Bit of polish
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@ -46,6 +46,8 @@ SECTION "Static Data", ROM0
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sLeady:: db " READY? "
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sLeady:: db " READY? "
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sGo:: db " GO "
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sGo:: db " GO "
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sGameOver:: db "GAME OVER!"
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sGameOver:: db "GAME OVER!"
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sGameOver2:: db " RETRY A "
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sGameOver3:: db " QUIT B "
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sPieceXOffsets:: ; How to draw each piece. X-offsets of the sprites.
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sPieceXOffsets:: ; How to draw each piece. X-offsets of the sprites.
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db 0, 8, 16, 24 ; I
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db 0, 8, 16, 24 ; I
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db 0, 8, 8, 16 ; Z
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db 0, 8, 8, 16 ; Z
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@ -267,6 +267,14 @@ gameOverMode:
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ld hl, wField+(10*10)
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ld hl, wField+(10*10)
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ld bc, 10
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ld bc, 10
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call UnsafeMemCopy
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call UnsafeMemCopy
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ld de, sGameOver2
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ld hl, wField+(11*10)
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ld bc, 10
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call UnsafeMemCopy
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ld de, sGameOver3
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ld hl, wField+(12*10)
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ld bc, 10
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call UnsafeMemCopy
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; Retry?
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; Retry?
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ldh a, [hAState]
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ldh a, [hAState]
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