From 304a5f739b98b4a7ff5022a101c8e003cd27f9b5 Mon Sep 17 00:00:00 2001 From: Randy Thiemann Date: Mon, 13 Nov 2023 03:05:39 +0100 Subject: [PATCH] Optimizations: cp 0 -> or a; and mask cp mask -> or ~mask inc a --- bin/DMGTRIS.GBC | Bin 131072 -> 131072 bytes bin/DMGTRIS.map | 5104 ++++++++++++++++++++-------------------- bin/DMGTRIS.pocket | Bin 131072 -> 131072 bytes bin/DMGTRIS.sym | 4548 +++++++++++++++++------------------ src/field.asm | 140 +- src/gbc.asm | 4 +- src/grading.asm | 14 +- src/hiscore.asm | 6 +- src/input.asm | 20 +- src/level.asm | 4 +- src/progress.asm | 2 +- src/sprites.asm | 30 +- src/sram.asm | 6 +- src/state_gameplay.asm | 84 +- src/state_title.asm | 26 +- src/time.asm | 2 +- 16 files changed, 4995 insertions(+), 4995 deletions(-) diff --git a/bin/DMGTRIS.GBC b/bin/DMGTRIS.GBC index c790ea3adadb3909a6991ad882df5ada8ed7753c..aa71574f2051b89bd76a9795981227a6ddd5e0c2 100644 GIT binary patch delta 10374 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z+PvY?f+lNF83kz>>M|LknYC&H6o51{qX8;_ zB`w#2J1r@r*ewIx0lCTUfZNR4DC!Q#&CEoH+)oZ(14Rws4uFoj1DuoH0nC}Tanv2) zoH;H&=Z+;x5Xeq9v1pFr)UfO`hP(d#UlIefIp*U@!j((6HbhC+v;3iH_!=r9C zIY^&%v*sZE7dLAO(jU3moFM(Bo3#dMy@xFh(xW_Vd5})?u$4hN*TdQr+8=X>t?wJ{ zLg&q~O76x3b%22JxV0CYEO6j9Iv17Jg|K9-4&{ZpBCL z#M5rYEer7*3%?^C+}Fmwa7e*}DQ#Ed!9$VSmNpp=I_pS%Bpys@lkuSDT0CfP`xo(G z?pO$Z4G1h&;9OyS2+l#~QT*=#K$h6sLhuiK0seih@#z5eOKIZ|1E4g5WhD3mF$I5R z&n;r-9f|;dNA9HHPimvmF!%%Mxk;qwX88Wpw`nd)()4Y38nMw~ESS)e9Knfexi{mJ6oN`FPjW2IS1(CRs{KL5Mi@5(A+*qUO Kdubc8%=#Njfgjue diff --git a/bin/DMGTRIS.map b/bin/DMGTRIS.map index 7413c69..cffdfc7 100644 --- a/bin/DMGTRIS.map +++ b/bin/DMGTRIS.map @@ -32,7 +32,7 @@ ROM0 bank #0: $00f4 = DoDMGEffect.wvbe_u13 EMPTY: $00fd-$00ff ($0003 bytes) SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"] - SECTION: $0150-$0fc8 ($0e79 bytes) ["GBC Functions"] + SECTION: $0150-$0fc6 ($0e77 bytes) ["GBC Functions"] $0150 = ToATTR $0173 = GBCTitleInit $0354 = GBCTitleInit.agb @@ -65,537 +65,537 @@ ROM0 bank #0: $0aa4 = !3 $0aad = !4 $0ab6 = !5 - $0abf = GBCGameplayProcess.colorfield - $0c25 = !6 - $0c33 = GBCGameplayProcess.outer1 - $0c38 = GBCGameplayProcess.inner1 - $0c5c = GBCGameplayProcess.outer2 - $0c61 = GBCGameplayProcess.inner2 - $0c86 = GBCGameplayProcess.empty - $0c8a = GBCGameplayProcess.sub59 - $0c8c = GBCGameplayProcess.sub52 - $0c8e = GBCGameplayProcess.sub45 - $0c90 = GBCGameplayProcess.sub38 - $0c92 = GBCGameplayProcess.sub31 - $0c94 = GBCGameplayProcess.sub24 - $0c96 = GBCGameplayProcess.sub17 - $0c98 = GBCGameplayProcess.sub10 - $0c9a = GBCGameplayProcess.done - $0cbc = GBCGameplayProcess.darker - $0cc3 = GBCGameplayProcess.wvr_u1 - $0cd0 = GBCGameplayProcess.lighter - $0cd7 = GBCGameplayProcess.wvr_u2 - $0ce4 = GBCGameplayProcess.black - $0ceb = GBCGameplayProcess.wvr_u3 - $0cf8 = GBCBigGameplayProcess - $0d36 = GBCBigGameplayProcess.goverride - $0d42 = !7 - $0d4b = !8 - $0d54 = !9 - $0d5d = GBCBigGameplayProcess.colorfield - $0ec3 = !10 - $0ed1 = GBCBigGameplayProcess.outer1 - $0ed6 = GBCBigGameplayProcess.inner1 - $0efa = GBCBigGameplayProcess.outer2 - $0eff = GBCBigGameplayProcess.inner2 - $0f24 = GBCBigGameplayProcess.empty - $0f28 = GBCBigGameplayProcess.sub59 - $0f2a = GBCBigGameplayProcess.sub52 - $0f2c = GBCBigGameplayProcess.sub45 - $0f2e = GBCBigGameplayProcess.sub38 - $0f30 = GBCBigGameplayProcess.sub31 - $0f32 = GBCBigGameplayProcess.sub24 - $0f34 = GBCBigGameplayProcess.sub17 - $0f36 = GBCBigGameplayProcess.sub10 - $0f38 = GBCBigGameplayProcess.done - $0f5a = GBCBigGameplayProcess.darker - $0f61 = GBCBigGameplayProcess.wvr_u4 - $0f6e = GBCBigGameplayProcess.lighter - $0f75 = GBCBigGameplayProcess.wvr_u5 - $0f82 = GBCBigGameplayProcess.black - $0f89 = GBCBigGameplayProcess.wvr_u6 - $0f96 = ToVRAM - $0f96 = GBCBlitField - SECTION: $0fc9-$17b2 ($07ea bytes) ["Field Function Unbanked"] - $0fc9 = BlitField - $118c = BlitField.waitendvbloop - $1192 = !0 - $11e1 = !1 - $1230 = !2 - $127f = !3 - $12ce = !4 - $131d = !5 - $136c = !6 - $13be = BigBlitField - $1581 = BigBlitField.waitendvbloop - $1587 = !7 - $15d6 = !8 - $1625 = !9 - $1674 = !10 - $16c3 = !11 - $1712 = !12 - $1761 = !13 - SECTION: $17b3-$1d5f ($05ad bytes) ["Domain Specific Functions"] - $17b3 = ApplyTells - $17f1 = ApplyTells.myco - $17f6 = ApplyTells.dropmode - $181b = ApplyNext - $1823 = ApplyNext.bone - $1842 = ApplyNext.nobone - $1863 = ApplyNext.pos - $1873 = ApplyNext.regular - $1879 = ApplyNext.postoffsets - $187d = ApplyNext.getoffn - $1888 = ApplyNext.skipoffn - $1926 = ApplyNext.done - $1929 = ApplyHold - $1931 = ApplyHold.bone - $1950 = ApplyHold.nobone - $196d = ApplyHold.hide - $197f = ApplyHold.show - $198f = ApplyHold.x - $199f = ApplyHold.regular - $19a5 = ApplyHold.postoffsets - $19a9 = ApplyHold.getoffh - $19b4 = ApplyHold.skipoffh - $19ee = ApplyTime - $1a3f = ApplyTime.loop0 - $1a6e = ApplyTime.loop1 - $1ac3 = ApplyNumbers8 - $1b10 = ApplyNumbers8.one - $1b16 = ApplyNumbers8.two - $1b1c = ApplyNumbers8.three - $1b22 = ApplyNumbers8.four - $1b28 = ApplyNumbers8.five - $1b2e = ApplyNumbers8.six - $1b34 = ApplyNumbers8.seven - $1b3a = ApplyNumbers8.eight - $1b3f = ApplyNumbers4 - $1b64 = ApplyNumbers4.one - $1b6a = ApplyNumbers4.two - $1b70 = ApplyNumbers4.three - $1b76 = ApplyNumbers4.four - $1b7b = SetNumberSpritePositions - $1c82 = GradeRendering - $1cb7 = GradeRendering.effect - $1cc7 = GradeRendering.noeffect - $1ccf = GradeRendering.drawgrade - $1cd6 = GradeRendering.regulargrade - $1cde = GradeRendering.sgrade - $1cf4 = GradeRendering.hisgrade - $1d0a = GradeRendering.mgrade - $1d20 = GradeRendering.lettergrade - $1d3d = GradeRendering.mk - $1d43 = GradeRendering.mv - $1d49 = GradeRendering.mo - $1d4f = GradeRendering.mm - $1d55 = GradeRendering.gmgrade - SECTION: $1d60-$221d ($04be bytes) ["SRAM Functions"] - $1d60 = RestoreSRAM - $1d90 = TrustedLoad - $1de7 = TrustedLoad.jumps - $1dff = TrustedLoad.dmgt - $1e05 = TrustedLoad.tgm1 - $1e0b = TrustedLoad.tgm3 - $1e11 = TrustedLoad.deat - $1e17 = TrustedLoad.shir - $1e1d = TrustedLoad.chil - $1e23 = TrustedLoad.myco - $1e29 = TrustedLoad.search - $1e3b = TrustedLoad.notfound - $1e42 = TrustedLoad.fallback - $1e5d = InitializeSRAM - $1fb7 = ResetScores - $1fc5 = ResetScores.jumps - $1fda = ResetScores.dmgt - $1fe6 = ResetScores.tgm1 - $1ff2 = ResetScores.tgm3 - $1ffe = ResetScores.deat - $200a = ResetScores.shir - $2016 = ResetScores.chil - $2022 = ResetScores.myco - $202e = NextProfile - $2037 = NextProfile.update - $203a = ChangeProfile - $203a = ChangeProfile.backup - $2069 = ChangeProfile.first - $2077 = ChangeProfile.second - $2085 = ChangeProfile.third - $2093 = ChangeProfile.fourth - $20a1 = ChangeProfile.fifth - $20af = ChangeProfile.sixth - $20bd = ChangeProfile.seventh - $20cb = ChangeProfile.eighth - $20d9 = ChangeProfile.ninth - $20e7 = ChangeProfile.tenth - $20f5 = ChangeProfile.restore - $2125 = ChangeProfile.lfirst - $2134 = ChangeProfile.lsecond - $2143 = ChangeProfile.lthird - $2152 = ChangeProfile.lfourth - $2161 = ChangeProfile.lfifth - $2170 = ChangeProfile.lsixth - $217f = ChangeProfile.lseventh - $218e = ChangeProfile.leighth - $219d = ChangeProfile.lninth - $21ac = ChangeProfile.ltenth - $21bb = ResetProfile - SECTION: $221e-$269d ($0480 bytes) ["Grading Functions"] - $221e = GradeInit - $2252 = GradeInit.grade9start - $2257 = GradeInit.end - $2259 = UpdateGrade - $2267 = UpdateGrade.gradejumptable - $227c = DecayGradeProcess - $228a = DecayGradeProcess.gradejumptable - $229f = DecayGradeDelay - $22ad = DecayGradeDelay.gradejumptable - $22c2 = PrepareScore - $22d5 = DrawGradeProgressDMGT - $22e1 = !0 - $22f0 = UpdateGradeDMGT - $2329 = UpdateGradeDMGT.checklineclears - $2343 = UpdateGradeDMGT.clearrate - $2354 = UpdateGradeDMGT.combomult - $2361 = UpdateGradeDMGT.combo13 - $2372 = UpdateGradeDMGT.combo8 - $2383 = UpdateGradeDMGT.combo1 - $2392 = UpdateGradeDMGT.prelevel - $23a1 = UpdateGradeDMGT.single - $23b1 = UpdateGradeDMGT.double - $23c2 = UpdateGradeDMGT.adddonce - $23c6 = UpdateGradeDMGT.triple - $23d7 = UpdateGradeDMGT.addtonce - $23db = UpdateGradeDMGT.tetris - $23df = UpdateGradeDMGT.levelmult - $23f7 = UpdateGradeDMGT.mult4 - $23fd = UpdateGradeDMGT.mult3 - $2402 = UpdateGradeDMGT.mult2 - $2406 = UpdateGradeDMGT.mult1 - $2407 = UpdateGradeDMGT.processgrade - $2430 = UpdateGradeDMGT.increasegrademaybe - $2454 = UpdateGradeDMGT.gotgm - $2462 = DecayGradeDMGT - $2486 = DecayGradeDMGT.nodecay - $248d = DecayGradeDMGT.decay - $249b = UpdateGradeTGM1 - $24ac = UpdateGradeTGM1.trygradeup - $24c7 = UpdateGradeTGM1.increasegrade - $24dc = UpdateGradeTGM1.skipjingle - $24e8 = UpdateGradeTGM1.check300 - $2507 = UpdateGradeTGM1.success300 - $250e = UpdateGradeTGM1.fail300 - $2515 = UpdateGradeTGM1.check500 - $2534 = UpdateGradeTGM1.success500 - $253b = UpdateGradeTGM1.fail500 - $2542 = UpdateGradeTGM1.check999 - $257a = UpdateGradeTGM1.success999 - $2592 = UpdateGradeTGM1.fail999 - $2598 = UpdateGradeDEAT - $25a4 = UpdateGradeDEAT.notgm - $25c0 = UpdateGradeDEAT.notm - $25e3 = UpdateGradeDEAT.disqualify - $2601 = UpdateGradeSHIR - $2644 = UpdateGradeSHIR.s5torikan - $2654 = UpdateGradeSHIR.s10torikan - $2663 = UpdateGradeSHIR.disqualify - $2672 = UpdateGradeSHIR.l1000 - $2688 = UpdateGradeSHIR.l500 - SECTION: $269e-$2a9a ($03fd bytes) ["Level Functions"] - $269e = LevelInit - $270e = SpecialLevelInit - $271c = SpecialLevelInit.jumps - $2731 = SpecialLevelInit.dmgt - $2736 = SpecialLevelInit.tgm1 - $273b = SpecialLevelInit.tgm3 - $2740 = SpecialLevelInit.deat - $2745 = SpecialLevelInit.shir - $274a = SpecialLevelInit.chil - $274f = SpecialLevelInit.myco - $2754 = SpecialLevelInit.loaddata - $2789 = LevelUp - $27b3 = LevelUp.doit - $27f2 = LevelUp.checknlevel - $2823 = !0 - $283b = !1 - $2844 = LevelUp.bellmaybe - $2860 = LevelUp.leveljinglemaybe - $2870 = AdjustSpeedCurve - $2876 = AdjustSpeedCurve.docheck - $2876 = AdjustSpeedCurve.checkthousands - $2885 = AdjustSpeedCurve.checkhundreds - $2892 = AdjustSpeedCurve.checktens - $28a1 = AdjustSpeedCurve.checkones - $28ac = AdjustSpeedCurveForced - $28e9 = AdjustSpeedCurveForced.continue - $28ee = BuildTrueCLevel - $2917 = BuildTrueCLevel.thousands - $292c = CheckSpecialLevelConditions - $295d = CheckSpecialLevelConditions.override - $2978 = CheckSpecialLevelConditions.nooverride - $297e = CheckSpecialLevelConditions.speciallock - $29a2 = CheckSpecialLevelConditions.bones - $29b7 = CheckSpecialLevelConditions.enterthebonezone - $29bc = CheckSpecialLevelConditions.invis - $29d1 = CheckSpecialLevelConditions.vanishoxyaction - $29d6 = CheckSpecialLevelConditions.killscreen - $29e7 = CheckSpecialLevelConditions.rip - $2a17 = CheckSpecialLevelConditions.staffroll - $2a25 = CheckSpecialLevelConditions.justkill - $2a39 = TriggerKillScreen - $2a5b = GetSection - $2a6c = GetSectionBCD - $2a75 = GetAdjustedSection - $2a86 = GetAdjustedSectionBCD - $2a8f = SkipSection - SECTION: $2a9b-$2d50 ($02b6 bytes) ["Grading Data"] - $2a9b = sTGM1GradeScores - $2abd = sTGM3InternalGradeSystem - $2b5d = sTGM3GradeBoosts - $2b7c = sTGM3LevelMultiplier - $2b80 = sTGM3BaselineCOOL - $2b89 = sTGM3REGRETConditions - $2b9d = sDMGTGrading - $2c51 = sDMGTGaugeLUT - SECTION: $2d51-$2ff0 ($02a0 bytes) ["SFX Functions"] - $2d51 = SFXInit - $2d73 = SFXPopQueue - $2d88 = SFXPushQueue - $2d99 = SFXProcessQueue - $2daa = !0 - $2dc5 = !1 - $2dc7 = SFXTriggerNoise - $2dd4 = !2 - $2de1 = !3 - $2ded = SFXEnqueue - $2e02 = SFXEnqueue.findsfx - $2e17 = !4 - $2e27 = !5 - $2e37 = !6 - $2e47 = !7 - $2e57 = !8 - $2e67 = !9 - $2e77 = !10 - $2e87 = !11 - $2e97 = !12 - $2ea7 = !13 - $2eb7 = !14 - $2ec7 = !15 - $2ed7 = !16 - $2ee7 = !17 - $2ef7 = !18 - $2f06 = !19 - $2f15 = !20 - $2f24 = !21 - $2f33 = !22 - $2f41 = !23 - $2f4f = !24 - $2f5c = SFXKill - $2f8f = SFXPlayNoise - $2f9a = SFXPlayNoise.noisereg - $2fa7 = !25 - $2fb1 = SFXPlayNoise.savenoiseplayhead - $2fba = SFXPlay - $2fc5 = !26 - $2fc8 = SFXPlay.play - $2fd4 = SFXPlay.getRegister - $2fde = !27 - $2fe8 = SFXPlay.savePlayhead - SECTION: $2ff1-$3221 ($0231 bytes) ["RNG Functions"] - $2ff1 = HarvestEntropy - $2ff7 = HarvestEntropy.loop - $3018 = RNGInit - $304e = !0 - $307e = RNGInit.complexinit - $3095 = !1 - $30b0 = ShiftHistory - $30cd = GetNextHellPiece - $30d2 = GetNextTGM1Piece - $30d5 = !2 - $30ed = !3 - $30ef = GetNextTGM2Piece - $30f2 = !4 - $310a = !5 - $310c = GetNextNesPiece - $311a = GetNextTGM3Piece - $311d = !6 - $3140 = !7 - $3143 = !8 - $3153 = !9 - $315d = !10 - $316b = !11 - $317a = !12 - $3186 = !13 - $3192 = !14 - $319e = !15 - $31aa = !16 - $31b6 = !17 - $31c2 = !18 - $31d1 = GetNextPiece - $31df = GetNextPiece.nextpiecejumps - $31ee = Next35Piece - $31ee = !19 - $31f8 = Next7Piece - $31f8 = !20 - $3202 = NextByte - SECTION: $3222-$33e9 ($01c8 bytes) ["Hi Score Functions"] - $3222 = CheckAndAddHiscore - $322c = CheckAndAddHiscore.checkloop - $3231 = CheckAndAddHiscore.checkgrade - $323a = CheckAndAddHiscore.oldgraded - $3249 = CheckAndAddHiscore.oldungraded - $3250 = CheckAndAddHiscore.checklevel - $3275 = CheckAndAddHiscore.checkscore - $32b8 = CheckAndAddHiscore.notbetter - $32c5 = CheckAndAddHiscore.better - $32c7 = InsertHiScore - $32c7 = InsertHiScore.copylower - $32d8 = InsertHiScore.copyupper - $32e5 = !0 - $32f9 = InsertHiScore.findrow - $3306 = !1 - $330a = InsertHiScore.insert - $3363 = InsertHiScore.persist - $3374 = GetHiScoreEntry - $3389 = !2 - $338d = GetHiScoreEntry.store - $3396 = InitTargetHSTable - $33a1 = InitTargetHSTable.jumps - $33b6 = InitTargetHSTable.dmgt - $33bb = InitTargetHSTable.tgm1 - $33c0 = InitTargetHSTable.tgm3 - $33c5 = InitTargetHSTable.deat - $33ca = InitTargetHSTable.shir - $33cf = InitTargetHSTable.chil - $33d4 = InitTargetHSTable.myco - $33d7 = InitTargetHSTable.store - SECTION: $33ea-$3533 ($014a bytes) ["Progress Data"] - $33ea = sProgressData - SECTION: $3534-$3673 ($0140 bytes) ["Hi Score Data"] - $3534 = sHiscoreDefaultData - SECTION: $3674-$37a7 ($0134 bytes) ["Input Functions"] - $3674 = InputInit - $3686 = GetInput - $3686 = GetInput.btns - $3693 = GetInput.readA - $3697 = GetInput.setA - $36a2 = GetInput.clearA - $36a5 = GetInput.readB - $36a9 = GetInput.setB - $36b4 = GetInput.clearB - $36b7 = GetInput.readSelect - $36bb = GetInput.setSelect - $36c6 = GetInput.clearSelect - $36c9 = GetInput.readStart - $36cd = GetInput.setStart - $36d8 = GetInput.clearStart - $36db = GetInput.dpad - $36e8 = GetInput.readUp - $36ec = GetInput.setUp - $36f7 = GetInput.clearUp - $36fa = GetInput.readDown - $36fe = GetInput.setDown - $3709 = GetInput.clearDown - $370c = GetInput.readLeft - $3710 = GetInput.setLeft - $371b = GetInput.clearLeft - $371e = GetInput.readRight - $3722 = GetInput.setRight - $372d = GetInput.clearRight - $3730 = GetInput.priorities - $373d = GetInput.jumps - $374c = GetInput.dlru - $375f = GetInput.ulrd - $3772 = GetInput.lrud - $377f = GetInput.udlr - $378c = GetInput.zeroud - $3792 = GetInput.zerolr - $3798 = GetInput.zerolrd - $37a0 = GetInput.zerolru - SECTION: $37a8-$3887 ($00e0 bytes) ["Score Functions"] - $37a8 = ScoreInit - $37d0 = IncreaseScore - $3808 = IncreaseScore.doConvert - $380a = !0 - $3820 = IncreaseScore.carry - $3822 = IncreaseScore.postConvert - $382f = !1 - $3836 = IncreaseScore.preAddDigit - $385e = IncreaseScore.addDigit - $3874 = IncreaseScore.nextDigit - SECTION: $3888-$3952 ($00cb bytes) ["Title Function Trampolines"] - $3888 = SwitchToTitle - $3891 = TitleEventLoopHandler - $389b = TitleVBlankHandler - $38a5 = PersistLevel - $38b3 = DrawSpeedMain - $3903 = DrawSpeedSettings - SECTION: $3953-$3a18 ($00c6 bytes) ["Time Functions"] - $3953 = TimeInit - $3973 = StartCountdown - $3981 = ResetGameTime - $398c = CheckTorikan - $39a3 = CheckTorikan.failure - $39a5 = CheckTorikan.success - $39a8 = HandleTimers - $39ce = HandleTimers.reduce - $39db = HandleTimers.clock - $39f5 = HandleTimers.go - SECTION: $3a19-$3aca ($00b2 bytes) ["Progress Functions"] - $3a19 = SetProgress - $3a24 = SetProgress.loop - $3a28 = SetProgress.correct - $3a4f = SetProgress.wvr_u1 - $3a5b = SetProgress.wvr_u2 - $3a69 = SetProgress.wvr_u3 - $3a75 = SetProgress.wvr_u4 - $3a83 = SetProgress.wvr_u5 - $3a8f = SetProgress.wvr_u6 - $3a9d = SetProgress.wvr_u7 - $3aa9 = SetProgress.wvr_u8 - $3ab7 = SetProgress.wvr_u9 - $3ac3 = SetProgress.wvr_u10 - SECTION: $3acb-$3b62 ($0098 bytes) ["Code Entry Point"] - $3acb = Main - $3af4 = Main.notgbc - $3afa = Main.wvr_u1 - $3b27 = EventLoop - $3b3d = EventLoop.eventloopjumps - $3b46 = EventLoopPostHandler - $3b48 = EventLoopPostHandler.wvb_u2 - $3b5a = EventLoopPostHandler.vblankjumps - SECTION: $3b63-$3bb4 ($0052 bytes) ["Tile Functions"] - $3b63 = LoadTitleTiles - $3b81 = LoadGameplayTiles - $3b97 = LoadGameplayTiles.gbc - $3ba6 = LoadGameplayTiles.dmg - SECTION: $3bb5-$3bf0 ($003c bytes) ["Time Data"] - $3bb5 = sFramesToCS - SECTION: $3bf1-$3c1e ($002e bytes) ["Memory Functions"] - $3bf1 = UnsafeMemCopy - $3bfa = SafeMemCopy.wvr_u1 - $3bfa = SafeMemCopy - $3c09 = UnsafeMemSet - $3c11 = SafeMemSet - $3c11 = SafeMemSet.wvr_u2 - SECTION: $3c1f-$3c44 ($0026 bytes) ["Gameplay Function Trampolines"] - $3c1f = SwitchToGameplay - $3c28 = SwitchToGameplayBig - $3c31 = GamePlayEventLoopHandler - $3c3b = GamePlayBigEventLoopHandler - SECTION: $3c45-$3c69 ($0025 bytes) ["Interrupt Initialization Functions"] - $3c45 = EnableScreenSquish - $3c5f = DisableScreenSquish - SECTION: $3c6a-$3c8b ($0022 bytes) ["OAM Functions"] - $3c6a = CopyOAMHandler - $3c76 = ClearOAM - SECTION: $3c8c-$3c9a ($000f bytes) ["Banking Functions"] - $3c8c = BankingInit - SECTION: $3c9b-$3ca4 ($000a bytes) ["OAM DMA Code"] - $3c9b = OAMDMA - $3ca5 = OAMDMAEnd - EMPTY: $3ca5-$3fff ($035b bytes) - TOTAL EMPTY: $0366 bytes + $0abe = GBCGameplayProcess.colorfield + $0c24 = !6 + $0c32 = GBCGameplayProcess.outer1 + $0c37 = GBCGameplayProcess.inner1 + $0c5b = GBCGameplayProcess.outer2 + $0c60 = GBCGameplayProcess.inner2 + $0c85 = GBCGameplayProcess.empty + $0c89 = GBCGameplayProcess.sub59 + $0c8b = GBCGameplayProcess.sub52 + $0c8d = GBCGameplayProcess.sub45 + $0c8f = GBCGameplayProcess.sub38 + $0c91 = GBCGameplayProcess.sub31 + $0c93 = GBCGameplayProcess.sub24 + $0c95 = GBCGameplayProcess.sub17 + $0c97 = GBCGameplayProcess.sub10 + $0c99 = GBCGameplayProcess.done + $0cbb = GBCGameplayProcess.darker + $0cc2 = GBCGameplayProcess.wvr_u1 + $0ccf = GBCGameplayProcess.lighter + $0cd6 = GBCGameplayProcess.wvr_u2 + $0ce3 = GBCGameplayProcess.black + $0cea = GBCGameplayProcess.wvr_u3 + $0cf7 = GBCBigGameplayProcess + $0d35 = GBCBigGameplayProcess.goverride + $0d41 = !7 + $0d4a = !8 + $0d53 = !9 + $0d5b = GBCBigGameplayProcess.colorfield + $0ec1 = !10 + $0ecf = GBCBigGameplayProcess.outer1 + $0ed4 = GBCBigGameplayProcess.inner1 + $0ef8 = GBCBigGameplayProcess.outer2 + $0efd = GBCBigGameplayProcess.inner2 + $0f22 = GBCBigGameplayProcess.empty + $0f26 = GBCBigGameplayProcess.sub59 + $0f28 = GBCBigGameplayProcess.sub52 + $0f2a = GBCBigGameplayProcess.sub45 + $0f2c = GBCBigGameplayProcess.sub38 + $0f2e = GBCBigGameplayProcess.sub31 + $0f30 = GBCBigGameplayProcess.sub24 + $0f32 = GBCBigGameplayProcess.sub17 + $0f34 = GBCBigGameplayProcess.sub10 + $0f36 = GBCBigGameplayProcess.done + $0f58 = GBCBigGameplayProcess.darker + $0f5f = GBCBigGameplayProcess.wvr_u4 + $0f6c = GBCBigGameplayProcess.lighter + $0f73 = GBCBigGameplayProcess.wvr_u5 + $0f80 = GBCBigGameplayProcess.black + $0f87 = GBCBigGameplayProcess.wvr_u6 + $0f94 = ToVRAM + $0f94 = GBCBlitField + SECTION: $0fc7-$17a0 ($07da bytes) ["Field Function Unbanked"] + $0fc7 = BlitField + $118a = BlitField.waitendvbloop + $118f = !0 + $11dd = !1 + $122b = !2 + $1279 = !3 + $12c7 = !4 + $1315 = !5 + $1363 = !6 + $13b4 = BigBlitField + $1577 = BigBlitField.waitendvbloop + $157c = !7 + $15ca = !8 + $1618 = !9 + $1666 = !10 + $16b4 = !11 + $1702 = !12 + $1750 = !13 + SECTION: $17a1-$1d3e ($059e bytes) ["Domain Specific Functions"] + $17a1 = ApplyTells + $17df = ApplyTells.myco + $17e4 = ApplyTells.dropmode + $1809 = ApplyNext + $1811 = ApplyNext.bone + $1830 = ApplyNext.nobone + $1851 = ApplyNext.pos + $1861 = ApplyNext.regular + $1867 = ApplyNext.postoffsets + $186a = ApplyNext.getoffn + $1875 = ApplyNext.skipoffn + $1913 = ApplyNext.done + $1916 = ApplyHold + $191e = ApplyHold.bone + $193d = ApplyHold.nobone + $1959 = ApplyHold.hide + $196b = ApplyHold.show + $197b = ApplyHold.x + $198b = ApplyHold.regular + $1991 = ApplyHold.postoffsets + $1994 = ApplyHold.getoffh + $199f = ApplyHold.skipoffh + $19d9 = ApplyTime + $1a2a = ApplyTime.loop0 + $1a59 = ApplyTime.loop1 + $1aae = ApplyNumbers8 + $1af4 = ApplyNumbers8.one + $1afa = ApplyNumbers8.two + $1b00 = ApplyNumbers8.three + $1b06 = ApplyNumbers8.four + $1b0c = ApplyNumbers8.five + $1b12 = ApplyNumbers8.six + $1b18 = ApplyNumbers8.seven + $1b1e = ApplyNumbers8.eight + $1b23 = ApplyNumbers4 + $1b45 = ApplyNumbers4.one + $1b4b = ApplyNumbers4.two + $1b51 = ApplyNumbers4.three + $1b57 = ApplyNumbers4.four + $1b5c = SetNumberSpritePositions + $1c63 = GradeRendering + $1c96 = GradeRendering.effect + $1ca6 = GradeRendering.noeffect + $1cae = GradeRendering.drawgrade + $1cb5 = GradeRendering.regulargrade + $1cbd = GradeRendering.sgrade + $1cd3 = GradeRendering.hisgrade + $1ce9 = GradeRendering.mgrade + $1cff = GradeRendering.lettergrade + $1d1c = GradeRendering.mk + $1d22 = GradeRendering.mv + $1d28 = GradeRendering.mo + $1d2e = GradeRendering.mm + $1d34 = GradeRendering.gmgrade + SECTION: $1d3f-$21f9 ($04bb bytes) ["SRAM Functions"] + $1d3f = RestoreSRAM + $1d6e = TrustedLoad + $1dc5 = TrustedLoad.jumps + $1ddd = TrustedLoad.dmgt + $1de3 = TrustedLoad.tgm1 + $1de9 = TrustedLoad.tgm3 + $1def = TrustedLoad.deat + $1df5 = TrustedLoad.shir + $1dfb = TrustedLoad.chil + $1e01 = TrustedLoad.myco + $1e07 = TrustedLoad.search + $1e19 = TrustedLoad.notfound + $1e20 = TrustedLoad.fallback + $1e3b = InitializeSRAM + $1f95 = ResetScores + $1fa3 = ResetScores.jumps + $1fb8 = ResetScores.dmgt + $1fc4 = ResetScores.tgm1 + $1fd0 = ResetScores.tgm3 + $1fdc = ResetScores.deat + $1fe8 = ResetScores.shir + $1ff4 = ResetScores.chil + $2000 = ResetScores.myco + $200c = NextProfile + $2015 = NextProfile.update + $2018 = ChangeProfile + $2018 = ChangeProfile.backup + $2046 = ChangeProfile.first + $2054 = ChangeProfile.second + $2062 = ChangeProfile.third + $2070 = ChangeProfile.fourth + $207e = ChangeProfile.fifth + $208c = ChangeProfile.sixth + $209a = ChangeProfile.seventh + $20a8 = ChangeProfile.eighth + $20b6 = ChangeProfile.ninth + $20c4 = ChangeProfile.tenth + $20d2 = ChangeProfile.restore + $2101 = ChangeProfile.lfirst + $2110 = ChangeProfile.lsecond + $211f = ChangeProfile.lthird + $212e = ChangeProfile.lfourth + $213d = ChangeProfile.lfifth + $214c = ChangeProfile.lsixth + $215b = ChangeProfile.lseventh + $216a = ChangeProfile.leighth + $2179 = ChangeProfile.lninth + $2188 = ChangeProfile.ltenth + $2197 = ResetProfile + SECTION: $21fa-$2672 ($0479 bytes) ["Grading Functions"] + $21fa = GradeInit + $222e = GradeInit.grade9start + $2233 = GradeInit.end + $2235 = UpdateGrade + $2243 = UpdateGrade.gradejumptable + $2258 = DecayGradeProcess + $2266 = DecayGradeProcess.gradejumptable + $227b = DecayGradeDelay + $2289 = DecayGradeDelay.gradejumptable + $229e = PrepareScore + $22b1 = DrawGradeProgressDMGT + $22bd = !0 + $22cc = UpdateGradeDMGT + $2305 = UpdateGradeDMGT.checklineclears + $231e = UpdateGradeDMGT.clearrate + $232f = UpdateGradeDMGT.combomult + $233c = UpdateGradeDMGT.combo13 + $234d = UpdateGradeDMGT.combo8 + $235e = UpdateGradeDMGT.combo1 + $236d = UpdateGradeDMGT.prelevel + $237c = UpdateGradeDMGT.single + $238c = UpdateGradeDMGT.double + $239d = UpdateGradeDMGT.adddonce + $23a1 = UpdateGradeDMGT.triple + $23b2 = UpdateGradeDMGT.addtonce + $23b6 = UpdateGradeDMGT.tetris + $23ba = UpdateGradeDMGT.levelmult + $23d2 = UpdateGradeDMGT.mult4 + $23d8 = UpdateGradeDMGT.mult3 + $23dd = UpdateGradeDMGT.mult2 + $23e1 = UpdateGradeDMGT.mult1 + $23e2 = UpdateGradeDMGT.processgrade + $240b = UpdateGradeDMGT.increasegrademaybe + $242f = UpdateGradeDMGT.gotgm + $243d = DecayGradeDMGT + $2460 = DecayGradeDMGT.nodecay + $2467 = DecayGradeDMGT.decay + $2475 = UpdateGradeTGM1 + $2485 = UpdateGradeTGM1.trygradeup + $24a0 = UpdateGradeTGM1.increasegrade + $24b5 = UpdateGradeTGM1.skipjingle + $24c1 = UpdateGradeTGM1.check300 + $24df = UpdateGradeTGM1.success300 + $24e6 = UpdateGradeTGM1.fail300 + $24ed = UpdateGradeTGM1.check500 + $250b = UpdateGradeTGM1.success500 + $2512 = UpdateGradeTGM1.fail500 + $2519 = UpdateGradeTGM1.check999 + $2550 = UpdateGradeTGM1.success999 + $2568 = UpdateGradeTGM1.fail999 + $256e = UpdateGradeDEAT + $257a = UpdateGradeDEAT.notgm + $2596 = UpdateGradeDEAT.notm + $25b9 = UpdateGradeDEAT.disqualify + $25d7 = UpdateGradeSHIR + $2619 = UpdateGradeSHIR.s5torikan + $2629 = UpdateGradeSHIR.s10torikan + $2638 = UpdateGradeSHIR.disqualify + $2647 = UpdateGradeSHIR.l1000 + $265d = UpdateGradeSHIR.l500 + SECTION: $2673-$2a6d ($03fb bytes) ["Level Functions"] + $2673 = LevelInit + $26e3 = SpecialLevelInit + $26f1 = SpecialLevelInit.jumps + $2706 = SpecialLevelInit.dmgt + $270b = SpecialLevelInit.tgm1 + $2710 = SpecialLevelInit.tgm3 + $2715 = SpecialLevelInit.deat + $271a = SpecialLevelInit.shir + $271f = SpecialLevelInit.chil + $2724 = SpecialLevelInit.myco + $2729 = SpecialLevelInit.loaddata + $275e = LevelUp + $2788 = LevelUp.doit + $27c7 = LevelUp.checknlevel + $27f8 = !0 + $2810 = !1 + $2819 = LevelUp.bellmaybe + $2835 = LevelUp.leveljinglemaybe + $2845 = AdjustSpeedCurve + $284b = AdjustSpeedCurve.docheck + $284b = AdjustSpeedCurve.checkthousands + $285a = AdjustSpeedCurve.checkhundreds + $2867 = AdjustSpeedCurve.checktens + $2876 = AdjustSpeedCurve.checkones + $2881 = AdjustSpeedCurveForced + $28bd = AdjustSpeedCurveForced.continue + $28c2 = BuildTrueCLevel + $28ea = BuildTrueCLevel.thousands + $28ff = CheckSpecialLevelConditions + $2930 = CheckSpecialLevelConditions.override + $294b = CheckSpecialLevelConditions.nooverride + $2951 = CheckSpecialLevelConditions.speciallock + $2975 = CheckSpecialLevelConditions.bones + $298a = CheckSpecialLevelConditions.enterthebonezone + $298f = CheckSpecialLevelConditions.invis + $29a4 = CheckSpecialLevelConditions.vanishoxyaction + $29a9 = CheckSpecialLevelConditions.killscreen + $29ba = CheckSpecialLevelConditions.rip + $29ea = CheckSpecialLevelConditions.staffroll + $29f8 = CheckSpecialLevelConditions.justkill + $2a0c = TriggerKillScreen + $2a2e = GetSection + $2a3f = GetSectionBCD + $2a48 = GetAdjustedSection + $2a59 = GetAdjustedSectionBCD + $2a62 = SkipSection + SECTION: $2a6e-$2d23 ($02b6 bytes) ["Grading Data"] + $2a6e = sTGM1GradeScores + $2a90 = sTGM3InternalGradeSystem + $2b30 = sTGM3GradeBoosts + $2b4f = sTGM3LevelMultiplier + $2b53 = sTGM3BaselineCOOL + $2b5c = sTGM3REGRETConditions + $2b70 = sDMGTGrading + $2c24 = sDMGTGaugeLUT + SECTION: $2d24-$2fc3 ($02a0 bytes) ["SFX Functions"] + $2d24 = SFXInit + $2d46 = SFXPopQueue + $2d5b = SFXPushQueue + $2d6c = SFXProcessQueue + $2d7d = !0 + $2d98 = !1 + $2d9a = SFXTriggerNoise + $2da7 = !2 + $2db4 = !3 + $2dc0 = SFXEnqueue + $2dd5 = SFXEnqueue.findsfx + $2dea = !4 + $2dfa = !5 + $2e0a = !6 + $2e1a = !7 + $2e2a = !8 + $2e3a = !9 + $2e4a = !10 + $2e5a = !11 + $2e6a = !12 + $2e7a = !13 + $2e8a = !14 + $2e9a = !15 + $2eaa = !16 + $2eba = !17 + $2eca = !18 + $2ed9 = !19 + $2ee8 = !20 + $2ef7 = !21 + $2f06 = !22 + $2f14 = !23 + $2f22 = !24 + $2f2f = SFXKill + $2f62 = SFXPlayNoise + $2f6d = SFXPlayNoise.noisereg + $2f7a = !25 + $2f84 = SFXPlayNoise.savenoiseplayhead + $2f8d = SFXPlay + $2f98 = !26 + $2f9b = SFXPlay.play + $2fa7 = SFXPlay.getRegister + $2fb1 = !27 + $2fbb = SFXPlay.savePlayhead + SECTION: $2fc4-$31f4 ($0231 bytes) ["RNG Functions"] + $2fc4 = HarvestEntropy + $2fca = HarvestEntropy.loop + $2feb = RNGInit + $3021 = !0 + $3051 = RNGInit.complexinit + $3068 = !1 + $3083 = ShiftHistory + $30a0 = GetNextHellPiece + $30a5 = GetNextTGM1Piece + $30a8 = !2 + $30c0 = !3 + $30c2 = GetNextTGM2Piece + $30c5 = !4 + $30dd = !5 + $30df = GetNextNesPiece + $30ed = GetNextTGM3Piece + $30f0 = !6 + $3113 = !7 + $3116 = !8 + $3126 = !9 + $3130 = !10 + $313e = !11 + $314d = !12 + $3159 = !13 + $3165 = !14 + $3171 = !15 + $317d = !16 + $3189 = !17 + $3195 = !18 + $31a4 = GetNextPiece + $31b2 = GetNextPiece.nextpiecejumps + $31c1 = Next35Piece + $31c1 = !19 + $31cb = Next7Piece + $31cb = !20 + $31d5 = NextByte + SECTION: $31f5-$33b9 ($01c5 bytes) ["Hi Score Functions"] + $31f5 = CheckAndAddHiscore + $31ff = CheckAndAddHiscore.checkloop + $3204 = CheckAndAddHiscore.checkgrade + $320d = CheckAndAddHiscore.oldgraded + $321c = CheckAndAddHiscore.oldungraded + $3223 = CheckAndAddHiscore.checklevel + $3248 = CheckAndAddHiscore.checkscore + $328b = CheckAndAddHiscore.notbetter + $3298 = CheckAndAddHiscore.better + $329a = InsertHiScore + $329a = InsertHiScore.copylower + $32ab = InsertHiScore.copyupper + $32b7 = !0 + $32cb = InsertHiScore.findrow + $32d7 = !1 + $32db = InsertHiScore.insert + $3334 = InsertHiScore.persist + $3345 = GetHiScoreEntry + $3359 = !2 + $335d = GetHiScoreEntry.store + $3366 = InitTargetHSTable + $3371 = InitTargetHSTable.jumps + $3386 = InitTargetHSTable.dmgt + $338b = InitTargetHSTable.tgm1 + $3390 = InitTargetHSTable.tgm3 + $3395 = InitTargetHSTable.deat + $339a = InitTargetHSTable.shir + $339f = InitTargetHSTable.chil + $33a4 = InitTargetHSTable.myco + $33a7 = InitTargetHSTable.store + SECTION: $33ba-$3503 ($014a bytes) ["Progress Data"] + $33ba = sProgressData + SECTION: $3504-$3643 ($0140 bytes) ["Hi Score Data"] + $3504 = sHiscoreDefaultData + SECTION: $3644-$376d ($012a bytes) ["Input Functions"] + $3644 = InputInit + $3656 = GetInput + $3656 = GetInput.btns + $3663 = GetInput.readA + $3667 = GetInput.setA + $3672 = GetInput.clearA + $3675 = GetInput.readB + $3679 = GetInput.setB + $3684 = GetInput.clearB + $3687 = GetInput.readSelect + $368b = GetInput.setSelect + $3696 = GetInput.clearSelect + $3699 = GetInput.readStart + $369d = GetInput.setStart + $36a8 = GetInput.clearStart + $36ab = GetInput.dpad + $36b8 = GetInput.readUp + $36bc = GetInput.setUp + $36c7 = GetInput.clearUp + $36ca = GetInput.readDown + $36ce = GetInput.setDown + $36d9 = GetInput.clearDown + $36dc = GetInput.readLeft + $36e0 = GetInput.setLeft + $36eb = GetInput.clearLeft + $36ee = GetInput.readRight + $36f2 = GetInput.setRight + $36fd = GetInput.clearRight + $3700 = GetInput.priorities + $370d = GetInput.jumps + $371c = GetInput.dlru + $372c = GetInput.ulrd + $373c = GetInput.lrud + $3747 = GetInput.udlr + $3752 = GetInput.zeroud + $3758 = GetInput.zerolr + $375e = GetInput.zerolrd + $3766 = GetInput.zerolru + SECTION: $376e-$384d ($00e0 bytes) ["Score Functions"] + $376e = ScoreInit + $3796 = IncreaseScore + $37ce = IncreaseScore.doConvert + $37d0 = !0 + $37e6 = IncreaseScore.carry + $37e8 = IncreaseScore.postConvert + $37f5 = !1 + $37fc = IncreaseScore.preAddDigit + $3824 = IncreaseScore.addDigit + $383a = IncreaseScore.nextDigit + SECTION: $384e-$3918 ($00cb bytes) ["Title Function Trampolines"] + $384e = SwitchToTitle + $3857 = TitleEventLoopHandler + $3861 = TitleVBlankHandler + $386b = PersistLevel + $3879 = DrawSpeedMain + $38c9 = DrawSpeedSettings + SECTION: $3919-$39dd ($00c5 bytes) ["Time Functions"] + $3919 = TimeInit + $3939 = StartCountdown + $3947 = ResetGameTime + $3952 = CheckTorikan + $3968 = CheckTorikan.failure + $396a = CheckTorikan.success + $396d = HandleTimers + $3993 = HandleTimers.reduce + $39a0 = HandleTimers.clock + $39ba = HandleTimers.go + SECTION: $39de-$3a8e ($00b1 bytes) ["Progress Functions"] + $39de = SetProgress + $39e8 = SetProgress.loop + $39ec = SetProgress.correct + $3a13 = SetProgress.wvr_u1 + $3a1f = SetProgress.wvr_u2 + $3a2d = SetProgress.wvr_u3 + $3a39 = SetProgress.wvr_u4 + $3a47 = SetProgress.wvr_u5 + $3a53 = SetProgress.wvr_u6 + $3a61 = SetProgress.wvr_u7 + $3a6d = SetProgress.wvr_u8 + $3a7b = SetProgress.wvr_u9 + $3a87 = SetProgress.wvr_u10 + SECTION: $3a8f-$3b26 ($0098 bytes) ["Code Entry Point"] + $3a8f = Main + $3ab8 = Main.notgbc + $3abe = Main.wvr_u1 + $3aeb = EventLoop + $3b01 = EventLoop.eventloopjumps + $3b0a = EventLoopPostHandler + $3b0c = EventLoopPostHandler.wvb_u2 + $3b1e = EventLoopPostHandler.vblankjumps + SECTION: $3b27-$3b78 ($0052 bytes) ["Tile Functions"] + $3b27 = LoadTitleTiles + $3b45 = LoadGameplayTiles + $3b5b = LoadGameplayTiles.gbc + $3b6a = LoadGameplayTiles.dmg + SECTION: $3b79-$3bb4 ($003c bytes) ["Time Data"] + $3b79 = sFramesToCS + SECTION: $3bb5-$3be2 ($002e bytes) ["Memory Functions"] + $3bb5 = UnsafeMemCopy + $3bbe = SafeMemCopy.wvr_u1 + $3bbe = SafeMemCopy + $3bcd = UnsafeMemSet + $3bd5 = SafeMemSet + $3bd5 = SafeMemSet.wvr_u2 + SECTION: $3be3-$3c08 ($0026 bytes) ["Gameplay Function Trampolines"] + $3be3 = SwitchToGameplay + $3bec = SwitchToGameplayBig + $3bf5 = GamePlayEventLoopHandler + $3bff = GamePlayBigEventLoopHandler + SECTION: $3c09-$3c2d ($0025 bytes) ["Interrupt Initialization Functions"] + $3c09 = EnableScreenSquish + $3c23 = DisableScreenSquish + SECTION: $3c2e-$3c4f ($0022 bytes) ["OAM Functions"] + $3c2e = CopyOAMHandler + $3c3a = ClearOAM + SECTION: $3c50-$3c5e ($000f bytes) ["Banking Functions"] + $3c50 = BankingInit + SECTION: $3c5f-$3c68 ($000a bytes) ["OAM DMA Code"] + $3c5f = OAMDMA + $3c69 = OAMDMAEnd + EMPTY: $3c69-$3fff ($0397 bytes) + TOTAL EMPTY: $03a2 bytes ROMX bank #1: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"] @@ -696,7 +696,7 @@ ROMX bank #3: ROMX bank #4: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"] - SECTION: $4008-$5945 ($193e bytes) ["Title Functions Banked"] + SECTION: $4008-$5938 ($1931 bytes) ["Title Functions Banked"] $4008 = SwitchToTitleB $400e = SwitchToTitleB.wvr_u1 $4017 = !0 @@ -805,462 +805,462 @@ ROMX bank #4: $45db = TitleVBlankHandlerB.buttons $45f4 = TitleVBlankHandlerB.filter $4618 = !2 - $4620 = TitleVBlankHandlerB.donetetry - $4646 = TitleVBlankHandlerB.vblankRecords - $467c = TitleVBlankHandlerB.vblankCredits - $467d = MainHandleA - $468b = MainHandleA.jumps - $469d = MainHandleA.tosettings - $46a2 = MainHandleA.tocredits - $46a7 = MainHandleA.toprofile - $46ac = MainHandleA.torecords - $46b1 = MainHandleUp - $46bd = !3 - $46c3 = MainHandleDown - $46cf = !4 - $46d4 = SettingsHandleA - $46e1 = ProfileHandleB - $46e1 = SettingsHandleB - $46e6 = SettingsHandleDown - $46f2 = !5 - $46f7 = SettingsHandleUp - $4703 = !6 - $4709 = SettingsHandleLeft - $471a = SettingsHandleLeft.jumps - $4735 = SettingsHandleLeft.buttons - $4744 = !7 - $474d = SettingsHandleLeft.rng - $475c = !8 - $4765 = SettingsHandleLeft.rot - $4774 = !9 - $477d = SettingsHandleLeft.drop - $478c = !10 - $4795 = SettingsHandleLeft.curve - $47a7 = !11 - $47b3 = SettingsHandleLeft.hig - $47c2 = !12 - $47cb = SettingsHandleLeft.filter - $47d8 = !13 - $47e0 = SettingsHandleRight - $47f1 = SettingsHandleRight.jumps - $480c = SettingsHandleRight.buttons - $481b = !14 - $4823 = SettingsHandleRight.rng - $4832 = !15 - $483a = SettingsHandleRight.rot - $4849 = !16 - $4851 = SettingsHandleRight.drop - $4860 = !17 - $4868 = SettingsHandleRight.curve - $487a = !18 - $4885 = SettingsHandleRight.hig - $4894 = !19 - $489c = SettingsHandleRight.filter - $48a9 = !20 - $48b0 = ProfileHandleA - $48c4 = ProfileHandleRight - $48d8 = ProfileHandleRight.jumps - $48e7 = ProfileHandleRight.idx - $48f0 = ProfileHandleRight.doit - $48f3 = ProfileHandleRight.l0 - $48fd = ProfileHandleRight.doit1 - $4904 = ProfileHandleRight.l1 - $490e = ProfileHandleRight.doit2 - $4915 = ProfileHandleRight.l2 - $491f = ProfileHandleRight.doit3 - $4926 = ProfileHandleLeft - $493a = ProfileHandleLeft.jumps - $4949 = ProfileHandleLeft.idx - $4953 = ProfileHandleLeft.doit - $4956 = ProfileHandleLeft.l0 - $4960 = ProfileHandleLeft.doit1 - $4967 = ProfileHandleLeft.l1 - $4971 = ProfileHandleLeft.doit2 - $4978 = ProfileHandleLeft.l2 - $4982 = ProfileHandleLeft.doit3 - $4989 = ProfileHandleDown - $4995 = !21 - $499a = ProfileHandleUp - $49a6 = !22 - $49ac = DecrementLevel - $49c2 = IncrementLevel - $49d8 = InitSpeedCurve - $49e7 = GetEnd - $49f2 = !23 - $49fa = !24 - $4a02 = !25 - $4a0a = !26 - $4a12 = !27 - $4a1a = !28 - $4a1e = GetStart - $4a29 = !29 - $4a31 = !30 - $4a39 = !31 - $4a41 = !32 - $4a49 = !33 - $4a51 = !34 - $4a55 = CheckLevelRange - $4a6e = CheckLevelRange.notatend - $4a8e = CheckLevelRange.notatstart - $4a8f = RecordsHandleLeft - $4aa6 = !35 - $4aae = RecordsHandleRight - $4ac5 = !36 - $4acc = RecordsHandleSelect - $4ad5 = RenderScores - $4ad5 = !37 - $4b00 = RenderScores.score_u26 - $4b05 = RenderScores.wvr_u27 - $4b12 = RenderScores.wvr_u28 - $4b1f = RenderScores.wvr_u29 - $4b2c = RenderScores.wvr_u30 - $4b39 = RenderScores.wvr_u31 - $4b46 = RenderScores.wvr_u32 - $4b53 = RenderScores.wvr_u33 - $4b60 = RenderScores.wvr_u34 - $4b6a = RenderScores.level_u26 - $4b77 = RenderScores.wvr_u35 - $4b82 = RenderScores.wvr_u36 - $4b8d = RenderScores.wvr_u37 - $4b98 = RenderScores.wvr_u38 - $4ba5 = RenderScores.wvr_u39 - $4bb2 = RenderScores.wvr_u40 - $4bbf = RenderScores.wvr_u41 - $4bcc = RenderScores.wvr_u42 - $4bde = RenderScores.name_u26 - $4be5 = RenderScores.wvr_u43 - $4bf0 = RenderScores.wvr_u44 - $4bfb = RenderScores.wvr_u45 - $4c0d = RenderScores.nograde_u26 - $4c10 = RenderScores.wvr_u46 - $4c1a = RenderScores.grade_u26 - $4c1d = RenderScores.wvr_u47 - $4c25 = RenderScores.postgrade_u26 - $4c2a = RenderScores.wvr_u48 - $4c37 = RenderScores.wvr_u49 - $4c44 = RenderScores.wvr_u50 - $4c51 = RenderScores.wvr_u51 - $4c6e = RenderScores.score_u52 - $4c73 = RenderScores.wvr_u53 - $4c80 = RenderScores.wvr_u54 - $4c8d = RenderScores.wvr_u55 - $4c9a = RenderScores.wvr_u56 - $4ca7 = RenderScores.wvr_u57 - $4cb4 = RenderScores.wvr_u58 - $4cc1 = RenderScores.wvr_u59 - $4cce = RenderScores.wvr_u60 - $4cd8 = RenderScores.level_u52 - $4ce5 = RenderScores.wvr_u61 - $4cf0 = RenderScores.wvr_u62 - $4cfb = RenderScores.wvr_u63 - $4d06 = RenderScores.wvr_u64 - $4d13 = RenderScores.wvr_u65 - $4d20 = RenderScores.wvr_u66 - $4d2d = RenderScores.wvr_u67 - $4d3a = RenderScores.wvr_u68 - $4d4c = RenderScores.name_u52 - $4d53 = RenderScores.wvr_u69 - $4d5e = RenderScores.wvr_u70 - $4d69 = RenderScores.wvr_u71 - $4d7b = RenderScores.nograde_u52 - $4d7e = RenderScores.wvr_u72 - $4d88 = RenderScores.grade_u52 - $4d8b = RenderScores.wvr_u73 - $4d93 = RenderScores.postgrade_u52 - $4d98 = RenderScores.wvr_u74 - $4da5 = RenderScores.wvr_u75 - $4db2 = RenderScores.wvr_u76 - $4dbf = RenderScores.wvr_u77 - $4ddc = RenderScores.score_u78 - $4de1 = RenderScores.wvr_u79 - $4dee = RenderScores.wvr_u80 - $4dfb = RenderScores.wvr_u81 - $4e08 = RenderScores.wvr_u82 - $4e15 = RenderScores.wvr_u83 - $4e22 = RenderScores.wvr_u84 - $4e2f = RenderScores.wvr_u85 - $4e3c = RenderScores.wvr_u86 - $4e46 = RenderScores.level_u78 - $4e53 = RenderScores.wvr_u87 - $4e5e = RenderScores.wvr_u88 - $4e69 = RenderScores.wvr_u89 - $4e74 = RenderScores.wvr_u90 - $4e81 = RenderScores.wvr_u91 - $4e8e = RenderScores.wvr_u92 - $4e9b = RenderScores.wvr_u93 - $4ea8 = RenderScores.wvr_u94 - $4eba = RenderScores.name_u78 - $4ec1 = RenderScores.wvr_u95 - $4ecc = RenderScores.wvr_u96 - $4ed7 = RenderScores.wvr_u97 - $4ee9 = RenderScores.nograde_u78 - $4eec = RenderScores.wvr_u98 - $4ef6 = RenderScores.grade_u78 - $4ef9 = RenderScores.wvr_u99 - $4f01 = RenderScores.postgrade_u78 - $4f06 = RenderScores.wvr_u100 - $4f13 = RenderScores.wvr_u101 - $4f20 = RenderScores.wvr_u102 - $4f2d = RenderScores.wvr_u103 - $4f4a = RenderScores.score_u104 - $4f4f = RenderScores.wvr_u105 - $4f5c = RenderScores.wvr_u106 - $4f69 = RenderScores.wvr_u107 - $4f76 = RenderScores.wvr_u108 - $4f83 = RenderScores.wvr_u109 - $4f90 = RenderScores.wvr_u110 - $4f9d = RenderScores.wvr_u111 - $4faa = RenderScores.wvr_u112 - $4fb4 = RenderScores.level_u104 - $4fc1 = RenderScores.wvr_u113 - $4fcc = RenderScores.wvr_u114 - $4fd7 = RenderScores.wvr_u115 - $4fe2 = RenderScores.wvr_u116 - $4fef = RenderScores.wvr_u117 - 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$52cb = RenderScores.wvr_u169 - $52d8 = RenderScores.wvr_u170 - $52e5 = RenderScores.wvr_u171 - $52f2 = RenderScores.wvr_u172 - $5304 = RenderScores.name_u156 - $530b = RenderScores.wvr_u173 - $5316 = RenderScores.wvr_u174 - $5321 = RenderScores.wvr_u175 - $5333 = RenderScores.nograde_u156 - $5336 = RenderScores.wvr_u176 - $5340 = RenderScores.grade_u156 - $5343 = RenderScores.wvr_u177 - $534b = RenderScores.postgrade_u156 - $5350 = RenderScores.wvr_u178 - $535d = RenderScores.wvr_u179 - $536a = RenderScores.wvr_u180 - $5377 = RenderScores.wvr_u181 - $5394 = RenderScores.score_u182 - $5399 = RenderScores.wvr_u183 - $53a6 = RenderScores.wvr_u184 - $53b3 = RenderScores.wvr_u185 - $53c0 = RenderScores.wvr_u186 - $53cd = RenderScores.wvr_u187 - $53da = RenderScores.wvr_u188 - $53e7 = RenderScores.wvr_u189 - $53f4 = RenderScores.wvr_u190 - $53fe = RenderScores.level_u182 - $540b = RenderScores.wvr_u191 - $5416 = RenderScores.wvr_u192 - $5421 = RenderScores.wvr_u193 - $542c = RenderScores.wvr_u194 - $5439 = RenderScores.wvr_u195 - $5446 = RenderScores.wvr_u196 - $5453 = RenderScores.wvr_u197 - $5460 = RenderScores.wvr_u198 - $5472 = RenderScores.name_u182 - $5479 = RenderScores.wvr_u199 - $5484 = RenderScores.wvr_u200 - $548f = RenderScores.wvr_u201 - $54a1 = RenderScores.nograde_u182 - $54a4 = RenderScores.wvr_u202 - $54ae = RenderScores.grade_u182 - $54b1 = RenderScores.wvr_u203 - $54b9 = RenderScores.postgrade_u182 - $54be = RenderScores.wvr_u204 - $54cb = RenderScores.wvr_u205 - $54d8 = RenderScores.wvr_u206 - $54e5 = RenderScores.wvr_u207 - $5502 = RenderScores.score_u208 - $5507 = RenderScores.wvr_u209 - $5514 = RenderScores.wvr_u210 - $5521 = RenderScores.wvr_u211 - $552e = RenderScores.wvr_u212 - $553b = RenderScores.wvr_u213 - $5548 = RenderScores.wvr_u214 - $5555 = RenderScores.wvr_u215 - $5562 = RenderScores.wvr_u216 - $556c = RenderScores.level_u208 - $5579 = RenderScores.wvr_u217 - $5584 = RenderScores.wvr_u218 - $558f = RenderScores.wvr_u219 - $559a = RenderScores.wvr_u220 - $55a7 = RenderScores.wvr_u221 - $55b4 = RenderScores.wvr_u222 - $55c1 = RenderScores.wvr_u223 - $55ce = RenderScores.wvr_u224 - $55e0 = RenderScores.name_u208 - $55e7 = RenderScores.wvr_u225 - $55f2 = RenderScores.wvr_u226 - $55fd = RenderScores.wvr_u227 - $560f = RenderScores.nograde_u208 - $5612 = RenderScores.wvr_u228 - $561c = RenderScores.grade_u208 - $561f = RenderScores.wvr_u229 - $5627 = RenderScores.postgrade_u208 - $562c = RenderScores.wvr_u230 - $5639 = RenderScores.wvr_u231 - $5646 = RenderScores.wvr_u232 - $5653 = RenderScores.wvr_u233 - $5670 = RenderScores.score_u234 - $5675 = RenderScores.wvr_u235 - $5682 = RenderScores.wvr_u236 - $568f = RenderScores.wvr_u237 - $569c = RenderScores.wvr_u238 - $56a9 = RenderScores.wvr_u239 - $56b6 = RenderScores.wvr_u240 - $56c3 = RenderScores.wvr_u241 - $56d0 = RenderScores.wvr_u242 - $56da = RenderScores.level_u234 - $56e7 = RenderScores.wvr_u243 - $56f2 = RenderScores.wvr_u244 - $56fd = RenderScores.wvr_u245 - $5708 = RenderScores.wvr_u246 - $5715 = RenderScores.wvr_u247 - $5722 = RenderScores.wvr_u248 - $572f = RenderScores.wvr_u249 - $573c = RenderScores.wvr_u250 - $574e = RenderScores.name_u234 - $5755 = RenderScores.wvr_u251 - $5760 = RenderScores.wvr_u252 - $576b = RenderScores.wvr_u253 - $577d = RenderScores.nograde_u234 - $5780 = RenderScores.wvr_u254 - $578a = RenderScores.grade_u234 - $578d = RenderScores.wvr_u255 - $5795 = RenderScores.postgrade_u234 - $579a = RenderScores.wvr_u256 - $57a7 = RenderScores.wvr_u257 - $57b4 = RenderScores.wvr_u258 - $57c1 = RenderScores.wvr_u259 - $57de = RenderScores.score_u260 - $57e3 = RenderScores.wvr_u261 - $57f0 = RenderScores.wvr_u262 - $57fd = RenderScores.wvr_u263 - $580a = RenderScores.wvr_u264 - $5817 = RenderScores.wvr_u265 - $5824 = RenderScores.wvr_u266 - $5831 = RenderScores.wvr_u267 - $583e = RenderScores.wvr_u268 - $5848 = RenderScores.level_u260 - $5855 = RenderScores.wvr_u269 - $5860 = RenderScores.wvr_u270 - $586b = RenderScores.wvr_u271 - $5876 = RenderScores.wvr_u272 - $5883 = RenderScores.wvr_u273 - $5890 = RenderScores.wvr_u274 - $589d = RenderScores.wvr_u275 - $58aa = RenderScores.wvr_u276 - $58bc = RenderScores.name_u260 - $58c3 = RenderScores.wvr_u277 - $58ce = RenderScores.wvr_u278 - $58d9 = RenderScores.wvr_u279 - $58eb = RenderScores.nograde_u260 - $58ee = RenderScores.wvr_u280 - $58f8 = RenderScores.grade_u260 - $58fb = RenderScores.wvr_u281 - $5903 = RenderScores.postgrade_u260 - $5908 = RenderScores.wvr_u282 - $5915 = RenderScores.wvr_u283 - $5922 = RenderScores.wvr_u284 - $592f = RenderScores.wvr_u285 - SECTION: $5946-$6961 ($101c bytes) ["Title Screen Static Data"] - $5946 = sEasterM0 - $594b = sEasterM1 - $5950 = sEasterC0 - $595b = sEasterC1 - $5966 = sEasterA0 - $5971 = sEasterA1 - $597c = sEasterS0 - $5981 = sEasterS1 - $5986 = sBUTTONSMode - $598e = sRNGMode - $59a2 = sROTMode - $59b2 = sDROPMode - $59c6 = sCURVEMode - $59e2 = sHIGMode - $59ea = sDisabled - $59ee = sFilterMode - $5a02 = sTetryButtons - $5a42 = sTetryRNG - $5a82 = sTetryROT - $5ac2 = sTetryDROP - $5b02 = sTetryCURVE - $5b42 = sTetryHIG - $5b82 = sTetrySTART - $5bc2 = sTetryFILTER - $5c02 = sTetryEXIT - $5c42 = sTitleScreenMainMap - $5ee2 = sTitleScreenSettingsMap - $5ee2 = sTitleScreenMainMapEnd - $6182 = sTitleScreenCreditsMap - $6182 = sTitleScreenSettingsMapEnd - $6422 = sTitleScreenProfileMap - $6422 = sTitleScreenCreditsMapEnd - $66c2 = sTitleScreenRecordsMap - $66c2 = sTitleScreenProfileMapEnd - $6962 = sTitleScreenRecordsMapEnd - EMPTY: $6962-$7fff ($169e bytes) - TOTAL EMPTY: $169e bytes + $461f = TitleVBlankHandlerB.donetetry + $4645 = TitleVBlankHandlerB.vblankRecords + $467a = TitleVBlankHandlerB.vblankCredits + $467b = MainHandleA + $4689 = MainHandleA.jumps + $469b = MainHandleA.tosettings + $46a0 = MainHandleA.tocredits + $46a5 = MainHandleA.toprofile + $46aa = MainHandleA.torecords + $46af = MainHandleUp + $46ba = !3 + $46c0 = MainHandleDown + $46cc = !4 + $46d1 = SettingsHandleA + $46de = ProfileHandleB + $46de = SettingsHandleB + $46e3 = SettingsHandleDown + $46ef = !5 + $46f4 = SettingsHandleUp + $46ff = !6 + $4705 = SettingsHandleLeft + $4716 = SettingsHandleLeft.jumps + $4731 = SettingsHandleLeft.buttons + $473f = !7 + $4748 = SettingsHandleLeft.rng + $4756 = !8 + $475f = SettingsHandleLeft.rot + $476d = !9 + $4776 = SettingsHandleLeft.drop + $4784 = !10 + $478d = SettingsHandleLeft.curve + $479e = !11 + $47aa = SettingsHandleLeft.hig + $47b8 = !12 + $47c1 = SettingsHandleLeft.filter + $47cd = !13 + $47d5 = SettingsHandleRight + $47e6 = SettingsHandleRight.jumps + $4801 = SettingsHandleRight.buttons + $4810 = !14 + $4818 = SettingsHandleRight.rng + $4827 = !15 + $482f = SettingsHandleRight.rot + $483e = !16 + $4846 = SettingsHandleRight.drop + $4855 = !17 + $485d = SettingsHandleRight.curve + $486f = !18 + $487a = SettingsHandleRight.hig + $4889 = !19 + $4891 = SettingsHandleRight.filter + $489e = !20 + $48a5 = ProfileHandleA + $48b9 = ProfileHandleRight + $48cd = ProfileHandleRight.jumps + $48dc = ProfileHandleRight.idx + $48e5 = ProfileHandleRight.doit + $48e8 = ProfileHandleRight.l0 + $48f2 = ProfileHandleRight.doit1 + $48f9 = ProfileHandleRight.l1 + $4903 = ProfileHandleRight.doit2 + $490a = ProfileHandleRight.l2 + $4914 = ProfileHandleRight.doit3 + $491b = ProfileHandleLeft + $492f = ProfileHandleLeft.jumps + $493e = ProfileHandleLeft.idx + $4948 = ProfileHandleLeft.doit + $494b = ProfileHandleLeft.l0 + $4955 = ProfileHandleLeft.doit1 + $495c = ProfileHandleLeft.l1 + $4966 = ProfileHandleLeft.doit2 + $496d = ProfileHandleLeft.l2 + $4977 = ProfileHandleLeft.doit3 + $497e = ProfileHandleDown + $498a = !21 + $498f = ProfileHandleUp + $499a = !22 + $49a0 = DecrementLevel + $49b6 = IncrementLevel + $49cc = InitSpeedCurve + $49db = GetEnd + $49e6 = !23 + $49ee = !24 + $49f6 = !25 + $49fe = !26 + $4a06 = !27 + $4a0e = !28 + $4a12 = GetStart + $4a1d = !29 + $4a25 = !30 + $4a2d = !31 + $4a35 = !32 + $4a3d = !33 + $4a45 = !34 + $4a49 = CheckLevelRange + $4a62 = CheckLevelRange.notatend + $4a82 = CheckLevelRange.notatstart + $4a83 = RecordsHandleLeft + $4a99 = !35 + $4aa1 = RecordsHandleRight + $4ab8 = !36 + $4abf = RecordsHandleSelect + $4ac8 = RenderScores + $4ac8 = !37 + $4af3 = RenderScores.score_u26 + $4af8 = RenderScores.wvr_u27 + $4b05 = RenderScores.wvr_u28 + $4b12 = RenderScores.wvr_u29 + $4b1f = RenderScores.wvr_u30 + $4b2c = RenderScores.wvr_u31 + $4b39 = RenderScores.wvr_u32 + $4b46 = RenderScores.wvr_u33 + $4b53 = RenderScores.wvr_u34 + $4b5d = RenderScores.level_u26 + $4b6a = RenderScores.wvr_u35 + $4b75 = RenderScores.wvr_u36 + $4b80 = RenderScores.wvr_u37 + $4b8b = RenderScores.wvr_u38 + $4b98 = RenderScores.wvr_u39 + $4ba5 = RenderScores.wvr_u40 + $4bb2 = RenderScores.wvr_u41 + $4bbf = RenderScores.wvr_u42 + $4bd1 = RenderScores.name_u26 + $4bd8 = RenderScores.wvr_u43 + $4be3 = RenderScores.wvr_u44 + $4bee = RenderScores.wvr_u45 + $4c00 = RenderScores.nograde_u26 + $4c03 = RenderScores.wvr_u46 + $4c0d = RenderScores.grade_u26 + $4c10 = RenderScores.wvr_u47 + $4c18 = RenderScores.postgrade_u26 + $4c1d = RenderScores.wvr_u48 + $4c2a = RenderScores.wvr_u49 + $4c37 = RenderScores.wvr_u50 + $4c44 = RenderScores.wvr_u51 + $4c61 = RenderScores.score_u52 + $4c66 = RenderScores.wvr_u53 + $4c73 = RenderScores.wvr_u54 + $4c80 = RenderScores.wvr_u55 + $4c8d = RenderScores.wvr_u56 + $4c9a = RenderScores.wvr_u57 + $4ca7 = RenderScores.wvr_u58 + $4cb4 = RenderScores.wvr_u59 + $4cc1 = RenderScores.wvr_u60 + $4ccb = RenderScores.level_u52 + $4cd8 = RenderScores.wvr_u61 + $4ce3 = RenderScores.wvr_u62 + $4cee = RenderScores.wvr_u63 + $4cf9 = RenderScores.wvr_u64 + $4d06 = RenderScores.wvr_u65 + $4d13 = RenderScores.wvr_u66 + $4d20 = RenderScores.wvr_u67 + $4d2d = RenderScores.wvr_u68 + $4d3f = RenderScores.name_u52 + $4d46 = RenderScores.wvr_u69 + $4d51 = RenderScores.wvr_u70 + $4d5c = RenderScores.wvr_u71 + $4d6e = RenderScores.nograde_u52 + $4d71 = RenderScores.wvr_u72 + $4d7b = RenderScores.grade_u52 + $4d7e = RenderScores.wvr_u73 + $4d86 = RenderScores.postgrade_u52 + $4d8b = RenderScores.wvr_u74 + $4d98 = RenderScores.wvr_u75 + $4da5 = RenderScores.wvr_u76 + $4db2 = RenderScores.wvr_u77 + $4dcf = RenderScores.score_u78 + $4dd4 = RenderScores.wvr_u79 + $4de1 = RenderScores.wvr_u80 + $4dee = RenderScores.wvr_u81 + $4dfb = RenderScores.wvr_u82 + $4e08 = RenderScores.wvr_u83 + $4e15 = RenderScores.wvr_u84 + $4e22 = RenderScores.wvr_u85 + $4e2f = RenderScores.wvr_u86 + $4e39 = RenderScores.level_u78 + $4e46 = RenderScores.wvr_u87 + $4e51 = RenderScores.wvr_u88 + $4e5c = RenderScores.wvr_u89 + $4e67 = RenderScores.wvr_u90 + $4e74 = RenderScores.wvr_u91 + $4e81 = RenderScores.wvr_u92 + $4e8e = RenderScores.wvr_u93 + $4e9b = RenderScores.wvr_u94 + $4ead = RenderScores.name_u78 + $4eb4 = RenderScores.wvr_u95 + $4ebf = RenderScores.wvr_u96 + $4eca = RenderScores.wvr_u97 + $4edc = RenderScores.nograde_u78 + $4edf = RenderScores.wvr_u98 + $4ee9 = RenderScores.grade_u78 + $4eec = RenderScores.wvr_u99 + $4ef4 = RenderScores.postgrade_u78 + $4ef9 = RenderScores.wvr_u100 + $4f06 = RenderScores.wvr_u101 + $4f13 = RenderScores.wvr_u102 + $4f20 = RenderScores.wvr_u103 + $4f3d = RenderScores.score_u104 + $4f42 = RenderScores.wvr_u105 + $4f4f = RenderScores.wvr_u106 + $4f5c = RenderScores.wvr_u107 + $4f69 = RenderScores.wvr_u108 + $4f76 = RenderScores.wvr_u109 + $4f83 = RenderScores.wvr_u110 + $4f90 = RenderScores.wvr_u111 + $4f9d = RenderScores.wvr_u112 + $4fa7 = RenderScores.level_u104 + $4fb4 = RenderScores.wvr_u113 + $4fbf = RenderScores.wvr_u114 + $4fca = RenderScores.wvr_u115 + $4fd5 = RenderScores.wvr_u116 + $4fe2 = RenderScores.wvr_u117 + $4fef = RenderScores.wvr_u118 + $4ffc = RenderScores.wvr_u119 + $5009 = RenderScores.wvr_u120 + $501b = RenderScores.name_u104 + $5022 = RenderScores.wvr_u121 + $502d = RenderScores.wvr_u122 + $5038 = RenderScores.wvr_u123 + $504a = RenderScores.nograde_u104 + $504d = RenderScores.wvr_u124 + $5057 = RenderScores.grade_u104 + $505a = RenderScores.wvr_u125 + $5062 = RenderScores.postgrade_u104 + $5067 = RenderScores.wvr_u126 + $5074 = RenderScores.wvr_u127 + $5081 = RenderScores.wvr_u128 + $508e = RenderScores.wvr_u129 + $50ab = RenderScores.score_u130 + $50b0 = RenderScores.wvr_u131 + $50bd = RenderScores.wvr_u132 + $50ca = RenderScores.wvr_u133 + $50d7 = RenderScores.wvr_u134 + $50e4 = RenderScores.wvr_u135 + $50f1 = RenderScores.wvr_u136 + $50fe = RenderScores.wvr_u137 + $510b = RenderScores.wvr_u138 + $5115 = RenderScores.level_u130 + $5122 = RenderScores.wvr_u139 + $512d = RenderScores.wvr_u140 + $5138 = RenderScores.wvr_u141 + $5143 = RenderScores.wvr_u142 + $5150 = RenderScores.wvr_u143 + $515d = RenderScores.wvr_u144 + $516a = RenderScores.wvr_u145 + $5177 = RenderScores.wvr_u146 + $5189 = RenderScores.name_u130 + $5190 = RenderScores.wvr_u147 + $519b = RenderScores.wvr_u148 + $51a6 = RenderScores.wvr_u149 + $51b8 = RenderScores.nograde_u130 + $51bb = RenderScores.wvr_u150 + $51c5 = RenderScores.grade_u130 + $51c8 = RenderScores.wvr_u151 + $51d0 = RenderScores.postgrade_u130 + $51d5 = RenderScores.wvr_u152 + $51e2 = RenderScores.wvr_u153 + $51ef = RenderScores.wvr_u154 + $51fc = RenderScores.wvr_u155 + $5219 = RenderScores.score_u156 + $521e = RenderScores.wvr_u157 + $522b = RenderScores.wvr_u158 + $5238 = RenderScores.wvr_u159 + $5245 = RenderScores.wvr_u160 + $5252 = RenderScores.wvr_u161 + $525f = RenderScores.wvr_u162 + $526c = RenderScores.wvr_u163 + $5279 = RenderScores.wvr_u164 + $5283 = RenderScores.level_u156 + $5290 = RenderScores.wvr_u165 + $529b = RenderScores.wvr_u166 + $52a6 = RenderScores.wvr_u167 + $52b1 = RenderScores.wvr_u168 + $52be = RenderScores.wvr_u169 + $52cb = RenderScores.wvr_u170 + $52d8 = RenderScores.wvr_u171 + $52e5 = RenderScores.wvr_u172 + $52f7 = RenderScores.name_u156 + $52fe = RenderScores.wvr_u173 + $5309 = RenderScores.wvr_u174 + $5314 = RenderScores.wvr_u175 + $5326 = RenderScores.nograde_u156 + $5329 = RenderScores.wvr_u176 + $5333 = RenderScores.grade_u156 + $5336 = RenderScores.wvr_u177 + $533e = RenderScores.postgrade_u156 + $5343 = RenderScores.wvr_u178 + $5350 = RenderScores.wvr_u179 + $535d = RenderScores.wvr_u180 + $536a = RenderScores.wvr_u181 + $5387 = RenderScores.score_u182 + $538c = RenderScores.wvr_u183 + $5399 = RenderScores.wvr_u184 + $53a6 = RenderScores.wvr_u185 + $53b3 = RenderScores.wvr_u186 + $53c0 = RenderScores.wvr_u187 + $53cd = RenderScores.wvr_u188 + $53da = RenderScores.wvr_u189 + $53e7 = RenderScores.wvr_u190 + $53f1 = RenderScores.level_u182 + $53fe = RenderScores.wvr_u191 + $5409 = RenderScores.wvr_u192 + $5414 = RenderScores.wvr_u193 + $541f = RenderScores.wvr_u194 + $542c = RenderScores.wvr_u195 + $5439 = RenderScores.wvr_u196 + $5446 = RenderScores.wvr_u197 + $5453 = RenderScores.wvr_u198 + $5465 = RenderScores.name_u182 + $546c = RenderScores.wvr_u199 + $5477 = RenderScores.wvr_u200 + $5482 = RenderScores.wvr_u201 + $5494 = RenderScores.nograde_u182 + $5497 = RenderScores.wvr_u202 + $54a1 = RenderScores.grade_u182 + $54a4 = RenderScores.wvr_u203 + $54ac = RenderScores.postgrade_u182 + $54b1 = RenderScores.wvr_u204 + $54be = RenderScores.wvr_u205 + $54cb = RenderScores.wvr_u206 + $54d8 = RenderScores.wvr_u207 + $54f5 = RenderScores.score_u208 + $54fa = RenderScores.wvr_u209 + $5507 = RenderScores.wvr_u210 + $5514 = RenderScores.wvr_u211 + $5521 = RenderScores.wvr_u212 + $552e = RenderScores.wvr_u213 + $553b = RenderScores.wvr_u214 + $5548 = RenderScores.wvr_u215 + $5555 = RenderScores.wvr_u216 + $555f = RenderScores.level_u208 + $556c = RenderScores.wvr_u217 + $5577 = RenderScores.wvr_u218 + $5582 = RenderScores.wvr_u219 + $558d = RenderScores.wvr_u220 + $559a = RenderScores.wvr_u221 + $55a7 = RenderScores.wvr_u222 + $55b4 = RenderScores.wvr_u223 + $55c1 = RenderScores.wvr_u224 + $55d3 = RenderScores.name_u208 + $55da = RenderScores.wvr_u225 + $55e5 = RenderScores.wvr_u226 + $55f0 = RenderScores.wvr_u227 + $5602 = RenderScores.nograde_u208 + $5605 = RenderScores.wvr_u228 + $560f = RenderScores.grade_u208 + $5612 = RenderScores.wvr_u229 + $561a = RenderScores.postgrade_u208 + $561f = RenderScores.wvr_u230 + $562c = RenderScores.wvr_u231 + $5639 = RenderScores.wvr_u232 + $5646 = RenderScores.wvr_u233 + $5663 = RenderScores.score_u234 + $5668 = RenderScores.wvr_u235 + $5675 = RenderScores.wvr_u236 + $5682 = RenderScores.wvr_u237 + $568f = RenderScores.wvr_u238 + $569c = RenderScores.wvr_u239 + $56a9 = RenderScores.wvr_u240 + $56b6 = RenderScores.wvr_u241 + $56c3 = RenderScores.wvr_u242 + $56cd = RenderScores.level_u234 + $56da = RenderScores.wvr_u243 + $56e5 = RenderScores.wvr_u244 + $56f0 = RenderScores.wvr_u245 + $56fb = RenderScores.wvr_u246 + $5708 = RenderScores.wvr_u247 + $5715 = RenderScores.wvr_u248 + $5722 = RenderScores.wvr_u249 + $572f = RenderScores.wvr_u250 + $5741 = RenderScores.name_u234 + $5748 = RenderScores.wvr_u251 + $5753 = RenderScores.wvr_u252 + $575e = RenderScores.wvr_u253 + $5770 = RenderScores.nograde_u234 + $5773 = RenderScores.wvr_u254 + $577d = RenderScores.grade_u234 + $5780 = RenderScores.wvr_u255 + $5788 = RenderScores.postgrade_u234 + $578d = RenderScores.wvr_u256 + $579a = RenderScores.wvr_u257 + $57a7 = RenderScores.wvr_u258 + $57b4 = RenderScores.wvr_u259 + $57d1 = RenderScores.score_u260 + $57d6 = RenderScores.wvr_u261 + $57e3 = RenderScores.wvr_u262 + $57f0 = RenderScores.wvr_u263 + $57fd = RenderScores.wvr_u264 + $580a = RenderScores.wvr_u265 + $5817 = RenderScores.wvr_u266 + $5824 = RenderScores.wvr_u267 + $5831 = RenderScores.wvr_u268 + $583b = RenderScores.level_u260 + $5848 = RenderScores.wvr_u269 + $5853 = RenderScores.wvr_u270 + $585e = RenderScores.wvr_u271 + $5869 = RenderScores.wvr_u272 + $5876 = RenderScores.wvr_u273 + $5883 = RenderScores.wvr_u274 + $5890 = RenderScores.wvr_u275 + $589d = RenderScores.wvr_u276 + $58af = RenderScores.name_u260 + $58b6 = RenderScores.wvr_u277 + $58c1 = RenderScores.wvr_u278 + $58cc = RenderScores.wvr_u279 + $58de = RenderScores.nograde_u260 + $58e1 = RenderScores.wvr_u280 + $58eb = RenderScores.grade_u260 + $58ee = RenderScores.wvr_u281 + $58f6 = RenderScores.postgrade_u260 + $58fb = RenderScores.wvr_u282 + $5908 = RenderScores.wvr_u283 + $5915 = RenderScores.wvr_u284 + $5922 = RenderScores.wvr_u285 + SECTION: $5939-$6954 ($101c bytes) ["Title Screen Static Data"] + $5939 = sEasterM0 + $593e = sEasterM1 + $5943 = sEasterC0 + $594e = sEasterC1 + $5959 = sEasterA0 + $5964 = sEasterA1 + $596f = sEasterS0 + $5974 = sEasterS1 + $5979 = sBUTTONSMode + $5981 = sRNGMode + $5995 = sROTMode + $59a5 = sDROPMode + $59b9 = sCURVEMode + $59d5 = sHIGMode + $59dd = sDisabled + $59e1 = sFilterMode + $59f5 = sTetryButtons + $5a35 = sTetryRNG + $5a75 = sTetryROT + $5ab5 = sTetryDROP + $5af5 = sTetryCURVE + $5b35 = sTetryHIG + $5b75 = sTetrySTART + $5bb5 = sTetryFILTER + $5bf5 = sTetryEXIT + $5c35 = sTitleScreenMainMap + $5ed5 = sTitleScreenSettingsMap + $5ed5 = sTitleScreenMainMapEnd + $6175 = sTitleScreenCreditsMap + $6175 = sTitleScreenSettingsMapEnd + $6415 = sTitleScreenProfileMap + $6415 = sTitleScreenCreditsMapEnd + $66b5 = sTitleScreenRecordsMap + $66b5 = sTitleScreenProfileMapEnd + $6955 = sTitleScreenRecordsMapEnd + EMPTY: $6955-$7fff ($16ab bytes) + TOTAL EMPTY: $16ab bytes ROMX bank #5: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"] - SECTION: $4008-$53c4 ($13bd bytes) ["Field Function Banked Gameplay"] + SECTION: $4008-$53a4 ($139d bytes) ["Field Function Banked Gameplay"] $4008 = FieldInit $403e = FieldClear $4049 = ToBackupField @@ -1306,799 +1306,799 @@ ROMX bank #5: $42bd = CanPieceFitFast.skip4 $42c0 = ForceSpawnPiece $42dc = TrySpawnPiece - $4325 = TrySpawnPiece.try0 - $433b = DrawPiece - $4342 = DrawPiece.skipr1a - $4348 = DrawPiece.skipr1b - $434e = DrawPiece.skipr1c - $4354 = DrawPiece.r1end - $4362 = DrawPiece.skipr2a - $4368 = DrawPiece.skipr2b - $436e = DrawPiece.skipr2c - $4374 = DrawPiece.r2end - $4382 = DrawPiece.skipr3a - $4388 = DrawPiece.skipr3b - $438e = DrawPiece.skipr3c - $4394 = DrawPiece.r3end - $43a2 = DrawPiece.skipr4a - $43a8 = DrawPiece.skipr4b - $43ae = DrawPiece.skipr4c - $43b4 = FindMaxG - $43c1 = FindMaxG.try - $43da = FindMaxG.found - $43e1 = FieldProcess - $43e4 = FieldProcess.leftslam - $43fb = FieldProcess.rightslam - $4410 = FieldProcess.wipe - $441b = FieldProcess.firstframe - $4428 = FieldProcess.handleselect - $4433 = FieldProcess.wantrotccw - $443a = FieldProcess.lda1 - $443e = FieldProcess.ldb1 - $4440 = FieldProcess.cp1 - $444d = FieldProcess.wantrotcw - $4454 = FieldProcess.ldb2 - $4458 = FieldProcess.lda2 - $445a = FieldProcess.cp2 - $4466 = FieldProcess.tryrot - $449d = FieldProcess.maybekick - $44d4 = FieldProcess.tljexceptions - $44e3 = FieldProcess.trykickright - $4520 = FieldProcess.trykickleft - $4561 = FieldProcess.maybetgm3rot - $4569 = FieldProcess.checkt - $456f = FieldProcess.tkickup - $45ac = FieldProcess.tkickupalreadysetforce - $45b7 = FieldProcess.checki - $45be = FieldProcess.ikicks - $45cc = FieldProcess.tryiup1 - $4608 = FieldProcess.ikickup1alreadysetforce - $4613 = FieldProcess.tryiup2 - $4651 = FieldProcess.ikickup2alreadysetforce - $465c = FieldProcess.tryiright2 - $4698 = FieldProcess.norot - $469c = FieldProcess.wantleft - $46ad = FieldProcess.checkdasleft - $46b4 = FieldProcess.doleft - $46bb = FieldProcess.precheckright - $46c1 = FieldProcess.wantright - $46cc = FieldProcess.checkdasright - $46d3 = FieldProcess.doright - $46d8 = FieldProcess.trymove - $46f7 = FieldProcess.nomove - $471a = FieldProcess.slamleft - $4720 = FieldProcess.slamright - $4724 = FieldProcess.noeffect - $4728 = FieldProcess.skipmovement - $4728 = FieldProcess.donemanipulating - $474a = FieldProcess.sonicdrop - $4755 = FieldProcess.sonicneutrallockskip - $475f = FieldProcess.harddrop - $476e = FieldProcess.donedeterminingharddropdistance - $4782 = FieldProcess.postdrop - $479c = FieldProcess.checkregulargravity - $47aa = FieldProcess.alwaysgravitysentinel - $47ae = FieldProcess.grav - $47b6 = FieldProcess.bigg - $47c0 = FieldProcess.smallg - $47c8 = FieldProcess.nograv - $47c8 = FieldProcess.postgrav - $47d7 = FieldProcess.noreset - $47ed = FieldProcess.grounded - $47ff = FieldProcess.playfirmdropsound - $4804 = FieldProcess.postcheckforfirmdropsound - $4817 = FieldProcess.downlock20gexceptioncheck - $4825 = FieldProcess.neutralcheck - $484a = FieldProcess.forcelock - $484f = FieldProcess.dontforcelock - $4854 = FieldProcess.checklockdelay - $485a = FieldProcess.checkfortgm3lockexception - $4863 = FieldProcess.dolock - $486a = FieldProcess.notgrounded - $486d = FieldProcess.draw - $4886 = FieldProcess.ghost - $48a1 = FieldProcess.postghost - $48c1 = FieldProcess.nobone - $48f0 = FieldProcess.notlocked - $48f3 = FieldProcess.drawpiece - $490a = GetTileShade - $491a = GetTileShade.max30 - $493a = GetTileShade.max20 - $4959 = GetTileShade.max10 - $4978 = GetTileShade.max0 - $497a = GetTileShade.s0 - $4982 = GetTileShade.s1 - $498a = GetTileShade.s2 - $4992 = GetTileShade.s3 - $499a = GetTileShade.s4 - $49a2 = GetTileShade.s5 - $49aa = GetTileShade.s6 - $49b2 = FieldDelay - $49b5 = FieldDelay.incl - $49be = FieldDelay.incr - $49c7 = FieldDelay.noinc - $49df = FieldDelay.determine - $49f3 = FieldDelay.noskip - $4a1a = FieldDelay.skip - $4a26 = FieldDelay.prelineclear - $4a39 = FieldDelay.bravodecloop - $4a40 = FieldDelay.applylines - $4a64 = FieldDelay.premultiplier - $4a67 = FieldDelay.bravo - $4a78 = FieldDelay.lineclears - $4a7d = FieldDelay.lineclearloop - $4a85 = FieldDelay.combo - $4a8a = FieldDelay.comboloop - $4a92 = FieldDelay.forcemax - $4a96 = FieldDelay.applyscore - $4aaa = FieldDelay.lineclear - $4abe = FieldDelay.preare - $4ad3 = FieldDelay.are - $4aed = FieldDelay.generatenextpiece - $4afa = FieldDelay.doit - $4b04 = AppendClearedLine - $4b19 = FindClearedLines - $4b2d = !14 - $4b37 = !15 - $4b45 = FindClearedLines.next_u1 - $4b4a = !16 - $4b54 = !17 - $4b62 = FindClearedLines.next_u2 - $4b67 = !18 - $4b71 = !19 - $4b7f = FindClearedLines.next_u3 - $4b84 = !20 - $4b8e = !21 - $4b9c = FindClearedLines.next_u4 - $4ba1 = !22 - $4bab = !23 - $4bb9 = FindClearedLines.next_u5 - $4bbe = !24 - $4bc8 = !25 - $4bd6 = FindClearedLines.next_u6 - $4bdb = !26 - $4be5 = !27 - $4bf3 = FindClearedLines.next_u7 - $4bf8 = !28 - $4c02 = !29 - $4c10 = FindClearedLines.next_u8 - $4c15 = !30 - $4c1f = !31 - $4c2d = FindClearedLines.next_u9 - $4c32 = !32 - $4c3c = !33 - $4c4a = FindClearedLines.next_u10 - $4c4f = !34 - $4c59 = !35 - $4c67 = FindClearedLines.next_u11 - $4c6c = !36 - $4c76 = !37 - $4c84 = FindClearedLines.next_u12 - $4c89 = !38 - $4c93 = !39 - $4ca1 = FindClearedLines.next_u13 - $4ca6 = !40 - $4cb0 = !41 - $4cbe = FindClearedLines.next_u14 - $4cc3 = !42 - $4ccd = !43 - $4cdb = FindClearedLines.next_u15 - $4ce0 = !44 - $4cea = !45 - $4cf8 = FindClearedLines.next_u16 - $4cfd = !46 - $4d07 = !47 - $4d15 = FindClearedLines.next_u17 - $4d1a = !48 - $4d24 = !49 - $4d32 = FindClearedLines.next_u18 - $4d37 = !50 - $4d41 = !51 - $4d4f = FindClearedLines.next_u19 - $4d54 = !52 - $4d5e = !53 - $4d6c = FindClearedLines.next_u20 - $4d71 = !54 - $4d7b = !55 - $4d89 = FindClearedLines.next_u21 - $4d8e = !56 - $4d98 = !57 - $4da6 = FindClearedLines.next_u22 - $4dab = !58 - $4db5 = !59 - $4dc3 = FindClearedLines.next_u23 - $4dc8 = !60 - $4dd2 = !61 - $4de0 = FindClearedLines.next_u24 - $4de1 = MarkClear - $4de9 = MarkClear.markclear1loop - $4e02 = MarkClear.markclear2loop - $4e1b = MarkClear.markclear3loop - $4e34 = MarkClear.markclear4loop - $4e45 = ClearLines - $4e5c = ClearLines.clear_u25 - $4e64 = !62 - $4e82 = ClearLines.r_u25 - $4e96 = ClearLines.clear_u26 - $4e9e = !63 - $4ebc = ClearLines.r_u26 - $4ed0 = ClearLines.clear_u27 - $4ed8 = !64 - $4ef6 = ClearLines.r_u27 - $4f0a = ClearLines.clear_u28 - $4f12 = !65 - $4f30 = ClearLines.r_u28 - $4f44 = ClearLines.clear_u29 - $4f4c = !66 - $4f6a = ClearLines.r_u29 - $4f7e = ClearLines.clear_u30 - 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GamePlayEventLoopHandlerB.skip7_u162 - $5e8b = GamePlayEventLoopHandlerB.notempty7_u163 - $5e8e = GamePlayEventLoopHandlerB.skip7_u163 - $5e98 = GamePlayEventLoopHandlerB.notempty7_u164 - $5e9b = GamePlayEventLoopHandlerB.skip7_u164 - $5ea5 = GamePlayEventLoopHandlerB.notempty7_u165 - $5ea8 = GamePlayEventLoopHandlerB.skip7_u165 - $5eb2 = GamePlayEventLoopHandlerB.notempty7_u166 - $5eb5 = GamePlayEventLoopHandlerB.skip7_u166 - $5ebf = GamePlayEventLoopHandlerB.notempty7_u167 - $5ec2 = GamePlayEventLoopHandlerB.skip7_u167 - $5ecc = GamePlayEventLoopHandlerB.notempty7_u168 - $5ecf = GamePlayEventLoopHandlerB.skip7_u168 - $5ed9 = GamePlayEventLoopHandlerB.notempty7_u169 - $5edc = GamePlayEventLoopHandlerB.skip7_u169 - $5ee6 = GamePlayEventLoopHandlerB.notempty7_u170 - $5ee9 = GamePlayEventLoopHandlerB.skip7_u170 - $5ef3 = GamePlayEventLoopHandlerB.notempty7_u171 - $5ef6 = GamePlayEventLoopHandlerB.skip7_u171 - $5f00 = GamePlayEventLoopHandlerB.notempty7_u172 - $5f03 = GamePlayEventLoopHandlerB.skip7_u172 - $5f0d = GamePlayEventLoopHandlerB.notempty7_u173 - $5f10 = GamePlayEventLoopHandlerB.skip7_u173 - $5f1a = GamePlayEventLoopHandlerB.notempty7_u174 - $5f1d = GamePlayEventLoopHandlerB.skip7_u174 - $5f27 = GamePlayEventLoopHandlerB.notempty7_u175 - $5f2a = GamePlayEventLoopHandlerB.skip7_u175 - $5f34 = GamePlayEventLoopHandlerB.notempty7_u176 - $5f37 = GamePlayEventLoopHandlerB.skip7_u176 - $5f41 = GamePlayEventLoopHandlerB.notempty7_u177 - $5f44 = GamePlayEventLoopHandlerB.skip7_u177 - $5f4e = GamePlayEventLoopHandlerB.notempty7_u178 - $5f51 = GamePlayEventLoopHandlerB.skip7_u178 - $5f5b = GamePlayEventLoopHandlerB.notempty7_u179 - $5f5e = GamePlayEventLoopHandlerB.skip7_u179 - $5f68 = GamePlayEventLoopHandlerB.notempty7_u180 - $5f6b = GamePlayEventLoopHandlerB.skip7_u180 - $5f75 = GamePlayEventLoopHandlerB.notempty7_u181 - $5f78 = GamePlayEventLoopHandlerB.skip7_u181 - $5f82 = GamePlayEventLoopHandlerB.notempty7_u182 - $5f85 = GamePlayEventLoopHandlerB.skip7_u182 - $5f8f = GamePlayEventLoopHandlerB.notempty7_u183 - $5f92 = GamePlayEventLoopHandlerB.skip7_u183 - $5f9c = GamePlayEventLoopHandlerB.notempty7_u184 - $5f9f = GamePlayEventLoopHandlerB.skip7_u184 - $5fa9 = GamePlayEventLoopHandlerB.notempty7_u185 - $5fac = GamePlayEventLoopHandlerB.skip7_u185 - $5fb6 = GamePlayEventLoopHandlerB.notempty7_u186 - $5fb9 = GamePlayEventLoopHandlerB.skip7_u186 - $5fc3 = GamePlayEventLoopHandlerB.notempty7_u187 - $5fc6 = GamePlayEventLoopHandlerB.skip7_u187 - $5fd0 = GamePlayEventLoopHandlerB.notempty7_u188 - $5fd3 = GamePlayEventLoopHandlerB.skip7_u188 - $5fdd = GamePlayEventLoopHandlerB.notempty7_u189 - $5fe0 = GamePlayEventLoopHandlerB.skip7_u189 - $5fea = GamePlayEventLoopHandlerB.notempty7_u190 - $5fed = GamePlayEventLoopHandlerB.skip7_u190 - $5ff7 = GamePlayEventLoopHandlerB.notempty7_u191 - $5ffa = GamePlayEventLoopHandlerB.skip7_u191 - $6004 = GamePlayEventLoopHandlerB.notempty7_u192 - $6007 = GamePlayEventLoopHandlerB.skip7_u192 - $6011 = GamePlayEventLoopHandlerB.notempty7_u193 - $6014 = GamePlayEventLoopHandlerB.skip7_u193 - $601e = GamePlayEventLoopHandlerB.notempty7_u194 - $6021 = GamePlayEventLoopHandlerB.skip7_u194 - $602b = GamePlayEventLoopHandlerB.notempty7_u195 - $602e = GamePlayEventLoopHandlerB.skip7_u195 - $6038 = GamePlayEventLoopHandlerB.notempty7_u196 - $603b = GamePlayEventLoopHandlerB.skip7_u196 - $6045 = GamePlayEventLoopHandlerB.notempty7_u197 - $6048 = GamePlayEventLoopHandlerB.skip7_u197 - $6052 = GamePlayEventLoopHandlerB.notempty7_u198 - $6055 = GamePlayEventLoopHandlerB.skip7_u198 - $605f = GamePlayEventLoopHandlerB.notempty7_u199 - $6062 = GamePlayEventLoopHandlerB.skip7_u199 - $606c = GamePlayEventLoopHandlerB.notempty7_u200 - $606f = GamePlayEventLoopHandlerB.skip7_u200 - $6079 = GamePlayEventLoopHandlerB.notempty7_u201 - $607c = GamePlayEventLoopHandlerB.skip7_u201 - $6086 = GamePlayEventLoopHandlerB.notempty7_u202 - $6089 = GamePlayEventLoopHandlerB.skip7_u202 - $6093 = GamePlayEventLoopHandlerB.notempty7_u203 - $6096 = GamePlayEventLoopHandlerB.skip7_u203 - $60a0 = GamePlayEventLoopHandlerB.notempty7_u204 - $60a3 = GamePlayEventLoopHandlerB.skip7_u204 - $60ad = GamePlayEventLoopHandlerB.notempty7_u205 - $60b0 = GamePlayEventLoopHandlerB.skip7_u205 - $60ba = GamePlayEventLoopHandlerB.notempty7_u206 - $60bd = GamePlayEventLoopHandlerB.skip7_u206 - $60c7 = GamePlayEventLoopHandlerB.notempty7_u207 - $60ca = GamePlayEventLoopHandlerB.skip7_u207 - $60d4 = GamePlayEventLoopHandlerB.notempty7_u208 - $60d7 = GamePlayEventLoopHandlerB.skip7_u208 - $60e1 = GamePlayEventLoopHandlerB.notempty7_u209 - $60e4 = GamePlayEventLoopHandlerB.skip7_u209 - $60ee = GamePlayEventLoopHandlerB.notempty7_u210 - $60f1 = GamePlayEventLoopHandlerB.skip7_u210 - $60fb = GamePlayEventLoopHandlerB.notempty7_u211 - $60fe = GamePlayEventLoopHandlerB.skip7_u211 - $6108 = GamePlayEventLoopHandlerB.notempty7_u212 - $610b = GamePlayEventLoopHandlerB.skip7_u212 - $6115 = GamePlayEventLoopHandlerB.notempty7_u213 - $6118 = GamePlayEventLoopHandlerB.skip7_u213 - $611c = GamePlayEventLoopHandlerB.gameOverMode - $6138 = GamePlayEventLoopHandlerB.checkretry - $6161 = GamePlayEventLoopHandlerB.noretry - $616e = GamePlayEventLoopHandlerB.pauseMode - $6183 = GamePlayEventLoopHandlerB.noqr - $6198 = GamePlayEventLoopHandlerB.nounpause - $61e2 = GamePlayEventLoopHandlerB.preRollMode - $6211 = GamePlayEventLoopHandlerB.predone - $6227 = GamePlayEventLoopHandlerB.staysmall - $623d = GamePlayEventLoopHandlerB.drawStaticInfo - $626e = DoHold - $6272 = DoHold.checkIRSA - $6279 = DoHold.ldb3 - $6285 = DoHold.lda3 - $628f = DoHold.cp3 - $629d = DoHold.checkIRSB - $62a4 = DoHold.lda4 - $62b0 = DoHold.ldb4 - $62ba = DoHold.cp4 - $62c8 = DoHold.noRotation - $62d3 = DoHold.doHoldOperation - SECTION: $62de-$6b73 ($0896 bytes) ["Gameplay Static Data"] - $62de = sLeftDasSlam - $62e4 = sRightDasSlam - $62ea = sLeady - $62f4 = sGo - $62fe = sPause - $6326 = sKill - $63c6 = sYouAreGM - $642a = sFinalChallenge - $64f2 = sPieceXOffsets - $650e = sPieceYOffsets - $652a = sPieceFastRotationStates - $659a = sPieceRotationStates - $660a = sTGM3Bag - $662d = sTGM3Droughts - $6634 = sGameplayTileMap - $68d4 = sGameplayUngradedTileMap - $68d4 = sGameplayTileMapEnd - $6b74 = sGameplayUngradedTileMapEnd - EMPTY: $6b74-$7fff ($148c bytes) - TOTAL EMPTY: $148c bytes + $4324 = TrySpawnPiece.try0 + $433a = DrawPiece + $4341 = DrawPiece.skipr1a + $4347 = DrawPiece.skipr1b + $434d = DrawPiece.skipr1c + $4353 = DrawPiece.r1end + $4361 = DrawPiece.skipr2a + $4367 = DrawPiece.skipr2b + $436d = DrawPiece.skipr2c + $4373 = DrawPiece.r2end + $4381 = DrawPiece.skipr3a + $4387 = DrawPiece.skipr3b + $438d = DrawPiece.skipr3c + $4393 = DrawPiece.r3end + $43a1 = DrawPiece.skipr4a + $43a7 = DrawPiece.skipr4b + $43ad = DrawPiece.skipr4c + $43b3 = FindMaxG + $43c0 = FindMaxG.try + $43d9 = FindMaxG.found + $43e0 = FieldProcess + $43e3 = FieldProcess.leftslam + $43fa = FieldProcess.rightslam + $440f = FieldProcess.wipe + $441a = FieldProcess.firstframe + $4426 = FieldProcess.handleselect + $4431 = FieldProcess.wantrotccw + $4437 = FieldProcess.lda1 + $443b = FieldProcess.ldb1 + $443d = FieldProcess.cp1 + $444a = FieldProcess.wantrotcw + $4450 = FieldProcess.ldb2 + $4454 = FieldProcess.lda2 + $4456 = FieldProcess.cp2 + $4462 = FieldProcess.tryrot + $4499 = FieldProcess.maybekick + $44d0 = FieldProcess.tljexceptions + $44df = FieldProcess.trykickright + $451c = FieldProcess.trykickleft + $455c = FieldProcess.maybetgm3rot + $4564 = FieldProcess.checkt + $456a = FieldProcess.tkickup + $45a6 = FieldProcess.tkickupalreadysetforce + $45b1 = FieldProcess.checki + $45b8 = FieldProcess.ikicks + $45c5 = FieldProcess.tryiup1 + $4600 = FieldProcess.ikickup1alreadysetforce + $460b = FieldProcess.tryiup2 + $4648 = FieldProcess.ikickup2alreadysetforce + $4653 = FieldProcess.tryiright2 + $468f = FieldProcess.norot + $4693 = FieldProcess.wantleft + $46a2 = FieldProcess.checkdasleft + $46a9 = FieldProcess.doleft + $46b0 = FieldProcess.precheckright + $46b5 = FieldProcess.wantright + $46bf = FieldProcess.checkdasright + $46c6 = FieldProcess.doright + $46cb = FieldProcess.trymove + $46ea = FieldProcess.nomove + $470c = FieldProcess.slamleft + $4712 = FieldProcess.slamright + $4716 = FieldProcess.noeffect + $471a = FieldProcess.skipmovement + $471a = FieldProcess.donemanipulating + $473c = FieldProcess.sonicdrop + $4747 = FieldProcess.sonicneutrallockskip + $4751 = FieldProcess.harddrop + $4760 = FieldProcess.donedeterminingharddropdistance + $4774 = FieldProcess.postdrop + $478d = FieldProcess.checkregulargravity + $479b = FieldProcess.alwaysgravitysentinel + $479f = FieldProcess.grav + $47a7 = FieldProcess.bigg + $47b1 = FieldProcess.smallg + $47b9 = FieldProcess.nograv + $47b9 = FieldProcess.postgrav + $47c8 = FieldProcess.noreset + $47de = FieldProcess.grounded + $47ef = FieldProcess.playfirmdropsound + $47f4 = FieldProcess.postcheckforfirmdropsound + $4806 = FieldProcess.downlock20gexceptioncheck + $4814 = FieldProcess.neutralcheck + $4835 = FieldProcess.forcelock + $483a = FieldProcess.dontforcelock + $483f = FieldProcess.checklockdelay + $4844 = FieldProcess.checkfortgm3lockexception + $484d = FieldProcess.dolock + $4854 = FieldProcess.notgrounded + $4857 = FieldProcess.draw + $486f = FieldProcess.ghost + $488a = FieldProcess.postghost + $48a9 = FieldProcess.nobone + $48d7 = FieldProcess.notlocked + $48da = FieldProcess.drawpiece + $48f1 = GetTileShade + $4901 = GetTileShade.max30 + $4921 = GetTileShade.max20 + $4940 = GetTileShade.max10 + $495f = GetTileShade.max0 + $4961 = GetTileShade.s0 + $4969 = GetTileShade.s1 + $4971 = GetTileShade.s2 + $4979 = GetTileShade.s3 + $4981 = GetTileShade.s4 + $4989 = GetTileShade.s5 + $4991 = GetTileShade.s6 + $4999 = FieldDelay + $499c = FieldDelay.incl + $49a4 = FieldDelay.incr + $49ac = FieldDelay.noinc + $49c4 = FieldDelay.determine + $49d8 = FieldDelay.noskip + $49ff = FieldDelay.skip + $4a0b = FieldDelay.prelineclear + $4a1d = FieldDelay.bravodecloop + $4a24 = FieldDelay.applylines + $4a48 = FieldDelay.premultiplier + $4a4b = FieldDelay.bravo + $4a5b = FieldDelay.lineclears + $4a60 = FieldDelay.lineclearloop + $4a68 = FieldDelay.combo + $4a6d = FieldDelay.comboloop + $4a75 = FieldDelay.forcemax + $4a79 = FieldDelay.applyscore + $4a8d = FieldDelay.lineclear + $4aa0 = FieldDelay.preare + $4ab4 = FieldDelay.are + $4acd = FieldDelay.generatenextpiece + $4ada = FieldDelay.doit + $4ae4 = AppendClearedLine + $4af9 = FindClearedLines + $4b0d = !14 + $4b17 = !15 + $4b25 = FindClearedLines.next_u1 + $4b2a = !16 + $4b34 = !17 + $4b42 = FindClearedLines.next_u2 + $4b47 = !18 + $4b51 = !19 + $4b5f = FindClearedLines.next_u3 + $4b64 = !20 + $4b6e = !21 + $4b7c = FindClearedLines.next_u4 + $4b81 = !22 + $4b8b = !23 + $4b99 = FindClearedLines.next_u5 + $4b9e = !24 + $4ba8 = !25 + $4bb6 = FindClearedLines.next_u6 + $4bbb = !26 + $4bc5 = !27 + $4bd3 = FindClearedLines.next_u7 + $4bd8 = !28 + $4be2 = !29 + $4bf0 = FindClearedLines.next_u8 + $4bf5 = !30 + $4bff = !31 + $4c0d = FindClearedLines.next_u9 + $4c12 = !32 + $4c1c = !33 + $4c2a = FindClearedLines.next_u10 + $4c2f = !34 + $4c39 = !35 + $4c47 = FindClearedLines.next_u11 + $4c4c = !36 + $4c56 = !37 + $4c64 = FindClearedLines.next_u12 + $4c69 = !38 + $4c73 = !39 + $4c81 = FindClearedLines.next_u13 + $4c86 = !40 + $4c90 = !41 + $4c9e = FindClearedLines.next_u14 + $4ca3 = !42 + $4cad = !43 + $4cbb = FindClearedLines.next_u15 + $4cc0 = !44 + $4cca = !45 + $4cd8 = FindClearedLines.next_u16 + $4cdd = !46 + $4ce7 = !47 + $4cf5 = FindClearedLines.next_u17 + $4cfa = !48 + $4d04 = !49 + $4d12 = FindClearedLines.next_u18 + $4d17 = !50 + $4d21 = !51 + $4d2f = FindClearedLines.next_u19 + $4d34 = !52 + $4d3e = !53 + $4d4c = FindClearedLines.next_u20 + $4d51 = !54 + $4d5b = !55 + $4d69 = FindClearedLines.next_u21 + $4d6e = !56 + $4d78 = !57 + $4d86 = FindClearedLines.next_u22 + $4d8b = !58 + $4d95 = !59 + $4da3 = FindClearedLines.next_u23 + $4da8 = !60 + $4db2 = !61 + $4dc0 = FindClearedLines.next_u24 + $4dc1 = MarkClear + $4dc9 = MarkClear.markclear1loop + $4de2 = MarkClear.markclear2loop + $4dfb = MarkClear.markclear3loop + $4e14 = MarkClear.markclear4loop + $4e25 = ClearLines + $4e3c = ClearLines.clear_u25 + $4e44 = !62 + $4e62 = ClearLines.r_u25 + $4e76 = ClearLines.clear_u26 + $4e7e = !63 + $4e9c = ClearLines.r_u26 + $4eb0 = ClearLines.clear_u27 + $4eb8 = !64 + $4ed6 = ClearLines.r_u27 + $4eea = ClearLines.clear_u28 + $4ef2 = !65 + $4f10 = ClearLines.r_u28 + $4f24 = ClearLines.clear_u29 + $4f2c = !66 + $4f4a = ClearLines.r_u29 + $4f5e = ClearLines.clear_u30 + $4f66 = !67 + $4f84 = ClearLines.r_u30 + $4f98 = ClearLines.clear_u31 + $4fa0 = !68 + $4fbe = ClearLines.r_u31 + $4fd2 = ClearLines.clear_u32 + $4fda = !69 + $4ff8 = ClearLines.r_u32 + $500c = ClearLines.clear_u33 + $5014 = !70 + $5032 = ClearLines.r_u33 + $5046 = ClearLines.clear_u34 + $504e = !71 + $506c = ClearLines.r_u34 + $5080 = ClearLines.clear_u35 + $5088 = !72 + $50a6 = ClearLines.r_u35 + $50ba = ClearLines.clear_u36 + $50c2 = !73 + $50e0 = ClearLines.r_u36 + $50f4 = ClearLines.clear_u37 + $50fc = !74 + $511a = ClearLines.r_u37 + $512e = ClearLines.clear_u38 + $5136 = !75 + $5154 = ClearLines.r_u38 + $5168 = ClearLines.clear_u39 + $5170 = !76 + $518e = ClearLines.r_u39 + $51a2 = ClearLines.clear_u40 + $51aa = !77 + $51c8 = ClearLines.r_u40 + $51dc = ClearLines.clear_u41 + $51e4 = !78 + $5202 = ClearLines.r_u41 + $5216 = ClearLines.clear_u42 + $521e = !79 + $523c = ClearLines.r_u42 + $5250 = ClearLines.clear_u43 + $5258 = !80 + $5276 = ClearLines.r_u43 + $528a = ClearLines.clear_u44 + $5292 = !81 + $52b0 = ClearLines.r_u44 + $52c4 = ClearLines.clear_u45 + $52cc = !82 + $52ea = ClearLines.r_u45 + $52fe = ClearLines.clear_u46 + $5306 = !83 + $5324 = ClearLines.r_u46 + $5338 = ClearLines.clear_u47 + $5340 = !84 + $535e = ClearLines.r_u47 + $5372 = ClearLines.clear_u48 + $537a = !85 + $5398 = ClearLines.r_u48 + $5398 = ClearLines.fixgarbo + $539b = ClearLines.fixgarboloop + SECTION: $53a5-$62a8 ($0f04 bytes) ["Gameplay Function Banked"] + $53a5 = SwitchToGameplayB + $53ab = SwitchToGameplayB.wvr_u1 + $53b4 = SwitchToGameplayB.loadtilemap + $53c3 = SwitchToGameplayB.graded + $53d1 = SwitchToGameplayB.ungraded + $53dd = SwitchToGameplayB.loadtiles + $5427 = SwitchToGameplayB.wvb_u2 + $542e = SwitchToGameplayB.wvbe_u3 + $5434 = GamePlayEventLoopHandlerB + $5449 = GamePlayEventLoopHandlerB.normalevent + $5453 = GamePlayEventLoopHandlerB.modejumps + $5474 = GamePlayEventLoopHandlerB.leadyMode + $548f = GamePlayEventLoopHandlerB.firstleadyiterskip + $5498 = GamePlayEventLoopHandlerB.notdoneleady + $54a9 = GamePlayEventLoopHandlerB.goMode + $54b6 = GamePlayEventLoopHandlerB.notdonego + $54c7 = GamePlayEventLoopHandlerB.postGoMode + $54de = GamePlayEventLoopHandlerB.prefetchedPieceMode + $54ef = GamePlayEventLoopHandlerB.checkIHS + $54f9 = GamePlayEventLoopHandlerB.loaddefaultjingle + $54fd = GamePlayEventLoopHandlerB.checkIRSA + $5503 = GamePlayEventLoopHandlerB.ldb1 + $550e = GamePlayEventLoopHandlerB.lda1 + $5517 = GamePlayEventLoopHandlerB.cp1 + $5525 = GamePlayEventLoopHandlerB.checkIRSB + $552b = GamePlayEventLoopHandlerB.lda2 + $5536 = GamePlayEventLoopHandlerB.ldb2 + $553f = GamePlayEventLoopHandlerB.cp2 + $554d = GamePlayEventLoopHandlerB.postjingle + $5551 = GamePlayEventLoopHandlerB.spawnPieceMode + $555f = GamePlayEventLoopHandlerB.canspawn + $5572 = GamePlayEventLoopHandlerB.pieceInMotionMode + $5586 = GamePlayEventLoopHandlerB.nopauserequested + $55a7 = GamePlayEventLoopHandlerB.nohold + $55b4 = GamePlayEventLoopHandlerB.delayMode + $55c8 = GamePlayEventLoopHandlerB.nodelaypauserequested + $55df = GamePlayEventLoopHandlerB.next + $55e6 = GamePlayEventLoopHandlerB.goroll + $55f5 = GamePlayEventLoopHandlerB.preGameOverMode + $5613 = GamePlayEventLoopHandlerB.gm + $5629 = GamePlayEventLoopHandlerB.condescend + $563f = GamePlayEventLoopHandlerB.regular + $564f = GamePlayEventLoopHandlerB.notempty1_u4 + $5652 = GamePlayEventLoopHandlerB.skip1_u4 + $565c = GamePlayEventLoopHandlerB.notempty1_u5 + $565f = GamePlayEventLoopHandlerB.skip1_u5 + $5669 = GamePlayEventLoopHandlerB.notempty1_u6 + $566c = GamePlayEventLoopHandlerB.skip1_u6 + $5676 = GamePlayEventLoopHandlerB.notempty1_u7 + $5679 = GamePlayEventLoopHandlerB.skip1_u7 + $5683 = GamePlayEventLoopHandlerB.notempty1_u8 + $5686 = GamePlayEventLoopHandlerB.skip1_u8 + $5690 = GamePlayEventLoopHandlerB.notempty1_u9 + $5693 = GamePlayEventLoopHandlerB.skip1_u9 + $569d = GamePlayEventLoopHandlerB.notempty1_u10 + $56a0 = GamePlayEventLoopHandlerB.skip1_u10 + $56aa = GamePlayEventLoopHandlerB.notempty1_u11 + $56ad = GamePlayEventLoopHandlerB.skip1_u11 + $56b7 = GamePlayEventLoopHandlerB.notempty1_u12 + $56ba = GamePlayEventLoopHandlerB.skip1_u12 + $56c4 = GamePlayEventLoopHandlerB.notempty1_u13 + $56c7 = GamePlayEventLoopHandlerB.skip1_u13 + $56d1 = 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GamePlayEventLoopHandlerB.notempty7_u206 + $6094 = GamePlayEventLoopHandlerB.skip7_u206 + $609e = GamePlayEventLoopHandlerB.notempty7_u207 + $60a1 = GamePlayEventLoopHandlerB.skip7_u207 + $60ab = GamePlayEventLoopHandlerB.notempty7_u208 + $60ae = GamePlayEventLoopHandlerB.skip7_u208 + $60b8 = GamePlayEventLoopHandlerB.notempty7_u209 + $60bb = GamePlayEventLoopHandlerB.skip7_u209 + $60c5 = GamePlayEventLoopHandlerB.notempty7_u210 + $60c8 = GamePlayEventLoopHandlerB.skip7_u210 + $60d2 = GamePlayEventLoopHandlerB.notempty7_u211 + $60d5 = GamePlayEventLoopHandlerB.skip7_u211 + $60df = GamePlayEventLoopHandlerB.notempty7_u212 + $60e2 = GamePlayEventLoopHandlerB.skip7_u212 + $60ec = GamePlayEventLoopHandlerB.notempty7_u213 + $60ef = GamePlayEventLoopHandlerB.skip7_u213 + $60f3 = GamePlayEventLoopHandlerB.gameOverMode + $610c = GamePlayEventLoopHandlerB.checkretry + $6135 = GamePlayEventLoopHandlerB.noretry + $6142 = GamePlayEventLoopHandlerB.pauseMode + $6154 = GamePlayEventLoopHandlerB.noqr + $6169 = GamePlayEventLoopHandlerB.nounpause + $61b3 = GamePlayEventLoopHandlerB.preRollMode + $61e2 = GamePlayEventLoopHandlerB.predone + $61f8 = GamePlayEventLoopHandlerB.staysmall + $620e = GamePlayEventLoopHandlerB.drawStaticInfo + $623f = DoHold + $6243 = DoHold.checkIRSA + $6249 = DoHold.ldb3 + $6254 = DoHold.lda3 + $625d = DoHold.cp3 + $626b = DoHold.checkIRSB + $6271 = DoHold.lda4 + $627c = DoHold.ldb4 + $6285 = DoHold.cp4 + $6293 = DoHold.noRotation + $629e = DoHold.doHoldOperation + SECTION: $62a9-$6b3e ($0896 bytes) ["Gameplay Static Data"] + $62a9 = sLeftDasSlam + $62af = sRightDasSlam + $62b5 = sLeady + $62bf = sGo + $62c9 = sPause + $62f1 = sKill + $6391 = sYouAreGM + $63f5 = sFinalChallenge + $64bd = sPieceXOffsets + $64d9 = sPieceYOffsets + $64f5 = sPieceFastRotationStates + $6565 = sPieceRotationStates + $65d5 = sTGM3Bag + $65f8 = sTGM3Droughts + $65ff = sGameplayTileMap + $689f = sGameplayUngradedTileMap + $689f = sGameplayTileMapEnd + $6b3f = sGameplayUngradedTileMapEnd + EMPTY: $6b3f-$7fff ($14c1 bytes) + TOTAL EMPTY: $14c1 bytes ROMX bank #6: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"] - SECTION: $4008-$55f9 ($15f2 bytes) ["Field Function Banked Gameplay Big"] + SECTION: $4008-$55d9 ($15d2 bytes) ["Field Function Banked Gameplay Big"] $4008 = BigFieldInit $4049 = BigFieldClear $40ef = GoSmall @@ -2144,780 +2144,780 @@ ROMX bank #6: $42e3 = BigCanPieceFitFast.skip4 $42e6 = BigForceSpawnPiece $4302 = BigTrySpawnPiece - $434b = BigTrySpawnPiece.try0 - $4361 = BigDrawPiece - $4368 = BigDrawPiece.skipr1a - $436e = BigDrawPiece.skipr1b - $4374 = BigDrawPiece.skipr1c - $437a = BigDrawPiece.r1end - $4388 = BigDrawPiece.skipr2a - $438e = BigDrawPiece.skipr2b - $4394 = BigDrawPiece.skipr2c - $439a = BigDrawPiece.r2end - $43a8 = BigDrawPiece.skipr3a - $43ae = BigDrawPiece.skipr3b - $43b4 = BigDrawPiece.skipr3c - $43ba = BigDrawPiece.r3end - $43c8 = BigDrawPiece.skipr4a - $43ce = BigDrawPiece.skipr4b - $43d4 = BigDrawPiece.skipr4c - $43da = BigFindMaxG - $43e7 = BigFindMaxG.try - $4400 = BigFindMaxG.found - $4407 = BigFieldProcess - $440a = BigFieldProcess.leftslam - $4421 = BigFieldProcess.rightslam - $4436 = BigFieldProcess.wipe - $4441 = BigFieldProcess.firstframe - $444e = BigFieldProcess.handleselect - $4459 = BigFieldProcess.wantrotccw - $4460 = BigFieldProcess.lda1 - $4464 = BigFieldProcess.ldb1 - $4466 = BigFieldProcess.cp1 - $4473 = BigFieldProcess.wantrotcw - $447a = BigFieldProcess.ldb2 - $447e = BigFieldProcess.lda2 - $4480 = BigFieldProcess.cp2 - $448c = BigFieldProcess.tryrot - $44c3 = BigFieldProcess.maybekick - $44fa = BigFieldProcess.tljexceptions - $4509 = BigFieldProcess.trykickright - $4546 = BigFieldProcess.trykickleft - $4587 = BigFieldProcess.maybetgm3rot - $458f = BigFieldProcess.checkt - $4595 = BigFieldProcess.tkickup - $45d2 = BigFieldProcess.tkickupalreadysetforce - $45dd = BigFieldProcess.checki - $45f2 = BigFieldProcess.tryiup1 - $462e = BigFieldProcess.ikick1upalreadysetforce - $4639 = BigFieldProcess.tryiup2 - $4677 = BigFieldProcess.ikick2upalreadysetforce - $4682 = BigFieldProcess.tryiright2 - $46be = BigFieldProcess.norot - $46c2 = BigFieldProcess.wantleft - $46d3 = BigFieldProcess.checkdasleft - $46da = BigFieldProcess.doleft - $46e1 = BigFieldProcess.precheckright - $46e7 = BigFieldProcess.wantright - $46f2 = BigFieldProcess.checkdasright - $46f9 = BigFieldProcess.doright - $46fe = BigFieldProcess.trymove - $471d = BigFieldProcess.nomove - $4740 = BigFieldProcess.slamleft - $4746 = BigFieldProcess.slamright - $474a = BigFieldProcess.noeffect - $474e = BigFieldProcess.skipmovement - $474e = BigFieldProcess.donemanipulating - $4770 = BigFieldProcess.sonicdrop - $477b = BigFieldProcess.sonicneutrallockskip - $4785 = BigFieldProcess.harddrop - $4794 = BigFieldProcess.donedeterminingharddropdistance - $47a8 = BigFieldProcess.postdrop - $47c2 = BigFieldProcess.checkregulargravity - $47d0 = BigFieldProcess.alwaysgravitysentinel - $47d4 = BigFieldProcess.grav - $47dc = BigFieldProcess.bigg - $47e6 = BigFieldProcess.smallg - $47ee = BigFieldProcess.nograv - $47ee = BigFieldProcess.postgrav - $47fd = BigFieldProcess.noreset - $4813 = BigFieldProcess.grounded - $4825 = BigFieldProcess.playfirmdropsound - $482a = BigFieldProcess.postcheckforfirmdropsound - $483d = BigFieldProcess.downlock20gexceptioncheck - $484b = BigFieldProcess.neutralcheck - $4870 = BigFieldProcess.forcelock - $4875 = BigFieldProcess.dontforcelock - $487a = BigFieldProcess.checklockdelay - $4880 = BigFieldProcess.checkfortgm3lockexception - $4889 = BigFieldProcess.dolock - $4890 = BigFieldProcess.notgrounded - $4893 = BigFieldProcess.draw - $48ac = BigFieldProcess.ghost - $48c7 = BigFieldProcess.postghost - $48e7 = BigFieldProcess.nobone - $4916 = BigFieldProcess.notlocked - $4919 = BigFieldProcess.drawpiece - $4933 = BigGetTileShade - $4943 = BigGetTileShade.max30 - $4963 = BigGetTileShade.max20 - $4982 = BigGetTileShade.max10 - $49a1 = BigGetTileShade.max0 - $49a3 = BigGetTileShade.s0 - $49ab = BigGetTileShade.s1 - $49b3 = BigGetTileShade.s2 - $49bb = BigGetTileShade.s3 - $49c3 = BigGetTileShade.s4 - $49cb = BigGetTileShade.s5 - $49d3 = BigGetTileShade.s6 - $49db = BigFieldDelay - $49de = BigFieldDelay.incl - $49e7 = BigFieldDelay.incr - $49f0 = BigFieldDelay.noinc - $4a08 = BigFieldDelay.determine - $4a1c = BigFieldDelay.noskip - $4a43 = BigFieldDelay.skip - $4a4f = BigFieldDelay.prelineclear - $4a62 = BigFieldDelay.bravodecloop - $4a69 = BigFieldDelay.applylines - $4a8d = BigFieldDelay.premultiplier - $4a90 = BigFieldDelay.bravo - $4aa1 = BigFieldDelay.lineclears - $4aa6 = BigFieldDelay.linecleardecloop - $4aae = BigFieldDelay.combo - $4ab3 = BigFieldDelay.combodecloop - $4abb = BigFieldDelay.forcemax - $4abf = BigFieldDelay.applyscore - $4ad3 = BigFieldDelay.lineclear - $4ae9 = BigFieldDelay.preare - $4afe = BigFieldDelay.are - $4b1a = BigFieldDelay.generatenextpiece - $4b27 = BigFieldDelay.doit - $4b31 = BigAppendClearedLine - $4b46 = BigFindClearedLines - $4b5a = !86 - $4b64 = !87 - $4b72 = BigFindClearedLines.next_u49 - $4b77 = !88 - $4b81 = !89 - $4b8f = BigFindClearedLines.next_u50 - $4b94 = !90 - $4b9e = !91 - $4bac = BigFindClearedLines.next_u51 - $4bb1 = !92 - $4bbb = !93 - $4bc9 = BigFindClearedLines.next_u52 - $4bce = !94 - $4bd8 = !95 - $4be6 = BigFindClearedLines.next_u53 - $4beb = !96 - $4bf5 = !97 - $4c03 = BigFindClearedLines.next_u54 - $4c08 = !98 - $4c12 = !99 - $4c20 = BigFindClearedLines.next_u55 - $4c25 = !100 - $4c2f = !101 - $4c3d = BigFindClearedLines.next_u56 - $4c42 = !102 - $4c4c = !103 - $4c5a = BigFindClearedLines.next_u57 - $4c5f = !104 - $4c69 = !105 - $4c77 = BigFindClearedLines.next_u58 - $4c7c = !106 - $4c86 = !107 - $4c94 = BigFindClearedLines.next_u59 - $4c99 = !108 - $4ca3 = !109 - $4cb1 = BigFindClearedLines.next_u60 - $4cb6 = !110 - $4cc0 = !111 - $4cce = BigFindClearedLines.next_u61 - $4cd3 = !112 - $4cdd = !113 - $4ceb = BigFindClearedLines.next_u62 - $4cec = BigMarkClear - $4cf4 = BigMarkClear.markclear1loop - $4d0d = BigMarkClear.markclear2loop - $4d26 = BigMarkClear.markclear3loop - $4d3f = BigMarkClear.markclear4loop - $4d50 = BigClearLines - $4d67 = BigClearLines.clear_u63 - $4d6f = !114 - $4d8d = BigClearLines.r_u63 - $4da1 = BigClearLines.clear_u64 - $4da9 = !115 - $4dc7 = BigClearLines.r_u64 - $4ddb = BigClearLines.clear_u65 - $4de3 = !116 - $4e01 = BigClearLines.r_u65 - $4e15 = BigClearLines.clear_u66 - $4e1d = !117 - $4e3b = BigClearLines.r_u66 - $4e4f = BigClearLines.clear_u67 - $4e57 = !118 - $4e75 = BigClearLines.r_u67 - $4e89 = BigClearLines.clear_u68 - $4e91 = !119 - $4eaf = BigClearLines.r_u68 - $4ec3 = BigClearLines.clear_u69 - $4ecb = !120 - $4ee9 = BigClearLines.r_u69 - $4efd = BigClearLines.clear_u70 - $4f05 = !121 - $4f23 = BigClearLines.r_u70 - $4f37 = BigClearLines.clear_u71 - $4f3f = !122 - $4f5d = BigClearLines.r_u71 - $4f71 = BigClearLines.clear_u72 - $4f79 = !123 - $4f97 = BigClearLines.r_u72 - $4fab = BigClearLines.clear_u73 - $4fb3 = !124 - $4fd1 = BigClearLines.r_u73 - $4fe5 = BigClearLines.clear_u74 - $4fed = !125 - $500b = BigClearLines.r_u74 - $501f = BigClearLines.clear_u75 - $5027 = !126 - $5045 = BigClearLines.r_u75 - $5059 = BigClearLines.clear_u76 - $5061 = !127 - $507f = BigClearLines.r_u76 - $5093 = BigClearLines.clear_u77 - $509b = !128 - $50b9 = BigClearLines.r_u77 - $50cd = BigClearLines.clear_u78 - $50d5 = !129 - $50f3 = BigClearLines.r_u78 - $5107 = BigClearLines.clear_u79 - $510f = !130 - $512d = BigClearLines.r_u79 - $5141 = BigClearLines.clear_u80 - $5149 = !131 - $5167 = BigClearLines.r_u80 - $517b = BigClearLines.clear_u81 - $5183 = !132 - $51a1 = BigClearLines.r_u81 - $51b5 = BigClearLines.clear_u82 - $51bd = !133 - $51db = BigClearLines.r_u82 - $51ef = BigClearLines.clear_u83 - $51f7 = !134 - $5215 = BigClearLines.r_u83 - $5229 = BigClearLines.clear_u84 - $5231 = !135 - $524f = BigClearLines.r_u84 - $5263 = BigClearLines.clear_u85 - $526b = !136 - $5289 = BigClearLines.r_u85 - $5289 = BigClearLines.fixgarbo - $528c = BigClearLines.fixgarboloop - $52aa = BigWidenField - SECTION: $55fa-$65b5 ($0fbc bytes) ["Gameplay Function Big Banked"] - $55fa = SwitchToGameplayBigB - $5600 = SwitchToGameplayBigB.wvr_u214 - $5609 = SwitchToGameplayBigB.loadtilemap - $5618 = SwitchToGameplayBigB.graded - $5626 = SwitchToGameplayBigB.ungraded - $5632 = SwitchToGameplayBigB.loadtiles - $567c = SwitchToGameplayBigB.wvb_u215 - $5683 = SwitchToGameplayBigB.wvbe_u216 - $5689 = GamePlayBigEventLoopHandlerB - $569e = GamePlayBigEventLoopHandlerB.normalevent - $56a8 = GamePlayBigEventLoopHandlerB.modejumps - $56c9 = GamePlayBigEventLoopHandlerB.leadyMode - $56e4 = GamePlayBigEventLoopHandlerB.firstleadyiterskip - $56ed = GamePlayBigEventLoopHandlerB.notdoneleady - $56fe = GamePlayBigEventLoopHandlerB.goMode - $570b = GamePlayBigEventLoopHandlerB.notdonego - $571c = GamePlayBigEventLoopHandlerB.postGoMode - $5733 = GamePlayBigEventLoopHandlerB.prefetchedPieceMode - $5744 = GamePlayBigEventLoopHandlerB.checkIHS - $574f = GamePlayBigEventLoopHandlerB.loaddefaultjingle - $5753 = GamePlayBigEventLoopHandlerB.checkIRSA - $575a = GamePlayBigEventLoopHandlerB.ldb1 - $5766 = GamePlayBigEventLoopHandlerB.lda1 - $5770 = GamePlayBigEventLoopHandlerB.cp1 - $577e = GamePlayBigEventLoopHandlerB.checkIRSB - $5785 = GamePlayBigEventLoopHandlerB.lda2 - $5791 = GamePlayBigEventLoopHandlerB.ldb2 - $579b = GamePlayBigEventLoopHandlerB.cp2 - $57a9 = GamePlayBigEventLoopHandlerB.postjingle - $57ad = GamePlayBigEventLoopHandlerB.spawnPieceMode - $57bb = GamePlayBigEventLoopHandlerB.canspawn - $57ce = GamePlayBigEventLoopHandlerB.pieceInMotionMode - $57e2 = GamePlayBigEventLoopHandlerB.nopauserequested - $5803 = GamePlayBigEventLoopHandlerB.nohold - $580e = GamePlayBigEventLoopHandlerB.delayMode - $5822 = GamePlayBigEventLoopHandlerB.nodelaypauserequested - $583a = GamePlayBigEventLoopHandlerB.next - $5841 = GamePlayBigEventLoopHandlerB.goroll - $5850 = GamePlayBigEventLoopHandlerB.preGameOverMode - $586e = GamePlayBigEventLoopHandlerB.gm - $5884 = GamePlayBigEventLoopHandlerB.condescend - $589a = GamePlayBigEventLoopHandlerB.regular - $58ad = GamePlayBigEventLoopHandlerB.notempty1_u217 - $58b0 = GamePlayBigEventLoopHandlerB.skip1_u217 - $58ba = GamePlayBigEventLoopHandlerB.notempty1_u218 - $58bd = GamePlayBigEventLoopHandlerB.skip1_u218 - $58c7 = GamePlayBigEventLoopHandlerB.notempty1_u219 - $58ca = GamePlayBigEventLoopHandlerB.skip1_u219 - $58d4 = GamePlayBigEventLoopHandlerB.notempty1_u220 - $58d7 = GamePlayBigEventLoopHandlerB.skip1_u220 - $58e1 = GamePlayBigEventLoopHandlerB.notempty1_u221 - $58e4 = GamePlayBigEventLoopHandlerB.skip1_u221 - $58ee = GamePlayBigEventLoopHandlerB.notempty1_u222 - $58f1 = GamePlayBigEventLoopHandlerB.skip1_u222 - $58fb = GamePlayBigEventLoopHandlerB.notempty1_u223 - $58fe = GamePlayBigEventLoopHandlerB.skip1_u223 - $5908 = GamePlayBigEventLoopHandlerB.notempty1_u224 - $590b = GamePlayBigEventLoopHandlerB.skip1_u224 - $5915 = GamePlayBigEventLoopHandlerB.notempty1_u225 - $5918 = GamePlayBigEventLoopHandlerB.skip1_u225 - $5922 = GamePlayBigEventLoopHandlerB.notempty1_u226 - $5925 = GamePlayBigEventLoopHandlerB.skip1_u226 - $592f = GamePlayBigEventLoopHandlerB.notempty1_u227 - $5932 = GamePlayBigEventLoopHandlerB.skip1_u227 - $593c = GamePlayBigEventLoopHandlerB.notempty1_u228 - $593f = GamePlayBigEventLoopHandlerB.skip1_u228 - $5949 = GamePlayBigEventLoopHandlerB.notempty1_u229 - $594c = GamePlayBigEventLoopHandlerB.skip1_u229 - $5956 = GamePlayBigEventLoopHandlerB.notempty1_u230 - $5959 = GamePlayBigEventLoopHandlerB.skip1_u230 - $5963 = GamePlayBigEventLoopHandlerB.notempty1_u231 - $5966 = GamePlayBigEventLoopHandlerB.skip1_u231 - $5970 = GamePlayBigEventLoopHandlerB.notempty1_u232 - $5973 = GamePlayBigEventLoopHandlerB.skip1_u232 - $597d = GamePlayBigEventLoopHandlerB.notempty1_u233 - $5980 = GamePlayBigEventLoopHandlerB.skip1_u233 - $598a = GamePlayBigEventLoopHandlerB.notempty1_u234 - $598d = GamePlayBigEventLoopHandlerB.skip1_u234 - $5997 = GamePlayBigEventLoopHandlerB.notempty1_u235 - $599a = GamePlayBigEventLoopHandlerB.skip1_u235 - $59a4 = GamePlayBigEventLoopHandlerB.notempty1_u236 - $59a7 = GamePlayBigEventLoopHandlerB.skip1_u236 - $59b1 = GamePlayBigEventLoopHandlerB.notempty1_u237 - $59b4 = GamePlayBigEventLoopHandlerB.skip1_u237 - $59be = GamePlayBigEventLoopHandlerB.notempty1_u238 - $59c1 = GamePlayBigEventLoopHandlerB.skip1_u238 - $59cb = GamePlayBigEventLoopHandlerB.notempty1_u239 - $59ce = GamePlayBigEventLoopHandlerB.skip1_u239 - $59d8 = GamePlayBigEventLoopHandlerB.notempty1_u240 - $59db = GamePlayBigEventLoopHandlerB.skip1_u240 - $59e5 = GamePlayBigEventLoopHandlerB.notempty1_u241 - $59e8 = GamePlayBigEventLoopHandlerB.skip1_u241 - $59f2 = GamePlayBigEventLoopHandlerB.notempty1_u242 - $59f5 = GamePlayBigEventLoopHandlerB.skip1_u242 - $59ff = GamePlayBigEventLoopHandlerB.notempty1_u243 - $5a02 = GamePlayBigEventLoopHandlerB.skip1_u243 - $5a0c = GamePlayBigEventLoopHandlerB.notempty1_u244 - $5a0f = GamePlayBigEventLoopHandlerB.skip1_u244 - $5a19 = GamePlayBigEventLoopHandlerB.notempty1_u245 - $5a1c = GamePlayBigEventLoopHandlerB.skip1_u245 - $5a26 = GamePlayBigEventLoopHandlerB.notempty1_u246 - $5a29 = GamePlayBigEventLoopHandlerB.skip1_u246 - $5a33 = GamePlayBigEventLoopHandlerB.notempty1_u247 - $5a36 = GamePlayBigEventLoopHandlerB.skip1_u247 - $5a40 = GamePlayBigEventLoopHandlerB.notempty1_u248 - $5a43 = GamePlayBigEventLoopHandlerB.skip1_u248 - $5a4d = GamePlayBigEventLoopHandlerB.notempty1_u249 - $5a50 = GamePlayBigEventLoopHandlerB.skip1_u249 - $5a5a = GamePlayBigEventLoopHandlerB.notempty1_u250 - $5a5d = GamePlayBigEventLoopHandlerB.skip1_u250 - $5a67 = GamePlayBigEventLoopHandlerB.notempty1_u251 - $5a6a = GamePlayBigEventLoopHandlerB.skip1_u251 - $5a74 = GamePlayBigEventLoopHandlerB.notempty1_u252 - $5a77 = 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GamePlayBigEventLoopHandlerB.skip1_u271 - $5b78 = GamePlayBigEventLoopHandlerB.notempty1_u272 - $5b7b = GamePlayBigEventLoopHandlerB.skip1_u272 - $5b85 = GamePlayBigEventLoopHandlerB.notempty1_u273 - $5b88 = GamePlayBigEventLoopHandlerB.skip1_u273 - $5b92 = GamePlayBigEventLoopHandlerB.notempty1_u274 - $5b95 = GamePlayBigEventLoopHandlerB.skip1_u274 - $5b9f = GamePlayBigEventLoopHandlerB.notempty1_u275 - $5ba2 = GamePlayBigEventLoopHandlerB.skip1_u275 - $5bac = GamePlayBigEventLoopHandlerB.notempty1_u276 - $5baf = GamePlayBigEventLoopHandlerB.skip1_u276 - $5bb9 = GamePlayBigEventLoopHandlerB.notempty2_u277 - $5bbc = GamePlayBigEventLoopHandlerB.skip2_u277 - $5bc6 = GamePlayBigEventLoopHandlerB.notempty2_u278 - $5bc9 = GamePlayBigEventLoopHandlerB.skip2_u278 - $5bd3 = GamePlayBigEventLoopHandlerB.notempty2_u279 - $5bd6 = GamePlayBigEventLoopHandlerB.skip2_u279 - $5be0 = GamePlayBigEventLoopHandlerB.notempty2_u280 - $5be3 = GamePlayBigEventLoopHandlerB.skip2_u280 - $5bed = 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+ $476d = BigFieldProcess.sonicneutrallockskip + $4777 = BigFieldProcess.harddrop + $4786 = BigFieldProcess.donedeterminingharddropdistance + $479a = BigFieldProcess.postdrop + $47b3 = BigFieldProcess.checkregulargravity + $47c1 = BigFieldProcess.alwaysgravitysentinel + $47c5 = BigFieldProcess.grav + $47cd = BigFieldProcess.bigg + $47d7 = BigFieldProcess.smallg + $47df = BigFieldProcess.nograv + $47df = BigFieldProcess.postgrav + $47ee = BigFieldProcess.noreset + $4804 = BigFieldProcess.grounded + $4815 = BigFieldProcess.playfirmdropsound + $481a = BigFieldProcess.postcheckforfirmdropsound + $482c = BigFieldProcess.downlock20gexceptioncheck + $483a = BigFieldProcess.neutralcheck + $485b = BigFieldProcess.forcelock + $4860 = BigFieldProcess.dontforcelock + $4865 = BigFieldProcess.checklockdelay + $486a = BigFieldProcess.checkfortgm3lockexception + $4873 = BigFieldProcess.dolock + $487a = BigFieldProcess.notgrounded + $487d = BigFieldProcess.draw + $4895 = BigFieldProcess.ghost + $48b0 = BigFieldProcess.postghost + $48cf = BigFieldProcess.nobone + $48fd = BigFieldProcess.notlocked + $4900 = BigFieldProcess.drawpiece + $491a = BigGetTileShade + $492a = BigGetTileShade.max30 + $494a = BigGetTileShade.max20 + $4969 = BigGetTileShade.max10 + $4988 = BigGetTileShade.max0 + $498a = BigGetTileShade.s0 + $4992 = BigGetTileShade.s1 + $499a = BigGetTileShade.s2 + $49a2 = BigGetTileShade.s3 + $49aa = BigGetTileShade.s4 + $49b2 = BigGetTileShade.s5 + $49ba = BigGetTileShade.s6 + $49c2 = BigFieldDelay + $49c5 = BigFieldDelay.incl + $49cd = BigFieldDelay.incr + $49d5 = BigFieldDelay.noinc + $49ed = BigFieldDelay.determine + $4a01 = BigFieldDelay.noskip + $4a28 = BigFieldDelay.skip + $4a34 = BigFieldDelay.prelineclear + $4a46 = BigFieldDelay.bravodecloop + $4a4d = BigFieldDelay.applylines + $4a71 = BigFieldDelay.premultiplier + $4a74 = BigFieldDelay.bravo + $4a84 = BigFieldDelay.lineclears + $4a89 = BigFieldDelay.linecleardecloop + $4a91 = BigFieldDelay.combo + $4a96 = BigFieldDelay.combodecloop + $4a9e = BigFieldDelay.forcemax + $4aa2 = BigFieldDelay.applyscore + $4ab6 = BigFieldDelay.lineclear + $4acb = BigFieldDelay.preare + $4adf = BigFieldDelay.are + $4afa = BigFieldDelay.generatenextpiece + $4b07 = BigFieldDelay.doit + $4b11 = BigAppendClearedLine + $4b26 = BigFindClearedLines + $4b3a = !86 + $4b44 = !87 + $4b52 = BigFindClearedLines.next_u49 + $4b57 = !88 + $4b61 = !89 + $4b6f = BigFindClearedLines.next_u50 + $4b74 = !90 + $4b7e = !91 + $4b8c = BigFindClearedLines.next_u51 + $4b91 = !92 + $4b9b = !93 + $4ba9 = BigFindClearedLines.next_u52 + $4bae = !94 + $4bb8 = !95 + $4bc6 = BigFindClearedLines.next_u53 + $4bcb = !96 + $4bd5 = !97 + $4be3 = BigFindClearedLines.next_u54 + $4be8 = !98 + $4bf2 = !99 + $4c00 = BigFindClearedLines.next_u55 + $4c05 = !100 + $4c0f = !101 + $4c1d = BigFindClearedLines.next_u56 + $4c22 = !102 + $4c2c = !103 + $4c3a = BigFindClearedLines.next_u57 + $4c3f = !104 + $4c49 = !105 + $4c57 = BigFindClearedLines.next_u58 + $4c5c = !106 + $4c66 = !107 + $4c74 = BigFindClearedLines.next_u59 + $4c79 = !108 + $4c83 = !109 + $4c91 = BigFindClearedLines.next_u60 + $4c96 = !110 + $4ca0 = !111 + $4cae = BigFindClearedLines.next_u61 + $4cb3 = !112 + $4cbd = !113 + $4ccb = BigFindClearedLines.next_u62 + $4ccc = BigMarkClear + $4cd4 = BigMarkClear.markclear1loop + $4ced = BigMarkClear.markclear2loop + $4d06 = BigMarkClear.markclear3loop + $4d1f = BigMarkClear.markclear4loop + $4d30 = BigClearLines + $4d47 = BigClearLines.clear_u63 + $4d4f = !114 + $4d6d = BigClearLines.r_u63 + $4d81 = BigClearLines.clear_u64 + $4d89 = !115 + $4da7 = BigClearLines.r_u64 + $4dbb = BigClearLines.clear_u65 + $4dc3 = !116 + $4de1 = BigClearLines.r_u65 + $4df5 = BigClearLines.clear_u66 + $4dfd = !117 + $4e1b = BigClearLines.r_u66 + $4e2f = BigClearLines.clear_u67 + $4e37 = !118 + $4e55 = BigClearLines.r_u67 + $4e69 = BigClearLines.clear_u68 + $4e71 = !119 + $4e8f = BigClearLines.r_u68 + $4ea3 = BigClearLines.clear_u69 + $4eab = !120 + $4ec9 = BigClearLines.r_u69 + $4edd = BigClearLines.clear_u70 + $4ee5 = !121 + $4f03 = BigClearLines.r_u70 + $4f17 = BigClearLines.clear_u71 + $4f1f = !122 + $4f3d = BigClearLines.r_u71 + $4f51 = BigClearLines.clear_u72 + $4f59 = !123 + $4f77 = BigClearLines.r_u72 + $4f8b = BigClearLines.clear_u73 + $4f93 = !124 + $4fb1 = BigClearLines.r_u73 + $4fc5 = BigClearLines.clear_u74 + $4fcd = !125 + $4feb = BigClearLines.r_u74 + $4fff = BigClearLines.clear_u75 + $5007 = !126 + $5025 = BigClearLines.r_u75 + $5039 = BigClearLines.clear_u76 + $5041 = !127 + $505f = BigClearLines.r_u76 + $5073 = BigClearLines.clear_u77 + $507b = !128 + $5099 = BigClearLines.r_u77 + $50ad = BigClearLines.clear_u78 + $50b5 = !129 + $50d3 = BigClearLines.r_u78 + $50e7 = BigClearLines.clear_u79 + $50ef = !130 + $510d = BigClearLines.r_u79 + $5121 = BigClearLines.clear_u80 + $5129 = !131 + $5147 = BigClearLines.r_u80 + $515b = BigClearLines.clear_u81 + $5163 = !132 + $5181 = BigClearLines.r_u81 + $5195 = BigClearLines.clear_u82 + $519d = !133 + $51bb = BigClearLines.r_u82 + $51cf = BigClearLines.clear_u83 + $51d7 = !134 + $51f5 = BigClearLines.r_u83 + $5209 = BigClearLines.clear_u84 + $5211 = !135 + $522f = BigClearLines.r_u84 + $5243 = BigClearLines.clear_u85 + $524b = !136 + $5269 = BigClearLines.r_u85 + $5269 = BigClearLines.fixgarbo + $526c = BigClearLines.fixgarboloop + $528a = BigWidenField + SECTION: $55da-$6580 ($0fa7 bytes) ["Gameplay Function Big Banked"] + $55da = SwitchToGameplayBigB + $55e0 = SwitchToGameplayBigB.wvr_u214 + $55e9 = SwitchToGameplayBigB.loadtilemap + $55f8 = SwitchToGameplayBigB.graded + $5606 = SwitchToGameplayBigB.ungraded + $5612 = SwitchToGameplayBigB.loadtiles + $565c = SwitchToGameplayBigB.wvb_u215 + $5663 = SwitchToGameplayBigB.wvbe_u216 + $5669 = GamePlayBigEventLoopHandlerB + $567e = GamePlayBigEventLoopHandlerB.normalevent + $5688 = GamePlayBigEventLoopHandlerB.modejumps + $56a9 = GamePlayBigEventLoopHandlerB.leadyMode + $56c4 = GamePlayBigEventLoopHandlerB.firstleadyiterskip + $56cd = GamePlayBigEventLoopHandlerB.notdoneleady + $56de = GamePlayBigEventLoopHandlerB.goMode + $56eb = GamePlayBigEventLoopHandlerB.notdonego + $56fc = GamePlayBigEventLoopHandlerB.postGoMode + $5713 = GamePlayBigEventLoopHandlerB.prefetchedPieceMode + $5724 = GamePlayBigEventLoopHandlerB.checkIHS + $572e = GamePlayBigEventLoopHandlerB.loaddefaultjingle + $5732 = GamePlayBigEventLoopHandlerB.checkIRSA + $5738 = GamePlayBigEventLoopHandlerB.ldb1 + $5743 = GamePlayBigEventLoopHandlerB.lda1 + $574c = GamePlayBigEventLoopHandlerB.cp1 + $575a = GamePlayBigEventLoopHandlerB.checkIRSB + $5760 = GamePlayBigEventLoopHandlerB.lda2 + $576b = GamePlayBigEventLoopHandlerB.ldb2 + $5774 = GamePlayBigEventLoopHandlerB.cp2 + $5782 = GamePlayBigEventLoopHandlerB.postjingle + $5786 = GamePlayBigEventLoopHandlerB.spawnPieceMode + $5794 = GamePlayBigEventLoopHandlerB.canspawn + $57a7 = GamePlayBigEventLoopHandlerB.pieceInMotionMode + $57bb = GamePlayBigEventLoopHandlerB.nopauserequested + $57dc = GamePlayBigEventLoopHandlerB.nohold + $57e6 = GamePlayBigEventLoopHandlerB.delayMode + $57fa = GamePlayBigEventLoopHandlerB.nodelaypauserequested + $5811 = GamePlayBigEventLoopHandlerB.next + $5818 = GamePlayBigEventLoopHandlerB.goroll + $5827 = GamePlayBigEventLoopHandlerB.preGameOverMode + $5845 = GamePlayBigEventLoopHandlerB.gm + $585b = GamePlayBigEventLoopHandlerB.condescend + $5871 = GamePlayBigEventLoopHandlerB.regular + $5884 = GamePlayBigEventLoopHandlerB.notempty1_u217 + $5887 = GamePlayBigEventLoopHandlerB.skip1_u217 + $5891 = GamePlayBigEventLoopHandlerB.notempty1_u218 + $5894 = GamePlayBigEventLoopHandlerB.skip1_u218 + $589e = GamePlayBigEventLoopHandlerB.notempty1_u219 + $58a1 = GamePlayBigEventLoopHandlerB.skip1_u219 + $58ab = GamePlayBigEventLoopHandlerB.notempty1_u220 + $58ae = GamePlayBigEventLoopHandlerB.skip1_u220 + $58b8 = GamePlayBigEventLoopHandlerB.notempty1_u221 + $58bb = GamePlayBigEventLoopHandlerB.skip1_u221 + $58c5 = GamePlayBigEventLoopHandlerB.notempty1_u222 + $58c8 = GamePlayBigEventLoopHandlerB.skip1_u222 + $58d2 = GamePlayBigEventLoopHandlerB.notempty1_u223 + $58d5 = GamePlayBigEventLoopHandlerB.skip1_u223 + $58df = GamePlayBigEventLoopHandlerB.notempty1_u224 + $58e2 = GamePlayBigEventLoopHandlerB.skip1_u224 + $58ec = GamePlayBigEventLoopHandlerB.notempty1_u225 + $58ef = GamePlayBigEventLoopHandlerB.skip1_u225 + $58f9 = GamePlayBigEventLoopHandlerB.notempty1_u226 + $58fc = GamePlayBigEventLoopHandlerB.skip1_u226 + $5906 = GamePlayBigEventLoopHandlerB.notempty1_u227 + $5909 = GamePlayBigEventLoopHandlerB.skip1_u227 + $5913 = GamePlayBigEventLoopHandlerB.notempty1_u228 + $5916 = GamePlayBigEventLoopHandlerB.skip1_u228 + $5920 = GamePlayBigEventLoopHandlerB.notempty1_u229 + $5923 = GamePlayBigEventLoopHandlerB.skip1_u229 + $592d = GamePlayBigEventLoopHandlerB.notempty1_u230 + $5930 = GamePlayBigEventLoopHandlerB.skip1_u230 + $593a = GamePlayBigEventLoopHandlerB.notempty1_u231 + $593d = GamePlayBigEventLoopHandlerB.skip1_u231 + $5947 = GamePlayBigEventLoopHandlerB.notempty1_u232 + $594a = GamePlayBigEventLoopHandlerB.skip1_u232 + $5954 = GamePlayBigEventLoopHandlerB.notempty1_u233 + $5957 = GamePlayBigEventLoopHandlerB.skip1_u233 + $5961 = GamePlayBigEventLoopHandlerB.notempty1_u234 + $5964 = GamePlayBigEventLoopHandlerB.skip1_u234 + $596e = GamePlayBigEventLoopHandlerB.notempty1_u235 + $5971 = GamePlayBigEventLoopHandlerB.skip1_u235 + $597b = GamePlayBigEventLoopHandlerB.notempty1_u236 + $597e = GamePlayBigEventLoopHandlerB.skip1_u236 + $5988 = GamePlayBigEventLoopHandlerB.notempty1_u237 + $598b = GamePlayBigEventLoopHandlerB.skip1_u237 + $5995 = GamePlayBigEventLoopHandlerB.notempty1_u238 + $5998 = GamePlayBigEventLoopHandlerB.skip1_u238 + $59a2 = GamePlayBigEventLoopHandlerB.notempty1_u239 + $59a5 = GamePlayBigEventLoopHandlerB.skip1_u239 + $59af = GamePlayBigEventLoopHandlerB.notempty1_u240 + $59b2 = GamePlayBigEventLoopHandlerB.skip1_u240 + $59bc = GamePlayBigEventLoopHandlerB.notempty1_u241 + $59bf = GamePlayBigEventLoopHandlerB.skip1_u241 + $59c9 = GamePlayBigEventLoopHandlerB.notempty1_u242 + $59cc = GamePlayBigEventLoopHandlerB.skip1_u242 + $59d6 = GamePlayBigEventLoopHandlerB.notempty1_u243 + $59d9 = GamePlayBigEventLoopHandlerB.skip1_u243 + $59e3 = GamePlayBigEventLoopHandlerB.notempty1_u244 + $59e6 = GamePlayBigEventLoopHandlerB.skip1_u244 + $59f0 = GamePlayBigEventLoopHandlerB.notempty1_u245 + $59f3 = GamePlayBigEventLoopHandlerB.skip1_u245 + $59fd = GamePlayBigEventLoopHandlerB.notempty1_u246 + $5a00 = GamePlayBigEventLoopHandlerB.skip1_u246 + $5a0a = GamePlayBigEventLoopHandlerB.notempty1_u247 + $5a0d = GamePlayBigEventLoopHandlerB.skip1_u247 + $5a17 = GamePlayBigEventLoopHandlerB.notempty1_u248 + $5a1a = GamePlayBigEventLoopHandlerB.skip1_u248 + $5a24 = GamePlayBigEventLoopHandlerB.notempty1_u249 + $5a27 = GamePlayBigEventLoopHandlerB.skip1_u249 + $5a31 = GamePlayBigEventLoopHandlerB.notempty1_u250 + $5a34 = GamePlayBigEventLoopHandlerB.skip1_u250 + $5a3e = GamePlayBigEventLoopHandlerB.notempty1_u251 + $5a41 = GamePlayBigEventLoopHandlerB.skip1_u251 + $5a4b = GamePlayBigEventLoopHandlerB.notempty1_u252 + $5a4e = GamePlayBigEventLoopHandlerB.skip1_u252 + $5a58 = GamePlayBigEventLoopHandlerB.notempty1_u253 + $5a5b = GamePlayBigEventLoopHandlerB.skip1_u253 + $5a65 = GamePlayBigEventLoopHandlerB.notempty1_u254 + $5a68 = GamePlayBigEventLoopHandlerB.skip1_u254 + $5a72 = GamePlayBigEventLoopHandlerB.notempty1_u255 + $5a75 = GamePlayBigEventLoopHandlerB.skip1_u255 + $5a7f = GamePlayBigEventLoopHandlerB.notempty1_u256 + $5a82 = GamePlayBigEventLoopHandlerB.skip1_u256 + $5a8c = GamePlayBigEventLoopHandlerB.notempty1_u257 + $5a8f = GamePlayBigEventLoopHandlerB.skip1_u257 + $5a99 = GamePlayBigEventLoopHandlerB.notempty1_u258 + $5a9c = GamePlayBigEventLoopHandlerB.skip1_u258 + $5aa6 = GamePlayBigEventLoopHandlerB.notempty1_u259 + $5aa9 = GamePlayBigEventLoopHandlerB.skip1_u259 + $5ab3 = GamePlayBigEventLoopHandlerB.notempty1_u260 + $5ab6 = GamePlayBigEventLoopHandlerB.skip1_u260 + $5ac0 = GamePlayBigEventLoopHandlerB.notempty1_u261 + $5ac3 = GamePlayBigEventLoopHandlerB.skip1_u261 + $5acd = GamePlayBigEventLoopHandlerB.notempty1_u262 + $5ad0 = GamePlayBigEventLoopHandlerB.skip1_u262 + $5ada = GamePlayBigEventLoopHandlerB.notempty1_u263 + $5add = GamePlayBigEventLoopHandlerB.skip1_u263 + $5ae7 = GamePlayBigEventLoopHandlerB.notempty1_u264 + $5aea = GamePlayBigEventLoopHandlerB.skip1_u264 + $5af4 = GamePlayBigEventLoopHandlerB.notempty1_u265 + $5af7 = GamePlayBigEventLoopHandlerB.skip1_u265 + $5b01 = GamePlayBigEventLoopHandlerB.notempty1_u266 + $5b04 = GamePlayBigEventLoopHandlerB.skip1_u266 + $5b0e = GamePlayBigEventLoopHandlerB.notempty1_u267 + $5b11 = GamePlayBigEventLoopHandlerB.skip1_u267 + $5b1b = GamePlayBigEventLoopHandlerB.notempty1_u268 + $5b1e = GamePlayBigEventLoopHandlerB.skip1_u268 + $5b28 = GamePlayBigEventLoopHandlerB.notempty1_u269 + $5b2b = GamePlayBigEventLoopHandlerB.skip1_u269 + $5b35 = GamePlayBigEventLoopHandlerB.notempty1_u270 + $5b38 = GamePlayBigEventLoopHandlerB.skip1_u270 + $5b42 = GamePlayBigEventLoopHandlerB.notempty1_u271 + $5b45 = GamePlayBigEventLoopHandlerB.skip1_u271 + $5b4f = GamePlayBigEventLoopHandlerB.notempty1_u272 + $5b52 = GamePlayBigEventLoopHandlerB.skip1_u272 + $5b5c = GamePlayBigEventLoopHandlerB.notempty1_u273 + $5b5f = GamePlayBigEventLoopHandlerB.skip1_u273 + $5b69 = GamePlayBigEventLoopHandlerB.notempty1_u274 + $5b6c = GamePlayBigEventLoopHandlerB.skip1_u274 + $5b76 = GamePlayBigEventLoopHandlerB.notempty1_u275 + $5b79 = GamePlayBigEventLoopHandlerB.skip1_u275 + $5b83 = GamePlayBigEventLoopHandlerB.notempty1_u276 + $5b86 = GamePlayBigEventLoopHandlerB.skip1_u276 + $5b90 = GamePlayBigEventLoopHandlerB.notempty2_u277 + $5b93 = GamePlayBigEventLoopHandlerB.skip2_u277 + $5b9d = GamePlayBigEventLoopHandlerB.notempty2_u278 + $5ba0 = GamePlayBigEventLoopHandlerB.skip2_u278 + $5baa = GamePlayBigEventLoopHandlerB.notempty2_u279 + $5bad = GamePlayBigEventLoopHandlerB.skip2_u279 + $5bb7 = GamePlayBigEventLoopHandlerB.notempty2_u280 + $5bba = GamePlayBigEventLoopHandlerB.skip2_u280 + $5bc4 = GamePlayBigEventLoopHandlerB.notempty2_u281 + $5bc7 = GamePlayBigEventLoopHandlerB.skip2_u281 + $5bd1 = GamePlayBigEventLoopHandlerB.notempty2_u282 + $5bd4 = GamePlayBigEventLoopHandlerB.skip2_u282 + $5bde = GamePlayBigEventLoopHandlerB.notempty2_u283 + $5be1 = GamePlayBigEventLoopHandlerB.skip2_u283 + $5beb = GamePlayBigEventLoopHandlerB.notempty2_u284 + $5bee = GamePlayBigEventLoopHandlerB.skip2_u284 + $5bf8 = GamePlayBigEventLoopHandlerB.notempty2_u285 + $5bfb = GamePlayBigEventLoopHandlerB.skip2_u285 + $5c05 = GamePlayBigEventLoopHandlerB.notempty2_u286 + $5c08 = GamePlayBigEventLoopHandlerB.skip2_u286 + $5c12 = GamePlayBigEventLoopHandlerB.notempty3_u287 + $5c15 = GamePlayBigEventLoopHandlerB.skip3_u287 + $5c1f = GamePlayBigEventLoopHandlerB.notempty3_u288 + $5c22 = GamePlayBigEventLoopHandlerB.skip3_u288 + $5c2c = GamePlayBigEventLoopHandlerB.notempty3_u289 + $5c2f = GamePlayBigEventLoopHandlerB.skip3_u289 + $5c39 = GamePlayBigEventLoopHandlerB.notempty3_u290 + $5c3c = GamePlayBigEventLoopHandlerB.skip3_u290 + $5c46 = GamePlayBigEventLoopHandlerB.notempty3_u291 + $5c49 = GamePlayBigEventLoopHandlerB.skip3_u291 + $5c53 = GamePlayBigEventLoopHandlerB.notempty3_u292 + $5c56 = GamePlayBigEventLoopHandlerB.skip3_u292 + $5c60 = GamePlayBigEventLoopHandlerB.notempty3_u293 + $5c63 = GamePlayBigEventLoopHandlerB.skip3_u293 + $5c6d = GamePlayBigEventLoopHandlerB.notempty3_u294 + $5c70 = GamePlayBigEventLoopHandlerB.skip3_u294 + $5c7a = GamePlayBigEventLoopHandlerB.notempty3_u295 + $5c7d = GamePlayBigEventLoopHandlerB.skip3_u295 + $5c87 = GamePlayBigEventLoopHandlerB.notempty3_u296 + $5c8a = GamePlayBigEventLoopHandlerB.skip3_u296 + $5c94 = GamePlayBigEventLoopHandlerB.notempty4_u297 + $5c97 = GamePlayBigEventLoopHandlerB.skip4_u297 + $5ca1 = GamePlayBigEventLoopHandlerB.notempty4_u298 + $5ca4 = GamePlayBigEventLoopHandlerB.skip4_u298 + $5cae = GamePlayBigEventLoopHandlerB.notempty4_u299 + $5cb1 = GamePlayBigEventLoopHandlerB.skip4_u299 + $5cbb = GamePlayBigEventLoopHandlerB.notempty4_u300 + $5cbe = GamePlayBigEventLoopHandlerB.skip4_u300 + $5cc8 = GamePlayBigEventLoopHandlerB.notempty4_u301 + $5ccb = GamePlayBigEventLoopHandlerB.skip4_u301 + $5cd5 = GamePlayBigEventLoopHandlerB.notempty4_u302 + $5cd8 = GamePlayBigEventLoopHandlerB.skip4_u302 + $5ce2 = GamePlayBigEventLoopHandlerB.notempty4_u303 + $5ce5 = GamePlayBigEventLoopHandlerB.skip4_u303 + $5cef = GamePlayBigEventLoopHandlerB.notempty4_u304 + $5cf2 = GamePlayBigEventLoopHandlerB.skip4_u304 + $5cfc = GamePlayBigEventLoopHandlerB.notempty4_u305 + $5cff = GamePlayBigEventLoopHandlerB.skip4_u305 + $5d09 = GamePlayBigEventLoopHandlerB.notempty4_u306 + $5d0c = GamePlayBigEventLoopHandlerB.skip4_u306 + $5d16 = GamePlayBigEventLoopHandlerB.notempty5_u307 + $5d19 = GamePlayBigEventLoopHandlerB.skip5_u307 + $5d23 = GamePlayBigEventLoopHandlerB.notempty5_u308 + $5d26 = GamePlayBigEventLoopHandlerB.skip5_u308 + $5d30 = GamePlayBigEventLoopHandlerB.notempty5_u309 + $5d33 = GamePlayBigEventLoopHandlerB.skip5_u309 + $5d3d = GamePlayBigEventLoopHandlerB.notempty5_u310 + $5d40 = GamePlayBigEventLoopHandlerB.skip5_u310 + $5d4a = GamePlayBigEventLoopHandlerB.notempty5_u311 + $5d4d = GamePlayBigEventLoopHandlerB.skip5_u311 + $5d57 = GamePlayBigEventLoopHandlerB.notempty5_u312 + $5d5a = GamePlayBigEventLoopHandlerB.skip5_u312 + $5d64 = GamePlayBigEventLoopHandlerB.notempty5_u313 + $5d67 = GamePlayBigEventLoopHandlerB.skip5_u313 + $5d71 = GamePlayBigEventLoopHandlerB.notempty5_u314 + $5d74 = GamePlayBigEventLoopHandlerB.skip5_u314 + $5d7e = GamePlayBigEventLoopHandlerB.notempty5_u315 + $5d81 = GamePlayBigEventLoopHandlerB.skip5_u315 + $5d8b = GamePlayBigEventLoopHandlerB.notempty5_u316 + $5d8e = GamePlayBigEventLoopHandlerB.skip5_u316 + $5d98 = GamePlayBigEventLoopHandlerB.notempty6_u317 + $5d9b = GamePlayBigEventLoopHandlerB.skip6_u317 + $5da5 = GamePlayBigEventLoopHandlerB.notempty6_u318 + $5da8 = GamePlayBigEventLoopHandlerB.skip6_u318 + $5db2 = GamePlayBigEventLoopHandlerB.notempty6_u319 + $5db5 = GamePlayBigEventLoopHandlerB.skip6_u319 + $5dbf = GamePlayBigEventLoopHandlerB.notempty6_u320 + $5dc2 = GamePlayBigEventLoopHandlerB.skip6_u320 + $5dcc = GamePlayBigEventLoopHandlerB.notempty6_u321 + $5dcf = GamePlayBigEventLoopHandlerB.skip6_u321 + $5dd9 = GamePlayBigEventLoopHandlerB.notempty6_u322 + $5ddc = GamePlayBigEventLoopHandlerB.skip6_u322 + $5de6 = GamePlayBigEventLoopHandlerB.notempty6_u323 + $5de9 = GamePlayBigEventLoopHandlerB.skip6_u323 + $5df3 = GamePlayBigEventLoopHandlerB.notempty6_u324 + $5df6 = GamePlayBigEventLoopHandlerB.skip6_u324 + $5e00 = GamePlayBigEventLoopHandlerB.notempty6_u325 + $5e03 = GamePlayBigEventLoopHandlerB.skip6_u325 + $5e0d = GamePlayBigEventLoopHandlerB.notempty6_u326 + $5e10 = GamePlayBigEventLoopHandlerB.skip6_u326 + $5e1a = GamePlayBigEventLoopHandlerB.notempty7_u327 + $5e1d = GamePlayBigEventLoopHandlerB.skip7_u327 + $5e27 = GamePlayBigEventLoopHandlerB.notempty7_u328 + $5e2a = GamePlayBigEventLoopHandlerB.skip7_u328 + $5e34 = GamePlayBigEventLoopHandlerB.notempty7_u329 + $5e37 = GamePlayBigEventLoopHandlerB.skip7_u329 + $5e41 = GamePlayBigEventLoopHandlerB.notempty7_u330 + $5e44 = GamePlayBigEventLoopHandlerB.skip7_u330 + $5e4e = GamePlayBigEventLoopHandlerB.notempty7_u331 + $5e51 = GamePlayBigEventLoopHandlerB.skip7_u331 + $5e5b = GamePlayBigEventLoopHandlerB.notempty7_u332 + $5e5e = GamePlayBigEventLoopHandlerB.skip7_u332 + $5e68 = GamePlayBigEventLoopHandlerB.notempty7_u333 + $5e6b = GamePlayBigEventLoopHandlerB.skip7_u333 + $5e75 = GamePlayBigEventLoopHandlerB.notempty7_u334 + $5e78 = GamePlayBigEventLoopHandlerB.skip7_u334 + $5e82 = GamePlayBigEventLoopHandlerB.notempty7_u335 + $5e85 = GamePlayBigEventLoopHandlerB.skip7_u335 + $5e8f = GamePlayBigEventLoopHandlerB.notempty7_u336 + $5e92 = GamePlayBigEventLoopHandlerB.skip7_u336 + $5e9c = GamePlayBigEventLoopHandlerB.notempty7_u337 + $5e9f = GamePlayBigEventLoopHandlerB.skip7_u337 + $5ea9 = GamePlayBigEventLoopHandlerB.notempty7_u338 + $5eac = GamePlayBigEventLoopHandlerB.skip7_u338 + $5eb6 = GamePlayBigEventLoopHandlerB.notempty7_u339 + $5eb9 = GamePlayBigEventLoopHandlerB.skip7_u339 + $5ec3 = GamePlayBigEventLoopHandlerB.notempty7_u340 + $5ec6 = GamePlayBigEventLoopHandlerB.skip7_u340 + $5ed0 = GamePlayBigEventLoopHandlerB.notempty7_u341 + $5ed3 = GamePlayBigEventLoopHandlerB.skip7_u341 + $5edd = GamePlayBigEventLoopHandlerB.notempty7_u342 + $5ee0 = GamePlayBigEventLoopHandlerB.skip7_u342 + $5eea = GamePlayBigEventLoopHandlerB.notempty7_u343 + $5eed = GamePlayBigEventLoopHandlerB.skip7_u343 + $5ef7 = GamePlayBigEventLoopHandlerB.notempty7_u344 + $5efa = GamePlayBigEventLoopHandlerB.skip7_u344 + $5f04 = GamePlayBigEventLoopHandlerB.notempty7_u345 + $5f07 = GamePlayBigEventLoopHandlerB.skip7_u345 + $5f11 = GamePlayBigEventLoopHandlerB.notempty7_u346 + $5f14 = GamePlayBigEventLoopHandlerB.skip7_u346 + $5f1e = GamePlayBigEventLoopHandlerB.notempty7_u347 + $5f21 = GamePlayBigEventLoopHandlerB.skip7_u347 + $5f2b = GamePlayBigEventLoopHandlerB.notempty7_u348 + $5f2e = GamePlayBigEventLoopHandlerB.skip7_u348 + $5f38 = GamePlayBigEventLoopHandlerB.notempty7_u349 + $5f3b = GamePlayBigEventLoopHandlerB.skip7_u349 + $5f45 = GamePlayBigEventLoopHandlerB.notempty7_u350 + $5f48 = GamePlayBigEventLoopHandlerB.skip7_u350 + $5f52 = GamePlayBigEventLoopHandlerB.notempty7_u351 + $5f55 = GamePlayBigEventLoopHandlerB.skip7_u351 + $5f5f = GamePlayBigEventLoopHandlerB.notempty7_u352 + $5f62 = GamePlayBigEventLoopHandlerB.skip7_u352 + $5f6c = GamePlayBigEventLoopHandlerB.notempty7_u353 + $5f6f = GamePlayBigEventLoopHandlerB.skip7_u353 + $5f79 = GamePlayBigEventLoopHandlerB.notempty7_u354 + $5f7c = GamePlayBigEventLoopHandlerB.skip7_u354 + $5f86 = GamePlayBigEventLoopHandlerB.notempty7_u355 + $5f89 = GamePlayBigEventLoopHandlerB.skip7_u355 + $5f93 = GamePlayBigEventLoopHandlerB.notempty7_u356 + $5f96 = GamePlayBigEventLoopHandlerB.skip7_u356 + $5fa0 = GamePlayBigEventLoopHandlerB.notempty7_u357 + $5fa3 = GamePlayBigEventLoopHandlerB.skip7_u357 + $5fad = GamePlayBigEventLoopHandlerB.notempty7_u358 + $5fb0 = GamePlayBigEventLoopHandlerB.skip7_u358 + $5fba = GamePlayBigEventLoopHandlerB.notempty7_u359 + $5fbd = GamePlayBigEventLoopHandlerB.skip7_u359 + $5fc7 = GamePlayBigEventLoopHandlerB.notempty7_u360 + $5fca = GamePlayBigEventLoopHandlerB.skip7_u360 + $5fd4 = GamePlayBigEventLoopHandlerB.notempty7_u361 + $5fd7 = GamePlayBigEventLoopHandlerB.skip7_u361 + $5fe1 = GamePlayBigEventLoopHandlerB.notempty7_u362 + $5fe4 = GamePlayBigEventLoopHandlerB.skip7_u362 + $5fee = GamePlayBigEventLoopHandlerB.notempty7_u363 + $5ff1 = GamePlayBigEventLoopHandlerB.skip7_u363 + $5ffb = GamePlayBigEventLoopHandlerB.notempty7_u364 + $5ffe = GamePlayBigEventLoopHandlerB.skip7_u364 + $6008 = GamePlayBigEventLoopHandlerB.notempty7_u365 + $600b = GamePlayBigEventLoopHandlerB.skip7_u365 + $6015 = GamePlayBigEventLoopHandlerB.notempty7_u366 + $6018 = GamePlayBigEventLoopHandlerB.skip7_u366 + $6022 = GamePlayBigEventLoopHandlerB.notempty7_u367 + $6025 = GamePlayBigEventLoopHandlerB.skip7_u367 + $602f = GamePlayBigEventLoopHandlerB.notempty7_u368 + $6032 = GamePlayBigEventLoopHandlerB.skip7_u368 + $603c = GamePlayBigEventLoopHandlerB.notempty7_u369 + $603f = GamePlayBigEventLoopHandlerB.skip7_u369 + $6049 = GamePlayBigEventLoopHandlerB.notempty7_u370 + $604c = GamePlayBigEventLoopHandlerB.skip7_u370 + $6056 = GamePlayBigEventLoopHandlerB.notempty7_u371 + $6059 = GamePlayBigEventLoopHandlerB.skip7_u371 + $6063 = GamePlayBigEventLoopHandlerB.notempty7_u372 + $6066 = GamePlayBigEventLoopHandlerB.skip7_u372 + $6070 = GamePlayBigEventLoopHandlerB.notempty7_u373 + $6073 = GamePlayBigEventLoopHandlerB.skip7_u373 + $607d = GamePlayBigEventLoopHandlerB.notempty7_u374 + $6080 = GamePlayBigEventLoopHandlerB.skip7_u374 + $608a = GamePlayBigEventLoopHandlerB.notempty7_u375 + $608d = GamePlayBigEventLoopHandlerB.skip7_u375 + $6097 = GamePlayBigEventLoopHandlerB.notempty7_u376 + $609a = GamePlayBigEventLoopHandlerB.skip7_u376 + $60a4 = GamePlayBigEventLoopHandlerB.notempty7_u377 + $60a7 = GamePlayBigEventLoopHandlerB.skip7_u377 + $60b1 = GamePlayBigEventLoopHandlerB.notempty7_u378 + $60b4 = GamePlayBigEventLoopHandlerB.skip7_u378 + $60be = GamePlayBigEventLoopHandlerB.notempty7_u379 + $60c1 = GamePlayBigEventLoopHandlerB.skip7_u379 + $60cb = GamePlayBigEventLoopHandlerB.notempty7_u380 + $60ce = GamePlayBigEventLoopHandlerB.skip7_u380 + $60d8 = GamePlayBigEventLoopHandlerB.notempty7_u381 + $60db = GamePlayBigEventLoopHandlerB.skip7_u381 + $60e5 = GamePlayBigEventLoopHandlerB.notempty7_u382 + $60e8 = GamePlayBigEventLoopHandlerB.skip7_u382 + $60f2 = GamePlayBigEventLoopHandlerB.notempty7_u383 + $60f5 = GamePlayBigEventLoopHandlerB.skip7_u383 + $60ff = GamePlayBigEventLoopHandlerB.notempty7_u384 + $6102 = GamePlayBigEventLoopHandlerB.skip7_u384 + $610c = GamePlayBigEventLoopHandlerB.notempty7_u385 + $610f = GamePlayBigEventLoopHandlerB.skip7_u385 + $6119 = GamePlayBigEventLoopHandlerB.notempty7_u386 + $611c = GamePlayBigEventLoopHandlerB.skip7_u386 + $6126 = GamePlayBigEventLoopHandlerB.notempty7_u387 + $6129 = GamePlayBigEventLoopHandlerB.skip7_u387 + $6133 = GamePlayBigEventLoopHandlerB.notempty7_u388 + $6136 = GamePlayBigEventLoopHandlerB.skip7_u388 + $6140 = GamePlayBigEventLoopHandlerB.notempty7_u389 + $6143 = GamePlayBigEventLoopHandlerB.skip7_u389 + $614d = GamePlayBigEventLoopHandlerB.notempty7_u390 + $6150 = GamePlayBigEventLoopHandlerB.skip7_u390 + $615a = GamePlayBigEventLoopHandlerB.notempty7_u391 + $615d = GamePlayBigEventLoopHandlerB.skip7_u391 + $6167 = GamePlayBigEventLoopHandlerB.notempty7_u392 + $616a = GamePlayBigEventLoopHandlerB.skip7_u392 + $6174 = GamePlayBigEventLoopHandlerB.notempty7_u393 + $6177 = GamePlayBigEventLoopHandlerB.skip7_u393 + $6181 = GamePlayBigEventLoopHandlerB.notempty7_u394 + $6184 = GamePlayBigEventLoopHandlerB.skip7_u394 + $618e = GamePlayBigEventLoopHandlerB.notempty7_u395 + $6191 = GamePlayBigEventLoopHandlerB.skip7_u395 + $619b = GamePlayBigEventLoopHandlerB.notempty7_u396 + $619e = GamePlayBigEventLoopHandlerB.skip7_u396 + $61a8 = GamePlayBigEventLoopHandlerB.notempty7_u397 + $61ab = GamePlayBigEventLoopHandlerB.skip7_u397 + $61b5 = GamePlayBigEventLoopHandlerB.notempty7_u398 + $61b8 = GamePlayBigEventLoopHandlerB.skip7_u398 + $61c2 = GamePlayBigEventLoopHandlerB.notempty7_u399 + $61c5 = GamePlayBigEventLoopHandlerB.skip7_u399 + $61cf = GamePlayBigEventLoopHandlerB.notempty7_u400 + $61d2 = GamePlayBigEventLoopHandlerB.skip7_u400 + $61dc = GamePlayBigEventLoopHandlerB.notempty7_u401 + $61df = GamePlayBigEventLoopHandlerB.skip7_u401 + $61e9 = GamePlayBigEventLoopHandlerB.notempty7_u402 + $61ec = GamePlayBigEventLoopHandlerB.skip7_u402 + $61f6 = GamePlayBigEventLoopHandlerB.notempty7_u403 + $61f9 = GamePlayBigEventLoopHandlerB.skip7_u403 + $6203 = GamePlayBigEventLoopHandlerB.notempty7_u404 + $6206 = GamePlayBigEventLoopHandlerB.skip7_u404 + $6210 = GamePlayBigEventLoopHandlerB.notempty7_u405 + $6213 = GamePlayBigEventLoopHandlerB.skip7_u405 + $621d = GamePlayBigEventLoopHandlerB.notempty7_u406 + $6220 = GamePlayBigEventLoopHandlerB.skip7_u406 + $622a = GamePlayBigEventLoopHandlerB.notempty7_u407 + $622d = GamePlayBigEventLoopHandlerB.skip7_u407 + $6237 = GamePlayBigEventLoopHandlerB.notempty7_u408 + $623a = GamePlayBigEventLoopHandlerB.skip7_u408 + $6244 = GamePlayBigEventLoopHandlerB.notempty7_u409 + $6247 = GamePlayBigEventLoopHandlerB.skip7_u409 + $6251 = GamePlayBigEventLoopHandlerB.notempty7_u410 + $6254 = GamePlayBigEventLoopHandlerB.skip7_u410 + $625e = GamePlayBigEventLoopHandlerB.notempty7_u411 + $6261 = GamePlayBigEventLoopHandlerB.skip7_u411 + $626b = GamePlayBigEventLoopHandlerB.notempty7_u412 + $626e = GamePlayBigEventLoopHandlerB.skip7_u412 + $6278 = GamePlayBigEventLoopHandlerB.notempty7_u413 + $627b = GamePlayBigEventLoopHandlerB.skip7_u413 + $6285 = GamePlayBigEventLoopHandlerB.notempty7_u414 + $6288 = GamePlayBigEventLoopHandlerB.skip7_u414 + $6292 = GamePlayBigEventLoopHandlerB.notempty7_u415 + $6295 = GamePlayBigEventLoopHandlerB.skip7_u415 + $629f = GamePlayBigEventLoopHandlerB.notempty7_u416 + $62a2 = GamePlayBigEventLoopHandlerB.skip7_u416 + $62ac = GamePlayBigEventLoopHandlerB.notempty7_u417 + $62af = GamePlayBigEventLoopHandlerB.skip7_u417 + $62b9 = GamePlayBigEventLoopHandlerB.notempty7_u418 + $62bc = GamePlayBigEventLoopHandlerB.skip7_u418 + $62c6 = GamePlayBigEventLoopHandlerB.notempty7_u419 + $62c9 = GamePlayBigEventLoopHandlerB.skip7_u419 + $62d3 = GamePlayBigEventLoopHandlerB.notempty7_u420 + $62d6 = GamePlayBigEventLoopHandlerB.skip7_u420 + $62e0 = GamePlayBigEventLoopHandlerB.notempty7_u421 + $62e3 = GamePlayBigEventLoopHandlerB.skip7_u421 + $62ed = GamePlayBigEventLoopHandlerB.notempty7_u422 + $62f0 = GamePlayBigEventLoopHandlerB.skip7_u422 + $62fa = GamePlayBigEventLoopHandlerB.notempty7_u423 + $62fd = GamePlayBigEventLoopHandlerB.skip7_u423 + $6307 = GamePlayBigEventLoopHandlerB.notempty7_u424 + $630a = GamePlayBigEventLoopHandlerB.skip7_u424 + $6314 = GamePlayBigEventLoopHandlerB.notempty7_u425 + $6317 = GamePlayBigEventLoopHandlerB.skip7_u425 + $6321 = GamePlayBigEventLoopHandlerB.notempty7_u426 + $6324 = GamePlayBigEventLoopHandlerB.skip7_u426 + $632e = GamePlayBigEventLoopHandlerB.notempty7_u427 + $6331 = GamePlayBigEventLoopHandlerB.skip7_u427 + $633b = GamePlayBigEventLoopHandlerB.notempty7_u428 + $633e = GamePlayBigEventLoopHandlerB.skip7_u428 + $6348 = GamePlayBigEventLoopHandlerB.notempty7_u429 + $634b = GamePlayBigEventLoopHandlerB.skip7_u429 + $6355 = GamePlayBigEventLoopHandlerB.notempty7_u430 + $6358 = GamePlayBigEventLoopHandlerB.skip7_u430 + $6362 = GamePlayBigEventLoopHandlerB.notempty7_u431 + $6365 = GamePlayBigEventLoopHandlerB.skip7_u431 + $636f = GamePlayBigEventLoopHandlerB.notempty7_u432 + $6372 = GamePlayBigEventLoopHandlerB.skip7_u432 + $637c = GamePlayBigEventLoopHandlerB.notempty7_u433 + $637f = GamePlayBigEventLoopHandlerB.skip7_u433 + $6389 = GamePlayBigEventLoopHandlerB.notempty7_u434 + $638c = GamePlayBigEventLoopHandlerB.skip7_u434 + $6396 = GamePlayBigEventLoopHandlerB.notempty7_u435 + $6399 = GamePlayBigEventLoopHandlerB.skip7_u435 + $63a3 = GamePlayBigEventLoopHandlerB.notempty7_u436 + $63a6 = GamePlayBigEventLoopHandlerB.skip7_u436 + $63aa = GamePlayBigEventLoopHandlerB.gameOverMode + $63c3 = GamePlayBigEventLoopHandlerB.checkretry + $63f3 = GamePlayBigEventLoopHandlerB.gosmall + $6416 = GamePlayBigEventLoopHandlerB.noretry + $6423 = GamePlayBigEventLoopHandlerB.pauseMode + $6435 = GamePlayBigEventLoopHandlerB.noqr + $644a = GamePlayBigEventLoopHandlerB.nounpause + $6495 = GamePlayBigEventLoopHandlerB.preRollMode + $64c4 = GamePlayBigEventLoopHandlerB.predone + $64e6 = GamePlayBigEventLoopHandlerB.drawStaticInfo + $6517 = BigDoHold + $651b = BigDoHold.checkIRSA + $6521 = BigDoHold.ldb3 + $652c = BigDoHold.lda3 + $6535 = BigDoHold.cp3 + $6543 = BigDoHold.checkIRSB + $6549 = BigDoHold.lda4 + $6554 = BigDoHold.ldb4 + $655d = BigDoHold.cp4 + $656b = BigDoHold.noRotation + $6576 = BigDoHold.doHoldOperation + SECTION: $6581-$6dec ($086c bytes) ["Gameplay Big Static Data"] + $6581 = sBigLeftDasSlam + $6587 = sBigRightDasSlam + $658d = sBigLeady + $6597 = sBigGo + $65a1 = sBigPause + $65c9 = sBigKill + $6669 = sBigYouAreGM + $66cd = sBigFinalChallenge + $6795 = sBigPieceXOffsets + $67b1 = sBigPieceYOffsets + $67cd = sBigPieceFastRotationStates + $683d = sBigPieceRotationStates + $68ad = sBigGameplayTileMap + $6b4d = sBigGameplayUngradedTileMap + $6b4d = sBigGameplayTileMapEnd + $6ded = sBigGameplayUngradedTileMapEnd + EMPTY: $6ded-$7fff ($1213 bytes) + TOTAL EMPTY: $1213 bytes SRAM bank #0: SECTION: $a000-$ab86 ($0b87 bytes) ["Persistent Globals"] @@ -3301,8 +3301,8 @@ HRAM bank #0: TOTAL EMPTY: $0000 bytes SUMMARY: - ROM0: 15514 bytes used / 870 free - ROMX: 68697 bytes used / 29607 free in 6 banks + ROM0: 15454 bytes used / 930 free + ROMX: 68578 bytes used / 29726 free in 6 banks SRAM: 2951 bytes used / 5241 free in 1 bank WRAM0: 3910 bytes used / 186 free HRAM: 127 bytes used / 0 free diff --git a/bin/DMGTRIS.pocket b/bin/DMGTRIS.pocket index 042a08a6b8d4f4315c73fdf33f7dcdf72a507815..0b66e152e168a929db66c6569e371cd2d63f7210 100644 GIT binary patch delta 10374 zcmc&)3w#vSx!;q0Ws^<90tu7%Or8@oBq7iQvRM*Bc9S3vHGufwnLw=w+SV3)kRSr` zxkSh5>s^0|!esaM)@^kVhP=%}*ADLB*C8ckg#*XR{md)&9KqDm&-@ zz0Ud0H#6t_&p>NybZcw$t5FE8b86ApsFD1hiKtt9YkP$aNfVN^oMtm(HH1_oA=IX{ zM$~~owrDnUn!`w=BkgMurF*=x?-6M5&1{+#}Y zmof+7-eD6gV~^3wB{>gTSZ6=W;}O41vpnYiCLt{(|t 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GBCGameplayProcess.empty -00:0c8a GBCGameplayProcess.sub59 -00:0c8c GBCGameplayProcess.sub52 -00:0c8e GBCGameplayProcess.sub45 -00:0c90 GBCGameplayProcess.sub38 -00:0c92 GBCGameplayProcess.sub31 -00:0c94 GBCGameplayProcess.sub24 -00:0c96 GBCGameplayProcess.sub17 -00:0c98 GBCGameplayProcess.sub10 -00:0c9a GBCGameplayProcess.done -00:0cbc GBCGameplayProcess.darker -00:0cc3 GBCGameplayProcess.wvr_u1 -00:0cd0 GBCGameplayProcess.lighter -00:0cd7 GBCGameplayProcess.wvr_u2 -00:0ce4 GBCGameplayProcess.black -00:0ceb GBCGameplayProcess.wvr_u3 -00:0cf8 GBCBigGameplayProcess -00:0d36 GBCBigGameplayProcess.goverride -00:0d5d GBCBigGameplayProcess.colorfield -00:0ed1 GBCBigGameplayProcess.outer1 -00:0ed6 GBCBigGameplayProcess.inner1 -00:0efa GBCBigGameplayProcess.outer2 -00:0eff GBCBigGameplayProcess.inner2 -00:0f24 GBCBigGameplayProcess.empty -00:0f28 GBCBigGameplayProcess.sub59 -00:0f2a GBCBigGameplayProcess.sub52 -00:0f2c GBCBigGameplayProcess.sub45 -00:0f2e GBCBigGameplayProcess.sub38 -00:0f30 GBCBigGameplayProcess.sub31 -00:0f32 GBCBigGameplayProcess.sub24 -00:0f34 GBCBigGameplayProcess.sub17 -00:0f36 GBCBigGameplayProcess.sub10 -00:0f38 GBCBigGameplayProcess.done -00:0f5a GBCBigGameplayProcess.darker -00:0f61 GBCBigGameplayProcess.wvr_u4 -00:0f6e GBCBigGameplayProcess.lighter -00:0f75 GBCBigGameplayProcess.wvr_u5 -00:0f82 GBCBigGameplayProcess.black -00:0f89 GBCBigGameplayProcess.wvr_u6 -00:0f96 ToVRAM -00:0f96 GBCBlitField -00:0fc9 BlitField -00:118c BlitField.waitendvbloop -00:13be BigBlitField -00:1581 BigBlitField.waitendvbloop -00:17b3 ApplyTells -00:17f1 ApplyTells.myco -00:17f6 ApplyTells.dropmode -00:181b ApplyNext -00:1823 ApplyNext.bone -00:1842 ApplyNext.nobone -00:1863 ApplyNext.pos -00:1873 ApplyNext.regular -00:1879 ApplyNext.postoffsets -00:187d ApplyNext.getoffn -00:1888 ApplyNext.skipoffn -00:1926 ApplyNext.done -00:1929 ApplyHold -00:1931 ApplyHold.bone -00:1950 ApplyHold.nobone -00:196d ApplyHold.hide -00:197f ApplyHold.show -00:198f ApplyHold.x -00:199f ApplyHold.regular -00:19a5 ApplyHold.postoffsets -00:19a9 ApplyHold.getoffh -00:19b4 ApplyHold.skipoffh -00:19ee ApplyTime -00:1a3f ApplyTime.loop0 -00:1a6e ApplyTime.loop1 -00:1ac3 ApplyNumbers8 -00:1b10 ApplyNumbers8.one -00:1b16 ApplyNumbers8.two -00:1b1c ApplyNumbers8.three -00:1b22 ApplyNumbers8.four -00:1b28 ApplyNumbers8.five -00:1b2e ApplyNumbers8.six -00:1b34 ApplyNumbers8.seven -00:1b3a ApplyNumbers8.eight -00:1b3f ApplyNumbers4 -00:1b64 ApplyNumbers4.one -00:1b6a ApplyNumbers4.two -00:1b70 ApplyNumbers4.three -00:1b76 ApplyNumbers4.four -00:1b7b SetNumberSpritePositions -00:1c82 GradeRendering -00:1cb7 GradeRendering.effect -00:1cc7 GradeRendering.noeffect -00:1ccf GradeRendering.drawgrade -00:1cd6 GradeRendering.regulargrade -00:1cde GradeRendering.sgrade -00:1cf4 GradeRendering.hisgrade -00:1d0a GradeRendering.mgrade -00:1d20 GradeRendering.lettergrade -00:1d3d GradeRendering.mk -00:1d43 GradeRendering.mv -00:1d49 GradeRendering.mo -00:1d4f GradeRendering.mm -00:1d55 GradeRendering.gmgrade -00:1d60 RestoreSRAM -00:1d90 TrustedLoad -00:1de7 TrustedLoad.jumps -00:1dff TrustedLoad.dmgt -00:1e05 TrustedLoad.tgm1 -00:1e0b TrustedLoad.tgm3 -00:1e11 TrustedLoad.deat -00:1e17 TrustedLoad.shir -00:1e1d TrustedLoad.chil -00:1e23 TrustedLoad.myco -00:1e29 TrustedLoad.search -00:1e3b TrustedLoad.notfound -00:1e42 TrustedLoad.fallback -00:1e5d InitializeSRAM -00:1fb7 ResetScores -00:1fc5 ResetScores.jumps -00:1fda ResetScores.dmgt -00:1fe6 ResetScores.tgm1 -00:1ff2 ResetScores.tgm3 -00:1ffe ResetScores.deat -00:200a ResetScores.shir -00:2016 ResetScores.chil -00:2022 ResetScores.myco -00:202e NextProfile -00:2037 NextProfile.update -00:203a ChangeProfile -00:203a ChangeProfile.backup -00:2069 ChangeProfile.first -00:2077 ChangeProfile.second -00:2085 ChangeProfile.third -00:2093 ChangeProfile.fourth -00:20a1 ChangeProfile.fifth -00:20af ChangeProfile.sixth -00:20bd ChangeProfile.seventh -00:20cb ChangeProfile.eighth -00:20d9 ChangeProfile.ninth -00:20e7 ChangeProfile.tenth -00:20f5 ChangeProfile.restore -00:2125 ChangeProfile.lfirst -00:2134 ChangeProfile.lsecond -00:2143 ChangeProfile.lthird -00:2152 ChangeProfile.lfourth -00:2161 ChangeProfile.lfifth -00:2170 ChangeProfile.lsixth -00:217f ChangeProfile.lseventh -00:218e ChangeProfile.leighth -00:219d ChangeProfile.lninth -00:21ac ChangeProfile.ltenth -00:21bb ResetProfile -00:221e GradeInit -00:2252 GradeInit.grade9start -00:2257 GradeInit.end -00:2259 UpdateGrade -00:2267 UpdateGrade.gradejumptable -00:227c DecayGradeProcess -00:228a DecayGradeProcess.gradejumptable -00:229f DecayGradeDelay -00:22ad DecayGradeDelay.gradejumptable -00:22c2 PrepareScore -00:22d5 DrawGradeProgressDMGT -00:22f0 UpdateGradeDMGT -00:2329 UpdateGradeDMGT.checklineclears -00:2343 UpdateGradeDMGT.clearrate -00:2354 UpdateGradeDMGT.combomult -00:2361 UpdateGradeDMGT.combo13 -00:2372 UpdateGradeDMGT.combo8 -00:2383 UpdateGradeDMGT.combo1 -00:2392 UpdateGradeDMGT.prelevel -00:23a1 UpdateGradeDMGT.single -00:23b1 UpdateGradeDMGT.double -00:23c2 UpdateGradeDMGT.adddonce -00:23c6 UpdateGradeDMGT.triple -00:23d7 UpdateGradeDMGT.addtonce -00:23db UpdateGradeDMGT.tetris -00:23df UpdateGradeDMGT.levelmult -00:23f7 UpdateGradeDMGT.mult4 -00:23fd UpdateGradeDMGT.mult3 -00:2402 UpdateGradeDMGT.mult2 -00:2406 UpdateGradeDMGT.mult1 -00:2407 UpdateGradeDMGT.processgrade -00:2430 UpdateGradeDMGT.increasegrademaybe -00:2454 UpdateGradeDMGT.gotgm -00:2462 DecayGradeDMGT -00:2486 DecayGradeDMGT.nodecay -00:248d DecayGradeDMGT.decay -00:249b UpdateGradeTGM1 -00:24ac UpdateGradeTGM1.trygradeup -00:24c7 UpdateGradeTGM1.increasegrade -00:24dc UpdateGradeTGM1.skipjingle -00:24e8 UpdateGradeTGM1.check300 -00:2507 UpdateGradeTGM1.success300 -00:250e UpdateGradeTGM1.fail300 -00:2515 UpdateGradeTGM1.check500 -00:2534 UpdateGradeTGM1.success500 -00:253b UpdateGradeTGM1.fail500 -00:2542 UpdateGradeTGM1.check999 -00:257a UpdateGradeTGM1.success999 -00:2592 UpdateGradeTGM1.fail999 -00:2598 UpdateGradeDEAT -00:25a4 UpdateGradeDEAT.notgm -00:25c0 UpdateGradeDEAT.notm -00:25e3 UpdateGradeDEAT.disqualify -00:2601 UpdateGradeSHIR -00:2644 UpdateGradeSHIR.s5torikan -00:2654 UpdateGradeSHIR.s10torikan -00:2663 UpdateGradeSHIR.disqualify -00:2672 UpdateGradeSHIR.l1000 -00:2688 UpdateGradeSHIR.l500 -00:269e LevelInit -00:270e SpecialLevelInit -00:271c SpecialLevelInit.jumps -00:2731 SpecialLevelInit.dmgt -00:2736 SpecialLevelInit.tgm1 -00:273b SpecialLevelInit.tgm3 -00:2740 SpecialLevelInit.deat -00:2745 SpecialLevelInit.shir -00:274a SpecialLevelInit.chil -00:274f SpecialLevelInit.myco -00:2754 SpecialLevelInit.loaddata -00:2789 LevelUp -00:27b3 LevelUp.doit -00:27f2 LevelUp.checknlevel -00:2844 LevelUp.bellmaybe -00:2860 LevelUp.leveljinglemaybe -00:2870 AdjustSpeedCurve -00:2876 AdjustSpeedCurve.docheck -00:2876 AdjustSpeedCurve.checkthousands -00:2885 AdjustSpeedCurve.checkhundreds -00:2892 AdjustSpeedCurve.checktens -00:28a1 AdjustSpeedCurve.checkones -00:28ac AdjustSpeedCurveForced -00:28e9 AdjustSpeedCurveForced.continue -00:28ee BuildTrueCLevel -00:2917 BuildTrueCLevel.thousands -00:292c CheckSpecialLevelConditions -00:295d CheckSpecialLevelConditions.override -00:2978 CheckSpecialLevelConditions.nooverride -00:297e CheckSpecialLevelConditions.speciallock -00:29a2 CheckSpecialLevelConditions.bones -00:29b7 CheckSpecialLevelConditions.enterthebonezone -00:29bc CheckSpecialLevelConditions.invis -00:29d1 CheckSpecialLevelConditions.vanishoxyaction -00:29d6 CheckSpecialLevelConditions.killscreen -00:29e7 CheckSpecialLevelConditions.rip -00:2a17 CheckSpecialLevelConditions.staffroll -00:2a25 CheckSpecialLevelConditions.justkill -00:2a39 TriggerKillScreen -00:2a5b GetSection -00:2a6c GetSectionBCD -00:2a75 GetAdjustedSection -00:2a86 GetAdjustedSectionBCD -00:2a8f SkipSection -00:2a9b sTGM1GradeScores -00:2abd sTGM3InternalGradeSystem -00:2b5d sTGM3GradeBoosts -00:2b7c sTGM3LevelMultiplier -00:2b80 sTGM3BaselineCOOL -00:2b89 sTGM3REGRETConditions -00:2b9d sDMGTGrading -00:2c51 sDMGTGaugeLUT -00:2d51 SFXInit -00:2d73 SFXPopQueue -00:2d88 SFXPushQueue -00:2d99 SFXProcessQueue -00:2dc7 SFXTriggerNoise -00:2ded SFXEnqueue -00:2e02 SFXEnqueue.findsfx -00:2f5c SFXKill -00:2f8f SFXPlayNoise -00:2f9a SFXPlayNoise.noisereg -00:2fb1 SFXPlayNoise.savenoiseplayhead -00:2fba SFXPlay -00:2fc8 SFXPlay.play -00:2fd4 SFXPlay.getRegister -00:2fe8 SFXPlay.savePlayhead -00:2ff1 HarvestEntropy -00:2ff7 HarvestEntropy.loop -00:3018 RNGInit -00:307e RNGInit.complexinit -00:30b0 ShiftHistory -00:30cd GetNextHellPiece -00:30d2 GetNextTGM1Piece -00:30ef GetNextTGM2Piece -00:310c GetNextNesPiece -00:311a GetNextTGM3Piece -00:31d1 GetNextPiece -00:31df GetNextPiece.nextpiecejumps -00:31ee Next35Piece -00:31f8 Next7Piece -00:3202 NextByte -00:3222 CheckAndAddHiscore -00:322c CheckAndAddHiscore.checkloop -00:3231 CheckAndAddHiscore.checkgrade -00:323a CheckAndAddHiscore.oldgraded -00:3249 CheckAndAddHiscore.oldungraded -00:3250 CheckAndAddHiscore.checklevel -00:3275 CheckAndAddHiscore.checkscore -00:32b8 CheckAndAddHiscore.notbetter -00:32c5 CheckAndAddHiscore.better -00:32c7 InsertHiScore -00:32c7 InsertHiScore.copylower -00:32d8 InsertHiScore.copyupper -00:32f9 InsertHiScore.findrow -00:330a InsertHiScore.insert -00:3363 InsertHiScore.persist -00:3374 GetHiScoreEntry -00:338d GetHiScoreEntry.store -00:3396 InitTargetHSTable -00:33a1 InitTargetHSTable.jumps -00:33b6 InitTargetHSTable.dmgt -00:33bb InitTargetHSTable.tgm1 -00:33c0 InitTargetHSTable.tgm3 -00:33c5 InitTargetHSTable.deat -00:33ca InitTargetHSTable.shir -00:33cf InitTargetHSTable.chil -00:33d4 InitTargetHSTable.myco -00:33d7 InitTargetHSTable.store -00:33ea sProgressData -00:3534 sHiscoreDefaultData -00:3674 InputInit -00:3686 GetInput -00:3686 GetInput.btns -00:3693 GetInput.readA -00:3697 GetInput.setA -00:36a2 GetInput.clearA -00:36a5 GetInput.readB -00:36a9 GetInput.setB -00:36b4 GetInput.clearB -00:36b7 GetInput.readSelect -00:36bb GetInput.setSelect -00:36c6 GetInput.clearSelect -00:36c9 GetInput.readStart -00:36cd GetInput.setStart -00:36d8 GetInput.clearStart -00:36db GetInput.dpad -00:36e8 GetInput.readUp -00:36ec GetInput.setUp -00:36f7 GetInput.clearUp -00:36fa GetInput.readDown -00:36fe GetInput.setDown -00:3709 GetInput.clearDown -00:370c GetInput.readLeft -00:3710 GetInput.setLeft -00:371b GetInput.clearLeft -00:371e GetInput.readRight -00:3722 GetInput.setRight -00:372d GetInput.clearRight -00:3730 GetInput.priorities -00:373d GetInput.jumps -00:374c GetInput.dlru -00:375f GetInput.ulrd -00:3772 GetInput.lrud -00:377f GetInput.udlr -00:378c GetInput.zeroud -00:3792 GetInput.zerolr -00:3798 GetInput.zerolrd -00:37a0 GetInput.zerolru -00:37a8 ScoreInit -00:37d0 IncreaseScore -00:3808 IncreaseScore.doConvert -00:3820 IncreaseScore.carry -00:3822 IncreaseScore.postConvert -00:3836 IncreaseScore.preAddDigit -00:385e IncreaseScore.addDigit -00:3874 IncreaseScore.nextDigit -00:3888 SwitchToTitle -00:3891 TitleEventLoopHandler -00:389b TitleVBlankHandler -00:38a5 PersistLevel -00:38b3 DrawSpeedMain -00:3903 DrawSpeedSettings -00:3953 TimeInit -00:3973 StartCountdown -00:3981 ResetGameTime -00:398c CheckTorikan -00:39a3 CheckTorikan.failure -00:39a5 CheckTorikan.success -00:39a8 HandleTimers -00:39ce HandleTimers.reduce -00:39db HandleTimers.clock -00:39f5 HandleTimers.go -00:3a19 SetProgress -00:3a24 SetProgress.loop -00:3a28 SetProgress.correct -00:3a4f SetProgress.wvr_u1 -00:3a5b SetProgress.wvr_u2 -00:3a69 SetProgress.wvr_u3 -00:3a75 SetProgress.wvr_u4 -00:3a83 SetProgress.wvr_u5 -00:3a8f SetProgress.wvr_u6 -00:3a9d SetProgress.wvr_u7 -00:3aa9 SetProgress.wvr_u8 -00:3ab7 SetProgress.wvr_u9 -00:3ac3 SetProgress.wvr_u10 -00:3acb Main -00:3af4 Main.notgbc -00:3afa Main.wvr_u1 -00:3b27 EventLoop -00:3b3d EventLoop.eventloopjumps -00:3b46 EventLoopPostHandler -00:3b48 EventLoopPostHandler.wvb_u2 -00:3b5a EventLoopPostHandler.vblankjumps -00:3b63 LoadTitleTiles -00:3b81 LoadGameplayTiles -00:3b97 LoadGameplayTiles.gbc -00:3ba6 LoadGameplayTiles.dmg -00:3bb5 sFramesToCS -00:3bf1 UnsafeMemCopy -00:3bfa SafeMemCopy.wvr_u1 -00:3bfa SafeMemCopy -00:3c09 UnsafeMemSet -00:3c11 SafeMemSet -00:3c11 SafeMemSet.wvr_u2 -00:3c1f SwitchToGameplay -00:3c28 SwitchToGameplayBig -00:3c31 GamePlayEventLoopHandler -00:3c3b GamePlayBigEventLoopHandler -00:3c45 EnableScreenSquish -00:3c5f DisableScreenSquish -00:3c6a CopyOAMHandler -00:3c76 ClearOAM -00:3c8c BankingInit -00:3c9b OAMDMA -00:3ca5 OAMDMAEnd +00:0abe GBCGameplayProcess.colorfield +00:0c32 GBCGameplayProcess.outer1 +00:0c37 GBCGameplayProcess.inner1 +00:0c5b GBCGameplayProcess.outer2 +00:0c60 GBCGameplayProcess.inner2 +00:0c85 GBCGameplayProcess.empty +00:0c89 GBCGameplayProcess.sub59 +00:0c8b GBCGameplayProcess.sub52 +00:0c8d GBCGameplayProcess.sub45 +00:0c8f GBCGameplayProcess.sub38 +00:0c91 GBCGameplayProcess.sub31 +00:0c93 GBCGameplayProcess.sub24 +00:0c95 GBCGameplayProcess.sub17 +00:0c97 GBCGameplayProcess.sub10 +00:0c99 GBCGameplayProcess.done +00:0cbb GBCGameplayProcess.darker +00:0cc2 GBCGameplayProcess.wvr_u1 +00:0ccf GBCGameplayProcess.lighter +00:0cd6 GBCGameplayProcess.wvr_u2 +00:0ce3 GBCGameplayProcess.black +00:0cea GBCGameplayProcess.wvr_u3 +00:0cf7 GBCBigGameplayProcess +00:0d35 GBCBigGameplayProcess.goverride +00:0d5b GBCBigGameplayProcess.colorfield +00:0ecf GBCBigGameplayProcess.outer1 +00:0ed4 GBCBigGameplayProcess.inner1 +00:0ef8 GBCBigGameplayProcess.outer2 +00:0efd GBCBigGameplayProcess.inner2 +00:0f22 GBCBigGameplayProcess.empty +00:0f26 GBCBigGameplayProcess.sub59 +00:0f28 GBCBigGameplayProcess.sub52 +00:0f2a GBCBigGameplayProcess.sub45 +00:0f2c GBCBigGameplayProcess.sub38 +00:0f2e GBCBigGameplayProcess.sub31 +00:0f30 GBCBigGameplayProcess.sub24 +00:0f32 GBCBigGameplayProcess.sub17 +00:0f34 GBCBigGameplayProcess.sub10 +00:0f36 GBCBigGameplayProcess.done +00:0f58 GBCBigGameplayProcess.darker +00:0f5f GBCBigGameplayProcess.wvr_u4 +00:0f6c GBCBigGameplayProcess.lighter +00:0f73 GBCBigGameplayProcess.wvr_u5 +00:0f80 GBCBigGameplayProcess.black +00:0f87 GBCBigGameplayProcess.wvr_u6 +00:0f94 ToVRAM +00:0f94 GBCBlitField +00:0fc7 BlitField +00:118a BlitField.waitendvbloop +00:13b4 BigBlitField +00:1577 BigBlitField.waitendvbloop +00:17a1 ApplyTells +00:17df ApplyTells.myco +00:17e4 ApplyTells.dropmode +00:1809 ApplyNext +00:1811 ApplyNext.bone +00:1830 ApplyNext.nobone +00:1851 ApplyNext.pos +00:1861 ApplyNext.regular +00:1867 ApplyNext.postoffsets +00:186a ApplyNext.getoffn +00:1875 ApplyNext.skipoffn +00:1913 ApplyNext.done +00:1916 ApplyHold +00:191e ApplyHold.bone +00:193d ApplyHold.nobone +00:1959 ApplyHold.hide +00:196b ApplyHold.show +00:197b ApplyHold.x +00:198b ApplyHold.regular +00:1991 ApplyHold.postoffsets +00:1994 ApplyHold.getoffh +00:199f ApplyHold.skipoffh +00:19d9 ApplyTime +00:1a2a ApplyTime.loop0 +00:1a59 ApplyTime.loop1 +00:1aae ApplyNumbers8 +00:1af4 ApplyNumbers8.one +00:1afa ApplyNumbers8.two +00:1b00 ApplyNumbers8.three +00:1b06 ApplyNumbers8.four +00:1b0c ApplyNumbers8.five +00:1b12 ApplyNumbers8.six +00:1b18 ApplyNumbers8.seven +00:1b1e ApplyNumbers8.eight +00:1b23 ApplyNumbers4 +00:1b45 ApplyNumbers4.one +00:1b4b ApplyNumbers4.two +00:1b51 ApplyNumbers4.three +00:1b57 ApplyNumbers4.four +00:1b5c SetNumberSpritePositions +00:1c63 GradeRendering +00:1c96 GradeRendering.effect +00:1ca6 GradeRendering.noeffect +00:1cae GradeRendering.drawgrade +00:1cb5 GradeRendering.regulargrade +00:1cbd GradeRendering.sgrade +00:1cd3 GradeRendering.hisgrade +00:1ce9 GradeRendering.mgrade +00:1cff GradeRendering.lettergrade +00:1d1c GradeRendering.mk +00:1d22 GradeRendering.mv +00:1d28 GradeRendering.mo +00:1d2e GradeRendering.mm +00:1d34 GradeRendering.gmgrade +00:1d3f RestoreSRAM +00:1d6e TrustedLoad +00:1dc5 TrustedLoad.jumps +00:1ddd TrustedLoad.dmgt +00:1de3 TrustedLoad.tgm1 +00:1de9 TrustedLoad.tgm3 +00:1def TrustedLoad.deat +00:1df5 TrustedLoad.shir +00:1dfb TrustedLoad.chil +00:1e01 TrustedLoad.myco +00:1e07 TrustedLoad.search +00:1e19 TrustedLoad.notfound +00:1e20 TrustedLoad.fallback +00:1e3b InitializeSRAM +00:1f95 ResetScores +00:1fa3 ResetScores.jumps +00:1fb8 ResetScores.dmgt +00:1fc4 ResetScores.tgm1 +00:1fd0 ResetScores.tgm3 +00:1fdc ResetScores.deat +00:1fe8 ResetScores.shir +00:1ff4 ResetScores.chil +00:2000 ResetScores.myco +00:200c NextProfile +00:2015 NextProfile.update +00:2018 ChangeProfile +00:2018 ChangeProfile.backup +00:2046 ChangeProfile.first +00:2054 ChangeProfile.second +00:2062 ChangeProfile.third +00:2070 ChangeProfile.fourth +00:207e ChangeProfile.fifth +00:208c ChangeProfile.sixth +00:209a ChangeProfile.seventh +00:20a8 ChangeProfile.eighth +00:20b6 ChangeProfile.ninth +00:20c4 ChangeProfile.tenth +00:20d2 ChangeProfile.restore +00:2101 ChangeProfile.lfirst +00:2110 ChangeProfile.lsecond +00:211f ChangeProfile.lthird +00:212e ChangeProfile.lfourth +00:213d ChangeProfile.lfifth +00:214c ChangeProfile.lsixth +00:215b ChangeProfile.lseventh +00:216a ChangeProfile.leighth +00:2179 ChangeProfile.lninth +00:2188 ChangeProfile.ltenth +00:2197 ResetProfile +00:21fa GradeInit +00:222e GradeInit.grade9start +00:2233 GradeInit.end +00:2235 UpdateGrade +00:2243 UpdateGrade.gradejumptable +00:2258 DecayGradeProcess +00:2266 DecayGradeProcess.gradejumptable +00:227b DecayGradeDelay +00:2289 DecayGradeDelay.gradejumptable +00:229e PrepareScore +00:22b1 DrawGradeProgressDMGT +00:22cc UpdateGradeDMGT +00:2305 UpdateGradeDMGT.checklineclears +00:231e UpdateGradeDMGT.clearrate +00:232f UpdateGradeDMGT.combomult +00:233c UpdateGradeDMGT.combo13 +00:234d UpdateGradeDMGT.combo8 +00:235e UpdateGradeDMGT.combo1 +00:236d UpdateGradeDMGT.prelevel +00:237c UpdateGradeDMGT.single +00:238c UpdateGradeDMGT.double +00:239d UpdateGradeDMGT.adddonce +00:23a1 UpdateGradeDMGT.triple +00:23b2 UpdateGradeDMGT.addtonce +00:23b6 UpdateGradeDMGT.tetris +00:23ba UpdateGradeDMGT.levelmult +00:23d2 UpdateGradeDMGT.mult4 +00:23d8 UpdateGradeDMGT.mult3 +00:23dd UpdateGradeDMGT.mult2 +00:23e1 UpdateGradeDMGT.mult1 +00:23e2 UpdateGradeDMGT.processgrade +00:240b UpdateGradeDMGT.increasegrademaybe +00:242f UpdateGradeDMGT.gotgm +00:243d DecayGradeDMGT +00:2460 DecayGradeDMGT.nodecay +00:2467 DecayGradeDMGT.decay +00:2475 UpdateGradeTGM1 +00:2485 UpdateGradeTGM1.trygradeup +00:24a0 UpdateGradeTGM1.increasegrade +00:24b5 UpdateGradeTGM1.skipjingle +00:24c1 UpdateGradeTGM1.check300 +00:24df UpdateGradeTGM1.success300 +00:24e6 UpdateGradeTGM1.fail300 +00:24ed UpdateGradeTGM1.check500 +00:250b UpdateGradeTGM1.success500 +00:2512 UpdateGradeTGM1.fail500 +00:2519 UpdateGradeTGM1.check999 +00:2550 UpdateGradeTGM1.success999 +00:2568 UpdateGradeTGM1.fail999 +00:256e UpdateGradeDEAT +00:257a UpdateGradeDEAT.notgm +00:2596 UpdateGradeDEAT.notm +00:25b9 UpdateGradeDEAT.disqualify +00:25d7 UpdateGradeSHIR +00:2619 UpdateGradeSHIR.s5torikan +00:2629 UpdateGradeSHIR.s10torikan +00:2638 UpdateGradeSHIR.disqualify +00:2647 UpdateGradeSHIR.l1000 +00:265d UpdateGradeSHIR.l500 +00:2673 LevelInit +00:26e3 SpecialLevelInit 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CheckSpecialLevelConditions.enterthebonezone +00:298f CheckSpecialLevelConditions.invis +00:29a4 CheckSpecialLevelConditions.vanishoxyaction +00:29a9 CheckSpecialLevelConditions.killscreen +00:29ba CheckSpecialLevelConditions.rip +00:29ea CheckSpecialLevelConditions.staffroll +00:29f8 CheckSpecialLevelConditions.justkill +00:2a0c TriggerKillScreen +00:2a2e GetSection +00:2a3f GetSectionBCD +00:2a48 GetAdjustedSection +00:2a59 GetAdjustedSectionBCD +00:2a62 SkipSection +00:2a6e sTGM1GradeScores +00:2a90 sTGM3InternalGradeSystem +00:2b30 sTGM3GradeBoosts +00:2b4f sTGM3LevelMultiplier +00:2b53 sTGM3BaselineCOOL +00:2b5c sTGM3REGRETConditions +00:2b70 sDMGTGrading +00:2c24 sDMGTGaugeLUT +00:2d24 SFXInit +00:2d46 SFXPopQueue +00:2d5b SFXPushQueue +00:2d6c SFXProcessQueue +00:2d9a SFXTriggerNoise +00:2dc0 SFXEnqueue +00:2dd5 SFXEnqueue.findsfx +00:2f2f SFXKill +00:2f62 SFXPlayNoise +00:2f6d SFXPlayNoise.noisereg +00:2f84 SFXPlayNoise.savenoiseplayhead +00:2f8d SFXPlay +00:2f9b SFXPlay.play 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TrySpawnPiece.try0 -05:433b DrawPiece -05:4342 DrawPiece.skipr1a -05:4348 DrawPiece.skipr1b -05:434e DrawPiece.skipr1c -05:4354 DrawPiece.r1end -05:4362 DrawPiece.skipr2a -05:4368 DrawPiece.skipr2b -05:436e DrawPiece.skipr2c -05:4374 DrawPiece.r2end -05:4382 DrawPiece.skipr3a -05:4388 DrawPiece.skipr3b -05:438e DrawPiece.skipr3c -05:4394 DrawPiece.r3end -05:43a2 DrawPiece.skipr4a -05:43a8 DrawPiece.skipr4b -05:43ae DrawPiece.skipr4c -05:43b4 FindMaxG -05:43c1 FindMaxG.try -05:43da FindMaxG.found -05:43e1 FieldProcess -05:43e4 FieldProcess.leftslam -05:43fb FieldProcess.rightslam -05:4410 FieldProcess.wipe -05:441b FieldProcess.firstframe -05:4428 FieldProcess.handleselect -05:4433 FieldProcess.wantrotccw -05:443a FieldProcess.lda1 -05:443e FieldProcess.ldb1 -05:4440 FieldProcess.cp1 -05:444d FieldProcess.wantrotcw -05:4454 FieldProcess.ldb2 -05:4458 FieldProcess.lda2 -05:445a FieldProcess.cp2 -05:4466 FieldProcess.tryrot -05:449d FieldProcess.maybekick -05:44d4 FieldProcess.tljexceptions -05:44e3 FieldProcess.trykickright -05:4520 FieldProcess.trykickleft -05:4561 FieldProcess.maybetgm3rot -05:4569 FieldProcess.checkt -05:456f FieldProcess.tkickup -05:45ac FieldProcess.tkickupalreadysetforce -05:45b7 FieldProcess.checki -05:45be FieldProcess.ikicks -05:45cc FieldProcess.tryiup1 -05:4608 FieldProcess.ikickup1alreadysetforce -05:4613 FieldProcess.tryiup2 -05:4651 FieldProcess.ikickup2alreadysetforce -05:465c FieldProcess.tryiright2 -05:4698 FieldProcess.norot -05:469c FieldProcess.wantleft -05:46ad FieldProcess.checkdasleft -05:46b4 FieldProcess.doleft -05:46bb FieldProcess.precheckright -05:46c1 FieldProcess.wantright -05:46cc FieldProcess.checkdasright -05:46d3 FieldProcess.doright -05:46d8 FieldProcess.trymove -05:46f7 FieldProcess.nomove -05:471a FieldProcess.slamleft -05:4720 FieldProcess.slamright -05:4724 FieldProcess.noeffect -05:4728 FieldProcess.skipmovement -05:4728 FieldProcess.donemanipulating -05:474a FieldProcess.sonicdrop -05:4755 FieldProcess.sonicneutrallockskip -05:475f FieldProcess.harddrop -05:476e FieldProcess.donedeterminingharddropdistance -05:4782 FieldProcess.postdrop -05:479c FieldProcess.checkregulargravity -05:47aa FieldProcess.alwaysgravitysentinel -05:47ae FieldProcess.grav -05:47b6 FieldProcess.bigg -05:47c0 FieldProcess.smallg -05:47c8 FieldProcess.nograv -05:47c8 FieldProcess.postgrav -05:47d7 FieldProcess.noreset -05:47ed FieldProcess.grounded -05:47ff FieldProcess.playfirmdropsound -05:4804 FieldProcess.postcheckforfirmdropsound -05:4817 FieldProcess.downlock20gexceptioncheck -05:4825 FieldProcess.neutralcheck -05:484a FieldProcess.forcelock -05:484f FieldProcess.dontforcelock -05:4854 FieldProcess.checklockdelay -05:485a FieldProcess.checkfortgm3lockexception -05:4863 FieldProcess.dolock -05:486a FieldProcess.notgrounded -05:486d FieldProcess.draw -05:4886 FieldProcess.ghost -05:48a1 FieldProcess.postghost -05:48c1 FieldProcess.nobone -05:48f0 FieldProcess.notlocked -05:48f3 FieldProcess.drawpiece -05:490a GetTileShade -05:491a GetTileShade.max30 -05:493a GetTileShade.max20 -05:4959 GetTileShade.max10 -05:4978 GetTileShade.max0 -05:497a GetTileShade.s0 -05:4982 GetTileShade.s1 -05:498a GetTileShade.s2 -05:4992 GetTileShade.s3 -05:499a GetTileShade.s4 -05:49a2 GetTileShade.s5 -05:49aa GetTileShade.s6 -05:49b2 FieldDelay -05:49b5 FieldDelay.incl -05:49be FieldDelay.incr -05:49c7 FieldDelay.noinc -05:49df FieldDelay.determine -05:49f3 FieldDelay.noskip -05:4a1a FieldDelay.skip -05:4a26 FieldDelay.prelineclear -05:4a39 FieldDelay.bravodecloop -05:4a40 FieldDelay.applylines -05:4a64 FieldDelay.premultiplier -05:4a67 FieldDelay.bravo -05:4a78 FieldDelay.lineclears -05:4a7d FieldDelay.lineclearloop -05:4a85 FieldDelay.combo -05:4a8a FieldDelay.comboloop -05:4a92 FieldDelay.forcemax -05:4a96 FieldDelay.applyscore -05:4aaa FieldDelay.lineclear -05:4abe FieldDelay.preare -05:4ad3 FieldDelay.are -05:4aed FieldDelay.generatenextpiece -05:4afa FieldDelay.doit -05:4b04 AppendClearedLine -05:4b19 FindClearedLines -05:4b45 FindClearedLines.next_u1 -05:4b62 FindClearedLines.next_u2 -05:4b7f FindClearedLines.next_u3 -05:4b9c FindClearedLines.next_u4 -05:4bb9 FindClearedLines.next_u5 -05:4bd6 FindClearedLines.next_u6 -05:4bf3 FindClearedLines.next_u7 -05:4c10 FindClearedLines.next_u8 -05:4c2d FindClearedLines.next_u9 -05:4c4a FindClearedLines.next_u10 -05:4c67 FindClearedLines.next_u11 -05:4c84 FindClearedLines.next_u12 -05:4ca1 FindClearedLines.next_u13 -05:4cbe FindClearedLines.next_u14 -05:4cdb FindClearedLines.next_u15 -05:4cf8 FindClearedLines.next_u16 -05:4d15 FindClearedLines.next_u17 -05:4d32 FindClearedLines.next_u18 -05:4d4f FindClearedLines.next_u19 -05:4d6c FindClearedLines.next_u20 -05:4d89 FindClearedLines.next_u21 -05:4da6 FindClearedLines.next_u22 -05:4dc3 FindClearedLines.next_u23 -05:4de0 FindClearedLines.next_u24 -05:4de1 MarkClear -05:4de9 MarkClear.markclear1loop -05:4e02 MarkClear.markclear2loop -05:4e1b MarkClear.markclear3loop -05:4e34 MarkClear.markclear4loop -05:4e45 ClearLines -05:4e5c ClearLines.clear_u25 -05:4e82 ClearLines.r_u25 -05:4e96 ClearLines.clear_u26 -05:4ebc ClearLines.r_u26 -05:4ed0 ClearLines.clear_u27 -05:4ef6 ClearLines.r_u27 -05:4f0a ClearLines.clear_u28 -05:4f30 ClearLines.r_u28 -05:4f44 ClearLines.clear_u29 -05:4f6a ClearLines.r_u29 -05:4f7e ClearLines.clear_u30 -05:4fa4 ClearLines.r_u30 -05:4fb8 ClearLines.clear_u31 -05:4fde ClearLines.r_u31 -05:4ff2 ClearLines.clear_u32 -05:5018 ClearLines.r_u32 -05:502c ClearLines.clear_u33 -05:5052 ClearLines.r_u33 -05:5066 ClearLines.clear_u34 -05:508c ClearLines.r_u34 -05:50a0 ClearLines.clear_u35 -05:50c6 ClearLines.r_u35 -05:50da ClearLines.clear_u36 -05:5100 ClearLines.r_u36 -05:5114 ClearLines.clear_u37 -05:513a ClearLines.r_u37 -05:514e ClearLines.clear_u38 -05:5174 ClearLines.r_u38 -05:5188 ClearLines.clear_u39 -05:51ae ClearLines.r_u39 -05:51c2 ClearLines.clear_u40 -05:51e8 ClearLines.r_u40 -05:51fc ClearLines.clear_u41 -05:5222 ClearLines.r_u41 -05:5236 ClearLines.clear_u42 -05:525c ClearLines.r_u42 -05:5270 ClearLines.clear_u43 -05:5296 ClearLines.r_u43 -05:52aa ClearLines.clear_u44 -05:52d0 ClearLines.r_u44 -05:52e4 ClearLines.clear_u45 -05:530a ClearLines.r_u45 -05:531e ClearLines.clear_u46 -05:5344 ClearLines.r_u46 -05:5358 ClearLines.clear_u47 -05:537e ClearLines.r_u47 -05:5392 ClearLines.clear_u48 -05:53b8 ClearLines.r_u48 -05:53b8 ClearLines.fixgarbo -05:53bb ClearLines.fixgarboloop -05:53c5 SwitchToGameplayB -05:53cb SwitchToGameplayB.wvr_u1 -05:53d4 SwitchToGameplayB.loadtilemap -05:53e3 SwitchToGameplayB.graded -05:53f1 SwitchToGameplayB.ungraded -05:53fd SwitchToGameplayB.loadtiles -05:5447 SwitchToGameplayB.wvb_u2 -05:544e SwitchToGameplayB.wvbe_u3 -05:5454 GamePlayEventLoopHandlerB -05:5469 GamePlayEventLoopHandlerB.normalevent -05:5473 GamePlayEventLoopHandlerB.modejumps -05:5494 GamePlayEventLoopHandlerB.leadyMode -05:54af GamePlayEventLoopHandlerB.firstleadyiterskip -05:54b8 GamePlayEventLoopHandlerB.notdoneleady -05:54c9 GamePlayEventLoopHandlerB.goMode -05:54d6 GamePlayEventLoopHandlerB.notdonego -05:54e7 GamePlayEventLoopHandlerB.postGoMode -05:54fe GamePlayEventLoopHandlerB.prefetchedPieceMode -05:550f GamePlayEventLoopHandlerB.checkIHS -05:551a GamePlayEventLoopHandlerB.loaddefaultjingle -05:551e GamePlayEventLoopHandlerB.checkIRSA -05:5525 GamePlayEventLoopHandlerB.ldb1 -05:5531 GamePlayEventLoopHandlerB.lda1 -05:553b GamePlayEventLoopHandlerB.cp1 -05:5549 GamePlayEventLoopHandlerB.checkIRSB -05:5550 GamePlayEventLoopHandlerB.lda2 -05:555c GamePlayEventLoopHandlerB.ldb2 -05:5566 GamePlayEventLoopHandlerB.cp2 -05:5574 GamePlayEventLoopHandlerB.postjingle -05:5578 GamePlayEventLoopHandlerB.spawnPieceMode -05:5586 GamePlayEventLoopHandlerB.canspawn -05:5599 GamePlayEventLoopHandlerB.pieceInMotionMode -05:55ad GamePlayEventLoopHandlerB.nopauserequested -05:55ce GamePlayEventLoopHandlerB.nohold -05:55dc GamePlayEventLoopHandlerB.delayMode -05:55f0 GamePlayEventLoopHandlerB.nodelaypauserequested -05:5608 GamePlayEventLoopHandlerB.next -05:560f GamePlayEventLoopHandlerB.goroll -05:561e GamePlayEventLoopHandlerB.preGameOverMode -05:563c GamePlayEventLoopHandlerB.gm -05:5652 GamePlayEventLoopHandlerB.condescend -05:5668 GamePlayEventLoopHandlerB.regular -05:5678 GamePlayEventLoopHandlerB.notempty1_u4 -05:567b GamePlayEventLoopHandlerB.skip1_u4 -05:5685 GamePlayEventLoopHandlerB.notempty1_u5 -05:5688 GamePlayEventLoopHandlerB.skip1_u5 -05:5692 GamePlayEventLoopHandlerB.notempty1_u6 -05:5695 GamePlayEventLoopHandlerB.skip1_u6 -05:569f GamePlayEventLoopHandlerB.notempty1_u7 -05:56a2 GamePlayEventLoopHandlerB.skip1_u7 -05:56ac GamePlayEventLoopHandlerB.notempty1_u8 -05:56af GamePlayEventLoopHandlerB.skip1_u8 -05:56b9 GamePlayEventLoopHandlerB.notempty1_u9 -05:56bc GamePlayEventLoopHandlerB.skip1_u9 -05:56c6 GamePlayEventLoopHandlerB.notempty1_u10 -05:56c9 GamePlayEventLoopHandlerB.skip1_u10 -05:56d3 GamePlayEventLoopHandlerB.notempty1_u11 -05:56d6 GamePlayEventLoopHandlerB.skip1_u11 -05:56e0 GamePlayEventLoopHandlerB.notempty1_u12 -05:56e3 GamePlayEventLoopHandlerB.skip1_u12 -05:56ed GamePlayEventLoopHandlerB.notempty1_u13 -05:56f0 GamePlayEventLoopHandlerB.skip1_u13 -05:56fa GamePlayEventLoopHandlerB.notempty1_u14 -05:56fd GamePlayEventLoopHandlerB.skip1_u14 -05:5707 GamePlayEventLoopHandlerB.notempty1_u15 -05:570a GamePlayEventLoopHandlerB.skip1_u15 -05:5714 GamePlayEventLoopHandlerB.notempty1_u16 -05:5717 GamePlayEventLoopHandlerB.skip1_u16 -05:5721 GamePlayEventLoopHandlerB.notempty1_u17 -05:5724 GamePlayEventLoopHandlerB.skip1_u17 -05:572e GamePlayEventLoopHandlerB.notempty1_u18 -05:5731 GamePlayEventLoopHandlerB.skip1_u18 -05:573b GamePlayEventLoopHandlerB.notempty1_u19 -05:573e GamePlayEventLoopHandlerB.skip1_u19 -05:5748 GamePlayEventLoopHandlerB.notempty1_u20 -05:574b GamePlayEventLoopHandlerB.skip1_u20 -05:5755 GamePlayEventLoopHandlerB.notempty1_u21 -05:5758 GamePlayEventLoopHandlerB.skip1_u21 -05:5762 GamePlayEventLoopHandlerB.notempty1_u22 -05:5765 GamePlayEventLoopHandlerB.skip1_u22 -05:576f GamePlayEventLoopHandlerB.notempty1_u23 -05:5772 GamePlayEventLoopHandlerB.skip1_u23 -05:577c GamePlayEventLoopHandlerB.notempty1_u24 -05:577f GamePlayEventLoopHandlerB.skip1_u24 -05:5789 GamePlayEventLoopHandlerB.notempty1_u25 -05:578c GamePlayEventLoopHandlerB.skip1_u25 -05:5796 GamePlayEventLoopHandlerB.notempty1_u26 -05:5799 GamePlayEventLoopHandlerB.skip1_u26 -05:57a3 GamePlayEventLoopHandlerB.notempty1_u27 -05:57a6 GamePlayEventLoopHandlerB.skip1_u27 -05:57b0 GamePlayEventLoopHandlerB.notempty1_u28 -05:57b3 GamePlayEventLoopHandlerB.skip1_u28 -05:57bd GamePlayEventLoopHandlerB.notempty1_u29 -05:57c0 GamePlayEventLoopHandlerB.skip1_u29 -05:57ca GamePlayEventLoopHandlerB.notempty1_u30 -05:57cd GamePlayEventLoopHandlerB.skip1_u30 -05:57d7 GamePlayEventLoopHandlerB.notempty1_u31 -05:57da GamePlayEventLoopHandlerB.skip1_u31 -05:57e4 GamePlayEventLoopHandlerB.notempty1_u32 -05:57e7 GamePlayEventLoopHandlerB.skip1_u32 -05:57f1 GamePlayEventLoopHandlerB.notempty1_u33 -05:57f4 GamePlayEventLoopHandlerB.skip1_u33 -05:57fe GamePlayEventLoopHandlerB.notempty1_u34 -05:5801 GamePlayEventLoopHandlerB.skip1_u34 -05:580b GamePlayEventLoopHandlerB.notempty1_u35 -05:580e GamePlayEventLoopHandlerB.skip1_u35 -05:5818 GamePlayEventLoopHandlerB.notempty1_u36 -05:581b GamePlayEventLoopHandlerB.skip1_u36 -05:5825 GamePlayEventLoopHandlerB.notempty1_u37 -05:5828 GamePlayEventLoopHandlerB.skip1_u37 -05:5832 GamePlayEventLoopHandlerB.notempty1_u38 -05:5835 GamePlayEventLoopHandlerB.skip1_u38 -05:583f GamePlayEventLoopHandlerB.notempty1_u39 -05:5842 GamePlayEventLoopHandlerB.skip1_u39 -05:584c GamePlayEventLoopHandlerB.notempty1_u40 -05:584f GamePlayEventLoopHandlerB.skip1_u40 -05:5859 GamePlayEventLoopHandlerB.notempty1_u41 -05:585c GamePlayEventLoopHandlerB.skip1_u41 -05:5866 GamePlayEventLoopHandlerB.notempty1_u42 -05:5869 GamePlayEventLoopHandlerB.skip1_u42 -05:5873 GamePlayEventLoopHandlerB.notempty1_u43 -05:5876 GamePlayEventLoopHandlerB.skip1_u43 -05:5880 GamePlayEventLoopHandlerB.notempty1_u44 -05:5883 GamePlayEventLoopHandlerB.skip1_u44 -05:588d GamePlayEventLoopHandlerB.notempty1_u45 -05:5890 GamePlayEventLoopHandlerB.skip1_u45 -05:589a GamePlayEventLoopHandlerB.notempty1_u46 -05:589d GamePlayEventLoopHandlerB.skip1_u46 -05:58a7 GamePlayEventLoopHandlerB.notempty1_u47 -05:58aa GamePlayEventLoopHandlerB.skip1_u47 -05:58b4 GamePlayEventLoopHandlerB.notempty1_u48 -05:58b7 GamePlayEventLoopHandlerB.skip1_u48 -05:58c1 GamePlayEventLoopHandlerB.notempty1_u49 -05:58c4 GamePlayEventLoopHandlerB.skip1_u49 -05:58ce GamePlayEventLoopHandlerB.notempty1_u50 -05:58d1 GamePlayEventLoopHandlerB.skip1_u50 -05:58db GamePlayEventLoopHandlerB.notempty1_u51 -05:58de GamePlayEventLoopHandlerB.skip1_u51 -05:58e8 GamePlayEventLoopHandlerB.notempty1_u52 -05:58eb GamePlayEventLoopHandlerB.skip1_u52 -05:58f5 GamePlayEventLoopHandlerB.notempty1_u53 -05:58f8 GamePlayEventLoopHandlerB.skip1_u53 -05:5902 GamePlayEventLoopHandlerB.notempty1_u54 -05:5905 GamePlayEventLoopHandlerB.skip1_u54 -05:590f GamePlayEventLoopHandlerB.notempty1_u55 -05:5912 GamePlayEventLoopHandlerB.skip1_u55 -05:591c GamePlayEventLoopHandlerB.notempty1_u56 -05:591f GamePlayEventLoopHandlerB.skip1_u56 -05:5929 GamePlayEventLoopHandlerB.notempty1_u57 -05:592c GamePlayEventLoopHandlerB.skip1_u57 -05:5936 GamePlayEventLoopHandlerB.notempty1_u58 -05:5939 GamePlayEventLoopHandlerB.skip1_u58 -05:5943 GamePlayEventLoopHandlerB.notempty1_u59 -05:5946 GamePlayEventLoopHandlerB.skip1_u59 -05:5950 GamePlayEventLoopHandlerB.notempty1_u60 -05:5953 GamePlayEventLoopHandlerB.skip1_u60 -05:595d GamePlayEventLoopHandlerB.notempty1_u61 -05:5960 GamePlayEventLoopHandlerB.skip1_u61 -05:596a GamePlayEventLoopHandlerB.notempty1_u62 -05:596d GamePlayEventLoopHandlerB.skip1_u62 -05:5977 GamePlayEventLoopHandlerB.notempty1_u63 -05:597a GamePlayEventLoopHandlerB.skip1_u63 -05:5984 GamePlayEventLoopHandlerB.notempty1_u64 -05:5987 GamePlayEventLoopHandlerB.skip1_u64 -05:5991 GamePlayEventLoopHandlerB.notempty1_u65 -05:5994 GamePlayEventLoopHandlerB.skip1_u65 -05:599e GamePlayEventLoopHandlerB.notempty1_u66 -05:59a1 GamePlayEventLoopHandlerB.skip1_u66 -05:59ab GamePlayEventLoopHandlerB.notempty1_u67 -05:59ae GamePlayEventLoopHandlerB.skip1_u67 -05:59b8 GamePlayEventLoopHandlerB.notempty1_u68 -05:59bb GamePlayEventLoopHandlerB.skip1_u68 -05:59c5 GamePlayEventLoopHandlerB.notempty1_u69 -05:59c8 GamePlayEventLoopHandlerB.skip1_u69 -05:59d2 GamePlayEventLoopHandlerB.notempty1_u70 -05:59d5 GamePlayEventLoopHandlerB.skip1_u70 -05:59df GamePlayEventLoopHandlerB.notempty1_u71 -05:59e2 GamePlayEventLoopHandlerB.skip1_u71 -05:59ec GamePlayEventLoopHandlerB.notempty1_u72 -05:59ef GamePlayEventLoopHandlerB.skip1_u72 -05:59f9 GamePlayEventLoopHandlerB.notempty1_u73 -05:59fc GamePlayEventLoopHandlerB.skip1_u73 -05:5a06 GamePlayEventLoopHandlerB.notempty2_u74 -05:5a09 GamePlayEventLoopHandlerB.skip2_u74 -05:5a13 GamePlayEventLoopHandlerB.notempty2_u75 -05:5a16 GamePlayEventLoopHandlerB.skip2_u75 -05:5a20 GamePlayEventLoopHandlerB.notempty2_u76 -05:5a23 GamePlayEventLoopHandlerB.skip2_u76 -05:5a2d GamePlayEventLoopHandlerB.notempty2_u77 -05:5a30 GamePlayEventLoopHandlerB.skip2_u77 -05:5a3a GamePlayEventLoopHandlerB.notempty2_u78 -05:5a3d GamePlayEventLoopHandlerB.skip2_u78 -05:5a47 GamePlayEventLoopHandlerB.notempty2_u79 -05:5a4a GamePlayEventLoopHandlerB.skip2_u79 -05:5a54 GamePlayEventLoopHandlerB.notempty2_u80 -05:5a57 GamePlayEventLoopHandlerB.skip2_u80 -05:5a61 GamePlayEventLoopHandlerB.notempty2_u81 -05:5a64 GamePlayEventLoopHandlerB.skip2_u81 -05:5a6e GamePlayEventLoopHandlerB.notempty2_u82 -05:5a71 GamePlayEventLoopHandlerB.skip2_u82 -05:5a7b GamePlayEventLoopHandlerB.notempty2_u83 -05:5a7e GamePlayEventLoopHandlerB.skip2_u83 -05:5a88 GamePlayEventLoopHandlerB.notempty3_u84 -05:5a8b GamePlayEventLoopHandlerB.skip3_u84 -05:5a95 GamePlayEventLoopHandlerB.notempty3_u85 -05:5a98 GamePlayEventLoopHandlerB.skip3_u85 -05:5aa2 GamePlayEventLoopHandlerB.notempty3_u86 -05:5aa5 GamePlayEventLoopHandlerB.skip3_u86 -05:5aaf GamePlayEventLoopHandlerB.notempty3_u87 -05:5ab2 GamePlayEventLoopHandlerB.skip3_u87 -05:5abc GamePlayEventLoopHandlerB.notempty3_u88 -05:5abf GamePlayEventLoopHandlerB.skip3_u88 -05:5ac9 GamePlayEventLoopHandlerB.notempty3_u89 -05:5acc GamePlayEventLoopHandlerB.skip3_u89 -05:5ad6 GamePlayEventLoopHandlerB.notempty3_u90 -05:5ad9 GamePlayEventLoopHandlerB.skip3_u90 -05:5ae3 GamePlayEventLoopHandlerB.notempty3_u91 -05:5ae6 GamePlayEventLoopHandlerB.skip3_u91 -05:5af0 GamePlayEventLoopHandlerB.notempty3_u92 -05:5af3 GamePlayEventLoopHandlerB.skip3_u92 -05:5afd GamePlayEventLoopHandlerB.notempty3_u93 -05:5b00 GamePlayEventLoopHandlerB.skip3_u93 -05:5b0a GamePlayEventLoopHandlerB.notempty4_u94 -05:5b0d GamePlayEventLoopHandlerB.skip4_u94 -05:5b17 GamePlayEventLoopHandlerB.notempty4_u95 -05:5b1a GamePlayEventLoopHandlerB.skip4_u95 -05:5b24 GamePlayEventLoopHandlerB.notempty4_u96 -05:5b27 GamePlayEventLoopHandlerB.skip4_u96 -05:5b31 GamePlayEventLoopHandlerB.notempty4_u97 -05:5b34 GamePlayEventLoopHandlerB.skip4_u97 -05:5b3e GamePlayEventLoopHandlerB.notempty4_u98 -05:5b41 GamePlayEventLoopHandlerB.skip4_u98 -05:5b4b GamePlayEventLoopHandlerB.notempty4_u99 -05:5b4e GamePlayEventLoopHandlerB.skip4_u99 -05:5b58 GamePlayEventLoopHandlerB.notempty4_u100 -05:5b5b GamePlayEventLoopHandlerB.skip4_u100 -05:5b65 GamePlayEventLoopHandlerB.notempty4_u101 -05:5b68 GamePlayEventLoopHandlerB.skip4_u101 -05:5b72 GamePlayEventLoopHandlerB.notempty4_u102 -05:5b75 GamePlayEventLoopHandlerB.skip4_u102 -05:5b7f GamePlayEventLoopHandlerB.notempty4_u103 -05:5b82 GamePlayEventLoopHandlerB.skip4_u103 -05:5b8c GamePlayEventLoopHandlerB.notempty5_u104 -05:5b8f GamePlayEventLoopHandlerB.skip5_u104 -05:5b99 GamePlayEventLoopHandlerB.notempty5_u105 -05:5b9c GamePlayEventLoopHandlerB.skip5_u105 -05:5ba6 GamePlayEventLoopHandlerB.notempty5_u106 -05:5ba9 GamePlayEventLoopHandlerB.skip5_u106 -05:5bb3 GamePlayEventLoopHandlerB.notempty5_u107 -05:5bb6 GamePlayEventLoopHandlerB.skip5_u107 -05:5bc0 GamePlayEventLoopHandlerB.notempty5_u108 -05:5bc3 GamePlayEventLoopHandlerB.skip5_u108 -05:5bcd GamePlayEventLoopHandlerB.notempty5_u109 -05:5bd0 GamePlayEventLoopHandlerB.skip5_u109 -05:5bda GamePlayEventLoopHandlerB.notempty5_u110 -05:5bdd GamePlayEventLoopHandlerB.skip5_u110 -05:5be7 GamePlayEventLoopHandlerB.notempty5_u111 -05:5bea GamePlayEventLoopHandlerB.skip5_u111 -05:5bf4 GamePlayEventLoopHandlerB.notempty5_u112 -05:5bf7 GamePlayEventLoopHandlerB.skip5_u112 -05:5c01 GamePlayEventLoopHandlerB.notempty5_u113 -05:5c04 GamePlayEventLoopHandlerB.skip5_u113 -05:5c0e GamePlayEventLoopHandlerB.notempty6_u114 -05:5c11 GamePlayEventLoopHandlerB.skip6_u114 -05:5c1b GamePlayEventLoopHandlerB.notempty6_u115 -05:5c1e GamePlayEventLoopHandlerB.skip6_u115 -05:5c28 GamePlayEventLoopHandlerB.notempty6_u116 -05:5c2b GamePlayEventLoopHandlerB.skip6_u116 -05:5c35 GamePlayEventLoopHandlerB.notempty6_u117 -05:5c38 GamePlayEventLoopHandlerB.skip6_u117 -05:5c42 GamePlayEventLoopHandlerB.notempty6_u118 -05:5c45 GamePlayEventLoopHandlerB.skip6_u118 -05:5c4f GamePlayEventLoopHandlerB.notempty6_u119 -05:5c52 GamePlayEventLoopHandlerB.skip6_u119 -05:5c5c GamePlayEventLoopHandlerB.notempty6_u120 -05:5c5f GamePlayEventLoopHandlerB.skip6_u120 -05:5c69 GamePlayEventLoopHandlerB.notempty6_u121 -05:5c6c GamePlayEventLoopHandlerB.skip6_u121 -05:5c76 GamePlayEventLoopHandlerB.notempty6_u122 -05:5c79 GamePlayEventLoopHandlerB.skip6_u122 -05:5c83 GamePlayEventLoopHandlerB.notempty6_u123 -05:5c86 GamePlayEventLoopHandlerB.skip6_u123 -05:5c90 GamePlayEventLoopHandlerB.notempty7_u124 -05:5c93 GamePlayEventLoopHandlerB.skip7_u124 -05:5c9d GamePlayEventLoopHandlerB.notempty7_u125 -05:5ca0 GamePlayEventLoopHandlerB.skip7_u125 -05:5caa GamePlayEventLoopHandlerB.notempty7_u126 -05:5cad GamePlayEventLoopHandlerB.skip7_u126 -05:5cb7 GamePlayEventLoopHandlerB.notempty7_u127 -05:5cba GamePlayEventLoopHandlerB.skip7_u127 -05:5cc4 GamePlayEventLoopHandlerB.notempty7_u128 -05:5cc7 GamePlayEventLoopHandlerB.skip7_u128 -05:5cd1 GamePlayEventLoopHandlerB.notempty7_u129 -05:5cd4 GamePlayEventLoopHandlerB.skip7_u129 -05:5cde GamePlayEventLoopHandlerB.notempty7_u130 -05:5ce1 GamePlayEventLoopHandlerB.skip7_u130 -05:5ceb GamePlayEventLoopHandlerB.notempty7_u131 -05:5cee GamePlayEventLoopHandlerB.skip7_u131 -05:5cf8 GamePlayEventLoopHandlerB.notempty7_u132 -05:5cfb GamePlayEventLoopHandlerB.skip7_u132 -05:5d05 GamePlayEventLoopHandlerB.notempty7_u133 -05:5d08 GamePlayEventLoopHandlerB.skip7_u133 -05:5d12 GamePlayEventLoopHandlerB.notempty7_u134 -05:5d15 GamePlayEventLoopHandlerB.skip7_u134 -05:5d1f GamePlayEventLoopHandlerB.notempty7_u135 -05:5d22 GamePlayEventLoopHandlerB.skip7_u135 -05:5d2c GamePlayEventLoopHandlerB.notempty7_u136 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GamePlayEventLoopHandlerB.drawStaticInfo -05:626e DoHold -05:6272 DoHold.checkIRSA -05:6279 DoHold.ldb3 -05:6285 DoHold.lda3 -05:628f DoHold.cp3 -05:629d DoHold.checkIRSB -05:62a4 DoHold.lda4 -05:62b0 DoHold.ldb4 -05:62ba DoHold.cp4 -05:62c8 DoHold.noRotation -05:62d3 DoHold.doHoldOperation -05:62de sLeftDasSlam -05:62e4 sRightDasSlam -05:62ea sLeady -05:62f4 sGo -05:62fe sPause -05:6326 sKill -05:63c6 sYouAreGM -05:642a sFinalChallenge -05:64f2 sPieceXOffsets -05:650e sPieceYOffsets -05:652a sPieceFastRotationStates -05:659a sPieceRotationStates -05:660a sTGM3Bag -05:662d sTGM3Droughts -05:6634 sGameplayTileMap -05:68d4 sGameplayUngradedTileMap -05:68d4 sGameplayTileMapEnd -05:6b74 sGameplayUngradedTileMapEnd +05:4324 TrySpawnPiece.try0 +05:433a DrawPiece +05:4341 DrawPiece.skipr1a +05:4347 DrawPiece.skipr1b +05:434d DrawPiece.skipr1c +05:4353 DrawPiece.r1end +05:4361 DrawPiece.skipr2a +05:4367 DrawPiece.skipr2b +05:436d DrawPiece.skipr2c +05:4373 DrawPiece.r2end +05:4381 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+06:6543 BigDoHold.checkIRSB +06:6549 BigDoHold.lda4 +06:6554 BigDoHold.ldb4 +06:655d BigDoHold.cp4 +06:656b BigDoHold.noRotation +06:6576 BigDoHold.doHoldOperation +06:6581 sBigLeftDasSlam +06:6587 sBigRightDasSlam +06:658d sBigLeady +06:6597 sBigGo +06:65a1 sBigPause +06:65c9 sBigKill +06:6669 sBigYouAreGM +06:66cd sBigFinalChallenge +06:6795 sBigPieceXOffsets +06:67b1 sBigPieceYOffsets +06:67cd sBigPieceFastRotationStates +06:683d sBigPieceRotationStates +06:68ad sBigGameplayTileMap +06:6b4d sBigGameplayUngradedTileMap +06:6b4d sBigGameplayTileMapEnd +06:6ded sBigGameplayUngradedTileMapEnd 00:a000 rCheck 00:a006 rLastProfile 00:a007 rProfileName diff --git a/src/field.asm b/src/field.asm index 323b9c9..b30c16d 100644 --- a/src/field.asm +++ b/src/field.asm @@ -96,15 +96,15 @@ BlitField:: .waitendvbloop ldh a, [rLY] - cp a, 0 + or a, a jr nz, .waitendvbloop ; The last 6 rows need some care. REPT 7 ; Wait until start of drawing, then insert nops. : ldh a, [rSTAT] - and a, STATF_LCD - cp a, STATF_LCD + or a, ~STATF_LCD + inc a jr nz, :- REPT 40 nop @@ -153,15 +153,15 @@ BigBlitField:: .waitendvbloop ldh a, [rLY] - cp a, 0 + or a, a jr nz, .waitendvbloop ; The last 6 rows need some care. REPT 7 ; Wait until start of drawing, then insert nops. : ldh a, [rSTAT] - and a, STATF_LCD - cp a, STATF_LCD + or a, ~STATF_LCD + inc a jr nz, :- REPT 40 nop @@ -709,7 +709,7 @@ TrySpawnPiece:: ; If we didn't try to IRS in the first place, too bad. Game over. ldh a, [hCurrentPieceRotationState] - cp a, 0 + or a, a ret z ; Try rotation state 0. @@ -918,7 +918,7 @@ FieldProcess:: ; Is this the first frame of the piece? .firstframe ldh a, [hStalePiece] - cp a, 0 + or a, a jr nz, .handleselect ld a, $FF ldh [hStalePiece], a @@ -942,7 +942,7 @@ FieldProcess:: ; Want rotate CCW? .wantrotccw ld a, [wSwapABState] - cp a, 0 + or a, a jr z, .ldb1 .lda1 ldh a, [hAState] @@ -961,7 +961,7 @@ FieldProcess:: ; Want rotate CW? .wantrotcw ld a, [wSwapABState] - cp a, 0 + or a, a jr z, .lda2 .ldb2 ldh a, [hBState] @@ -1099,7 +1099,7 @@ FieldProcess:: ldh a, [hCurrentPieceY] ld b, a ldh a, [hCurrentPieceX] - cp a, 0 + or a, a jr z, .maybetgm3rot dec a call XYToSFieldPtr @@ -1177,7 +1177,7 @@ FieldProcess:: ldh [hCurrentPieceRotationState], a call SetPieceDataOffset ldh a, [hLockDelayForce] ; Set lock delay forcing to 1 if it's 0. - cp a, 0 + or a, a jr nz, .tkickupalreadysetforce inc a ldh [hLockDelayForce], a @@ -1204,7 +1204,7 @@ FieldProcess:: ; Are we grounded? Don't kick if we aren't. ldh a, [hActualG] - cp a, 0 + or a, a jp nz, .norot ; Try up once. @@ -1239,7 +1239,7 @@ FieldProcess:: ldh [hCurrentPieceRotationState], a call SetPieceDataOffset ldh a, [hLockDelayForce] ; Set lock delay forcing to 1 if it's 0. - cp a, 0 + or a, a jr nz, .ikickup1alreadysetforce inc a ldh [hLockDelayForce], a @@ -1285,7 +1285,7 @@ FieldProcess:: ldh [hCurrentPieceRotationState], a call SetPieceDataOffset ldh a, [hLockDelayForce] ; Set lock delay forcing to 1 if it's 0. - cp a, 0 + or a, a jr nz, .ikickup2alreadysetforce inc a ldh [hLockDelayForce], a @@ -1346,12 +1346,12 @@ FieldProcess:: .wantleft ldh a, [hCurrentPieceX] - cp a, 0 + or a, a jr z, .precheckright ldh a, [hLeftState] ; Check if held for 1 frame. If so we move. cp a, 1 jr z, .doleft - cp a, 0 ; We never want to move if the button wasn't held. + or a, a ; We never want to move if the button wasn't held. jr z, .wantright ld b, a .checkdasleft @@ -1368,7 +1368,7 @@ FieldProcess:: .precheckright ldh a, [hRightState] - cp a, 0 + or a, a jr z, .nomove ; Do we want to move right? @@ -1376,7 +1376,7 @@ FieldProcess:: ldh a, [hRightState] ; Check if held for 1 frame. If so we move. cp a, 1 jr z, .doright - cp a, 0 ; We never want to move if the button wasn't held. + or a, a ; We never want to move if the button wasn't held. jr z, .noeffect ld b, a .checkdasright @@ -1410,7 +1410,7 @@ FieldProcess:: .nomove ld a, [wMovementLastFrame] - cp a, 0 + or a, a jr z, .noeffect ; We moved last frame but couldn't move this frame. That means we slammed into a wall. @@ -1517,7 +1517,7 @@ FieldProcess:: ; If we press down, we want to do a soft drop. .postdrop ldh a, [hDownState] - cp a, 0 + or a, a jr z, .checkregulargravity ldh a, [hDownFrames] inc a @@ -1607,7 +1607,7 @@ FieldProcess:: cp a, b jr z, .postcheckforfirmdropsound ; Never play the sound if we didn't change rows. ldh a, [hDownState] - cp a, 0 + or a, a jr nz, .postcheckforfirmdropsound ; Don't play the sound if we're holding down. ; Play the firm drop sound. @@ -1618,7 +1618,7 @@ FieldProcess:: ; If the down button is held, lock. .postcheckforfirmdropsound ldh a, [hDownState] - cp a, 0 + or a, a jr z, .neutralcheck ; Don't lock on down for hard drop mode immediately. @@ -1644,18 +1644,18 @@ FieldProcess:: ; If the down button is not held, check if we're neutral and if that should lock. .neutralcheck ldh a, [hShouldLockIfGrounded] - cp a, 0 + or a, a jr z, .dontforcelock ; Check for neutral. ldh a, [hUpState] - cp a, 0 + or a, a jr nz, .dontforcelock ldh a, [hLeftState] - cp a, 0 + or a, a jr nz, .dontforcelock ldh a, [hRightState] - cp a, 0 + or a, a jr nz, .dontforcelock ; Lock on neutral for a few modes. @@ -1681,7 +1681,7 @@ FieldProcess:: ; Are we out of lock delay? .checklockdelay - cp a, 0 + or a, a jr nz, .checkfortgm3lockexception ; If not, check if the TGM3 exception applies. jr .dolock ; Otherwise, lock! @@ -1711,7 +1711,7 @@ FieldProcess:: .draw ; If the piece is locked, skip the ghost piece. ldh a, [hCurrentLockDelayRemaining] - cp a, 0 + or a, a jr z, .postghost ; If the gravity is <= 1G, draw a ghost piece. @@ -1757,7 +1757,7 @@ FieldProcess:: cp a, $FF jr nz, .drawpiece ldh a, [hCurrentLockDelayRemaining] - cp a, 0 + or a, a jr nz, .drawpiece ; Then bones are made invis. @@ -1787,7 +1787,7 @@ FieldProcess:: add a, 7 ldh [hWantedTile], a ldh a, [hCurrentLockDelayRemaining] - cp a, 0 + or a, a jr nz, .notlocked ; This might be invisible! @@ -1946,14 +1946,14 @@ FieldDelay:: ; In delay state, DAS increments double speed. .incl ldh a, [hLeftState] - cp a, 0 + or a, a jr z, .incr inc a ldh [hLeftState], a .incr ldh a, [hRightState] - cp a, 0 + or a, a jr z, .noinc inc a ldh [hRightState], a @@ -2025,7 +2025,7 @@ FieldDelay:: ld [wDelayState], a ldh a, [hLineClearCt] - cp a, 0 + or a, a jr z, .lineclear ; If not, just skip the phase. ; There were line clears! Clear the level counter breakpoint. @@ -2089,7 +2089,7 @@ FieldDelay:: ; Do we have a bravo? x4 if so. .bravo ldh a, [hBravo] - cp a, 0 + or a, a jr nz, .lineclears add hl, bc jr c, .forcemax @@ -2154,7 +2154,7 @@ FieldDelay:: ldh a, [hRemainingDelay] dec a ldh [hRemainingDelay], a - cp a, 0 + or a, a ret nz call ClearLines @@ -2177,7 +2177,7 @@ FieldDelay:: ; Don't do anything if there were line clears ldh a, [hLineClearCt] - cp a, 0 + or a, a jr nz, .are ; Otherwise, reset the combo. @@ -2190,7 +2190,7 @@ FieldDelay:: ldh a, [hRemainingDelay] dec a ldh [hRemainingDelay], a - cp a, 0 + or a, a ret nz ; Add one level if we're not at a breakpoint and not in MYCO speed curve. @@ -2958,7 +2958,7 @@ BigTrySpawnPiece:: ; If we didn't try to IRS in the first place, too bad. Game over. ldh a, [hCurrentPieceRotationState] - cp a, 0 + or a, a ret z ; Try rotation state 0. @@ -3167,7 +3167,7 @@ BigFieldProcess:: ; Is this the first frame of the piece? .firstframe ldh a, [hStalePiece] - cp a, 0 + or a, a jr nz, .handleselect ld a, $FF ldh [hStalePiece], a @@ -3191,7 +3191,7 @@ BigFieldProcess:: ; Want rotate CCW? .wantrotccw ld a, [wSwapABState] - cp a, 0 + or a, a jr z, .ldb1 .lda1 ldh a, [hAState] @@ -3210,7 +3210,7 @@ BigFieldProcess:: ; Want rotate CW? .wantrotcw ld a, [wSwapABState] - cp a, 0 + or a, a jr z, .lda2 .ldb2 ldh a, [hBState] @@ -3348,7 +3348,7 @@ BigFieldProcess:: ldh a, [hCurrentPieceY] ld b, a ldh a, [hCurrentPieceX] - cp a, 0 + or a, a jr z, .maybetgm3rot dec a call BigXYToSFieldPtr @@ -3426,7 +3426,7 @@ BigFieldProcess:: ldh [hCurrentPieceRotationState], a call BigSetPieceDataOffset ldh a, [hLockDelayForce] ; Set lock delay forcing to 1 if it's 0. - cp a, 0 + or a, a jr nz, .tkickupalreadysetforce inc a ldh [hLockDelayForce], a @@ -3452,7 +3452,7 @@ BigFieldProcess:: ; Are we grounded? Don't kick if we aren't. ldh a, [hActualG] - cp a, 0 + or a, a jp nz, .norot ; Try up once. @@ -3487,7 +3487,7 @@ BigFieldProcess:: ldh [hCurrentPieceRotationState], a call BigSetPieceDataOffset ldh a, [hLockDelayForce] ; Set lock delay forcing to 1 if it's 0. - cp a, 0 + or a, a jr nz, .ikick1upalreadysetforce inc a ldh [hLockDelayForce], a @@ -3533,7 +3533,7 @@ BigFieldProcess:: ldh [hCurrentPieceRotationState], a call BigSetPieceDataOffset ldh a, [hLockDelayForce] ; Set lock delay forcing to 1 if it's 0. - cp a, 0 + or a, a jr nz, .ikick2upalreadysetforce inc a ldh [hLockDelayForce], a @@ -3594,12 +3594,12 @@ BigFieldProcess:: .wantleft ldh a, [hCurrentPieceX] - cp a, 0 + or a, a jr z, .precheckright ldh a, [hLeftState] ; Check if held for 1 frame. If so we move. cp a, 1 jr z, .doleft - cp a, 0 ; We never want to move if the button wasn't held. + or a, a ; We never want to move if the button wasn't held. jr z, .wantright ld b, a .checkdasleft @@ -3616,7 +3616,7 @@ BigFieldProcess:: .precheckright ldh a, [hRightState] - cp a, 0 + or a, a jr z, .nomove ; Do we want to move right? @@ -3624,7 +3624,7 @@ BigFieldProcess:: ldh a, [hRightState] ; Check if held for 1 frame. If so we move. cp a, 1 jr z, .doright - cp a, 0 ; We never want to move if the button wasn't held. + or a, a ; We never want to move if the button wasn't held. jr z, .noeffect ld b, a .checkdasright @@ -3658,7 +3658,7 @@ BigFieldProcess:: .nomove ld a, [wMovementLastFrame] - cp a, 0 + or a, a jr z, .noeffect ; We moved last frame but couldn't move this frame. That means we slammed into a wall. @@ -3765,7 +3765,7 @@ BigFieldProcess:: ; If we press down, we want to do a soft drop. .postdrop ldh a, [hDownState] - cp a, 0 + or a, a jr z, .checkregulargravity ldh a, [hDownFrames] inc a @@ -3855,7 +3855,7 @@ BigFieldProcess:: cp a, b jr z, .postcheckforfirmdropsound ; Never play the sound if we didn't change rows. ldh a, [hDownState] - cp a, 0 + or a, a jr nz, .postcheckforfirmdropsound ; Don't play the sound if we're holding down. ; Play the firm drop sound. @@ -3866,7 +3866,7 @@ BigFieldProcess:: ; If the down button is held, lock. .postcheckforfirmdropsound ldh a, [hDownState] - cp a, 0 + or a, a jr z, .neutralcheck ; Don't lock on down for hard drop mode immediately. @@ -3892,18 +3892,18 @@ BigFieldProcess:: ; If the down button is not held, check if we're neutral and if that should lock. .neutralcheck ldh a, [hShouldLockIfGrounded] - cp a, 0 + or a, a jr z, .dontforcelock ; Check for neutral. ldh a, [hUpState] - cp a, 0 + or a, a jr nz, .dontforcelock ldh a, [hLeftState] - cp a, 0 + or a, a jr nz, .dontforcelock ldh a, [hRightState] - cp a, 0 + or a, a jr nz, .dontforcelock ; Lock on neutral for a few modes. @@ -3929,7 +3929,7 @@ BigFieldProcess:: ; Are we out of lock delay? .checklockdelay - cp a, 0 + or a, a jr nz, .checkfortgm3lockexception ; If not, check if the TGM3 exception applies. jr .dolock ; Otherwise, lock! @@ -3959,7 +3959,7 @@ BigFieldProcess:: .draw ; If the piece is locked, skip the ghost piece. ldh a, [hCurrentLockDelayRemaining] - cp a, 0 + or a, a jr z, .postghost ; If the gravity is <= 1G, draw a ghost piece. @@ -4005,7 +4005,7 @@ BigFieldProcess:: cp a, $FF jr nz, .drawpiece ldh a, [hCurrentLockDelayRemaining] - cp a, 0 + or a, a jr nz, .drawpiece ; Then bones are made invis. @@ -4035,7 +4035,7 @@ BigFieldProcess:: add a, 7 ldh [hWantedTile], a ldh a, [hCurrentLockDelayRemaining] - cp a, 0 + or a, a jr nz, .notlocked ; This might be invisible! @@ -4195,14 +4195,14 @@ BigFieldDelay:: ; In delay state, DAS increments double speed. .incl ldh a, [hLeftState] - cp a, 0 + or a, a jr z, .incr inc a ldh [hLeftState], a .incr ldh a, [hRightState] - cp a, 0 + or a, a jr z, .noinc inc a ldh [hRightState], a @@ -4275,7 +4275,7 @@ BigFieldDelay:: ld [wDelayState], a ldh a, [hLineClearCt] - cp a, 0 + or a, a jr z, .lineclear ; If not, just skip the phase. ; There were line clears! Clear the level counter breakpoint. @@ -4339,7 +4339,7 @@ BigFieldDelay:: ; Do we have a bravo? x4 if so. .bravo ldh a, [hBravo] - cp a, 0 + or a, a jr nz, .lineclears add hl, bc jr c, .forcemax @@ -4404,7 +4404,7 @@ BigFieldDelay:: ldh a, [hRemainingDelay] dec a ldh [hRemainingDelay], a - cp a, 0 + or a, a jp nz, BigWidenField call BigClearLines @@ -4428,7 +4428,7 @@ BigFieldDelay:: ; Don't do anything if there were line clears ldh a, [hLineClearCt] - cp a, 0 + or a, a jr nz, .are ; Otherwise, reset the combo. @@ -4441,7 +4441,7 @@ BigFieldDelay:: ldh a, [hRemainingDelay] dec a ldh [hRemainingDelay], a - cp a, 0 + or a, a jp nz, BigWidenField ; Add one level if we're not at a breakpoint and not in MYCO speed curve. diff --git a/src/gbc.asm b/src/gbc.asm index a85b32a..c57098f 100644 --- a/src/gbc.asm +++ b/src/gbc.asm @@ -461,7 +461,7 @@ GBCGameplayProcess:: ld d, a jr .colorfield : ldh a, [hCurrentFractionalGravity] - cp a, 0 + or a, a jr nz, .colorfield ld a, $05 ld d, a @@ -677,7 +677,7 @@ GBCBigGameplayProcess:: ld d, a jr .colorfield : ldh a, [hCurrentFractionalGravity] - cp a, 0 + or a, a jr nz, .colorfield ld a, $05 ld d, a diff --git a/src/grading.asm b/src/grading.asm index 1101fdf..4e11d2c 100644 --- a/src/grading.asm +++ b/src/grading.asm @@ -405,7 +405,7 @@ UpdateGradeDMGT:: ; Did we have line clears? .checklineclears ldh a, [hLineClearCt] - cp a, 0 + or a, a jp z, DrawGradeProgressDMGT ; Bail if we're already GM. @@ -637,7 +637,7 @@ UpdateGradeDMGT:: DecayGradeDMGT:: ; Bail if the gauge is empty. ld a, [wGradeGauge] - cp a, 0 + or a, a jp z, DrawGradeProgressDMGT ; Bail if we're already GM. @@ -691,7 +691,7 @@ UpdateGradeTGM1: ; Bail if we didn't make the 999 check. ld a, [wTGM1level999RequirementMet] - cp a, 0 + or a, a ret nz ; Skip to GM check if already S9. @@ -770,7 +770,7 @@ UpdateGradeTGM1: ; Have we judged the requirement before? ld a, [wTGM1level300RequirementMet] - cp a, 0 + or a, a jr nz, .check500 ; Rank? @@ -804,7 +804,7 @@ UpdateGradeTGM1: ; Have we judged the requirement before? ld a, [wTGM1level500RequirementMet] - cp a, 0 + or a, a jr nz, .check999 ; Rank? @@ -844,7 +844,7 @@ UpdateGradeTGM1: ; Have we judged the requirement before? ld a, [wTGM1level999RequirementMet] - cp a, 0 + or a, a ret nz ; Did both other checks succeed? @@ -988,7 +988,7 @@ UpdateGradeSHIR: ; We don't give out a grade until level 100. ldh a, [hCLevel+CLEVEL_HUNDREDS] ; Level, hundreds digit. - cp a, 0 + or a, a ret z ; Get the hundreds and thousands of the level as a hex number. diff --git a/src/hiscore.asm b/src/hiscore.asm index 9964c49..62f5d85 100644 --- a/src/hiscore.asm +++ b/src/hiscore.asm @@ -246,7 +246,7 @@ InsertHiScore:: ; Copy the top rows to the working data. .copyupper ld a, [wInsertTarget] - cp a, 0 + or a, a jr z, .findrow ld hl, 0 ld bc, HISCORE_ENTRY_SIZE @@ -267,7 +267,7 @@ InsertHiScore:: ld hl, wWorkingCopy ld bc, HISCORE_ENTRY_SIZE ld a, [wInsertTarget] - cp a, 0 + or a, a jr z, .insert : add hl, bc dec a @@ -350,7 +350,7 @@ GetHiScoreEntry:: ld h, a ld bc, HISCORE_ENTRY_SIZE ld a, [wWorkingIdx] - cp a, 0 + or a, a jr z, .store : add hl, bc dec a diff --git a/src/input.asm b/src/input.asm index bf7f4f6..2cabf31 100644 --- a/src/input.asm +++ b/src/input.asm @@ -215,45 +215,45 @@ GetInput:: .dlru ldh a, [hDownState] - cp a, 0 + or a, a jr nz, .zerolru ldh a, [hLeftState] - cp a, 0 + or a, a jr nz, .zeroud ldh a, [hRightState] - cp a, 0 + or a, a ret z jr .zeroud .ulrd ldh a, [hUpState] - cp a, 0 + or a, a jr nz, .zerolrd ldh a, [hLeftState] - cp a, 0 + or a, a jr nz, .zeroud ldh a, [hRightState] - cp a, 0 + or a, a ret z jr .zeroud .lrud ldh a, [hRightState] - cp a, 0 + or a, a jr nz, .zeroud ldh a, [hLeftState] - cp a, 0 + or a, a ret z jr .zeroud .udlr ldh a, [hUpState] - cp a, 0 + or a, a jr nz, .zerolr ldh a, [hLeftState] - cp a, 0 + or a, a ret z jr .zerolr diff --git a/src/level.asm b/src/level.asm index e3a3f10..90db1a0 100644 --- a/src/level.asm +++ b/src/level.asm @@ -493,7 +493,7 @@ AdjustSpeedCurveForced: ; Do we want to force 20G? ld a, [wAlways20GState] - cp a, 0 + or a, a jr z, .continue ld a, 20 ldh [hCurrentIntegerGravity], a @@ -511,7 +511,7 @@ AdjustSpeedCurveForced: BuildTrueCLevel: ; Except in TGM3 mode, this will always just be the same as the real level, so check for the most common case and bail. ld a, [wSkippedSectionsBCD] - cp a, 0 + or a, a ret z ; Otherwise, to the thing. diff --git a/src/progress.asm b/src/progress.asm index 9588670..4ea0c7e 100644 --- a/src/progress.asm +++ b/src/progress.asm @@ -253,7 +253,7 @@ SECTION "Progress Functions", ROM0 ; Progress in A, 0-32. SetProgress:: ld hl, sProgressData - cp a, 0 + or a, a jr z, .correct ld b, a ld de, 10 diff --git a/src/sprites.asm b/src/sprites.asm index 568d5ae..e45f821 100644 --- a/src/sprites.asm +++ b/src/sprites.asm @@ -226,7 +226,7 @@ ApplyNext:: ld hl, sPieceXOffsets ld de, sPieceYOffsets .postoffsets - cp 0 + or a, a jr z, .skipoffn .getoffn inc hl @@ -369,7 +369,7 @@ ApplyHold:: ld a, b jr z, .show ldh a, [hEvenFrame] - cp a, 0 + or a, a ld a, b jr z, .show @@ -405,7 +405,7 @@ ApplyHold:: ld hl, sPieceXOffsets ld de, sPieceYOffsets .postoffsets - cp 0 + or a, a jr z, .skipoffh .getoffh inc hl @@ -607,7 +607,7 @@ ApplyNumbers8:: ld bc, 4 ld a, [de] - cp a, 0 + or a, a jr nz, .one ld a, TILE_BLANK ld [hl], a @@ -615,7 +615,7 @@ ApplyNumbers8:: inc de ld a, [de] - cp a, 0 + or a, a jr nz, .two ld a, TILE_BLANK ld [hl], a @@ -623,7 +623,7 @@ ApplyNumbers8:: inc de ld a, [de] - cp a, 0 + or a, a jr nz, .three ld a, TILE_BLANK ld [hl], a @@ -631,7 +631,7 @@ ApplyNumbers8:: inc de ld a, [de] - cp a, 0 + or a, a jr nz, .four ld a, TILE_BLANK ld [hl], a @@ -639,7 +639,7 @@ ApplyNumbers8:: inc de ld a, [de] - cp a, 0 + or a, a jr nz, .five ld a, TILE_BLANK ld [hl], a @@ -647,7 +647,7 @@ ApplyNumbers8:: inc de ld a, [de] - cp a, 0 + or a, a jr nz, .six ld a, TILE_BLANK ld [hl], a @@ -655,7 +655,7 @@ ApplyNumbers8:: inc de ld a, [de] - cp a, 0 + or a, a jr nz, .seven ld a, TILE_BLANK ld [hl], a @@ -729,7 +729,7 @@ ApplyNumbers4:: ld bc, 4 ld a, [de] - cp a, 0 + or a, a jr nz, .one ld a, TILE_BLANK ld [hl], a @@ -737,7 +737,7 @@ ApplyNumbers4:: inc de ld a, [de] - cp a, 0 + or a, a jr nz, .two ld a, TILE_BLANK ld [hl], a @@ -745,7 +745,7 @@ ApplyNumbers4:: inc de ld a, [de] - cp a, 0 + or a, a jr nz, .three ld a, TILE_BLANK ld [hl], a @@ -1008,10 +1008,10 @@ GradeRendering:: ; If the effect timer is greater than 0 and on even frames, decrement it and do some palette magic. ldh a, [hFrameCtr] - cp a, 0 + or a, a jr z, .noeffect ld a, [wEffectTimer] - cp a, 0 + or a, a jr z, .noeffect dec a ld [wEffectTimer], a diff --git a/src/sram.asm b/src/sram.asm index 414591b..33ec01d 100644 --- a/src/sram.asm +++ b/src/sram.asm @@ -97,7 +97,7 @@ RestoreSRAM:: cp a, "T" jp nz, InitializeSRAM ld a, [rCheck+4] - cp a, 0 + or a, a jp nz, InitializeSRAM ld a, [rCheck+5] cp a, 4 @@ -446,7 +446,7 @@ ChangeProfile:: .backup ld [wTarget], a ld a, [rLastProfile] - cp a, 0 + or a, a jr z, .first cp a, 1 jr z, .second @@ -541,7 +541,7 @@ ChangeProfile:: .restore ld a, [wTarget] ld [rLastProfile], a - cp a, 0 + or a, a jr z, .lfirst cp a, 1 jr z, .lsecond diff --git a/src/state_gameplay.asm b/src/state_gameplay.asm index 821817e..bf13709 100644 --- a/src/state_gameplay.asm +++ b/src/state_gameplay.asm @@ -290,7 +290,7 @@ GamePlayEventLoopHandlerB:: ; Apply the hold if so. .checkIHS ldh a, [hSelectState] - cp a, 0 + or a, a jr z, .loaddefaultjingle call DoHold jr .postjingle @@ -304,18 +304,18 @@ GamePlayEventLoopHandlerB:: ; Apply the rotation if so. .checkIRSA ld a, [wSwapABState] - cp a, 0 + or a, a jr z, .lda1 .ldb1 ldh a, [hBState] - cp a, 0 + or a, a jr z, .checkIRSB ld a, $FF ldh [hBState], a jr .cp1 .lda1 ldh a, [hAState] - cp a, 0 + or a, a jr z, .checkIRSB ld a, $FF ldh [hAState], a @@ -331,18 +331,18 @@ GamePlayEventLoopHandlerB:: .checkIRSB ld a, [wSwapABState] - cp a, 0 + or a, a jr z, .ldb2 .lda2 ldh a, [hAState] - cp a, 0 + or a, a jr z, .postjingle ld a, $FF ldh [hAState], a jr .cp2 .ldb2 ldh a, [hBState] - cp a, 0 + or a, a jr z, .postjingle ld a, $FF ldh [hBState], a @@ -421,7 +421,7 @@ GamePlayEventLoopHandlerB:: ; Do we go into delay state? .nohold ldh a, [hCurrentLockDelayRemaining] - cp a, 0 + or a, a jp nz, .drawStaticInfo ld a, MODE_DELAY ldh [hMode], a @@ -445,7 +445,7 @@ GamePlayEventLoopHandlerB:: call FieldDelay ldh a, [hRemainingDelay] - cp a, 0 + or a, a jp nz, .drawStaticInfo ld a, [wInStaffRoll] cp a, $FF @@ -619,14 +619,14 @@ GamePlayEventLoopHandlerB:: .gameOverMode ; Wait for A and B to not be held down. ld a, [wGameOverIgnoreInput] - cp a, 0 + or a, a jr z, .checkretry ldh a, [hAState] - cp a, 0 + or a, a jp nz, .drawStaticInfo ldh a, [hBState] - cp a, 0 + or a, a jp nz, .drawStaticInfo xor a, a @@ -665,13 +665,13 @@ GamePlayEventLoopHandlerB:: .pauseMode ; Quick reset. ldh a, [hAState] - cp a, 0 + or a, a jr z, .noqr ldh a, [hBState] - cp a, 0 + or a, a jr z, .noqr ldh a, [hSelectState] - cp a, 0 + or a, a jr z, .noqr jp SwitchToTitle @@ -807,18 +807,18 @@ DoHold: ; Apply the rotation if so. .checkIRSA ld a, [wSwapABState] - cp a, 0 + or a, a jr z, .lda3 .ldb3 ldh a, [hBState] - cp a, 0 + or a, a jr z, .checkIRSB ld a, $FF ldh [hBState], a jr .cp3 .lda3 ldh a, [hAState] - cp a, 0 + or a, a jr z, .checkIRSB ld a, $FF ldh [hAState], a @@ -832,18 +832,18 @@ DoHold: .checkIRSB ld a, [wSwapABState] - cp a, 0 + or a, a jr z, .ldb4 .lda4 ldh a, [hAState] - cp a, 0 + or a, a jr z, .noRotation ld a, $FF ldh [hAState], a jr .cp4 .ldb4 ldh a, [hBState] - cp a, 0 + or a, a jr z, .noRotation ld a, $FF ldh [hBState], a @@ -1087,7 +1087,7 @@ GamePlayBigEventLoopHandlerB: ; Apply the hold if so. .checkIHS ldh a, [hSelectState] - cp a, 0 + or a, a jr z, .loaddefaultjingle call BigDoHold jr .postjingle @@ -1101,18 +1101,18 @@ GamePlayBigEventLoopHandlerB: ; Apply the rotation if so. .checkIRSA ld a, [wSwapABState] - cp a, 0 + or a, a jr z, .lda1 .ldb1 ldh a, [hBState] - cp a, 0 + or a, a jr z, .checkIRSB ld a, $FF ldh [hBState], a jr .cp1 .lda1 ldh a, [hAState] - cp a, 0 + or a, a jr z, .checkIRSB ld a, $FF ldh [hAState], a @@ -1128,18 +1128,18 @@ GamePlayBigEventLoopHandlerB: .checkIRSB ld a, [wSwapABState] - cp a, 0 + or a, a jr z, .ldb2 .lda2 ldh a, [hAState] - cp a, 0 + or a, a jr z, .postjingle ld a, $FF ldh [hAState], a jr .cp2 .ldb2 ldh a, [hBState] - cp a, 0 + or a, a jr z, .postjingle ld a, $FF ldh [hBState], a @@ -1218,7 +1218,7 @@ GamePlayBigEventLoopHandlerB: ; Do we go into delay state? .nohold ldh a, [hCurrentLockDelayRemaining] - cp a, 0 + or a, a jp nz, .drawStaticInfo ld a, MODE_DELAY ldh [hMode], a @@ -1240,7 +1240,7 @@ GamePlayBigEventLoopHandlerB: call BigFieldDelay ldh a, [hRemainingDelay] - cp a, 0 + or a, a jp nz, .drawStaticInfo ld a, [wInStaffRoll] cp a, $FF @@ -1415,14 +1415,14 @@ GamePlayBigEventLoopHandlerB: .gameOverMode ; Wait for A and B to not be held down. ld a, [wGameOverIgnoreInput] - cp a, 0 + or a, a jr z, .checkretry ldh a, [hAState] - cp a, 0 + or a, a jp nz, .drawStaticInfo ldh a, [hBState] - cp a, 0 + or a, a jp nz, .drawStaticInfo xor a, a @@ -1481,13 +1481,13 @@ GamePlayBigEventLoopHandlerB: .pauseMode ; Quick reset. ldh a, [hAState] - cp a, 0 + or a, a jr z, .noqr ldh a, [hBState] - cp a, 0 + or a, a jr z, .noqr ldh a, [hSelectState] - cp a, 0 + or a, a jr z, .noqr jp SwitchToTitle @@ -1618,18 +1618,18 @@ BigDoHold: ; Apply the rotation if so. .checkIRSA ld a, [wSwapABState] - cp a, 0 + or a, a jr z, .lda3 .ldb3 ldh a, [hBState] - cp a, 0 + or a, a jr z, .checkIRSB ld a, $FF ldh [hBState], a jr .cp3 .lda3 ldh a, [hAState] - cp a, 0 + or a, a jr z, .checkIRSB ld a, $FF ldh [hAState], a @@ -1643,18 +1643,18 @@ BigDoHold: .checkIRSB ld a, [wSwapABState] - cp a, 0 + or a, a jr z, .ldb4 .lda4 ldh a, [hAState] - cp a, 0 + or a, a jr z, .noRotation ld a, $FF ldh [hAState], a jr .cp4 .ldb4 ldh a, [hBState] - cp a, 0 + or a, a jr z, .noRotation ld a, $FF ldh [hBState], a diff --git a/src/state_title.asm b/src/state_title.asm index 1513e91..fc324d8 100644 --- a/src/state_title.asm +++ b/src/state_title.asm @@ -899,7 +899,7 @@ TitleVBlankHandlerB: ld a, [wSelected] ld hl, sTetryButtons ld bc, 64 -: cp a, 0 +: or a, a jr z, .donetetry dec a add hl, bc @@ -925,7 +925,7 @@ TitleVBlankHandlerB: ld b, TITLE_RECORDS_RESET_BASE ld [hl], b ldh a, [hSelectState] - cp a, 0 + or a, a ret z inc b ld [hl], b @@ -1005,7 +1005,7 @@ MainHandleA: MainHandleUp: ld a, [wSelected] - cp a, 0 + or a, a jr z, :+ dec a ld [wSelected], a @@ -1055,7 +1055,7 @@ SettingsHandleDown: SettingsHandleUp: ld a, [wSelected] - cp a, 0 + or a, a jr z, :+ dec a ld [wSelected], a @@ -1092,7 +1092,7 @@ SettingsHandleLeft: .buttons ld a, [wSwapABState] - cp a, 0 + or a, a jr z, :+ dec a ld [wSwapABState], a @@ -1105,7 +1105,7 @@ SettingsHandleLeft: .rng ld a, [wRNGModeState] - cp a, 0 + or a, a jr z, :+ dec a ld [wRNGModeState], a @@ -1118,7 +1118,7 @@ SettingsHandleLeft: .rot ld a, [wRotModeState] - cp a, 0 + or a, a jr z, :+ dec a ld [wRotModeState], a @@ -1131,7 +1131,7 @@ SettingsHandleLeft: .drop ld a, [wDropModeState] - cp a, 0 + or a, a jr z, :+ dec a ld [wDropModeState], a @@ -1144,7 +1144,7 @@ SettingsHandleLeft: .curve ld a, [wSpeedCurveState] - cp a, 0 + or a, a jr z, :+ dec a ld [wSpeedCurveState], a @@ -1159,7 +1159,7 @@ SettingsHandleLeft: .hig ld a, [wAlways20GState] - cp a, 0 + or a, a jr z, :+ dec a ld [wAlways20GState], a @@ -1172,7 +1172,7 @@ SettingsHandleLeft: .filter ldh a, [hFilterMode] - cp a, 0 + or a, a jr z, :+ dec a ldh [hFilterMode], a @@ -1462,7 +1462,7 @@ ProfileHandleDown: ProfileHandleUp: ld a, [wSelected] - cp a, 0 + or a, a jr z, :+ dec a ld [wSelected], a @@ -1627,7 +1627,7 @@ RecordsHandleLeft: ld [wDisplayingScoreMode], a ld [wScoreFlipTimer], a ld a, [wSelected] - cp a, 0 + or a, a jr z, :+ dec a ld [wSelected], a diff --git a/src/time.asm b/src/time.asm index 6f0b705..8f97242 100644 --- a/src/time.asm +++ b/src/time.asm @@ -110,7 +110,7 @@ CheckTorikan:: ; Okay if frames are exactly 0. ld a, [wFrames] - cp a, 0 + or a, a jr z, .success .failure