Certain SFX priorities.

This commit is contained in:
Randy Thiemann 2023-11-10 23:16:47 +01:00
parent b992c6f4ae
commit 29ffa55a95
6 changed files with 399 additions and 394 deletions

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@ -293,7 +293,7 @@ ROM0 bank #0:
$2599 = ChangeProfile.lninth $2599 = ChangeProfile.lninth
$25a8 = ChangeProfile.ltenth $25a8 = ChangeProfile.ltenth
$25b7 = ResetProfile $25b7 = ResetProfile
SECTION: $2613-$2987 ($0375 bytes) ["Level Functions"] SECTION: $2613-$298b ($0379 bytes) ["Level Functions"]
$2613 = LevelInit $2613 = LevelInit
$2678 = SpecialLevelInit $2678 = SpecialLevelInit
$2686 = SpecialLevelInit.jumps $2686 = SpecialLevelInit.jumps
@ -307,238 +307,238 @@ ROM0 bank #0:
$26be = SpecialLevelInit.loaddata $26be = SpecialLevelInit.loaddata
$26f3 = LevelUp $26f3 = LevelUp
$271d = LevelUp.doit $271d = LevelUp.doit
$2767 = LevelUp.checknlevel $275f = LevelUp.checknlevel
$2795 = !0 $2790 = !0
$27ad = !1 $27a8 = !1
$27b6 = LevelUp.bellmaybe $27b1 = LevelUp.bellmaybe
$27cf = LevelUp.leveljinglemaybe $27cd = LevelUp.leveljinglemaybe
$27dc = LevelUp.checkspeedup $27dd = LevelUp.checkspeedup
$27f0 = !2 $27f1 = !2
$27fd = !3 $27fe = !3
$280e = !4 $280f = !4
$281b = DoSpeedUp $281c = DoSpeedUp
$285c = CheckSpecialLevelConditions $285d = CheckSpecialLevelConditions
$288d = CheckSpecialLevelConditions.override $288e = CheckSpecialLevelConditions.override
$28a8 = CheckSpecialLevelConditions.nooverride $28a9 = CheckSpecialLevelConditions.nooverride
$28ae = CheckSpecialLevelConditions.speciallock $28af = CheckSpecialLevelConditions.speciallock
$28cf = CheckSpecialLevelConditions.bones $28d3 = CheckSpecialLevelConditions.bones
$28e4 = CheckSpecialLevelConditions.enterthebonezone $28e8 = CheckSpecialLevelConditions.enterthebonezone
$28e9 = CheckSpecialLevelConditions.invis $28ed = CheckSpecialLevelConditions.invis
$28fe = CheckSpecialLevelConditions.vanishoxyaction $2902 = CheckSpecialLevelConditions.vanishoxyaction
$2903 = CheckSpecialLevelConditions.killscreen $2907 = CheckSpecialLevelConditions.killscreen
$2914 = CheckSpecialLevelConditions.rip $2918 = CheckSpecialLevelConditions.rip
$2944 = CheckSpecialLevelConditions.staffroll $2948 = CheckSpecialLevelConditions.staffroll
$2952 = CheckSpecialLevelConditions.justkill $2956 = CheckSpecialLevelConditions.justkill
$2966 = TriggerKillScreen $296a = TriggerKillScreen
SECTION: $2988-$2c3d ($02b6 bytes) ["Grading Data"] SECTION: $298c-$2c41 ($02b6 bytes) ["Grading Data"]
$2988 = sTGM1GradeScores $298c = sTGM1GradeScores
$29aa = sTGM3InternalGradeSystem $29ae = sTGM3InternalGradeSystem
$2a4a = sTGM3GradeBoosts $2a4e = sTGM3GradeBoosts
$2a69 = sTGM3LevelMultiplier $2a6d = sTGM3LevelMultiplier
$2a6d = sTGM3BaselineCOOL $2a71 = sTGM3BaselineCOOL
$2a76 = sTGM3REGRETConditions $2a7a = sTGM3REGRETConditions
$2a8a = sDMGTGrading $2a8e = sDMGTGrading
$2b3e = sDMGTGaugeLUT $2b42 = sDMGTGaugeLUT
SECTION: $2c3e-$2ed7 ($029a bytes) ["SFX Functions"] SECTION: $2c42-$2ee1 ($02a0 bytes) ["SFX Functions"]
$2c3e = SFXInit $2c42 = SFXInit
$2c60 = SFXPopQueue $2c64 = SFXPopQueue
$2c75 = SFXPushQueue $2c79 = SFXPushQueue
$2c86 = SFXProcessQueue $2c8a = SFXProcessQueue
$2c97 = !0 $2c9b = !0
$2cb2 = !1 $2cb6 = !1
$2cb4 = SFXTriggerNoise $2cb8 = SFXTriggerNoise
$2cc1 = !2 $2cc5 = !2
$2cce = !3 $2cd2 = !3
$2cda = SFXEnqueue $2cde = SFXEnqueue
$2cef = SFXEnqueue.findsfx $2cf3 = SFXEnqueue.findsfx
$2d04 = !4 $2d08 = !4
$2d14 = !5 $2d18 = !5
$2d24 = !6 $2d28 = !6
$2d34 = !7 $2d38 = !7
$2d44 = !8 $2d48 = !8
$2d54 = !9 $2d58 = !9
$2d64 = !10 $2d68 = !10
$2d74 = !11 $2d78 = !11
$2d84 = !12 $2d88 = !12
$2d94 = !13 $2d98 = !13
$2da4 = !14 $2da8 = !14
$2db4 = !15 $2db8 = !15
$2dc4 = !16 $2dc8 = !16
$2dd4 = !17 $2dd8 = !17
$2de4 = !18 $2de8 = !18
$2df3 = !19 $2df7 = !19
$2e02 = !20 $2e06 = !20
$2e11 = !21 $2e15 = !21
$2e20 = !22 $2e24 = !22
$2e2e = !23 $2e32 = !23
$2e3c = !24 $2e40 = !24
$2e49 = SFXKill $2e4d = SFXKill
$2e76 = SFXPlayNoise $2e80 = SFXPlayNoise
$2e81 = SFXPlayNoise.noisereg $2e8b = SFXPlayNoise.noisereg
$2e8e = !25 $2e98 = !25
$2e98 = SFXPlayNoise.savenoiseplayhead $2ea2 = SFXPlayNoise.savenoiseplayhead
$2ea1 = SFXPlay $2eab = SFXPlay
$2eac = !26 $2eb6 = !26
$2eaf = SFXPlay.play $2eb9 = SFXPlay.play
$2ebb = SFXPlay.getRegister $2ec5 = SFXPlay.getRegister
$2ec5 = !27 $2ecf = !27
$2ecf = SFXPlay.savePlayhead $2ed9 = SFXPlay.savePlayhead
SECTION: $2ed8-$3108 ($0231 bytes) ["RNG Functions"] SECTION: $2ee2-$3112 ($0231 bytes) ["RNG Functions"]
$2ed8 = HarvestEntropy $2ee2 = HarvestEntropy
$2ede = HarvestEntropy.loop $2ee8 = HarvestEntropy.loop
$2eff = RNGInit $2f09 = RNGInit
$2f35 = !0 $2f3f = !0
$2f65 = RNGInit.complexinit $2f6f = RNGInit.complexinit
$2f7c = !1 $2f86 = !1
$2f97 = ShiftHistory $2fa1 = ShiftHistory
$2fb4 = GetNextHellPiece $2fbe = GetNextHellPiece
$2fb9 = GetNextTGM1Piece $2fc3 = GetNextTGM1Piece
$2fbc = !2 $2fc6 = !2
$2fd4 = !3 $2fde = !3
$2fd6 = GetNextTGM2Piece $2fe0 = GetNextTGM2Piece
$2fd9 = !4 $2fe3 = !4
$2ff1 = !5 $2ffb = !5
$2ff3 = GetNextNesPiece $2ffd = GetNextNesPiece
$3001 = GetNextTGM3Piece $300b = GetNextTGM3Piece
$3004 = !6 $300e = !6
$3027 = !7 $3031 = !7
$302a = !8 $3034 = !8
$303a = !9 $3044 = !9
$3044 = !10 $304e = !10
$3052 = !11 $305c = !11
$3061 = !12 $306b = !12
$306d = !13 $3077 = !13
$3079 = !14 $3083 = !14
$3085 = !15 $308f = !15
$3091 = !16 $309b = !16
$309d = !17 $30a7 = !17
$30a9 = !18 $30b3 = !18
$30b8 = GetNextPiece $30c2 = GetNextPiece
$30c6 = GetNextPiece.nextpiecejumps $30d0 = GetNextPiece.nextpiecejumps
$30d5 = Next35Piece $30df = Next35Piece
$30d5 = !19 $30df = !19
$30df = Next7Piece $30e9 = Next7Piece
$30df = !20 $30e9 = !20
$30e9 = NextByte $30f3 = NextByte
SECTION: $3109-$3252 ($014a bytes) ["Progress Data"] SECTION: $3113-$325c ($014a bytes) ["Progress Data"]
$3109 = sProgressData $3113 = sProgressData
SECTION: $3253-$3332 ($00e0 bytes) ["Score Functions"] SECTION: $325d-$333c ($00e0 bytes) ["Score Functions"]
$3253 = ScoreInit $325d = ScoreInit
$327b = IncreaseScore $3285 = IncreaseScore
$32b3 = IncreaseScore.doConvert $32bd = IncreaseScore.doConvert
$32b5 = !0 $32bf = !0
$32cb = IncreaseScore.carry $32d5 = IncreaseScore.carry
$32cd = IncreaseScore.postConvert $32d7 = IncreaseScore.postConvert
$32da = !1 $32e4 = !1
$32e1 = IncreaseScore.preAddDigit $32eb = IncreaseScore.preAddDigit
$3309 = IncreaseScore.addDigit $3313 = IncreaseScore.addDigit
$331f = IncreaseScore.nextDigit $3329 = IncreaseScore.nextDigit
SECTION: $3333-$33ff ($00cd bytes) ["Input Functions"] SECTION: $333d-$3409 ($00cd bytes) ["Input Functions"]
$3333 = InputInit $333d = InputInit
$3345 = GetInput $334f = GetInput
$3345 = GetInput.btns $334f = GetInput.btns
$3352 = GetInput.readA $335c = GetInput.readA
$3356 = GetInput.setA $3360 = GetInput.setA
$3361 = GetInput.clearA $336b = GetInput.clearA
$3364 = GetInput.readB $336e = GetInput.readB
$3368 = GetInput.setB $3372 = GetInput.setB
$3373 = GetInput.clearB $337d = GetInput.clearB
$3376 = GetInput.readSelect $3380 = GetInput.readSelect
$337a = GetInput.setSelect $3384 = GetInput.setSelect
$3385 = GetInput.clearSelect $338f = GetInput.clearSelect
$3388 = GetInput.readStart $3392 = GetInput.readStart
$338c = GetInput.setStart $3396 = GetInput.setStart
$3397 = GetInput.clearStart $33a1 = GetInput.clearStart
$339a = GetInput.dpad $33a4 = GetInput.dpad
$33a7 = GetInput.readUp $33b1 = GetInput.readUp
$33ab = GetInput.setUp $33b5 = GetInput.setUp
$33b6 = GetInput.clearUp $33c0 = GetInput.clearUp
$33b9 = GetInput.readDown $33c3 = GetInput.readDown
$33bd = GetInput.setDown $33c7 = GetInput.setDown
$33c8 = GetInput.clearDown $33d2 = GetInput.clearDown
$33cb = GetInput.readLeft $33d5 = GetInput.readLeft
$33cf = GetInput.setLeft $33d9 = GetInput.setLeft
$33da = GetInput.clearLeft $33e4 = GetInput.clearLeft
$33dd = GetInput.readRight $33e7 = GetInput.readRight
$33e1 = GetInput.setRight $33eb = GetInput.setRight
$33ec = GetInput.clearRight $33f6 = GetInput.clearRight
$33ef = GetInput.priorities $33f9 = GetInput.priorities
$33fa = GetInput.zero $3404 = GetInput.zero
SECTION: $3400-$34ca ($00cb bytes) ["Title Function Trampolines"] SECTION: $340a-$34d4 ($00cb bytes) ["Title Function Trampolines"]
$3400 = SwitchToTitle $340a = SwitchToTitle
$3409 = TitleEventLoopHandler $3413 = TitleEventLoopHandler
$3413 = TitleVBlankHandler $341d = TitleVBlankHandler
$341d = PersistLevel $3427 = PersistLevel
$342b = DrawSpeedMain $3435 = DrawSpeedMain
$347b = DrawSpeedSettings $3485 = DrawSpeedSettings
SECTION: $34cb-$3590 ($00c6 bytes) ["Time Functions"] SECTION: $34d5-$359a ($00c6 bytes) ["Time Functions"]
$34cb = TimeInit $34d5 = TimeInit
$34eb = StartCountdown $34f5 = StartCountdown
$34f9 = ResetGameTime $3503 = ResetGameTime
$3504 = CheckTorikan $350e = CheckTorikan
$351b = CheckTorikan.failure $3525 = CheckTorikan.failure
$351d = CheckTorikan.success $3527 = CheckTorikan.success
$3520 = HandleTimers $352a = HandleTimers
$3546 = HandleTimers.reduce $3550 = HandleTimers.reduce
$3553 = HandleTimers.clock $355d = HandleTimers.clock
$356d = HandleTimers.go $3577 = HandleTimers.go
SECTION: $3591-$3642 ($00b2 bytes) ["Progress Functions"] SECTION: $359b-$364c ($00b2 bytes) ["Progress Functions"]
$3591 = SetProgress $359b = SetProgress
$359c = SetProgress.loop $35a6 = SetProgress.loop
$35a0 = SetProgress.correct $35aa = SetProgress.correct
$35c7 = SetProgress.wvr_u1 $35d1 = SetProgress.wvr_u1
$35d3 = SetProgress.wvr_u2 $35dd = SetProgress.wvr_u2
$35e1 = SetProgress.wvr_u3 $35eb = SetProgress.wvr_u3
$35ed = SetProgress.wvr_u4 $35f7 = SetProgress.wvr_u4
$35fb = SetProgress.wvr_u5 $3605 = SetProgress.wvr_u5
$3607 = SetProgress.wvr_u6 $3611 = SetProgress.wvr_u6
$3615 = SetProgress.wvr_u7 $361f = SetProgress.wvr_u7
$3621 = SetProgress.wvr_u8 $362b = SetProgress.wvr_u8
$362f = SetProgress.wvr_u9 $3639 = SetProgress.wvr_u9
$363b = SetProgress.wvr_u10 $3645 = SetProgress.wvr_u10
SECTION: $3643-$36d4 ($0092 bytes) ["Code Entry Point"] SECTION: $364d-$36de ($0092 bytes) ["Code Entry Point"]
$3643 = Main $364d = Main
$366c = Main.notgbc $3676 = Main.notgbc
$3672 = Main.wvr_u1 $367c = Main.wvr_u1
$3699 = EventLoop $36a3 = EventLoop
$36af = EventLoop.eventloopjumps $36b9 = EventLoop.eventloopjumps
$36b8 = EventLoopPostHandler $36c2 = EventLoopPostHandler
$36ba = EventLoopPostHandler.wvb_u2 $36c4 = EventLoopPostHandler.wvb_u2
$36cc = EventLoopPostHandler.vblankjumps $36d6 = EventLoopPostHandler.vblankjumps
SECTION: $36d5-$374c ($0078 bytes) ["Hi Score Data"] SECTION: $36df-$3756 ($0078 bytes) ["Hi Score Data"]
$36d5 = sHiscoreDefaultData $36df = sHiscoreDefaultData
SECTION: $374d-$379e ($0052 bytes) ["Tile Functions"] SECTION: $3757-$37a8 ($0052 bytes) ["Tile Functions"]
$374d = LoadTitleTiles $3757 = LoadTitleTiles
$376b = LoadGameplayTiles $3775 = LoadGameplayTiles
$3781 = LoadGameplayTiles.gbc $378b = LoadGameplayTiles.gbc
$3790 = LoadGameplayTiles.dmg $379a = LoadGameplayTiles.dmg
SECTION: $379f-$37da ($003c bytes) ["Time Data"] SECTION: $37a9-$37e4 ($003c bytes) ["Time Data"]
$379f = sFramesToCS $37a9 = sFramesToCS
SECTION: $37db-$3808 ($002e bytes) ["Memory Functions"] SECTION: $37e5-$3812 ($002e bytes) ["Memory Functions"]
$37db = UnsafeMemCopy $37e5 = UnsafeMemCopy
$37e4 = SafeMemCopy.wvr_u1 $37ee = SafeMemCopy.wvr_u1
$37e4 = SafeMemCopy $37ee = SafeMemCopy
$37f3 = UnsafeMemSet $37fd = UnsafeMemSet
$37fb = SafeMemSet $3805 = SafeMemSet
$37fb = SafeMemSet.wvr_u2 $3805 = SafeMemSet.wvr_u2
SECTION: $3809-$382e ($0026 bytes) ["Gameplay Function Trampolines"] SECTION: $3813-$3838 ($0026 bytes) ["Gameplay Function Trampolines"]
$3809 = SwitchToGameplay $3813 = SwitchToGameplay
$3812 = SwitchToGameplayBig $381c = SwitchToGameplayBig
$381b = GamePlayEventLoopHandler $3825 = GamePlayEventLoopHandler
$3825 = GamePlayBigEventLoopHandler $382f = GamePlayBigEventLoopHandler
SECTION: $382f-$3853 ($0025 bytes) ["Interrupt Initialization Functions"] SECTION: $3839-$385d ($0025 bytes) ["Interrupt Initialization Functions"]
$382f = EnableScreenSquish $3839 = EnableScreenSquish
$3849 = DisableScreenSquish $3853 = DisableScreenSquish
SECTION: $3854-$3875 ($0022 bytes) ["OAM Functions"] SECTION: $385e-$387f ($0022 bytes) ["OAM Functions"]
$3854 = CopyOAMHandler $385e = CopyOAMHandler
$3860 = ClearOAM $386a = ClearOAM
SECTION: $3876-$3884 ($000f bytes) ["Banking Functions"] SECTION: $3880-$388e ($000f bytes) ["Banking Functions"]
$3876 = BankingInit $3880 = BankingInit
SECTION: $3885-$388e ($000a bytes) ["OAM DMA Code"] SECTION: $388f-$3898 ($000a bytes) ["OAM DMA Code"]
$3885 = OAMDMA $388f = OAMDMA
$388f = OAMDMAEnd $3899 = OAMDMAEnd
EMPTY: $388f-$3fff ($0771 bytes) EMPTY: $3899-$3fff ($0767 bytes)
TOTAL EMPTY: $077a bytes TOTAL EMPTY: $0770 bytes
ROMX bank #1: ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"] SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
@ -2899,7 +2899,7 @@ HRAM bank #0:
TOTAL EMPTY: $0003 bytes TOTAL EMPTY: $0003 bytes
SUMMARY: SUMMARY:
ROM0: 14470 bytes used / 1914 free ROM0: 14480 bytes used / 1904 free
ROMX: 64126 bytes used / 34178 free in 6 banks ROMX: 64126 bytes used / 34178 free in 6 banks
SRAM: 1551 bytes used / 6641 free in 1 bank SRAM: 1551 bytes used / 6641 free in 1 bank
WRAM0: 3684 bytes used / 412 free WRAM0: 3684 bytes used / 412 free

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@ -265,161 +265,161 @@
00:26be SpecialLevelInit.loaddata 00:26be SpecialLevelInit.loaddata
00:26f3 LevelUp 00:26f3 LevelUp
00:271d LevelUp.doit 00:271d LevelUp.doit
00:2767 LevelUp.checknlevel 00:275f LevelUp.checknlevel
00:27b6 LevelUp.bellmaybe 00:27b1 LevelUp.bellmaybe
00:27cf LevelUp.leveljinglemaybe 00:27cd LevelUp.leveljinglemaybe
00:27dc LevelUp.checkspeedup 00:27dd LevelUp.checkspeedup
00:281b DoSpeedUp 00:281c DoSpeedUp
00:285c CheckSpecialLevelConditions 00:285d CheckSpecialLevelConditions
00:288d CheckSpecialLevelConditions.override 00:288e CheckSpecialLevelConditions.override
00:28a8 CheckSpecialLevelConditions.nooverride 00:28a9 CheckSpecialLevelConditions.nooverride
00:28ae CheckSpecialLevelConditions.speciallock 00:28af CheckSpecialLevelConditions.speciallock
00:28cf CheckSpecialLevelConditions.bones 00:28d3 CheckSpecialLevelConditions.bones
00:28e4 CheckSpecialLevelConditions.enterthebonezone 00:28e8 CheckSpecialLevelConditions.enterthebonezone
00:28e9 CheckSpecialLevelConditions.invis 00:28ed CheckSpecialLevelConditions.invis
00:28fe CheckSpecialLevelConditions.vanishoxyaction 00:2902 CheckSpecialLevelConditions.vanishoxyaction
00:2903 CheckSpecialLevelConditions.killscreen 00:2907 CheckSpecialLevelConditions.killscreen
00:2914 CheckSpecialLevelConditions.rip 00:2918 CheckSpecialLevelConditions.rip
00:2944 CheckSpecialLevelConditions.staffroll 00:2948 CheckSpecialLevelConditions.staffroll
00:2952 CheckSpecialLevelConditions.justkill 00:2956 CheckSpecialLevelConditions.justkill
00:2966 TriggerKillScreen 00:296a TriggerKillScreen
00:2988 sTGM1GradeScores 00:298c sTGM1GradeScores
00:29aa sTGM3InternalGradeSystem 00:29ae sTGM3InternalGradeSystem
00:2a4a sTGM3GradeBoosts 00:2a4e sTGM3GradeBoosts
00:2a69 sTGM3LevelMultiplier 00:2a6d sTGM3LevelMultiplier
00:2a6d sTGM3BaselineCOOL 00:2a71 sTGM3BaselineCOOL
00:2a76 sTGM3REGRETConditions 00:2a7a sTGM3REGRETConditions
00:2a8a sDMGTGrading 00:2a8e sDMGTGrading
00:2b3e sDMGTGaugeLUT 00:2b42 sDMGTGaugeLUT
00:2c3e SFXInit 00:2c42 SFXInit
00:2c60 SFXPopQueue 00:2c64 SFXPopQueue
00:2c75 SFXPushQueue 00:2c79 SFXPushQueue
00:2c86 SFXProcessQueue 00:2c8a SFXProcessQueue
00:2cb4 SFXTriggerNoise 00:2cb8 SFXTriggerNoise
00:2cda SFXEnqueue 00:2cde SFXEnqueue
00:2cef SFXEnqueue.findsfx 00:2cf3 SFXEnqueue.findsfx
00:2e49 SFXKill 00:2e4d SFXKill
00:2e76 SFXPlayNoise 00:2e80 SFXPlayNoise
00:2e81 SFXPlayNoise.noisereg 00:2e8b SFXPlayNoise.noisereg
00:2e98 SFXPlayNoise.savenoiseplayhead 00:2ea2 SFXPlayNoise.savenoiseplayhead
00:2ea1 SFXPlay 00:2eab SFXPlay
00:2eaf SFXPlay.play 00:2eb9 SFXPlay.play
00:2ebb SFXPlay.getRegister 00:2ec5 SFXPlay.getRegister
00:2ecf SFXPlay.savePlayhead 00:2ed9 SFXPlay.savePlayhead
00:2ed8 HarvestEntropy 00:2ee2 HarvestEntropy
00:2ede HarvestEntropy.loop 00:2ee8 HarvestEntropy.loop
00:2eff RNGInit 00:2f09 RNGInit
00:2f65 RNGInit.complexinit 00:2f6f RNGInit.complexinit
00:2f97 ShiftHistory 00:2fa1 ShiftHistory
00:2fb4 GetNextHellPiece 00:2fbe GetNextHellPiece
00:2fb9 GetNextTGM1Piece 00:2fc3 GetNextTGM1Piece
00:2fd6 GetNextTGM2Piece 00:2fe0 GetNextTGM2Piece
00:2ff3 GetNextNesPiece 00:2ffd GetNextNesPiece
00:3001 GetNextTGM3Piece 00:300b GetNextTGM3Piece
00:30b8 GetNextPiece 00:30c2 GetNextPiece
00:30c6 GetNextPiece.nextpiecejumps 00:30d0 GetNextPiece.nextpiecejumps
00:30d5 Next35Piece 00:30df Next35Piece
00:30df Next7Piece 00:30e9 Next7Piece
00:30e9 NextByte 00:30f3 NextByte
00:3109 sProgressData 00:3113 sProgressData
00:3253 ScoreInit 00:325d ScoreInit
00:327b IncreaseScore 00:3285 IncreaseScore
00:32b3 IncreaseScore.doConvert 00:32bd IncreaseScore.doConvert
00:32cb IncreaseScore.carry 00:32d5 IncreaseScore.carry
00:32cd IncreaseScore.postConvert 00:32d7 IncreaseScore.postConvert
00:32e1 IncreaseScore.preAddDigit 00:32eb IncreaseScore.preAddDigit
00:3309 IncreaseScore.addDigit 00:3313 IncreaseScore.addDigit
00:331f IncreaseScore.nextDigit 00:3329 IncreaseScore.nextDigit
00:3333 InputInit 00:333d InputInit
00:3345 GetInput 00:334f GetInput
00:3345 GetInput.btns 00:334f GetInput.btns
00:3352 GetInput.readA 00:335c GetInput.readA
00:3356 GetInput.setA 00:3360 GetInput.setA
00:3361 GetInput.clearA 00:336b GetInput.clearA
00:3364 GetInput.readB 00:336e GetInput.readB
00:3368 GetInput.setB 00:3372 GetInput.setB
00:3373 GetInput.clearB 00:337d GetInput.clearB
00:3376 GetInput.readSelect 00:3380 GetInput.readSelect
00:337a GetInput.setSelect 00:3384 GetInput.setSelect
00:3385 GetInput.clearSelect 00:338f GetInput.clearSelect
00:3388 GetInput.readStart 00:3392 GetInput.readStart
00:338c GetInput.setStart 00:3396 GetInput.setStart
00:3397 GetInput.clearStart 00:33a1 GetInput.clearStart
00:339a GetInput.dpad 00:33a4 GetInput.dpad
00:33a7 GetInput.readUp 00:33b1 GetInput.readUp
00:33ab GetInput.setUp 00:33b5 GetInput.setUp
00:33b6 GetInput.clearUp 00:33c0 GetInput.clearUp
00:33b9 GetInput.readDown 00:33c3 GetInput.readDown
00:33bd GetInput.setDown 00:33c7 GetInput.setDown
00:33c8 GetInput.clearDown 00:33d2 GetInput.clearDown
00:33cb GetInput.readLeft 00:33d5 GetInput.readLeft
00:33cf GetInput.setLeft 00:33d9 GetInput.setLeft
00:33da GetInput.clearLeft 00:33e4 GetInput.clearLeft
00:33dd GetInput.readRight 00:33e7 GetInput.readRight
00:33e1 GetInput.setRight 00:33eb GetInput.setRight
00:33ec GetInput.clearRight 00:33f6 GetInput.clearRight
00:33ef GetInput.priorities 00:33f9 GetInput.priorities
00:33fa GetInput.zero 00:3404 GetInput.zero
00:3400 SwitchToTitle 00:340a SwitchToTitle
00:3409 TitleEventLoopHandler 00:3413 TitleEventLoopHandler
00:3413 TitleVBlankHandler 00:341d TitleVBlankHandler
00:341d PersistLevel 00:3427 PersistLevel
00:342b DrawSpeedMain 00:3435 DrawSpeedMain
00:347b DrawSpeedSettings 00:3485 DrawSpeedSettings
00:34cb TimeInit 00:34d5 TimeInit
00:34eb StartCountdown 00:34f5 StartCountdown
00:34f9 ResetGameTime 00:3503 ResetGameTime
00:3504 CheckTorikan 00:350e CheckTorikan
00:351b CheckTorikan.failure 00:3525 CheckTorikan.failure
00:351d CheckTorikan.success 00:3527 CheckTorikan.success
00:3520 HandleTimers 00:352a HandleTimers
00:3546 HandleTimers.reduce 00:3550 HandleTimers.reduce
00:3553 HandleTimers.clock 00:355d HandleTimers.clock
00:356d HandleTimers.go 00:3577 HandleTimers.go
00:3591 SetProgress 00:359b SetProgress
00:359c SetProgress.loop 00:35a6 SetProgress.loop
00:35a0 SetProgress.correct 00:35aa SetProgress.correct
00:35c7 SetProgress.wvr_u1 00:35d1 SetProgress.wvr_u1
00:35d3 SetProgress.wvr_u2 00:35dd SetProgress.wvr_u2
00:35e1 SetProgress.wvr_u3 00:35eb SetProgress.wvr_u3
00:35ed SetProgress.wvr_u4 00:35f7 SetProgress.wvr_u4
00:35fb SetProgress.wvr_u5 00:3605 SetProgress.wvr_u5
00:3607 SetProgress.wvr_u6 00:3611 SetProgress.wvr_u6
00:3615 SetProgress.wvr_u7 00:361f SetProgress.wvr_u7
00:3621 SetProgress.wvr_u8 00:362b SetProgress.wvr_u8
00:362f SetProgress.wvr_u9 00:3639 SetProgress.wvr_u9
00:363b SetProgress.wvr_u10 00:3645 SetProgress.wvr_u10
00:3643 Main 00:364d Main
00:366c Main.notgbc 00:3676 Main.notgbc
00:3672 Main.wvr_u1 00:367c Main.wvr_u1
00:3699 EventLoop 00:36a3 EventLoop
00:36af EventLoop.eventloopjumps 00:36b9 EventLoop.eventloopjumps
00:36b8 EventLoopPostHandler 00:36c2 EventLoopPostHandler
00:36ba EventLoopPostHandler.wvb_u2 00:36c4 EventLoopPostHandler.wvb_u2
00:36cc EventLoopPostHandler.vblankjumps 00:36d6 EventLoopPostHandler.vblankjumps
00:36d5 sHiscoreDefaultData 00:36df sHiscoreDefaultData
00:374d LoadTitleTiles 00:3757 LoadTitleTiles
00:376b LoadGameplayTiles 00:3775 LoadGameplayTiles
00:3781 LoadGameplayTiles.gbc 00:378b LoadGameplayTiles.gbc
00:3790 LoadGameplayTiles.dmg 00:379a LoadGameplayTiles.dmg
00:379f sFramesToCS 00:37a9 sFramesToCS
00:37db UnsafeMemCopy 00:37e5 UnsafeMemCopy
00:37e4 SafeMemCopy.wvr_u1 00:37ee SafeMemCopy.wvr_u1
00:37e4 SafeMemCopy 00:37ee SafeMemCopy
00:37f3 UnsafeMemSet 00:37fd UnsafeMemSet
00:37fb SafeMemSet 00:3805 SafeMemSet
00:37fb SafeMemSet.wvr_u2 00:3805 SafeMemSet.wvr_u2
00:3809 SwitchToGameplay 00:3813 SwitchToGameplay
00:3812 SwitchToGameplayBig 00:381c SwitchToGameplayBig
00:381b GamePlayEventLoopHandler 00:3825 GamePlayEventLoopHandler
00:3825 GamePlayBigEventLoopHandler 00:382f GamePlayBigEventLoopHandler
00:382f EnableScreenSquish 00:3839 EnableScreenSquish
00:3849 DisableScreenSquish 00:3853 DisableScreenSquish
00:3854 CopyOAMHandler 00:385e CopyOAMHandler
00:3860 ClearOAM 00:386a ClearOAM
00:3876 BankingInit 00:3880 BankingInit
00:3885 OAMDMA 00:388f OAMDMA
00:388f OAMDMAEnd 00:3899 OAMDMAEnd
01:4008 sDMGTSpeedCurve 01:4008 sDMGTSpeedCurve
01:4203 sDMGTSpeedCurveEnd 01:4203 sDMGTSpeedCurveEnd
01:4205 sDMGTSpeedCurveSpecialData 01:4205 sDMGTSpeedCurveSpecialData

View File

@ -301,10 +301,7 @@ LevelUp::
ld a, h ld a, h
ldh [hLevel+1], a ldh [hLevel+1], a
call DoSpeedUp call DoSpeedUp
call CheckSpecialLevelConditions jp CheckSpecialLevelConditions
call SFXKill
ld a, SFX_RANKGM
jp SFXEnqueue
.checknlevel .checknlevel
; Make wNLevel make sense. ; Make wNLevel make sense.
@ -331,6 +328,7 @@ LevelUp::
jr nz, .checkspeedup jr nz, .checkspeedup
ld a, $FF ld a, $FF
ldh [hRequiresLineClear], a ldh [hRequiresLineClear], a
call SFXKill
ld a, SFX_LEVELLOCK ld a, SFX_LEVELLOCK
call SFXEnqueue call SFXEnqueue
jr .leveljinglemaybe jr .leveljinglemaybe
@ -370,6 +368,7 @@ LevelUp::
jr z, .checkspeedup jr z, .checkspeedup
ld a, $FF ld a, $FF
ldh [hRequiresLineClear], a ldh [hRequiresLineClear], a
call SFXKill
ld a, SFX_LEVELLOCK ld a, SFX_LEVELLOCK
call SFXEnqueue call SFXEnqueue
@ -379,6 +378,7 @@ LevelUp::
ldh a, [hCLevel+1] ldh a, [hCLevel+1]
cp a, b cp a, b
jr z, .checkspeedup jr z, .checkspeedup
call SFXKill
ld a, SFX_LEVELUP ld a, SFX_LEVELUP
call SFXEnqueue call SFXEnqueue
@ -556,8 +556,9 @@ CheckSpecialLevelConditions:
ld a, $FF ld a, $FF
ldh [hRequiresLineClear], a ldh [hRequiresLineClear], a
ld [wNoMoreLocks], a ld [wNoMoreLocks], a
ld a, SFX_LEVELLOCK
push bc push bc
call SFXKill
ld a, SFX_LEVELLOCK
call SFXEnqueue call SFXEnqueue
pop bc pop bc

View File

@ -376,6 +376,10 @@ SFXKill::
ret z ret z
cp a, SFX_RANKGM cp a, SFX_RANKGM
ret z ret z
cp a, SFX_LEVELLOCK
ret z
cp a, SFX_LEVELUP
ret z
; Kill all sound without pops. ; Kill all sound without pops.
ld a, %00111111 ld a, %00111111