Forgot that TGM3 gives more levels for more lines!
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DMGTRIS.GB
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DMGTRIS.GB
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@ -52,6 +52,7 @@ hLineClearCt: ds 1
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hComboCt: ds 1
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hLockDelayForce: ds 1
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hHighestStack: ds 1
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hDownFrames: ds 1
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SECTION "Field Functions", ROM0
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@ -501,6 +502,7 @@ ForceSpawnPiece::
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TrySpawnPiece::
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; Always reset these for a new piece.
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xor a, a
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ldh [hDownFrames], a
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ldh [hLockDelayForce], a
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ldh a, [hCurrentLockDelay]
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ldh [hCurrentLockDelayRemaining], a
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@ -756,6 +758,9 @@ FieldProcess::
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; Sonic drop.
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.sonicdrop
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ldh a, [hDownFrames]
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add a, 10
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ldh [hDownFrames], a
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ld a, 20
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ldh [hWantedG], a
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ldh a, [hTicksUntilG]
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@ -768,6 +773,9 @@ FieldProcess::
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; Hard drop.
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.harddrop
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ldh a, [hDownFrames]
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add a, 10
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ldh [hDownFrames], a
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ld a, 20
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ld b, a
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ldh a, [hActualG]
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@ -789,6 +797,9 @@ FieldProcess::
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ldh a, [hDownState]
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cp a, 0
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jr z, :+
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ldh a, [hDownFrames]
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inc a
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ldh [hDownFrames], a
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ld a, 1
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ldh [hTicksUntilG], a
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@ -1695,6 +1706,26 @@ FieldDelay::
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ldh [hRequiresLineClear], a
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ldh a, [hLineClearCt]
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ld e, a
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ldh a, [hSimulationMode]
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cp a, MODE_TGM3
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jr z, .modifylines
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cp a, MODE_TGW3
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jr z, .modifylines
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jr .applylines
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.modifylines
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ldh a, [hLineClearCt]
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cp a, 1
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jr z, .applylines
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cp a, 2
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jr z, .applylines
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cp a, 3
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jr z, .addone
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inc a
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.addone
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inc a
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ld e, a
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ldh [hLineClearCt], a
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.applylines
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call LevelUp
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ld c, a
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ld b, a
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@ -1717,6 +1748,11 @@ FieldDelay::
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rrc h
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rr l
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inc hl
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ldh a, [hDownFrames]
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ld c, a
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xor a, a
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ld b, a
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add hl, bc
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ld b, h
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ld c, l
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ldh a, [hComboCt]
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