Just for fun.
This commit is contained in:
parent
9ab1dbbf25
commit
3116bccde4
BIN
DMGTRIS.GB
BIN
DMGTRIS.GB
Binary file not shown.
|
@ -89,6 +89,10 @@ sPause::
|
|||
db " P A U S E"
|
||||
db "P A U S E "
|
||||
db " P A U S E"
|
||||
sEaster0:: db $D4, $D6, $D8, $DA, $DC
|
||||
sEaster1:: db $D5, $D7, $D9, $DB, $DD
|
||||
sEaster2:: db $DE, $E0, $D8, $DA, $DC
|
||||
sEaster3:: db $DF, $E1, $D9, $DB, $DD
|
||||
sPieceXOffsets:: ; How to draw each piece. X-offsets of the sprites.
|
||||
db 0, 8, 16, 24 ; I
|
||||
db 0, 8, 8, 16 ; Z
|
||||
|
|
|
@ -114,6 +114,8 @@ DEF TITLE_LEVEL EQU $996C
|
|||
DEF TITLE_ROLLS EQU $9A2F
|
||||
DEF FIELD_RNGTELL EQU $9812
|
||||
DEF FIELD_TOP_LEFT EQU $9800+1
|
||||
DEF EASTER_0 EQU $9885
|
||||
DEF EASTER_1 EQU $98A5
|
||||
DEF TILE_FIELD_EMPTY EQU 4
|
||||
DEF TILE_PIECE_0 EQU 10
|
||||
DEF TILE_0 EQU 66
|
||||
|
|
|
@ -28,6 +28,7 @@ INCLUDE "res/title_map.inc"
|
|||
SECTION "High Globals", HRAM
|
||||
hGameState:: ds 1
|
||||
hSwapAB:: ds 1
|
||||
hInitialA:: ds 1
|
||||
|
||||
|
||||
SECTION "Stack", WRAM0
|
||||
|
@ -38,6 +39,9 @@ wStackEnd::
|
|||
|
||||
SECTION "Code Entry Point", ROM0
|
||||
Main::
|
||||
; Load the initial A register. For reasons.
|
||||
ldh [hInitialA], a
|
||||
|
||||
; Turn off LCD during initialization.
|
||||
wait_vram
|
||||
xor a, a
|
||||
|
|
Binary file not shown.
|
@ -444,6 +444,34 @@ Tiles::
|
|||
DB $07,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $07,$00,$04,$00,$06,$00,$04,$00
|
||||
DB $04,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $7C,$7C,$42,$42,$41,$41,$5D,$48
|
||||
DB $6E,$4C,$5B,$4A,$79,$49,$00,$00
|
||||
DB $68,$58,$58,$68,$68,$58,$48,$78
|
||||
DB $48,$78,$48,$78,$78,$78,$00,$00
|
||||
DB $7C,$7C,$84,$84,$04,$04,$75,$25
|
||||
DB $ED,$65,$B5,$A5,$3D,$25,$00,$00
|
||||
DB $2D,$35,$35,$2D,$2D,$35,$25,$3D
|
||||
DB $24,$3C,$24,$3C,$3C,$3C,$00,$00
|
||||
DB $3C,$3C,$42,$42,$81,$81,$BA,$18
|
||||
DB $67,$27,$A0,$20,$EF,$2F,$00,$00
|
||||
DB $6D,$AA,$A6,$65,$65,$A6,$18,$FF
|
||||
DB $81,$FF,$42,$7E,$3C,$3C,$00,$00
|
||||
DB $3F,$3F,$20,$20,$20,$20,$AE,$A6
|
||||
DB $B5,$A5,$2E,$26,$BF,$A0,$00,$00
|
||||
DB $B5,$AA,$AE,$B7,$B5,$AD,$A6,$BF
|
||||
DB $20,$3F,$20,$3F,$3F,$3F,$00,$00
|
||||
DB $1F,$1F,$90,$90,$50,$50,$DF,$5E
|
||||
DB $42,$42,$C3,$42,$83,$82,$00,$00
|
||||
DB $82,$83,$43,$42,$42,$C3,$42,$C3
|
||||
DB $42,$C3,$82,$83,$03,$03,$00,$00
|
||||
DB $01,$01,$02,$02,$04,$04,$0D,$08
|
||||
DB $0B,$09,$0D,$09,$0F,$09,$00,$00
|
||||
DB $0B,$0D,$0D,$0B,$0B,$0D,$08,$0F
|
||||
DB $04,$07,$02,$03,$01,$01,$00,$00
|
||||
DB $E0,$E0,$10,$10,$08,$08,$D5,$C5
|
||||
DB $2D,$25,$3D,$3D,$01,$01,$00,$00
|
||||
DB $01,$01,$3D,$3D,$2D,$35,$C5,$FD
|
||||
DB $08,$F8,$10,$F0,$E0,$E0,$00,$00
|
||||
TilesEnd::
|
||||
|
||||
|
||||
|
|
|
@ -38,7 +38,33 @@ SwitchToTitle::
|
|||
ld bc, TitleScreenTilemapEnd - TitleScreenTilemap
|
||||
call UnsafeMemCopy
|
||||
|
||||
; Little easter egg.
|
||||
ldh a, [hInitialA]
|
||||
cp a, $FF
|
||||
jr nz, :+
|
||||
ld de, sEaster0
|
||||
ld hl, EASTER_0
|
||||
ld bc, 5
|
||||
call UnsafeMemCopy
|
||||
ld de, sEaster1
|
||||
ld hl, EASTER_1
|
||||
ld bc, 5
|
||||
call UnsafeMemCopy
|
||||
jr .oam
|
||||
|
||||
: cp a, $11
|
||||
jr nz, .oam
|
||||
ld de, sEaster2
|
||||
ld hl, EASTER_0
|
||||
ld bc, 5
|
||||
call UnsafeMemCopy
|
||||
ld de, sEaster3
|
||||
ld hl, EASTER_1
|
||||
ld bc, 5
|
||||
call UnsafeMemCopy
|
||||
|
||||
; Clear OAM.
|
||||
.oam
|
||||
call ClearOAM
|
||||
call SetNumberSpritePositions
|
||||
|
||||
|
|
Loading…
Reference in New Issue