Fix scoring
This commit is contained in:
parent
2946208ccc
commit
2c5ee3049b
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@ -9,6 +9,7 @@
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"request": "launch",
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"name": "Launch in Emulicious",
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"program": "${workspaceFolder}\\bin\\DMGTRIS.gbc",
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"emuliciousPath": "K:\\TGM\\dmgtris\\tools",
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"port": 58870,
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"stopOnEntry": false,
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"preLaunchTask": "buildrom"
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BIN
DMGTRIS.GBC
BIN
DMGTRIS.GBC
Binary file not shown.
137
src/field.asm
137
src/field.asm
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@ -54,8 +54,8 @@ hClearedLines: ds 4
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hLineClearCt: ds 1
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hComboCt: ds 1
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hLockDelayForce: ds 1
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hHighestStack: ds 1
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hDownFrames: ds 1
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hAwardDownBonus: ds 1
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hStalePiece: ds 1
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hBravo: ds 1
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@ -64,8 +64,6 @@ SECTION "Field Functions", ROM0
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FieldInit::
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xor a, a
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ldh [hBravo], a
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ld a, 23
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ldh [hHighestStack], a
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ld a, 1
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ldh [hComboCt], a
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ld hl, wField
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@ -528,6 +526,7 @@ TrySpawnPiece::
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xor a, a
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ldh [hStalePiece], a
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ldh [hDownFrames], a
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ldh [hAwardDownBonus], a
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ldh [hLockDelayForce], a
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ldh a, [hCurrentLockDelay]
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ldh [hCurrentLockDelayRemaining], a
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@ -682,33 +681,6 @@ FindMaxG:
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ldh a, [hCurrentPieceX]
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call XYToSFieldPtr
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;DEF EXPERIMENTAL_OPTIMIZATION EQU 1
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IF DEF(EXPERIMENTAL_OPTIMIZATION)
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; The stack height marker gives a lower bound to how far the piece can fall.
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ldh a, [hHighestStack]
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sub a, 4
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ld b, a
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ld a, [hCurrentPieceY]
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cp a, b
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jr nc, .unoptimized ; If our piece is already past that, we can't optimize.
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; But if we're NOT, that means we can assume a minimum fall distance!
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.optimized
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ld c, a
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ld a, b
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sub a, c
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inc a
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ldh [hActualG], a
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dec a
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ld de, 14
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: add hl, de
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dec a
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jr nz, :-
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push hl
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jr .try
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ENDC
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.unoptimized
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push hl
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ld a, 1
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ldh [hActualG], a
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@ -1212,7 +1184,10 @@ FieldProcess::
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; **************************************************************
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; HANDLE UP
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; Is a hard/sonic drop requested?
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; Is a hard/sonic drop requested? Skip if in 20G mode.
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ldh a, [hCurrentGravityPerTick]
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cp a, 20
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jr z, .postdrop
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ldh a, [hUpState]
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cp a, 0
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jr z, .postdrop
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@ -1226,9 +1201,8 @@ FieldProcess::
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; Sonic drop.
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.sonicdrop
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ldh a, [hDownFrames]
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add a, 10
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ldh [hDownFrames], a
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ld a, $FF
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ldh [hAwardDownBonus], a
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ld a, 20
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ldh [hWantedG], a
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ldh a, [hTicksUntilG]
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@ -1241,9 +1215,8 @@ FieldProcess::
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; Hard drop.
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.harddrop
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ldh a, [hDownFrames]
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add a, 10
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ldh [hDownFrames], a
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ld a, $FF
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ldh [hAwardDownBonus], a
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ld a, 20
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ld b, a
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ldh a, [hActualG]
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@ -1423,7 +1396,7 @@ FieldProcess::
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jr z, .ghost
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ldh a, [hEvenFrame]
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cp a, 1
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jr nz, :+
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jr nz, .postghost
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.ghost
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ldh a, [hYPosAtStartOfFrame]
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@ -1444,8 +1417,8 @@ FieldProcess::
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pop de
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call DrawPiece
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; If the lock delay is at the highest value, draw the piece normally.
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.postghost
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; If the lock delay is at the highest value, draw the piece normally.
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ldh a, [hCurrentPiece]
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ld b, TILE_PIECE_0
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add a, b
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@ -1463,19 +1436,10 @@ FieldProcess::
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ldh [hWantedTile], a
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ldh a, [hCurrentLockDelayRemaining]
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cp a, 0
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jr nz, :+
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; Check if the stack usage went up.
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ldh a, [hHighestStack]
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ld b, a
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ldh a, [hCurrentPieceY]
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cp a, b
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jr nc, .drawpiece
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ldh [hHighestStack], a
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jr .drawpiece
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jr z, .drawpiece
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; Otherwise, look it up.
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: call GetTileShade
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call GetTileShade
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.drawpiece
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ldh a, [hCurrentPieceY]
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@ -1857,37 +1821,64 @@ FieldDelay::
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ld c, a
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xor a, a
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ld b, a
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; Lock bonus?
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ldh a, [hAwardDownBonus]
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cp a, $FF
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jr nz, .premultiplier
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ld a, 10
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add a, c
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ld c, a
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; Final total pre-multipliers.
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.premultiplier
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add hl, bc
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; Copy the running total.
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; Copy the running total for multiplication.
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ld b, h
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ld c, l
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; Get a multiplier consisting of...
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xor a, a
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ld d, a
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ldh a, [hBravo] ; 4 if the field is empty and...
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; Do we have a bravo? x4 if so.
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.bravo
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ldh a, [hBravo]
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cp a, 0
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jr nz, :+
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ld a, 4
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ld d, a
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jr nz, .lineclears
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add hl, bc
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add hl, bc
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add hl, bc
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ld b, h
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ld c, l
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: ldh a, [hLineClearCt] ; The number of lines cleared and...
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add a, d
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ld d, a
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ldh a, [hComboCt] ; The combo count.
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; x line clears
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.lineclears
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ldh a, [hLineClearCt]
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dec a
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add a, d
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; Multiply the running total by the multiplier.
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jr z, .combo
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: add hl, bc
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dec a
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cp a, 0
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jr nz, :-
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ld b, h
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ld c, l
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; x combo
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.combo
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ldh a, [hComboCt]
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dec a
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jr z, .applyscore
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: add hl, bc
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jr c, .forcemax
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dec a
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jr nz, :-
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jr .applyscore
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; Overflow = 65535
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.forcemax
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ld a, $FF
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ld h, a
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ld l, a
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; And apply the score.
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.applyscore
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ld a, l
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ldh [hScoreIncrement], a
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ld a, h
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@ -2078,9 +2069,6 @@ ClearLines:
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; If it does, increment the clearing counter, but skip this line.
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jr nz, .clear\@
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ldh a, [hHighestStack]
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inc a
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ldh [hHighestStack], a
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inc de
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inc de
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inc de
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@ -2136,13 +2124,6 @@ ClearLines:
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DEF row -= 1
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ENDR
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; Check if the stack marker is out of bounds.
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ldh a, [hHighestStack]
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cp a, 23
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jr c, .fixgarbo
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ld a, 23
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ldh [hHighestStack], a
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; Make sure there's no garbage in the top de lines.
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.fixgarbo
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ld hl, wField
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83
src/gbc.asm
83
src/gbc.asm
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@ -460,7 +460,7 @@ GBCGameplayInit::
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ldh [rOCPD], a
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; Pal 2 (purple, S)
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ld bc, R3 | B3
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ld bc, R2 | B3
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ld a, c
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ldh [rBCPD], a
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ldh [rOCPD], a
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@ -468,7 +468,7 @@ GBCGameplayInit::
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ldh [rBCPD], a
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ldh [rOCPD], a
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ld bc, R2 | B2
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ld bc, R1 | B2
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ld a, c
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ldh [rBCPD], a
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ldh [rOCPD], a
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@ -476,7 +476,7 @@ GBCGameplayInit::
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ldh [rBCPD], a
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ldh [rOCPD], a
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ld bc, R1 | B1
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ld bc, R0 | B1
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ld a, c
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ldh [rBCPD], a
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ldh [rOCPD], a
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@ -734,16 +734,44 @@ GBCGameplayProcess::
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cp a, $11
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ret nz
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; 20G?
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; Color based on mode.
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ld a, [wSpeedCurveState]
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cp a, SCURVE_DMGT
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ld a, $03 ;Blue
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jr z, .higoverride
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ld a, [wSpeedCurveState]
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cp a, SCURVE_TGM1
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ld a, $05 ;Yellow
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jr z, .higoverride
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ld a, [wSpeedCurveState]
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cp a, SCURVE_TGM3
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ld a, $04 ;Orange
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jr z, .higoverride
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ld a, [wSpeedCurveState]
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cp a, SCURVE_DEAT
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ld a, $06 ;Cyan
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jr z, .higoverride
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ld a, [wSpeedCurveState]
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cp a, SCURVE_SHIR
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ld a, $00 ;Red
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jr z, .colorfield ;Always red
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ld a, [wSpeedCurveState]
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cp a, SCURVE_CHIL
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ld a, $01 ;Green
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jr z, .higoverride
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; Are we 20G?
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.higoverride
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ld d, a
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ldh a, [hCurrentGravityPerTick]
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cp a, 20
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jr nz, :+
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jr nz, .colorfield
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; Strobe the frame.
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ld a, $00
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jr .colorfield
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: ld a, $03
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ld d, a
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.colorfield
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ld d, a
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ld hl, wShadowTileAttrs
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ld bc, 32-12
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@ -861,6 +889,45 @@ GBCGameplayProcess::
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dec a
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ld [wOuterReps], a
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jr nz, .outer2
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; Maybe flash numbers.
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ldh a, [hCurrentGravityPerTick]
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cp a, 20
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jr nz, .black
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ld hl, hFrameCtr
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bit 1, [hl]
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jr z, .lighter
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.darker
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ld a, OCPSF_AUTOINC | (7*8)+(3*2)
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ldh [rOCPS], a
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ld bc, R2 | G2
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wait_vram
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ld a, c
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ldh [rOCPD], a
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ld a, b
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ldh [rOCPD], a
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ret
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.lighter
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ld a, OCPSF_AUTOINC | (7*8)+(3*2)
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ldh [rOCPS], a
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ld bc, R3 | G3
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wait_vram
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ld a, c
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ldh [rOCPD], a
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ld a, b
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ldh [rOCPD], a
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ret
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.black
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ld a, OCPSF_AUTOINC | (7*8)+(3*2)
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ldh [rOCPS], a
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xor a, a
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wait_vram
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ldh [rOCPD], a
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ldh [rOCPD], a
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ret
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@ -137,9 +137,9 @@ LevelUp::
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add a, l
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ld l, a
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adc a, h
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sub l
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sub a, l
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ldh [hLevel+1], a
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ld l, a
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ld a, l
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ldh [hLevel], a
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; Save the current hundred digit.
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@ -191,6 +191,11 @@ LevelUp::
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ldh [hCLevel+1], a
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ldh [hCLevel+2], a
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ldh [hCLevel+3], a
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ld hl, 9999
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ld a, l
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ldh [hLevel], a
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ld a, h
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ldh [hLevel+1], a
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call DoSpeedUp
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ld a, SFX_RANKUP
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call SFXEnqueue
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14
src/main.asm
14
src/main.asm
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@ -53,6 +53,7 @@ rRotModeState:: ds 1
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rDropModeState:: ds 1
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rSpeedCurveState:: ds 1
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rAlways20GState:: ds 1
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rSelectedStartLevel:: ds 2
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SECTION "Stack", WRAM0
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@ -122,7 +123,7 @@ Main::
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cp a, "G"
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jr nz, .nosavedata
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ld a, [rMagic+3]
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cp a, "0"
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cp a, "1"
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jr nz, .nosavedata
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.savedata
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@ -138,6 +139,10 @@ Main::
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ld [wSpeedCurveState], a
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ld a, [rAlways20GState]
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ld [wAlways20GState], a
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ld a, [rSelectedStartLevel]
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ldh [hStartSpeed], a
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ld a, [rSelectedStartLevel+1]
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ldh [hStartSpeed+1], a
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jr .otherinit
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.nosavedata
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@ -147,7 +152,7 @@ Main::
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ld [rMagic+1], a
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ld a, "G"
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ld [rMagic+2], a
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ld a, "0"
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ld a, "1"
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ld [rMagic+3], a
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ld a, BUTTON_MODE_NORM
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@ -178,12 +183,15 @@ Main::
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ld [rAlways20GState], a
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ld [wAlways20GState], a
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.otherinit
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ld hl, sSpeedCurve
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ld a, l
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ldh [hStartSpeed], a
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ld [rSelectedStartLevel], a
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ld a, h
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ldh [hStartSpeed+1], a
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ld [rSelectedStartLevel+1], a
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.otherinit
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call TimeInit
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call IntrInit
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call InputInit
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Binary file not shown.
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@ -530,8 +530,8 @@ Tiles::
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DB $4A,$4A,$4A,$4A,$E4,$E4,$00,$00
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DB $CA,$CA,$2A,$2A,$2A,$2A,$4E,$4E
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DB $82,$82,$82,$82,$E2,$E2,$00,$00
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DB $FE,$FE,$06,$06,$0C,$0C,$38,$38
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DB $60,$60,$C0,$C0,$FE,$FE,$00,$00
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DB $FF,$FF,$81,$81,$24,$24,$3C,$3C
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DB $24,$24,$81,$81,$FF,$FF,$00,$00
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TilesEnd::
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@ -114,9 +114,6 @@ SwitchToTitle::
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; GBC init
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call GBCTitleInit
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; Make sure the speed curve is aimed at the right place.
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call InitSpeedCurve
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; Install the event loop handlers.
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ld a, 0
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ldh [hGameState], a
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@ -301,8 +298,10 @@ DecrementLevel:
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add hl, bc
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ld a, l
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ldh [hStartSpeed], a
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ld [rSelectedStartLevel], a
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ld a, h
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ldh [hStartSpeed+1], a
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ld [rSelectedStartLevel+1], a
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jp CheckLevelRange
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@ -414,8 +413,10 @@ IncrementLevel:
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add hl, bc
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ld a, l
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ldh [hStartSpeed], a
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ld [rSelectedStartLevel], a
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ld a, h
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ldh [hStartSpeed+1], a
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ld [rSelectedStartLevel+1], a
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jp CheckLevelRange
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InitSpeedCurve:
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@ -425,8 +426,10 @@ InitSpeedCurve:
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.set
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ld a, l
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ldh [hStartSpeed], a
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ld [rSelectedStartLevel], a
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ld a, h
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ldh [hStartSpeed+1], a
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ld [rSelectedStartLevel+1], a
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ret
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@ -492,8 +495,10 @@ CheckLevelRange:
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jr nz, .notatend
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call GetStart
|
||||
ld a, l
|
||||
ld [rSelectedStartLevel], a
|
||||
ldh [hStartSpeed], a
|
||||
ld a, h
|
||||
ld [rSelectedStartLevel+1], a
|
||||
ldh [hStartSpeed+1], a
|
||||
|
||||
.notatend
|
||||
|
@ -513,8 +518,10 @@ CheckLevelRange:
|
|||
ld l, c
|
||||
add hl, de
|
||||
ld a, l
|
||||
ld [rSelectedStartLevel], a
|
||||
ldh [hStartSpeed], a
|
||||
ld a, h
|
||||
ld [rSelectedStartLevel+1], a
|
||||
ldh [hStartSpeed+1], a
|
||||
|
||||
.notatstart
|
||||
|
|
Loading…
Reference in New Issue