Certain SFX priorities.
This commit is contained in:
parent
b992c6f4ae
commit
29ffa55a95
BIN
bin/DMGTRIS.GBC
BIN
bin/DMGTRIS.GBC
Binary file not shown.
468
bin/DMGTRIS.map
468
bin/DMGTRIS.map
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@ -293,7 +293,7 @@ ROM0 bank #0:
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$2599 = ChangeProfile.lninth
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$25a8 = ChangeProfile.ltenth
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$25b7 = ResetProfile
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SECTION: $2613-$2987 ($0375 bytes) ["Level Functions"]
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SECTION: $2613-$298b ($0379 bytes) ["Level Functions"]
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$2613 = LevelInit
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$2678 = SpecialLevelInit
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$2686 = SpecialLevelInit.jumps
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@ -307,238 +307,238 @@ ROM0 bank #0:
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$26be = SpecialLevelInit.loaddata
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$26f3 = LevelUp
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$271d = LevelUp.doit
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$2767 = LevelUp.checknlevel
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$2795 = !0
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$27ad = !1
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$27b6 = LevelUp.bellmaybe
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$27cf = LevelUp.leveljinglemaybe
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$27dc = LevelUp.checkspeedup
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$27f0 = !2
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$27fd = !3
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$280e = !4
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$281b = DoSpeedUp
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$285c = CheckSpecialLevelConditions
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$288d = CheckSpecialLevelConditions.override
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$28a8 = CheckSpecialLevelConditions.nooverride
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$28ae = CheckSpecialLevelConditions.speciallock
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$28cf = CheckSpecialLevelConditions.bones
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$28e4 = CheckSpecialLevelConditions.enterthebonezone
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$28e9 = CheckSpecialLevelConditions.invis
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$28fe = CheckSpecialLevelConditions.vanishoxyaction
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$2903 = CheckSpecialLevelConditions.killscreen
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$2914 = CheckSpecialLevelConditions.rip
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$2944 = CheckSpecialLevelConditions.staffroll
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$2952 = CheckSpecialLevelConditions.justkill
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$2966 = TriggerKillScreen
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SECTION: $2988-$2c3d ($02b6 bytes) ["Grading Data"]
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$2988 = sTGM1GradeScores
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$29aa = sTGM3InternalGradeSystem
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$2a4a = sTGM3GradeBoosts
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$2a69 = sTGM3LevelMultiplier
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$2a6d = sTGM3BaselineCOOL
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$2a76 = sTGM3REGRETConditions
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$2a8a = sDMGTGrading
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$2b3e = sDMGTGaugeLUT
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SECTION: $2c3e-$2ed7 ($029a bytes) ["SFX Functions"]
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$2c3e = SFXInit
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$2c60 = SFXPopQueue
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$2c75 = SFXPushQueue
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$2c86 = SFXProcessQueue
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$2c97 = !0
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$2cb2 = !1
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$2cb4 = SFXTriggerNoise
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$2cc1 = !2
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$2cce = !3
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$2cda = SFXEnqueue
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$2cef = SFXEnqueue.findsfx
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$2d04 = !4
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$2d14 = !5
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$2d24 = !6
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$2d34 = !7
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$2d44 = !8
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$2d54 = !9
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$2d64 = !10
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$2d74 = !11
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$2d84 = !12
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$2d94 = !13
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$2da4 = !14
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$2db4 = !15
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$2dc4 = !16
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$2dd4 = !17
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$2de4 = !18
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$2df3 = !19
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$2e02 = !20
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$2e11 = !21
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$2e20 = !22
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$2e2e = !23
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$2e3c = !24
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$2e49 = SFXKill
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$2e76 = SFXPlayNoise
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$2e81 = SFXPlayNoise.noisereg
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$2e8e = !25
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$2e98 = SFXPlayNoise.savenoiseplayhead
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$2ea1 = SFXPlay
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$2eac = !26
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$2eaf = SFXPlay.play
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$2ebb = SFXPlay.getRegister
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$2ec5 = !27
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$2ecf = SFXPlay.savePlayhead
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SECTION: $2ed8-$3108 ($0231 bytes) ["RNG Functions"]
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$2ed8 = HarvestEntropy
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$2ede = HarvestEntropy.loop
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$2eff = RNGInit
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$2f35 = !0
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$2f65 = RNGInit.complexinit
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$2f7c = !1
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$2f97 = ShiftHistory
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$2fb4 = GetNextHellPiece
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$2fb9 = GetNextTGM1Piece
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$2fbc = !2
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$2fd4 = !3
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$2fd6 = GetNextTGM2Piece
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$2fd9 = !4
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$2ff1 = !5
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$2ff3 = GetNextNesPiece
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$3001 = GetNextTGM3Piece
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$3004 = !6
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$3027 = !7
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$302a = !8
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$303a = !9
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$3044 = !10
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$3052 = !11
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$3061 = !12
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$306d = !13
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$3079 = !14
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$3085 = !15
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$3091 = !16
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$309d = !17
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$30a9 = !18
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$30b8 = GetNextPiece
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$30c6 = GetNextPiece.nextpiecejumps
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$30d5 = Next35Piece
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$30d5 = !19
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$30df = Next7Piece
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$30df = !20
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$30e9 = NextByte
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SECTION: $3109-$3252 ($014a bytes) ["Progress Data"]
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$3109 = sProgressData
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SECTION: $3253-$3332 ($00e0 bytes) ["Score Functions"]
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$3253 = ScoreInit
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$327b = IncreaseScore
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$32b3 = IncreaseScore.doConvert
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$32b5 = !0
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$32cb = IncreaseScore.carry
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$32cd = IncreaseScore.postConvert
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$32da = !1
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$32e1 = IncreaseScore.preAddDigit
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$3309 = IncreaseScore.addDigit
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$331f = IncreaseScore.nextDigit
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SECTION: $3333-$33ff ($00cd bytes) ["Input Functions"]
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$3333 = InputInit
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$3345 = GetInput
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$3345 = GetInput.btns
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$3352 = GetInput.readA
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$3356 = GetInput.setA
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$3361 = GetInput.clearA
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$3364 = GetInput.readB
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$3368 = GetInput.setB
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$3373 = GetInput.clearB
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$3376 = GetInput.readSelect
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$337a = GetInput.setSelect
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$3385 = GetInput.clearSelect
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$3388 = GetInput.readStart
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$338c = GetInput.setStart
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$3397 = GetInput.clearStart
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$339a = GetInput.dpad
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$33a7 = GetInput.readUp
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$33ab = GetInput.setUp
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$33b6 = GetInput.clearUp
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$33b9 = GetInput.readDown
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$33bd = GetInput.setDown
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$33c8 = GetInput.clearDown
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$33cb = GetInput.readLeft
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$33cf = GetInput.setLeft
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$33da = GetInput.clearLeft
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$33dd = GetInput.readRight
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$33e1 = GetInput.setRight
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$33ec = GetInput.clearRight
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$33ef = GetInput.priorities
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$33fa = GetInput.zero
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SECTION: $3400-$34ca ($00cb bytes) ["Title Function Trampolines"]
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$3400 = SwitchToTitle
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$3409 = TitleEventLoopHandler
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$3413 = TitleVBlankHandler
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$341d = PersistLevel
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$342b = DrawSpeedMain
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$347b = DrawSpeedSettings
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SECTION: $34cb-$3590 ($00c6 bytes) ["Time Functions"]
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$34cb = TimeInit
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$34eb = StartCountdown
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$34f9 = ResetGameTime
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$3504 = CheckTorikan
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$351b = CheckTorikan.failure
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$351d = CheckTorikan.success
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$3520 = HandleTimers
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$3546 = HandleTimers.reduce
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$3553 = HandleTimers.clock
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$356d = HandleTimers.go
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SECTION: $3591-$3642 ($00b2 bytes) ["Progress Functions"]
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$3591 = SetProgress
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$359c = SetProgress.loop
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$35a0 = SetProgress.correct
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$35c7 = SetProgress.wvr_u1
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$35d3 = SetProgress.wvr_u2
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$35e1 = SetProgress.wvr_u3
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$35ed = SetProgress.wvr_u4
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$35fb = SetProgress.wvr_u5
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$3607 = SetProgress.wvr_u6
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$3615 = SetProgress.wvr_u7
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$3621 = SetProgress.wvr_u8
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$362f = SetProgress.wvr_u9
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$363b = SetProgress.wvr_u10
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SECTION: $3643-$36d4 ($0092 bytes) ["Code Entry Point"]
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$3643 = Main
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$366c = Main.notgbc
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$3672 = Main.wvr_u1
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$3699 = EventLoop
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$36af = EventLoop.eventloopjumps
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$36b8 = EventLoopPostHandler
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$36ba = EventLoopPostHandler.wvb_u2
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$36cc = EventLoopPostHandler.vblankjumps
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SECTION: $36d5-$374c ($0078 bytes) ["Hi Score Data"]
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$36d5 = sHiscoreDefaultData
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SECTION: $374d-$379e ($0052 bytes) ["Tile Functions"]
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$374d = LoadTitleTiles
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$376b = LoadGameplayTiles
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$3781 = LoadGameplayTiles.gbc
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$3790 = LoadGameplayTiles.dmg
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SECTION: $379f-$37da ($003c bytes) ["Time Data"]
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$379f = sFramesToCS
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SECTION: $37db-$3808 ($002e bytes) ["Memory Functions"]
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$37db = UnsafeMemCopy
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$37e4 = SafeMemCopy.wvr_u1
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$37e4 = SafeMemCopy
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$37f3 = UnsafeMemSet
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$37fb = SafeMemSet
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$37fb = SafeMemSet.wvr_u2
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SECTION: $3809-$382e ($0026 bytes) ["Gameplay Function Trampolines"]
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$3809 = SwitchToGameplay
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$3812 = SwitchToGameplayBig
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$381b = GamePlayEventLoopHandler
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$3825 = GamePlayBigEventLoopHandler
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SECTION: $382f-$3853 ($0025 bytes) ["Interrupt Initialization Functions"]
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$382f = EnableScreenSquish
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$3849 = DisableScreenSquish
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SECTION: $3854-$3875 ($0022 bytes) ["OAM Functions"]
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$3854 = CopyOAMHandler
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$3860 = ClearOAM
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SECTION: $3876-$3884 ($000f bytes) ["Banking Functions"]
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$3876 = BankingInit
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SECTION: $3885-$388e ($000a bytes) ["OAM DMA Code"]
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$3885 = OAMDMA
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$388f = OAMDMAEnd
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EMPTY: $388f-$3fff ($0771 bytes)
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TOTAL EMPTY: $077a bytes
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$275f = LevelUp.checknlevel
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$2790 = !0
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$27a8 = !1
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$27b1 = LevelUp.bellmaybe
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$27cd = LevelUp.leveljinglemaybe
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$27dd = LevelUp.checkspeedup
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$27f1 = !2
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$27fe = !3
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$280f = !4
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$281c = DoSpeedUp
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$285d = CheckSpecialLevelConditions
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$288e = CheckSpecialLevelConditions.override
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$28a9 = CheckSpecialLevelConditions.nooverride
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$28af = CheckSpecialLevelConditions.speciallock
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$28d3 = CheckSpecialLevelConditions.bones
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$28e8 = CheckSpecialLevelConditions.enterthebonezone
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$28ed = CheckSpecialLevelConditions.invis
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$2902 = CheckSpecialLevelConditions.vanishoxyaction
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$2907 = CheckSpecialLevelConditions.killscreen
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$2918 = CheckSpecialLevelConditions.rip
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$2948 = CheckSpecialLevelConditions.staffroll
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$2956 = CheckSpecialLevelConditions.justkill
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$296a = TriggerKillScreen
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SECTION: $298c-$2c41 ($02b6 bytes) ["Grading Data"]
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$298c = sTGM1GradeScores
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$29ae = sTGM3InternalGradeSystem
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$2a4e = sTGM3GradeBoosts
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$2a6d = sTGM3LevelMultiplier
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$2a71 = sTGM3BaselineCOOL
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$2a7a = sTGM3REGRETConditions
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$2a8e = sDMGTGrading
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$2b42 = sDMGTGaugeLUT
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SECTION: $2c42-$2ee1 ($02a0 bytes) ["SFX Functions"]
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$2c42 = SFXInit
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$2c64 = SFXPopQueue
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$2c79 = SFXPushQueue
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$2c8a = SFXProcessQueue
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$2c9b = !0
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$2cb6 = !1
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$2cb8 = SFXTriggerNoise
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$2cc5 = !2
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$2cd2 = !3
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$2cde = SFXEnqueue
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$2cf3 = SFXEnqueue.findsfx
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$2d08 = !4
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$2d18 = !5
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$2d28 = !6
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$2d38 = !7
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$2d48 = !8
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$2d58 = !9
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$2d68 = !10
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$2d78 = !11
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$2d88 = !12
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$2d98 = !13
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$2da8 = !14
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$2db8 = !15
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$2dc8 = !16
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$2dd8 = !17
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$2de8 = !18
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$2df7 = !19
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$2e06 = !20
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$2e15 = !21
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$2e24 = !22
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$2e32 = !23
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$2e40 = !24
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$2e4d = SFXKill
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$2e80 = SFXPlayNoise
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$2e8b = SFXPlayNoise.noisereg
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$2e98 = !25
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$2ea2 = SFXPlayNoise.savenoiseplayhead
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$2eab = SFXPlay
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$2eb6 = !26
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$2eb9 = SFXPlay.play
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$2ec5 = SFXPlay.getRegister
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$2ecf = !27
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$2ed9 = SFXPlay.savePlayhead
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SECTION: $2ee2-$3112 ($0231 bytes) ["RNG Functions"]
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$2ee2 = HarvestEntropy
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$2ee8 = HarvestEntropy.loop
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$2f09 = RNGInit
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$2f3f = !0
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$2f6f = RNGInit.complexinit
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$2f86 = !1
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$2fa1 = ShiftHistory
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$2fbe = GetNextHellPiece
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$2fc3 = GetNextTGM1Piece
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$2fc6 = !2
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$2fde = !3
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$2fe0 = GetNextTGM2Piece
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$2fe3 = !4
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$2ffb = !5
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$2ffd = GetNextNesPiece
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$300b = GetNextTGM3Piece
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$300e = !6
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$3031 = !7
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$3034 = !8
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$3044 = !9
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$304e = !10
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$305c = !11
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$306b = !12
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$3077 = !13
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$3083 = !14
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$308f = !15
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$309b = !16
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$30a7 = !17
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$30b3 = !18
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$30c2 = GetNextPiece
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$30d0 = GetNextPiece.nextpiecejumps
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$30df = Next35Piece
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$30df = !19
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$30e9 = Next7Piece
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$30e9 = !20
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$30f3 = NextByte
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SECTION: $3113-$325c ($014a bytes) ["Progress Data"]
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$3113 = sProgressData
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SECTION: $325d-$333c ($00e0 bytes) ["Score Functions"]
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$325d = ScoreInit
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$3285 = IncreaseScore
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$32bd = IncreaseScore.doConvert
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$32bf = !0
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$32d5 = IncreaseScore.carry
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||||
$32d7 = IncreaseScore.postConvert
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||||
$32e4 = !1
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$32eb = IncreaseScore.preAddDigit
|
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$3313 = IncreaseScore.addDigit
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$3329 = IncreaseScore.nextDigit
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SECTION: $333d-$3409 ($00cd bytes) ["Input Functions"]
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$333d = InputInit
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$334f = GetInput
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$334f = GetInput.btns
|
||||
$335c = GetInput.readA
|
||||
$3360 = GetInput.setA
|
||||
$336b = GetInput.clearA
|
||||
$336e = GetInput.readB
|
||||
$3372 = GetInput.setB
|
||||
$337d = GetInput.clearB
|
||||
$3380 = GetInput.readSelect
|
||||
$3384 = GetInput.setSelect
|
||||
$338f = GetInput.clearSelect
|
||||
$3392 = GetInput.readStart
|
||||
$3396 = GetInput.setStart
|
||||
$33a1 = GetInput.clearStart
|
||||
$33a4 = GetInput.dpad
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||||
$33b1 = GetInput.readUp
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||||
$33b5 = GetInput.setUp
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||||
$33c0 = GetInput.clearUp
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$33c3 = GetInput.readDown
|
||||
$33c7 = GetInput.setDown
|
||||
$33d2 = GetInput.clearDown
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||||
$33d5 = GetInput.readLeft
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||||
$33d9 = GetInput.setLeft
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$33e4 = GetInput.clearLeft
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$33e7 = GetInput.readRight
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$33eb = GetInput.setRight
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$33f6 = GetInput.clearRight
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||||
$33f9 = GetInput.priorities
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$3404 = GetInput.zero
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SECTION: $340a-$34d4 ($00cb bytes) ["Title Function Trampolines"]
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$340a = SwitchToTitle
|
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$3413 = TitleEventLoopHandler
|
||||
$341d = TitleVBlankHandler
|
||||
$3427 = PersistLevel
|
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$3435 = DrawSpeedMain
|
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$3485 = DrawSpeedSettings
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SECTION: $34d5-$359a ($00c6 bytes) ["Time Functions"]
|
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$34d5 = TimeInit
|
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$34f5 = StartCountdown
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||||
$3503 = ResetGameTime
|
||||
$350e = CheckTorikan
|
||||
$3525 = CheckTorikan.failure
|
||||
$3527 = CheckTorikan.success
|
||||
$352a = HandleTimers
|
||||
$3550 = HandleTimers.reduce
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$355d = HandleTimers.clock
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$3577 = HandleTimers.go
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SECTION: $359b-$364c ($00b2 bytes) ["Progress Functions"]
|
||||
$359b = SetProgress
|
||||
$35a6 = SetProgress.loop
|
||||
$35aa = SetProgress.correct
|
||||
$35d1 = SetProgress.wvr_u1
|
||||
$35dd = SetProgress.wvr_u2
|
||||
$35eb = SetProgress.wvr_u3
|
||||
$35f7 = SetProgress.wvr_u4
|
||||
$3605 = SetProgress.wvr_u5
|
||||
$3611 = SetProgress.wvr_u6
|
||||
$361f = SetProgress.wvr_u7
|
||||
$362b = SetProgress.wvr_u8
|
||||
$3639 = SetProgress.wvr_u9
|
||||
$3645 = SetProgress.wvr_u10
|
||||
SECTION: $364d-$36de ($0092 bytes) ["Code Entry Point"]
|
||||
$364d = Main
|
||||
$3676 = Main.notgbc
|
||||
$367c = Main.wvr_u1
|
||||
$36a3 = EventLoop
|
||||
$36b9 = EventLoop.eventloopjumps
|
||||
$36c2 = EventLoopPostHandler
|
||||
$36c4 = EventLoopPostHandler.wvb_u2
|
||||
$36d6 = EventLoopPostHandler.vblankjumps
|
||||
SECTION: $36df-$3756 ($0078 bytes) ["Hi Score Data"]
|
||||
$36df = sHiscoreDefaultData
|
||||
SECTION: $3757-$37a8 ($0052 bytes) ["Tile Functions"]
|
||||
$3757 = LoadTitleTiles
|
||||
$3775 = LoadGameplayTiles
|
||||
$378b = LoadGameplayTiles.gbc
|
||||
$379a = LoadGameplayTiles.dmg
|
||||
SECTION: $37a9-$37e4 ($003c bytes) ["Time Data"]
|
||||
$37a9 = sFramesToCS
|
||||
SECTION: $37e5-$3812 ($002e bytes) ["Memory Functions"]
|
||||
$37e5 = UnsafeMemCopy
|
||||
$37ee = SafeMemCopy.wvr_u1
|
||||
$37ee = SafeMemCopy
|
||||
$37fd = UnsafeMemSet
|
||||
$3805 = SafeMemSet
|
||||
$3805 = SafeMemSet.wvr_u2
|
||||
SECTION: $3813-$3838 ($0026 bytes) ["Gameplay Function Trampolines"]
|
||||
$3813 = SwitchToGameplay
|
||||
$381c = SwitchToGameplayBig
|
||||
$3825 = GamePlayEventLoopHandler
|
||||
$382f = GamePlayBigEventLoopHandler
|
||||
SECTION: $3839-$385d ($0025 bytes) ["Interrupt Initialization Functions"]
|
||||
$3839 = EnableScreenSquish
|
||||
$3853 = DisableScreenSquish
|
||||
SECTION: $385e-$387f ($0022 bytes) ["OAM Functions"]
|
||||
$385e = CopyOAMHandler
|
||||
$386a = ClearOAM
|
||||
SECTION: $3880-$388e ($000f bytes) ["Banking Functions"]
|
||||
$3880 = BankingInit
|
||||
SECTION: $388f-$3898 ($000a bytes) ["OAM DMA Code"]
|
||||
$388f = OAMDMA
|
||||
$3899 = OAMDMAEnd
|
||||
EMPTY: $3899-$3fff ($0767 bytes)
|
||||
TOTAL EMPTY: $0770 bytes
|
||||
|
||||
ROMX bank #1:
|
||||
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
|
||||
|
@ -2899,7 +2899,7 @@ HRAM bank #0:
|
|||
TOTAL EMPTY: $0003 bytes
|
||||
|
||||
SUMMARY:
|
||||
ROM0: 14470 bytes used / 1914 free
|
||||
ROM0: 14480 bytes used / 1904 free
|
||||
ROMX: 64126 bytes used / 34178 free in 6 banks
|
||||
SRAM: 1551 bytes used / 6641 free in 1 bank
|
||||
WRAM0: 3684 bytes used / 412 free
|
||||
|
|
Binary file not shown.
310
bin/DMGTRIS.sym
310
bin/DMGTRIS.sym
|
@ -265,161 +265,161 @@
|
|||
00:26be SpecialLevelInit.loaddata
|
||||
00:26f3 LevelUp
|
||||
00:271d LevelUp.doit
|
||||
00:2767 LevelUp.checknlevel
|
||||
00:27b6 LevelUp.bellmaybe
|
||||
00:27cf LevelUp.leveljinglemaybe
|
||||
00:27dc LevelUp.checkspeedup
|
||||
00:281b DoSpeedUp
|
||||
00:285c CheckSpecialLevelConditions
|
||||
00:288d CheckSpecialLevelConditions.override
|
||||
00:28a8 CheckSpecialLevelConditions.nooverride
|
||||
00:28ae CheckSpecialLevelConditions.speciallock
|
||||
00:28cf CheckSpecialLevelConditions.bones
|
||||
00:28e4 CheckSpecialLevelConditions.enterthebonezone
|
||||
00:28e9 CheckSpecialLevelConditions.invis
|
||||
00:28fe CheckSpecialLevelConditions.vanishoxyaction
|
||||
00:2903 CheckSpecialLevelConditions.killscreen
|
||||
00:2914 CheckSpecialLevelConditions.rip
|
||||
00:2944 CheckSpecialLevelConditions.staffroll
|
||||
00:2952 CheckSpecialLevelConditions.justkill
|
||||
00:2966 TriggerKillScreen
|
||||
00:2988 sTGM1GradeScores
|
||||
00:29aa sTGM3InternalGradeSystem
|
||||
00:2a4a sTGM3GradeBoosts
|
||||
00:2a69 sTGM3LevelMultiplier
|
||||
00:2a6d sTGM3BaselineCOOL
|
||||
00:2a76 sTGM3REGRETConditions
|
||||
00:2a8a sDMGTGrading
|
||||
00:2b3e sDMGTGaugeLUT
|
||||
00:2c3e SFXInit
|
||||
00:2c60 SFXPopQueue
|
||||
00:2c75 SFXPushQueue
|
||||
00:2c86 SFXProcessQueue
|
||||
00:2cb4 SFXTriggerNoise
|
||||
00:2cda SFXEnqueue
|
||||
00:2cef SFXEnqueue.findsfx
|
||||
00:2e49 SFXKill
|
||||
00:2e76 SFXPlayNoise
|
||||
00:2e81 SFXPlayNoise.noisereg
|
||||
00:2e98 SFXPlayNoise.savenoiseplayhead
|
||||
00:2ea1 SFXPlay
|
||||
00:2eaf SFXPlay.play
|
||||
00:2ebb SFXPlay.getRegister
|
||||
00:2ecf SFXPlay.savePlayhead
|
||||
00:2ed8 HarvestEntropy
|
||||
00:2ede HarvestEntropy.loop
|
||||
00:2eff RNGInit
|
||||
00:2f65 RNGInit.complexinit
|
||||
00:2f97 ShiftHistory
|
||||
00:2fb4 GetNextHellPiece
|
||||
00:2fb9 GetNextTGM1Piece
|
||||
00:2fd6 GetNextTGM2Piece
|
||||
00:2ff3 GetNextNesPiece
|
||||
00:3001 GetNextTGM3Piece
|
||||
00:30b8 GetNextPiece
|
||||
00:30c6 GetNextPiece.nextpiecejumps
|
||||
00:30d5 Next35Piece
|
||||
00:30df Next7Piece
|
||||
00:30e9 NextByte
|
||||
00:3109 sProgressData
|
||||
00:3253 ScoreInit
|
||||
00:327b IncreaseScore
|
||||
00:32b3 IncreaseScore.doConvert
|
||||
00:32cb IncreaseScore.carry
|
||||
00:32cd IncreaseScore.postConvert
|
||||
00:32e1 IncreaseScore.preAddDigit
|
||||
00:3309 IncreaseScore.addDigit
|
||||
00:331f IncreaseScore.nextDigit
|
||||
00:3333 InputInit
|
||||
00:3345 GetInput
|
||||
00:3345 GetInput.btns
|
||||
00:3352 GetInput.readA
|
||||
00:3356 GetInput.setA
|
||||
00:3361 GetInput.clearA
|
||||
00:3364 GetInput.readB
|
||||
00:3368 GetInput.setB
|
||||
00:3373 GetInput.clearB
|
||||
00:3376 GetInput.readSelect
|
||||
00:337a GetInput.setSelect
|
||||
00:3385 GetInput.clearSelect
|
||||
00:3388 GetInput.readStart
|
||||
00:338c GetInput.setStart
|
||||
00:3397 GetInput.clearStart
|
||||
00:339a GetInput.dpad
|
||||
00:33a7 GetInput.readUp
|
||||
00:33ab GetInput.setUp
|
||||
00:33b6 GetInput.clearUp
|
||||
00:33b9 GetInput.readDown
|
||||
00:33bd GetInput.setDown
|
||||
00:33c8 GetInput.clearDown
|
||||
00:33cb GetInput.readLeft
|
||||
00:33cf GetInput.setLeft
|
||||
00:33da GetInput.clearLeft
|
||||
00:33dd GetInput.readRight
|
||||
00:33e1 GetInput.setRight
|
||||
00:33ec GetInput.clearRight
|
||||
00:33ef GetInput.priorities
|
||||
00:33fa GetInput.zero
|
||||
00:3400 SwitchToTitle
|
||||
00:3409 TitleEventLoopHandler
|
||||
00:3413 TitleVBlankHandler
|
||||
00:341d PersistLevel
|
||||
00:342b DrawSpeedMain
|
||||
00:347b DrawSpeedSettings
|
||||
00:34cb TimeInit
|
||||
00:34eb StartCountdown
|
||||
00:34f9 ResetGameTime
|
||||
00:3504 CheckTorikan
|
||||
00:351b CheckTorikan.failure
|
||||
00:351d CheckTorikan.success
|
||||
00:3520 HandleTimers
|
||||
00:3546 HandleTimers.reduce
|
||||
00:3553 HandleTimers.clock
|
||||
00:356d HandleTimers.go
|
||||
00:3591 SetProgress
|
||||
00:359c SetProgress.loop
|
||||
00:35a0 SetProgress.correct
|
||||
00:35c7 SetProgress.wvr_u1
|
||||
00:35d3 SetProgress.wvr_u2
|
||||
00:35e1 SetProgress.wvr_u3
|
||||
00:35ed SetProgress.wvr_u4
|
||||
00:35fb SetProgress.wvr_u5
|
||||
00:3607 SetProgress.wvr_u6
|
||||
00:3615 SetProgress.wvr_u7
|
||||
00:3621 SetProgress.wvr_u8
|
||||
00:362f SetProgress.wvr_u9
|
||||
00:363b SetProgress.wvr_u10
|
||||
00:3643 Main
|
||||
00:366c Main.notgbc
|
||||
00:3672 Main.wvr_u1
|
||||
00:3699 EventLoop
|
||||
00:36af EventLoop.eventloopjumps
|
||||
00:36b8 EventLoopPostHandler
|
||||
00:36ba EventLoopPostHandler.wvb_u2
|
||||
00:36cc EventLoopPostHandler.vblankjumps
|
||||
00:36d5 sHiscoreDefaultData
|
||||
00:374d LoadTitleTiles
|
||||
00:376b LoadGameplayTiles
|
||||
00:3781 LoadGameplayTiles.gbc
|
||||
00:3790 LoadGameplayTiles.dmg
|
||||
00:379f sFramesToCS
|
||||
00:37db UnsafeMemCopy
|
||||
00:37e4 SafeMemCopy.wvr_u1
|
||||
00:37e4 SafeMemCopy
|
||||
00:37f3 UnsafeMemSet
|
||||
00:37fb SafeMemSet
|
||||
00:37fb SafeMemSet.wvr_u2
|
||||
00:3809 SwitchToGameplay
|
||||
00:3812 SwitchToGameplayBig
|
||||
00:381b GamePlayEventLoopHandler
|
||||
00:3825 GamePlayBigEventLoopHandler
|
||||
00:382f EnableScreenSquish
|
||||
00:3849 DisableScreenSquish
|
||||
00:3854 CopyOAMHandler
|
||||
00:3860 ClearOAM
|
||||
00:3876 BankingInit
|
||||
00:3885 OAMDMA
|
||||
00:388f OAMDMAEnd
|
||||
00:275f LevelUp.checknlevel
|
||||
00:27b1 LevelUp.bellmaybe
|
||||
00:27cd LevelUp.leveljinglemaybe
|
||||
00:27dd LevelUp.checkspeedup
|
||||
00:281c DoSpeedUp
|
||||
00:285d CheckSpecialLevelConditions
|
||||
00:288e CheckSpecialLevelConditions.override
|
||||
00:28a9 CheckSpecialLevelConditions.nooverride
|
||||
00:28af CheckSpecialLevelConditions.speciallock
|
||||
00:28d3 CheckSpecialLevelConditions.bones
|
||||
00:28e8 CheckSpecialLevelConditions.enterthebonezone
|
||||
00:28ed CheckSpecialLevelConditions.invis
|
||||
00:2902 CheckSpecialLevelConditions.vanishoxyaction
|
||||
00:2907 CheckSpecialLevelConditions.killscreen
|
||||
00:2918 CheckSpecialLevelConditions.rip
|
||||
00:2948 CheckSpecialLevelConditions.staffroll
|
||||
00:2956 CheckSpecialLevelConditions.justkill
|
||||
00:296a TriggerKillScreen
|
||||
00:298c sTGM1GradeScores
|
||||
00:29ae sTGM3InternalGradeSystem
|
||||
00:2a4e sTGM3GradeBoosts
|
||||
00:2a6d sTGM3LevelMultiplier
|
||||
00:2a71 sTGM3BaselineCOOL
|
||||
00:2a7a sTGM3REGRETConditions
|
||||
00:2a8e sDMGTGrading
|
||||
00:2b42 sDMGTGaugeLUT
|
||||
00:2c42 SFXInit
|
||||
00:2c64 SFXPopQueue
|
||||
00:2c79 SFXPushQueue
|
||||
00:2c8a SFXProcessQueue
|
||||
00:2cb8 SFXTriggerNoise
|
||||
00:2cde SFXEnqueue
|
||||
00:2cf3 SFXEnqueue.findsfx
|
||||
00:2e4d SFXKill
|
||||
00:2e80 SFXPlayNoise
|
||||
00:2e8b SFXPlayNoise.noisereg
|
||||
00:2ea2 SFXPlayNoise.savenoiseplayhead
|
||||
00:2eab SFXPlay
|
||||
00:2eb9 SFXPlay.play
|
||||
00:2ec5 SFXPlay.getRegister
|
||||
00:2ed9 SFXPlay.savePlayhead
|
||||
00:2ee2 HarvestEntropy
|
||||
00:2ee8 HarvestEntropy.loop
|
||||
00:2f09 RNGInit
|
||||
00:2f6f RNGInit.complexinit
|
||||
00:2fa1 ShiftHistory
|
||||
00:2fbe GetNextHellPiece
|
||||
00:2fc3 GetNextTGM1Piece
|
||||
00:2fe0 GetNextTGM2Piece
|
||||
00:2ffd GetNextNesPiece
|
||||
00:300b GetNextTGM3Piece
|
||||
00:30c2 GetNextPiece
|
||||
00:30d0 GetNextPiece.nextpiecejumps
|
||||
00:30df Next35Piece
|
||||
00:30e9 Next7Piece
|
||||
00:30f3 NextByte
|
||||
00:3113 sProgressData
|
||||
00:325d ScoreInit
|
||||
00:3285 IncreaseScore
|
||||
00:32bd IncreaseScore.doConvert
|
||||
00:32d5 IncreaseScore.carry
|
||||
00:32d7 IncreaseScore.postConvert
|
||||
00:32eb IncreaseScore.preAddDigit
|
||||
00:3313 IncreaseScore.addDigit
|
||||
00:3329 IncreaseScore.nextDigit
|
||||
00:333d InputInit
|
||||
00:334f GetInput
|
||||
00:334f GetInput.btns
|
||||
00:335c GetInput.readA
|
||||
00:3360 GetInput.setA
|
||||
00:336b GetInput.clearA
|
||||
00:336e GetInput.readB
|
||||
00:3372 GetInput.setB
|
||||
00:337d GetInput.clearB
|
||||
00:3380 GetInput.readSelect
|
||||
00:3384 GetInput.setSelect
|
||||
00:338f GetInput.clearSelect
|
||||
00:3392 GetInput.readStart
|
||||
00:3396 GetInput.setStart
|
||||
00:33a1 GetInput.clearStart
|
||||
00:33a4 GetInput.dpad
|
||||
00:33b1 GetInput.readUp
|
||||
00:33b5 GetInput.setUp
|
||||
00:33c0 GetInput.clearUp
|
||||
00:33c3 GetInput.readDown
|
||||
00:33c7 GetInput.setDown
|
||||
00:33d2 GetInput.clearDown
|
||||
00:33d5 GetInput.readLeft
|
||||
00:33d9 GetInput.setLeft
|
||||
00:33e4 GetInput.clearLeft
|
||||
00:33e7 GetInput.readRight
|
||||
00:33eb GetInput.setRight
|
||||
00:33f6 GetInput.clearRight
|
||||
00:33f9 GetInput.priorities
|
||||
00:3404 GetInput.zero
|
||||
00:340a SwitchToTitle
|
||||
00:3413 TitleEventLoopHandler
|
||||
00:341d TitleVBlankHandler
|
||||
00:3427 PersistLevel
|
||||
00:3435 DrawSpeedMain
|
||||
00:3485 DrawSpeedSettings
|
||||
00:34d5 TimeInit
|
||||
00:34f5 StartCountdown
|
||||
00:3503 ResetGameTime
|
||||
00:350e CheckTorikan
|
||||
00:3525 CheckTorikan.failure
|
||||
00:3527 CheckTorikan.success
|
||||
00:352a HandleTimers
|
||||
00:3550 HandleTimers.reduce
|
||||
00:355d HandleTimers.clock
|
||||
00:3577 HandleTimers.go
|
||||
00:359b SetProgress
|
||||
00:35a6 SetProgress.loop
|
||||
00:35aa SetProgress.correct
|
||||
00:35d1 SetProgress.wvr_u1
|
||||
00:35dd SetProgress.wvr_u2
|
||||
00:35eb SetProgress.wvr_u3
|
||||
00:35f7 SetProgress.wvr_u4
|
||||
00:3605 SetProgress.wvr_u5
|
||||
00:3611 SetProgress.wvr_u6
|
||||
00:361f SetProgress.wvr_u7
|
||||
00:362b SetProgress.wvr_u8
|
||||
00:3639 SetProgress.wvr_u9
|
||||
00:3645 SetProgress.wvr_u10
|
||||
00:364d Main
|
||||
00:3676 Main.notgbc
|
||||
00:367c Main.wvr_u1
|
||||
00:36a3 EventLoop
|
||||
00:36b9 EventLoop.eventloopjumps
|
||||
00:36c2 EventLoopPostHandler
|
||||
00:36c4 EventLoopPostHandler.wvb_u2
|
||||
00:36d6 EventLoopPostHandler.vblankjumps
|
||||
00:36df sHiscoreDefaultData
|
||||
00:3757 LoadTitleTiles
|
||||
00:3775 LoadGameplayTiles
|
||||
00:378b LoadGameplayTiles.gbc
|
||||
00:379a LoadGameplayTiles.dmg
|
||||
00:37a9 sFramesToCS
|
||||
00:37e5 UnsafeMemCopy
|
||||
00:37ee SafeMemCopy.wvr_u1
|
||||
00:37ee SafeMemCopy
|
||||
00:37fd UnsafeMemSet
|
||||
00:3805 SafeMemSet
|
||||
00:3805 SafeMemSet.wvr_u2
|
||||
00:3813 SwitchToGameplay
|
||||
00:381c SwitchToGameplayBig
|
||||
00:3825 GamePlayEventLoopHandler
|
||||
00:382f GamePlayBigEventLoopHandler
|
||||
00:3839 EnableScreenSquish
|
||||
00:3853 DisableScreenSquish
|
||||
00:385e CopyOAMHandler
|
||||
00:386a ClearOAM
|
||||
00:3880 BankingInit
|
||||
00:388f OAMDMA
|
||||
00:3899 OAMDMAEnd
|
||||
01:4008 sDMGTSpeedCurve
|
||||
01:4203 sDMGTSpeedCurveEnd
|
||||
01:4205 sDMGTSpeedCurveSpecialData
|
||||
|
|
|
@ -301,10 +301,7 @@ LevelUp::
|
|||
ld a, h
|
||||
ldh [hLevel+1], a
|
||||
call DoSpeedUp
|
||||
call CheckSpecialLevelConditions
|
||||
call SFXKill
|
||||
ld a, SFX_RANKGM
|
||||
jp SFXEnqueue
|
||||
jp CheckSpecialLevelConditions
|
||||
|
||||
.checknlevel
|
||||
; Make wNLevel make sense.
|
||||
|
@ -331,6 +328,7 @@ LevelUp::
|
|||
jr nz, .checkspeedup
|
||||
ld a, $FF
|
||||
ldh [hRequiresLineClear], a
|
||||
call SFXKill
|
||||
ld a, SFX_LEVELLOCK
|
||||
call SFXEnqueue
|
||||
jr .leveljinglemaybe
|
||||
|
@ -370,6 +368,7 @@ LevelUp::
|
|||
jr z, .checkspeedup
|
||||
ld a, $FF
|
||||
ldh [hRequiresLineClear], a
|
||||
call SFXKill
|
||||
ld a, SFX_LEVELLOCK
|
||||
call SFXEnqueue
|
||||
|
||||
|
@ -379,6 +378,7 @@ LevelUp::
|
|||
ldh a, [hCLevel+1]
|
||||
cp a, b
|
||||
jr z, .checkspeedup
|
||||
call SFXKill
|
||||
ld a, SFX_LEVELUP
|
||||
call SFXEnqueue
|
||||
|
||||
|
@ -556,8 +556,9 @@ CheckSpecialLevelConditions:
|
|||
ld a, $FF
|
||||
ldh [hRequiresLineClear], a
|
||||
ld [wNoMoreLocks], a
|
||||
ld a, SFX_LEVELLOCK
|
||||
push bc
|
||||
call SFXKill
|
||||
ld a, SFX_LEVELLOCK
|
||||
call SFXEnqueue
|
||||
pop bc
|
||||
|
||||
|
|
|
@ -376,6 +376,10 @@ SFXKill::
|
|||
ret z
|
||||
cp a, SFX_RANKGM
|
||||
ret z
|
||||
cp a, SFX_LEVELLOCK
|
||||
ret z
|
||||
cp a, SFX_LEVELUP
|
||||
ret z
|
||||
|
||||
; Kill all sound without pops.
|
||||
ld a, %00111111
|
||||
|
|
Loading…
Reference in New Issue