diff --git a/src/state_gameplay.asm b/src/state_gameplay.asm index 180b6a4..2dddc27 100644 --- a/src/state_gameplay.asm +++ b/src/state_gameplay.asm @@ -47,6 +47,10 @@ SwitchToGameplay:: call LevelInit call FieldInit + ; Next level is 0100. + ld a, 1 + ld [wNLevel+1], a + ; We don't start with a held piece. ld a, PIECE_NONE ld [wHeldPiece], a @@ -54,7 +58,7 @@ SwitchToGameplay:: ; Leady mode. ld a, MODE_LEADY ld [wMode], a - ld a, 150 + ld a, 90 ld [wModeCounter], a ; Install the event loop handlers. @@ -101,7 +105,7 @@ leadyMode: jr nz, :+ ld a, MODE_GO ld [wMode], a - ld a, 150 + ld a, 90 : ld [wModeCounter], a ld de, sLeady ld hl, wField+(10*10) diff --git a/tools/Emulicious.ini b/tools/Emulicious.ini index 3707eed..3fd4e15 100644 --- a/tools/Emulicious.ini +++ b/tools/Emulicious.ini @@ -1,5 +1,5 @@ #Emulicious settings file -#Mon Oct 16 07:46:46 CEST 2023 +#Mon Oct 16 07:51:58 CEST 2023 WindowEventViewerWindowHeight=861 WindowEventViewerWindowDivider=309 WindowMemoryTracerWindowY=631 @@ -198,8 +198,8 @@ GameBoyErrorBreakpointMessage32= InterruptBreakpointCondition= Recent0=C\:\\workspace\\dmgtris\\bin\\out.gb GameBoyErrorBreakpointMessage20= -WindowEmuliciousY=192 -WindowEmuliciousX=661 +WindowEmuliciousY=340 +WindowEmuliciousX=947 GameBoyErrorBreakpointEnabled9=false GameBoyErrorBreakpointEnabled8=false GameBoyErrorBreakpointEnabled7=false