Accidental inverted check causing early top out.
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@ -512,7 +512,7 @@ TrySpawnPiece::
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; Otherwise check the rotation, and if it's not zero, try to reset it.
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ldh a, [hCurrentPieceRotationState]
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cp a, 0
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ret nz
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ret z
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; Reset the rotation.
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xor a, a
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