diff --git a/bin/DMGTRIS.GBC b/bin/DMGTRIS.GBC index 6bef176..9e8fff1 100644 Binary files a/bin/DMGTRIS.GBC and b/bin/DMGTRIS.GBC differ diff --git a/bin/DMGTRIS.map b/bin/DMGTRIS.map index fd5d377..b87c06d 100644 --- a/bin/DMGTRIS.map +++ b/bin/DMGTRIS.map @@ -32,7 +32,7 @@ ROM0 bank #0: $00f4 = DoDMGEffect.wvbe_u13 EMPTY: $00fd-$00ff ($0003 bytes) SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"] - SECTION: $0150-$0f03 ($0db4 bytes) ["GBC Functions"] + SECTION: $0150-$0f4e ($0dff bytes) ["GBC Functions"] $0150 = ToATTR $0173 = GBCTitleInit $0354 = GBCTitleInit.agb @@ -41,438 +41,448 @@ ROM0 bank #0: $0745 = GBCGameplayInit.agb $0915 = GBCGameplayInit.postpalettes $0940 = GBCTitleProcess - $096e = GBCTitleProcess.nores - $0971 = GBCTitleProcess.noinc - $0988 = !0 - $0995 = GBCGameplayProcess - $09d3 = GBCGameplayProcess.goverride - $09df = !1 - $09e8 = !2 - $09f1 = !3 - $09fa = GBCGameplayProcess.colorfield - $0b60 = !4 - $0b6e = GBCGameplayProcess.outer1 - $0b73 = GBCGameplayProcess.inner1 - $0b97 = GBCGameplayProcess.outer2 - $0b9c = GBCGameplayProcess.inner2 - $0bc1 = GBCGameplayProcess.empty - $0bc5 = GBCGameplayProcess.sub59 - $0bc7 = GBCGameplayProcess.sub52 - $0bc9 = GBCGameplayProcess.sub45 - $0bcb = GBCGameplayProcess.sub38 - $0bcd = GBCGameplayProcess.sub31 - $0bcf = GBCGameplayProcess.sub24 - $0bd1 = GBCGameplayProcess.sub17 - $0bd3 = GBCGameplayProcess.sub10 - $0bd5 = GBCGameplayProcess.done - $0bf7 = GBCGameplayProcess.darker - $0bfe = GBCGameplayProcess.wvr_u1 - $0c0b = GBCGameplayProcess.lighter - $0c12 = GBCGameplayProcess.wvr_u2 - $0c1f = GBCGameplayProcess.black - $0c26 = GBCGameplayProcess.wvr_u3 - $0c33 = GBCBigGameplayProcess - $0c71 = GBCBigGameplayProcess.goverride - $0c7d = !5 - $0c86 = !6 - $0c8f = !7 - $0c98 = GBCBigGameplayProcess.colorfield - $0dfe = !8 - $0e0c = GBCBigGameplayProcess.outer1 - $0e11 = GBCBigGameplayProcess.inner1 - $0e35 = GBCBigGameplayProcess.outer2 - $0e3a = GBCBigGameplayProcess.inner2 - $0e5f = GBCBigGameplayProcess.empty - $0e63 = GBCBigGameplayProcess.sub59 - $0e65 = GBCBigGameplayProcess.sub52 - $0e67 = GBCBigGameplayProcess.sub45 - $0e69 = GBCBigGameplayProcess.sub38 - $0e6b = GBCBigGameplayProcess.sub31 - $0e6d = GBCBigGameplayProcess.sub24 - $0e6f = GBCBigGameplayProcess.sub17 - $0e71 = GBCBigGameplayProcess.sub10 - $0e73 = GBCBigGameplayProcess.done - $0e95 = GBCBigGameplayProcess.darker - $0e9c = GBCBigGameplayProcess.wvr_u4 - $0ea9 = GBCBigGameplayProcess.lighter - $0eb0 = GBCBigGameplayProcess.wvr_u5 - $0ebd = GBCBigGameplayProcess.black - $0ec4 = GBCBigGameplayProcess.wvr_u6 - $0ed1 = ToVRAM - $0ed1 = GBCBlitField - SECTION: $0f04-$16ed ($07ea bytes) ["Field Function Unbanked"] - $0f04 = BlitField - $10c7 = BlitField.waitendvbloop - $10cd = !0 - $111c = !1 - $116b = !2 - $11ba = !3 - $1209 = !4 - $1258 = !5 - $12a7 = !6 - $12f9 = BigBlitField - $14bc = BigBlitField.waitendvbloop - $14c2 = !7 - $1511 = !8 - $1560 = !9 - $15af = !10 - $15fe = !11 - $164d = !12 - $169c = !13 - SECTION: $16ee-$1c9a ($05ad bytes) ["Domain Specific Functions"] - $16ee = ApplyTells - $172c = ApplyTells.myco - $1731 = ApplyTells.dropmode - $1756 = ApplyNext - $175e = ApplyNext.bone - $177d = ApplyNext.nobone - $179e = ApplyNext.pos - $17ae = ApplyNext.regular - $17b4 = ApplyNext.postoffsets - $17b8 = ApplyNext.getoffn - $17c3 = ApplyNext.skipoffn - $1861 = ApplyNext.done - $1864 = ApplyHold - $186c = ApplyHold.bone - $188b = ApplyHold.nobone - $18a8 = ApplyHold.hide - $18ba = ApplyHold.show - $18ca = ApplyHold.x - $18da = ApplyHold.regular - $18e0 = ApplyHold.postoffsets - $18e4 = ApplyHold.getoffh - $18ef = ApplyHold.skipoffh - $1929 = ApplyTime - $197a = ApplyTime.loop0 - $19a9 = ApplyTime.loop1 - $19fe = ApplyNumbers8 - $1a4b = ApplyNumbers8.one - $1a51 = ApplyNumbers8.two - $1a57 = ApplyNumbers8.three - $1a5d = ApplyNumbers8.four - $1a63 = ApplyNumbers8.five - $1a69 = ApplyNumbers8.six - $1a6f = ApplyNumbers8.seven - $1a75 = ApplyNumbers8.eight - $1a7a = ApplyNumbers4 - $1a9f = ApplyNumbers4.one - $1aa5 = ApplyNumbers4.two - $1aab = ApplyNumbers4.three - $1ab1 = ApplyNumbers4.four - $1ab6 = SetNumberSpritePositions - $1bbd = GradeRendering - $1bf2 = GradeRendering.effect - $1c02 = GradeRendering.noeffect - $1c0a = GradeRendering.drawgrade - $1c11 = GradeRendering.regulargrade - $1c19 = GradeRendering.sgrade - $1c2f = GradeRendering.hisgrade - $1c45 = GradeRendering.mgrade - $1c5b = GradeRendering.lettergrade - $1c78 = GradeRendering.mk - $1c7e = GradeRendering.mv - $1c84 = GradeRendering.mo - $1c8a = GradeRendering.mm - $1c90 = GradeRendering.gmgrade - SECTION: $1c9b-$207a ($03e0 bytes) ["Grading Functions"] - $1c9b = GradeInit - $1cc6 = GradeInit.grade9start - $1ccb = GradeInit.end - $1ccd = UpdateGrade - $1cdb = UpdateGrade.gradejumptable - $1cf0 = DecayGradeProcess - $1cfe = DecayGradeProcess.gradejumptable - $1d13 = DecayGradeDelay - $1d21 = DecayGradeDelay.gradejumptable - $1d36 = PrepareScore - $1d49 = DrawGradeProgressDMGT - $1d55 = !0 - $1d64 = UpdateGradeDMGT - $1d9d = UpdateGradeDMGT.checklineclears - $1db7 = UpdateGradeDMGT.clearrate - $1dc8 = UpdateGradeDMGT.combomult - $1dd5 = UpdateGradeDMGT.combo10 - $1de6 = UpdateGradeDMGT.combo5 - $1df7 = UpdateGradeDMGT.combo1 - $1e06 = UpdateGradeDMGT.prelevel - $1e15 = UpdateGradeDMGT.single - $1e25 = UpdateGradeDMGT.double - $1e36 = UpdateGradeDMGT.adddonce - $1e3a = UpdateGradeDMGT.triple - $1e4b = UpdateGradeDMGT.addtonce - $1e4f = UpdateGradeDMGT.tetris - $1e53 = UpdateGradeDMGT.levelmult - $1e6b = UpdateGradeDMGT.mult5 - $1e72 = UpdateGradeDMGT.mult4 - $1e78 = UpdateGradeDMGT.mult3 - $1e7d = UpdateGradeDMGT.mult2 - $1e81 = UpdateGradeDMGT.mult1 - $1e82 = UpdateGradeDMGT.processgrade - $1eab = UpdateGradeDMGT.increasegrademaybe - $1ecf = UpdateGradeDMGT.gotgm - $1edd = DecayGradeDMGT - $1f01 = DecayGradeDMGT.nodecay - $1f08 = DecayGradeDMGT.decay - $1f16 = UpdateGradeTGM1 - $1f20 = UpdateGradeTGM1.trygradeup - $1f3a = UpdateGradeTGM1.increasegrade - $1f4f = UpdateGradeTGM1.skipjingle - $1f5c = UpdateGradeTGM1.maybegm - $1f75 = UpdateGradeDEAT - $1f81 = UpdateGradeDEAT.notgm - $1f9d = UpdateGradeDEAT.notm - $1fc0 = UpdateGradeDEAT.disqualify - $1fde = UpdateGradeSHIR - $2021 = UpdateGradeSHIR.s5torikan - $2031 = UpdateGradeSHIR.s10torikan - $2040 = UpdateGradeSHIR.disqualify - $204f = UpdateGradeSHIR.l1000 - $2065 = UpdateGradeSHIR.l500 - SECTION: $207b-$23ef ($0375 bytes) ["Level Functions"] - $207b = LevelInit - $20e0 = SpecialLevelInit - $20ee = SpecialLevelInit.jumps - $2103 = SpecialLevelInit.dmgt - $2108 = SpecialLevelInit.tgm1 - $210d = SpecialLevelInit.tgm3 - $2112 = SpecialLevelInit.deat - $2117 = SpecialLevelInit.shir - $211c = SpecialLevelInit.chil - $2121 = SpecialLevelInit.myco - $2126 = SpecialLevelInit.loaddata - $215b = LevelUp - $2185 = LevelUp.doit - $21cf = LevelUp.checknlevel - $21fd = !0 - $2215 = !1 - $221e = LevelUp.bellmaybe - $2237 = LevelUp.leveljinglemaybe - $2244 = LevelUp.checkspeedup - $2258 = !2 - $2265 = !3 - $2276 = !4 - $2283 = DoSpeedUp - $22c4 = CheckSpecialLevelConditions - $22f5 = CheckSpecialLevelConditions.override - $2310 = CheckSpecialLevelConditions.nooverride - $2316 = CheckSpecialLevelConditions.speciallock - $2337 = CheckSpecialLevelConditions.bones - $234c = CheckSpecialLevelConditions.enterthebonezone - $2351 = CheckSpecialLevelConditions.invis - $2366 = CheckSpecialLevelConditions.vanishoxyaction - $236b = CheckSpecialLevelConditions.killscreen - $237c = CheckSpecialLevelConditions.rip - $23ac = CheckSpecialLevelConditions.staffroll - $23ba = CheckSpecialLevelConditions.justkill - $23ce = TriggerKillScreen - SECTION: $23f0-$26a5 ($02b6 bytes) ["Grading Data"] - $23f0 = sTGM1GradeScores - $2412 = sTGM3InternalGradeSystem - $24b2 = sTGM3GradeBoosts - $24d1 = sTGM3LevelMultiplier - $24d5 = sTGM3BaselineCOOL - $24de = sTGM3REGRETConditions - $24f2 = sDMGTGrading - $25a6 = sDMGTGaugeLUT - SECTION: $26a6-$293f ($029a bytes) ["SFX Functions"] - $26a6 = SFXInit - $26c8 = SFXPopQueue - $26dd = SFXPushQueue - $26ee = SFXProcessQueue - $26ff = !0 - $271a = !1 - $271c = SFXTriggerNoise - $2729 = !2 - $2736 = !3 - $2742 = SFXEnqueue - $2757 = SFXEnqueue.findsfx - $276c = !4 - $277c = !5 - $278c = !6 - $279c = !7 - $27ac = !8 - $27bc = !9 - $27cc = !10 - $27dc = !11 - $27ec = !12 - $27fc = !13 - $280c = !14 - $281c = !15 - $282c = !16 - $283c = !17 - $284c = !18 - $285b = !19 - $286a = !20 - $2879 = !21 - $2888 = !22 - $2896 = !23 - $28a4 = !24 - $28b1 = SFXKill - $28de = SFXPlayNoise - $28e9 = SFXPlayNoise.noisereg - $28f6 = !25 - $2900 = SFXPlayNoise.savenoiseplayhead - $2909 = SFXPlay - $2914 = !26 - $2917 = SFXPlay.play - $2923 = SFXPlay.getRegister - $292d = !27 - $2937 = SFXPlay.savePlayhead - SECTION: $2940-$2b70 ($0231 bytes) ["RNG Functions"] - $2940 = HarvestEntropy - $2946 = HarvestEntropy.loop - $2967 = RNGInit - $299d = !0 - $29cd = RNGInit.complexinit - $29e4 = !1 - $29ff = ShiftHistory - $2a1c = GetNextHellPiece - $2a21 = GetNextTGM1Piece - $2a24 = !2 - $2a3c = !3 - $2a3e = GetNextTGM2Piece - $2a41 = !4 - $2a59 = !5 - $2a5b = GetNextNesPiece - $2a69 = GetNextTGM3Piece - $2a6c = !6 - $2a8f = !7 - $2a92 = !8 - $2aa2 = !9 - $2aac = !10 - $2aba = !11 - $2ac9 = !12 - $2ad5 = !13 - $2ae1 = !14 - $2aed = !15 - $2af9 = !16 - $2b05 = !17 - $2b11 = !18 - $2b20 = GetNextPiece - $2b2e = GetNextPiece.nextpiecejumps - $2b3d = Next35Piece - $2b3d = !19 - $2b47 = Next7Piece - $2b47 = !20 - $2b51 = NextByte - SECTION: $2b71-$2cba ($014a bytes) ["Progress Data"] - $2b71 = sProgressData - SECTION: $2cbb-$2d9a ($00e0 bytes) ["Score Functions"] - $2cbb = ScoreInit - $2ce3 = IncreaseScore - $2d1b = IncreaseScore.doConvert - $2d1d = !0 - $2d33 = IncreaseScore.carry - $2d35 = IncreaseScore.postConvert - $2d42 = !1 - $2d49 = IncreaseScore.preAddDigit - $2d71 = IncreaseScore.addDigit - $2d87 = IncreaseScore.nextDigit - SECTION: $2d9b-$2e67 ($00cd bytes) ["Input Functions"] - $2d9b = InputInit - $2dad = GetInput - $2dad = GetInput.btns - $2dba = GetInput.readA - $2dbe = GetInput.setA - $2dc9 = GetInput.clearA - $2dcc = GetInput.readB - $2dd0 = GetInput.setB - $2ddb = GetInput.clearB - $2dde = GetInput.readSelect - $2de2 = GetInput.setSelect - $2ded = GetInput.clearSelect - $2df0 = GetInput.readStart - $2df4 = GetInput.setStart - $2dff = GetInput.clearStart - $2e02 = GetInput.dpad - $2e0f = GetInput.readUp - $2e13 = GetInput.setUp - $2e1e = GetInput.clearUp - $2e21 = GetInput.readDown - $2e25 = GetInput.setDown - $2e30 = GetInput.clearDown - $2e33 = GetInput.readLeft - $2e37 = GetInput.setLeft - $2e42 = GetInput.clearLeft - $2e45 = GetInput.readRight - $2e49 = GetInput.setRight - $2e54 = GetInput.clearRight - $2e57 = GetInput.priorities - $2e62 = GetInput.zero - SECTION: $2e68-$2f2d ($00c6 bytes) ["Time Functions"] - $2e68 = TimeInit - $2e88 = StartCountdown - $2e96 = ResetGameTime - $2ea1 = CheckTorikan - $2eb8 = CheckTorikan.failure - $2eba = CheckTorikan.success - $2ebd = HandleTimers - $2ee3 = HandleTimers.reduce - $2ef0 = HandleTimers.clock - $2f0a = HandleTimers.go - SECTION: $2f2e-$2fe4 ($00b7 bytes) ["SRAM Functions"] - $2f2e = RestoreSRAM - $2f87 = InitializeSRAM - SECTION: $2fe5-$3096 ($00b2 bytes) ["Progress Functions"] - $2fe5 = SetProgress - $2ff0 = SetProgress.loop - $2ff4 = SetProgress.correct - $301b = SetProgress.wvr_u1 - $3027 = SetProgress.wvr_u2 - $3035 = SetProgress.wvr_u3 - $3041 = SetProgress.wvr_u4 - $304f = SetProgress.wvr_u5 - $305b = SetProgress.wvr_u6 - $3069 = SetProgress.wvr_u7 - $3075 = SetProgress.wvr_u8 - $3083 = SetProgress.wvr_u9 - $308f = SetProgress.wvr_u10 - SECTION: $3097-$312e ($0098 bytes) ["Code Entry Point"] - $3097 = Main - $30c0 = Main.notgbc - $30c6 = Main.wvr_u1 - $30f3 = EventLoop - $3109 = EventLoop.eventloopjumps - $3112 = EventLoopPostHandler - $3114 = EventLoopPostHandler.wvb_u2 - $3126 = EventLoopPostHandler.vblankjumps - SECTION: $312f-$319b ($006d bytes) ["Title Function Trampolines"] - $312f = SwitchToTitle - $3138 = TitleEventLoopHandler - $3142 = TitleVBlankHandler - $314c = DrawOption6 - SECTION: $319c-$31ed ($0052 bytes) ["Tile Functions"] - $319c = LoadTitleTiles - $31ba = LoadGameplayTiles - $31d0 = LoadGameplayTiles.gbc - $31df = LoadGameplayTiles.dmg - SECTION: $31ee-$3229 ($003c bytes) ["Time Data"] - $31ee = sFramesToCS - SECTION: $322a-$3257 ($002e bytes) ["Memory Functions"] - $322a = UnsafeMemCopy - $3233 = SafeMemCopy.wvr_u1 - $3233 = SafeMemCopy - $3242 = UnsafeMemSet - $324a = SafeMemSet - $324a = SafeMemSet.wvr_u2 - SECTION: $3258-$327d ($0026 bytes) ["Gameplay Function Trampolines"] - $3258 = SwitchToGameplay - $3261 = SwitchToGameplayBig - $326a = GamePlayEventLoopHandler - $3274 = GamePlayBigEventLoopHandler - SECTION: $327e-$329f ($0022 bytes) ["OAM Functions"] - $327e = CopyOAMHandler - $328a = ClearOAM - SECTION: $32a0-$32b8 ($0019 bytes) ["Interrupt Initialization Functions"] - $32a0 = IntrInit - $32a4 = InitializeLCDCInterrupt - SECTION: $32b9-$32c7 ($000f bytes) ["Banking Functions"] - $32b9 = BankingInit - SECTION: $32c8-$32d1 ($000a bytes) ["OAM DMA Code"] - $32c8 = OAMDMA - $32d2 = OAMDMAEnd - EMPTY: $32d2-$3fff ($0d2e bytes) - TOTAL EMPTY: $0d39 bytes + $095c = GBCTitleProcess.jumps + $096b = GBCTitleProcess.eventLoopMain + $097d = GBCTitleProcess.nores + $0980 = GBCTitleProcess.noinc + $0997 = !0 + $09a4 = GBCTitleProcess.eventLoopProfile + $09a5 = GBCTitleProcess.eventLoopSettings + $09b7 = GBCTitleProcess.nores1 + $09ba = GBCTitleProcess.noinc1 + $09d1 = !1 + $09de = GBCTitleProcess.eventLoopRecords + $09df = GBCTitleProcess.eventLoopCredits + $09e0 = GBCGameplayProcess + $0a1e = GBCGameplayProcess.goverride + $0a2a = !2 + $0a33 = !3 + $0a3c = !4 + $0a45 = GBCGameplayProcess.colorfield + $0bab = !5 + $0bb9 = GBCGameplayProcess.outer1 + $0bbe = GBCGameplayProcess.inner1 + $0be2 = GBCGameplayProcess.outer2 + $0be7 = GBCGameplayProcess.inner2 + $0c0c = GBCGameplayProcess.empty + $0c10 = GBCGameplayProcess.sub59 + $0c12 = GBCGameplayProcess.sub52 + $0c14 = GBCGameplayProcess.sub45 + $0c16 = GBCGameplayProcess.sub38 + $0c18 = GBCGameplayProcess.sub31 + $0c1a = GBCGameplayProcess.sub24 + $0c1c = GBCGameplayProcess.sub17 + $0c1e = GBCGameplayProcess.sub10 + $0c20 = GBCGameplayProcess.done + $0c42 = GBCGameplayProcess.darker + $0c49 = GBCGameplayProcess.wvr_u1 + $0c56 = GBCGameplayProcess.lighter + $0c5d = GBCGameplayProcess.wvr_u2 + $0c6a = GBCGameplayProcess.black + $0c71 = GBCGameplayProcess.wvr_u3 + $0c7e = GBCBigGameplayProcess + $0cbc = GBCBigGameplayProcess.goverride + $0cc8 = !6 + $0cd1 = !7 + $0cda = !8 + $0ce3 = GBCBigGameplayProcess.colorfield + $0e49 = !9 + $0e57 = GBCBigGameplayProcess.outer1 + $0e5c = GBCBigGameplayProcess.inner1 + $0e80 = GBCBigGameplayProcess.outer2 + $0e85 = GBCBigGameplayProcess.inner2 + $0eaa = GBCBigGameplayProcess.empty + $0eae = GBCBigGameplayProcess.sub59 + $0eb0 = GBCBigGameplayProcess.sub52 + $0eb2 = GBCBigGameplayProcess.sub45 + $0eb4 = GBCBigGameplayProcess.sub38 + $0eb6 = GBCBigGameplayProcess.sub31 + $0eb8 = GBCBigGameplayProcess.sub24 + $0eba = GBCBigGameplayProcess.sub17 + $0ebc = GBCBigGameplayProcess.sub10 + $0ebe = GBCBigGameplayProcess.done + $0ee0 = GBCBigGameplayProcess.darker + $0ee7 = GBCBigGameplayProcess.wvr_u4 + $0ef4 = GBCBigGameplayProcess.lighter + $0efb = GBCBigGameplayProcess.wvr_u5 + $0f08 = GBCBigGameplayProcess.black + $0f0f = GBCBigGameplayProcess.wvr_u6 + $0f1c = ToVRAM + $0f1c = GBCBlitField + SECTION: $0f4f-$1738 ($07ea bytes) ["Field Function Unbanked"] + $0f4f = BlitField + $1112 = BlitField.waitendvbloop + $1118 = !0 + $1167 = !1 + $11b6 = !2 + $1205 = !3 + $1254 = !4 + $12a3 = !5 + $12f2 = !6 + $1344 = BigBlitField + $1507 = BigBlitField.waitendvbloop + $150d = !7 + $155c = !8 + $15ab = !9 + $15fa = !10 + $1649 = !11 + $1698 = !12 + $16e7 = !13 + SECTION: $1739-$1ce5 ($05ad bytes) ["Domain Specific Functions"] + $1739 = ApplyTells + $1777 = ApplyTells.myco + $177c = ApplyTells.dropmode + $17a1 = ApplyNext + $17a9 = ApplyNext.bone + $17c8 = ApplyNext.nobone + $17e9 = ApplyNext.pos + $17f9 = ApplyNext.regular + $17ff = ApplyNext.postoffsets + $1803 = ApplyNext.getoffn + $180e = ApplyNext.skipoffn + $18ac = ApplyNext.done + $18af = ApplyHold + $18b7 = ApplyHold.bone + $18d6 = ApplyHold.nobone + $18f3 = ApplyHold.hide + $1905 = ApplyHold.show + $1915 = ApplyHold.x + $1925 = ApplyHold.regular + $192b = ApplyHold.postoffsets + $192f = ApplyHold.getoffh + $193a = ApplyHold.skipoffh + $1974 = ApplyTime + $19c5 = ApplyTime.loop0 + $19f4 = ApplyTime.loop1 + $1a49 = ApplyNumbers8 + $1a96 = ApplyNumbers8.one + $1a9c = ApplyNumbers8.two + $1aa2 = ApplyNumbers8.three + $1aa8 = ApplyNumbers8.four + $1aae = ApplyNumbers8.five + $1ab4 = ApplyNumbers8.six + $1aba = ApplyNumbers8.seven + $1ac0 = ApplyNumbers8.eight + $1ac5 = ApplyNumbers4 + $1aea = ApplyNumbers4.one + $1af0 = ApplyNumbers4.two + $1af6 = ApplyNumbers4.three + $1afc = ApplyNumbers4.four + $1b01 = SetNumberSpritePositions + $1c08 = GradeRendering + $1c3d = GradeRendering.effect + $1c4d = GradeRendering.noeffect + $1c55 = GradeRendering.drawgrade + $1c5c = GradeRendering.regulargrade + $1c64 = GradeRendering.sgrade + $1c7a = GradeRendering.hisgrade + $1c90 = GradeRendering.mgrade + $1ca6 = GradeRendering.lettergrade + $1cc3 = GradeRendering.mk + $1cc9 = GradeRendering.mv + $1ccf = GradeRendering.mo + $1cd5 = GradeRendering.mm + $1cdb = GradeRendering.gmgrade + SECTION: $1ce6-$20c5 ($03e0 bytes) ["Grading Functions"] + $1ce6 = GradeInit + $1d11 = GradeInit.grade9start + $1d16 = GradeInit.end + $1d18 = UpdateGrade + $1d26 = UpdateGrade.gradejumptable + $1d3b = DecayGradeProcess + $1d49 = DecayGradeProcess.gradejumptable + $1d5e = DecayGradeDelay + $1d6c = DecayGradeDelay.gradejumptable + $1d81 = PrepareScore + $1d94 = DrawGradeProgressDMGT + $1da0 = !0 + $1daf = UpdateGradeDMGT + $1de8 = UpdateGradeDMGT.checklineclears + $1e02 = UpdateGradeDMGT.clearrate + $1e13 = UpdateGradeDMGT.combomult + $1e20 = UpdateGradeDMGT.combo10 + $1e31 = UpdateGradeDMGT.combo5 + $1e42 = UpdateGradeDMGT.combo1 + $1e51 = UpdateGradeDMGT.prelevel + $1e60 = UpdateGradeDMGT.single + $1e70 = UpdateGradeDMGT.double + $1e81 = UpdateGradeDMGT.adddonce + $1e85 = UpdateGradeDMGT.triple + $1e96 = UpdateGradeDMGT.addtonce + $1e9a = UpdateGradeDMGT.tetris + $1e9e = UpdateGradeDMGT.levelmult + $1eb6 = UpdateGradeDMGT.mult5 + $1ebd = UpdateGradeDMGT.mult4 + $1ec3 = UpdateGradeDMGT.mult3 + $1ec8 = UpdateGradeDMGT.mult2 + $1ecc = UpdateGradeDMGT.mult1 + $1ecd = UpdateGradeDMGT.processgrade + $1ef6 = UpdateGradeDMGT.increasegrademaybe + $1f1a = UpdateGradeDMGT.gotgm + $1f28 = DecayGradeDMGT + $1f4c = DecayGradeDMGT.nodecay + $1f53 = DecayGradeDMGT.decay + $1f61 = UpdateGradeTGM1 + $1f6b = UpdateGradeTGM1.trygradeup + $1f85 = UpdateGradeTGM1.increasegrade + $1f9a = UpdateGradeTGM1.skipjingle + $1fa7 = UpdateGradeTGM1.maybegm + $1fc0 = UpdateGradeDEAT + $1fcc = UpdateGradeDEAT.notgm + $1fe8 = UpdateGradeDEAT.notm + $200b = UpdateGradeDEAT.disqualify + $2029 = UpdateGradeSHIR + $206c = UpdateGradeSHIR.s5torikan + $207c = UpdateGradeSHIR.s10torikan + $208b = UpdateGradeSHIR.disqualify + $209a = UpdateGradeSHIR.l1000 + $20b0 = UpdateGradeSHIR.l500 + SECTION: $20c6-$243a ($0375 bytes) ["Level Functions"] + $20c6 = LevelInit + $212b = SpecialLevelInit + $2139 = SpecialLevelInit.jumps + $214e = SpecialLevelInit.dmgt + $2153 = SpecialLevelInit.tgm1 + $2158 = SpecialLevelInit.tgm3 + $215d = SpecialLevelInit.deat + $2162 = SpecialLevelInit.shir + $2167 = SpecialLevelInit.chil + $216c = SpecialLevelInit.myco + $2171 = SpecialLevelInit.loaddata + $21a6 = LevelUp + $21d0 = LevelUp.doit + $221a = LevelUp.checknlevel + $2248 = !0 + $2260 = !1 + $2269 = LevelUp.bellmaybe + $2282 = LevelUp.leveljinglemaybe + $228f = LevelUp.checkspeedup + $22a3 = !2 + $22b0 = !3 + $22c1 = !4 + $22ce = DoSpeedUp + $230f = CheckSpecialLevelConditions + $2340 = CheckSpecialLevelConditions.override + $235b = CheckSpecialLevelConditions.nooverride + $2361 = CheckSpecialLevelConditions.speciallock + $2382 = CheckSpecialLevelConditions.bones + $2397 = CheckSpecialLevelConditions.enterthebonezone + $239c = CheckSpecialLevelConditions.invis + $23b1 = CheckSpecialLevelConditions.vanishoxyaction + $23b6 = CheckSpecialLevelConditions.killscreen + $23c7 = CheckSpecialLevelConditions.rip + $23f7 = CheckSpecialLevelConditions.staffroll + $2405 = CheckSpecialLevelConditions.justkill + $2419 = TriggerKillScreen + SECTION: $243b-$26f0 ($02b6 bytes) ["Grading Data"] + $243b = sTGM1GradeScores + $245d = sTGM3InternalGradeSystem + $24fd = sTGM3GradeBoosts + $251c = sTGM3LevelMultiplier + $2520 = sTGM3BaselineCOOL + $2529 = sTGM3REGRETConditions + $253d = sDMGTGrading + $25f1 = sDMGTGaugeLUT + SECTION: $26f1-$298a ($029a bytes) ["SFX Functions"] + $26f1 = SFXInit + $2713 = SFXPopQueue + $2728 = SFXPushQueue + $2739 = SFXProcessQueue + $274a = !0 + $2765 = !1 + $2767 = SFXTriggerNoise + $2774 = !2 + $2781 = !3 + $278d = SFXEnqueue + $27a2 = SFXEnqueue.findsfx + $27b7 = !4 + $27c7 = !5 + $27d7 = !6 + $27e7 = !7 + $27f7 = !8 + $2807 = !9 + $2817 = !10 + $2827 = !11 + $2837 = !12 + $2847 = !13 + $2857 = !14 + $2867 = !15 + $2877 = !16 + $2887 = !17 + $2897 = !18 + $28a6 = !19 + $28b5 = !20 + $28c4 = !21 + $28d3 = !22 + $28e1 = !23 + $28ef = !24 + $28fc = SFXKill + $2929 = SFXPlayNoise + $2934 = SFXPlayNoise.noisereg + $2941 = !25 + $294b = SFXPlayNoise.savenoiseplayhead + $2954 = SFXPlay + $295f = !26 + $2962 = SFXPlay.play + $296e = SFXPlay.getRegister + $2978 = !27 + $2982 = SFXPlay.savePlayhead + SECTION: $298b-$2bbb ($0231 bytes) ["RNG Functions"] + $298b = HarvestEntropy + $2991 = HarvestEntropy.loop + $29b2 = RNGInit + $29e8 = !0 + $2a18 = RNGInit.complexinit + $2a2f = !1 + $2a4a = ShiftHistory + $2a67 = GetNextHellPiece + $2a6c = GetNextTGM1Piece + $2a6f = !2 + $2a87 = !3 + $2a89 = GetNextTGM2Piece + $2a8c = !4 + $2aa4 = !5 + $2aa6 = GetNextNesPiece + $2ab4 = GetNextTGM3Piece + $2ab7 = !6 + $2ada = !7 + $2add = !8 + $2aed = !9 + $2af7 = !10 + $2b05 = !11 + $2b14 = !12 + $2b20 = !13 + $2b2c = !14 + $2b38 = !15 + $2b44 = !16 + $2b50 = !17 + $2b5c = !18 + $2b6b = GetNextPiece + $2b79 = GetNextPiece.nextpiecejumps + $2b88 = Next35Piece + $2b88 = !19 + $2b92 = Next7Piece + $2b92 = !20 + $2b9c = NextByte + SECTION: $2bbc-$2d05 ($014a bytes) ["Progress Data"] + $2bbc = sProgressData + SECTION: $2d06-$2de5 ($00e0 bytes) ["Score Functions"] + $2d06 = ScoreInit + $2d2e = IncreaseScore + $2d66 = IncreaseScore.doConvert + $2d68 = !0 + $2d7e = IncreaseScore.carry + $2d80 = IncreaseScore.postConvert + $2d8d = !1 + $2d94 = IncreaseScore.preAddDigit + $2dbc = IncreaseScore.addDigit + $2dd2 = IncreaseScore.nextDigit + SECTION: $2de6-$2eb2 ($00cd bytes) ["Input Functions"] + $2de6 = InputInit + $2df8 = GetInput + $2df8 = GetInput.btns + $2e05 = GetInput.readA + $2e09 = GetInput.setA + $2e14 = GetInput.clearA + $2e17 = GetInput.readB + $2e1b = GetInput.setB + $2e26 = GetInput.clearB + $2e29 = GetInput.readSelect + $2e2d = GetInput.setSelect + $2e38 = GetInput.clearSelect + $2e3b = GetInput.readStart + $2e3f = GetInput.setStart + $2e4a = GetInput.clearStart + $2e4d = GetInput.dpad + $2e5a = GetInput.readUp + $2e5e = GetInput.setUp + $2e69 = GetInput.clearUp + $2e6c = GetInput.readDown + $2e70 = GetInput.setDown + $2e7b = GetInput.clearDown + $2e7e = GetInput.readLeft + $2e82 = GetInput.setLeft + $2e8d = GetInput.clearLeft + $2e90 = GetInput.readRight + $2e94 = GetInput.setRight + $2e9f = GetInput.clearRight + $2ea2 = GetInput.priorities + $2ead = GetInput.zero + SECTION: $2eb3-$2f78 ($00c6 bytes) ["Time Functions"] + $2eb3 = TimeInit + $2ed3 = StartCountdown + $2ee1 = ResetGameTime + $2eec = CheckTorikan + $2f03 = CheckTorikan.failure + $2f05 = CheckTorikan.success + $2f08 = HandleTimers + $2f2e = HandleTimers.reduce + $2f3b = HandleTimers.clock + $2f55 = HandleTimers.go + SECTION: $2f79-$3035 ($00bd bytes) ["Title Function Trampolines"] + $2f79 = SwitchToTitle + $2f82 = TitleEventLoopHandler + $2f8c = TitleVBlankHandler + $2f96 = DrawSpeedMain + $2fe6 = DrawSpeedSettings + SECTION: $3036-$30ec ($00b7 bytes) ["SRAM Functions"] + $3036 = RestoreSRAM + $308f = InitializeSRAM + SECTION: $30ed-$319e ($00b2 bytes) ["Progress Functions"] + $30ed = SetProgress + $30f8 = SetProgress.loop + $30fc = SetProgress.correct + $3123 = SetProgress.wvr_u1 + $312f = SetProgress.wvr_u2 + $313d = SetProgress.wvr_u3 + $3149 = SetProgress.wvr_u4 + $3157 = SetProgress.wvr_u5 + $3163 = SetProgress.wvr_u6 + $3171 = SetProgress.wvr_u7 + $317d = SetProgress.wvr_u8 + $318b = SetProgress.wvr_u9 + $3197 = SetProgress.wvr_u10 + SECTION: $319f-$3230 ($0092 bytes) ["Code Entry Point"] + $319f = Main + $31c8 = Main.notgbc + $31ce = Main.wvr_u1 + $31f5 = EventLoop + $320b = EventLoop.eventloopjumps + $3214 = EventLoopPostHandler + $3216 = EventLoopPostHandler.wvb_u2 + $3228 = EventLoopPostHandler.vblankjumps + SECTION: $3231-$3282 ($0052 bytes) ["Tile Functions"] + $3231 = LoadTitleTiles + $324f = LoadGameplayTiles + $3265 = LoadGameplayTiles.gbc + $3274 = LoadGameplayTiles.dmg + SECTION: $3283-$32be ($003c bytes) ["Time Data"] + $3283 = sFramesToCS + SECTION: $32bf-$32ec ($002e bytes) ["Memory Functions"] + $32bf = UnsafeMemCopy + $32c8 = SafeMemCopy.wvr_u1 + $32c8 = SafeMemCopy + $32d7 = UnsafeMemSet + $32df = SafeMemSet + $32df = SafeMemSet.wvr_u2 + SECTION: $32ed-$3312 ($0026 bytes) ["Gameplay Function Trampolines"] + $32ed = SwitchToGameplay + $32f6 = SwitchToGameplayBig + $32ff = GamePlayEventLoopHandler + $3309 = GamePlayBigEventLoopHandler + SECTION: $3313-$3337 ($0025 bytes) ["Interrupt Initialization Functions"] + $3313 = EnableScreenSquish + $332d = DisableScreenSquish + SECTION: $3338-$3359 ($0022 bytes) ["OAM Functions"] + $3338 = CopyOAMHandler + $3344 = ClearOAM + SECTION: $335a-$3368 ($000f bytes) ["Banking Functions"] + $335a = BankingInit + SECTION: $3369-$3372 ($000a bytes) ["OAM DMA Code"] + $3369 = OAMDMA + $3373 = OAMDMAEnd + EMPTY: $3373-$3fff ($0c8d bytes) + TOTAL EMPTY: $0c98 bytes ROMX bank #1: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"] @@ -573,98 +583,172 @@ ROMX bank #3: ROMX bank #4: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"] - SECTION: $4008-$44b1 ($04aa bytes) ["Title Functions Banked"] + SECTION: $4008-$4756 ($074f bytes) ["Title Functions Banked"] $4008 = SwitchToTitleB $400e = SwitchToTitleB.wvr_u1 $4017 = !0 - $404a = SwitchToTitleB.notsgb - $406b = SwitchToTitleB.notmgb - $4093 = SwitchToTitleB.agb - $40ad = SwitchToTitleB.oam - $40ad = SwitchToTitleB.noegg - $40d4 = SwitchToTitleB.wvb_u2 - $40db = SwitchToTitleB.wvbe_u3 - $40e1 = TitleEventLoopHandlerB - $40e4 = TitleEventLoopHandlerB.abstart - $40fc = TitleEventLoopHandlerB.up - $410e = !1 - $4114 = TitleEventLoopHandlerB.down - $4126 = !2 - $412b = TitleEventLoopHandlerB.left - $4142 = TitleEventLoopHandlerB.right - $4158 = TitleEventLoopHandlerB.done - $4159 = DecrementOption - $4159 = DecrementOption.opt0 - $416f = !3 - $4178 = DecrementOption.opt1 - $418b = !4 - $4194 = DecrementOption.opt2 - $41a7 = !5 - $41b0 = DecrementOption.opt3 - $41c3 = !6 - $41cc = DecrementOption.opt4 - $41e2 = !7 - $41ee = DecrementOption.opt5 - $4201 = !8 - $420a = DecrementOption.opt6 - $420c = DecrementLevel - $4225 = IncrementOption - $4225 = IncrementOption.opt0 - $423b = !9 - $4243 = IncrementOption.opt1 - $4256 = !10 - $425e = IncrementOption.opt2 - $4271 = !11 - $4279 = IncrementOption.opt3 - $428c = !12 - $4294 = IncrementOption.opt4 - $42aa = !13 - $42b5 = IncrementOption.opt5 - $42c8 = !14 - $42d0 = IncrementOption.opt6 - $42d2 = IncrementLevel - $42eb = InitSpeedCurve - $42fe = GetEnd - $4309 = !15 - $4311 = !16 - $4319 = !17 - $4321 = !18 - $4329 = !19 - $4331 = !20 - $4335 = GetStart - $4340 = !21 - $4348 = !22 - $4350 = !23 - $4358 = !24 - $4360 = !25 - $4368 = !26 - $436c = CheckLevelRange - $4388 = CheckLevelRange.notatend - $43ab = CheckLevelRange.notatstart - $43ac = TitleVBlankHandlerB - $43fd = !27 - $44a3 = TitleVBlankHandlerB.disabled - $44af = TitleVBlankHandlerB.opt6 - SECTION: $44b2-$47fd ($034c bytes) ["Title Screen Static Data"] - $44b2 = sEasterM0 - $44b7 = sEasterM1 - $44bc = sEasterC0 - $44c8 = sEasterC1 - $44d4 = sEasterA0 - $44e0 = sEasterA1 - $44ec = sEasterS0 - $44f1 = sEasterS1 - $44f6 = sOption0 - $44fe = sOption1 - $4512 = sOption2 - $4522 = sOption3 - $4536 = sOption4 - $4552 = sOption5 - $455a = sDisabled - $455e = sTitleScreenTileMap - $47fe = sTitleScreenTileMapEnd - EMPTY: $47fe-$7fff ($3802 bytes) - TOTAL EMPTY: $3802 bytes + $403a = SwitchToTitleB.wvb_u2 + $4041 = SwitchToTitleB.wvbe_u3 + $4047 = SwitchTitleMode + $4058 = SwitchTitleMode.wvr_u4 + $4061 = !1 + $406c = SwitchTitleMode.jumps + $407b = SwitchTitleMode.switchMain + $40a8 = SwitchTitleMode.notsgb + $40c9 = SwitchTitleMode.notmgb + $40f1 = SwitchTitleMode.agb + $410b = SwitchTitleMode.done + $4113 = SwitchTitleMode.switchProfile + $411b = SwitchTitleMode.switchSettings + $412f = SwitchTitleMode.switchRecords + $4137 = SwitchTitleMode.switchCredits + $413f = TitleEventLoopHandlerB + $414d = TitleEventLoopHandlerB.jumps + $415c = TitleEventLoopHandlerB.eventLoopMain + $417f = TitleEventLoopHandlerB.d0 + $4193 = TitleEventLoopHandlerB.eventLoopProfile + $4194 = TitleEventLoopHandlerB.eventLoopSettings + $41be = TitleEventLoopHandlerB.d1 + $41d3 = TitleEventLoopHandlerB.l1 + $41e8 = TitleEventLoopHandlerB.r1 + $41fc = TitleEventLoopHandlerB.eventLoopRecords + $41fd = TitleEventLoopHandlerB.eventLoopCredits + $41fe = TitleVBlankHandlerB + $420c = TitleVBlankHandlerB.jumps + $421b = TitleVBlankHandlerB.vblankMain + $4225 = TitleVBlankHandlerB.notselected_u5 + $422a = TitleVBlankHandlerB.selected_u5 + $422d = TitleVBlankHandlerB.done_u5 + $4237 = TitleVBlankHandlerB.notselected_u6 + $423c = TitleVBlankHandlerB.selected_u6 + $423f = TitleVBlankHandlerB.done_u6 + $4249 = TitleVBlankHandlerB.notselected_u7 + $424e = TitleVBlankHandlerB.selected_u7 + $4251 = TitleVBlankHandlerB.done_u7 + $425b = TitleVBlankHandlerB.notselected_u8 + $4260 = TitleVBlankHandlerB.selected_u8 + $4263 = TitleVBlankHandlerB.done_u8 + $426d = TitleVBlankHandlerB.notselected_u9 + $4272 = TitleVBlankHandlerB.selected_u9 + $4275 = TitleVBlankHandlerB.done_u9 + $427f = TitleVBlankHandlerB.notselected_u10 + $4284 = TitleVBlankHandlerB.selected_u10 + $4287 = TitleVBlankHandlerB.done_u10 + $4311 = TitleVBlankHandlerB.disabled + $431d = TitleVBlankHandlerB.profile + $432c = TitleVBlankHandlerB.vblankProfile + $432d = TitleVBlankHandlerB.vblankSettings + $4337 = TitleVBlankHandlerB.notselected_u11 + $433c = TitleVBlankHandlerB.selected_u11 + $433f = TitleVBlankHandlerB.done_u11 + $4349 = TitleVBlankHandlerB.notselected_u12 + $434e = TitleVBlankHandlerB.selected_u12 + $4351 = TitleVBlankHandlerB.done_u12 + $435b = TitleVBlankHandlerB.notselected_u13 + $4360 = TitleVBlankHandlerB.selected_u13 + $4363 = TitleVBlankHandlerB.done_u13 + $436d = TitleVBlankHandlerB.notselected_u14 + $4372 = TitleVBlankHandlerB.selected_u14 + $4375 = TitleVBlankHandlerB.done_u14 + $437f = TitleVBlankHandlerB.notselected_u15 + $4384 = TitleVBlankHandlerB.selected_u15 + $4387 = TitleVBlankHandlerB.done_u15 + $4391 = TitleVBlankHandlerB.notselected_u16 + $4396 = TitleVBlankHandlerB.selected_u16 + $4399 = TitleVBlankHandlerB.done_u16 + $43a3 = TitleVBlankHandlerB.notselected_u17 + $43a8 = TitleVBlankHandlerB.selected_u17 + $43ab = TitleVBlankHandlerB.done_u17 + $43b5 = TitleVBlankHandlerB.notselected_u18 + $43ba = TitleVBlankHandlerB.selected_u18 + $43bd = TitleVBlankHandlerB.done_u18 + $4447 = TitleVBlankHandlerB.disabled1 + $4453 = TitleVBlankHandlerB.buttons + $446f = TitleVBlankHandlerB.vblankRecords + $4470 = TitleVBlankHandlerB.vblankCredits + $4471 = MainHandleA + $447f = MainHandleA.jumps + $4491 = MainHandleA.tosettings + $4496 = MainHandleUp + $44a2 = !2 + $44a8 = MainHandleDown + $44b4 = !3 + $44b9 = SettingsHandleA + $44c4 = SettingsHandleB + $44c9 = SettingsHandleDown + $44d5 = !4 + $44da = SettingsHandleUp + $44e6 = !5 + $44ec = SettingsHandleLeft + $44fd = SettingsHandleLeft.jumps + $4515 = SettingsHandleLeft.buttons + $4524 = !6 + $452d = SettingsHandleLeft.rng + $453c = !7 + $4545 = SettingsHandleLeft.rot + $4554 = !8 + $455d = SettingsHandleLeft.drop + $456c = !9 + $4575 = SettingsHandleLeft.curve + $4587 = !10 + $4593 = SettingsHandleLeft.hig + $45a2 = !11 + $45ab = SettingsHandleRight + $45bc = SettingsHandleRight.jumps + $45d4 = SettingsHandleRight.buttons + $45e3 = !12 + $45eb = SettingsHandleRight.rng + $45fa = !13 + $4602 = SettingsHandleRight.rot + $4611 = !14 + $4619 = SettingsHandleRight.drop + $4628 = !15 + $4630 = SettingsHandleRight.curve + $4642 = !16 + $464d = SettingsHandleRight.hig + $465c = !17 + $4664 = DecrementLevel + $467d = IncrementLevel + $4696 = InitSpeedCurve + $46a9 = GetEnd + $46b4 = !18 + $46bc = !19 + $46c4 = !20 + $46cc = !21 + $46d4 = !22 + $46dc = !23 + $46e0 = GetStart + $46eb = !24 + $46f3 = !25 + $46fb = !26 + $4703 = !27 + $470b = !28 + $4713 = !29 + $4717 = CheckLevelRange + $4733 = CheckLevelRange.notatend + $4756 = CheckLevelRange.notatstart + SECTION: $4757-$4d3e ($05e8 bytes) ["Title Screen Static Data"] + $4757 = sEasterM0 + $475c = sEasterM1 + $4761 = sEasterC0 + $476c = sEasterC1 + $4777 = sEasterA0 + $4782 = sEasterA1 + $478d = sEasterS0 + $4792 = sEasterS1 + $4797 = sBUTTONSMode + $479f = sRNGMode + $47b3 = sROTMode + $47c3 = sDROPMode + $47d7 = sCURVEMode + $47f3 = sHIGMode + $47fb = sDisabled + $47ff = sTitleScreenMainMap + $4a9f = sTitleScreenSettingsMap + $4a9f = sTitleScreenMainMapEnd + $4d3f = sTitleScreenSettingsMapEnd + EMPTY: $4d3f-$7fff ($32c1 bytes) + TOTAL EMPTY: $32c1 bytes ROMX bank #5: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"] @@ -1000,510 +1084,510 @@ ROMX bank #5: $540a = ClearLines.r_u48 $540a = ClearLines.fixgarbo $540d = ClearLines.fixgarboloop - SECTION: $5417-$6306 ($0ef0 bytes) ["Gameplay Function Banked"] + SECTION: $5417-$6309 ($0ef3 bytes) ["Gameplay Function Banked"] $5417 = SwitchToGameplayB $541d = SwitchToGameplayB.wvr_u1 $5426 = SwitchToGameplayB.loadtilemap $5435 = SwitchToGameplayB.graded $5443 = SwitchToGameplayB.ungraded $544f = SwitchToGameplayB.loadtiles - $5496 = SwitchToGameplayB.wvb_u2 - $549d = SwitchToGameplayB.wvbe_u3 - $54a3 = GamePlayEventLoopHandlerB - $54b8 = GamePlayEventLoopHandlerB.normalevent - $54c2 = GamePlayEventLoopHandlerB.modejumps - $54e3 = GamePlayEventLoopHandlerB.leadyMode - $54fa = GamePlayEventLoopHandlerB.firstleadyiterskip - $5503 = GamePlayEventLoopHandlerB.notdoneleady - $5514 = GamePlayEventLoopHandlerB.goMode - $5521 = GamePlayEventLoopHandlerB.notdonego - $5532 = GamePlayEventLoopHandlerB.postGoMode - $5549 = GamePlayEventLoopHandlerB.prefetchedPieceMode - $555a = GamePlayEventLoopHandlerB.checkIHS - $5565 = GamePlayEventLoopHandlerB.loaddefaultjingle - $5569 = GamePlayEventLoopHandlerB.checkIRSA - $5570 = GamePlayEventLoopHandlerB.ldb1 - $557c = GamePlayEventLoopHandlerB.lda1 - $5586 = GamePlayEventLoopHandlerB.cp1 - $5594 = GamePlayEventLoopHandlerB.checkIRSB - $559b = GamePlayEventLoopHandlerB.lda2 - $55a7 = GamePlayEventLoopHandlerB.ldb2 - $55b1 = GamePlayEventLoopHandlerB.cp2 - $55bf = GamePlayEventLoopHandlerB.postjingle - $55c3 = GamePlayEventLoopHandlerB.spawnPieceMode - $55d1 = GamePlayEventLoopHandlerB.canspawn - $55e4 = GamePlayEventLoopHandlerB.pieceInMotionMode - $55f8 = GamePlayEventLoopHandlerB.nopauserequested - $5619 = GamePlayEventLoopHandlerB.nohold - $5627 = GamePlayEventLoopHandlerB.delayMode - $563b = GamePlayEventLoopHandlerB.nodelaypauserequested - $5653 = GamePlayEventLoopHandlerB.next - $565a = GamePlayEventLoopHandlerB.goroll - $5669 = GamePlayEventLoopHandlerB.preGameOverMode - $5687 = GamePlayEventLoopHandlerB.gm - $569d = GamePlayEventLoopHandlerB.condescend - $56b3 = GamePlayEventLoopHandlerB.regular - $56c3 = GamePlayEventLoopHandlerB.notempty1_u4 - $56c6 = GamePlayEventLoopHandlerB.skip1_u4 - $56d0 = GamePlayEventLoopHandlerB.notempty1_u5 - $56d3 = GamePlayEventLoopHandlerB.skip1_u5 - $56dd = GamePlayEventLoopHandlerB.notempty1_u6 - $56e0 = GamePlayEventLoopHandlerB.skip1_u6 - $56ea = GamePlayEventLoopHandlerB.notempty1_u7 - $56ed = GamePlayEventLoopHandlerB.skip1_u7 - $56f7 = GamePlayEventLoopHandlerB.notempty1_u8 - $56fa = GamePlayEventLoopHandlerB.skip1_u8 - $5704 = GamePlayEventLoopHandlerB.notempty1_u9 - $5707 = GamePlayEventLoopHandlerB.skip1_u9 - $5711 = GamePlayEventLoopHandlerB.notempty1_u10 - $5714 = GamePlayEventLoopHandlerB.skip1_u10 - $571e = GamePlayEventLoopHandlerB.notempty1_u11 - $5721 = GamePlayEventLoopHandlerB.skip1_u11 - $572b = GamePlayEventLoopHandlerB.notempty1_u12 - $572e = GamePlayEventLoopHandlerB.skip1_u12 - $5738 = GamePlayEventLoopHandlerB.notempty1_u13 - $573b = GamePlayEventLoopHandlerB.skip1_u13 - $5745 = GamePlayEventLoopHandlerB.notempty1_u14 - $5748 = GamePlayEventLoopHandlerB.skip1_u14 - $5752 = 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DoHold.doHoldOperation + SECTION: $630a-$6b9f ($0896 bytes) ["Gameplay Static Data"] + $630a = sLeftDasSlam + $6310 = sRightDasSlam + $6316 = sLeady + $6320 = sGo + $632a = sPause + $6352 = sKill + $63f2 = sYouAreGM + $6456 = sFinalChallenge + $651e = sPieceXOffsets + $653a = sPieceYOffsets + $6556 = sPieceFastRotationStates + $65c6 = sPieceRotationStates + $6636 = sTGM3Bag + $6659 = sTGM3Droughts + $6660 = sGameplayTileMap + $6900 = sGameplayUngradedTileMap + $6900 = sGameplayTileMapEnd + $6ba0 = sGameplayUngradedTileMapEnd + EMPTY: $6ba0-$7fff ($1460 bytes) + TOTAL EMPTY: $1460 bytes ROMX bank #6: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"] @@ -1805,527 +1889,527 @@ ROMX bank #6: $52a6 = BigClearLines.fixgarbo $52a9 = BigClearLines.fixgarboloop $52c7 = BigWidenField - SECTION: $5617-$657f ($0f69 bytes) ["Gameplay Function Big Banked"] + SECTION: $5617-$6582 ($0f6c bytes) ["Gameplay Function Big Banked"] $5617 = SwitchToGameplayBigB $561d = 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GamePlayBigEventLoopHandlerB.notempty7_u367 + $6067 = GamePlayBigEventLoopHandlerB.skip7_u367 + $6071 = GamePlayBigEventLoopHandlerB.notempty7_u368 + $6074 = GamePlayBigEventLoopHandlerB.skip7_u368 + $607e = GamePlayBigEventLoopHandlerB.notempty7_u369 + $6081 = GamePlayBigEventLoopHandlerB.skip7_u369 + $608b = GamePlayBigEventLoopHandlerB.notempty7_u370 + $608e = GamePlayBigEventLoopHandlerB.skip7_u370 + $6098 = GamePlayBigEventLoopHandlerB.notempty7_u371 + $609b = GamePlayBigEventLoopHandlerB.skip7_u371 + $60a5 = GamePlayBigEventLoopHandlerB.notempty7_u372 + $60a8 = GamePlayBigEventLoopHandlerB.skip7_u372 + $60b2 = GamePlayBigEventLoopHandlerB.notempty7_u373 + $60b5 = GamePlayBigEventLoopHandlerB.skip7_u373 + $60bf = GamePlayBigEventLoopHandlerB.notempty7_u374 + $60c2 = GamePlayBigEventLoopHandlerB.skip7_u374 + $60cc = GamePlayBigEventLoopHandlerB.notempty7_u375 + $60cf = GamePlayBigEventLoopHandlerB.skip7_u375 + $60d9 = GamePlayBigEventLoopHandlerB.notempty7_u376 + $60dc = GamePlayBigEventLoopHandlerB.skip7_u376 + $60e6 = GamePlayBigEventLoopHandlerB.notempty7_u377 + $60e9 = GamePlayBigEventLoopHandlerB.skip7_u377 + $60f3 = GamePlayBigEventLoopHandlerB.notempty7_u378 + $60f6 = GamePlayBigEventLoopHandlerB.skip7_u378 + $6100 = GamePlayBigEventLoopHandlerB.notempty7_u379 + $6103 = GamePlayBigEventLoopHandlerB.skip7_u379 + $610d = GamePlayBigEventLoopHandlerB.notempty7_u380 + $6110 = GamePlayBigEventLoopHandlerB.skip7_u380 + $611a = GamePlayBigEventLoopHandlerB.notempty7_u381 + $611d = GamePlayBigEventLoopHandlerB.skip7_u381 + $6127 = GamePlayBigEventLoopHandlerB.notempty7_u382 + $612a = GamePlayBigEventLoopHandlerB.skip7_u382 + $6134 = GamePlayBigEventLoopHandlerB.notempty7_u383 + $6137 = GamePlayBigEventLoopHandlerB.skip7_u383 + $6141 = GamePlayBigEventLoopHandlerB.notempty7_u384 + $6144 = GamePlayBigEventLoopHandlerB.skip7_u384 + $614e = GamePlayBigEventLoopHandlerB.notempty7_u385 + $6151 = GamePlayBigEventLoopHandlerB.skip7_u385 + $615b = GamePlayBigEventLoopHandlerB.notempty7_u386 + $615e = GamePlayBigEventLoopHandlerB.skip7_u386 + $6168 = GamePlayBigEventLoopHandlerB.notempty7_u387 + $616b = GamePlayBigEventLoopHandlerB.skip7_u387 + $6175 = GamePlayBigEventLoopHandlerB.notempty7_u388 + $6178 = GamePlayBigEventLoopHandlerB.skip7_u388 + $6182 = GamePlayBigEventLoopHandlerB.notempty7_u389 + $6185 = GamePlayBigEventLoopHandlerB.skip7_u389 + $618f = GamePlayBigEventLoopHandlerB.notempty7_u390 + $6192 = GamePlayBigEventLoopHandlerB.skip7_u390 + $619c = GamePlayBigEventLoopHandlerB.notempty7_u391 + $619f = GamePlayBigEventLoopHandlerB.skip7_u391 + $61a9 = GamePlayBigEventLoopHandlerB.notempty7_u392 + $61ac = GamePlayBigEventLoopHandlerB.skip7_u392 + $61b6 = GamePlayBigEventLoopHandlerB.notempty7_u393 + $61b9 = GamePlayBigEventLoopHandlerB.skip7_u393 + $61c3 = GamePlayBigEventLoopHandlerB.notempty7_u394 + $61c6 = GamePlayBigEventLoopHandlerB.skip7_u394 + $61d0 = GamePlayBigEventLoopHandlerB.notempty7_u395 + $61d3 = GamePlayBigEventLoopHandlerB.skip7_u395 + $61dd = GamePlayBigEventLoopHandlerB.notempty7_u396 + $61e0 = GamePlayBigEventLoopHandlerB.skip7_u396 + $61ea = GamePlayBigEventLoopHandlerB.notempty7_u397 + $61ed = GamePlayBigEventLoopHandlerB.skip7_u397 + $61f7 = GamePlayBigEventLoopHandlerB.notempty7_u398 + $61fa = GamePlayBigEventLoopHandlerB.skip7_u398 + $6204 = GamePlayBigEventLoopHandlerB.notempty7_u399 + $6207 = GamePlayBigEventLoopHandlerB.skip7_u399 + $6211 = GamePlayBigEventLoopHandlerB.notempty7_u400 + $6214 = GamePlayBigEventLoopHandlerB.skip7_u400 + $621e = GamePlayBigEventLoopHandlerB.notempty7_u401 + $6221 = GamePlayBigEventLoopHandlerB.skip7_u401 + $622b = GamePlayBigEventLoopHandlerB.notempty7_u402 + $622e = GamePlayBigEventLoopHandlerB.skip7_u402 + $6238 = GamePlayBigEventLoopHandlerB.notempty7_u403 + $623b = GamePlayBigEventLoopHandlerB.skip7_u403 + $6245 = GamePlayBigEventLoopHandlerB.notempty7_u404 + $6248 = GamePlayBigEventLoopHandlerB.skip7_u404 + $6252 = GamePlayBigEventLoopHandlerB.notempty7_u405 + $6255 = GamePlayBigEventLoopHandlerB.skip7_u405 + $625f = GamePlayBigEventLoopHandlerB.notempty7_u406 + $6262 = GamePlayBigEventLoopHandlerB.skip7_u406 + $626c = GamePlayBigEventLoopHandlerB.notempty7_u407 + $626f = GamePlayBigEventLoopHandlerB.skip7_u407 + $6279 = GamePlayBigEventLoopHandlerB.notempty7_u408 + $627c = GamePlayBigEventLoopHandlerB.skip7_u408 + $6286 = GamePlayBigEventLoopHandlerB.notempty7_u409 + $6289 = GamePlayBigEventLoopHandlerB.skip7_u409 + $6293 = GamePlayBigEventLoopHandlerB.notempty7_u410 + $6296 = GamePlayBigEventLoopHandlerB.skip7_u410 + $62a0 = GamePlayBigEventLoopHandlerB.notempty7_u411 + $62a3 = GamePlayBigEventLoopHandlerB.skip7_u411 + $62ad = GamePlayBigEventLoopHandlerB.notempty7_u412 + $62b0 = GamePlayBigEventLoopHandlerB.skip7_u412 + $62ba = GamePlayBigEventLoopHandlerB.notempty7_u413 + $62bd = GamePlayBigEventLoopHandlerB.skip7_u413 + $62c7 = GamePlayBigEventLoopHandlerB.notempty7_u414 + $62ca = GamePlayBigEventLoopHandlerB.skip7_u414 + $62d4 = GamePlayBigEventLoopHandlerB.notempty7_u415 + $62d7 = GamePlayBigEventLoopHandlerB.skip7_u415 + $62e1 = GamePlayBigEventLoopHandlerB.notempty7_u416 + $62e4 = GamePlayBigEventLoopHandlerB.skip7_u416 + $62ee = GamePlayBigEventLoopHandlerB.notempty7_u417 + $62f1 = GamePlayBigEventLoopHandlerB.skip7_u417 + $62fb = GamePlayBigEventLoopHandlerB.notempty7_u418 + $62fe = GamePlayBigEventLoopHandlerB.skip7_u418 + $6308 = GamePlayBigEventLoopHandlerB.notempty7_u419 + $630b = GamePlayBigEventLoopHandlerB.skip7_u419 + $6315 = GamePlayBigEventLoopHandlerB.notempty7_u420 + $6318 = GamePlayBigEventLoopHandlerB.skip7_u420 + $6322 = GamePlayBigEventLoopHandlerB.notempty7_u421 + $6325 = GamePlayBigEventLoopHandlerB.skip7_u421 + $632f = GamePlayBigEventLoopHandlerB.notempty7_u422 + $6332 = GamePlayBigEventLoopHandlerB.skip7_u422 + $633c = GamePlayBigEventLoopHandlerB.notempty7_u423 + $633f = GamePlayBigEventLoopHandlerB.skip7_u423 + $6349 = GamePlayBigEventLoopHandlerB.notempty7_u424 + $634c = GamePlayBigEventLoopHandlerB.skip7_u424 + $6356 = GamePlayBigEventLoopHandlerB.notempty7_u425 + $6359 = GamePlayBigEventLoopHandlerB.skip7_u425 + $6363 = GamePlayBigEventLoopHandlerB.notempty7_u426 + $6366 = GamePlayBigEventLoopHandlerB.skip7_u426 + $6370 = GamePlayBigEventLoopHandlerB.notempty7_u427 + $6373 = GamePlayBigEventLoopHandlerB.skip7_u427 + $637d = GamePlayBigEventLoopHandlerB.notempty7_u428 + $6380 = GamePlayBigEventLoopHandlerB.skip7_u428 + $638a = GamePlayBigEventLoopHandlerB.notempty7_u429 + $638d = GamePlayBigEventLoopHandlerB.skip7_u429 + $6397 = GamePlayBigEventLoopHandlerB.notempty7_u430 + $639a = GamePlayBigEventLoopHandlerB.skip7_u430 + $63a4 = GamePlayBigEventLoopHandlerB.notempty7_u431 + $63a7 = GamePlayBigEventLoopHandlerB.skip7_u431 + $63b1 = GamePlayBigEventLoopHandlerB.notempty7_u432 + $63b4 = GamePlayBigEventLoopHandlerB.skip7_u432 + $63be = GamePlayBigEventLoopHandlerB.notempty7_u433 + $63c1 = GamePlayBigEventLoopHandlerB.skip7_u433 + $63cb = GamePlayBigEventLoopHandlerB.notempty7_u434 + $63ce = GamePlayBigEventLoopHandlerB.skip7_u434 + $63d8 = GamePlayBigEventLoopHandlerB.notempty7_u435 + $63db = GamePlayBigEventLoopHandlerB.skip7_u435 + $63e5 = GamePlayBigEventLoopHandlerB.notempty7_u436 + $63e8 = GamePlayBigEventLoopHandlerB.skip7_u436 + $63ec = GamePlayBigEventLoopHandlerB.gameOverMode + $6412 = GamePlayBigEventLoopHandlerB.noretry + $641c = GamePlayBigEventLoopHandlerB.pauseMode + $6431 = GamePlayBigEventLoopHandlerB.noqr + $6446 = GamePlayBigEventLoopHandlerB.nounpause + $6491 = GamePlayBigEventLoopHandlerB.preRollMode + $64c0 = GamePlayBigEventLoopHandlerB.predone + $64e2 = GamePlayBigEventLoopHandlerB.drawStaticInfo + $6513 = BigDoHold + $6517 = BigDoHold.checkIRSA + $651e = BigDoHold.ldb3 + $652a = BigDoHold.lda3 + $6534 = BigDoHold.cp3 + $6542 = BigDoHold.checkIRSB + $6549 = BigDoHold.lda4 + $6555 = BigDoHold.ldb4 + $655f = BigDoHold.cp4 + $656d = BigDoHold.noRotation + $6578 = BigDoHold.doHoldOperation + SECTION: $6583-$6dee ($086c bytes) ["Gameplay Big Static Data"] + $6583 = sBigLeftDasSlam + $6589 = sBigRightDasSlam + $658f = sBigLeady + $6599 = sBigGo + $65a3 = sBigPause + $65cb = sBigKill + $666b = sBigYouAreGM + $66cf = sBigFinalChallenge + $6797 = sBigPieceXOffsets + $67b3 = sBigPieceYOffsets + $67cf = sBigPieceFastRotationStates + $683f = sBigPieceRotationStates + $68af = sBigGameplayTileMap + $6b4f = sBigGameplayUngradedTileMap + $6b4f = sBigGameplayTileMapEnd + $6def = sBigGameplayUngradedTileMapEnd + EMPTY: $6def-$7fff ($1211 bytes) + TOTAL EMPTY: $1211 bytes SRAM bank #0: SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"] @@ -2474,10 +2558,11 @@ WRAM0 bank #0: $cdd0 = wRollLine $cdd1 = wInStaffRoll $cdd2 = wBigModeTransfered - SECTION: $cdd3-$cdd3 ($0001 byte) ["Title Variables"] + SECTION: $cdd3-$cdd4 ($0002 bytes) ["Title Variables"] $cdd3 = wSelected - EMPTY: $cdd4-$cfff ($022c bytes) - TOTAL EMPTY: $022c bytes + $cdd4 = wTitleMode + EMPTY: $cdd5-$cfff ($022b bytes) + TOTAL EMPTY: $022b bytes HRAM bank #0: SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"] @@ -2568,8 +2653,8 @@ HRAM bank #0: TOTAL EMPTY: $0003 bytes SUMMARY: - ROM0: 12999 bytes used / 3385 free - ROMX: 60136 bytes used / 38168 free in 6 banks + ROM0: 13160 bytes used / 3224 free + ROMX: 61487 bytes used / 36817 free in 6 banks SRAM: 14 bytes used / 8178 free in 1 bank - WRAM0: 3540 bytes used / 556 free + WRAM0: 3541 bytes used / 555 free HRAM: 124 bytes used / 3 free diff --git a/bin/DMGTRIS.pocket b/bin/DMGTRIS.pocket index 18d6d47..ecae959 100644 Binary files a/bin/DMGTRIS.pocket and b/bin/DMGTRIS.pocket differ diff --git a/bin/DMGTRIS.sym b/bin/DMGTRIS.sym index a2ddbf8..1d45358 100644 --- a/bin/DMGTRIS.sym +++ b/bin/DMGTRIS.sym @@ -31,333 +31,342 @@ 00:0745 GBCGameplayInit.agb 00:0915 GBCGameplayInit.postpalettes 00:0940 GBCTitleProcess -00:096e GBCTitleProcess.nores -00:0971 GBCTitleProcess.noinc -00:0995 GBCGameplayProcess -00:09d3 GBCGameplayProcess.goverride -00:09fa GBCGameplayProcess.colorfield -00:0b6e GBCGameplayProcess.outer1 -00:0b73 GBCGameplayProcess.inner1 -00:0b97 GBCGameplayProcess.outer2 -00:0b9c GBCGameplayProcess.inner2 -00:0bc1 GBCGameplayProcess.empty -00:0bc5 GBCGameplayProcess.sub59 -00:0bc7 GBCGameplayProcess.sub52 -00:0bc9 GBCGameplayProcess.sub45 -00:0bcb GBCGameplayProcess.sub38 -00:0bcd GBCGameplayProcess.sub31 -00:0bcf GBCGameplayProcess.sub24 -00:0bd1 GBCGameplayProcess.sub17 -00:0bd3 GBCGameplayProcess.sub10 -00:0bd5 GBCGameplayProcess.done -00:0bf7 GBCGameplayProcess.darker -00:0bfe GBCGameplayProcess.wvr_u1 -00:0c0b GBCGameplayProcess.lighter -00:0c12 GBCGameplayProcess.wvr_u2 -00:0c1f GBCGameplayProcess.black -00:0c26 GBCGameplayProcess.wvr_u3 -00:0c33 GBCBigGameplayProcess -00:0c71 GBCBigGameplayProcess.goverride -00:0c98 GBCBigGameplayProcess.colorfield -00:0e0c GBCBigGameplayProcess.outer1 -00:0e11 GBCBigGameplayProcess.inner1 -00:0e35 GBCBigGameplayProcess.outer2 -00:0e3a GBCBigGameplayProcess.inner2 -00:0e5f GBCBigGameplayProcess.empty -00:0e63 GBCBigGameplayProcess.sub59 -00:0e65 GBCBigGameplayProcess.sub52 -00:0e67 GBCBigGameplayProcess.sub45 -00:0e69 GBCBigGameplayProcess.sub38 -00:0e6b GBCBigGameplayProcess.sub31 -00:0e6d GBCBigGameplayProcess.sub24 -00:0e6f GBCBigGameplayProcess.sub17 -00:0e71 GBCBigGameplayProcess.sub10 -00:0e73 GBCBigGameplayProcess.done -00:0e95 GBCBigGameplayProcess.darker -00:0e9c GBCBigGameplayProcess.wvr_u4 -00:0ea9 GBCBigGameplayProcess.lighter -00:0eb0 GBCBigGameplayProcess.wvr_u5 -00:0ebd GBCBigGameplayProcess.black -00:0ec4 GBCBigGameplayProcess.wvr_u6 -00:0ed1 ToVRAM -00:0ed1 GBCBlitField -00:0f04 BlitField -00:10c7 BlitField.waitendvbloop -00:12f9 BigBlitField -00:14bc BigBlitField.waitendvbloop -00:16ee ApplyTells -00:172c ApplyTells.myco -00:1731 ApplyTells.dropmode -00:1756 ApplyNext -00:175e ApplyNext.bone -00:177d ApplyNext.nobone -00:179e ApplyNext.pos -00:17ae ApplyNext.regular -00:17b4 ApplyNext.postoffsets -00:17b8 ApplyNext.getoffn -00:17c3 ApplyNext.skipoffn -00:1861 ApplyNext.done -00:1864 ApplyHold -00:186c ApplyHold.bone -00:188b ApplyHold.nobone -00:18a8 ApplyHold.hide -00:18ba ApplyHold.show -00:18ca ApplyHold.x -00:18da ApplyHold.regular -00:18e0 ApplyHold.postoffsets -00:18e4 ApplyHold.getoffh -00:18ef ApplyHold.skipoffh -00:1929 ApplyTime -00:197a ApplyTime.loop0 -00:19a9 ApplyTime.loop1 -00:19fe ApplyNumbers8 -00:1a4b ApplyNumbers8.one -00:1a51 ApplyNumbers8.two -00:1a57 ApplyNumbers8.three -00:1a5d ApplyNumbers8.four -00:1a63 ApplyNumbers8.five -00:1a69 ApplyNumbers8.six -00:1a6f ApplyNumbers8.seven -00:1a75 ApplyNumbers8.eight -00:1a7a ApplyNumbers4 -00:1a9f ApplyNumbers4.one -00:1aa5 ApplyNumbers4.two -00:1aab ApplyNumbers4.three -00:1ab1 ApplyNumbers4.four -00:1ab6 SetNumberSpritePositions -00:1bbd GradeRendering -00:1bf2 GradeRendering.effect -00:1c02 GradeRendering.noeffect -00:1c0a GradeRendering.drawgrade -00:1c11 GradeRendering.regulargrade -00:1c19 GradeRendering.sgrade -00:1c2f GradeRendering.hisgrade -00:1c45 GradeRendering.mgrade -00:1c5b GradeRendering.lettergrade -00:1c78 GradeRendering.mk -00:1c7e GradeRendering.mv -00:1c84 GradeRendering.mo -00:1c8a GradeRendering.mm -00:1c90 GradeRendering.gmgrade -00:1c9b GradeInit -00:1cc6 GradeInit.grade9start -00:1ccb GradeInit.end -00:1ccd UpdateGrade -00:1cdb UpdateGrade.gradejumptable -00:1cf0 DecayGradeProcess -00:1cfe DecayGradeProcess.gradejumptable -00:1d13 DecayGradeDelay -00:1d21 DecayGradeDelay.gradejumptable -00:1d36 PrepareScore -00:1d49 DrawGradeProgressDMGT -00:1d64 UpdateGradeDMGT -00:1d9d UpdateGradeDMGT.checklineclears -00:1db7 UpdateGradeDMGT.clearrate -00:1dc8 UpdateGradeDMGT.combomult -00:1dd5 UpdateGradeDMGT.combo10 -00:1de6 UpdateGradeDMGT.combo5 -00:1df7 UpdateGradeDMGT.combo1 -00:1e06 UpdateGradeDMGT.prelevel -00:1e15 UpdateGradeDMGT.single -00:1e25 UpdateGradeDMGT.double -00:1e36 UpdateGradeDMGT.adddonce -00:1e3a UpdateGradeDMGT.triple -00:1e4b UpdateGradeDMGT.addtonce -00:1e4f UpdateGradeDMGT.tetris -00:1e53 UpdateGradeDMGT.levelmult -00:1e6b UpdateGradeDMGT.mult5 -00:1e72 UpdateGradeDMGT.mult4 -00:1e78 UpdateGradeDMGT.mult3 -00:1e7d UpdateGradeDMGT.mult2 -00:1e81 UpdateGradeDMGT.mult1 -00:1e82 UpdateGradeDMGT.processgrade -00:1eab UpdateGradeDMGT.increasegrademaybe -00:1ecf UpdateGradeDMGT.gotgm -00:1edd DecayGradeDMGT -00:1f01 DecayGradeDMGT.nodecay -00:1f08 DecayGradeDMGT.decay -00:1f16 UpdateGradeTGM1 -00:1f20 UpdateGradeTGM1.trygradeup -00:1f3a UpdateGradeTGM1.increasegrade -00:1f4f UpdateGradeTGM1.skipjingle -00:1f5c UpdateGradeTGM1.maybegm -00:1f75 UpdateGradeDEAT -00:1f81 UpdateGradeDEAT.notgm -00:1f9d UpdateGradeDEAT.notm -00:1fc0 UpdateGradeDEAT.disqualify -00:1fde UpdateGradeSHIR -00:2021 UpdateGradeSHIR.s5torikan -00:2031 UpdateGradeSHIR.s10torikan -00:2040 UpdateGradeSHIR.disqualify -00:204f UpdateGradeSHIR.l1000 -00:2065 UpdateGradeSHIR.l500 -00:207b LevelInit -00:20e0 SpecialLevelInit -00:20ee SpecialLevelInit.jumps -00:2103 SpecialLevelInit.dmgt -00:2108 SpecialLevelInit.tgm1 -00:210d SpecialLevelInit.tgm3 -00:2112 SpecialLevelInit.deat -00:2117 SpecialLevelInit.shir -00:211c SpecialLevelInit.chil -00:2121 SpecialLevelInit.myco -00:2126 SpecialLevelInit.loaddata -00:215b LevelUp -00:2185 LevelUp.doit -00:21cf LevelUp.checknlevel -00:221e LevelUp.bellmaybe -00:2237 LevelUp.leveljinglemaybe -00:2244 LevelUp.checkspeedup -00:2283 DoSpeedUp -00:22c4 CheckSpecialLevelConditions -00:22f5 CheckSpecialLevelConditions.override -00:2310 CheckSpecialLevelConditions.nooverride -00:2316 CheckSpecialLevelConditions.speciallock -00:2337 CheckSpecialLevelConditions.bones -00:234c CheckSpecialLevelConditions.enterthebonezone -00:2351 CheckSpecialLevelConditions.invis -00:2366 CheckSpecialLevelConditions.vanishoxyaction -00:236b CheckSpecialLevelConditions.killscreen -00:237c CheckSpecialLevelConditions.rip -00:23ac CheckSpecialLevelConditions.staffroll -00:23ba CheckSpecialLevelConditions.justkill -00:23ce TriggerKillScreen -00:23f0 sTGM1GradeScores -00:2412 sTGM3InternalGradeSystem -00:24b2 sTGM3GradeBoosts -00:24d1 sTGM3LevelMultiplier -00:24d5 sTGM3BaselineCOOL -00:24de sTGM3REGRETConditions -00:24f2 sDMGTGrading -00:25a6 sDMGTGaugeLUT -00:26a6 SFXInit -00:26c8 SFXPopQueue -00:26dd SFXPushQueue -00:26ee SFXProcessQueue -00:271c SFXTriggerNoise -00:2742 SFXEnqueue -00:2757 SFXEnqueue.findsfx -00:28b1 SFXKill -00:28de SFXPlayNoise -00:28e9 SFXPlayNoise.noisereg -00:2900 SFXPlayNoise.savenoiseplayhead -00:2909 SFXPlay -00:2917 SFXPlay.play -00:2923 SFXPlay.getRegister -00:2937 SFXPlay.savePlayhead -00:2940 HarvestEntropy -00:2946 HarvestEntropy.loop -00:2967 RNGInit -00:29cd RNGInit.complexinit -00:29ff ShiftHistory -00:2a1c GetNextHellPiece -00:2a21 GetNextTGM1Piece -00:2a3e GetNextTGM2Piece -00:2a5b GetNextNesPiece -00:2a69 GetNextTGM3Piece -00:2b20 GetNextPiece -00:2b2e GetNextPiece.nextpiecejumps -00:2b3d Next35Piece -00:2b47 Next7Piece -00:2b51 NextByte -00:2b71 sProgressData -00:2cbb ScoreInit -00:2ce3 IncreaseScore -00:2d1b IncreaseScore.doConvert -00:2d33 IncreaseScore.carry -00:2d35 IncreaseScore.postConvert -00:2d49 IncreaseScore.preAddDigit -00:2d71 IncreaseScore.addDigit -00:2d87 IncreaseScore.nextDigit -00:2d9b InputInit -00:2dad GetInput -00:2dad GetInput.btns -00:2dba GetInput.readA -00:2dbe GetInput.setA -00:2dc9 GetInput.clearA -00:2dcc GetInput.readB -00:2dd0 GetInput.setB -00:2ddb GetInput.clearB -00:2dde GetInput.readSelect -00:2de2 GetInput.setSelect -00:2ded GetInput.clearSelect -00:2df0 GetInput.readStart -00:2df4 GetInput.setStart -00:2dff GetInput.clearStart -00:2e02 GetInput.dpad -00:2e0f GetInput.readUp -00:2e13 GetInput.setUp -00:2e1e GetInput.clearUp -00:2e21 GetInput.readDown -00:2e25 GetInput.setDown -00:2e30 GetInput.clearDown -00:2e33 GetInput.readLeft -00:2e37 GetInput.setLeft -00:2e42 GetInput.clearLeft -00:2e45 GetInput.readRight -00:2e49 GetInput.setRight -00:2e54 GetInput.clearRight -00:2e57 GetInput.priorities -00:2e62 GetInput.zero -00:2e68 TimeInit -00:2e88 StartCountdown -00:2e96 ResetGameTime -00:2ea1 CheckTorikan -00:2eb8 CheckTorikan.failure -00:2eba CheckTorikan.success -00:2ebd HandleTimers -00:2ee3 HandleTimers.reduce -00:2ef0 HandleTimers.clock -00:2f0a HandleTimers.go -00:2f2e RestoreSRAM -00:2f87 InitializeSRAM -00:2fe5 SetProgress -00:2ff0 SetProgress.loop -00:2ff4 SetProgress.correct -00:301b SetProgress.wvr_u1 -00:3027 SetProgress.wvr_u2 -00:3035 SetProgress.wvr_u3 -00:3041 SetProgress.wvr_u4 -00:304f SetProgress.wvr_u5 -00:305b SetProgress.wvr_u6 -00:3069 SetProgress.wvr_u7 -00:3075 SetProgress.wvr_u8 -00:3083 SetProgress.wvr_u9 -00:308f SetProgress.wvr_u10 -00:3097 Main -00:30c0 Main.notgbc -00:30c6 Main.wvr_u1 -00:30f3 EventLoop -00:3109 EventLoop.eventloopjumps -00:3112 EventLoopPostHandler -00:3114 EventLoopPostHandler.wvb_u2 -00:3126 EventLoopPostHandler.vblankjumps -00:312f SwitchToTitle -00:3138 TitleEventLoopHandler -00:3142 TitleVBlankHandler -00:314c DrawOption6 -00:319c LoadTitleTiles -00:31ba LoadGameplayTiles -00:31d0 LoadGameplayTiles.gbc -00:31df LoadGameplayTiles.dmg -00:31ee sFramesToCS -00:322a UnsafeMemCopy -00:3233 SafeMemCopy.wvr_u1 -00:3233 SafeMemCopy -00:3242 UnsafeMemSet -00:324a SafeMemSet -00:324a SafeMemSet.wvr_u2 -00:3258 SwitchToGameplay -00:3261 SwitchToGameplayBig -00:326a GamePlayEventLoopHandler -00:3274 GamePlayBigEventLoopHandler -00:327e CopyOAMHandler -00:328a ClearOAM -00:32a0 IntrInit -00:32a4 InitializeLCDCInterrupt -00:32b9 BankingInit -00:32c8 OAMDMA -00:32d2 OAMDMAEnd +00:095c GBCTitleProcess.jumps +00:096b GBCTitleProcess.eventLoopMain +00:097d GBCTitleProcess.nores +00:0980 GBCTitleProcess.noinc +00:09a4 GBCTitleProcess.eventLoopProfile +00:09a5 GBCTitleProcess.eventLoopSettings +00:09b7 GBCTitleProcess.nores1 +00:09ba GBCTitleProcess.noinc1 +00:09de GBCTitleProcess.eventLoopRecords +00:09df GBCTitleProcess.eventLoopCredits +00:09e0 GBCGameplayProcess +00:0a1e GBCGameplayProcess.goverride +00:0a45 GBCGameplayProcess.colorfield +00:0bb9 GBCGameplayProcess.outer1 +00:0bbe GBCGameplayProcess.inner1 +00:0be2 GBCGameplayProcess.outer2 +00:0be7 GBCGameplayProcess.inner2 +00:0c0c GBCGameplayProcess.empty +00:0c10 GBCGameplayProcess.sub59 +00:0c12 GBCGameplayProcess.sub52 +00:0c14 GBCGameplayProcess.sub45 +00:0c16 GBCGameplayProcess.sub38 +00:0c18 GBCGameplayProcess.sub31 +00:0c1a GBCGameplayProcess.sub24 +00:0c1c GBCGameplayProcess.sub17 +00:0c1e GBCGameplayProcess.sub10 +00:0c20 GBCGameplayProcess.done +00:0c42 GBCGameplayProcess.darker +00:0c49 GBCGameplayProcess.wvr_u1 +00:0c56 GBCGameplayProcess.lighter +00:0c5d GBCGameplayProcess.wvr_u2 +00:0c6a GBCGameplayProcess.black +00:0c71 GBCGameplayProcess.wvr_u3 +00:0c7e GBCBigGameplayProcess +00:0cbc GBCBigGameplayProcess.goverride +00:0ce3 GBCBigGameplayProcess.colorfield +00:0e57 GBCBigGameplayProcess.outer1 +00:0e5c GBCBigGameplayProcess.inner1 +00:0e80 GBCBigGameplayProcess.outer2 +00:0e85 GBCBigGameplayProcess.inner2 +00:0eaa GBCBigGameplayProcess.empty +00:0eae GBCBigGameplayProcess.sub59 +00:0eb0 GBCBigGameplayProcess.sub52 +00:0eb2 GBCBigGameplayProcess.sub45 +00:0eb4 GBCBigGameplayProcess.sub38 +00:0eb6 GBCBigGameplayProcess.sub31 +00:0eb8 GBCBigGameplayProcess.sub24 +00:0eba GBCBigGameplayProcess.sub17 +00:0ebc GBCBigGameplayProcess.sub10 +00:0ebe GBCBigGameplayProcess.done +00:0ee0 GBCBigGameplayProcess.darker +00:0ee7 GBCBigGameplayProcess.wvr_u4 +00:0ef4 GBCBigGameplayProcess.lighter +00:0efb GBCBigGameplayProcess.wvr_u5 +00:0f08 GBCBigGameplayProcess.black +00:0f0f GBCBigGameplayProcess.wvr_u6 +00:0f1c ToVRAM +00:0f1c GBCBlitField +00:0f4f BlitField +00:1112 BlitField.waitendvbloop +00:1344 BigBlitField +00:1507 BigBlitField.waitendvbloop +00:1739 ApplyTells +00:1777 ApplyTells.myco +00:177c ApplyTells.dropmode +00:17a1 ApplyNext +00:17a9 ApplyNext.bone +00:17c8 ApplyNext.nobone +00:17e9 ApplyNext.pos +00:17f9 ApplyNext.regular +00:17ff ApplyNext.postoffsets +00:1803 ApplyNext.getoffn +00:180e ApplyNext.skipoffn +00:18ac ApplyNext.done +00:18af ApplyHold +00:18b7 ApplyHold.bone +00:18d6 ApplyHold.nobone +00:18f3 ApplyHold.hide +00:1905 ApplyHold.show +00:1915 ApplyHold.x +00:1925 ApplyHold.regular +00:192b ApplyHold.postoffsets +00:192f ApplyHold.getoffh +00:193a ApplyHold.skipoffh +00:1974 ApplyTime +00:19c5 ApplyTime.loop0 +00:19f4 ApplyTime.loop1 +00:1a49 ApplyNumbers8 +00:1a96 ApplyNumbers8.one +00:1a9c ApplyNumbers8.two +00:1aa2 ApplyNumbers8.three +00:1aa8 ApplyNumbers8.four +00:1aae ApplyNumbers8.five +00:1ab4 ApplyNumbers8.six +00:1aba ApplyNumbers8.seven +00:1ac0 ApplyNumbers8.eight +00:1ac5 ApplyNumbers4 +00:1aea ApplyNumbers4.one +00:1af0 ApplyNumbers4.two +00:1af6 ApplyNumbers4.three +00:1afc ApplyNumbers4.four +00:1b01 SetNumberSpritePositions +00:1c08 GradeRendering +00:1c3d GradeRendering.effect +00:1c4d GradeRendering.noeffect +00:1c55 GradeRendering.drawgrade +00:1c5c GradeRendering.regulargrade +00:1c64 GradeRendering.sgrade +00:1c7a GradeRendering.hisgrade +00:1c90 GradeRendering.mgrade +00:1ca6 GradeRendering.lettergrade +00:1cc3 GradeRendering.mk +00:1cc9 GradeRendering.mv +00:1ccf GradeRendering.mo +00:1cd5 GradeRendering.mm +00:1cdb GradeRendering.gmgrade +00:1ce6 GradeInit +00:1d11 GradeInit.grade9start +00:1d16 GradeInit.end +00:1d18 UpdateGrade +00:1d26 UpdateGrade.gradejumptable +00:1d3b DecayGradeProcess +00:1d49 DecayGradeProcess.gradejumptable +00:1d5e DecayGradeDelay +00:1d6c DecayGradeDelay.gradejumptable +00:1d81 PrepareScore +00:1d94 DrawGradeProgressDMGT +00:1daf UpdateGradeDMGT +00:1de8 UpdateGradeDMGT.checklineclears +00:1e02 UpdateGradeDMGT.clearrate +00:1e13 UpdateGradeDMGT.combomult +00:1e20 UpdateGradeDMGT.combo10 +00:1e31 UpdateGradeDMGT.combo5 +00:1e42 UpdateGradeDMGT.combo1 +00:1e51 UpdateGradeDMGT.prelevel +00:1e60 UpdateGradeDMGT.single +00:1e70 UpdateGradeDMGT.double +00:1e81 UpdateGradeDMGT.adddonce +00:1e85 UpdateGradeDMGT.triple +00:1e96 UpdateGradeDMGT.addtonce +00:1e9a UpdateGradeDMGT.tetris +00:1e9e UpdateGradeDMGT.levelmult +00:1eb6 UpdateGradeDMGT.mult5 +00:1ebd UpdateGradeDMGT.mult4 +00:1ec3 UpdateGradeDMGT.mult3 +00:1ec8 UpdateGradeDMGT.mult2 +00:1ecc UpdateGradeDMGT.mult1 +00:1ecd UpdateGradeDMGT.processgrade +00:1ef6 UpdateGradeDMGT.increasegrademaybe +00:1f1a UpdateGradeDMGT.gotgm +00:1f28 DecayGradeDMGT +00:1f4c DecayGradeDMGT.nodecay +00:1f53 DecayGradeDMGT.decay +00:1f61 UpdateGradeTGM1 +00:1f6b UpdateGradeTGM1.trygradeup +00:1f85 UpdateGradeTGM1.increasegrade +00:1f9a UpdateGradeTGM1.skipjingle +00:1fa7 UpdateGradeTGM1.maybegm +00:1fc0 UpdateGradeDEAT +00:1fcc UpdateGradeDEAT.notgm +00:1fe8 UpdateGradeDEAT.notm +00:200b UpdateGradeDEAT.disqualify +00:2029 UpdateGradeSHIR +00:206c UpdateGradeSHIR.s5torikan +00:207c UpdateGradeSHIR.s10torikan +00:208b UpdateGradeSHIR.disqualify +00:209a UpdateGradeSHIR.l1000 +00:20b0 UpdateGradeSHIR.l500 +00:20c6 LevelInit +00:212b SpecialLevelInit +00:2139 SpecialLevelInit.jumps +00:214e SpecialLevelInit.dmgt +00:2153 SpecialLevelInit.tgm1 +00:2158 SpecialLevelInit.tgm3 +00:215d SpecialLevelInit.deat +00:2162 SpecialLevelInit.shir +00:2167 SpecialLevelInit.chil +00:216c SpecialLevelInit.myco +00:2171 SpecialLevelInit.loaddata +00:21a6 LevelUp +00:21d0 LevelUp.doit +00:221a LevelUp.checknlevel +00:2269 LevelUp.bellmaybe +00:2282 LevelUp.leveljinglemaybe +00:228f LevelUp.checkspeedup +00:22ce DoSpeedUp +00:230f CheckSpecialLevelConditions +00:2340 CheckSpecialLevelConditions.override +00:235b CheckSpecialLevelConditions.nooverride +00:2361 CheckSpecialLevelConditions.speciallock +00:2382 CheckSpecialLevelConditions.bones +00:2397 CheckSpecialLevelConditions.enterthebonezone +00:239c CheckSpecialLevelConditions.invis +00:23b1 CheckSpecialLevelConditions.vanishoxyaction +00:23b6 CheckSpecialLevelConditions.killscreen +00:23c7 CheckSpecialLevelConditions.rip +00:23f7 CheckSpecialLevelConditions.staffroll +00:2405 CheckSpecialLevelConditions.justkill +00:2419 TriggerKillScreen +00:243b sTGM1GradeScores +00:245d sTGM3InternalGradeSystem +00:24fd sTGM3GradeBoosts +00:251c sTGM3LevelMultiplier +00:2520 sTGM3BaselineCOOL +00:2529 sTGM3REGRETConditions +00:253d sDMGTGrading +00:25f1 sDMGTGaugeLUT +00:26f1 SFXInit +00:2713 SFXPopQueue +00:2728 SFXPushQueue +00:2739 SFXProcessQueue +00:2767 SFXTriggerNoise +00:278d SFXEnqueue +00:27a2 SFXEnqueue.findsfx +00:28fc SFXKill +00:2929 SFXPlayNoise +00:2934 SFXPlayNoise.noisereg +00:294b SFXPlayNoise.savenoiseplayhead +00:2954 SFXPlay +00:2962 SFXPlay.play +00:296e SFXPlay.getRegister +00:2982 SFXPlay.savePlayhead +00:298b HarvestEntropy +00:2991 HarvestEntropy.loop +00:29b2 RNGInit +00:2a18 RNGInit.complexinit +00:2a4a ShiftHistory +00:2a67 GetNextHellPiece +00:2a6c GetNextTGM1Piece +00:2a89 GetNextTGM2Piece +00:2aa6 GetNextNesPiece +00:2ab4 GetNextTGM3Piece +00:2b6b GetNextPiece +00:2b79 GetNextPiece.nextpiecejumps +00:2b88 Next35Piece +00:2b92 Next7Piece +00:2b9c NextByte +00:2bbc sProgressData +00:2d06 ScoreInit +00:2d2e IncreaseScore +00:2d66 IncreaseScore.doConvert +00:2d7e IncreaseScore.carry +00:2d80 IncreaseScore.postConvert +00:2d94 IncreaseScore.preAddDigit +00:2dbc IncreaseScore.addDigit +00:2dd2 IncreaseScore.nextDigit +00:2de6 InputInit +00:2df8 GetInput +00:2df8 GetInput.btns +00:2e05 GetInput.readA +00:2e09 GetInput.setA +00:2e14 GetInput.clearA +00:2e17 GetInput.readB +00:2e1b GetInput.setB +00:2e26 GetInput.clearB +00:2e29 GetInput.readSelect +00:2e2d GetInput.setSelect +00:2e38 GetInput.clearSelect +00:2e3b GetInput.readStart +00:2e3f GetInput.setStart +00:2e4a GetInput.clearStart +00:2e4d GetInput.dpad +00:2e5a GetInput.readUp +00:2e5e GetInput.setUp +00:2e69 GetInput.clearUp +00:2e6c GetInput.readDown +00:2e70 GetInput.setDown +00:2e7b GetInput.clearDown +00:2e7e GetInput.readLeft +00:2e82 GetInput.setLeft +00:2e8d GetInput.clearLeft +00:2e90 GetInput.readRight +00:2e94 GetInput.setRight +00:2e9f GetInput.clearRight +00:2ea2 GetInput.priorities +00:2ead GetInput.zero +00:2eb3 TimeInit +00:2ed3 StartCountdown +00:2ee1 ResetGameTime +00:2eec CheckTorikan +00:2f03 CheckTorikan.failure +00:2f05 CheckTorikan.success +00:2f08 HandleTimers +00:2f2e HandleTimers.reduce +00:2f3b HandleTimers.clock +00:2f55 HandleTimers.go +00:2f79 SwitchToTitle +00:2f82 TitleEventLoopHandler +00:2f8c TitleVBlankHandler +00:2f96 DrawSpeedMain +00:2fe6 DrawSpeedSettings +00:3036 RestoreSRAM +00:308f InitializeSRAM +00:30ed SetProgress +00:30f8 SetProgress.loop +00:30fc SetProgress.correct +00:3123 SetProgress.wvr_u1 +00:312f SetProgress.wvr_u2 +00:313d SetProgress.wvr_u3 +00:3149 SetProgress.wvr_u4 +00:3157 SetProgress.wvr_u5 +00:3163 SetProgress.wvr_u6 +00:3171 SetProgress.wvr_u7 +00:317d SetProgress.wvr_u8 +00:318b SetProgress.wvr_u9 +00:3197 SetProgress.wvr_u10 +00:319f Main +00:31c8 Main.notgbc +00:31ce Main.wvr_u1 +00:31f5 EventLoop +00:320b EventLoop.eventloopjumps +00:3214 EventLoopPostHandler +00:3216 EventLoopPostHandler.wvb_u2 +00:3228 EventLoopPostHandler.vblankjumps +00:3231 LoadTitleTiles +00:324f LoadGameplayTiles +00:3265 LoadGameplayTiles.gbc +00:3274 LoadGameplayTiles.dmg +00:3283 sFramesToCS +00:32bf UnsafeMemCopy +00:32c8 SafeMemCopy.wvr_u1 +00:32c8 SafeMemCopy +00:32d7 UnsafeMemSet +00:32df SafeMemSet +00:32df SafeMemSet.wvr_u2 +00:32ed SwitchToGameplay +00:32f6 SwitchToGameplayBig +00:32ff GamePlayEventLoopHandler +00:3309 GamePlayBigEventLoopHandler +00:3313 EnableScreenSquish +00:332d DisableScreenSquish +00:3338 CopyOAMHandler +00:3344 ClearOAM +00:335a BankingInit +00:3369 OAMDMA +00:3373 OAMDMAEnd 01:4008 sDMGTSpeedCurve 01:4203 sDMGTSpeedCurveEnd 01:4205 sDMGTSpeedCurveSpecialData @@ -439,64 +448,136 @@ 03:6ac1 sMusicMenuEnd 04:4008 SwitchToTitleB 04:400e SwitchToTitleB.wvr_u1 -04:404a SwitchToTitleB.notsgb -04:406b SwitchToTitleB.notmgb -04:4093 SwitchToTitleB.agb -04:40ad SwitchToTitleB.oam -04:40ad SwitchToTitleB.noegg -04:40d4 SwitchToTitleB.wvb_u2 -04:40db SwitchToTitleB.wvbe_u3 -04:40e1 TitleEventLoopHandlerB -04:40e4 TitleEventLoopHandlerB.abstart -04:40fc TitleEventLoopHandlerB.up -04:4114 TitleEventLoopHandlerB.down -04:412b TitleEventLoopHandlerB.left -04:4142 TitleEventLoopHandlerB.right -04:4158 TitleEventLoopHandlerB.done -04:4159 DecrementOption -04:4159 DecrementOption.opt0 -04:4178 DecrementOption.opt1 -04:4194 DecrementOption.opt2 -04:41b0 DecrementOption.opt3 -04:41cc DecrementOption.opt4 -04:41ee DecrementOption.opt5 -04:420a DecrementOption.opt6 -04:420c DecrementLevel -04:4225 IncrementOption -04:4225 IncrementOption.opt0 -04:4243 IncrementOption.opt1 -04:425e IncrementOption.opt2 -04:4279 IncrementOption.opt3 -04:4294 IncrementOption.opt4 -04:42b5 IncrementOption.opt5 -04:42d0 IncrementOption.opt6 -04:42d2 IncrementLevel -04:42eb InitSpeedCurve -04:42fe GetEnd -04:4335 GetStart -04:436c CheckLevelRange -04:4388 CheckLevelRange.notatend -04:43ab CheckLevelRange.notatstart -04:43ac TitleVBlankHandlerB -04:44a3 TitleVBlankHandlerB.disabled -04:44af TitleVBlankHandlerB.opt6 -04:44b2 sEasterM0 -04:44b7 sEasterM1 -04:44bc sEasterC0 -04:44c8 sEasterC1 -04:44d4 sEasterA0 -04:44e0 sEasterA1 -04:44ec sEasterS0 -04:44f1 sEasterS1 -04:44f6 sOption0 -04:44fe sOption1 -04:4512 sOption2 -04:4522 sOption3 -04:4536 sOption4 -04:4552 sOption5 -04:455a sDisabled -04:455e sTitleScreenTileMap -04:47fe sTitleScreenTileMapEnd +04:403a SwitchToTitleB.wvb_u2 +04:4041 SwitchToTitleB.wvbe_u3 +04:4047 SwitchTitleMode +04:4058 SwitchTitleMode.wvr_u4 +04:406c SwitchTitleMode.jumps +04:407b SwitchTitleMode.switchMain +04:40a8 SwitchTitleMode.notsgb +04:40c9 SwitchTitleMode.notmgb +04:40f1 SwitchTitleMode.agb +04:410b SwitchTitleMode.done +04:4113 SwitchTitleMode.switchProfile +04:411b SwitchTitleMode.switchSettings +04:412f SwitchTitleMode.switchRecords +04:4137 SwitchTitleMode.switchCredits +04:413f TitleEventLoopHandlerB +04:414d TitleEventLoopHandlerB.jumps +04:415c TitleEventLoopHandlerB.eventLoopMain +04:417f TitleEventLoopHandlerB.d0 +04:4193 TitleEventLoopHandlerB.eventLoopProfile +04:4194 TitleEventLoopHandlerB.eventLoopSettings +04:41be TitleEventLoopHandlerB.d1 +04:41d3 TitleEventLoopHandlerB.l1 +04:41e8 TitleEventLoopHandlerB.r1 +04:41fc TitleEventLoopHandlerB.eventLoopRecords +04:41fd TitleEventLoopHandlerB.eventLoopCredits +04:41fe TitleVBlankHandlerB +04:420c TitleVBlankHandlerB.jumps +04:421b TitleVBlankHandlerB.vblankMain +04:4225 TitleVBlankHandlerB.notselected_u5 +04:422a TitleVBlankHandlerB.selected_u5 +04:422d TitleVBlankHandlerB.done_u5 +04:4237 TitleVBlankHandlerB.notselected_u6 +04:423c TitleVBlankHandlerB.selected_u6 +04:423f TitleVBlankHandlerB.done_u6 +04:4249 TitleVBlankHandlerB.notselected_u7 +04:424e TitleVBlankHandlerB.selected_u7 +04:4251 TitleVBlankHandlerB.done_u7 +04:425b TitleVBlankHandlerB.notselected_u8 +04:4260 TitleVBlankHandlerB.selected_u8 +04:4263 TitleVBlankHandlerB.done_u8 +04:426d TitleVBlankHandlerB.notselected_u9 +04:4272 TitleVBlankHandlerB.selected_u9 +04:4275 TitleVBlankHandlerB.done_u9 +04:427f TitleVBlankHandlerB.notselected_u10 +04:4284 TitleVBlankHandlerB.selected_u10 +04:4287 TitleVBlankHandlerB.done_u10 +04:4311 TitleVBlankHandlerB.disabled +04:431d TitleVBlankHandlerB.profile +04:432c TitleVBlankHandlerB.vblankProfile +04:432d TitleVBlankHandlerB.vblankSettings +04:4337 TitleVBlankHandlerB.notselected_u11 +04:433c TitleVBlankHandlerB.selected_u11 +04:433f TitleVBlankHandlerB.done_u11 +04:4349 TitleVBlankHandlerB.notselected_u12 +04:434e TitleVBlankHandlerB.selected_u12 +04:4351 TitleVBlankHandlerB.done_u12 +04:435b TitleVBlankHandlerB.notselected_u13 +04:4360 TitleVBlankHandlerB.selected_u13 +04:4363 TitleVBlankHandlerB.done_u13 +04:436d TitleVBlankHandlerB.notselected_u14 +04:4372 TitleVBlankHandlerB.selected_u14 +04:4375 TitleVBlankHandlerB.done_u14 +04:437f TitleVBlankHandlerB.notselected_u15 +04:4384 TitleVBlankHandlerB.selected_u15 +04:4387 TitleVBlankHandlerB.done_u15 +04:4391 TitleVBlankHandlerB.notselected_u16 +04:4396 TitleVBlankHandlerB.selected_u16 +04:4399 TitleVBlankHandlerB.done_u16 +04:43a3 TitleVBlankHandlerB.notselected_u17 +04:43a8 TitleVBlankHandlerB.selected_u17 +04:43ab TitleVBlankHandlerB.done_u17 +04:43b5 TitleVBlankHandlerB.notselected_u18 +04:43ba TitleVBlankHandlerB.selected_u18 +04:43bd TitleVBlankHandlerB.done_u18 +04:4447 TitleVBlankHandlerB.disabled1 +04:4453 TitleVBlankHandlerB.buttons +04:446f TitleVBlankHandlerB.vblankRecords +04:4470 TitleVBlankHandlerB.vblankCredits +04:4471 MainHandleA +04:447f MainHandleA.jumps +04:4491 MainHandleA.tosettings +04:4496 MainHandleUp +04:44a8 MainHandleDown +04:44b9 SettingsHandleA +04:44c4 SettingsHandleB +04:44c9 SettingsHandleDown +04:44da SettingsHandleUp +04:44ec SettingsHandleLeft +04:44fd SettingsHandleLeft.jumps +04:4515 SettingsHandleLeft.buttons +04:452d SettingsHandleLeft.rng +04:4545 SettingsHandleLeft.rot +04:455d SettingsHandleLeft.drop +04:4575 SettingsHandleLeft.curve +04:4593 SettingsHandleLeft.hig +04:45ab SettingsHandleRight +04:45bc SettingsHandleRight.jumps +04:45d4 SettingsHandleRight.buttons +04:45eb SettingsHandleRight.rng +04:4602 SettingsHandleRight.rot +04:4619 SettingsHandleRight.drop +04:4630 SettingsHandleRight.curve +04:464d SettingsHandleRight.hig +04:4664 DecrementLevel +04:467d IncrementLevel +04:4696 InitSpeedCurve +04:46a9 GetEnd +04:46e0 GetStart +04:4717 CheckLevelRange +04:4733 CheckLevelRange.notatend +04:4756 CheckLevelRange.notatstart +04:4757 sEasterM0 +04:475c sEasterM1 +04:4761 sEasterC0 +04:476c sEasterC1 +04:4777 sEasterA0 +04:4782 sEasterA1 +04:478d sEasterS0 +04:4792 sEasterS1 +04:4797 sBUTTONSMode +04:479f sRNGMode +04:47b3 sROTMode +04:47c3 sDROPMode +04:47d7 sCURVEMode +04:47f3 sHIGMode +04:47fb sDisabled +04:47ff sTitleScreenMainMap +04:4a9f sTitleScreenSettingsMap +04:4a9f sTitleScreenMainMapEnd +04:4d3f sTitleScreenSettingsMapEnd 05:4008 FieldInit 05:403e FieldClear 05:4049 ToBackupField @@ -762,500 +843,500 @@ 05:5435 SwitchToGameplayB.graded 05:5443 SwitchToGameplayB.ungraded 05:544f SwitchToGameplayB.loadtiles -05:5496 SwitchToGameplayB.wvb_u2 -05:549d SwitchToGameplayB.wvbe_u3 -05:54a3 GamePlayEventLoopHandlerB -05:54b8 GamePlayEventLoopHandlerB.normalevent -05:54c2 GamePlayEventLoopHandlerB.modejumps -05:54e3 GamePlayEventLoopHandlerB.leadyMode -05:54fa GamePlayEventLoopHandlerB.firstleadyiterskip -05:5503 GamePlayEventLoopHandlerB.notdoneleady -05:5514 GamePlayEventLoopHandlerB.goMode -05:5521 GamePlayEventLoopHandlerB.notdonego -05:5532 GamePlayEventLoopHandlerB.postGoMode -05:5549 GamePlayEventLoopHandlerB.prefetchedPieceMode -05:555a GamePlayEventLoopHandlerB.checkIHS -05:5565 GamePlayEventLoopHandlerB.loaddefaultjingle -05:5569 GamePlayEventLoopHandlerB.checkIRSA -05:5570 GamePlayEventLoopHandlerB.ldb1 -05:557c GamePlayEventLoopHandlerB.lda1 -05:5586 GamePlayEventLoopHandlerB.cp1 -05:5594 GamePlayEventLoopHandlerB.checkIRSB -05:559b GamePlayEventLoopHandlerB.lda2 -05:55a7 GamePlayEventLoopHandlerB.ldb2 -05:55b1 GamePlayEventLoopHandlerB.cp2 -05:55bf GamePlayEventLoopHandlerB.postjingle -05:55c3 GamePlayEventLoopHandlerB.spawnPieceMode -05:55d1 GamePlayEventLoopHandlerB.canspawn -05:55e4 GamePlayEventLoopHandlerB.pieceInMotionMode -05:55f8 GamePlayEventLoopHandlerB.nopauserequested -05:5619 GamePlayEventLoopHandlerB.nohold -05:5627 GamePlayEventLoopHandlerB.delayMode -05:563b GamePlayEventLoopHandlerB.nodelaypauserequested -05:5653 GamePlayEventLoopHandlerB.next -05:565a GamePlayEventLoopHandlerB.goroll -05:5669 GamePlayEventLoopHandlerB.preGameOverMode -05:5687 GamePlayEventLoopHandlerB.gm -05:569d GamePlayEventLoopHandlerB.condescend -05:56b3 GamePlayEventLoopHandlerB.regular -05:56c3 GamePlayEventLoopHandlerB.notempty1_u4 -05:56c6 GamePlayEventLoopHandlerB.skip1_u4 -05:56d0 GamePlayEventLoopHandlerB.notempty1_u5 -05:56d3 GamePlayEventLoopHandlerB.skip1_u5 -05:56dd GamePlayEventLoopHandlerB.notempty1_u6 -05:56e0 GamePlayEventLoopHandlerB.skip1_u6 -05:56ea GamePlayEventLoopHandlerB.notempty1_u7 -05:56ed GamePlayEventLoopHandlerB.skip1_u7 -05:56f7 GamePlayEventLoopHandlerB.notempty1_u8 -05:56fa GamePlayEventLoopHandlerB.skip1_u8 -05:5704 GamePlayEventLoopHandlerB.notempty1_u9 -05:5707 GamePlayEventLoopHandlerB.skip1_u9 -05:5711 GamePlayEventLoopHandlerB.notempty1_u10 -05:5714 GamePlayEventLoopHandlerB.skip1_u10 -05:571e GamePlayEventLoopHandlerB.notempty1_u11 -05:5721 GamePlayEventLoopHandlerB.skip1_u11 -05:572b GamePlayEventLoopHandlerB.notempty1_u12 -05:572e GamePlayEventLoopHandlerB.skip1_u12 -05:5738 GamePlayEventLoopHandlerB.notempty1_u13 -05:573b GamePlayEventLoopHandlerB.skip1_u13 -05:5745 GamePlayEventLoopHandlerB.notempty1_u14 -05:5748 GamePlayEventLoopHandlerB.skip1_u14 -05:5752 GamePlayEventLoopHandlerB.notempty1_u15 -05:5755 GamePlayEventLoopHandlerB.skip1_u15 -05:575f GamePlayEventLoopHandlerB.notempty1_u16 -05:5762 GamePlayEventLoopHandlerB.skip1_u16 -05:576c GamePlayEventLoopHandlerB.notempty1_u17 -05:576f GamePlayEventLoopHandlerB.skip1_u17 -05:5779 GamePlayEventLoopHandlerB.notempty1_u18 -05:577c GamePlayEventLoopHandlerB.skip1_u18 -05:5786 GamePlayEventLoopHandlerB.notempty1_u19 -05:5789 GamePlayEventLoopHandlerB.skip1_u19 -05:5793 GamePlayEventLoopHandlerB.notempty1_u20 -05:5796 GamePlayEventLoopHandlerB.skip1_u20 -05:57a0 GamePlayEventLoopHandlerB.notempty1_u21 -05:57a3 GamePlayEventLoopHandlerB.skip1_u21 -05:57ad GamePlayEventLoopHandlerB.notempty1_u22 -05:57b0 GamePlayEventLoopHandlerB.skip1_u22 -05:57ba GamePlayEventLoopHandlerB.notempty1_u23 -05:57bd GamePlayEventLoopHandlerB.skip1_u23 -05:57c7 GamePlayEventLoopHandlerB.notempty1_u24 -05:57ca GamePlayEventLoopHandlerB.skip1_u24 -05:57d4 GamePlayEventLoopHandlerB.notempty1_u25 -05:57d7 GamePlayEventLoopHandlerB.skip1_u25 -05:57e1 GamePlayEventLoopHandlerB.notempty1_u26 -05:57e4 GamePlayEventLoopHandlerB.skip1_u26 -05:57ee GamePlayEventLoopHandlerB.notempty1_u27 -05:57f1 GamePlayEventLoopHandlerB.skip1_u27 -05:57fb GamePlayEventLoopHandlerB.notempty1_u28 -05:57fe GamePlayEventLoopHandlerB.skip1_u28 -05:5808 GamePlayEventLoopHandlerB.notempty1_u29 -05:580b GamePlayEventLoopHandlerB.skip1_u29 -05:5815 GamePlayEventLoopHandlerB.notempty1_u30 -05:5818 GamePlayEventLoopHandlerB.skip1_u30 -05:5822 GamePlayEventLoopHandlerB.notempty1_u31 -05:5825 GamePlayEventLoopHandlerB.skip1_u31 -05:582f GamePlayEventLoopHandlerB.notempty1_u32 -05:5832 GamePlayEventLoopHandlerB.skip1_u32 -05:583c GamePlayEventLoopHandlerB.notempty1_u33 -05:583f GamePlayEventLoopHandlerB.skip1_u33 -05:5849 GamePlayEventLoopHandlerB.notempty1_u34 -05:584c GamePlayEventLoopHandlerB.skip1_u34 -05:5856 GamePlayEventLoopHandlerB.notempty1_u35 -05:5859 GamePlayEventLoopHandlerB.skip1_u35 -05:5863 GamePlayEventLoopHandlerB.notempty1_u36 -05:5866 GamePlayEventLoopHandlerB.skip1_u36 -05:5870 GamePlayEventLoopHandlerB.notempty1_u37 -05:5873 GamePlayEventLoopHandlerB.skip1_u37 -05:587d GamePlayEventLoopHandlerB.notempty1_u38 -05:5880 GamePlayEventLoopHandlerB.skip1_u38 -05:588a GamePlayEventLoopHandlerB.notempty1_u39 -05:588d GamePlayEventLoopHandlerB.skip1_u39 -05:5897 GamePlayEventLoopHandlerB.notempty1_u40 -05:589a GamePlayEventLoopHandlerB.skip1_u40 -05:58a4 GamePlayEventLoopHandlerB.notempty1_u41 -05:58a7 GamePlayEventLoopHandlerB.skip1_u41 -05:58b1 GamePlayEventLoopHandlerB.notempty1_u42 -05:58b4 GamePlayEventLoopHandlerB.skip1_u42 -05:58be GamePlayEventLoopHandlerB.notempty1_u43 -05:58c1 GamePlayEventLoopHandlerB.skip1_u43 -05:58cb GamePlayEventLoopHandlerB.notempty1_u44 -05:58ce GamePlayEventLoopHandlerB.skip1_u44 -05:58d8 GamePlayEventLoopHandlerB.notempty1_u45 -05:58db GamePlayEventLoopHandlerB.skip1_u45 -05:58e5 GamePlayEventLoopHandlerB.notempty1_u46 -05:58e8 GamePlayEventLoopHandlerB.skip1_u46 -05:58f2 GamePlayEventLoopHandlerB.notempty1_u47 -05:58f5 GamePlayEventLoopHandlerB.skip1_u47 -05:58ff GamePlayEventLoopHandlerB.notempty1_u48 -05:5902 GamePlayEventLoopHandlerB.skip1_u48 -05:590c GamePlayEventLoopHandlerB.notempty1_u49 -05:590f GamePlayEventLoopHandlerB.skip1_u49 -05:5919 GamePlayEventLoopHandlerB.notempty1_u50 -05:591c GamePlayEventLoopHandlerB.skip1_u50 -05:5926 GamePlayEventLoopHandlerB.notempty1_u51 -05:5929 GamePlayEventLoopHandlerB.skip1_u51 -05:5933 GamePlayEventLoopHandlerB.notempty1_u52 -05:5936 GamePlayEventLoopHandlerB.skip1_u52 -05:5940 GamePlayEventLoopHandlerB.notempty1_u53 -05:5943 GamePlayEventLoopHandlerB.skip1_u53 -05:594d GamePlayEventLoopHandlerB.notempty1_u54 -05:5950 GamePlayEventLoopHandlerB.skip1_u54 -05:595a GamePlayEventLoopHandlerB.notempty1_u55 -05:595d GamePlayEventLoopHandlerB.skip1_u55 -05:5967 GamePlayEventLoopHandlerB.notempty1_u56 -05:596a GamePlayEventLoopHandlerB.skip1_u56 -05:5974 GamePlayEventLoopHandlerB.notempty1_u57 -05:5977 GamePlayEventLoopHandlerB.skip1_u57 -05:5981 GamePlayEventLoopHandlerB.notempty1_u58 -05:5984 GamePlayEventLoopHandlerB.skip1_u58 -05:598e GamePlayEventLoopHandlerB.notempty1_u59 -05:5991 GamePlayEventLoopHandlerB.skip1_u59 -05:599b GamePlayEventLoopHandlerB.notempty1_u60 -05:599e GamePlayEventLoopHandlerB.skip1_u60 -05:59a8 GamePlayEventLoopHandlerB.notempty1_u61 -05:59ab GamePlayEventLoopHandlerB.skip1_u61 -05:59b5 GamePlayEventLoopHandlerB.notempty1_u62 -05:59b8 GamePlayEventLoopHandlerB.skip1_u62 -05:59c2 GamePlayEventLoopHandlerB.notempty1_u63 -05:59c5 GamePlayEventLoopHandlerB.skip1_u63 -05:59cf GamePlayEventLoopHandlerB.notempty1_u64 -05:59d2 GamePlayEventLoopHandlerB.skip1_u64 -05:59dc GamePlayEventLoopHandlerB.notempty1_u65 -05:59df GamePlayEventLoopHandlerB.skip1_u65 -05:59e9 GamePlayEventLoopHandlerB.notempty1_u66 -05:59ec GamePlayEventLoopHandlerB.skip1_u66 -05:59f6 GamePlayEventLoopHandlerB.notempty1_u67 -05:59f9 GamePlayEventLoopHandlerB.skip1_u67 -05:5a03 GamePlayEventLoopHandlerB.notempty1_u68 -05:5a06 GamePlayEventLoopHandlerB.skip1_u68 -05:5a10 GamePlayEventLoopHandlerB.notempty1_u69 -05:5a13 GamePlayEventLoopHandlerB.skip1_u69 -05:5a1d GamePlayEventLoopHandlerB.notempty1_u70 -05:5a20 GamePlayEventLoopHandlerB.skip1_u70 -05:5a2a GamePlayEventLoopHandlerB.notempty1_u71 -05:5a2d GamePlayEventLoopHandlerB.skip1_u71 -05:5a37 GamePlayEventLoopHandlerB.notempty1_u72 -05:5a3a GamePlayEventLoopHandlerB.skip1_u72 -05:5a44 GamePlayEventLoopHandlerB.notempty1_u73 -05:5a47 GamePlayEventLoopHandlerB.skip1_u73 -05:5a51 GamePlayEventLoopHandlerB.notempty2_u74 -05:5a54 GamePlayEventLoopHandlerB.skip2_u74 -05:5a5e GamePlayEventLoopHandlerB.notempty2_u75 -05:5a61 GamePlayEventLoopHandlerB.skip2_u75 -05:5a6b GamePlayEventLoopHandlerB.notempty2_u76 -05:5a6e GamePlayEventLoopHandlerB.skip2_u76 -05:5a78 GamePlayEventLoopHandlerB.notempty2_u77 -05:5a7b GamePlayEventLoopHandlerB.skip2_u77 -05:5a85 GamePlayEventLoopHandlerB.notempty2_u78 -05:5a88 GamePlayEventLoopHandlerB.skip2_u78 -05:5a92 GamePlayEventLoopHandlerB.notempty2_u79 -05:5a95 GamePlayEventLoopHandlerB.skip2_u79 -05:5a9f GamePlayEventLoopHandlerB.notempty2_u80 -05:5aa2 GamePlayEventLoopHandlerB.skip2_u80 -05:5aac GamePlayEventLoopHandlerB.notempty2_u81 -05:5aaf GamePlayEventLoopHandlerB.skip2_u81 -05:5ab9 GamePlayEventLoopHandlerB.notempty2_u82 -05:5abc GamePlayEventLoopHandlerB.skip2_u82 -05:5ac6 GamePlayEventLoopHandlerB.notempty2_u83 -05:5ac9 GamePlayEventLoopHandlerB.skip2_u83 -05:5ad3 GamePlayEventLoopHandlerB.notempty3_u84 -05:5ad6 GamePlayEventLoopHandlerB.skip3_u84 -05:5ae0 GamePlayEventLoopHandlerB.notempty3_u85 -05:5ae3 GamePlayEventLoopHandlerB.skip3_u85 -05:5aed GamePlayEventLoopHandlerB.notempty3_u86 -05:5af0 GamePlayEventLoopHandlerB.skip3_u86 -05:5afa GamePlayEventLoopHandlerB.notempty3_u87 -05:5afd GamePlayEventLoopHandlerB.skip3_u87 -05:5b07 GamePlayEventLoopHandlerB.notempty3_u88 -05:5b0a GamePlayEventLoopHandlerB.skip3_u88 -05:5b14 GamePlayEventLoopHandlerB.notempty3_u89 -05:5b17 GamePlayEventLoopHandlerB.skip3_u89 -05:5b21 GamePlayEventLoopHandlerB.notempty3_u90 -05:5b24 GamePlayEventLoopHandlerB.skip3_u90 -05:5b2e 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GamePlayBigEventLoopHandlerB.notempty7_u379 +06:6103 GamePlayBigEventLoopHandlerB.skip7_u379 +06:610d GamePlayBigEventLoopHandlerB.notempty7_u380 +06:6110 GamePlayBigEventLoopHandlerB.skip7_u380 +06:611a GamePlayBigEventLoopHandlerB.notempty7_u381 +06:611d GamePlayBigEventLoopHandlerB.skip7_u381 +06:6127 GamePlayBigEventLoopHandlerB.notempty7_u382 +06:612a GamePlayBigEventLoopHandlerB.skip7_u382 +06:6134 GamePlayBigEventLoopHandlerB.notempty7_u383 +06:6137 GamePlayBigEventLoopHandlerB.skip7_u383 +06:6141 GamePlayBigEventLoopHandlerB.notempty7_u384 +06:6144 GamePlayBigEventLoopHandlerB.skip7_u384 +06:614e GamePlayBigEventLoopHandlerB.notempty7_u385 +06:6151 GamePlayBigEventLoopHandlerB.skip7_u385 +06:615b GamePlayBigEventLoopHandlerB.notempty7_u386 +06:615e GamePlayBigEventLoopHandlerB.skip7_u386 +06:6168 GamePlayBigEventLoopHandlerB.notempty7_u387 +06:616b GamePlayBigEventLoopHandlerB.skip7_u387 +06:6175 GamePlayBigEventLoopHandlerB.notempty7_u388 +06:6178 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GamePlayBigEventLoopHandlerB.skip7_u426 +06:6370 GamePlayBigEventLoopHandlerB.notempty7_u427 +06:6373 GamePlayBigEventLoopHandlerB.skip7_u427 +06:637d GamePlayBigEventLoopHandlerB.notempty7_u428 +06:6380 GamePlayBigEventLoopHandlerB.skip7_u428 +06:638a GamePlayBigEventLoopHandlerB.notempty7_u429 +06:638d GamePlayBigEventLoopHandlerB.skip7_u429 +06:6397 GamePlayBigEventLoopHandlerB.notempty7_u430 +06:639a GamePlayBigEventLoopHandlerB.skip7_u430 +06:63a4 GamePlayBigEventLoopHandlerB.notempty7_u431 +06:63a7 GamePlayBigEventLoopHandlerB.skip7_u431 +06:63b1 GamePlayBigEventLoopHandlerB.notempty7_u432 +06:63b4 GamePlayBigEventLoopHandlerB.skip7_u432 +06:63be GamePlayBigEventLoopHandlerB.notempty7_u433 +06:63c1 GamePlayBigEventLoopHandlerB.skip7_u433 +06:63cb GamePlayBigEventLoopHandlerB.notempty7_u434 +06:63ce GamePlayBigEventLoopHandlerB.skip7_u434 +06:63d8 GamePlayBigEventLoopHandlerB.notempty7_u435 +06:63db GamePlayBigEventLoopHandlerB.skip7_u435 +06:63e5 GamePlayBigEventLoopHandlerB.notempty7_u436 +06:63e8 GamePlayBigEventLoopHandlerB.skip7_u436 +06:63ec GamePlayBigEventLoopHandlerB.gameOverMode +06:6412 GamePlayBigEventLoopHandlerB.noretry +06:641c GamePlayBigEventLoopHandlerB.pauseMode +06:6431 GamePlayBigEventLoopHandlerB.noqr +06:6446 GamePlayBigEventLoopHandlerB.nounpause +06:6491 GamePlayBigEventLoopHandlerB.preRollMode +06:64c0 GamePlayBigEventLoopHandlerB.predone +06:64e2 GamePlayBigEventLoopHandlerB.drawStaticInfo +06:6513 BigDoHold +06:6517 BigDoHold.checkIRSA +06:651e BigDoHold.ldb3 +06:652a BigDoHold.lda3 +06:6534 BigDoHold.cp3 +06:6542 BigDoHold.checkIRSB +06:6549 BigDoHold.lda4 +06:6555 BigDoHold.ldb4 +06:655f BigDoHold.cp4 +06:656d BigDoHold.noRotation +06:6578 BigDoHold.doHoldOperation +06:6583 sBigLeftDasSlam +06:6589 sBigRightDasSlam +06:658f sBigLeady +06:6599 sBigGo +06:65a3 sBigPause +06:65cb sBigKill +06:666b sBigYouAreGM +06:66cf sBigFinalChallenge +06:6797 sBigPieceXOffsets +06:67b3 sBigPieceYOffsets +06:67cf sBigPieceFastRotationStates +06:683f sBigPieceRotationStates +06:68af sBigGameplayTileMap +06:6b4f sBigGameplayUngradedTileMap +06:6b4f sBigGameplayTileMapEnd +06:6def sBigGameplayUngradedTileMapEnd 00:a000 rCheck 00:a006 rSwapABState 00:a007 rRNGModeState @@ -2147,6 +2228,7 @@ 00:cdd1 wInStaffRoll 00:cdd2 wBigModeTransfered 00:cdd3 wSelected +00:cdd4 wTitleMode 00:ff80 hPieceDataBase 00:ff82 hPieceDataBaseFast 00:ff84 hPieceDataOffset diff --git a/src/gbc.asm b/src/gbc.asm index df26654..c8420bd 100644 --- a/src/gbc.asm +++ b/src/gbc.asm @@ -238,15 +238,27 @@ GBCTitleProcess:: ret nz ; Wipe the palettes. - ld d, $03 - ld hl, wShadowTileAttrs - ld bc, 32 - call UnsafeMemSet ld d, $07 ld hl, wShadowTileAttrs ld bc, (32*32) call UnsafeMemSet + ; Jump to the correct eventloop handler. + ld b, 0 + ld a, [wTitleMode] + ld c, a + ld hl, .jumps + add hl, bc + jp hl + +.jumps + jp .eventLoopMain + jp .eventLoopProfile + jp .eventLoopSettings + jp .eventLoopRecords + jp .eventLoopCredits + +.eventLoopMain ; Palette for the title? ldh a, [hFrameCtr] and $0F @@ -264,15 +276,15 @@ GBCTitleProcess:: ; Set the palette for the title. ld a, [wTitlePal] ld d, a - ld hl, wShadowTileAttrs + (3*32) - ld bc, (4*32) + ld hl, wShadowTileAttrs + (2*32) + ld bc, (3*32) call UnsafeMemSet ; And the selected row. ld a, [wSelected] inc a - ld hl, wShadowTileAttrs + (6*32) - ld bc, 64 + ld hl, wShadowTileAttrs + (5*32) + ld bc, 32 : add hl, bc dec a jr nz, :- @@ -281,6 +293,50 @@ GBCTitleProcess:: ld bc, 32 jp UnsafeMemSet +.eventLoopProfile + ret + +.eventLoopSettings + ; Palette for the title? + ldh a, [hFrameCtr] + and $0F + cp a, $01 + jr nz, .noinc1 + ld a, [wTitlePal] + inc a + cp a, $07 + jr c, .nores1 + ld a, $00 +.nores1 + ld [wTitlePal], a +.noinc1 + + ; Set the palette for the title. + ld a, [wTitlePal] + ld d, a + ld hl, wShadowTileAttrs + (0*32) + ld bc, (1*32) + call UnsafeMemSet + + ; And the selected row. + ld a, [wSelected] + inc a + ld hl, wShadowTileAttrs + (1*32) + ld bc, 32 +: add hl, bc + dec a + jr nz, :- + ld a, 3 + ld d, a + ld bc, 32 + jp UnsafeMemSet + +.eventLoopRecords + ret + +.eventLoopCredits + ret + ; Additional GBC effects for the gameplay process state. GBCGameplayProcess:: diff --git a/src/include/globals.asm b/src/include/globals.asm index 9794c74..8373b17 100644 --- a/src/include/globals.asm +++ b/src/include/globals.asm @@ -408,5 +408,39 @@ DEF NLEVEL_HUNDREDS EQU 1 DEF NLEVEL_TENS EQU 2 DEF NLEVEL_ONES EQU 3 +; Title screens +DEF TITLE_MAIN EQU 0 +DEF TITLE_PROFILE EQU 3 +DEF TITLE_SETTINGS EQU 6 +DEF TITLE_RECORDS EQU 9 +DEF TITLE_CREDITS EQU 12 + +DEF TITLE_MAIN_OPTION_BASE EQU $98C3 +DEF TITLE_MAIN_OPTIONS EQU 6 +DEF TITLE_MAIN_PROFILE EQU $9801 +DEF TITLE_MAIN_ROT EQU $99E2 +DEF TITLE_MAIN_DROP EQU $99E9 +DEF TITLE_MAIN_SCURVE EQU $99F0 +DEF TITLE_MAIN_RNG EQU $9A22 +DEF TITLE_MAIN_HIG EQU $9A29 +DEF TITLE_MAIN_START EQU $9A30 +DEF TITLE_MAIN_SEL_START_N EQU 0 +DEF TITLE_MAIN_SEL_START_B EQU 1 +DEF TITLE_MAIN_SEL_PROFILE EQU 2 +DEF TITLE_MAIN_SEL_SETTINGS EQU 3 +DEF TITLE_MAIN_SEL_RECORDS EQU 4 +DEF TITLE_MAIN_SEL_CREDITS EQU 5 + +DEF TITLE_SETTINGS_OPTION_BASE EQU $9840 +DEF TITLE_SETTINGS_OPTIONS EQU 8 +DEF TITLE_SETTINGS_BUTTONS EQU $984F +DEF TITLE_SETTINGS_RNG EQU $986F +DEF TITLE_SETTINGS_ROT EQU $988F +DEF TITLE_SETTINGS_DROP EQU $98AF +DEF TITLE_SETTINGS_SCURVE EQU $98CF +DEF TITLE_SETTINGS_HIG EQU $98EF +DEF TITLE_SETTINGS_START EQU $990F +DEF TITLE_SETTINGS_SEL_BACK EQU 7 + ENDC diff --git a/src/interrupts.asm b/src/interrupts.asm index 6dad482..feaa19d 100644 --- a/src/interrupts.asm +++ b/src/interrupts.asm @@ -31,14 +31,11 @@ hLCDCCtr:: ds 1 SECTION "Interrupt Initialization Functions", ROM0 - ; Zeroes out the interrupt counter. -IntrInit:: +EnableScreenSquish:: + di + nop xor a, a ldh [hLCDCCtr], a - ret - - ; Sets up the STAT interrupt. -InitializeLCDCInterrupt:: ld a, STATF_LYC ldh [rSTAT], a ld a, INIT_LYC @@ -52,6 +49,16 @@ InitializeLCDCInterrupt:: ei ret +DisableScreenSquish:: + di + nop + xor a, a + ldh [rIE], a + ldh [rIF], a + ldh [rSCY], a + ei + ret + SECTION "LCDC Interrupt", ROM0[INT_HANDLER_STAT] ; This interrupt handler will be called every 7 scanlines, scrolling up the tile map by 1 line. This has the diff --git a/src/main.asm b/src/main.asm index b976f08..a633d04 100644 --- a/src/main.asm +++ b/src/main.asm @@ -94,7 +94,6 @@ Main:: ; Other initialization. call RestoreSRAM call TimeInit - call IntrInit call InputInit call SFXInit call BankingInit @@ -102,10 +101,7 @@ Main:: xor a, a ldh [hMode], a - ; Set up the interrupt handlers. - call InitializeLCDCInterrupt - - ; Switch to gameplay state. + ; Switch to title state. call SwitchToTitle diff --git a/src/res/other_data.inc b/src/res/other_data.inc index 73acd34..847bb8c 100644 --- a/src/res/other_data.inc +++ b/src/res/other_data.inc @@ -924,88 +924,88 @@ sSharedTiles:: sSharedTilesEnd:: sTitleTiles:: - DB $7C,$7C,$42,$42,$41,$41,$6A,$48 - DB $5D,$4C,$6E,$4C,$7F,$4C,$00,$00 + DB $00,$00,$7C,$7C,$42,$42,$41,$41 + DB $6A,$48,$5D,$4C,$6E,$4C,$7F,$4C DB $5D,$6E,$6E,$5D,$5D,$6E,$48,$7F DB $41,$7F,$42,$7E,$7C,$7C,$00,$00 - DB $3E,$3E,$21,$21,$21,$20,$AE,$A4 - DB $B7,$A6,$AD,$A5,$BC,$A4,$00,$00 + DB $00,$00,$3E,$3E,$21,$21,$21,$20 + DB $AE,$A4,$B7,$A6,$AD,$A5,$BC,$A4 DB $B4,$AC,$AC,$B4,$B4,$AC,$A4,$BC DB $24,$3C,$24,$3C,$3C,$3C,$00,$00 - DB $3E,$3E,$42,$42,$82,$82,$56,$12 - DB $BA,$32,$56,$52,$9E,$92,$00,$00 + DB $00,$00,$3E,$3E,$42,$42,$82,$82 + DB $56,$12,$BA,$32,$56,$52,$9E,$92 DB $1A,$16,$16,$1A,$1A,$16,$12,$1E DB $12,$1E,$12,$1E,$1E,$1E,$00,$00 - DB $1E,$1E,$21,$21,$40,$40,$DD,$8C - DB $B3,$93,$D0,$90,$F7,$97,$00,$00 + DB $00,$00,$1E,$1E,$21,$21,$40,$40 + DB $DD,$8C,$B3,$93,$D0,$90,$F7,$97 DB $B6,$D5,$D3,$B2,$B2,$D3,$8C,$FF DB $40,$7F,$21,$3F,$1E,$1E,$00,$00 - DB $1F,$1F,$10,$10,$90,$90,$5F,$5E - DB $C2,$C2,$03,$02,$C3,$C2,$00,$00 + DB $00,$00,$1F,$1F,$10,$10,$90,$90 + DB $5F,$5E,$C2,$C2,$03,$02,$C3,$C2 DB $C2,$43,$43,$C2,$C2,$43,$42,$C3 DB $82,$83,$02,$03,$03,$03,$00,$00 - DB $FB,$FB,$0A,$0A,$0A,$0A,$7B,$7A - DB $C2,$42,$43,$42,$C3,$42,$00,$00 + DB $00,$00,$FB,$FB,$0A,$0A,$0A,$0A + DB $7B,$7A,$C2,$42,$43,$42,$C3,$42 DB $C2,$43,$43,$C2,$C2,$43,$42,$C3 DB 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$00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 - DB $00,$00,$00,$00,$00,$00,$00,$00 sTitleTilesEnd:: sGameplayTilesM:: diff --git a/src/res/sources/complete_title.gbr b/src/res/sources/complete_title.gbr index 06306c9..091b515 100644 Binary files a/src/res/sources/complete_title.gbr and b/src/res/sources/complete_title.gbr differ diff --git a/src/res/sources/map_title.gbm b/src/res/sources/map_title.gbm deleted file mode 100644 index b552022..0000000 Binary files a/src/res/sources/map_title.gbm and /dev/null differ diff --git a/src/res/sources/map_title_main.gbm b/src/res/sources/map_title_main.gbm new file mode 100644 index 0000000..288184d Binary files /dev/null and b/src/res/sources/map_title_main.gbm differ diff --git a/src/res/sources/map_title_main_settings.gbm b/src/res/sources/map_title_main_settings.gbm new file mode 100644 index 0000000..aa3ba56 Binary files /dev/null and b/src/res/sources/map_title_main_settings.gbm differ diff --git a/src/res/sources/tiles_shared.gbr b/src/res/sources/tiles_shared.gbr index b01ebd7..2741c1a 100644 Binary files a/src/res/sources/tiles_shared.gbr and b/src/res/sources/tiles_shared.gbr differ diff --git a/src/res/sources/tiles_title.gbr b/src/res/sources/tiles_title.gbr index 318bb43..fae15ac 100644 Binary files a/src/res/sources/tiles_title.gbr and b/src/res/sources/tiles_title.gbr differ diff --git a/src/res/title_data.inc b/src/res/title_data.inc index ac62a32..068da83 100644 --- a/src/res/title_data.inc +++ b/src/res/title_data.inc @@ -26,40 +26,40 @@ SECTION "Title Screen Static Data", ROMX, BANK[BANK_TITLE] sEasterM0:: db $44, $46, $48, $4A, $4C sEasterM1:: db $45, $47, $49, $4B, $4D -sEasterC0:: db $4E, $50, $48, $4A, $4C, $3A, $3C, $3E, $40, $42, $5A, $5B -sEasterC1:: db $4F, $51, $49, $4B, $4D, $3B, $3D, $3F, $41, $43, $01, $01 +sEasterC0:: db $4E, $50, $48, $4A, $4C, $3A, $3C, $3E, $40, $5A, $5B +sEasterC1:: db $4F, $51, $49, $4B, $4D, $3B, $3D, $3F, $41, $01, $01 -sEasterA0:: db $52, $54, $48, $4A, $4C, $3A, $3C, $3E, $40, $42, $5A, $5B -sEasterA1:: db $53, $55, $49, $4B, $4D, $3B, $3D, $3F, $41, $43, $01, $01 +sEasterA0:: db $52, $54, $48, $4A, $4C, $3A, $3C, $3E, $40, $5A, $5B +sEasterA1:: db $53, $55, $49, $4B, $4D, $3B, $3D, $3F, $41, $01, $01 sEasterS0:: db $56, $58, $C8, $CA, $CC sEasterS1:: db $57, $59, $49, $4B, $4D -sOption0:: +sBUTTONSMode:: db "NORM" db " INV" -sOption1:: +sRNGMode:: db "TGM1" db "TGM2" db "TGM3" db "HELL" db "1ROL" -sOption2:: +sROTMode:: db "ARS1" db "ARS2" db "SEGA" db "MYCO" -sOption3:: +sDROPMode:: db "FIRM" db "SNIC" db "HARD" db "LOCK" db "NONE" -sOption4:: +sCURVEMode:: db "DMGT" db "TGM1" db "TGM3" @@ -68,83 +68,154 @@ sOption4:: db "CHIL" db "MYCO" -sOption5:: +sHIGMode:: db " NO" db " YES" sDisabled:: db "----" -sTitleScreenTileMap:: - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$5E,$1B,$0C,$19,$0F,$1A,$1D,$0C - DB $01,$19,$1A,$21,$0C,$01,$01,$5F,$60,$61 - DB $62,$63,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 +sTitleScreenMainMap:: + DB $70,$01,$01,$01,$72,$01,$01,$01,$01,$01 + DB $01,$01,$01,$01,$01,$01,$01,$FD,$FE,$FF + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$5E,$5E,$5E,$5E,$71,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 + DB $01,$01,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$1B + DB $0C,$19,$0F,$1A,$1D,$0C,$2B,$1E,$01,$01 + DB $01,$01,$01,$01,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01 DB $01,$30,$32,$34,$36,$38,$3A,$3C,$3E,$40 - DB $42,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 + DB $01,$01,$01,$01,$01,$01,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 DB $01,$01,$01,$31,$33,$35,$37,$39,$3B,$3D - DB $3F,$41,$43,$01,$01,$01,$01,$01,$01,$01 + DB $3F,$41,$01,$01,$01,$01,$01,$01,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$01,$01,$01,$5D,$01,$1E,$1F,$0C + DB $1D,$1F,$01,$19,$1A,$1D,$18,$0C,$17,$01 + DB $01,$01,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$01,$01,$01,$5D,$01,$1E + DB $1F,$0C,$1D,$1F,$01,$0D,$14,$12,$01,$01 + DB $01,$01,$01,$01,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$5D + DB $01,$1B,$1D,$1A,$11,$14,$17,$10,$6F,$01 + DB $01,$01,$01,$01,$01,$01,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 + DB $01,$5D,$01,$1E,$10,$1F,$1F,$14,$19,$12 + DB $1E,$6F,$01,$01,$01,$01,$01,$01,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $01,$01,$01,$5D,$01,$1D,$10,$0E,$1A,$1D + DB $0F,$1E,$6F,$01,$01,$01,$01,$01,$01,$01 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$01,$01,$01,$5D,$01,$0E,$1D,$10 + DB $0F,$14,$1F,$1E,$6F,$01,$01,$01,$01,$01 + DB $01,$01,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 + DB $01,$01,$01,$01,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$0C,$2A,$0E,$1A + DB $19,$11,$01,$0D,$2A,$0D,$0C,$0E,$16,$01 + DB $6D,$2A,$19,$0C,$21,$14,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$5E,$5E + DB $5E,$5E,$5E,$5E,$6A,$5E,$5E,$5E,$5E,$5E + DB $5E,$6A,$5E,$5E,$5E,$5E,$5E,$5E,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $61,$63,$01,$01,$01,$01,$60,$65,$67,$01 + DB $01,$01,$01,$60,$62,$68,$01,$01,$01,$01 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$5E,$5E,$5E,$5E,$5E,$5E,$5F,$5E + DB $5E,$5E,$5E,$5E,$5E,$5F,$5E,$5E,$5E,$5E + DB $5E,$5E,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$64,$66,$01,$01,$01,$01 + DB $60,$69,$6B,$01,$01,$01,$01,$60,$6C,$6E + DB $01,$01,$01,$01,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00 +sTitleScreenMainMapEnd:: + +sTitleScreenSettingsMap:: + DB $01,$01,$01,$01,$01,$01,$1E,$10,$1F,$1F + DB $14,$19,$12,$1E,$01,$01,$01,$01,$01,$01 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$1B,$1D,$10,$1E - DB $1E,$01,$1E,$1F,$0C,$1D,$1F,$26,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$5D,$01,$0D,$20 - DB $1F,$1F,$1A,$19,$1E,$01,$01,$01,$01,$01 - DB $28,$01,$01,$01,$01,$29,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $5D,$01,$1D,$19,$12,$01,$18,$1A,$0F,$10 - DB $01,$01,$01,$01,$28,$01,$01,$01,$01,$29 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$5D,$01,$1D,$1A,$1F,$01 - DB $18,$1A,$0F,$10,$01,$01,$01,$01,$28,$01 - DB $01,$01,$01,$29,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$5D,$01 - DB $0F,$1D,$1A,$1B,$01,$18,$1A,$0F,$10,$01 - DB $01,$01,$28,$01,$01,$01,$01,$29,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$5D,$01,$1E,$1B,$10,$10,$0F,$01 + DB $01,$01,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$5D,$01,$0D,$20,$1F,$1F + DB $1A,$19,$1E,$01,$01,$01,$01,$01,$28,$01 + DB $01,$01,$01,$29,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$5D,$01,$1D,$19 + DB $12,$01,$18,$1A,$0F,$10,$01,$01,$01,$01 + DB $28,$01,$01,$01,$01,$29,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$5D,$01 + DB $1D,$1A,$1F,$01,$18,$1A,$0F,$10,$01,$01 + DB $01,$01,$28,$01,$01,$01,$01,$29,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $5D,$01,$0F,$1D,$1A,$1B,$01,$18,$1A,$0F + DB $10,$01,$01,$01,$28,$01,$01,$01,$01,$29 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$5D,$01,$1E,$1B,$10,$10,$0F,$01 DB $0E,$20,$1D,$21,$10,$01,$28,$01,$01,$01 - DB $01,$29,$01,$01,$01,$01,$01,$01,$01,$01 + DB $01,$29,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$5D,$01,$0C,$17,$22,$0C + DB $24,$1E,$01,$04,$02,$12,$01,$01,$28,$01 + DB $01,$01,$01,$29,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$5D,$01,$1E,$1F + DB $0C,$1D,$1F,$01,$17,$10,$21,$10,$17,$01 + DB $28,$01,$01,$01,$01,$29,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$5D,$01 + DB $0D,$0C,$0E,$16,$6F,$01,$01,$01,$01,$01 + DB $01,$01,$01,$01,$01,$01,$01,$01,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01,$01,$01,$01,$01,$5D,$01,$0C,$17 - DB $22,$0C,$24,$1E,$01,$04,$02,$12,$01,$01 - DB $28,$01,$01,$01,$01,$29,$01,$01,$01,$01 + DB $01,$01,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$0C,$2A,$0E,$1A,$19,$11 + DB $01,$0D,$2A,$0D,$0C,$0E,$16,$01,$6D,$2A + DB $19,$0C,$21,$14,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$5E,$5E,$5E,$5E + DB $5E,$5E,$5E,$5E,$5E,$5E,$5E,$5E,$5E,$5E + DB $5E,$5E,$5E,$5E,$5E,$5E,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 + DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 + DB $01,$01,$01,$01,$01,$01,$01,$01,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 + DB $01,$01,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $5D,$01,$1E,$1F,$0C,$1D,$1F,$01,$17,$10 - DB $21,$10,$17,$01,$28,$01,$01,$01,$01,$29 - DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 - DB $01,$01 -sTitleScreenTileMapEnd:: + DB $01,$01,$01,$01,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 + DB $00,$00 +sTitleScreenSettingsMapEnd:: ENDC diff --git a/src/state_gameplay.asm b/src/state_gameplay.asm index 87f2642..62ed03f 100644 --- a/src/state_gameplay.asm +++ b/src/state_gameplay.asm @@ -117,6 +117,9 @@ SwitchToGameplayB: ld a, -2 ldh [rSCX], a + ; Screen squish for title. + call EnableScreenSquish + ; Clear OAM. call ClearOAM call SetNumberSpritePositions @@ -891,6 +894,9 @@ SwitchToGameplayBigB: ld a, -2 ldh [rSCX], a + ; Screen squish for title. + call EnableScreenSquish + ; Clear OAM. call ClearOAM call SetNumberSpritePositions diff --git a/src/state_title.asm b/src/state_title.asm index d20e5a1..56b0b30 100644 --- a/src/state_title.asm +++ b/src/state_title.asm @@ -24,7 +24,8 @@ INCLUDE "res/title_data.inc" SECTION "Title Variables", WRAM0 -wSelected:: ds 1 +wSelected:: ds 1 +wTitleMode:: ds 1 SECTION "Title Function Trampolines", ROM0 @@ -51,7 +52,7 @@ TitleVBlankHandler:: rst RSTRestoreBank jp EventLoop -DrawOption6: +DrawSpeedMain: ld b, BANK_OTHER rst RSTSwitchBank @@ -65,7 +66,7 @@ DrawOption6: ld b, a ld a, TILE_0 add a, b - ld hl, TITLE_OPTION_6+TITLE_OPTION_OFFSET+2 + ld hl, TITLE_MAIN_START+2 ld [hl], a ldh a, [hStartSpeed] @@ -77,7 +78,7 @@ DrawOption6: ld b, a ld a, TILE_0 add a, b - ld hl, TITLE_OPTION_6+TITLE_OPTION_OFFSET+3 + ld hl, TITLE_MAIN_START+3 ld [hl], a ldh a, [hStartSpeed] @@ -91,7 +92,7 @@ DrawOption6: ld b, a ld a, TILE_0 add a, b - ld hl, TITLE_OPTION_6+TITLE_OPTION_OFFSET+0 + ld hl, TITLE_MAIN_START+0 ld [hl], a ldh a, [hStartSpeed] @@ -104,7 +105,65 @@ DrawOption6: ld b, a ld a, TILE_0 add a, b - ld hl, TITLE_OPTION_6+TITLE_OPTION_OFFSET+1 + ld hl, TITLE_MAIN_START+1 + ld [hl], a + + jp RSTRestoreBank + +DrawSpeedSettings: + ld b, BANK_OTHER + rst RSTSwitchBank + + ldh a, [hStartSpeed] + ld l, a + ldh a, [hStartSpeed+1] + ld h, a + ld a, [hl] + swap a + and a, $0F + ld b, a + ld a, TILE_0 + add a, b + ld hl, TITLE_SETTINGS_START+2 + ld [hl], a + + ldh a, [hStartSpeed] + ld l, a + ldh a, [hStartSpeed+1] + ld h, a + ld a, [hl] + and a, $0F + ld b, a + ld a, TILE_0 + add a, b + ld hl, TITLE_SETTINGS_START+3 + ld [hl], a + + ldh a, [hStartSpeed] + ld l, a + ldh a, [hStartSpeed+1] + ld h, a + inc hl + ld a, [hl] + swap a + and a, $0F + ld b, a + ld a, TILE_0 + add a, b + ld hl, TITLE_SETTINGS_START+0 + ld [hl], a + + ldh a, [hStartSpeed] + ld l, a + ldh a, [hStartSpeed+1] + ld h, a + inc hl + ld a, [hl] + and a, $0F + ld b, a + ld a, TILE_0 + add a, b + ld hl, TITLE_SETTINGS_START+1 ld [hl], a jp RSTRestoreBank @@ -120,19 +179,77 @@ SwitchToTitleB: xor a, a ldh [rLCDC], a - ; Load the gameplay tilemap. -: ld de, sTitleScreenTileMap - ld hl, $9800 - ld bc, sTitleScreenTileMapEnd - sTitleScreenTileMap - call UnsafeMemCopy - ; And the tiles. - call LoadTitleTiles +: call LoadTitleTiles ; Zero out SCX. xor a, a ldh [rSCX], a + ; No screen squish for title. + call DisableScreenSquish + + ; Clear OAM. + call ClearOAM + + ; Set up the palettes. + ld a, PALETTE_INVERTED + set_bg_palette + set_obj0_palette + set_obj1_palette + + ; Go to the correct title screen mode. + ld a, TITLE_MAIN + call SwitchTitleMode + + ; Music start + call SFXKill + ld a, MUSIC_MENU + call SFXEnqueue + + ; Make sure the first game loop starts just like all the future ones. + wait_vblank + wait_vblank_end + ret + +SwitchTitleMode: + ; Set title to mode in A. + ld [wTitleMode], a + ld a, STATE_TITLE + ldh [hGameState], a + xor a, a + ld [wSelected], a + + ; Turn the screen off if it's on. + ldh a, [rLCDC] + and LCDCF_ON + jr z, :+ ; Screen is already off. + wait_vram + xor a, a + ldh [rLCDC], a + + ; Jump to correct handler. +: ld b, 0 + ld a, [wTitleMode] + ld c, a + ld hl, .jumps + add hl, bc + jp hl + +.jumps + jp .switchMain + jp .switchProfile + jp .switchSettings + jp .switchRecords + jp .switchCredits + + +.switchMain + ld de, sTitleScreenMainMap + ld hl, $9800 + ld bc, sTitleScreenMainMapEnd - sTitleScreenMainMap + call UnsafeMemCopy + ; Title screen easter egg. ld a, [wInitialC] cp a, $14 @@ -145,7 +262,7 @@ SwitchToTitleB: ld hl, EASTER_1 ld bc, 5 call UnsafeMemCopy - jr .oam + jr .done .notsgb ld a, [wInitialA] @@ -159,114 +276,489 @@ SwitchToTitleB: ld hl, EASTER_1 ld bc, 5 call UnsafeMemCopy - jr .oam + jr .done .notmgb ld a, [wInitialA] cp a, $11 - jr nz, .noegg + jr nz, .done ld a, [wInitialB] bit 0, a jr nz, .agb ld de, sEasterC0 ld hl, EASTER_0-1 - ld bc, 12 + ld bc, 11 call UnsafeMemCopy ld de, sEasterC1 ld hl, EASTER_1-1 - ld bc, 12 + ld bc, 11 call UnsafeMemCopy - jr .oam + jr .done .agb ld de, sEasterA0 ld hl, EASTER_0-1 - ld bc, 12 + ld bc, 11 call UnsafeMemCopy ld de, sEasterA1 ld hl, EASTER_1-1 - ld bc, 12 + ld bc, 11 call UnsafeMemCopy - jr .oam -.noegg + jr .done - ; Clear OAM. -.oam - call ClearOAM - call SetNumberSpritePositions - - ; Set up the palettes. - ld a, PALETTE_INVERTED - set_bg_palette - set_obj0_palette - set_obj1_palette - - ; GBC init +.done call GBCTitleInit - - ; Install the event loop handlers. - ld a, STATE_TITLE - ldh [hGameState], a - - xor a, a - ld [wSelected], a - - ; And turn the LCD back on before we start. ld a, LCDCF_ON | LCDCF_BGON | LCDCF_BLK01 ldh [rLCDC], a - - ; Music start - call SFXKill - ld a, MUSIC_MENU - call SFXEnqueue - - ; Make sure the first game loop starts just like all the future ones. - wait_vblank - wait_vblank_end ret - ; Handles title screen input. +.switchProfile + call GBCTitleInit + ld a, LCDCF_ON | LCDCF_BGON | LCDCF_BLK01 + ldh [rLCDC], a + ret + +.switchSettings + ld de, sTitleScreenSettingsMap + ld hl, $9800 + ld bc, sTitleScreenSettingsMapEnd - sTitleScreenSettingsMap + call UnsafeMemCopy + call GBCTitleInit + ld a, LCDCF_ON | LCDCF_BGON | LCDCF_BLK01 + ldh [rLCDC], a + ret + +.switchRecords + call GBCTitleInit + ld a, LCDCF_ON | LCDCF_BGON | LCDCF_BLK01 + ldh [rLCDC], a + ret + +.switchCredits + call GBCTitleInit + ld a, LCDCF_ON | LCDCF_BGON | LCDCF_BLK01 + ldh [rLCDC], a + ret + + + ; Event loop handlers for title screen. TitleEventLoopHandlerB: call GBCTitleProcess - ; Start game? -.abstart - ldh a, [hStartState] - ld b, a - ldh a, [hAState] + ; Jump to the correct eventloop handler. + ld b, 0 + ld a, [wTitleMode] ld c, a - ldh a, [hBState] - or a, b - or a, c - cp a, 1 - jr nz, .up - ldh a, [hSelectState] - cp a, 0 - jp z, SwitchToGameplay - jp SwitchToGameplayBig + ld hl, .jumps + add hl, bc + jp hl - ; Change menu selection? -.up +.jumps + jp .eventLoopMain + jp .eventLoopProfile + jp .eventLoopSettings + jp .eventLoopRecords + jp .eventLoopCredits + +.eventLoopMain + ; A/Start? + ldh a, [hAState] + cp a, 1 + jp z, MainHandleA + ldh a, [hStartState] + cp a, 1 + jp z, MainHandleA + + ; Directions? ldh a, [hUpState] cp a, 1 - jr nz, .down + jp z, MainHandleUp + cp a, 16 + jp c, .d0 + ldh a, [hFrameCtr] + and 3 + cp a, 3 + jp z, MainHandleUp + +.d0 + ldh a, [hDownState] + cp a, 1 + jp z, MainHandleDown + cp a, 16 + ret c + ldh a, [hFrameCtr] + and 3 + cp a, 3 + ret nz + jp MainHandleDown + +.eventLoopProfile + ret + +.eventLoopSettings + ; A/Start? + ldh a, [hAState] + cp a, 1 + jp z, SettingsHandleA + ldh a, [hStartState] + cp a, 1 + jp z, SettingsHandleA + + ; B? + ldh a, [hBState] + cp a, 1 + jp z, SettingsHandleB + + ; Directions? + ldh a, [hUpState] + cp a, 1 + jp z, SettingsHandleUp + cp a, 16 + jp c, .d1 + ldh a, [hFrameCtr] + and 3 + cp a, 3 + jp z, SettingsHandleUp + +.d1 + ldh a, [hDownState] + cp a, 1 + jp z, SettingsHandleDown + cp a, 16 + jp c, .l1 + ldh a, [hFrameCtr] + and 3 + cp a, 3 + jp z, SettingsHandleDown + +.l1 + ldh a, [hLeftState] + cp a, 1 + jp z, SettingsHandleLeft + cp a, 16 + jp c, .r1 + ldh a, [hLeftState] + and 3 + cp a, 3 + jp z, SettingsHandleLeft + +.r1 + ldh a, [hRightState] + cp a, 1 + jp z, SettingsHandleRight + cp a, 16 + ret c + ldh a, [hRightState] + and 3 + cp a, 3 + ret nz + jp SettingsHandleRight + +.eventLoopRecords + ret + +.eventLoopCredits + ret + + + ; VBLank handlers for title screen. +TitleVBlankHandlerB: + call ToATTR + + ; Jump to the correct vblank handler. + ld b, 0 + ld a, [wTitleMode] + ld c, a + ld hl, .jumps + add hl, bc + jp hl + +.jumps + jp .vblankMain + jp .vblankProfile + jp .vblankSettings + jp .vblankRecords + jp .vblankCredits + +.vblankMain + ; What is the current option? + DEF option = 0 + REPT TITLE_MAIN_OPTIONS + ld hl, TITLE_MAIN_OPTION_BASE+(32*option) + ld a, [wSelected] + cp a, option + jr z, .selected\@ +.notselected\@: + ld a, TILE_UNSELECTED + ld [hl], a + jr .done\@ +.selected\@: + ld a, TILE_SELECTED + ld [hl], a +.done\@: + DEF option += 1 + ENDR + + ; RNG mode. + ld b, 0 + ld a, [wRNGModeState] + sla a + sla a + ld c, a + ld hl, sRNGMode + add hl, bc + ld d, h + ld e, l + ld hl, TITLE_MAIN_RNG + ld bc, 4 + call UnsafeMemCopy + + ; ROT mode. + ld b, 0 + ld a, [wRotModeState] + sla a + sla a + ld c, a + ld hl, sROTMode + add hl, bc + ld d, h + ld e, l + ld hl, TITLE_MAIN_ROT + ld bc, 4 + call UnsafeMemCopy + + ; DROP mode. + ld b, 0 + ld a, [wDropModeState] + sla a + sla a + ld c, a + ld hl, sDROPMode + add hl, bc + ld d, h + ld e, l + ld hl, TITLE_MAIN_DROP + ld bc, 4 + call UnsafeMemCopy + + ; CURVE mode. + ld b, 0 + ld a, [wSpeedCurveState] + sla a + sla a + ld c, a + ld hl, sCURVEMode + add hl, bc + ld d, h + ld e, l + ld hl, TITLE_MAIN_SCURVE + ld bc, 4 + call UnsafeMemCopy + + ; HIG mode. + ld a, [wSpeedCurveState] + cp a, SCURVE_DEAT + jr z, .disabled + cp a, SCURVE_SHIR + jr z, .disabled + xor a, a + ld b, a + ld a, [wAlways20GState] + sla a + sla a + ld c, a + ld hl, sHIGMode + add hl, bc + ld d, h + ld e, l + ld hl, TITLE_MAIN_HIG + ld bc, 4 + call UnsafeMemCopy + jr .profile +.disabled + ld de, sDisabled + ld hl, TITLE_MAIN_HIG + ld bc, 4 + call UnsafeMemCopy + + ; PROFILE name. +.profile + ld de, sDisabled + ld hl, TITLE_MAIN_PROFILE + ld bc, 3 + call UnsafeMemCopy + + ; START level. + jp DrawSpeedMain + +.vblankProfile + ret + +.vblankSettings + ; What is the current option? + DEF option = 0 + REPT TITLE_SETTINGS_OPTIONS + ld hl, TITLE_SETTINGS_OPTION_BASE+(32*option) + ld a, [wSelected] + cp a, option + jr z, .selected\@ +.notselected\@: + ld a, TILE_UNSELECTED + ld [hl], a + jr .done\@ +.selected\@: + ld a, TILE_SELECTED + ld [hl], a +.done\@: + DEF option += 1 + ENDR + + ; RNG mode. + ld b, 0 + ld a, [wRNGModeState] + sla a + sla a + ld c, a + ld hl, sRNGMode + add hl, bc + ld d, h + ld e, l + ld hl, TITLE_SETTINGS_RNG + ld bc, 4 + call UnsafeMemCopy + + ; ROT mode. + ld b, 0 + ld a, [wRotModeState] + sla a + sla a + ld c, a + ld hl, sROTMode + add hl, bc + ld d, h + ld e, l + ld hl, TITLE_SETTINGS_ROT + ld bc, 4 + call UnsafeMemCopy + + ; DROP mode. + ld b, 0 + ld a, [wDropModeState] + sla a + sla a + ld c, a + ld hl, sDROPMode + add hl, bc + ld d, h + ld e, l + ld hl, TITLE_SETTINGS_DROP + ld bc, 4 + call UnsafeMemCopy + + ; CURVE mode. + ld b, 0 + ld a, [wSpeedCurveState] + sla a + sla a + ld c, a + ld hl, sCURVEMode + add hl, bc + ld d, h + ld e, l + ld hl, TITLE_SETTINGS_SCURVE + ld bc, 4 + call UnsafeMemCopy + + ; HIG mode. + ld a, [wSpeedCurveState] + cp a, SCURVE_DEAT + jr z, .disabled1 + cp a, SCURVE_SHIR + jr z, .disabled1 + xor a, a + ld b, a + ld a, [wAlways20GState] + sla a + sla a + ld c, a + ld hl, sHIGMode + add hl, bc + ld d, h + ld e, l + ld hl, TITLE_SETTINGS_HIG + ld bc, 4 + call UnsafeMemCopy + jr .buttons +.disabled1 + ld de, sDisabled + ld hl, TITLE_SETTINGS_HIG + ld bc, 4 + call UnsafeMemCopy + +.buttons + ld b, 0 + ld a, [wSwapABState] + sla a + sla a + ld c, a + ld hl, sBUTTONSMode + add hl, bc + ld d, h + ld e, l + ld hl, TITLE_SETTINGS_BUTTONS + ld bc, 4 + call UnsafeMemCopy + + ; START level. + jp DrawSpeedSettings + +.vblankRecords + ret + +.vblankCredits + ret + + +MainHandleA: + ld a, [wSelected] + ld b, a + add a, b + add a, b + ld c, a + ld b, 0 + ld hl, .jumps + add hl, bc + jp hl + +.jumps + jp SwitchToGameplay + jp SwitchToGameplayBig + no_jump + jp .tosettings + no_jump + no_jump + +.tosettings + ld a, TITLE_SETTINGS + jp SwitchTitleMode + + +MainHandleUp: ld a, [wSelected] cp a, 0 jr z, :+ dec a ld [wSelected], a ret -: ld a, TITLE_OPTIONS-1 +: ld a, TITLE_MAIN_OPTIONS-1 ld [wSelected], a ret -.down - ldh a, [hDownState] - cp a, 1 - jr nz, .left + +MainHandleDown: ld a, [wSelected] - cp a, TITLE_OPTIONS-1 + cp a, TITLE_MAIN_OPTIONS-1 jr z, :+ inc a ld [wSelected], a @@ -275,41 +767,69 @@ TitleEventLoopHandlerB: ld [wSelected], a ret -.left - ldh a, [hLeftState] - cp a, 1 - jp z, DecrementOption - cp a, 16 - jr c, .right - ldh a, [hFrameCtr] - and 3 - cp a, 3 - jr nz, .right - call DecrementOption + +SettingsHandleA: + ld a, [wSelected] + cp a, TITLE_SETTINGS_SEL_BACK + ret nz + ld a, TITLE_MAIN + jp SwitchTitleMode + + +SettingsHandleB: + ld a, TITLE_MAIN + jp SwitchTitleMode + + +SettingsHandleDown: + ld a, [wSelected] + cp a, TITLE_SETTINGS_OPTIONS-1 + jr z, :+ + inc a + ld [wSelected], a ret - -.right - ldh a, [hRightState] - cp a, 1 - jp z, IncrementOption - cp a, 16 - jr c, .done - ldh a, [hFrameCtr] - and 3 - cp a, 3 - jr nz, .done - call IncrementOption - -.done +: xor a, a + ld [wSelected], a ret - ; Decrements the currently selected option. -DecrementOption: -.opt0 +SettingsHandleUp: ld a, [wSelected] cp a, 0 - jr nz, .opt1 + jr z, :+ + dec a + ld [wSelected], a + ret +: ld a, TITLE_SETTINGS_OPTIONS-1 + ld [wSelected], a + ret + + +SettingsHandleLeft: + ld a, [wSelected] + cp a, TITLE_SETTINGS_SEL_BACK + ret z + + ld b, a + add a, b + add a, b + ld c, a + ld b, 0 + ld hl, .jumps + add hl, bc + jp hl + +.jumps + jp .buttons + jp .rng + jp .rot + jp .drop + jp .curve + jp .hig + jp DecrementLevel + no_jump + +.buttons ld a, [wSwapABState] cp a, 0 jr z, :+ @@ -322,9 +842,7 @@ DecrementOption: ld [rSwapABState], a ret -.opt1 - cp a, 1 - jr nz, .opt2 +.rng ld a, [wRNGModeState] cp a, 0 jr z, :+ @@ -337,9 +855,7 @@ DecrementOption: ld [rRNGModeState], a ret -.opt2 - cp a, 2 - jr nz, .opt3 +.rot ld a, [wRotModeState] cp a, 0 jr z, :+ @@ -352,9 +868,7 @@ DecrementOption: ld [rRotModeState], a ret -.opt3 - cp a, 3 - jr nz, .opt4 +.drop ld a, [wDropModeState] cp a, 0 jr z, :+ @@ -367,9 +881,7 @@ DecrementOption: ld [rDropModeState], a ret -.opt4 - cp a, 4 - jr nz, .opt5 +.curve ld a, [wSpeedCurveState] cp a, 0 jr z, :+ @@ -384,9 +896,7 @@ DecrementOption: call InitSpeedCurve ret -.opt5 - cp a, 5 - jr nz, .opt6 +.hig ld a, [wAlways20GState] cp a, 0 jr z, :+ @@ -399,8 +909,110 @@ DecrementOption: ld [rAlways20GState], a ret -.opt6 - jr DecrementLevel + +SettingsHandleRight: + ld a, [wSelected] + cp a, TITLE_SETTINGS_SEL_BACK + ret z + + ld b, a + add a, b + add a, b + ld c, a + ld b, 0 + ld hl, .jumps + add hl, bc + jp hl + +.jumps + jp .buttons + jp .rng + jp .rot + jp .drop + jp .curve + jp .hig + jp IncrementLevel + no_jump + +.buttons + ld a, [wSwapABState] + cp a, BUTTON_MODE_COUNT-1 + jr z, :+ + inc a + ld [wSwapABState], a + ld [rSwapABState], a + ret +: xor a, a + ld [wSwapABState], a + ld [rSwapABState], a + ret + +.rng + ld a, [wRNGModeState] + cp a, RNG_MODE_COUNT-1 + jr z, :+ + inc a + ld [wRNGModeState], a + ld [rRNGModeState], a + ret +: xor a, a + ld [wRNGModeState], a + ld [rRNGModeState], a + ret + +.rot + ld a, [wRotModeState] + cp a, ROT_MODE_COUNT-1 + jr z, :+ + inc a + ld [wRotModeState], a + ld [rRotModeState], a + ret +: xor a, a + ld [wRotModeState], a + ld [rRotModeState], a + ret + +.drop + ld a, [wDropModeState] + cp a, DROP_MODE_COUNT-1 + jr z, :+ + inc a + ld [wDropModeState], a + ld [rDropModeState], a + ret +: xor a, a + ld [wDropModeState], a + ld [rDropModeState], a + ret + +.curve + ld a, [wSpeedCurveState] + cp a, SCURVE_COUNT-1 + jr z, :+ + inc a + ld [wSpeedCurveState], a + ld [rSpeedCurveState], a + call InitSpeedCurve + ret +: xor a, a + ld [wSpeedCurveState], a + ld [rSpeedCurveState], a + call InitSpeedCurve + ret + +.hig + ld a, [wAlways20GState] + cp a, HIG_MODE_COUNT-1 + jr z, :+ + inc a + ld [wAlways20GState], a + ld [rAlways20GState], a + ret +: xor a, a + ld [wAlways20GState], a + ld [rAlways20GState], a + ret ; Decrements start level. @@ -421,105 +1033,6 @@ DecrementLevel: jp CheckLevelRange - ; Increments the selected option. -IncrementOption: -.opt0 - ld a, [wSelected] - cp a, 0 - jr nz, .opt1 - ld a, [wSwapABState] - cp a, BUTTON_MODE_COUNT-1 - jr z, :+ - inc a - ld [wSwapABState], a - ld [rSwapABState], a - ret -: xor a, a - ld [wSwapABState], a - ld [rSwapABState], a - ret - -.opt1 - cp a, 1 - jr nz, .opt2 - ld a, [wRNGModeState] - cp a, RNG_MODE_COUNT-1 - jr z, :+ - inc a - ld [wRNGModeState], a - ld [rRNGModeState], a - ret -: xor a, a - ld [wRNGModeState], a - ld [rRNGModeState], a - ret - -.opt2 - cp a, 2 - jr nz, .opt3 - ld a, [wRotModeState] - cp a, ROT_MODE_COUNT-1 - jr z, :+ - inc a - ld [wRotModeState], a - ld [rRotModeState], a - ret -: xor a, a - ld [wRotModeState], a - ld [rRotModeState], a - ret - -.opt3 - cp a, 3 - jr nz, .opt4 - ld a, [wDropModeState] - cp a, DROP_MODE_COUNT-1 - jr z, :+ - inc a - ld [wDropModeState], a - ld [rDropModeState], a - ret -: xor a, a - ld [wDropModeState], a - ld [rDropModeState], a - ret - -.opt4 - cp a, 4 - jr nz, .opt5 - ld a, [wSpeedCurveState] - cp a, SCURVE_COUNT-1 - jr z, :+ - inc a - ld [wSpeedCurveState], a - ld [rSpeedCurveState], a - call InitSpeedCurve - ret -: xor a, a - ld [wSpeedCurveState], a - ld [rSpeedCurveState], a - call InitSpeedCurve - ret - -.opt5 - cp a, 5 - jr nz, .opt6 - ld a, [wAlways20GState] - cp a, HIG_MODE_COUNT-1 - jr z, :+ - inc a - ld [wAlways20GState], a - ld [rAlways20GState], a - ret -: xor a, a - ld [wAlways20GState], a - ld [rAlways20GState], a - ret - -.opt6 - jr IncrementLevel - - ; Increments start level. IncrementLevel: ; Increment @@ -658,154 +1171,5 @@ CheckLevelRange: ret - ; Handles the display of the menu. -TitleVBlankHandlerB: - call ToATTR - - ld a, TILE_UNSELECTED - ld hl, TITLE_OPTION_0 - ld [hl], a - ld hl, TITLE_OPTION_1 - ld [hl], a - ld hl, TITLE_OPTION_2 - ld [hl], a - ld hl, TITLE_OPTION_3 - ld [hl], a - ld hl, TITLE_OPTION_4 - ld [hl], a - ld hl, TITLE_OPTION_5 - ld [hl], a - ld hl, TITLE_OPTION_6 - ld [hl], a - - ld a, [wSelected] - ld hl, TITLE_OPTION_0 - cp a, 0 - jr z, :+ - ld hl, TITLE_OPTION_1 - cp a, 1 - jr z, :+ - ld hl, TITLE_OPTION_2 - cp a, 2 - jr z, :+ - ld hl, TITLE_OPTION_3 - cp a, 3 - jr z, :+ - ld hl, TITLE_OPTION_4 - cp a, 4 - jr z, :+ - ld hl, TITLE_OPTION_5 - cp a, 5 - jr z, :+ - ld hl, TITLE_OPTION_6 - -: ld a, TILE_SELECTED - ld [hl], a - - ; Draw option 0. - xor a, a - ld b, a - ld a, [wSwapABState] - sla a - sla a - ld c, a - ld hl, sOption0 - add hl, bc - ld d, h - ld e, l - ld hl, TITLE_OPTION_0+TITLE_OPTION_OFFSET - ld bc, 4 - call UnsafeMemCopy - - ; Draw option 1. - xor a, a - ld b, a - ld a, [wRNGModeState] - sla a - sla a - ld c, a - ld hl, sOption1 - add hl, bc - ld d, h - ld e, l - ld hl, TITLE_OPTION_1+TITLE_OPTION_OFFSET - ld bc, 4 - call UnsafeMemCopy - - ; Draw option 2. - xor a, a - ld b, a - ld a, [rRotModeState] - sla a - sla a - ld c, a - ld hl, sOption2 - add hl, bc - ld d, h - ld e, l - ld hl, TITLE_OPTION_2+TITLE_OPTION_OFFSET - ld bc, 4 - call UnsafeMemCopy - - ; Draw option 3. - xor a, a - ld b, a - ld a, [rDropModeState] - sla a - sla a - ld c, a - ld hl, sOption3 - add hl, bc - ld d, h - ld e, l - ld hl, TITLE_OPTION_3+TITLE_OPTION_OFFSET - ld bc, 4 - call UnsafeMemCopy - - ; Draw option 5. - xor a, a - ld b, a - ld a, [wSpeedCurveState] - sla a - sla a - ld c, a - ld hl, sOption4 - add hl, bc - ld d, h - ld e, l - ld hl, TITLE_OPTION_4+TITLE_OPTION_OFFSET - ld bc, 4 - call UnsafeMemCopy - - ; Draw option 5. - ld a, [wSpeedCurveState] - cp a, SCURVE_DEAT - jr z, .disabled - cp a, SCURVE_SHIR - jr z, .disabled - xor a, a - ld b, a - ld a, [wAlways20GState] - sla a - sla a - ld c, a - ld hl, sOption5 - add hl, bc - ld d, h - ld e, l - ld hl, TITLE_OPTION_5+TITLE_OPTION_OFFSET - ld bc, 4 - call UnsafeMemCopy - jr .opt6 -.disabled - ld de, sDisabled - ld hl, TITLE_OPTION_5+TITLE_OPTION_OFFSET - ld bc, 4 - call UnsafeMemCopy - - ; Draw option 6. -.opt6 - jp DrawOption6 - ENDC