Grade audio bug.
This commit is contained in:
parent
d77a428898
commit
61dcceb09c
BIN
bin/DMGTRIS.GBC
BIN
bin/DMGTRIS.GBC
Binary file not shown.
575
bin/DMGTRIS.map
575
bin/DMGTRIS.map
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@ -174,7 +174,7 @@ ROM0 bank #0:
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$1c90 = GradeRendering.mo
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$1c90 = GradeRendering.mo
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$1c96 = GradeRendering.mm
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$1c96 = GradeRendering.mm
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$1c9c = GradeRendering.gmgrade
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$1c9c = GradeRendering.gmgrade
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SECTION: $1ca7-$1fdc ($0336 bytes) ["Grading Functions"]
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SECTION: $1ca7-$2000 ($035a bytes) ["Grading Functions"]
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$1ca7 = GradeInit
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$1ca7 = GradeInit
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$1cd2 = GradeInit.grade9start
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$1cd2 = GradeInit.grade9start
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$1cd7 = GradeInit.end
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$1cd7 = GradeInit.end
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@ -186,290 +186,299 @@ ROM0 bank #0:
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$1d2d = DecayGradeDelay.gradejumptable
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$1d2d = DecayGradeDelay.gradejumptable
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$1d42 = PrepareScore
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$1d42 = PrepareScore
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$1d55 = DrawGradeProgressDMGT
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$1d55 = DrawGradeProgressDMGT
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$1d64 = UpdateGradeDMGT
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$1d61 = !0
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$1d7e = UpdateGradeDMGT.clearrate
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$1d70 = UpdateGradeDMGT
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$1d8f = UpdateGradeDMGT.combomult
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$1d8a = UpdateGradeDMGT.clearrate
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$1d9c = UpdateGradeDMGT.combo10
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$1d9b = UpdateGradeDMGT.combomult
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$1dad = UpdateGradeDMGT.combo5
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$1da8 = UpdateGradeDMGT.combo10
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$1dbe = UpdateGradeDMGT.combo1
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$1db9 = UpdateGradeDMGT.combo5
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$1dcd = UpdateGradeDMGT.prelevel
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$1dca = UpdateGradeDMGT.combo1
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$1ddc = UpdateGradeDMGT.single
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$1dd9 = UpdateGradeDMGT.prelevel
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$1dec = UpdateGradeDMGT.double
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$1de8 = UpdateGradeDMGT.single
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$1dfd = UpdateGradeDMGT.adddonce
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$1df8 = UpdateGradeDMGT.double
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$1e01 = UpdateGradeDMGT.triple
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$1e09 = UpdateGradeDMGT.adddonce
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$1e12 = UpdateGradeDMGT.addtonce
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$1e0d = UpdateGradeDMGT.triple
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$1e16 = UpdateGradeDMGT.tetris
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$1e1e = UpdateGradeDMGT.addtonce
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$1e1a = UpdateGradeDMGT.levelmult
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$1e22 = UpdateGradeDMGT.tetris
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$1e32 = UpdateGradeDMGT.mult5
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$1e26 = UpdateGradeDMGT.levelmult
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$1e39 = UpdateGradeDMGT.mult4
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$1e3e = UpdateGradeDMGT.mult5
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$1e3f = UpdateGradeDMGT.mult3
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$1e45 = UpdateGradeDMGT.mult4
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$1e44 = UpdateGradeDMGT.mult2
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$1e4b = UpdateGradeDMGT.mult3
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$1e48 = UpdateGradeDMGT.mult1
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$1e50 = UpdateGradeDMGT.mult2
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$1e49 = UpdateGradeDMGT.processgrade
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$1e54 = UpdateGradeDMGT.mult1
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$1e6f = UpdateGradeDMGT.increasegrademaybe
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$1e55 = UpdateGradeDMGT.processgrade
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$1e90 = UpdateGradeDMGT.gotgm
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$1e7e = UpdateGradeDMGT.increasegrademaybe
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$1e9b = DecayGradeDMGT
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$1ea2 = UpdateGradeDMGT.gotgm
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$1ebf = DecayGradeDMGT.nodecay
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$1eb0 = DecayGradeDMGT
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$1ec6 = DecayGradeDMGT.decay
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$1ed4 = DecayGradeDMGT.nodecay
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$1ed4 = UpdateGradeTGM1
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$1edb = DecayGradeDMGT.decay
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$1ede = UpdateGradeTGM1.trygradeup
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$1ee9 = UpdateGradeTGM1
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$1ef8 = UpdateGradeTGM1.increasegrade
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$1ef3 = UpdateGradeTGM1.trygradeup
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$1f0a = UpdateGradeTGM1.skipjingle
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$1f0d = UpdateGradeTGM1.increasegrade
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$1f17 = UpdateGradeTGM1.maybegm
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$1f22 = UpdateGradeTGM1.skipjingle
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$1f2d = UpdateGradeDEAT
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$1f2f = UpdateGradeTGM1.maybegm
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$1f39 = UpdateGradeDEAT.notgm
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$1f48 = UpdateGradeDEAT
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$1f52 = UpdateGradeDEAT.notm
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$1f54 = UpdateGradeDEAT.notgm
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$1f72 = UpdateGradeDEAT.disqualify
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$1f70 = UpdateGradeDEAT.notm
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$1f78 = UpdateGradeSHIR
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$1f93 = UpdateGradeDEAT.disqualify
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$1fb8 = UpdateGradeSHIR.s5torikan
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$1f99 = UpdateGradeSHIR
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$1fc8 = UpdateGradeSHIR.s10torikan
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$1fdc = UpdateGradeSHIR.s5torikan
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$1fd7 = UpdateGradeSHIR.disqualify
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$1fec = UpdateGradeSHIR.s10torikan
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SECTION: $1fdd-$2292 ($02b6 bytes) ["Grading Data"]
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$1ffb = UpdateGradeSHIR.disqualify
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$1fdd = sTGM1GradeScores
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SECTION: $2001-$22b6 ($02b6 bytes) ["Grading Data"]
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$1fff = sTGM3InternalGradeSystem
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$2001 = sTGM1GradeScores
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$209f = sTGM3GradeBoosts
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$2023 = sTGM3InternalGradeSystem
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$20be = sTGM3LevelMultiplier
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$20c3 = sTGM3GradeBoosts
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$20c2 = sTGM3BaselineCOOL
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$20e2 = sTGM3LevelMultiplier
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$20cb = sTGM3REGRETConditions
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$20e6 = sTGM3BaselineCOOL
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$20df = sDMGTGrading
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$20ef = sTGM3REGRETConditions
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$2193 = sDMGTGaugeLUT
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$2103 = sDMGTGrading
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SECTION: $2293-$2529 ($0297 bytes) ["SFX Functions"]
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$21b7 = sDMGTGaugeLUT
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$2293 = SFXInit
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SECTION: $22b7-$2550 ($029a bytes) ["SFX Functions"]
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$22b5 = SFXPopQueue
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$22b7 = SFXInit
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$22ca = SFXPushQueue
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$22d9 = SFXPopQueue
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$22db = SFXProcessQueue
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$22ee = SFXPushQueue
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$22e8 = !0
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$22ff = SFXProcessQueue
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$2309 = SFXTriggerNoise
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$2310 = !0
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$2316 = !1
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$232b = !1
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$2323 = !2
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$232d = SFXTriggerNoise
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$232f = SFXEnqueue
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$233a = !2
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$2344 = SFXEnqueue.findsfx
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$2347 = !3
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$2359 = !3
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$2353 = SFXEnqueue
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$2369 = !4
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$2368 = SFXEnqueue.findsfx
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$2379 = !5
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$237d = !4
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$2389 = !6
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$238d = !5
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$2399 = !7
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$239d = !6
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$23a9 = !8
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$23ad = !7
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$23b9 = !9
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$23bd = !8
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$23c9 = !10
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$23cd = !9
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$23d9 = !11
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$23dd = !10
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$23e9 = !12
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$23ed = !11
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$23f9 = !13
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$23fd = !12
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$2409 = !14
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$240d = !13
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$2419 = !15
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$241d = !14
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$2429 = !16
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$242d = !15
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$2439 = !17
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$243d = !16
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$2448 = !18
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$244d = !17
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$2457 = !19
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$245d = !18
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$2466 = !20
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$246c = !19
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$2474 = !21
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$247b = !20
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$2482 = !22
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$248a = !21
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$2490 = !23
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$2499 = !22
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$249d = SFXKill
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$24a7 = !23
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$24c8 = SFXPlayNoise
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$24b5 = !24
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$24d3 = SFXPlayNoise.noisereg
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$24c2 = SFXKill
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$24e0 = !24
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$24ef = SFXPlayNoise
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$24ea = SFXPlayNoise.savenoiseplayhead
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$24fa = SFXPlayNoise.noisereg
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$24f3 = SFXPlay
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$2507 = !25
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$24fe = !25
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$2511 = SFXPlayNoise.savenoiseplayhead
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$2501 = SFXPlay.play
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$251a = SFXPlay
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$250d = SFXPlay.getRegister
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$2525 = !26
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$2517 = !26
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$2528 = SFXPlay.play
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$2521 = SFXPlay.savePlayhead
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$2534 = SFXPlay.getRegister
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SECTION: $252a-$275a ($0231 bytes) ["RNG Functions"]
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$253e = !27
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$252a = HarvestEntropy
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$2548 = SFXPlay.savePlayhead
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$2530 = HarvestEntropy.loop
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SECTION: $2551-$2783 ($0233 bytes) ["RNG Functions"]
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$2551 = RNGInit
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$2551 = HarvestEntropy
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$2587 = !0
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$2557 = HarvestEntropy.loop
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$25b7 = RNGInit.complexinit
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$2578 = RNGInit
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$25ce = !1
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$25ae = !0
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$25e9 = ShiftHistory
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$25de = RNGInit.complexinit
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$2606 = GetNextHellPiece
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$25f5 = !1
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$260b = GetNextTGM1Piece
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$2610 = ShiftHistory
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$260e = !2
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$262d = GetNextHellPiece
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$2626 = !3
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$2632 = GetNextTGM1Piece
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$2628 = GetNextTGM2Piece
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$2635 = !2
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$262b = !4
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$264d = !3
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$2643 = !5
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$264f = GetNextTGM2Piece
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$2645 = GetNextNesPiece
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$2652 = !4
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$2653 = GetNextTGM3Piece
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$266a = !5
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$2656 = !6
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$266c = GetNextNesPiece
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$2679 = !7
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$267a = GetNextTGM3Piece
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$267c = !8
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$267d = !6
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$268c = !9
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$26a0 = !7
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$2696 = !10
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$26a3 = !8
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$26a4 = !11
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$26b3 = !9
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$26b3 = !12
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$26bd = !10
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$26bf = !13
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$26cb = !11
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$26cb = !14
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$26da = !12
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$26d7 = !15
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$26e6 = !13
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$26e3 = !16
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$26f2 = !14
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$26ef = !17
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$26fe = !15
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$26fb = !18
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$270a = !16
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$270a = GetNextPiece
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$2716 = !17
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$2718 = GetNextPiece.nextpiecejumps
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$2722 = !18
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$2727 = Next35Piece
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$2731 = GetNextPiece
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$2727 = !19
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$273f = GetNextPiece.nextpiecejumps
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$2731 = Next7Piece
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$274e = Next35Piece
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$2731 = !20
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$274e = !19
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$273b = NextByte
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$2758 = Next7Piece
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SECTION: $275b-$28fd ($01a3 bytes) ["Level Functions"]
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$275a = !20
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$275b = LevelInit
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$2764 = NextByte
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$27ab = LevelUp
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SECTION: $2784-$2926 ($01a3 bytes) ["Level Functions"]
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$27cf = LevelUp.doit
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$2784 = LevelInit
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$2813 = LevelUp.checknlevel
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$27d4 = LevelUp
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$2841 = !0
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$27f8 = LevelUp.doit
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$2859 = !1
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$283c = LevelUp.checknlevel
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$2862 = LevelUp.bellmaybe
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$286a = !0
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$2874 = LevelUp.leveljinglemaybe
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$2882 = !1
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$2881 = LevelUp.checkspeedup
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$288b = LevelUp.bellmaybe
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$2892 = !2
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$289d = LevelUp.leveljinglemaybe
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$289f = !3
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$28aa = LevelUp.checkspeedup
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$28b0 = !4
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$28bb = !2
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$28bd = DoSpeedUp
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$28c8 = !3
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SECTION: $28fe-$2a47 ($014a bytes) ["Progress Data"]
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$28d9 = !4
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$28fe = sProgressData
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$28e6 = DoSpeedUp
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SECTION: $2a48-$2b27 ($00e0 bytes) ["Score Functions"]
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SECTION: $2927-$2a70 ($014a bytes) ["Progress Data"]
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$2a48 = ScoreInit
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$2927 = sProgressData
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$2a70 = IncreaseScore
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SECTION: $2a71-$2b50 ($00e0 bytes) ["Score Functions"]
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$2aa8 = IncreaseScore.doConvert
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$2a71 = ScoreInit
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$2aaa = !0
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$2a99 = IncreaseScore
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$2ac0 = IncreaseScore.carry
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$2ad1 = IncreaseScore.doConvert
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$2ac2 = IncreaseScore.postConvert
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$2ad3 = !0
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$2acf = !1
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$2ae9 = IncreaseScore.carry
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$2ad6 = IncreaseScore.preAddDigit
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$2aeb = IncreaseScore.postConvert
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$2afe = IncreaseScore.addDigit
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$2af8 = !1
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$2b14 = IncreaseScore.nextDigit
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$2aff = IncreaseScore.preAddDigit
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SECTION: $2b28-$2bf4 ($00cd bytes) ["Input Functions"]
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$2b27 = IncreaseScore.addDigit
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$2b28 = InputInit
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$2b3d = IncreaseScore.nextDigit
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$2b3a = GetInput
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SECTION: $2b51-$2c1d ($00cd bytes) ["Input Functions"]
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$2b3a = GetInput.btns
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$2b51 = InputInit
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$2b47 = GetInput.readA
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$2b63 = GetInput
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$2b4b = GetInput.setA
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$2b63 = GetInput.btns
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$2b56 = GetInput.clearA
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$2b70 = GetInput.readA
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$2b59 = GetInput.readB
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$2b74 = GetInput.setA
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$2b5d = GetInput.setB
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$2b7f = GetInput.clearA
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$2b68 = GetInput.clearB
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$2b82 = GetInput.readB
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$2b6b = GetInput.readSelect
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$2b86 = GetInput.setB
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$2b6f = GetInput.setSelect
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$2b91 = GetInput.clearB
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$2b7a = GetInput.clearSelect
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$2b94 = GetInput.readSelect
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$2b7d = GetInput.readStart
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$2b98 = GetInput.setSelect
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$2b81 = GetInput.setStart
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$2ba3 = GetInput.clearSelect
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$2b8c = GetInput.clearStart
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$2ba6 = GetInput.readStart
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$2b8f = GetInput.dpad
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$2baa = GetInput.setStart
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$2b9c = GetInput.readUp
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$2bb5 = GetInput.clearStart
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$2ba0 = GetInput.setUp
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$2bb8 = GetInput.dpad
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$2bab = GetInput.clearUp
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$2bc5 = GetInput.readUp
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$2bae = GetInput.readDown
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$2bc9 = GetInput.setUp
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$2bb2 = GetInput.setDown
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$2bd4 = GetInput.clearUp
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$2bbd = GetInput.clearDown
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$2bd7 = GetInput.readDown
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$2bc0 = GetInput.readLeft
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$2bdb = GetInput.setDown
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$2bc4 = GetInput.setLeft
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$2be6 = GetInput.clearDown
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$2bcf = GetInput.clearLeft
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$2be9 = GetInput.readLeft
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$2bd2 = GetInput.readRight
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$2bed = GetInput.setLeft
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$2bd6 = GetInput.setRight
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$2bf8 = GetInput.clearLeft
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$2be1 = GetInput.clearRight
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$2bfb = GetInput.readRight
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$2be4 = GetInput.priorities
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$2bff = GetInput.setRight
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$2bef = GetInput.zero
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$2c0a = GetInput.clearRight
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SECTION: $2bf5-$2cab ($00b7 bytes) ["SRAM Functions"]
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$2c0d = GetInput.priorities
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$2bf5 = RestoreSRAM
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$2c18 = GetInput.zero
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$2c4e = InitializeSRAM
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SECTION: $2c1e-$2cd4 ($00b7 bytes) ["SRAM Functions"]
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SECTION: $2cac-$2d5d ($00b2 bytes) ["Progress Functions"]
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$2c1e = RestoreSRAM
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$2cac = SetProgress
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$2c77 = InitializeSRAM
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$2cb7 = SetProgress.loop
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SECTION: $2cd5-$2d86 ($00b2 bytes) ["Progress Functions"]
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$2cbb = SetProgress.correct
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$2cd5 = SetProgress
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$2ce2 = SetProgress.wvr_u1
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$2ce0 = SetProgress.loop
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$2cee = SetProgress.wvr_u2
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$2ce4 = SetProgress.correct
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$2cfc = SetProgress.wvr_u3
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$2d0b = SetProgress.wvr_u1
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$2d08 = SetProgress.wvr_u4
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$2d17 = SetProgress.wvr_u2
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$2d16 = SetProgress.wvr_u5
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$2d25 = SetProgress.wvr_u3
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$2d22 = SetProgress.wvr_u6
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$2d31 = SetProgress.wvr_u4
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$2d30 = SetProgress.wvr_u7
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$2d3f = SetProgress.wvr_u5
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$2d3c = SetProgress.wvr_u8
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$2d4b = SetProgress.wvr_u6
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$2d4a = SetProgress.wvr_u9
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$2d59 = SetProgress.wvr_u7
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$2d56 = SetProgress.wvr_u10
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$2d65 = SetProgress.wvr_u8
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SECTION: $2d5e-$2df5 ($0098 bytes) ["Code Entry Point"]
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$2d73 = SetProgress.wvr_u9
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$2d5e = Main
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$2d7f = SetProgress.wvr_u10
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$2d87 = Main.notgbc
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SECTION: $2d87-$2e1e ($0098 bytes) ["Code Entry Point"]
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$2d8d = Main.wvr_u1
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$2d87 = Main
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$2dba = EventLoop
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$2db0 = Main.notgbc
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$2dd0 = EventLoop.eventloopjumps
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$2db6 = Main.wvr_u1
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$2dd9 = EventLoopPostHandler
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$2de3 = EventLoop
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$2ddb = EventLoopPostHandler.wvb_u2
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$2df9 = EventLoop.eventloopjumps
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$2ded = EventLoopPostHandler.vblankjumps
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$2e02 = EventLoopPostHandler
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SECTION: $2df6-$2e7d ($0088 bytes) ["Time Functions"]
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$2e04 = EventLoopPostHandler.wvb_u2
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$2df6 = TimeInit
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$2e16 = EventLoopPostHandler.vblankjumps
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$2e0b = ResetGameTime
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SECTION: $2e1f-$2ea6 ($0088 bytes) ["Time Functions"]
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$2e16 = CheckTorikan
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$2e1f = TimeInit
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$2e2d = CheckTorikan.failure
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$2e34 = ResetGameTime
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$2e2f = CheckTorikan.success
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$2e3f = CheckTorikan
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$2e32 = HandleTimers
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$2e56 = CheckTorikan.failure
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$2e5a = HandleTimers.go
|
$2e58 = CheckTorikan.success
|
||||||
SECTION: $2e7e-$2eea ($006d bytes) ["Title Function Trampolines"]
|
$2e5b = HandleTimers
|
||||||
$2e7e = SwitchToTitle
|
$2e83 = HandleTimers.go
|
||||||
$2e87 = TitleEventLoopHandler
|
SECTION: $2ea7-$2f13 ($006d bytes) ["Title Function Trampolines"]
|
||||||
$2e91 = TitleVBlankHandler
|
$2ea7 = SwitchToTitle
|
||||||
$2e9b = DrawOption6
|
$2eb0 = TitleEventLoopHandler
|
||||||
SECTION: $2eeb-$2f3c ($0052 bytes) ["Tile Functions"]
|
$2eba = TitleVBlankHandler
|
||||||
$2eeb = LoadTitleTiles
|
$2ec4 = DrawOption6
|
||||||
$2f09 = LoadGameplayTiles
|
SECTION: $2f14-$2f65 ($0052 bytes) ["Tile Functions"]
|
||||||
$2f1f = LoadGameplayTiles.gbc
|
$2f14 = LoadTitleTiles
|
||||||
$2f2e = LoadGameplayTiles.dmg
|
$2f32 = LoadGameplayTiles
|
||||||
SECTION: $2f3d-$2f78 ($003c bytes) ["Time Data"]
|
$2f48 = LoadGameplayTiles.gbc
|
||||||
$2f3d = sFramesToCS
|
$2f57 = LoadGameplayTiles.dmg
|
||||||
SECTION: $2f79-$2fa6 ($002e bytes) ["Memory Functions"]
|
SECTION: $2f66-$2fa1 ($003c bytes) ["Time Data"]
|
||||||
$2f79 = UnsafeMemCopy
|
$2f66 = sFramesToCS
|
||||||
$2f82 = SafeMemCopy.wvr_u1
|
SECTION: $2fa2-$2fcf ($002e bytes) ["Memory Functions"]
|
||||||
$2f82 = SafeMemCopy
|
$2fa2 = UnsafeMemCopy
|
||||||
$2f91 = UnsafeMemSet
|
$2fab = SafeMemCopy.wvr_u1
|
||||||
$2f99 = SafeMemSet
|
$2fab = SafeMemCopy
|
||||||
$2f99 = SafeMemSet.wvr_u2
|
$2fba = UnsafeMemSet
|
||||||
SECTION: $2fa7-$2fcc ($0026 bytes) ["Gameplay Function Trampolines"]
|
$2fc2 = SafeMemSet
|
||||||
$2fa7 = SwitchToGameplay
|
$2fc2 = SafeMemSet.wvr_u2
|
||||||
$2fb0 = SwitchToGameplayBig
|
SECTION: $2fd0-$2ff5 ($0026 bytes) ["Gameplay Function Trampolines"]
|
||||||
$2fb9 = GamePlayEventLoopHandler
|
$2fd0 = SwitchToGameplay
|
||||||
$2fc3 = GamePlayBigEventLoopHandler
|
$2fd9 = SwitchToGameplayBig
|
||||||
SECTION: $2fcd-$2fee ($0022 bytes) ["OAM Functions"]
|
$2fe2 = GamePlayEventLoopHandler
|
||||||
$2fcd = CopyOAMHandler
|
$2fec = GamePlayBigEventLoopHandler
|
||||||
$2fd9 = ClearOAM
|
SECTION: $2ff6-$3017 ($0022 bytes) ["OAM Functions"]
|
||||||
SECTION: $2fef-$3007 ($0019 bytes) ["Interrupt Initialization Functions"]
|
$2ff6 = CopyOAMHandler
|
||||||
$2fef = IntrInit
|
$3002 = ClearOAM
|
||||||
$2ff3 = InitializeLCDCInterrupt
|
SECTION: $3018-$3030 ($0019 bytes) ["Interrupt Initialization Functions"]
|
||||||
SECTION: $3008-$3016 ($000f bytes) ["Banking Functions"]
|
$3018 = IntrInit
|
||||||
$3008 = BankingInit
|
$301c = InitializeLCDCInterrupt
|
||||||
SECTION: $3017-$3020 ($000a bytes) ["OAM DMA Code"]
|
SECTION: $3031-$303f ($000f bytes) ["Banking Functions"]
|
||||||
$3017 = OAMDMA
|
$3031 = BankingInit
|
||||||
$3021 = OAMDMAEnd
|
SECTION: $3040-$3049 ($000a bytes) ["OAM DMA Code"]
|
||||||
EMPTY: $3021-$3fff ($0fdf bytes)
|
$3040 = OAMDMA
|
||||||
TOTAL EMPTY: $0fea bytes
|
$304a = OAMDMAEnd
|
||||||
|
EMPTY: $304a-$3fff ($0fb6 bytes)
|
||||||
|
TOTAL EMPTY: $0fc1 bytes
|
||||||
|
|
||||||
ROMX bank #1:
|
ROMX bank #1:
|
||||||
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
|
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
|
||||||
SECTION: $4008-$7283 ($327c bytes) ["Static Global data"]
|
SECTION: $4008-$7293 ($328c bytes) ["Static Global data"]
|
||||||
$4008 = sDMGTSpeedCurve
|
$4008 = sDMGTSpeedCurve
|
||||||
$4210 = sDMGTSpeedCurveEnd
|
$4203 = sDMGTSpeedCurveEnd
|
||||||
$4212 = sTGM1SpeedCurve
|
$4205 = sDMGTSpeedCurveSpecialData
|
||||||
$4398 = sTGM1SpeedCurveEnd
|
$420b = sTGM1SpeedCurve
|
||||||
$439a = sCHILSpeedCurve
|
$4391 = sTGM1SpeedCurveEnd
|
||||||
$44b8 = sCHILSpeedCurveEnd
|
$4393 = sTGM1SpeedCurveSpecialData
|
||||||
$44ba = sTGM3SpeedCurve
|
$4399 = sCHILSpeedCurve
|
||||||
$469b = sTGM3SpeedCurveEnd
|
$44b7 = sCHILSpeedCurveEnd
|
||||||
$469d = sDEATSpeedCurve
|
$44b9 = sCHILSpeedCurveSpecialData
|
||||||
$46eb = sDEATSpeedCurveEnd
|
$44bf = sTGM3SpeedCurve
|
||||||
$46ed = sSHIRSpeedCurve
|
$46a0 = sTGM3SpeedCurveEnd
|
||||||
$4748 = sSHIRSpeedCurveEnd
|
$46a2 = sTGM3SpeedCurveSpecialData
|
||||||
$474a = sMYCOSpeedCurve
|
$46a8 = sDEATSpeedCurve
|
||||||
$4882 = sMYCOSpeedCurveEnd
|
$46f6 = sDEATSpeedCurveEnd
|
||||||
$4884 = sSharedTiles
|
$46f8 = sDEATSpeedCurveSpecialData
|
||||||
$4b84 = sTitleTiles
|
$46fe = sSHIRSpeedCurve
|
||||||
$4b84 = sSharedTilesEnd
|
$4759 = sSHIRSpeedCurveEnd
|
||||||
$5884 = sTitleTilesEnd
|
$475b = sSHIRSpeedCurveSpecialData
|
||||||
$5884 = sGameplayTilesM
|
$4761 = sMYCOSpeedCurve
|
||||||
$6584 = sGameplayTilesMEnd
|
$488c = sMYCOSpeedCurveEnd
|
||||||
$6584 = sGameplayTilesC
|
$488e = sMYCOSpeedCurveSpecialData
|
||||||
$7284 = sGameplayTilesCEnd
|
$4894 = sSharedTiles
|
||||||
EMPTY: $7284-$7fff ($0d7c bytes)
|
$4b94 = sTitleTiles
|
||||||
TOTAL EMPTY: $0d7c bytes
|
$4b94 = sSharedTilesEnd
|
||||||
|
$5894 = sTitleTilesEnd
|
||||||
|
$5894 = sGameplayTilesM
|
||||||
|
$6594 = sGameplayTilesMEnd
|
||||||
|
$6594 = sGameplayTilesC
|
||||||
|
$7294 = sGameplayTilesCEnd
|
||||||
|
EMPTY: $7294-$7fff ($0d6c bytes)
|
||||||
|
TOTAL EMPTY: $0d6c bytes
|
||||||
|
|
||||||
ROMX bank #2:
|
ROMX bank #2:
|
||||||
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
|
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
|
||||||
|
@ -2470,8 +2479,8 @@ HRAM bank #0:
|
||||||
TOTAL EMPTY: $0003 bytes
|
TOTAL EMPTY: $0003 bytes
|
||||||
|
|
||||||
SUMMARY:
|
SUMMARY:
|
||||||
ROM0: 12310 bytes used / 4074 free
|
ROM0: 12351 bytes used / 4033 free
|
||||||
ROMX: 56883 bytes used / 41421 free in 6 banks
|
ROMX: 56899 bytes used / 41405 free in 6 banks
|
||||||
SRAM: 14 bytes used / 8178 free in 1 bank
|
SRAM: 14 bytes used / 8178 free in 1 bank
|
||||||
WRAM0: 3515 bytes used / 581 free
|
WRAM0: 3515 bytes used / 581 free
|
||||||
HRAM: 124 bytes used / 3 free
|
HRAM: 124 bytes used / 3 free
|
||||||
|
|
Binary file not shown.
407
bin/DMGTRIS.sym
407
bin/DMGTRIS.sym
|
@ -150,207 +150,214 @@
|
||||||
00:1d2d DecayGradeDelay.gradejumptable
|
00:1d2d DecayGradeDelay.gradejumptable
|
||||||
00:1d42 PrepareScore
|
00:1d42 PrepareScore
|
||||||
00:1d55 DrawGradeProgressDMGT
|
00:1d55 DrawGradeProgressDMGT
|
||||||
00:1d64 UpdateGradeDMGT
|
00:1d70 UpdateGradeDMGT
|
||||||
00:1d7e UpdateGradeDMGT.clearrate
|
00:1d8a UpdateGradeDMGT.clearrate
|
||||||
00:1d8f UpdateGradeDMGT.combomult
|
00:1d9b UpdateGradeDMGT.combomult
|
||||||
00:1d9c UpdateGradeDMGT.combo10
|
00:1da8 UpdateGradeDMGT.combo10
|
||||||
00:1dad UpdateGradeDMGT.combo5
|
00:1db9 UpdateGradeDMGT.combo5
|
||||||
00:1dbe UpdateGradeDMGT.combo1
|
00:1dca UpdateGradeDMGT.combo1
|
||||||
00:1dcd UpdateGradeDMGT.prelevel
|
00:1dd9 UpdateGradeDMGT.prelevel
|
||||||
00:1ddc UpdateGradeDMGT.single
|
00:1de8 UpdateGradeDMGT.single
|
||||||
00:1dec UpdateGradeDMGT.double
|
00:1df8 UpdateGradeDMGT.double
|
||||||
00:1dfd UpdateGradeDMGT.adddonce
|
00:1e09 UpdateGradeDMGT.adddonce
|
||||||
00:1e01 UpdateGradeDMGT.triple
|
00:1e0d UpdateGradeDMGT.triple
|
||||||
00:1e12 UpdateGradeDMGT.addtonce
|
00:1e1e UpdateGradeDMGT.addtonce
|
||||||
00:1e16 UpdateGradeDMGT.tetris
|
00:1e22 UpdateGradeDMGT.tetris
|
||||||
00:1e1a UpdateGradeDMGT.levelmult
|
00:1e26 UpdateGradeDMGT.levelmult
|
||||||
00:1e32 UpdateGradeDMGT.mult5
|
00:1e3e UpdateGradeDMGT.mult5
|
||||||
00:1e39 UpdateGradeDMGT.mult4
|
00:1e45 UpdateGradeDMGT.mult4
|
||||||
00:1e3f UpdateGradeDMGT.mult3
|
00:1e4b UpdateGradeDMGT.mult3
|
||||||
00:1e44 UpdateGradeDMGT.mult2
|
00:1e50 UpdateGradeDMGT.mult2
|
||||||
00:1e48 UpdateGradeDMGT.mult1
|
00:1e54 UpdateGradeDMGT.mult1
|
||||||
00:1e49 UpdateGradeDMGT.processgrade
|
00:1e55 UpdateGradeDMGT.processgrade
|
||||||
00:1e6f UpdateGradeDMGT.increasegrademaybe
|
00:1e7e UpdateGradeDMGT.increasegrademaybe
|
||||||
00:1e90 UpdateGradeDMGT.gotgm
|
00:1ea2 UpdateGradeDMGT.gotgm
|
||||||
00:1e9b DecayGradeDMGT
|
00:1eb0 DecayGradeDMGT
|
||||||
00:1ebf DecayGradeDMGT.nodecay
|
00:1ed4 DecayGradeDMGT.nodecay
|
||||||
00:1ec6 DecayGradeDMGT.decay
|
00:1edb DecayGradeDMGT.decay
|
||||||
00:1ed4 UpdateGradeTGM1
|
00:1ee9 UpdateGradeTGM1
|
||||||
00:1ede UpdateGradeTGM1.trygradeup
|
00:1ef3 UpdateGradeTGM1.trygradeup
|
||||||
00:1ef8 UpdateGradeTGM1.increasegrade
|
00:1f0d UpdateGradeTGM1.increasegrade
|
||||||
00:1f0a UpdateGradeTGM1.skipjingle
|
00:1f22 UpdateGradeTGM1.skipjingle
|
||||||
00:1f17 UpdateGradeTGM1.maybegm
|
00:1f2f UpdateGradeTGM1.maybegm
|
||||||
00:1f2d UpdateGradeDEAT
|
00:1f48 UpdateGradeDEAT
|
||||||
00:1f39 UpdateGradeDEAT.notgm
|
00:1f54 UpdateGradeDEAT.notgm
|
||||||
00:1f52 UpdateGradeDEAT.notm
|
00:1f70 UpdateGradeDEAT.notm
|
||||||
00:1f72 UpdateGradeDEAT.disqualify
|
00:1f93 UpdateGradeDEAT.disqualify
|
||||||
00:1f78 UpdateGradeSHIR
|
00:1f99 UpdateGradeSHIR
|
||||||
00:1fb8 UpdateGradeSHIR.s5torikan
|
00:1fdc UpdateGradeSHIR.s5torikan
|
||||||
00:1fc8 UpdateGradeSHIR.s10torikan
|
00:1fec UpdateGradeSHIR.s10torikan
|
||||||
00:1fd7 UpdateGradeSHIR.disqualify
|
00:1ffb UpdateGradeSHIR.disqualify
|
||||||
00:1fdd sTGM1GradeScores
|
00:2001 sTGM1GradeScores
|
||||||
00:1fff sTGM3InternalGradeSystem
|
00:2023 sTGM3InternalGradeSystem
|
||||||
00:209f sTGM3GradeBoosts
|
00:20c3 sTGM3GradeBoosts
|
||||||
00:20be sTGM3LevelMultiplier
|
00:20e2 sTGM3LevelMultiplier
|
||||||
00:20c2 sTGM3BaselineCOOL
|
00:20e6 sTGM3BaselineCOOL
|
||||||
00:20cb sTGM3REGRETConditions
|
00:20ef sTGM3REGRETConditions
|
||||||
00:20df sDMGTGrading
|
00:2103 sDMGTGrading
|
||||||
00:2193 sDMGTGaugeLUT
|
00:21b7 sDMGTGaugeLUT
|
||||||
00:2293 SFXInit
|
00:22b7 SFXInit
|
||||||
00:22b5 SFXPopQueue
|
00:22d9 SFXPopQueue
|
||||||
00:22ca SFXPushQueue
|
00:22ee SFXPushQueue
|
||||||
00:22db SFXProcessQueue
|
00:22ff SFXProcessQueue
|
||||||
00:2309 SFXTriggerNoise
|
00:232d SFXTriggerNoise
|
||||||
00:232f SFXEnqueue
|
00:2353 SFXEnqueue
|
||||||
00:2344 SFXEnqueue.findsfx
|
00:2368 SFXEnqueue.findsfx
|
||||||
00:249d SFXKill
|
00:24c2 SFXKill
|
||||||
00:24c8 SFXPlayNoise
|
00:24ef SFXPlayNoise
|
||||||
00:24d3 SFXPlayNoise.noisereg
|
00:24fa SFXPlayNoise.noisereg
|
||||||
00:24ea SFXPlayNoise.savenoiseplayhead
|
00:2511 SFXPlayNoise.savenoiseplayhead
|
||||||
00:24f3 SFXPlay
|
00:251a SFXPlay
|
||||||
00:2501 SFXPlay.play
|
00:2528 SFXPlay.play
|
||||||
00:250d SFXPlay.getRegister
|
00:2534 SFXPlay.getRegister
|
||||||
00:2521 SFXPlay.savePlayhead
|
00:2548 SFXPlay.savePlayhead
|
||||||
00:252a HarvestEntropy
|
00:2551 HarvestEntropy
|
||||||
00:2530 HarvestEntropy.loop
|
00:2557 HarvestEntropy.loop
|
||||||
00:2551 RNGInit
|
00:2578 RNGInit
|
||||||
00:25b7 RNGInit.complexinit
|
00:25de RNGInit.complexinit
|
||||||
00:25e9 ShiftHistory
|
00:2610 ShiftHistory
|
||||||
00:2606 GetNextHellPiece
|
00:262d GetNextHellPiece
|
||||||
00:260b GetNextTGM1Piece
|
00:2632 GetNextTGM1Piece
|
||||||
00:2628 GetNextTGM2Piece
|
00:264f GetNextTGM2Piece
|
||||||
00:2645 GetNextNesPiece
|
00:266c GetNextNesPiece
|
||||||
00:2653 GetNextTGM3Piece
|
00:267a GetNextTGM3Piece
|
||||||
00:270a GetNextPiece
|
00:2731 GetNextPiece
|
||||||
00:2718 GetNextPiece.nextpiecejumps
|
00:273f GetNextPiece.nextpiecejumps
|
||||||
00:2727 Next35Piece
|
00:274e Next35Piece
|
||||||
00:2731 Next7Piece
|
00:2758 Next7Piece
|
||||||
00:273b NextByte
|
00:2764 NextByte
|
||||||
00:275b LevelInit
|
00:2784 LevelInit
|
||||||
00:27ab LevelUp
|
00:27d4 LevelUp
|
||||||
00:27cf LevelUp.doit
|
00:27f8 LevelUp.doit
|
||||||
00:2813 LevelUp.checknlevel
|
00:283c LevelUp.checknlevel
|
||||||
00:2862 LevelUp.bellmaybe
|
00:288b LevelUp.bellmaybe
|
||||||
00:2874 LevelUp.leveljinglemaybe
|
00:289d LevelUp.leveljinglemaybe
|
||||||
00:2881 LevelUp.checkspeedup
|
00:28aa LevelUp.checkspeedup
|
||||||
00:28bd DoSpeedUp
|
00:28e6 DoSpeedUp
|
||||||
00:28fe sProgressData
|
00:2927 sProgressData
|
||||||
00:2a48 ScoreInit
|
00:2a71 ScoreInit
|
||||||
00:2a70 IncreaseScore
|
00:2a99 IncreaseScore
|
||||||
00:2aa8 IncreaseScore.doConvert
|
00:2ad1 IncreaseScore.doConvert
|
||||||
00:2ac0 IncreaseScore.carry
|
00:2ae9 IncreaseScore.carry
|
||||||
00:2ac2 IncreaseScore.postConvert
|
00:2aeb IncreaseScore.postConvert
|
||||||
00:2ad6 IncreaseScore.preAddDigit
|
00:2aff IncreaseScore.preAddDigit
|
||||||
00:2afe IncreaseScore.addDigit
|
00:2b27 IncreaseScore.addDigit
|
||||||
00:2b14 IncreaseScore.nextDigit
|
00:2b3d IncreaseScore.nextDigit
|
||||||
00:2b28 InputInit
|
00:2b51 InputInit
|
||||||
00:2b3a GetInput
|
00:2b63 GetInput
|
||||||
00:2b3a GetInput.btns
|
00:2b63 GetInput.btns
|
||||||
00:2b47 GetInput.readA
|
00:2b70 GetInput.readA
|
||||||
00:2b4b GetInput.setA
|
00:2b74 GetInput.setA
|
||||||
00:2b56 GetInput.clearA
|
00:2b7f GetInput.clearA
|
||||||
00:2b59 GetInput.readB
|
00:2b82 GetInput.readB
|
||||||
00:2b5d GetInput.setB
|
00:2b86 GetInput.setB
|
||||||
00:2b68 GetInput.clearB
|
00:2b91 GetInput.clearB
|
||||||
00:2b6b GetInput.readSelect
|
00:2b94 GetInput.readSelect
|
||||||
00:2b6f GetInput.setSelect
|
00:2b98 GetInput.setSelect
|
||||||
00:2b7a GetInput.clearSelect
|
00:2ba3 GetInput.clearSelect
|
||||||
00:2b7d GetInput.readStart
|
00:2ba6 GetInput.readStart
|
||||||
00:2b81 GetInput.setStart
|
00:2baa GetInput.setStart
|
||||||
00:2b8c GetInput.clearStart
|
00:2bb5 GetInput.clearStart
|
||||||
00:2b8f GetInput.dpad
|
00:2bb8 GetInput.dpad
|
||||||
00:2b9c GetInput.readUp
|
00:2bc5 GetInput.readUp
|
||||||
00:2ba0 GetInput.setUp
|
00:2bc9 GetInput.setUp
|
||||||
00:2bab GetInput.clearUp
|
00:2bd4 GetInput.clearUp
|
||||||
00:2bae GetInput.readDown
|
00:2bd7 GetInput.readDown
|
||||||
00:2bb2 GetInput.setDown
|
00:2bdb GetInput.setDown
|
||||||
00:2bbd GetInput.clearDown
|
00:2be6 GetInput.clearDown
|
||||||
00:2bc0 GetInput.readLeft
|
00:2be9 GetInput.readLeft
|
||||||
00:2bc4 GetInput.setLeft
|
00:2bed GetInput.setLeft
|
||||||
00:2bcf GetInput.clearLeft
|
00:2bf8 GetInput.clearLeft
|
||||||
00:2bd2 GetInput.readRight
|
00:2bfb GetInput.readRight
|
||||||
00:2bd6 GetInput.setRight
|
00:2bff GetInput.setRight
|
||||||
00:2be1 GetInput.clearRight
|
00:2c0a GetInput.clearRight
|
||||||
00:2be4 GetInput.priorities
|
00:2c0d GetInput.priorities
|
||||||
00:2bef GetInput.zero
|
00:2c18 GetInput.zero
|
||||||
00:2bf5 RestoreSRAM
|
00:2c1e RestoreSRAM
|
||||||
00:2c4e InitializeSRAM
|
00:2c77 InitializeSRAM
|
||||||
00:2cac SetProgress
|
00:2cd5 SetProgress
|
||||||
00:2cb7 SetProgress.loop
|
00:2ce0 SetProgress.loop
|
||||||
00:2cbb SetProgress.correct
|
00:2ce4 SetProgress.correct
|
||||||
00:2ce2 SetProgress.wvr_u1
|
00:2d0b SetProgress.wvr_u1
|
||||||
00:2cee SetProgress.wvr_u2
|
00:2d17 SetProgress.wvr_u2
|
||||||
00:2cfc SetProgress.wvr_u3
|
00:2d25 SetProgress.wvr_u3
|
||||||
00:2d08 SetProgress.wvr_u4
|
00:2d31 SetProgress.wvr_u4
|
||||||
00:2d16 SetProgress.wvr_u5
|
00:2d3f SetProgress.wvr_u5
|
||||||
00:2d22 SetProgress.wvr_u6
|
00:2d4b SetProgress.wvr_u6
|
||||||
00:2d30 SetProgress.wvr_u7
|
00:2d59 SetProgress.wvr_u7
|
||||||
00:2d3c SetProgress.wvr_u8
|
00:2d65 SetProgress.wvr_u8
|
||||||
00:2d4a SetProgress.wvr_u9
|
00:2d73 SetProgress.wvr_u9
|
||||||
00:2d56 SetProgress.wvr_u10
|
00:2d7f SetProgress.wvr_u10
|
||||||
00:2d5e Main
|
00:2d87 Main
|
||||||
00:2d87 Main.notgbc
|
00:2db0 Main.notgbc
|
||||||
00:2d8d Main.wvr_u1
|
00:2db6 Main.wvr_u1
|
||||||
00:2dba EventLoop
|
00:2de3 EventLoop
|
||||||
00:2dd0 EventLoop.eventloopjumps
|
00:2df9 EventLoop.eventloopjumps
|
||||||
00:2dd9 EventLoopPostHandler
|
00:2e02 EventLoopPostHandler
|
||||||
00:2ddb EventLoopPostHandler.wvb_u2
|
00:2e04 EventLoopPostHandler.wvb_u2
|
||||||
00:2ded EventLoopPostHandler.vblankjumps
|
00:2e16 EventLoopPostHandler.vblankjumps
|
||||||
00:2df6 TimeInit
|
00:2e1f TimeInit
|
||||||
00:2e0b ResetGameTime
|
00:2e34 ResetGameTime
|
||||||
00:2e16 CheckTorikan
|
00:2e3f CheckTorikan
|
||||||
00:2e2d CheckTorikan.failure
|
00:2e56 CheckTorikan.failure
|
||||||
00:2e2f CheckTorikan.success
|
00:2e58 CheckTorikan.success
|
||||||
00:2e32 HandleTimers
|
00:2e5b HandleTimers
|
||||||
00:2e5a HandleTimers.go
|
00:2e83 HandleTimers.go
|
||||||
00:2e7e SwitchToTitle
|
00:2ea7 SwitchToTitle
|
||||||
00:2e87 TitleEventLoopHandler
|
00:2eb0 TitleEventLoopHandler
|
||||||
00:2e91 TitleVBlankHandler
|
00:2eba TitleVBlankHandler
|
||||||
00:2e9b DrawOption6
|
00:2ec4 DrawOption6
|
||||||
00:2eeb LoadTitleTiles
|
00:2f14 LoadTitleTiles
|
||||||
00:2f09 LoadGameplayTiles
|
00:2f32 LoadGameplayTiles
|
||||||
00:2f1f LoadGameplayTiles.gbc
|
00:2f48 LoadGameplayTiles.gbc
|
||||||
00:2f2e LoadGameplayTiles.dmg
|
00:2f57 LoadGameplayTiles.dmg
|
||||||
00:2f3d sFramesToCS
|
00:2f66 sFramesToCS
|
||||||
00:2f79 UnsafeMemCopy
|
00:2fa2 UnsafeMemCopy
|
||||||
00:2f82 SafeMemCopy.wvr_u1
|
00:2fab SafeMemCopy.wvr_u1
|
||||||
00:2f82 SafeMemCopy
|
00:2fab SafeMemCopy
|
||||||
00:2f91 UnsafeMemSet
|
00:2fba UnsafeMemSet
|
||||||
00:2f99 SafeMemSet
|
00:2fc2 SafeMemSet
|
||||||
00:2f99 SafeMemSet.wvr_u2
|
00:2fc2 SafeMemSet.wvr_u2
|
||||||
00:2fa7 SwitchToGameplay
|
00:2fd0 SwitchToGameplay
|
||||||
00:2fb0 SwitchToGameplayBig
|
00:2fd9 SwitchToGameplayBig
|
||||||
00:2fb9 GamePlayEventLoopHandler
|
00:2fe2 GamePlayEventLoopHandler
|
||||||
00:2fc3 GamePlayBigEventLoopHandler
|
00:2fec GamePlayBigEventLoopHandler
|
||||||
00:2fcd CopyOAMHandler
|
00:2ff6 CopyOAMHandler
|
||||||
00:2fd9 ClearOAM
|
00:3002 ClearOAM
|
||||||
00:2fef IntrInit
|
00:3018 IntrInit
|
||||||
00:2ff3 InitializeLCDCInterrupt
|
00:301c InitializeLCDCInterrupt
|
||||||
00:3008 BankingInit
|
00:3031 BankingInit
|
||||||
00:3017 OAMDMA
|
00:3040 OAMDMA
|
||||||
00:3021 OAMDMAEnd
|
00:304a OAMDMAEnd
|
||||||
01:4008 sDMGTSpeedCurve
|
01:4008 sDMGTSpeedCurve
|
||||||
01:4210 sDMGTSpeedCurveEnd
|
01:4203 sDMGTSpeedCurveEnd
|
||||||
01:4212 sTGM1SpeedCurve
|
01:4205 sDMGTSpeedCurveSpecialData
|
||||||
01:4398 sTGM1SpeedCurveEnd
|
01:420b sTGM1SpeedCurve
|
||||||
01:439a sCHILSpeedCurve
|
01:4391 sTGM1SpeedCurveEnd
|
||||||
01:44b8 sCHILSpeedCurveEnd
|
01:4393 sTGM1SpeedCurveSpecialData
|
||||||
01:44ba sTGM3SpeedCurve
|
01:4399 sCHILSpeedCurve
|
||||||
01:469b sTGM3SpeedCurveEnd
|
01:44b7 sCHILSpeedCurveEnd
|
||||||
01:469d sDEATSpeedCurve
|
01:44b9 sCHILSpeedCurveSpecialData
|
||||||
01:46eb sDEATSpeedCurveEnd
|
01:44bf sTGM3SpeedCurve
|
||||||
01:46ed sSHIRSpeedCurve
|
01:46a0 sTGM3SpeedCurveEnd
|
||||||
01:4748 sSHIRSpeedCurveEnd
|
01:46a2 sTGM3SpeedCurveSpecialData
|
||||||
01:474a sMYCOSpeedCurve
|
01:46a8 sDEATSpeedCurve
|
||||||
01:4882 sMYCOSpeedCurveEnd
|
01:46f6 sDEATSpeedCurveEnd
|
||||||
01:4884 sSharedTiles
|
01:46f8 sDEATSpeedCurveSpecialData
|
||||||
01:4b84 sTitleTiles
|
01:46fe sSHIRSpeedCurve
|
||||||
01:4b84 sSharedTilesEnd
|
01:4759 sSHIRSpeedCurveEnd
|
||||||
01:5884 sTitleTilesEnd
|
01:475b sSHIRSpeedCurveSpecialData
|
||||||
01:5884 sGameplayTilesM
|
01:4761 sMYCOSpeedCurve
|
||||||
01:6584 sGameplayTilesMEnd
|
01:488c sMYCOSpeedCurveEnd
|
||||||
01:6584 sGameplayTilesC
|
01:488e sMYCOSpeedCurveSpecialData
|
||||||
01:7284 sGameplayTilesCEnd
|
01:4894 sSharedTiles
|
||||||
|
01:4b94 sTitleTiles
|
||||||
|
01:4b94 sSharedTilesEnd
|
||||||
|
01:5894 sTitleTilesEnd
|
||||||
|
01:5894 sGameplayTilesM
|
||||||
|
01:6594 sGameplayTilesMEnd
|
||||||
|
01:6594 sGameplayTilesC
|
||||||
|
01:7294 sGameplayTilesCEnd
|
||||||
02:4008 sSFXPieceI
|
02:4008 sSFXPieceI
|
||||||
02:4325 sSFXPieceZ
|
02:4325 sSFXPieceZ
|
||||||
02:4325 sSFXPieceIEnd
|
02:4325 sSFXPieceIEnd
|
||||||
|
|
|
@ -346,7 +346,12 @@ PrepareScore:
|
||||||
ret
|
ret
|
||||||
|
|
||||||
DrawGradeProgressDMGT::
|
DrawGradeProgressDMGT::
|
||||||
ld hl, sDMGTGaugeLUT
|
ld a, [wDisplayedGrade]
|
||||||
|
cp a, GRADE_GM
|
||||||
|
jr nz, :+
|
||||||
|
ld a, $FF
|
||||||
|
ld [wGradeGauge], a
|
||||||
|
: ld hl, sDMGTGaugeLUT
|
||||||
ld a, [wGradeGauge]
|
ld a, [wGradeGauge]
|
||||||
ld b, 0
|
ld b, 0
|
||||||
ld c, a
|
ld c, a
|
||||||
|
@ -552,6 +557,7 @@ UpdateGradeDMGT::
|
||||||
jr z, .gotgm
|
jr z, .gotgm
|
||||||
|
|
||||||
; No, play the normal jingle.
|
; No, play the normal jingle.
|
||||||
|
call SFXKill
|
||||||
ld a, SFX_RANKUP
|
ld a, SFX_RANKUP
|
||||||
call SFXEnqueue
|
call SFXEnqueue
|
||||||
ld a, $0F
|
ld a, $0F
|
||||||
|
@ -578,6 +584,7 @@ UpdateGradeDMGT::
|
||||||
jr z, .gotgm
|
jr z, .gotgm
|
||||||
|
|
||||||
; No, play the normal jingle.
|
; No, play the normal jingle.
|
||||||
|
call SFXKill
|
||||||
ld a, SFX_RANKUP
|
ld a, SFX_RANKUP
|
||||||
call SFXEnqueue
|
call SFXEnqueue
|
||||||
ld a, $0F
|
ld a, $0F
|
||||||
|
@ -585,6 +592,7 @@ UpdateGradeDMGT::
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.gotgm
|
.gotgm
|
||||||
|
call SFXKill
|
||||||
ld a, SFX_RANKGM
|
ld a, SFX_RANKGM
|
||||||
call SFXEnqueue
|
call SFXEnqueue
|
||||||
ld a, $0F
|
ld a, $0F
|
||||||
|
@ -700,6 +708,7 @@ UpdateGradeTGM1:
|
||||||
ldh a, [hCurrentlyPlaying]
|
ldh a, [hCurrentlyPlaying]
|
||||||
cp a, SFX_RANKUP
|
cp a, SFX_RANKUP
|
||||||
jr z, .skipjingle
|
jr z, .skipjingle
|
||||||
|
call SFXKill
|
||||||
ld a, SFX_RANKUP
|
ld a, SFX_RANKUP
|
||||||
call SFXEnqueue
|
call SFXEnqueue
|
||||||
|
|
||||||
|
@ -725,6 +734,7 @@ UpdateGradeTGM1:
|
||||||
ld [wDisplayedGrade], a
|
ld [wDisplayedGrade], a
|
||||||
|
|
||||||
; Sound effect
|
; Sound effect
|
||||||
|
call SFXKill
|
||||||
ld a, SFX_RANKGM
|
ld a, SFX_RANKGM
|
||||||
jp SFXEnqueue
|
jp SFXEnqueue
|
||||||
|
|
||||||
|
@ -762,6 +772,7 @@ UpdateGradeDEAT:
|
||||||
ld [wDisplayedGrade], a
|
ld [wDisplayedGrade], a
|
||||||
|
|
||||||
; Play the jingle.
|
; Play the jingle.
|
||||||
|
call SFXKill
|
||||||
ld a, SFX_RANKGM
|
ld a, SFX_RANKGM
|
||||||
call SFXEnqueue
|
call SFXEnqueue
|
||||||
|
|
||||||
|
@ -790,6 +801,7 @@ UpdateGradeDEAT:
|
||||||
ld [wDisplayedGrade], a
|
ld [wDisplayedGrade], a
|
||||||
|
|
||||||
; Play the jingle.
|
; Play the jingle.
|
||||||
|
call SFXKill
|
||||||
ld a, SFX_RANKUP
|
ld a, SFX_RANKUP
|
||||||
call SFXEnqueue
|
call SFXEnqueue
|
||||||
|
|
||||||
|
@ -850,6 +862,7 @@ UpdateGradeSHIR:
|
||||||
ld [wDisplayedGrade], a ; Otherwise, set the grade.
|
ld [wDisplayedGrade], a ; Otherwise, set the grade.
|
||||||
|
|
||||||
; Play the jingle.
|
; Play the jingle.
|
||||||
|
call SFXKill
|
||||||
ld a, SFX_RANKUP
|
ld a, SFX_RANKUP
|
||||||
call SFXEnqueue
|
call SFXEnqueue
|
||||||
|
|
||||||
|
|
|
@ -186,15 +186,17 @@ sDMGTSpeedCurve:: ; Speed curve of the game.
|
||||||
|
|
||||||
dw $6666, 6666, $6700 ; Level 6666
|
dw $6666, 6666, $6700 ; Level 6666
|
||||||
db 20, $00
|
db 20, $00
|
||||||
db 1, 1, 1, 2, 1
|
db 1, 1, 1, 3, 1
|
||||||
|
|
||||||
dw $9999, 9999, $9999 ; Level 9999
|
|
||||||
db 20, $00
|
|
||||||
db 1, 1, 1, 1, 1
|
|
||||||
|
|
||||||
sDMGTSpeedCurveEnd::
|
sDMGTSpeedCurveEnd::
|
||||||
dw $FFFF ; End.
|
dw $FFFF ; End.
|
||||||
|
|
||||||
|
sDMGTSpeedCurveSpecialData::
|
||||||
|
dw $FFFF ; When do we get bones?
|
||||||
|
dw $2000 ; When do blocks turn invisible?
|
||||||
|
dw $9999 ; When is the hard kill screen?
|
||||||
|
|
||||||
|
|
||||||
sTGM1SpeedCurve::
|
sTGM1SpeedCurve::
|
||||||
dw $0000, 0, $0100
|
dw $0000, 0, $0100
|
||||||
db 1, 4
|
db 1, 4
|
||||||
|
@ -319,6 +321,11 @@ sTGM1SpeedCurve::
|
||||||
sTGM1SpeedCurveEnd::
|
sTGM1SpeedCurveEnd::
|
||||||
dw $FFFF
|
dw $FFFF
|
||||||
|
|
||||||
|
sTGM1SpeedCurveSpecialData::
|
||||||
|
dw $FFFF ; When do we get bones?
|
||||||
|
dw $FFFF ; When do blocks turn invisible?
|
||||||
|
dw $0999 ; When is the hard kill screen?
|
||||||
|
|
||||||
|
|
||||||
sCHILSpeedCurve::
|
sCHILSpeedCurve::
|
||||||
dw $0000, 0, $0100
|
dw $0000, 0, $0100
|
||||||
|
@ -412,6 +419,11 @@ sCHILSpeedCurve::
|
||||||
sCHILSpeedCurveEnd::
|
sCHILSpeedCurveEnd::
|
||||||
dw $FFFF
|
dw $FFFF
|
||||||
|
|
||||||
|
sCHILSpeedCurveSpecialData::
|
||||||
|
dw $FFFF ; When do we get bones?
|
||||||
|
dw $FFFF ; When do blocks turn invisible?
|
||||||
|
dw $9999 ; When is the hard kill screen?
|
||||||
|
|
||||||
|
|
||||||
sTGM3SpeedCurve::
|
sTGM3SpeedCurve::
|
||||||
dw $0000, 0, $0100
|
dw $0000, 0, $0100
|
||||||
|
@ -565,6 +577,11 @@ sTGM3SpeedCurve::
|
||||||
sTGM3SpeedCurveEnd::
|
sTGM3SpeedCurveEnd::
|
||||||
dw $FFFF
|
dw $FFFF
|
||||||
|
|
||||||
|
sTGM3SpeedCurveSpecialData::
|
||||||
|
dw $FFFF ; When do we get bones?
|
||||||
|
dw $1300 ; When do blocks turn invisible?
|
||||||
|
dw $1500 ; When is the hard kill screen?
|
||||||
|
|
||||||
sDEATSpeedCurve::
|
sDEATSpeedCurve::
|
||||||
dw $0000, 0, $0100
|
dw $0000, 0, $0100
|
||||||
db 20, $00
|
db 20, $00
|
||||||
|
@ -593,6 +610,12 @@ sDEATSpeedCurve::
|
||||||
sDEATSpeedCurveEnd::
|
sDEATSpeedCurveEnd::
|
||||||
dw $FFFF
|
dw $FFFF
|
||||||
|
|
||||||
|
sDEATSpeedCurveSpecialData::
|
||||||
|
dw $FFFF ; When do we get bones?
|
||||||
|
dw $0999 ; When do blocks turn invisible?
|
||||||
|
dw $1200 ; When is the hard kill screen?
|
||||||
|
|
||||||
|
|
||||||
sSHIRSpeedCurve::
|
sSHIRSpeedCurve::
|
||||||
dw $0000, 0, $0100
|
dw $0000, 0, $0100
|
||||||
db 20, $00
|
db 20, $00
|
||||||
|
@ -625,6 +648,12 @@ sSHIRSpeedCurve::
|
||||||
sSHIRSpeedCurveEnd::
|
sSHIRSpeedCurveEnd::
|
||||||
dw $FFFF
|
dw $FFFF
|
||||||
|
|
||||||
|
sSHIRSpeedCurveSpecialData::
|
||||||
|
dw $0900 ; When do we get bones?
|
||||||
|
dw $1300 ; When do blocks turn invisible?
|
||||||
|
dw $1500 ; When is the hard kill screen?
|
||||||
|
|
||||||
|
|
||||||
sMYCOSpeedCurve::
|
sMYCOSpeedCurve::
|
||||||
dw $0000, 0, $0100
|
dw $0000, 0, $0100
|
||||||
db 1, 4
|
db 1, 4
|
||||||
|
@ -718,13 +747,15 @@ sMYCOSpeedCurve::
|
||||||
db 20, $00
|
db 20, $00
|
||||||
db 20, 20, 8, 30, 20
|
db 20, 20, 8, 30, 20
|
||||||
|
|
||||||
dw $0300, 300, $0400
|
|
||||||
db 20, $00
|
|
||||||
db 1, 1, 1, 1, 1
|
|
||||||
|
|
||||||
sMYCOSpeedCurveEnd::
|
sMYCOSpeedCurveEnd::
|
||||||
dw $FFFF
|
dw $FFFF
|
||||||
|
|
||||||
|
sMYCOSpeedCurveSpecialData::
|
||||||
|
dw $FFFF ; When do we get bones?
|
||||||
|
dw $FFFF ; When do blocks turn invisible?
|
||||||
|
dw $0300 ; When is the hard kill screen?
|
||||||
|
|
||||||
|
|
||||||
sSharedTiles::
|
sSharedTiles::
|
||||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
|
DB $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
|
||||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
|
DB $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
|
||||||
|
|
|
@ -432,6 +432,8 @@ Next35Piece:
|
||||||
|
|
||||||
; Tries generating bytes until it gets one in [0; 7)
|
; Tries generating bytes until it gets one in [0; 7)
|
||||||
Next7Piece:
|
Next7Piece:
|
||||||
|
xor a, a
|
||||||
|
ret
|
||||||
: call NextByte
|
: call NextByte
|
||||||
and a, $07
|
and a, $07
|
||||||
cp a, 7
|
cp a, 7
|
||||||
|
|
12
src/sfx.asm
12
src/sfx.asm
|
@ -92,6 +92,8 @@ SFXProcessQueue:
|
||||||
xor a, a
|
xor a, a
|
||||||
ldh [hPlayhead], a
|
ldh [hPlayhead], a
|
||||||
ldh [hPlayhead+1], a
|
ldh [hPlayhead+1], a
|
||||||
|
ld a, $FF
|
||||||
|
ldh [hCurrentlyPlaying], a
|
||||||
|
|
||||||
; Music will just repeat.
|
; Music will just repeat.
|
||||||
ldh a, [hPlayQueue]
|
ldh a, [hPlayQueue]
|
||||||
|
@ -100,10 +102,7 @@ SFXProcessQueue:
|
||||||
jr SFXEnqueue
|
jr SFXEnqueue
|
||||||
|
|
||||||
; Try 4 times to pop a sound effect off the queue.
|
; Try 4 times to pop a sound effect off the queue.
|
||||||
: ld a, $FF
|
: call SFXPopQueue
|
||||||
ldh [hCurrentlyPlaying], a
|
|
||||||
|
|
||||||
call SFXPopQueue
|
|
||||||
cp a, $FF
|
cp a, $FF
|
||||||
jr nz, :+
|
jr nz, :+
|
||||||
call SFXPopQueue
|
call SFXPopQueue
|
||||||
|
@ -117,7 +116,7 @@ SFXProcessQueue:
|
||||||
ret z
|
ret z
|
||||||
|
|
||||||
; If we got a valid sound effect, then play it.
|
; If we got a valid sound effect, then play it.
|
||||||
jr SFXEnqueue
|
: jr SFXEnqueue
|
||||||
|
|
||||||
|
|
||||||
; Noise effects use their own playhead that can play at the same time as the normal queue.
|
; Noise effects use their own playhead that can play at the same time as the normal queue.
|
||||||
|
@ -341,7 +340,7 @@ SFXEnqueue::
|
||||||
ldh [hPlayhead], a
|
ldh [hPlayhead], a
|
||||||
ld a, HIGH(sSFXLevelUp)
|
ld a, HIGH(sSFXLevelUp)
|
||||||
ldh [hPlayhead+1], a
|
ldh [hPlayhead+1], a
|
||||||
jr SFXPlay
|
jp SFXPlay
|
||||||
|
|
||||||
; Other
|
; Other
|
||||||
: cp a, SFX_RANKUP
|
: cp a, SFX_RANKUP
|
||||||
|
@ -395,6 +394,7 @@ SFXKill::
|
||||||
ldh [hPlayQueue+1], a
|
ldh [hPlayQueue+1], a
|
||||||
ldh [hPlayQueue+2], a
|
ldh [hPlayQueue+2], a
|
||||||
ldh [hPlayQueue+3], a
|
ldh [hPlayQueue+3], a
|
||||||
|
ldh [hCurrentlyPlaying], a
|
||||||
xor a, a
|
xor a, a
|
||||||
ldh [hPlayhead], a
|
ldh [hPlayhead], a
|
||||||
ldh [hPlayhead+1], a
|
ldh [hPlayhead+1], a
|
||||||
|
|
Loading…
Reference in New Issue