb SFXPlay.getRegister
00:2ecf SFXPlay.savePlayhead
00:2ed8 HarvestEntropy
00:2ede HarvestEntropy.loop
00:2eff RNGInit
00:2f65 RNGInit.complexinit
00:2f97 ShiftHistory
00:2fb4 GetNextHellPiece
00:2fb9 GetNextTGM1Piece
00:2fd6 GetNextTGM2Piece
00:2ff3 GetNextNesPiece
00:3001 GetNextTGM3Piece
00:30b8 GetNextPiece
00:30c6 GetNextPiece.nextpiecejumps
00:30d5 Next35Piece
00:30df Next7Piece
00:30e9 NextByte
00:3109 sProgressData
00:3253 ScoreInit
00:327b IncreaseScore
00:32b3 IncreaseScore.doConvert
00:32cb IncreaseScore.carry
00:32cd IncreaseScore.postConvert
00:32e1 IncreaseScore.preAddDigit
00:3309 IncreaseScore.addDigit
00:331f IncreaseScore.nextDigit
00:3333 InputInit
00:3345 GetInput
00:3345 GetInput.btns
00:3352 GetInput.readA
00:3356 GetInput.setA
00:3361 GetInput.clearA
00:3364 GetInput.readB
00:3368 GetInput.setB
00:3373 GetInput.clearB
00:3376 GetInput.readSelect
00:337a GetInput.setSelect
00:3385 GetInput.clearSelect
00:3388 GetInput.readStart
00:338c GetInput.setStart
00:3397 GetInput.clearStart
00:339a GetInput.dpad
00:33a7 GetInput.readUp
00:33ab GetInput.setUp
00:33b6 GetInput.clearUp
00:33b9 GetInput.readDown
00:33bd GetInput.setDown
00:33c8 GetInput.clearDown
00:33cb GetInput.readLeft
00:33cf GetInput.setLeft
00:33da GetInput.clearLeft
00:33dd GetInput.readRight
00:33e1 GetInput.setRight
00:33ec GetInput.clearRight
00:33ef GetInput.priorities
00:33fa GetInput.zero
00:3400 SwitchToTitle
00:3409 TitleEventLoopHandler
00:3413 TitleVBlankHandler
00:341d PersistLevel
00:342b DrawSpeedMain
00:347b DrawSpeedSettings
00:34cb TimeInit
00:34eb StartCountdown
00:34f9 ResetGameTime
00:3504 CheckTorikan
00:351b CheckTorikan.failure
00:351d CheckTorikan.success
00:3520 HandleTimers
00:3546 HandleTimers.reduce
00:3553 HandleTimers.clock
00:356d HandleTimers.go
00:3591 SetProgress
00:359c SetProgress.loop
00:35a0 SetProgress.correct
00:35c7 SetProgress.wvr_u1
00:35d3 SetProgress.wvr_u2
00:35e1 SetProgress.wvr_u3
00:35ed SetProgress.wvr_u4
00:35fb SetProgress.wvr_u5
00:3607 SetProgress.wvr_u6
00:3615 SetProgress.wvr_u7
00:3621 SetProgress.wvr_u8
00:362f SetProgress.wvr_u9
00:363b SetProgress.wvr_u10
00:3643 Main
00:366c Main.notgbc
00:3672 Main.wvr_u1
00:3699 EventLoop
00:36af EventLoop.eventloopjumps
00:36b8 EventLoopPostHandler
00:36ba EventLoopPostHandler.wvb_u2
00:36cc EventLoopPostHandler.vblankjumps
00:36d5 sHiscoreDefaultData
00:374d LoadTitleTiles
00:376b LoadGameplayTiles
00:3781 LoadGameplayTiles.gbc
00:3790 LoadGameplayTiles.dmg
00:379f sFramesToCS
00:37db UnsafeMemCopy
00:37e4 SafeMemCopy.wvr_u1
00:37e4 SafeMemCopy
00:37f3 UnsafeMemSet
00:37fb SafeMemSet
00:37fb SafeMemSet.wvr_u2
00:3809 SwitchToGameplay
00:3812 SwitchToGameplayBig
00:381b GamePlayEventLoopHandler
00:3825 GamePlayBigEventLoopHandler
00:382f EnableScreenSquish
00:3849 DisableScreenSquish
00:3854 CopyOAMHandler
00:3860 ClearOAM
00:3876 BankingInit
00:3885 OAMDMA
00:388f OAMDMAEnd
00:275f LevelUp.checknlevel
00:27b1 LevelUp.bellmaybe
00:27cd LevelUp.leveljinglemaybe
00:27dd LevelUp.checkspeedup
00:281c DoSpeedUp
00:285d CheckSpecialLevelConditions
00:288e CheckSpecialLevelConditions.override
00:28a9 CheckSpecialLevelConditions.nooverride
00:28af CheckSpecialLevelConditions.speciallock
00:28d3 CheckSpecialLevelConditions.bones
00:28e8 CheckSpecialLevelConditions.enterthebonezone
00:28ed CheckSpecialLevelConditions.invis
00:2902 CheckSpecialLevelConditions.vanishoxyaction
00:2907 CheckSpecialLevelConditions.killscreen
00:2918 CheckSpecialLevelConditions.rip
00:2948 CheckSpecialLevelConditions.staffroll
00:2956 CheckSpecialLevelConditions.justkill
00:296a TriggerKillScreen
00:298c sTGM1GradeScores
00:29ae sTGM3InternalGradeSystem
00:2a4e sTGM3GradeBoosts
00:2a6d sTGM3LevelMultiplier
00:2a71 sTGM3BaselineCOOL
00:2a7a sTGM3REGRETConditions
00:2a8e sDMGTGrading
00:2b42 sDMGTGaugeLUT
00:2c42 SFXInit
00:2c64 SFXPopQueue
00:2c79 SFXPushQueue
00:2c8a SFXProcessQueue
00:2cb8 SFXTriggerNoise
00:2cde SFXEnqueue
00:2cf3 SFXEnqueue.findsfx
00:2e4d SFXKill
00:2e80 SFXPlayNoise
00:2e8b SFXPlayNoise.noisereg
00:2ea2 SFXPlayNoise.savenoiseplayhead
00:2eab SFXPlay
00:2eb9 SFXPlay.play
00:2ec5 SFXPlay.getRegister
00:2ed9 SFXPlay.savePlayhead
00:2ee2 HarvestEntropy
00:2ee8 HarvestEntropy.loop
00:2f09 RNGInit
00:2f6f RNGInit.complexinit
00:2fa1 ShiftHistory
00:2fbe GetNextHellPiece
00:2fc3 GetNextTGM1Piece
00:2fe0 GetNextTGM2Piece
00:2ffd GetNextNesPiece
00:300b GetNextTGM3Piece
00:30c2 GetNextPiece
00:30d0 GetNextPiece.nextpiecejumps
00:30df Next35Piece
00:30e9 Next7Piece
00:30f3 NextByte
00:3113 sProgressData
00:325d ScoreInit
00:3285 IncreaseScore
00:32bd IncreaseScore.doConvert
00:32d5 IncreaseScore.carry
00:32d7 IncreaseScore.postConvert
00:32eb IncreaseScore.preAddDigit
00:3313 IncreaseScore.addDigit
00:3329 IncreaseScore.nextDigit
00:333d InputInit
00:334f GetInput
00:334f GetInput.btns
00:335c GetInput.readA
00:3360 GetInput.setA
00:336b GetInput.clearA
00:336e GetInput.readB
00:3372 GetInput.setB
00:337d GetInput.clearB
00:3380 GetInput.readSelect
00:3384 GetInput.setSelect
00:338f GetInput.clearSelect
00:3392 GetInput.readStart
00:3396 GetInput.setStart
00:33a1 GetInput.clearStart
00:33a4 GetInput.dpad
00:33b1 GetInput.readUp
00:33b5 GetInput.setUp
00:33c0 GetInput.clearUp
00:33c3 GetInput.readDown
00:33c7 GetInput.setDown
00:33d2 GetInput.clearDown
00:33d5 GetInput.readLeft
00:33d9 GetInput.setLeft
00:33e4 GetInput.clearLeft
00:33e7 GetInput.readRight
00:33eb GetInput.setRight
00:33f6 GetInput.clearRight
00:33f9 GetInput.priorities
00:3404 GetInput.zero
00:340a SwitchToTitle
00:3413 TitleEventLoopHandler
00:341d TitleVBlankHandler
00:3427 PersistLevel
00:3435 DrawSpeedMain
00:3485 DrawSpeedSettings
00:34d5 TimeInit
00:34f5 StartCountdown
00:3503 ResetGameTime
00:350e CheckTorikan
00:3525 CheckTorikan.failure
00:3527 CheckTorikan.success
00:352a HandleTimers
00:3550 HandleTimers.reduce
00:355d HandleTimers.clock
00:3577 HandleTimers.go
00:359b SetProgress
00:35a6 SetProgress.loop
00:35aa SetProgress.correct
00:35d1 SetProgress.wvr_u1
00:35dd SetProgress.wvr_u2
00:35eb SetProgress.wvr_u3
00:35f7 SetProgress.wvr_u4
00:3605 SetProgress.wvr_u5
00:3611 SetProgress.wvr_u6
00:361f SetProgress.wvr_u7
00:362b SetProgress.wvr_u8
00:3639 SetProgress.wvr_u9
00:3645 SetProgress.wvr_u10
00:364d Main
00:3676 Main.notgbc
00:367c Main.wvr_u1
00:36a3 EventLoop
00:36b9 EventLoop.eventloopjumps
00:36c2 EventLoopPostHandler
00:36c4 EventLoopPostHandler.wvb_u2
00:36d6 EventLoopPostHandler.vblankjumps
00:36df sHiscoreDefaultData
00:3757 LoadTitleTiles
00:3775 LoadGameplayTiles
00:378b LoadGameplayTiles.gbc
00:379a LoadGameplayTiles.dmg
00:37a9 sFramesToCS
00:37e5 UnsafeMemCopy
00:37ee SafeMemCopy.wvr_u1
00:37ee SafeMemCopy
00:37fd UnsafeMemSet
00:3805 SafeMemSet
00:3805 SafeMemSet.wvr_u2
00:3813 SwitchToGameplay
00:381c SwitchToGameplayBig
00:3825 GamePlayEventLoopHandler
00:382f GamePlayBigEventLoopHandler
00:3839 EnableScreenSquish
00:3853 DisableScreenSquish
00:385e CopyOAMHandler
00:386a ClearOAM
00:3880 BankingInit
00:388f OAMDMA
00:3899 OAMDMAEnd
01:4008 sDMGTSpeedCurve
01:4203 sDMGTSpeedCurveEnd
01:4205 sDMGTSpeedCurveSpecialData

View File

@ -301,10 +301,7 @@ LevelUp::
ld a, h
ldh [hLevel+1], a
call DoSpeedUp
call CheckSpecialLevelConditions
call SFXKill
ld a, SFX_RANKGM
jp SFXEnqueue
jp CheckSpecialLevelConditions
.checknlevel
; Make wNLevel make sense.
@ -331,6 +328,7 @@ LevelUp::
jr nz, .checkspeedup
ld a, $FF
ldh [hRequiresLineClear], a
call SFXKill
ld a, SFX_LEVELLOCK
call SFXEnqueue
jr .leveljinglemaybe
@ -370,6 +368,7 @@ LevelUp::
jr z, .checkspeedup
ld a, $FF
ldh [hRequiresLineClear], a
call SFXKill
ld a, SFX_LEVELLOCK
call SFXEnqueue
@ -379,6 +378,7 @@ LevelUp::
ldh a, [hCLevel+1]
cp a, b
jr z, .checkspeedup
call SFXKill
ld a, SFX_LEVELUP
call SFXEnqueue
@ -556,8 +556,9 @@ CheckSpecialLevelConditions:
ld a, $FF
ldh [hRequiresLineClear], a
ld [wNoMoreLocks], a
ld a, SFX_LEVELLOCK
push bc
call SFXKill
ld a, SFX_LEVELLOCK
call SFXEnqueue
pop bc

View File

@ -376,6 +376,10 @@ SFXKill::
ret z
cp a, SFX_RANKGM
ret z
cp a, SFX_LEVELLOCK
ret z
cp a, SFX_LEVELUP
ret z
; Kill all sound without pops.
ld a, %00111111