Merge branch 'master' of git.villadelfia.org:villadelfia/dmgtris

This commit is contained in:
Randy Thiemann 2023-11-14 00:54:11 +01:00
commit 68d3684af0
21 changed files with 2544 additions and 2378 deletions

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@ -121,10 +121,22 @@ ScoreIncrement points are then awarded.
## Screenshots
![DMG Gameplay](https://villadelfia.org/i/xAAHfqDw.png)
![GBC Gameplay](https://villadelfia.org/i/Hj2P8Pk5.png)
Original Game Boy | Game Boy Color
:-: | :-:
<img src="https://villadelfia.org/i/xAAHfqDw.png" width="160" height="144" /> | <img src="https://villadelfia.org/i/Hj2P8Pk5.png" width="160" height="144" />
## Videos
### Original Game Boy
Normal Mode | Big Mode
:-: | :-:
[VIDEO](https://villadelfia.org/dmgtris/demo-dmg-normal.mp4) | [VIDEO](https://villadelfia.org/dmgtris/demo-dmg-big.mp4)
### Game Boy Color
Normal Mode | Big Mode
:-: | :-:
[VIDEO](https://villadelfia.org/dmgtris/demo-gbc-normal.mp4) | [VIDEO](https://villadelfia.org/dmgtris/demo-gbc-big.mp4)
## Building and Development
The game can be built using gnu make and the RGBDS toolchain.

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assets/demo-dmg-big.mp4 Normal file

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assets/demo-dmg-normal.mp4 Normal file

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assets/demo-gbc-big.mp4 Normal file

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assets/demo-gbc-normal.mp4 Normal file

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@ -439,26 +439,29 @@ DEF TITLE_MAIN_SEL_RECORDS EQU 4
DEF TITLE_MAIN_SEL_CREDITS EQU 5
DEF TITLE_SETTINGS_OPTION_BASE EQU $9840
DEF TITLE_SETTINGS_OPTIONS EQU 9
DEF TITLE_SETTINGS_BUTTONS EQU $984F
DEF TITLE_SETTINGS_RNG EQU $986F
DEF TITLE_SETTINGS_ROT EQU $988F
DEF TITLE_SETTINGS_DROP EQU $98AF
DEF TITLE_SETTINGS_SCURVE EQU $98CF
DEF TITLE_SETTINGS_HIG EQU $98EF
DEF TITLE_SETTINGS_START EQU $990F
DEF TITLE_SETTINGS_FILTER EQU $992F
DEF TITLE_SETTINGS_OPTIONS EQU 7
DEF TITLE_SETTINGS_RNG EQU $984F
DEF TITLE_SETTINGS_ROT EQU $986F
DEF TITLE_SETTINGS_DROP EQU $988F
DEF TITLE_SETTINGS_SCURVE EQU $98AF
DEF TITLE_SETTINGS_HIG EQU $98CF
DEF TITLE_SETTINGS_START EQU $98EF
DEF TITLE_SETTINGS_TETRY EQU $99C0
DEF TITLE_SETTINGS_SEL_BACK EQU 8
DEF TITLE_SETTINGS_SEL_BACK EQU 6
DEF TITLE_PROFILE_OPTION_BASE EQU $9842
DEF TITLE_PROFILE_OPTIONS EQU 6
DEF TITLE_PROFILE_OPTION_BASE EQU $9840
DEF TITLE_PROFILE_OPTIONS EQU 8
DEF TITLE_PROFILE_INDEX EQU $984F
DEF TITLE_PROFILE_NAME_0 EQU $986F
DEF TITLE_PROFILE_NAME_1 EQU $988F
DEF TITLE_PROFILE_NAME_2 EQU $98AF
DEF TITLE_PROFILE_SEL_RESET EQU 4
DEF TITLE_PROFILE_SEL_BACK EQU 5
DEF TITLE_PROFILE_BUTTONS EQU $98CF
DEF TITLE_PROFILE_FILTER EQU $98EF
DEF TITLE_PROFILE_RESET EQU $990F
DEF TITLE_PROFILE_BACK EQU $992F
DEF TITLE_PROFILE_TETRY EQU $99C0
DEF TITLE_PROFILE_SEL_RESET EQU 6
DEF TITLE_PROFILE_SEL_BACK EQU 7
DEF TITLE_RECORDS_MODE EQU $9848
DEF TITLE_RECORDS_SCORE_BASE EQU $98A2

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@ -1065,6 +1065,15 @@ sTitleTiles::
DB $03,$03,$0F,$0F,$3F,$3F,$FF,$FF
DB $3F,$3F,$0F,$0F,$03,$03,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$CC,$CC,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $19,$19,$3F,$3F,$66,$66,$66,$66
DB $FF,$FF,$FF,$FF,$79,$79,$30,$30
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $80,$80,$C0,$C0,$60,$60,$60,$60
DB $F0,$F0,$F0,$F0,$E0,$E0,$C0,$C0
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
@ -1075,45 +1084,36 @@ sTitleTiles::
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $80,$80,$80,$80,$00,$00,$00,$00
DB $80,$80,$80,$80,$00,$00,$00,$00
DB $80,$80,$80,$80,$03,$03,$0F,$0C
DB $9F,$9F,$90,$9F,$10,$1F,$10,$1F
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $1E,$1E,$FE,$FE,$E0,$E0,$00,$00
DB $1C,$1C,$3E,$22,$FF,$E3,$FF,$22
DB $E7,$FB,$26,$FB,$3E,$E3,$1C,$FF
DB $90,$9F,$90,$9F,$10,$1F,$10,$1F
DB $9F,$9F,$80,$80,$00,$00,$00,$00
DB $80,$80,$80,$80,$00,$00,$00,$00
DB $80,$80,$80,$80,$00,$00,$00,$00
DB $00,$FF,$00,$FF,$07,$FF,$07,$FC
DB $F7,$FC,$13,$1E,$11,$1F,$10,$1F
DB $10,$1F,$10,$1F,$10,$1F,$1F,$1F
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $1E,$1E,$1F,$1F,$01,$01,$00,$00
DB $0E,$0E,$1F,$11,$FF,$F1,$FF,$11
DB $F3,$FD,$13,$FD,$1F,$F1,$0E,$FF
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$C0,$C0,$C0,$C0,$00,$00
DB $00,$00,$00,$00,$FF,$FF,$FF,$0D
DB $FF,$F1,$1F,$F1,$1F,$F1,$1F,$F1
DB $00,$FF,$00,$FF,$E0,$FF,$E0,$3F
DB $FF,$3F,$DF,$71,$9F,$F1,$1F,$F1
DB $1F,$F1,$1F,$F3,$1C,$FC,$F0,$F0
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$03,$03,$03,$03,$00,$00
DB $00,$00,$00,$00,$0F,$0F,$3F,$30
DB $7F,$7F,$40,$7F,$40,$7F,$40,$7F
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $78,$78,$F8,$F8,$80,$80,$00,$00
DB $70,$70,$F8,$88,$FF,$8F,$FF,$88
DB $9F,$EF,$98,$EF,$F8,$8F,$70,$FF
DB $40,$7F,$40,$7F,$40,$7F,$40,$7F
DB $7F,$7F,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$FF,$00,$FF,$1F,$FF,$1F,$F0
DB $DF,$F0,$4F,$79,$46,$7F,$40,$7F
DB $40,$7F,$40,$7F,$40,$7F,$7F,$7F
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $78,$78,$7F,$7F,$07,$07,$00,$00
DB $38,$38,$7C,$44,$FF,$C7,$FF,$44
DB $CF,$F7,$4C,$F7,$7C,$C7,$38,$FF
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$FC,$FC,$FC,$34
DB $FC,$C4,$7C,$C4,$7C,$C4,$7C,$C4
DB $00,$FF,$00,$FF,$80,$FF,$80,$FF
DB $FF,$FF,$7C,$C4,$7C,$C4,$7C,$C4
DB $7C,$C4,$7C,$CC,$70,$F0,$C0,$C0
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $7C,$C4,$7C,$C4,$7C,$CC,$70,$F0
DB $C0,$C0,$00,$00,$00,$00,$00,$00
DB $1F,$F1,$1F,$F1,$1F,$F3,$1C,$FC
DB $F0,$F0,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$75,$00,$47,$00,$55,$00,$55

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@ -82,12 +82,6 @@ sFilterMode::
db "UDLR"
db "NONE"
sTetryButtons::
db "THIS OPTION WILL"
db "CHANGE WHICH WAY"
db "THE BUTTONS RO- "
db "TATE THE PIECE "
sTetryRNG::
db "THIS OPTION WILL"
db "CHANGE THE WAY "
@ -124,16 +118,58 @@ sTetrySTART::
db "START IN THE SP-"
db "EED CURVE "
sTetryEXITSettings::
db "OH OKAY THEN- "
db "BYE BYE! "
db " "
db " "
sTetryProfileNumber::
db "SELECT THE PRO- "
db "FILE YOU WOULD "
db "LIKE TO EDIT! "
db " "
sTetryProfileInitial1::
db "THIS IS THE "
db "FIRST INITIAL IN"
db "YOUR NAME! "
db " "
sTetryProfileInitial2::
db "THIS IS THE "
db "SECOND INITIAL "
db "IN YOUR NAME! "
db " "
sTetryProfileInitial3::
db "THIS IS THE "
db "THIRD INITIAL IN"
db "YOUR NAME! "
db " "
sTetryButtons::
db "THIS OPTION WILL"
db "CHANGE WHICH WAY"
db "THE BUTTONS RO- "
db "TATE THE PIECE "
sTetryFILTER::
db "THIS OPTION WILL"
db "DETERMINE WHICH "
db "D-PAD BUTTONS "
db "HAVE PRIORITY "
sTetryEXIT::
db "OH OKAY THEN- "
db "BYE BYE! "
db " "
sTetryReset::
db "THIS OPTION WILL"
db "RESET THIS PRO- "
db "FILE TO THE "
db "DEFAULT! "
sTetryEXITProfile::
db "ARE YOU LEAVING "
db "ALREADY? I'LL "
db "MISS YOU! "
db " "
sTitleScreenMainMap::
@ -163,17 +199,17 @@ sTitleScreenMainMap::
DB $1F,$0C,$1D,$1F,$01,$0D,$14,$12,$01,$01
DB $01,$01,$01,$01,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$5D
DB $01,$1B,$1D,$1A,$11,$14,$17,$10,$6F,$01
DB $01,$1B,$1D,$1A,$11,$14,$17,$10,$01,$01
DB $01,$01,$01,$01,$01,$01,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
DB $01,$5D,$01,$1E,$10,$1F,$1F,$14,$19,$12
DB $1E,$6F,$01,$01,$01,$01,$01,$01,$00,$00
DB $1E,$01,$01,$01,$01,$01,$01,$01,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $01,$01,$01,$5D,$01,$1D,$10,$0E,$1A,$1D
DB $0F,$1E,$6F,$01,$01,$01,$01,$01,$01,$01
DB $0F,$1E,$01,$01,$01,$01,$01,$01,$01,$01
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$01,$01,$01,$5D,$01,$0E,$1D,$10
DB $0F,$14,$1F,$1E,$6F,$01,$01,$01,$01,$01
DB $0F,$14,$1F,$1E,$01,$01,$01,$01,$01,$01
DB $01,$01,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
@ -214,33 +250,33 @@ sTitleScreenSettingsMap::
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$5D,$01,$0D,$20,$1F,$1F
DB $1A,$19,$1E,$01,$01,$01,$01,$01,$28,$01
DB $00,$00,$00,$00,$5D,$01,$1D,$19,$12,$01
DB $18,$1A,$0F,$10,$01,$01,$01,$01,$28,$01
DB $01,$01,$01,$29,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$5D,$01,$1D,$19
DB $12,$01,$18,$1A,$0F,$10,$01,$01,$01,$01
DB $00,$00,$00,$00,$00,$00,$5D,$01,$1D,$1A
DB $1F,$01,$18,$1A,$0F,$10,$01,$01,$01,$01
DB $28,$01,$01,$01,$01,$29,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$5D,$01
DB $1D,$1A,$1F,$01,$18,$1A,$0F,$10,$01,$01
DB $0F,$1D,$1A,$1B,$01,$18,$1A,$0F,$10,$01
DB $01,$01,$28,$01,$01,$01,$01,$29,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $5D,$01,$0F,$1D,$1A,$1B,$01,$18,$1A,$0F
DB $10,$01,$01,$01,$28,$01,$01,$01,$01,$29
DB $5D,$01,$1E,$1B,$10,$10,$0F,$01,$0E,$20
DB $1D,$21,$10,$01,$28,$01,$01,$01,$01,$29
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$5D,$01,$1E,$1B,$10,$10,$0F,$01
DB $0E,$20,$1D,$21,$10,$01,$28,$01,$01,$01
DB $00,$00,$5D,$01,$0C,$17,$22,$0C,$24,$1E
DB $01,$04,$02,$12,$01,$01,$28,$01,$01,$01
DB $01,$29,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$5D,$01,$0C,$17,$22,$0C
DB $24,$1E,$01,$04,$02,$12,$01,$01,$28,$01
DB $00,$00,$00,$00,$5D,$01,$1E,$1F,$0C,$1D
DB $1F,$01,$17,$10,$21,$10,$17,$01,$28,$01
DB $01,$01,$01,$29,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$5D,$01,$1E,$1F
DB $0C,$1D,$1F,$01,$17,$10,$21,$10,$17,$01
DB $28,$01,$01,$01,$01,$29,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$5D,$01
DB $0F,$2A,$1B,$0C,$0F,$01,$11,$14,$17,$1F
DB $10,$1D,$28,$01,$01,$01,$01,$29,$00,$00
DB $00,$00,$00,$00,$00,$00,$5D,$01,$0D,$0C
DB $0E,$16,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $5D,$01,$0D,$0C,$0E,$16,$6F,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
@ -285,49 +321,49 @@ sTitleScreenCreditsMap::
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$0E,$1A,$0F,$10,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $00,$00,$00,$00,$22,$1D,$14,$1F,$1F,$10
DB $19,$01,$0D,$24,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$2A,$01,$1B,$0C
DB $19,$0F,$1A,$1D,$0C,$01,$19,$1A,$21,$0C
DB $01,$01,$01,$01,$01,$01,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$2A,$01
DB $0E,$1D,$10,$10,$1B,$10,$1D,$0E,$1D,$0C
DB $11,$1F,$24,$1F,$01,$01,$01,$01,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$18,$20,$1E,$14,$0E,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$2A,$01,$1B,$0C,$19,$0F
DB $1A,$1D,$0C,$01,$19,$1A,$21,$0C,$01,$01
DB $01,$01,$01,$01,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$1E,$11
DB $23,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $2A,$01,$1B,$0C,$19,$0F,$1A,$1D,$0C,$01
DB $19,$1A,$21,$0C,$01,$01,$01,$01,$01,$01
DB $22,$14,$1F,$13,$01,$13,$10,$17,$1B,$01
DB $11,$1D,$1A,$18,$01,$01,$01,$01,$01,$01
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$2A,$01,$1F,$10,$1B,$1B,$17,$10
DB $1E,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $00,$00,$2A,$01,$0E,$1D,$10,$10,$1B,$10
DB $1D,$0E,$1D,$0C,$11,$1F,$24,$1F,$01,$01
DB $01,$01,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $00,$00,$00,$00,$2A,$01,$1F,$10,$1B,$1B
DB $17,$10,$1E,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$12,$11,$23,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $00,$00,$00,$00,$00,$00,$2A,$01,$0C,$19
DB $1F,$1A,$19,$10,$1D,$12,$1A,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$2A,$01
DB $1B,$0C,$19,$0F,$1A,$1D,$0C,$01,$19,$1A
DB $21,$0C,$01,$01,$80,$82,$88,$8A,$00,$00
DB $17,$14,$19,$0F,$1F,$1A,$0D,$14,$0C,$1E
DB $01,$01,$01,$01,$01,$01,$01,$01,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $2A,$01,$25,$0C,$1B,$13,$1A,$0F,$09,$09
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$2A,$01,$0D,$0D,$0D,$0D,$0D,$1D
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$2A,$01,$0C,$23,$08,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$2A,$01,$0D,$10
DB $22,$0C,$1D,$10,$01,$01,$01,$01,$01,$01
DB $01,$01,$76,$76,$76,$76,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$2A,$01
DB $1F,$0C,$1B,$01,$78,$7A,$01,$01,$01,$01
DB $01,$01,$01,$01,$80,$82,$88,$8A,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $2A,$01,$12,$0D,$0F,$10,$21,$01,$78,$7A
DB $01,$01,$01,$01,$01,$01,$81,$83,$89,$8B
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
@ -356,46 +392,30 @@ sTitleScreenProfileMap::
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$01,$01,$5D,$01,$19,$20
DB $18,$0D,$10,$1D,$01,$01,$01,$01,$28,$01
DB $00,$00,$00,$00,$5D,$01,$19,$20,$18,$0D
DB $10,$1D,$01,$01,$01,$01,$01,$01,$28,$01
DB $29,$01,$01,$01,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$01,$01,$5D,$01
DB $14,$19,$14,$1F,$14,$0C,$17,$01,$03,$01
DB $00,$00,$00,$00,$00,$00,$5D,$01,$14,$19
DB $14,$1F,$14,$0C,$17,$01,$03,$01,$01,$01
DB $28,$01,$29,$01,$01,$01,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
DB $00,$00,$00,$00,$00,$00,$00,$00,$5D,$01
DB $14,$19,$14,$1F,$14,$0C,$17,$01,$04,$01
DB $01,$01,$28,$01,$29,$01,$01,$01,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $5D,$01,$14,$19,$14,$1F,$14,$0C,$17,$01
DB $04,$01,$28,$01,$29,$01,$01,$01,$00,$00
DB $05,$01,$01,$01,$28,$01,$29,$01,$01,$01
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $01,$01,$5D,$01,$14,$19,$14,$1F,$14,$0C
DB $17,$01,$05,$01,$28,$01,$29,$01,$01,$01
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$01,$01,$5D,$01,$1D,$10,$1E,$10
DB $1F,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$01,$01,$5D,$01,$0D,$0C
DB $0E,$16,$6F,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $00,$00,$5D,$01,$0D,$20,$1F,$1F,$1A,$19
DB $1E,$01,$01,$01,$01,$01,$28,$01,$01,$01
DB $01,$29,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$5D,$01,$0F,$2A,$1B,$0C
DB $0F,$01,$11,$14,$17,$1F,$10,$1D,$28,$01
DB $01,$01,$01,$29,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$5D,$01,$1D,$10
DB $1E,$10,$1F,$01,$1B,$1D,$1A,$11,$14,$17
DB $10,$01,$01,$01,$01,$01,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$5D,$01
DB $0D,$0C,$0E,$16,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
@ -407,6 +427,22 @@ sTitleScreenProfileMap::
DB $00,$00,$00,$00,$0C,$2A,$0E,$1A,$19,$11
DB $01,$0D,$2A,$0D,$0C,$0E,$16,$01,$6D,$2A
DB $19,$0C,$21,$14,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$5E,$5E,$5E,$5E
DB $5E,$5E,$5E,$5E,$5E,$5E,$5E,$5E,$5E,$5E
DB $5E,$5E,$5E,$5E,$5E,$5E,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$80,$82,$88,$8A,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$81,$83,$89,$8B
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$84,$86
DB $8C,$8E,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $85,$87,$8D,$8F,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00

View File

@ -67,7 +67,8 @@ wSPRTimeS2:: ds 4
wSPRTimeCS1:: ds 4
wSPRTimeCS2:: ds 4
ENDU
wScratch: ds 2
wScratch: ds 2
wSpritePal: ds 1
SECTION "OAM DMA Code", ROM0
@ -113,6 +114,24 @@ ClearOAM::
SECTION "Domain Specific Functions", ROM0
SetPal::
ldh a, [hCurrentIntegerGravity]
cp a, 20
jr nz, .darker
ld hl, hFrameCtr
bit 4, [hl]
jr z, .lighter
.darker
ld a, OAMF_PAL0 | $07
ld [wSpritePal], a
ret
.lighter
ld a, OAMF_PAL1 | $07
ld [wSpritePal], a
ret
.setpal
; Puts the mode tells into sprites and displays them.
ApplyTells::
ld a, TELLS_BASE_Y
@ -485,7 +504,7 @@ ApplyTime::
ld [wSPRTimeCS2+1], a
; Set the palette of the time objects.
ld a, OAMF_PAL0 | $07
ld a, OAMF_PAL1 | $07
ld [wSPRTimeM1+3], a
ld [wSPRTimeM2+3], a
ld [wSPRTimeS1+3], a
@ -590,11 +609,6 @@ ApplyTime::
ld a, [de]
add a, TILE_SMALL_0
ld [hl], a
ret
@ -604,13 +618,15 @@ ApplyTime::
ApplyNumbers8::
inc hl
inc hl
ld bc, 4
ld bc, 2
ld a, [de]
or a, a
jr nz, .one
ld a, TILE_BLANK
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
@ -618,7 +634,9 @@ ApplyNumbers8::
or a, a
jr nz, .two
ld a, TILE_BLANK
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
@ -626,7 +644,9 @@ ApplyNumbers8::
or a, a
jr nz, .three
ld a, TILE_BLANK
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
@ -634,7 +654,9 @@ ApplyNumbers8::
or a, a
jr nz, .four
ld a, TILE_BLANK
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
@ -642,7 +664,9 @@ ApplyNumbers8::
or a, a
jr nz, .five
ld a, TILE_BLANK
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
@ -650,7 +674,9 @@ ApplyNumbers8::
or a, a
jr nz, .six
ld a, TILE_BLANK
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
@ -658,7 +684,9 @@ ApplyNumbers8::
or a, a
jr nz, .seven
ld a, TILE_BLANK
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
@ -667,56 +695,72 @@ ApplyNumbers8::
.one
ld a, [de]
add a, TILE_0
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
.two
ld a, [de]
add a, TILE_0
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
.three
ld a, [de]
add a, TILE_0
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
.four
ld a, [de]
add a, TILE_0
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
.five
ld a, [de]
add a, TILE_0
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
.six
ld a, [de]
add a, TILE_0
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
.seven
ld a, [de]
add a, TILE_0
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
.eight
ld a, [de]
add a, TILE_0
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
ret
@ -726,13 +770,15 @@ ApplyNumbers8::
ApplyNumbers4::
inc hl
inc hl
ld bc, 4
ld bc, 2
ld a, [de]
or a, a
jr nz, .one
ld a, TILE_BLANK
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
@ -740,7 +786,9 @@ ApplyNumbers4::
or a, a
jr nz, .two
ld a, TILE_BLANK
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
@ -748,7 +796,9 @@ ApplyNumbers4::
or a, a
jr nz, .three
ld a, TILE_BLANK
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
@ -757,27 +807,35 @@ ApplyNumbers4::
.one
ld a, [de]
add a, TILE_0
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
.two
ld a, [de]
add a, TILE_0
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
.three
ld a, [de]
add a, TILE_0
ld [hl], a
ld [hl+], a
ld a, [wSpritePal]
ld [hl+], a
add hl, bc
inc de
.four
ld a, [de]
add a, TILE_0
ld [hl+], a
ld a, [wSpritePal]
ld [hl], a
ret
@ -795,7 +853,7 @@ SetNumberSpritePositions::
inc hl
inc hl
ld b, a
ld a, OAMF_PAL1 | $07
ld a, [wSpritePal]
ld [hl], a
ld a, b
add a, 8
@ -807,7 +865,7 @@ SetNumberSpritePositions::
inc hl
inc hl
ld b, a
ld a, OAMF_PAL1 | $07
ld a, [wSpritePal]
ld [hl], a
ld a, b
add a, 8
@ -819,7 +877,7 @@ SetNumberSpritePositions::
inc hl
inc hl
ld b, a
ld a, OAMF_PAL1 | $07
ld a, [wSpritePal]
ld [hl], a
ld a, b
add a, 8
@ -831,7 +889,7 @@ SetNumberSpritePositions::
inc hl
inc hl
ld b, a
ld a, OAMF_PAL1 | $07
ld a, [wSpritePal]
ld [hl], a
ld a, b
add a, 8
@ -843,7 +901,7 @@ SetNumberSpritePositions::
inc hl
inc hl
ld b, a
ld a, OAMF_PAL1 | $07
ld a, [wSpritePal]
ld [hl], a
ld a, b
add a, 8
@ -855,7 +913,7 @@ SetNumberSpritePositions::
inc hl
inc hl
ld b, a
ld a, OAMF_PAL1 | $07
ld a, [wSpritePal]
ld [hl], a
ld a, b
add a, 8
@ -867,7 +925,7 @@ SetNumberSpritePositions::
inc hl
inc hl
ld b, a
ld a, OAMF_PAL1 | $07
ld a, [wSpritePal]
ld [hl], a
ld a, b
add a, 8
@ -878,7 +936,7 @@ SetNumberSpritePositions::
ld [hl], a
inc hl
inc hl
ld a, OAMF_PAL1 | $07
ld a, [wSpritePal]
ld [hl], a
ldh a, [rSCX]
@ -892,7 +950,7 @@ SetNumberSpritePositions::
inc hl
inc hl
ld b, a
ld a, OAMF_PAL1 | $07
ld a, [wSpritePal]
ld [hl], a
ld a, b
add a, 8
@ -904,7 +962,7 @@ SetNumberSpritePositions::
inc hl
inc hl
ld b, a
ld a, OAMF_PAL1 | $07
ld a, [wSpritePal]
ld [hl], a
ld a, b
add a, 8
@ -916,7 +974,7 @@ SetNumberSpritePositions::
inc hl
inc hl
ld b, a
ld a, OAMF_PAL1 | $07
ld a, [wSpritePal]
ld [hl], a
ld a, b
add a, 8
@ -927,7 +985,7 @@ SetNumberSpritePositions::
ld [hl], a
inc hl
inc hl
ld a, OAMF_PAL1 | $07
ld a, [wSpritePal]
ld [hl], a
ldh a, [rSCX]
@ -941,7 +999,7 @@ SetNumberSpritePositions::
inc hl
inc hl
ld b, a
ld a, OAMF_PAL1 | $07
ld a, [wSpritePal]
ld [hl], a
ld a, b
add a, 8
@ -953,7 +1011,7 @@ SetNumberSpritePositions::
inc hl
inc hl
ld b, a
ld a, OAMF_PAL1 | $07
ld a, [wSpritePal]
ld [hl], a
ld a, b
add a, 8
@ -965,7 +1023,7 @@ SetNumberSpritePositions::
inc hl
inc hl
ld b, a
ld a, OAMF_PAL1 | $07
ld a, [wSpritePal]
ld [hl], a
ld a, b
add a, 8
@ -976,7 +1034,7 @@ SetNumberSpritePositions::
ld [hl], a
inc hl
inc hl
ld a, OAMF_PAL1 | $07
ld a, [wSpritePal]
ld [hl], a
ret
@ -1021,7 +1079,7 @@ GradeRendering::
ld a, [wSPRGrade1+3]
inc a
and a, OAMF_PALMASK
or a, OAMF_PAL1
or a, OAMF_PAL0
ld [wSPRGrade1+3], a
ld [wSPRGrade2+3], a
jr .drawgrade

View File

@ -772,6 +772,8 @@ GamePlayEventLoopHandlerB::
; Always draw the score, level, next piece, and held piece.
.drawStaticInfo
call SetPal
ldh a, [hNextPiece]
call ApplyNext
@ -1583,6 +1585,8 @@ GamePlayBigEventLoopHandlerB:
; Always draw the score, level, next piece, and held piece.
.drawStaticInfo
call SetPal
ldh a, [hNextPiece]
call ApplyNext

View File

@ -760,7 +760,59 @@ TitleVBlankHandlerB:
ld a, [wProfileName+2]
ld hl, TITLE_PROFILE_NAME_2
ld [hl], a
ret
.buttons
ld b, 0
ld a, [wSwapABState]
add a, a
add a, a
ld c, a
ld hl, sBUTTONSMode
add hl, bc
ld d, h
ld e, l
ld hl, TITLE_PROFILE_BUTTONS
ld bc, 4
call UnsafeMemCopy
.filter
ld b, 0
ldh a, [hFilterMode]
add a, a
add a, a
ld c, a
ld hl, sFilterMode
add hl, bc
ld d, h
ld e, l
ld hl, TITLE_PROFILE_FILTER
ld bc, 4
call UnsafeMemCopy
; Tetry!
ld a, [wSelected]
ld hl, sTetryProfileNumber
ld bc, 64
: or a, a
jr z, .donetetry2
dec a
add hl, bc
jr :-
.donetetry2
ld d, h
ld e, l
ld hl, TITLE_PROFILE_TETRY
ld bc, 16
call SafeMemCopy
ld hl, TITLE_PROFILE_TETRY+(1*32)
ld bc, 16
call SafeMemCopy
ld hl, TITLE_PROFILE_TETRY+(2*32)
ld bc, 16
call SafeMemCopy
ld hl, TITLE_PROFILE_TETRY+(3*32)
ld bc, 16
jp SafeMemCopy
.vblankSettings
@ -857,54 +909,27 @@ TitleVBlankHandlerB:
ld hl, TITLE_SETTINGS_HIG
ld bc, 4
call UnsafeMemCopy
jr .buttons
jr .start
.disabled1
ld de, sDisabled
ld hl, TITLE_SETTINGS_HIG
ld bc, 4
call UnsafeMemCopy
.buttons
ld b, 0
ld a, [wSwapABState]
add a, a
add a, a
ld c, a
ld hl, sBUTTONSMode
add hl, bc
ld d, h
ld e, l
ld hl, TITLE_SETTINGS_BUTTONS
ld bc, 4
call UnsafeMemCopy
.filter
ld b, 0
ldh a, [hFilterMode]
add a, a
add a, a
ld c, a
ld hl, sFilterMode
add hl, bc
ld d, h
ld e, l
ld hl, TITLE_SETTINGS_FILTER
ld bc, 4
call UnsafeMemCopy
; START level.
.start
call DrawSpeedSettings
; Tetry!
ld a, [wSelected]
ld hl, sTetryButtons
ld hl, sTetryRNG
ld bc, 64
: or a, a
jr z, .donetetry
jr z, .donetetry1
dec a
add hl, bc
jr :-
.donetetry
.donetetry1
ld d, h
ld e, l
ld hl, TITLE_SETTINGS_TETRY
@ -1080,29 +1105,14 @@ SettingsHandleLeft:
jp hl
.jumps
jp .buttons
jp .rng
jp .rot
jp .drop
jp .curve
jp .hig
jp DecrementLevel
jp .filter
no_jump
.buttons
ld a, [wSwapABState]
or a, a
jr z, :+
dec a
ld [wSwapABState], a
ld [rSwapABState], a
ret
: ld a, BUTTON_MODE_COUNT-1
ld [wSwapABState], a
ld [rSwapABState], a
ret
.rng
ld a, [wRNGModeState]
or a, a
@ -1170,20 +1180,6 @@ SettingsHandleLeft:
ld [rAlways20GState], a
ret
.filter
ldh a, [hFilterMode]
or a, a
jr z, :+
dec a
ldh [hFilterMode], a
ld [rFilterMode], a
ret
: ld a, FILTER_MODE_COUNT-1
ldh [hFilterMode], a
ld [rFilterMode], a
ret
SettingsHandleRight:
ld a, [wSelected]
@ -1200,29 +1196,14 @@ SettingsHandleRight:
jp hl
.jumps
jp .buttons
jp .rng
jp .rot
jp .drop
jp .curve
jp .hig
jp IncrementLevel
jp .filter
no_jump
.buttons
ld a, [wSwapABState]
cp a, BUTTON_MODE_COUNT-1
jr z, :+
inc a
ld [wSwapABState], a
ld [rSwapABState], a
ret
: xor a, a
ld [wSwapABState], a
ld [rSwapABState], a
ret
.rng
ld a, [wRNGModeState]
cp a, RNG_MODE_COUNT-1
@ -1290,19 +1271,6 @@ SettingsHandleRight:
ld [rAlways20GState], a
ret
.filter
ldh a, [hFilterMode]
cp a, FILTER_MODE_COUNT-1
jr z, :+
inc a
ldh [hFilterMode], a
ld [rFilterMode], a
ret
: xor a, a
ldh [hFilterMode], a
ld [rFilterMode], a
ret
ProfileHandleA:
ld a, [wSelected]
@ -1337,6 +1305,9 @@ ProfileHandleRight:
jp .l0
jp .l1
jp .l2
jp .buttons
jp .filter
no_jump
no_jump
.idx
@ -1381,6 +1352,32 @@ ProfileHandleRight:
ld [rProfileName+2], a
ret
.buttons
ld a, [wSwapABState]
cp a, BUTTON_MODE_COUNT-1
jr z, :+
inc a
ld [wSwapABState], a
ld [rSwapABState], a
ret
: xor a, a
ld [wSwapABState], a
ld [rSwapABState], a
ret
.filter
ldh a, [hFilterMode]
cp a, FILTER_MODE_COUNT-1
jr z, :+
inc a
ldh [hFilterMode], a
ld [rFilterMode], a
ret
: xor a, a
ldh [hFilterMode], a
ld [rFilterMode], a
ret
ProfileHandleLeft:
ld a, [wSelected]
@ -1403,6 +1400,9 @@ ProfileHandleLeft:
jp .l0
jp .l1
jp .l2
jp .buttons
jp .filter
no_jump
no_jump
.idx
@ -1447,6 +1447,32 @@ ProfileHandleLeft:
ld [rProfileName+2], a
ret
.buttons
ld a, [wSwapABState]
or a, a
jr z, :+
dec a
ld [wSwapABState], a
ld [rSwapABState], a
ret
: ld a, BUTTON_MODE_COUNT-1
ld [wSwapABState], a
ld [rSwapABState], a
ret
.filter
ldh a, [hFilterMode]
or a, a
jr z, :+
dec a
ldh [hFilterMode], a
ld [rFilterMode], a
ret
: ld a, FILTER_MODE_COUNT-1
ldh [hFilterMode], a
ld [rFilterMode], a
ret
ProfileHandleDown:
ld a, [wSelected]