Add level locking.
This commit is contained in:
parent
c9e5eafde6
commit
41f78c511f
BIN
bin/DMGTRIS.GBC
BIN
bin/DMGTRIS.GBC
Binary file not shown.
621
bin/DMGTRIS.map
621
bin/DMGTRIS.map
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@ -174,7 +174,7 @@ ROM0 bank #0:
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$1c84 = GradeRendering.mo
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$1c84 = GradeRendering.mo
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$1c8a = GradeRendering.mm
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$1c8a = GradeRendering.mm
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$1c90 = GradeRendering.gmgrade
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$1c90 = GradeRendering.gmgrade
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SECTION: $1c9b-$2018 ($037e bytes) ["Grading Functions"]
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SECTION: $1c9b-$205a ($03c0 bytes) ["Grading Functions"]
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$1c9b = GradeInit
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$1c9b = GradeInit
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$1cc6 = GradeInit.grade9start
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$1cc6 = GradeInit.grade9start
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$1ccb = GradeInit.end
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$1ccb = GradeInit.end
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@ -188,281 +188,283 @@ ROM0 bank #0:
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$1d49 = DrawGradeProgressDMGT
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$1d49 = DrawGradeProgressDMGT
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$1d55 = !0
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$1d55 = !0
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$1d64 = UpdateGradeDMGT
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$1d64 = UpdateGradeDMGT
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$1d82 = UpdateGradeDMGT.checklineclears
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$1d95 = UpdateGradeDMGT.checklineclears
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$1d9c = UpdateGradeDMGT.clearrate
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$1daf = UpdateGradeDMGT.clearrate
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$1dad = UpdateGradeDMGT.combomult
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$1dc0 = UpdateGradeDMGT.combomult
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$1dba = UpdateGradeDMGT.combo10
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$1dcd = UpdateGradeDMGT.combo10
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$1dcb = UpdateGradeDMGT.combo5
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$1dde = UpdateGradeDMGT.combo5
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$1ddc = UpdateGradeDMGT.combo1
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$1def = UpdateGradeDMGT.combo1
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$1deb = UpdateGradeDMGT.prelevel
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$1dfe = UpdateGradeDMGT.prelevel
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$1dfa = UpdateGradeDMGT.single
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$1e0d = UpdateGradeDMGT.single
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$1e0a = UpdateGradeDMGT.double
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$1e1d = UpdateGradeDMGT.double
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$1e1b = UpdateGradeDMGT.adddonce
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$1e2e = UpdateGradeDMGT.adddonce
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$1e1f = UpdateGradeDMGT.triple
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$1e32 = UpdateGradeDMGT.triple
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$1e30 = UpdateGradeDMGT.addtonce
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$1e43 = UpdateGradeDMGT.addtonce
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$1e34 = UpdateGradeDMGT.tetris
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$1e47 = UpdateGradeDMGT.tetris
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$1e38 = UpdateGradeDMGT.levelmult
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$1e4b = UpdateGradeDMGT.levelmult
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$1e50 = UpdateGradeDMGT.mult5
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$1e63 = UpdateGradeDMGT.mult5
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$1e57 = UpdateGradeDMGT.mult4
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$1e6a = UpdateGradeDMGT.mult4
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$1e5d = UpdateGradeDMGT.mult3
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$1e70 = UpdateGradeDMGT.mult3
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$1e62 = UpdateGradeDMGT.mult2
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$1e75 = UpdateGradeDMGT.mult2
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$1e66 = UpdateGradeDMGT.mult1
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$1e79 = UpdateGradeDMGT.mult1
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$1e67 = UpdateGradeDMGT.processgrade
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$1e7a = UpdateGradeDMGT.processgrade
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$1e90 = UpdateGradeDMGT.increasegrademaybe
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$1ea3 = UpdateGradeDMGT.increasegrademaybe
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$1eb4 = UpdateGradeDMGT.gotgm
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$1ec7 = UpdateGradeDMGT.gotgm
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$1ec2 = DecayGradeDMGT
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$1ed5 = DecayGradeDMGT
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$1ee6 = DecayGradeDMGT.nodecay
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$1ef9 = DecayGradeDMGT.nodecay
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$1eed = DecayGradeDMGT.decay
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$1f00 = DecayGradeDMGT.decay
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$1efb = UpdateGradeTGM1
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$1f0e = UpdateGradeTGM1
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$1f05 = UpdateGradeTGM1.trygradeup
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$1f18 = UpdateGradeTGM1.trygradeup
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$1f1f = UpdateGradeTGM1.increasegrade
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$1f32 = UpdateGradeTGM1.increasegrade
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$1f34 = UpdateGradeTGM1.skipjingle
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$1f47 = UpdateGradeTGM1.skipjingle
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$1f41 = UpdateGradeTGM1.maybegm
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$1f54 = UpdateGradeTGM1.maybegm
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$1f5a = UpdateGradeDEAT
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$1f6d = UpdateGradeDEAT
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$1f66 = UpdateGradeDEAT.notgm
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$1f79 = UpdateGradeDEAT.notgm
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$1f82 = UpdateGradeDEAT.notm
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$1f95 = UpdateGradeDEAT.notm
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$1fa5 = UpdateGradeDEAT.disqualify
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$1fb8 = UpdateGradeDEAT.disqualify
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$1fae = UpdateGradeSHIR
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$1fce = UpdateGradeSHIR
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$1ff1 = UpdateGradeSHIR.s5torikan
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$2011 = UpdateGradeSHIR.s5torikan
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$2001 = UpdateGradeSHIR.s10torikan
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$2021 = UpdateGradeSHIR.s10torikan
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$2010 = UpdateGradeSHIR.disqualify
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$2030 = UpdateGradeSHIR.disqualify
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SECTION: $2019-$22ce ($02b6 bytes) ["Grading Data"]
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$203f = UpdateGradeSHIR.l1000
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$2019 = sTGM1GradeScores
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$204d = UpdateGradeSHIR.l500
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$203b = sTGM3InternalGradeSystem
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SECTION: $205b-$2310 ($02b6 bytes) ["Grading Data"]
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$20db = sTGM3GradeBoosts
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$205b = sTGM1GradeScores
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$20fa = sTGM3LevelMultiplier
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$207d = sTGM3InternalGradeSystem
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$20fe = sTGM3BaselineCOOL
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$211d = sTGM3GradeBoosts
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$2107 = sTGM3REGRETConditions
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$213c = sTGM3LevelMultiplier
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$211b = sDMGTGrading
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$2140 = sTGM3BaselineCOOL
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$21cf = sDMGTGaugeLUT
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$2149 = sTGM3REGRETConditions
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SECTION: $22cf-$2568 ($029a bytes) ["Level Functions"]
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$215d = sDMGTGrading
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$22cf = LevelInit
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$2211 = sDMGTGaugeLUT
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$232b = SpecialLevelInit
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SECTION: $2311-$25b3 ($02a3 bytes) ["Level Functions"]
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$2339 = SpecialLevelInit.jumps
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$2311 = LevelInit
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$234e = SpecialLevelInit.dmgt
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$2370 = SpecialLevelInit
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$2353 = SpecialLevelInit.tgm1
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$237e = SpecialLevelInit.jumps
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$2358 = SpecialLevelInit.tgm3
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$2393 = SpecialLevelInit.dmgt
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$235d = SpecialLevelInit.deat
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$2398 = SpecialLevelInit.tgm1
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$2362 = SpecialLevelInit.shir
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$239d = SpecialLevelInit.tgm3
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$2367 = SpecialLevelInit.chil
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$23a2 = SpecialLevelInit.deat
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$236c = SpecialLevelInit.myco
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$23a7 = SpecialLevelInit.shir
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$2371 = SpecialLevelInit.loaddata
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$23ac = SpecialLevelInit.chil
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$238a = LevelUp
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$23b1 = SpecialLevelInit.myco
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$23ae = LevelUp.doit
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$23b6 = SpecialLevelInit.loaddata
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$23f8 = LevelUp.checknlevel
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$23cf = LevelUp
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$2426 = !0
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$23f9 = LevelUp.doit
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$243e = !1
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$2443 = LevelUp.checknlevel
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$2447 = LevelUp.bellmaybe
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$2471 = !0
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$2459 = LevelUp.leveljinglemaybe
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$2489 = !1
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$2466 = LevelUp.checkspeedup
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$2492 = LevelUp.bellmaybe
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$247a = !2
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$24a4 = LevelUp.leveljinglemaybe
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$2487 = !3
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$24b1 = LevelUp.checkspeedup
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$2498 = !4
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$24c5 = !2
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$24a5 = DoSpeedUp
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$24d2 = !3
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$24e6 = CheckSpecialLevelConditions
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$24e3 = !4
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$24ec = CheckSpecialLevelConditions.bones
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$24f0 = DoSpeedUp
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$2501 = CheckSpecialLevelConditions.enterthebonezone
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$2531 = CheckSpecialLevelConditions
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$2506 = CheckSpecialLevelConditions.invis
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$2537 = CheckSpecialLevelConditions.bones
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$251b = CheckSpecialLevelConditions.vanishoxyaction
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$254c = CheckSpecialLevelConditions.enterthebonezone
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$2520 = CheckSpecialLevelConditions.killscreen
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$2551 = CheckSpecialLevelConditions.invis
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$2531 = CheckSpecialLevelConditions.rip
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$2566 = CheckSpecialLevelConditions.vanishoxyaction
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$254a = TriggerKillScreen
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$256b = CheckSpecialLevelConditions.killscreen
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SECTION: $2569-$2802 ($029a bytes) ["SFX Functions"]
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$257c = CheckSpecialLevelConditions.rip
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$2569 = SFXInit
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$2595 = TriggerKillScreen
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$258b = SFXPopQueue
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SECTION: $25b4-$284d ($029a bytes) ["SFX Functions"]
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$25a0 = SFXPushQueue
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$25b4 = SFXInit
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$25b1 = SFXProcessQueue
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$25d6 = SFXPopQueue
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$25c2 = !0
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$25eb = SFXPushQueue
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$25dd = !1
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$25fc = SFXProcessQueue
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$25df = SFXTriggerNoise
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$260d = !0
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$25ec = !2
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$2628 = !1
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$25f9 = !3
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$262a = SFXTriggerNoise
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$2605 = SFXEnqueue
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$2637 = !2
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$261a = SFXEnqueue.findsfx
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$2644 = !3
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$262f = !4
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$2650 = SFXEnqueue
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$263f = !5
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$2665 = SFXEnqueue.findsfx
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$264f = !6
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$267a = !4
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$265f = !7
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$268a = !5
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$266f = !8
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$269a = !6
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$267f = !9
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$26aa = !7
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$268f = !10
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$26ba = !8
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$269f = !11
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$26ca = !9
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$26af = !12
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$26da = !10
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$26bf = !13
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$26ea = !11
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$26cf = !14
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$26fa = !12
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$26df = !15
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$270a = !13
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$26ef = !16
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$271a = !14
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$26ff = !17
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$272a = !15
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$270f = !18
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$273a = !16
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$271e = !19
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$274a = !17
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$272d = !20
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$275a = !18
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$273c = !21
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$2769 = !19
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$274b = !22
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$2778 = !20
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$2759 = !23
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$2787 = !21
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$2767 = !24
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$2796 = !22
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$2774 = SFXKill
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$27a4 = !23
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$27a1 = SFXPlayNoise
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$27b2 = !24
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$27ac = SFXPlayNoise.noisereg
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$27bf = SFXKill
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$27b9 = !25
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$27ec = SFXPlayNoise
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$27c3 = SFXPlayNoise.savenoiseplayhead
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$27f7 = SFXPlayNoise.noisereg
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$27cc = SFXPlay
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$2804 = !25
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$27d7 = !26
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$280e = SFXPlayNoise.savenoiseplayhead
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$27da = SFXPlay.play
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$2817 = SFXPlay
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$27e6 = SFXPlay.getRegister
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$2822 = !26
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$27f0 = !27
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$2825 = SFXPlay.play
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$27fa = SFXPlay.savePlayhead
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$2831 = SFXPlay.getRegister
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SECTION: $2803-$2a33 ($0231 bytes) ["RNG Functions"]
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$283b = !27
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$2803 = HarvestEntropy
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$2845 = SFXPlay.savePlayhead
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$2809 = HarvestEntropy.loop
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SECTION: $284e-$2a7e ($0231 bytes) ["RNG Functions"]
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$282a = RNGInit
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$284e = HarvestEntropy
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$2860 = !0
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$2854 = HarvestEntropy.loop
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$2890 = RNGInit.complexinit
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$2875 = RNGInit
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$28a7 = !1
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$28ab = !0
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$28c2 = ShiftHistory
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$28db = RNGInit.complexinit
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$28df = GetNextHellPiece
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$28f2 = !1
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$28e4 = GetNextTGM1Piece
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$290d = ShiftHistory
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$28e7 = !2
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$292a = GetNextHellPiece
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$28ff = !3
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$292f = GetNextTGM1Piece
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$2901 = GetNextTGM2Piece
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$2932 = !2
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$2904 = !4
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$294a = !3
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$291c = !5
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$294c = GetNextTGM2Piece
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$291e = GetNextNesPiece
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$294f = !4
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$292c = GetNextTGM3Piece
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$2967 = !5
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$292f = !6
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$2969 = GetNextNesPiece
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$2952 = !7
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$2977 = GetNextTGM3Piece
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$2955 = !8
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$297a = !6
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$2965 = !9
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$299d = !7
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$296f = !10
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$29a0 = !8
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$297d = !11
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$29b0 = !9
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$298c = !12
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$29ba = !10
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$2998 = !13
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$29c8 = !11
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$29a4 = !14
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$29d7 = !12
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$29b0 = !15
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$29e3 = !13
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$29bc = !16
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$29ef = !14
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$29c8 = !17
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$29fb = !15
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$29d4 = !18
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$2a07 = !16
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$29e3 = GetNextPiece
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$2a13 = !17
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$29f1 = GetNextPiece.nextpiecejumps
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$2a1f = !18
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$2a00 = Next35Piece
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$2a2e = GetNextPiece
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$2a00 = !19
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$2a3c = GetNextPiece.nextpiecejumps
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$2a0a = Next7Piece
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$2a4b = Next35Piece
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$2a0a = !20
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$2a4b = !19
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$2a14 = NextByte
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$2a55 = Next7Piece
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SECTION: $2a34-$2b7d ($014a bytes) ["Progress Data"]
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$2a55 = !20
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$2a34 = sProgressData
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$2a5f = NextByte
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SECTION: $2b7e-$2c5d ($00e0 bytes) ["Score Functions"]
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SECTION: $2a7f-$2bc8 ($014a bytes) ["Progress Data"]
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$2b7e = ScoreInit
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$2a7f = sProgressData
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$2ba6 = IncreaseScore
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SECTION: $2bc9-$2ca8 ($00e0 bytes) ["Score Functions"]
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$2bde = IncreaseScore.doConvert
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$2bc9 = ScoreInit
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$2be0 = !0
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$2bf1 = IncreaseScore
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$2bf6 = IncreaseScore.carry
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$2c29 = IncreaseScore.doConvert
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$2bf8 = IncreaseScore.postConvert
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$2c2b = !0
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$2c05 = !1
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$2c41 = IncreaseScore.carry
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$2c0c = IncreaseScore.preAddDigit
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$2c43 = IncreaseScore.postConvert
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$2c34 = IncreaseScore.addDigit
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$2c50 = !1
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$2c4a = IncreaseScore.nextDigit
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$2c57 = IncreaseScore.preAddDigit
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SECTION: $2c5e-$2d2a ($00cd bytes) ["Input Functions"]
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$2c7f = IncreaseScore.addDigit
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$2c5e = InputInit
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$2c95 = IncreaseScore.nextDigit
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$2c70 = GetInput
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SECTION: $2ca9-$2d75 ($00cd bytes) ["Input Functions"]
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$2c70 = GetInput.btns
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$2ca9 = InputInit
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$2c7d = GetInput.readA
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$2cbb = GetInput
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$2c81 = GetInput.setA
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$2cbb = GetInput.btns
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$2c8c = GetInput.clearA
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$2cc8 = GetInput.readA
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$2c8f = GetInput.readB
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$2ccc = GetInput.setA
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$2c93 = GetInput.setB
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$2cd7 = GetInput.clearA
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$2c9e = GetInput.clearB
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$2cda = GetInput.readB
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$2ca1 = GetInput.readSelect
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$2cde = GetInput.setB
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$2ca5 = GetInput.setSelect
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$2ce9 = GetInput.clearB
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$2cb0 = GetInput.clearSelect
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$2cec = GetInput.readSelect
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$2cb3 = GetInput.readStart
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$2cf0 = GetInput.setSelect
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$2cb7 = GetInput.setStart
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$2cfb = GetInput.clearSelect
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$2cc2 = GetInput.clearStart
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$2cfe = GetInput.readStart
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$2cc5 = GetInput.dpad
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$2d02 = GetInput.setStart
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$2cd2 = GetInput.readUp
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$2d0d = GetInput.clearStart
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$2cd6 = GetInput.setUp
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$2d10 = GetInput.dpad
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$2ce1 = GetInput.clearUp
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$2d1d = GetInput.readUp
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$2ce4 = GetInput.readDown
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$2d21 = GetInput.setUp
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$2ce8 = GetInput.setDown
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$2d2c = GetInput.clearUp
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$2cf3 = GetInput.clearDown
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$2d2f = GetInput.readDown
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$2cf6 = GetInput.readLeft
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$2d33 = GetInput.setDown
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$2cfa = GetInput.setLeft
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$2d3e = GetInput.clearDown
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$2d05 = GetInput.clearLeft
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$2d41 = GetInput.readLeft
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$2d08 = GetInput.readRight
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$2d45 = GetInput.setLeft
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$2d0c = GetInput.setRight
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$2d50 = GetInput.clearLeft
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$2d17 = GetInput.clearRight
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$2d53 = GetInput.readRight
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$2d1a = GetInput.priorities
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$2d57 = GetInput.setRight
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$2d25 = GetInput.zero
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$2d62 = GetInput.clearRight
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SECTION: $2d2b-$2de1 ($00b7 bytes) ["SRAM Functions"]
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$2d65 = GetInput.priorities
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$2d2b = RestoreSRAM
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$2d70 = GetInput.zero
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$2d84 = InitializeSRAM
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SECTION: $2d76-$2e2c ($00b7 bytes) ["SRAM Functions"]
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SECTION: $2de2-$2e93 ($00b2 bytes) ["Progress Functions"]
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$2d76 = RestoreSRAM
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$2de2 = SetProgress
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$2dcf = InitializeSRAM
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$2ded = SetProgress.loop
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SECTION: $2e2d-$2ede ($00b2 bytes) ["Progress Functions"]
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$2df1 = SetProgress.correct
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$2e2d = SetProgress
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$2e18 = SetProgress.wvr_u1
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$2e38 = SetProgress.loop
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$2e24 = SetProgress.wvr_u2
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$2e3c = SetProgress.correct
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$2e32 = SetProgress.wvr_u3
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$2e63 = SetProgress.wvr_u1
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$2e3e = SetProgress.wvr_u4
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$2e6f = SetProgress.wvr_u2
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$2e4c = SetProgress.wvr_u5
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$2e7d = SetProgress.wvr_u3
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$2e58 = SetProgress.wvr_u6
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$2e89 = SetProgress.wvr_u4
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$2e66 = SetProgress.wvr_u7
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$2e97 = SetProgress.wvr_u5
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$2e72 = SetProgress.wvr_u8
|
$2ea3 = SetProgress.wvr_u6
|
||||||
$2e80 = SetProgress.wvr_u9
|
$2eb1 = SetProgress.wvr_u7
|
||||||
$2e8c = SetProgress.wvr_u10
|
$2ebd = SetProgress.wvr_u8
|
||||||
SECTION: $2e94-$2f2b ($0098 bytes) ["Code Entry Point"]
|
$2ecb = SetProgress.wvr_u9
|
||||||
$2e94 = Main
|
$2ed7 = SetProgress.wvr_u10
|
||||||
$2ebd = Main.notgbc
|
SECTION: $2edf-$2f76 ($0098 bytes) ["Code Entry Point"]
|
||||||
$2ec3 = Main.wvr_u1
|
$2edf = Main
|
||||||
$2ef0 = EventLoop
|
$2f08 = Main.notgbc
|
||||||
$2f06 = EventLoop.eventloopjumps
|
$2f0e = Main.wvr_u1
|
||||||
$2f0f = EventLoopPostHandler
|
$2f3b = EventLoop
|
||||||
$2f11 = EventLoopPostHandler.wvb_u2
|
$2f51 = EventLoop.eventloopjumps
|
||||||
$2f23 = EventLoopPostHandler.vblankjumps
|
$2f5a = EventLoopPostHandler
|
||||||
SECTION: $2f2c-$2fb3 ($0088 bytes) ["Time Functions"]
|
$2f5c = EventLoopPostHandler.wvb_u2
|
||||||
$2f2c = TimeInit
|
$2f6e = EventLoopPostHandler.vblankjumps
|
||||||
$2f41 = ResetGameTime
|
SECTION: $2f77-$2ffe ($0088 bytes) ["Time Functions"]
|
||||||
$2f4c = CheckTorikan
|
$2f77 = TimeInit
|
||||||
$2f63 = CheckTorikan.failure
|
$2f8c = ResetGameTime
|
||||||
$2f65 = CheckTorikan.success
|
$2f97 = CheckTorikan
|
||||||
$2f68 = HandleTimers
|
$2fae = CheckTorikan.failure
|
||||||
$2f90 = HandleTimers.go
|
$2fb0 = CheckTorikan.success
|
||||||
SECTION: $2fb4-$3020 ($006d bytes) ["Title Function Trampolines"]
|
$2fb3 = HandleTimers
|
||||||
$2fb4 = SwitchToTitle
|
$2fdb = HandleTimers.go
|
||||||
$2fbd = TitleEventLoopHandler
|
SECTION: $2fff-$306b ($006d bytes) ["Title Function Trampolines"]
|
||||||
$2fc7 = TitleVBlankHandler
|
$2fff = SwitchToTitle
|
||||||
$2fd1 = DrawOption6
|
$3008 = TitleEventLoopHandler
|
||||||
SECTION: $3021-$3072 ($0052 bytes) ["Tile Functions"]
|
$3012 = TitleVBlankHandler
|
||||||
$3021 = LoadTitleTiles
|
$301c = DrawOption6
|
||||||
$303f = LoadGameplayTiles
|
SECTION: $306c-$30bd ($0052 bytes) ["Tile Functions"]
|
||||||
$3055 = LoadGameplayTiles.gbc
|
$306c = LoadTitleTiles
|
||||||
$3064 = LoadGameplayTiles.dmg
|
$308a = LoadGameplayTiles
|
||||||
SECTION: $3073-$30ae ($003c bytes) ["Time Data"]
|
$30a0 = LoadGameplayTiles.gbc
|
||||||
$3073 = sFramesToCS
|
$30af = LoadGameplayTiles.dmg
|
||||||
SECTION: $30af-$30dc ($002e bytes) ["Memory Functions"]
|
SECTION: $30be-$30f9 ($003c bytes) ["Time Data"]
|
||||||
$30af = UnsafeMemCopy
|
$30be = sFramesToCS
|
||||||
$30b8 = SafeMemCopy.wvr_u1
|
SECTION: $30fa-$3127 ($002e bytes) ["Memory Functions"]
|
||||||
$30b8 = SafeMemCopy
|
$30fa = UnsafeMemCopy
|
||||||
$30c7 = UnsafeMemSet
|
$3103 = SafeMemCopy.wvr_u1
|
||||||
$30cf = SafeMemSet
|
$3103 = SafeMemCopy
|
||||||
$30cf = SafeMemSet.wvr_u2
|
$3112 = UnsafeMemSet
|
||||||
SECTION: $30dd-$3102 ($0026 bytes) ["Gameplay Function Trampolines"]
|
$311a = SafeMemSet
|
||||||
$30dd = SwitchToGameplay
|
$311a = SafeMemSet.wvr_u2
|
||||||
$30e6 = SwitchToGameplayBig
|
SECTION: $3128-$314d ($0026 bytes) ["Gameplay Function Trampolines"]
|
||||||
$30ef = GamePlayEventLoopHandler
|
$3128 = SwitchToGameplay
|
||||||
$30f9 = GamePlayBigEventLoopHandler
|
$3131 = SwitchToGameplayBig
|
||||||
SECTION: $3103-$3124 ($0022 bytes) ["OAM Functions"]
|
$313a = GamePlayEventLoopHandler
|
||||||
$3103 = CopyOAMHandler
|
$3144 = GamePlayBigEventLoopHandler
|
||||||
$310f = ClearOAM
|
SECTION: $314e-$316f ($0022 bytes) ["OAM Functions"]
|
||||||
SECTION: $3125-$313d ($0019 bytes) ["Interrupt Initialization Functions"]
|
$314e = CopyOAMHandler
|
||||||
$3125 = IntrInit
|
$315a = ClearOAM
|
||||||
$3129 = InitializeLCDCInterrupt
|
SECTION: $3170-$3188 ($0019 bytes) ["Interrupt Initialization Functions"]
|
||||||
SECTION: $313e-$314c ($000f bytes) ["Banking Functions"]
|
$3170 = IntrInit
|
||||||
$313e = BankingInit
|
$3174 = InitializeLCDCInterrupt
|
||||||
SECTION: $314d-$3156 ($000a bytes) ["OAM DMA Code"]
|
SECTION: $3189-$3197 ($000f bytes) ["Banking Functions"]
|
||||||
$314d = OAMDMA
|
$3189 = BankingInit
|
||||||
$3157 = OAMDMAEnd
|
SECTION: $3198-$31a1 ($000a bytes) ["OAM DMA Code"]
|
||||||
EMPTY: $3157-$3fff ($0ea9 bytes)
|
$3198 = OAMDMA
|
||||||
TOTAL EMPTY: $0eb4 bytes
|
$31a2 = OAMDMAEnd
|
||||||
|
EMPTY: $31a2-$3fff ($0e5e bytes)
|
||||||
|
TOTAL EMPTY: $0e69 bytes
|
||||||
|
|
||||||
ROMX bank #1:
|
ROMX bank #1:
|
||||||
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
|
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
|
||||||
|
@ -2396,37 +2398,38 @@ WRAM0 bank #0:
|
||||||
$cda4 = wProgress3B2
|
$cda4 = wProgress3B2
|
||||||
$cda5 = wProgress4B1
|
$cda5 = wProgress4B1
|
||||||
$cda6 = wProgress4B2
|
$cda6 = wProgress4B2
|
||||||
SECTION: $cda7-$cdaf ($0009 bytes) ["Globals"]
|
SECTION: $cda7-$cdb0 ($000a bytes) ["Level Variables"]
|
||||||
$cda7 = wSwapABState
|
$cda7 = wBoneActivationLevel
|
||||||
$cda8 = wRNGModeState
|
$cda9 = wInvisActivationLevel
|
||||||
$cda9 = wRotModeState
|
$cdab = wKillScreenActivationLevel
|
||||||
$cdaa = wDropModeState
|
$cdad = wBonesActive
|
||||||
$cdab = wSpeedCurveState
|
$cdae = wInvisActive
|
||||||
$cdac = wAlways20GState
|
$cdaf = wKillScreenActive
|
||||||
$cdad = wInitialA
|
$cdb0 = wLockLevel
|
||||||
$cdae = wInitialB
|
SECTION: $cdb1-$cdb9 ($0009 bytes) ["Globals"]
|
||||||
$cdaf = wInitialC
|
$cdb1 = wSwapABState
|
||||||
SECTION: $cdb0-$cdb8 ($0009 bytes) ["Level Variables"]
|
$cdb2 = wRNGModeState
|
||||||
$cdb0 = wBoneActivationLevel
|
$cdb3 = wRotModeState
|
||||||
$cdb2 = wInvisActivationLevel
|
$cdb4 = wDropModeState
|
||||||
$cdb4 = wKillScreenActivationLevel
|
$cdb5 = wSpeedCurveState
|
||||||
$cdb6 = wBonesActive
|
$cdb6 = wAlways20GState
|
||||||
$cdb7 = wInvisActive
|
$cdb7 = wInitialA
|
||||||
$cdb8 = wKillScreenActive
|
$cdb8 = wInitialB
|
||||||
SECTION: $cdb9-$cdbc ($0004 bytes) ["Banking Variables"]
|
$cdb9 = wInitialC
|
||||||
$cdb9 = wBankBackup
|
SECTION: $cdba-$cdbd ($0004 bytes) ["Banking Variables"]
|
||||||
SECTION: $cdbd-$cdbf ($0003 bytes) ["GBC Variables"]
|
$cdba = wBankBackup
|
||||||
$cdbd = wOuterReps
|
SECTION: $cdbe-$cdc0 ($0003 bytes) ["GBC Variables"]
|
||||||
$cdbe = wInnerReps
|
$cdbe = wOuterReps
|
||||||
$cdbf = wTitlePal
|
$cdbf = wInnerReps
|
||||||
SECTION: $cdc0-$cdc2 ($0003 bytes) ["Time Variables"]
|
$cdc0 = wTitlePal
|
||||||
$cdc0 = wMinutes
|
SECTION: $cdc1-$cdc3 ($0003 bytes) ["Time Variables"]
|
||||||
$cdc1 = wSeconds
|
$cdc1 = wMinutes
|
||||||
$cdc2 = wFrames
|
$cdc2 = wSeconds
|
||||||
SECTION: $cdc3-$cdc3 ($0001 byte) ["Title Variables"]
|
$cdc3 = wFrames
|
||||||
$cdc3 = wSelected
|
SECTION: $cdc4-$cdc4 ($0001 byte) ["Title Variables"]
|
||||||
EMPTY: $cdc4-$cfff ($023c bytes)
|
$cdc4 = wSelected
|
||||||
TOTAL EMPTY: $023c bytes
|
EMPTY: $cdc5-$cfff ($023b bytes)
|
||||||
|
TOTAL EMPTY: $023b bytes
|
||||||
|
|
||||||
HRAM bank #0:
|
HRAM bank #0:
|
||||||
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
|
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
|
||||||
|
@ -2517,8 +2520,8 @@ HRAM bank #0:
|
||||||
TOTAL EMPTY: $0003 bytes
|
TOTAL EMPTY: $0003 bytes
|
||||||
|
|
||||||
SUMMARY:
|
SUMMARY:
|
||||||
ROM0: 12620 bytes used / 3764 free
|
ROM0: 12695 bytes used / 3689 free
|
||||||
ROMX: 57736 bytes used / 40568 free in 6 banks
|
ROMX: 57736 bytes used / 40568 free in 6 banks
|
||||||
SRAM: 14 bytes used / 8178 free in 1 bank
|
SRAM: 14 bytes used / 8178 free in 1 bank
|
||||||
WRAM0: 3524 bytes used / 572 free
|
WRAM0: 3525 bytes used / 571 free
|
||||||
HRAM: 124 bytes used / 3 free
|
HRAM: 124 bytes used / 3 free
|
||||||
|
|
Binary file not shown.
443
bin/DMGTRIS.sym
443
bin/DMGTRIS.sym
|
@ -151,203 +151,205 @@
|
||||||
00:1d36 PrepareScore
|
00:1d36 PrepareScore
|
||||||
00:1d49 DrawGradeProgressDMGT
|
00:1d49 DrawGradeProgressDMGT
|
||||||
00:1d64 UpdateGradeDMGT
|
00:1d64 UpdateGradeDMGT
|
||||||
00:1d82 UpdateGradeDMGT.checklineclears
|
00:1d95 UpdateGradeDMGT.checklineclears
|
||||||
00:1d9c UpdateGradeDMGT.clearrate
|
00:1daf UpdateGradeDMGT.clearrate
|
||||||
00:1dad UpdateGradeDMGT.combomult
|
00:1dc0 UpdateGradeDMGT.combomult
|
||||||
00:1dba UpdateGradeDMGT.combo10
|
00:1dcd UpdateGradeDMGT.combo10
|
||||||
00:1dcb UpdateGradeDMGT.combo5
|
00:1dde UpdateGradeDMGT.combo5
|
||||||
00:1ddc UpdateGradeDMGT.combo1
|
00:1def UpdateGradeDMGT.combo1
|
||||||
00:1deb UpdateGradeDMGT.prelevel
|
00:1dfe UpdateGradeDMGT.prelevel
|
||||||
00:1dfa UpdateGradeDMGT.single
|
00:1e0d UpdateGradeDMGT.single
|
||||||
00:1e0a UpdateGradeDMGT.double
|
00:1e1d UpdateGradeDMGT.double
|
||||||
00:1e1b UpdateGradeDMGT.adddonce
|
00:1e2e UpdateGradeDMGT.adddonce
|
||||||
00:1e1f UpdateGradeDMGT.triple
|
00:1e32 UpdateGradeDMGT.triple
|
||||||
00:1e30 UpdateGradeDMGT.addtonce
|
00:1e43 UpdateGradeDMGT.addtonce
|
||||||
00:1e34 UpdateGradeDMGT.tetris
|
00:1e47 UpdateGradeDMGT.tetris
|
||||||
00:1e38 UpdateGradeDMGT.levelmult
|
00:1e4b UpdateGradeDMGT.levelmult
|
||||||
00:1e50 UpdateGradeDMGT.mult5
|
00:1e63 UpdateGradeDMGT.mult5
|
||||||
00:1e57 UpdateGradeDMGT.mult4
|
00:1e6a UpdateGradeDMGT.mult4
|
||||||
00:1e5d UpdateGradeDMGT.mult3
|
00:1e70 UpdateGradeDMGT.mult3
|
||||||
00:1e62 UpdateGradeDMGT.mult2
|
00:1e75 UpdateGradeDMGT.mult2
|
||||||
00:1e66 UpdateGradeDMGT.mult1
|
00:1e79 UpdateGradeDMGT.mult1
|
||||||
00:1e67 UpdateGradeDMGT.processgrade
|
00:1e7a UpdateGradeDMGT.processgrade
|
||||||
00:1e90 UpdateGradeDMGT.increasegrademaybe
|
00:1ea3 UpdateGradeDMGT.increasegrademaybe
|
||||||
00:1eb4 UpdateGradeDMGT.gotgm
|
00:1ec7 UpdateGradeDMGT.gotgm
|
||||||
00:1ec2 DecayGradeDMGT
|
00:1ed5 DecayGradeDMGT
|
||||||
00:1ee6 DecayGradeDMGT.nodecay
|
00:1ef9 DecayGradeDMGT.nodecay
|
||||||
00:1eed DecayGradeDMGT.decay
|
00:1f00 DecayGradeDMGT.decay
|
||||||
00:1efb UpdateGradeTGM1
|
00:1f0e UpdateGradeTGM1
|
||||||
00:1f05 UpdateGradeTGM1.trygradeup
|
00:1f18 UpdateGradeTGM1.trygradeup
|
||||||
00:1f1f UpdateGradeTGM1.increasegrade
|
00:1f32 UpdateGradeTGM1.increasegrade
|
||||||
00:1f34 UpdateGradeTGM1.skipjingle
|
00:1f47 UpdateGradeTGM1.skipjingle
|
||||||
00:1f41 UpdateGradeTGM1.maybegm
|
00:1f54 UpdateGradeTGM1.maybegm
|
||||||
00:1f5a UpdateGradeDEAT
|
00:1f6d UpdateGradeDEAT
|
||||||
00:1f66 UpdateGradeDEAT.notgm
|
00:1f79 UpdateGradeDEAT.notgm
|
||||||
00:1f82 UpdateGradeDEAT.notm
|
00:1f95 UpdateGradeDEAT.notm
|
||||||
00:1fa5 UpdateGradeDEAT.disqualify
|
00:1fb8 UpdateGradeDEAT.disqualify
|
||||||
00:1fae UpdateGradeSHIR
|
00:1fce UpdateGradeSHIR
|
||||||
00:1ff1 UpdateGradeSHIR.s5torikan
|
00:2011 UpdateGradeSHIR.s5torikan
|
||||||
00:2001 UpdateGradeSHIR.s10torikan
|
00:2021 UpdateGradeSHIR.s10torikan
|
||||||
00:2010 UpdateGradeSHIR.disqualify
|
00:2030 UpdateGradeSHIR.disqualify
|
||||||
00:2019 sTGM1GradeScores
|
00:203f UpdateGradeSHIR.l1000
|
||||||
00:203b sTGM3InternalGradeSystem
|
00:204d UpdateGradeSHIR.l500
|
||||||
00:20db sTGM3GradeBoosts
|
00:205b sTGM1GradeScores
|
||||||
00:20fa sTGM3LevelMultiplier
|
00:207d sTGM3InternalGradeSystem
|
||||||
00:20fe sTGM3BaselineCOOL
|
00:211d sTGM3GradeBoosts
|
||||||
00:2107 sTGM3REGRETConditions
|
00:213c sTGM3LevelMultiplier
|
||||||
00:211b sDMGTGrading
|
00:2140 sTGM3BaselineCOOL
|
||||||
00:21cf sDMGTGaugeLUT
|
00:2149 sTGM3REGRETConditions
|
||||||
00:22cf LevelInit
|
00:215d sDMGTGrading
|
||||||
00:232b SpecialLevelInit
|
00:2211 sDMGTGaugeLUT
|
||||||
00:2339 SpecialLevelInit.jumps
|
00:2311 LevelInit
|
||||||
00:234e SpecialLevelInit.dmgt
|
00:2370 SpecialLevelInit
|
||||||
00:2353 SpecialLevelInit.tgm1
|
00:237e SpecialLevelInit.jumps
|
||||||
00:2358 SpecialLevelInit.tgm3
|
00:2393 SpecialLevelInit.dmgt
|
||||||
00:235d SpecialLevelInit.deat
|
00:2398 SpecialLevelInit.tgm1
|
||||||
00:2362 SpecialLevelInit.shir
|
00:239d SpecialLevelInit.tgm3
|
||||||
00:2367 SpecialLevelInit.chil
|
00:23a2 SpecialLevelInit.deat
|
||||||
00:236c SpecialLevelInit.myco
|
00:23a7 SpecialLevelInit.shir
|
||||||
00:2371 SpecialLevelInit.loaddata
|
00:23ac SpecialLevelInit.chil
|
||||||
00:238a LevelUp
|
00:23b1 SpecialLevelInit.myco
|
||||||
00:23ae LevelUp.doit
|
00:23b6 SpecialLevelInit.loaddata
|
||||||
00:23f8 LevelUp.checknlevel
|
00:23cf LevelUp
|
||||||
00:2447 LevelUp.bellmaybe
|
00:23f9 LevelUp.doit
|
||||||
00:2459 LevelUp.leveljinglemaybe
|
00:2443 LevelUp.checknlevel
|
||||||
00:2466 LevelUp.checkspeedup
|
00:2492 LevelUp.bellmaybe
|
||||||
00:24a5 DoSpeedUp
|
00:24a4 LevelUp.leveljinglemaybe
|
||||||
00:24e6 CheckSpecialLevelConditions
|
00:24b1 LevelUp.checkspeedup
|
||||||
00:24ec CheckSpecialLevelConditions.bones
|
00:24f0 DoSpeedUp
|
||||||
00:2501 CheckSpecialLevelConditions.enterthebonezone
|
00:2531 CheckSpecialLevelConditions
|
||||||
00:2506 CheckSpecialLevelConditions.invis
|
00:2537 CheckSpecialLevelConditions.bones
|
||||||
00:251b CheckSpecialLevelConditions.vanishoxyaction
|
00:254c CheckSpecialLevelConditions.enterthebonezone
|
||||||
00:2520 CheckSpecialLevelConditions.killscreen
|
00:2551 CheckSpecialLevelConditions.invis
|
||||||
00:2531 CheckSpecialLevelConditions.rip
|
00:2566 CheckSpecialLevelConditions.vanishoxyaction
|
||||||
00:254a TriggerKillScreen
|
00:256b CheckSpecialLevelConditions.killscreen
|
||||||
00:2569 SFXInit
|
00:257c CheckSpecialLevelConditions.rip
|
||||||
00:258b SFXPopQueue
|
00:2595 TriggerKillScreen
|
||||||
00:25a0 SFXPushQueue
|
00:25b4 SFXInit
|
||||||
00:25b1 SFXProcessQueue
|
00:25d6 SFXPopQueue
|
||||||
00:25df SFXTriggerNoise
|
00:25eb SFXPushQueue
|
||||||
00:2605 SFXEnqueue
|
00:25fc SFXProcessQueue
|
||||||
00:261a SFXEnqueue.findsfx
|
00:262a SFXTriggerNoise
|
||||||
00:2774 SFXKill
|
00:2650 SFXEnqueue
|
||||||
00:27a1 SFXPlayNoise
|
00:2665 SFXEnqueue.findsfx
|
||||||
00:27ac SFXPlayNoise.noisereg
|
00:27bf SFXKill
|
||||||
00:27c3 SFXPlayNoise.savenoiseplayhead
|
00:27ec SFXPlayNoise
|
||||||
00:27cc SFXPlay
|
00:27f7 SFXPlayNoise.noisereg
|
||||||
00:27da SFXPlay.play
|
00:280e SFXPlayNoise.savenoiseplayhead
|
||||||
00:27e6 SFXPlay.getRegister
|
00:2817 SFXPlay
|
||||||
00:27fa SFXPlay.savePlayhead
|
00:2825 SFXPlay.play
|
||||||
00:2803 HarvestEntropy
|
00:2831 SFXPlay.getRegister
|
||||||
00:2809 HarvestEntropy.loop
|
00:2845 SFXPlay.savePlayhead
|
||||||
00:282a RNGInit
|
00:284e HarvestEntropy
|
||||||
00:2890 RNGInit.complexinit
|
00:2854 HarvestEntropy.loop
|
||||||
00:28c2 ShiftHistory
|
00:2875 RNGInit
|
||||||
00:28df GetNextHellPiece
|
00:28db RNGInit.complexinit
|
||||||
00:28e4 GetNextTGM1Piece
|
00:290d ShiftHistory
|
||||||
00:2901 GetNextTGM2Piece
|
00:292a GetNextHellPiece
|
||||||
00:291e GetNextNesPiece
|
00:292f GetNextTGM1Piece
|
||||||
00:292c GetNextTGM3Piece
|
00:294c GetNextTGM2Piece
|
||||||
00:29e3 GetNextPiece
|
00:2969 GetNextNesPiece
|
||||||
00:29f1 GetNextPiece.nextpiecejumps
|
00:2977 GetNextTGM3Piece
|
||||||
00:2a00 Next35Piece
|
00:2a2e GetNextPiece
|
||||||
00:2a0a Next7Piece
|
00:2a3c GetNextPiece.nextpiecejumps
|
||||||
00:2a14 NextByte
|
00:2a4b Next35Piece
|
||||||
00:2a34 sProgressData
|
00:2a55 Next7Piece
|
||||||
00:2b7e ScoreInit
|
00:2a5f NextByte
|
||||||
00:2ba6 IncreaseScore
|
00:2a7f sProgressData
|
||||||
00:2bde IncreaseScore.doConvert
|
00:2bc9 ScoreInit
|
||||||
00:2bf6 IncreaseScore.carry
|
00:2bf1 IncreaseScore
|
||||||
00:2bf8 IncreaseScore.postConvert
|
00:2c29 IncreaseScore.doConvert
|
||||||
00:2c0c IncreaseScore.preAddDigit
|
00:2c41 IncreaseScore.carry
|
||||||
00:2c34 IncreaseScore.addDigit
|
00:2c43 IncreaseScore.postConvert
|
||||||
00:2c4a IncreaseScore.nextDigit
|
00:2c57 IncreaseScore.preAddDigit
|
||||||
00:2c5e InputInit
|
00:2c7f IncreaseScore.addDigit
|
||||||
00:2c70 GetInput
|
00:2c95 IncreaseScore.nextDigit
|
||||||
00:2c70 GetInput.btns
|
00:2ca9 InputInit
|
||||||
00:2c7d GetInput.readA
|
00:2cbb GetInput
|
||||||
00:2c81 GetInput.setA
|
00:2cbb GetInput.btns
|
||||||
00:2c8c GetInput.clearA
|
00:2cc8 GetInput.readA
|
||||||
00:2c8f GetInput.readB
|
00:2ccc GetInput.setA
|
||||||
00:2c93 GetInput.setB
|
00:2cd7 GetInput.clearA
|
||||||
00:2c9e GetInput.clearB
|
00:2cda GetInput.readB
|
||||||
00:2ca1 GetInput.readSelect
|
00:2cde GetInput.setB
|
||||||
00:2ca5 GetInput.setSelect
|
00:2ce9 GetInput.clearB
|
||||||
00:2cb0 GetInput.clearSelect
|
00:2cec GetInput.readSelect
|
||||||
00:2cb3 GetInput.readStart
|
00:2cf0 GetInput.setSelect
|
||||||
00:2cb7 GetInput.setStart
|
00:2cfb GetInput.clearSelect
|
||||||
00:2cc2 GetInput.clearStart
|
00:2cfe GetInput.readStart
|
||||||
00:2cc5 GetInput.dpad
|
00:2d02 GetInput.setStart
|
||||||
00:2cd2 GetInput.readUp
|
00:2d0d GetInput.clearStart
|
||||||
00:2cd6 GetInput.setUp
|
00:2d10 GetInput.dpad
|
||||||
00:2ce1 GetInput.clearUp
|
00:2d1d GetInput.readUp
|
||||||
00:2ce4 GetInput.readDown
|
00:2d21 GetInput.setUp
|
||||||
00:2ce8 GetInput.setDown
|
00:2d2c GetInput.clearUp
|
||||||
00:2cf3 GetInput.clearDown
|
00:2d2f GetInput.readDown
|
||||||
00:2cf6 GetInput.readLeft
|
00:2d33 GetInput.setDown
|
||||||
00:2cfa GetInput.setLeft
|
00:2d3e GetInput.clearDown
|
||||||
00:2d05 GetInput.clearLeft
|
00:2d41 GetInput.readLeft
|
||||||
00:2d08 GetInput.readRight
|
00:2d45 GetInput.setLeft
|
||||||
00:2d0c GetInput.setRight
|
00:2d50 GetInput.clearLeft
|
||||||
00:2d17 GetInput.clearRight
|
00:2d53 GetInput.readRight
|
||||||
00:2d1a GetInput.priorities
|
00:2d57 GetInput.setRight
|
||||||
00:2d25 GetInput.zero
|
00:2d62 GetInput.clearRight
|
||||||
00:2d2b RestoreSRAM
|
00:2d65 GetInput.priorities
|
||||||
00:2d84 InitializeSRAM
|
00:2d70 GetInput.zero
|
||||||
00:2de2 SetProgress
|
00:2d76 RestoreSRAM
|
||||||
00:2ded SetProgress.loop
|
00:2dcf InitializeSRAM
|
||||||
00:2df1 SetProgress.correct
|
00:2e2d SetProgress
|
||||||
00:2e18 SetProgress.wvr_u1
|
00:2e38 SetProgress.loop
|
||||||
00:2e24 SetProgress.wvr_u2
|
00:2e3c SetProgress.correct
|
||||||
00:2e32 SetProgress.wvr_u3
|
00:2e63 SetProgress.wvr_u1
|
||||||
00:2e3e SetProgress.wvr_u4
|
00:2e6f SetProgress.wvr_u2
|
||||||
00:2e4c SetProgress.wvr_u5
|
00:2e7d SetProgress.wvr_u3
|
||||||
00:2e58 SetProgress.wvr_u6
|
00:2e89 SetProgress.wvr_u4
|
||||||
00:2e66 SetProgress.wvr_u7
|
00:2e97 SetProgress.wvr_u5
|
||||||
00:2e72 SetProgress.wvr_u8
|
00:2ea3 SetProgress.wvr_u6
|
||||||
00:2e80 SetProgress.wvr_u9
|
00:2eb1 SetProgress.wvr_u7
|
||||||
00:2e8c SetProgress.wvr_u10
|
00:2ebd SetProgress.wvr_u8
|
||||||
00:2e94 Main
|
00:2ecb SetProgress.wvr_u9
|
||||||
00:2ebd Main.notgbc
|
00:2ed7 SetProgress.wvr_u10
|
||||||
00:2ec3 Main.wvr_u1
|
00:2edf Main
|
||||||
00:2ef0 EventLoop
|
00:2f08 Main.notgbc
|
||||||
00:2f06 EventLoop.eventloopjumps
|
00:2f0e Main.wvr_u1
|
||||||
00:2f0f EventLoopPostHandler
|
00:2f3b EventLoop
|
||||||
00:2f11 EventLoopPostHandler.wvb_u2
|
00:2f51 EventLoop.eventloopjumps
|
||||||
00:2f23 EventLoopPostHandler.vblankjumps
|
00:2f5a EventLoopPostHandler
|
||||||
00:2f2c TimeInit
|
00:2f5c EventLoopPostHandler.wvb_u2
|
||||||
00:2f41 ResetGameTime
|
00:2f6e EventLoopPostHandler.vblankjumps
|
||||||
00:2f4c CheckTorikan
|
00:2f77 TimeInit
|
||||||
00:2f63 CheckTorikan.failure
|
00:2f8c ResetGameTime
|
||||||
00:2f65 CheckTorikan.success
|
00:2f97 CheckTorikan
|
||||||
00:2f68 HandleTimers
|
00:2fae CheckTorikan.failure
|
||||||
00:2f90 HandleTimers.go
|
00:2fb0 CheckTorikan.success
|
||||||
00:2fb4 SwitchToTitle
|
00:2fb3 HandleTimers
|
||||||
00:2fbd TitleEventLoopHandler
|
00:2fdb HandleTimers.go
|
||||||
00:2fc7 TitleVBlankHandler
|
00:2fff SwitchToTitle
|
||||||
00:2fd1 DrawOption6
|
00:3008 TitleEventLoopHandler
|
||||||
00:3021 LoadTitleTiles
|
00:3012 TitleVBlankHandler
|
||||||
00:303f LoadGameplayTiles
|
00:301c DrawOption6
|
||||||
00:3055 LoadGameplayTiles.gbc
|
00:306c LoadTitleTiles
|
||||||
00:3064 LoadGameplayTiles.dmg
|
00:308a LoadGameplayTiles
|
||||||
00:3073 sFramesToCS
|
00:30a0 LoadGameplayTiles.gbc
|
||||||
00:30af UnsafeMemCopy
|
00:30af LoadGameplayTiles.dmg
|
||||||
00:30b8 SafeMemCopy.wvr_u1
|
00:30be sFramesToCS
|
||||||
00:30b8 SafeMemCopy
|
00:30fa UnsafeMemCopy
|
||||||
00:30c7 UnsafeMemSet
|
00:3103 SafeMemCopy.wvr_u1
|
||||||
00:30cf SafeMemSet
|
00:3103 SafeMemCopy
|
||||||
00:30cf SafeMemSet.wvr_u2
|
00:3112 UnsafeMemSet
|
||||||
00:30dd SwitchToGameplay
|
00:311a SafeMemSet
|
||||||
00:30e6 SwitchToGameplayBig
|
00:311a SafeMemSet.wvr_u2
|
||||||
00:30ef GamePlayEventLoopHandler
|
00:3128 SwitchToGameplay
|
||||||
00:30f9 GamePlayBigEventLoopHandler
|
00:3131 SwitchToGameplayBig
|
||||||
00:3103 CopyOAMHandler
|
00:313a GamePlayEventLoopHandler
|
||||||
00:310f ClearOAM
|
00:3144 GamePlayBigEventLoopHandler
|
||||||
00:3125 IntrInit
|
00:314e CopyOAMHandler
|
||||||
00:3129 InitializeLCDCInterrupt
|
00:315a ClearOAM
|
||||||
00:313e BankingInit
|
00:3170 IntrInit
|
||||||
00:314d OAMDMA
|
00:3174 InitializeLCDCInterrupt
|
||||||
00:3157 OAMDMAEnd
|
00:3189 BankingInit
|
||||||
|
00:3198 OAMDMA
|
||||||
|
00:31a2 OAMDMAEnd
|
||||||
01:4008 sDMGTSpeedCurve
|
01:4008 sDMGTSpeedCurve
|
||||||
01:4203 sDMGTSpeedCurveEnd
|
01:4203 sDMGTSpeedCurveEnd
|
||||||
01:4205 sDMGTSpeedCurveSpecialData
|
01:4205 sDMGTSpeedCurveSpecialData
|
||||||
|
@ -2074,29 +2076,30 @@
|
||||||
00:cda4 wProgress3B2
|
00:cda4 wProgress3B2
|
||||||
00:cda5 wProgress4B1
|
00:cda5 wProgress4B1
|
||||||
00:cda6 wProgress4B2
|
00:cda6 wProgress4B2
|
||||||
00:cda7 wSwapABState
|
00:cda7 wBoneActivationLevel
|
||||||
00:cda8 wRNGModeState
|
00:cda9 wInvisActivationLevel
|
||||||
00:cda9 wRotModeState
|
00:cdab wKillScreenActivationLevel
|
||||||
00:cdaa wDropModeState
|
00:cdad wBonesActive
|
||||||
00:cdab wSpeedCurveState
|
00:cdae wInvisActive
|
||||||
00:cdac wAlways20GState
|
00:cdaf wKillScreenActive
|
||||||
00:cdad wInitialA
|
00:cdb0 wLockLevel
|
||||||
00:cdae wInitialB
|
00:cdb1 wSwapABState
|
||||||
00:cdaf wInitialC
|
00:cdb2 wRNGModeState
|
||||||
00:cdb0 wBoneActivationLevel
|
00:cdb3 wRotModeState
|
||||||
00:cdb2 wInvisActivationLevel
|
00:cdb4 wDropModeState
|
||||||
00:cdb4 wKillScreenActivationLevel
|
00:cdb5 wSpeedCurveState
|
||||||
00:cdb6 wBonesActive
|
00:cdb6 wAlways20GState
|
||||||
00:cdb7 wInvisActive
|
00:cdb7 wInitialA
|
||||||
00:cdb8 wKillScreenActive
|
00:cdb8 wInitialB
|
||||||
00:cdb9 wBankBackup
|
00:cdb9 wInitialC
|
||||||
00:cdbd wOuterReps
|
00:cdba wBankBackup
|
||||||
00:cdbe wInnerReps
|
00:cdbe wOuterReps
|
||||||
00:cdbf wTitlePal
|
00:cdbf wInnerReps
|
||||||
00:cdc0 wMinutes
|
00:cdc0 wTitlePal
|
||||||
00:cdc1 wSeconds
|
00:cdc1 wMinutes
|
||||||
00:cdc2 wFrames
|
00:cdc2 wSeconds
|
||||||
00:cdc3 wSelected
|
00:cdc3 wFrames
|
||||||
|
00:cdc4 wSelected
|
||||||
00:ff80 hPieceDataBase
|
00:ff80 hPieceDataBase
|
||||||
00:ff82 hPieceDataBaseFast
|
00:ff82 hPieceDataBaseFast
|
||||||
00:ff84 hPieceDataOffset
|
00:ff84 hPieceDataOffset
|
||||||
|
|
|
@ -380,7 +380,16 @@ UpdateGradeDMGT::
|
||||||
|
|
||||||
; If we failed it: DIE.
|
; If we failed it: DIE.
|
||||||
cp a, $FF
|
cp a, $FF
|
||||||
jp nz, TriggerKillScreen
|
jp z, .checklineclears
|
||||||
|
ld a, $FF
|
||||||
|
ld [wLockLevel], a
|
||||||
|
ld a, 5
|
||||||
|
ldh [hCLevel+1], a
|
||||||
|
xor a, a
|
||||||
|
ldh [hCLevel], a
|
||||||
|
ldh [hCLevel+2], a
|
||||||
|
ldh [hCLevel+3], a
|
||||||
|
jp TriggerKillScreen
|
||||||
|
|
||||||
|
|
||||||
; Did we have line clears?
|
; Did we have line clears?
|
||||||
|
@ -836,9 +845,15 @@ UpdateGradeDEAT:
|
||||||
.disqualify
|
.disqualify
|
||||||
; Disqualify from ranking.
|
; Disqualify from ranking.
|
||||||
ld a, $FF
|
ld a, $FF
|
||||||
|
ld [wLockLevel], a
|
||||||
ld [wRankingDisqualified], a
|
ld [wRankingDisqualified], a
|
||||||
call TriggerKillScreen
|
ld a, 5
|
||||||
ret
|
ldh [hCLevel+1], a
|
||||||
|
xor a, a
|
||||||
|
ldh [hCLevel], a
|
||||||
|
ldh [hCLevel+2], a
|
||||||
|
ldh [hCLevel+3], a
|
||||||
|
jp TriggerKillScreen
|
||||||
|
|
||||||
|
|
||||||
UpdateGradeSHIR:
|
UpdateGradeSHIR:
|
||||||
|
@ -925,9 +940,30 @@ UpdateGradeSHIR:
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.disqualify
|
.disqualify
|
||||||
|
; Disqualify from ranking.
|
||||||
ld a, $FF
|
ld a, $FF
|
||||||
|
ld [wLockLevel], a
|
||||||
ld [wRankingDisqualified], a
|
ld [wRankingDisqualified], a
|
||||||
call TriggerKillScreen
|
ld a, [wDisplayedGrade]
|
||||||
ret
|
cp a, GRADE_S5
|
||||||
|
jr z, .l500
|
||||||
|
|
||||||
|
.l1000
|
||||||
|
ld a, 1
|
||||||
|
ldh [hCLevel], a
|
||||||
|
xor a, a
|
||||||
|
ldh [hCLevel+1], a
|
||||||
|
ldh [hCLevel+2], a
|
||||||
|
ldh [hCLevel+3], a
|
||||||
|
jp TriggerKillScreen
|
||||||
|
|
||||||
|
.l500
|
||||||
|
ld a, 5
|
||||||
|
ldh [hCLevel+1], a
|
||||||
|
xor a, a
|
||||||
|
ldh [hCLevel], a
|
||||||
|
ldh [hCLevel+2], a
|
||||||
|
ldh [hCLevel+3], a
|
||||||
|
jp TriggerKillScreen
|
||||||
|
|
||||||
ENDC
|
ENDC
|
||||||
|
|
|
@ -46,6 +46,7 @@ wKillScreenActivationLevel: ds 2
|
||||||
wBonesActive:: ds 1
|
wBonesActive:: ds 1
|
||||||
wInvisActive:: ds 1
|
wInvisActive:: ds 1
|
||||||
wKillScreenActive:: ds 1
|
wKillScreenActive:: ds 1
|
||||||
|
wLockLevel:: ds 1
|
||||||
|
|
||||||
|
|
||||||
SECTION "Level Functions", ROM0
|
SECTION "Level Functions", ROM0
|
||||||
|
@ -60,6 +61,7 @@ LevelInit::
|
||||||
ld [wBonesActive], a
|
ld [wBonesActive], a
|
||||||
ld [wInvisActive], a
|
ld [wInvisActive], a
|
||||||
ld [wKillScreenActive], a
|
ld [wKillScreenActive], a
|
||||||
|
ld [wLockLevel], a
|
||||||
|
|
||||||
ldh a, [hStartSpeed]
|
ldh a, [hStartSpeed]
|
||||||
ld l, a
|
ld l, a
|
||||||
|
@ -189,6 +191,11 @@ SpecialLevelInit:
|
||||||
; Increment level and speed up if necessary. Level increment in E.
|
; Increment level and speed up if necessary. Level increment in E.
|
||||||
; Levels may only increment by single digits.
|
; Levels may only increment by single digits.
|
||||||
LevelUp::
|
LevelUp::
|
||||||
|
; Return if our level is hard locked.
|
||||||
|
ld a, [wLockLevel]
|
||||||
|
cp a, $FF
|
||||||
|
ret z
|
||||||
|
|
||||||
; Return if we're maxed out.
|
; Return if we're maxed out.
|
||||||
ld hl, hCLevel
|
ld hl, hCLevel
|
||||||
ld a, $09
|
ld a, $09
|
||||||
|
|
Loading…
Reference in New Issue