Finish the easter egg.
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d10444cca6
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679a6ee907
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@ -110,10 +110,14 @@ sOption4::
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sOption5::
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db " NO"
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db " YES"
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sEaster0:: db $C4, $C6, $C8, $CA, $CC
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sEaster1:: db $C5, $C7, $C9, $CB, $CD
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sEaster2:: db $CE, $D0, $C8, $CA, $CC
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sEaster3:: db $CF, $D1, $C9, $CB, $CD
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sEasterM0:: db $C4, $C6, $C8, $CA, $CC ; MGB
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sEasterM1:: db $C5, $C7, $C9, $CB, $CD
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sEasterC0:: db $CE, $D0, $C8, $CA, $CC, $72, $74, $76, $78, $7A, $D6, $D7 ; CGB
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sEasterC1:: db $CF, $D1, $C9, $CB, $CD
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sEasterA0:: db $D2, $D4, $C8, $CA, $CC, $72, $74, $76, $78, $7A, $D6, $D7 ; AGB
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sEasterA1:: db $D3, $D5, $C9, $CB, $CD
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sEasterS0:: db $F6, $F8, $C8, $CA, $CC ; SGB
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sEasterS1:: db $F7, $F9, $C9, $CB, $CD
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sPieceXOffsets:: ; How to draw each piece. X-offsets of the sprites.
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db 0, 8, 16, 24 ; I
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db 0, 8, 8, 16 ; Z
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Binary file not shown.
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@ -440,20 +440,20 @@ Tiles::
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DB $2D,$25,$3D,$3D,$01,$01,$00,$00
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DB $01,$01,$3D,$3D,$2D,$35,$C5,$FD
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DB $08,$F8,$10,$F0,$E0,$E0,$00,$00
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DB $00,$00,$7C,$7C,$44,$44,$7C,$7C
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DB $44,$44,$44,$44,$00,$00,$00,$00
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DB $00,$00,$7C,$7C,$40,$40,$5C,$5C
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DB $44,$44,$7C,$7C,$00,$00,$00,$00
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DB $00,$00,$7C,$7C,$44,$44,$78,$78
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DB $44,$44,$7C,$7C,$00,$00,$00,$00
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DB $00,$00,$7C,$7C,$10,$10,$10,$10
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DB $10,$10,$10,$10,$00,$00,$00,$00
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DB $00,$00,$7C,$7C,$40,$40,$7C,$7C
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DB $04,$04,$7C,$7C,$00,$00,$00,$00
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DB $00,$00,$7C,$7C,$40,$40,$5C,$5C
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DB $44,$44,$7C,$7C,$00,$00,$00,$00
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DB $00,$00,$7C,$7C,$44,$44,$78,$78
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DB $44,$44,$7C,$7C,$00,$00,$00,$00
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DB $03,$03,$02,$02,$04,$04,$06,$04
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DB $05,$04,$0B,$09,$0F,$09,$00,$00
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DB $0D,$0B,$1A,$16,$17,$1B,$10,$1F
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DB $23,$3F,$24,$3C,$3C,$3C,$00,$00
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DB $C0,$C0,$40,$40,$20,$20,$A1,$21
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DB $61,$21,$B1,$91,$F1,$91,$00,$00
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DB $D1,$B1,$69,$59,$D9,$E9,$09,$F9
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DB $C4,$FC,$24,$3C,$3C,$3C,$00,$00
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DB $3C,$3C,$3E,$3E,$36,$36,$36,$36
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DB $3E,$3E,$3C,$3C,$00,$00,$00,$00
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DB $C6,$C6,$6C,$6C,$38,$38,$38,$38
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DB $6C,$6C,$C6,$C6,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$75,$00,$47,$00,$55,$00,$55
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DB $00,$75,$00,$00,$00,$3E,$00,$00
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DB $00,$75,$00,$47,$00,$55,$00,$55
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@ -512,14 +512,14 @@ Tiles::
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $03,$03,$04,$04,$08,$08,$0D,$08
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DB $0B,$09,$0D,$08,$0F,$08,$00,$00
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DB $06,$05,$03,$03,$00,$00,$0F,$0F
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DB $08,$0F,$08,$0F,$0F,$0F,$00,$00
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DB $FC,$FC,$04,$04,$04,$04,$FD,$FD
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DB $01,$01,$F1,$F1,$F9,$09,$00,$00
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DB $AD,$55,$D5,$ED,$2D,$35,$C5,$FD
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DB $04,$FC,$08,$F8,$F0,$F0,$00,$00
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DB $44,$44,$44,$44,$28,$28,$28,$28
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DB $28,$28,$10,$10,$12,$12,$00,$00
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DB $C4,$C4,$2A,$2A,$2A,$2A,$4A,$4A
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@ -528,10 +528,10 @@ Tiles::
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DB $82,$82,$82,$82,$EC,$EC,$00,$00
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DB $44,$44,$CA,$CA,$4A,$4A,$4A,$4A
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DB $4A,$4A,$4A,$4A,$E4,$E4,$00,$00
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DB $CC,$CC,$22,$22,$22,$22,$44,$44
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DB $82,$82,$82,$82,$EC,$EC,$00,$00
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DB $0E,$0E,$08,$08,$08,$08,$0C,$0C
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DB $08,$08,$08,$08,$0E,$0E,$00,$00
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DB $CA,$CA,$2A,$2A,$2A,$2A,$4E,$4E
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DB $82,$82,$82,$82,$E2,$E2,$00,$00
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DB $04,$04,$0A,$0A,$0A,$0A,$0E,$0E
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DB $0A,$0A,$0A,$0A,$0A,$0A,$00,$00
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TilesEnd::
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@ -42,30 +42,63 @@ SwitchToTitle::
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ld bc, TitleScreenTilemapEnd - TitleScreenTilemap
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call UnsafeMemCopy
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; Little easter egg.
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ld a, [wInitialA]
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cp a, $FF
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jr nz, :+
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ld de, sEaster0
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; Title screen easter egg.
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ld a, [wInitialC]
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cp a, $14
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jr nz, .notsgb
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ld de, sEasterS0
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ld hl, EASTER_0
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ld bc, 5
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call UnsafeMemCopy
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ld de, sEaster1
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ld de, sEasterS1
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ld hl, EASTER_1
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ld bc, 5
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call UnsafeMemCopy
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jr .oam
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: cp a, $11
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jr nz, .oam
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ld de, sEaster2
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.notsgb
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ld a, [wInitialA]
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cp a, $FF
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jr nz, .notmgb
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ld de, sEasterM0
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ld hl, EASTER_0
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ld bc, 5
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call UnsafeMemCopy
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ld de, sEaster3
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ld de, sEasterM1
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ld hl, EASTER_1
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ld bc, 5
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call UnsafeMemCopy
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jr .oam
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.notmgb
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ld a, [wInitialA]
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cp a, $11
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jr nz, .noegg
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ld a, [wInitialB]
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bit 0, a
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jr nz, .agb
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ld de, sEasterC0
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ld hl, EASTER_0
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ld bc, 12
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call UnsafeMemCopy
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ld de, sEasterC1
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ld hl, EASTER_1
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ld bc, 5
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call UnsafeMemCopy
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jr .oam
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.agb
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ld de, sEasterA0
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ld hl, EASTER_0
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ld bc, 12
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call UnsafeMemCopy
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ld de, sEasterA1
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ld hl, EASTER_1
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ld bc, 5
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call UnsafeMemCopy
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jr .oam
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.noegg
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; Clear OAM.
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.oam
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