Merge pull request #8
This commit is contained in:
parent
31155adce5
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@ -106,316 +106,318 @@
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00:1b9c ApplyHold.getoffh
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00:1b9c ApplyHold.getoffh
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00:1ba7 ApplyHold.skipoffh
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00:1ba7 ApplyHold.skipoffh
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00:1be1 ApplyTime
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00:1be1 ApplyTime
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00:1c32 ApplyTime.loop0
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00:1c22 ApplyTime.nocool
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00:1c61 ApplyTime.loop1
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00:1c24 ApplyTime.yescool
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00:1cb6 ApplyNumbers8
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00:1c3d ApplyTime.loop0
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00:1d18 ApplyNumbers8.one
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00:1c6c ApplyTime.loop1
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00:1d22 ApplyNumbers8.two
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00:1cc1 ApplyNumbers8
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00:1d2c ApplyNumbers8.three
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00:1d23 ApplyNumbers8.one
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00:1d36 ApplyNumbers8.four
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00:1d2d ApplyNumbers8.two
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00:1d40 ApplyNumbers8.five
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00:1d37 ApplyNumbers8.three
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00:1d4a ApplyNumbers8.six
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00:1d41 ApplyNumbers8.four
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00:1d54 ApplyNumbers8.seven
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00:1d4b ApplyNumbers8.five
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00:1d5e ApplyNumbers8.eight
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00:1d55 ApplyNumbers8.six
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00:1d67 ApplyNumbers4
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00:1d5f ApplyNumbers8.seven
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00:1d95 ApplyNumbers4.one
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00:1d69 ApplyNumbers8.eight
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00:1d9f ApplyNumbers4.two
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00:1d72 ApplyNumbers4
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00:1da9 ApplyNumbers4.three
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00:1da0 ApplyNumbers4.one
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00:1db3 ApplyNumbers4.four
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00:1daa ApplyNumbers4.two
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00:1dbc SetNumberSpritePositions
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00:1db4 ApplyNumbers4.three
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00:1ed3 GradeRendering
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00:1dbe ApplyNumbers4.four
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00:1f06 GradeRendering.effect
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00:1dc7 SetNumberSpritePositions
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00:1f16 GradeRendering.noeffect
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00:1ede GradeRendering
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00:1f1e GradeRendering.drawgrade
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00:1f11 GradeRendering.effect
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00:1f25 GradeRendering.regulargrade
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00:1f21 GradeRendering.noeffect
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00:1f2d GradeRendering.sgrade
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00:1f29 GradeRendering.drawgrade
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00:1f43 GradeRendering.hisgrade
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00:1f30 GradeRendering.regulargrade
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00:1f59 GradeRendering.mgrade
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00:1f38 GradeRendering.sgrade
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00:1f6f GradeRendering.lettergrade
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00:1f4e GradeRendering.hisgrade
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00:1f8c GradeRendering.mk
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00:1f64 GradeRendering.mgrade
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00:1f92 GradeRendering.mv
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00:1f7a GradeRendering.lettergrade
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00:1f98 GradeRendering.mo
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00:1f97 GradeRendering.mk
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00:1f9e GradeRendering.mm
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00:1f9d GradeRendering.mv
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00:1fa4 GradeRendering.gmgrade
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00:1fa3 GradeRendering.mo
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00:1faf RestoreSRAM
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00:1fa9 GradeRendering.mm
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00:1fde TrustedLoad
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00:1faf GradeRendering.gmgrade
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00:2092 TrustedLoad.jumps
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00:1fba RestoreSRAM
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00:20aa TrustedLoad.dmgt
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00:1fe9 TrustedLoad
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00:20b0 TrustedLoad.tgm1
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00:209d TrustedLoad.jumps
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00:20b6 TrustedLoad.tgm3
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00:20b5 TrustedLoad.dmgt
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00:20bc TrustedLoad.deat
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00:20bb TrustedLoad.tgm1
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00:20c2 TrustedLoad.shir
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00:20c1 TrustedLoad.tgm3
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00:20c8 TrustedLoad.chil
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00:20c7 TrustedLoad.deat
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00:20ce TrustedLoad.myco
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00:20cd TrustedLoad.shir
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00:20d4 TrustedLoad.search
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00:20d3 TrustedLoad.chil
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00:20e6 TrustedLoad.notfound
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00:20d9 TrustedLoad.myco
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00:20ed TrustedLoad.fallback
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00:20df TrustedLoad.search
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00:2108 InitializeSRAM
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00:20f1 TrustedLoad.notfound
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00:2269 ResetScores
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00:20f8 TrustedLoad.fallback
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00:2277 ResetScores.jumps
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00:2113 InitializeSRAM
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00:228c ResetScores.dmgt
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00:2274 ResetScores
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00:2298 ResetScores.tgm1
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00:2282 ResetScores.jumps
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00:22a4 ResetScores.tgm3
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00:2297 ResetScores.dmgt
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00:22b0 ResetScores.deat
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00:22a3 ResetScores.tgm1
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00:22bc ResetScores.shir
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00:22af ResetScores.tgm3
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00:22c8 ResetScores.chil
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00:22bb ResetScores.deat
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00:22d4 ResetScores.myco
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00:22c7 ResetScores.shir
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00:22e0 NextProfile
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00:22d3 ResetScores.chil
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00:22e9 NextProfile.update
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00:22df ResetScores.myco
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00:22ec ChangeProfile
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00:22eb NextProfile
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00:22ec ChangeProfile.backup
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00:22f4 NextProfile.update
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00:231a ChangeProfile.first
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00:22f7 ChangeProfile
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00:2328 ChangeProfile.second
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00:22f7 ChangeProfile.backup
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00:2336 ChangeProfile.third
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00:2325 ChangeProfile.first
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00:2344 ChangeProfile.fourth
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00:2333 ChangeProfile.second
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00:2352 ChangeProfile.fifth
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00:2341 ChangeProfile.third
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00:2360 ChangeProfile.sixth
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00:234f ChangeProfile.fourth
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00:236e ChangeProfile.seventh
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00:235d ChangeProfile.fifth
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00:237c ChangeProfile.eighth
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00:236b ChangeProfile.sixth
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00:238a ChangeProfile.ninth
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00:2379 ChangeProfile.seventh
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00:2398 ChangeProfile.tenth
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00:2387 ChangeProfile.eighth
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00:23a6 ChangeProfile.restore
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00:2395 ChangeProfile.ninth
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00:23d5 ChangeProfile.lfirst
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00:23a3 ChangeProfile.tenth
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00:23e4 ChangeProfile.lsecond
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00:23b1 ChangeProfile.restore
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00:23f3 ChangeProfile.lthird
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00:23e0 ChangeProfile.lfirst
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00:2402 ChangeProfile.lfourth
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00:23ef ChangeProfile.lsecond
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00:2411 ChangeProfile.lfifth
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00:23fe ChangeProfile.lthird
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00:2420 ChangeProfile.lsixth
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00:240d ChangeProfile.lfourth
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00:242f ChangeProfile.lseventh
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00:241c ChangeProfile.lfifth
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00:243e ChangeProfile.leighth
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00:242b ChangeProfile.lsixth
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00:244d ChangeProfile.lninth
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00:243a ChangeProfile.lseventh
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00:245c ChangeProfile.ltenth
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00:2449 ChangeProfile.leighth
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00:246b ResetProfile
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00:2458 ChangeProfile.lninth
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00:24ce LevelInit
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00:2467 ChangeProfile.ltenth
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00:253e SpecialLevelInit
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00:2476 ResetProfile
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00:254c SpecialLevelInit.jumps
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00:24d9 LevelInit
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00:2561 SpecialLevelInit.dmgt
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00:2549 SpecialLevelInit
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00:2566 SpecialLevelInit.tgm1
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00:2557 SpecialLevelInit.jumps
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00:256b SpecialLevelInit.tgm3
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00:256c SpecialLevelInit.dmgt
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00:2570 SpecialLevelInit.deat
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00:2571 SpecialLevelInit.tgm1
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00:2575 SpecialLevelInit.shir
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00:2576 SpecialLevelInit.tgm3
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00:257a SpecialLevelInit.chil
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00:257b SpecialLevelInit.deat
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00:257f SpecialLevelInit.myco
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00:2580 SpecialLevelInit.shir
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00:2584 SpecialLevelInit.loaddata
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00:2585 SpecialLevelInit.chil
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00:25b9 LevelUp
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00:258a SpecialLevelInit.myco
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00:25e3 LevelUp.doit
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00:258f SpecialLevelInit.loaddata
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00:2622 LevelUp.checknlevel
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00:25c4 LevelUp
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00:2677 LevelUp.checkcool
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00:25ee LevelUp.doit
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00:2698 LevelUp.checkregret
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00:262d LevelUp.checknlevel
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00:26b5 LevelUp.resetsectiontimer
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00:2682 LevelUp.checkcool
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00:26d8 LevelUp.regretavailable
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00:26a3 LevelUp.checkregret
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00:26dc LevelUp.bellmaybe
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00:26c0 LevelUp.resetsectiontimer
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00:26f8 LevelUp.leveljinglemaybe
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00:26e3 LevelUp.regretavailable
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00:2708 AdjustSpeedCurve
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00:26e7 LevelUp.bellmaybe
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00:270e AdjustSpeedCurve.docheck
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00:2703 LevelUp.leveljinglemaybe
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00:270e AdjustSpeedCurve.checkthousands
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00:2713 AdjustSpeedCurve
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00:271d AdjustSpeedCurve.checkhundreds
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00:2719 AdjustSpeedCurve.docheck
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00:272a AdjustSpeedCurve.checktens
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00:2719 AdjustSpeedCurve.checkthousands
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00:2739 AdjustSpeedCurve.checkones
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00:2728 AdjustSpeedCurve.checkhundreds
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00:2744 AdjustSpeedCurveForced
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00:2735 AdjustSpeedCurve.checktens
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00:277f AdjustSpeedCurveForced.continue
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00:2744 AdjustSpeedCurve.checkones
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00:2784 BuildTrueCLevel
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00:274f AdjustSpeedCurveForced
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00:27ac BuildTrueCLevel.thousands
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00:278a AdjustSpeedCurveForced.continue
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00:27c1 CheckSpecialLevelConditions
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00:278f BuildTrueCLevel
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00:27f2 CheckSpecialLevelConditions.override
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00:27ba BuildTrueCLevel.thousands
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00:280d CheckSpecialLevelConditions.nooverride
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00:27cf CheckSpecialLevelConditions
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00:2813 CheckSpecialLevelConditions.speciallock
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00:2800 CheckSpecialLevelConditions.override
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00:2837 CheckSpecialLevelConditions.bones
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00:281b CheckSpecialLevelConditions.nooverride
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00:284c CheckSpecialLevelConditions.enterthebonezone
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00:2821 CheckSpecialLevelConditions.speciallock
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00:2851 CheckSpecialLevelConditions.invis
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00:2845 CheckSpecialLevelConditions.bones
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00:2866 CheckSpecialLevelConditions.vanishoxyaction
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00:285a CheckSpecialLevelConditions.enterthebonezone
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00:286b CheckSpecialLevelConditions.killscreen
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00:285f CheckSpecialLevelConditions.invis
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00:287c CheckSpecialLevelConditions.rip
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00:2874 CheckSpecialLevelConditions.vanishoxyaction
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00:28ac CheckSpecialLevelConditions.staffroll
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00:2879 CheckSpecialLevelConditions.killscreen
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00:28ba CheckSpecialLevelConditions.justkill
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00:288a CheckSpecialLevelConditions.rip
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00:28ce TriggerKillScreen
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00:28ba CheckSpecialLevelConditions.staffroll
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00:28f0 GetSection
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00:28c8 CheckSpecialLevelConditions.justkill
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00:28fe GetSectionBCD
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00:28dc TriggerKillScreen
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00:2907 GetAdjustedSection
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00:28fe GetSection
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00:2915 GetAdjustedSectionBCD
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00:290c GetSectionBCD
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00:291e SkipSection
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00:2915 GetAdjustedSection
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00:292a SFXInit
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00:2923 GetAdjustedSectionBCD
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00:2958 SFXPopQueue
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00:292c SkipSection
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00:296d SFXPushQueue
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00:2938 SFXInit
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00:297e SFXProcessQueue
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00:2966 SFXPopQueue
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00:29ac SFXTriggerNoise
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00:297b SFXPushQueue
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00:29d9 SFXEnqueue
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00:298c SFXProcessQueue
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00:29f2 SFXEnqueue.findsfx
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00:29ba SFXTriggerNoise
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00:2b58 SFXKill
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00:29e7 SFXEnqueue
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00:2b8e SFXPlayNoise
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00:2a00 SFXEnqueue.findsfx
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00:2b99 SFXPlayNoise.noisereg
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00:2b66 SFXKill
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00:2bb0 SFXPlayNoise.savenoiseplayhead
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00:2b9c SFXPlayNoise
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00:2bb9 SFXPlay
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00:2ba7 SFXPlayNoise.noisereg
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00:2bbe SFXPlay.play
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00:2bbe SFXPlayNoise.savenoiseplayhead
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00:2bc8 SFXPlay.getRegister
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00:2bc7 SFXPlay
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00:2bc9 SFXPlay.checkEndOfSong
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00:2bcc SFXPlay.play
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00:2bdb SFXPlay.checkEndOfSample
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00:2bd6 SFXPlay.getRegister
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00:2bdf SFXPlay.checkChangeBank
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00:2bd7 SFXPlay.checkEndOfSong
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00:2be9 SFXPlay.checkChangePlayHead
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00:2be9 SFXPlay.checkEndOfSample
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00:2bfc SFXPlay.applyRegister
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00:2bed SFXPlay.checkChangeBank
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00:2c01 SFXPlay.savePlayhead
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00:2bf7 SFXPlay.checkChangePlayHead
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00:2c0a SFXGoRoll
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00:2c0a SFXPlay.applyRegister
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00:2c47 SFXEndOfGame
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00:2c0f SFXPlay.savePlayhead
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00:2c98 HarvestEntropy
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00:2c18 SFXGoRoll
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00:2c9e HarvestEntropy.loop
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00:2c55 SFXEndOfGame
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00:2cbf RNGInit
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00:2ca6 HarvestEntropy
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00:2d00 RNGInit.hellinit
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00:2cac HarvestEntropy.loop
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00:2d1c RNGInit.complexinit
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00:2ccd RNGInit
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00:2d33 RNGInit.getfirstpiece
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00:2d0e RNGInit.hellinit
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00:2d48 RNGInit.getqueue
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00:2d2a RNGInit.complexinit
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00:2d4e ShiftHistory
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00:2d41 RNGInit.getfirstpiece
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00:2d6b GetNextHellPiece
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00:2d56 RNGInit.getqueue
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00:2d70 GetNextTGM1Piece
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00:2d5c ShiftHistory
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00:2d8d GetNextTGM2Piece
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00:2d79 GetNextHellPiece
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00:2daa GetNextNesPiece
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00:2d7e GetNextTGM1Piece
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00:2db8 GetNextTGM3Piece
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00:2d9b GetNextTGM2Piece
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00:2e6e GetNextPiece
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00:2db8 GetNextNesPiece
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00:2e7c GetNextPiece.nextpiecejumps
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00:2dc6 GetNextTGM3Piece
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00:2e8b Next35Piece
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00:2e7c GetNextPiece
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00:2e95 Next7Piece
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00:2e8a GetNextPiece.nextpiecejumps
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00:2e9f NextByte
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00:2e99 Next35Piece
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00:2ebf CheckAndAddHiscore
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00:2ea3 Next7Piece
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00:2ec9 CheckAndAddHiscore.checkloop
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00:2ead NextByte
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00:2ece CheckAndAddHiscore.checkgrade
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00:2ecd CheckAndAddHiscore
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00:2ed7 CheckAndAddHiscore.oldgraded
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00:2ed7 CheckAndAddHiscore.checkloop
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00:2ee6 CheckAndAddHiscore.oldungraded
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00:2edc CheckAndAddHiscore.checkgrade
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00:2eed CheckAndAddHiscore.checklevel
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00:2ee5 CheckAndAddHiscore.oldgraded
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00:2f12 CheckAndAddHiscore.checkscore
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00:2ef4 CheckAndAddHiscore.oldungraded
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00:2f55 CheckAndAddHiscore.notbetter
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00:2efb CheckAndAddHiscore.checklevel
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00:2f62 CheckAndAddHiscore.better
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00:2f20 CheckAndAddHiscore.checkscore
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00:2f64 InsertHiScore
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00:2f63 CheckAndAddHiscore.notbetter
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00:2f64 InsertHiScore.copylower
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00:2f70 CheckAndAddHiscore.better
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00:2f75 InsertHiScore.copyupper
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00:2f72 InsertHiScore
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00:2f95 InsertHiScore.findrow
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00:2f72 InsertHiScore.copylower
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00:2fa5 InsertHiScore.insert
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00:2f83 InsertHiScore.copyupper
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00:2ffe InsertHiScore.persist
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00:2fa3 InsertHiScore.findrow
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00:300f GetHiScoreEntry
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00:2fb3 InsertHiScore.insert
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00:3027 GetHiScoreEntry.store
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00:300c InsertHiScore.persist
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00:3030 InitTargetHSTable
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00:301d GetHiScoreEntry
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00:303b InitTargetHSTable.jumps
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00:3035 GetHiScoreEntry.store
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00:3050 InitTargetHSTable.dmgt
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00:303e InitTargetHSTable
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00:3055 InitTargetHSTable.tgm1
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00:3049 InitTargetHSTable.jumps
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00:305a InitTargetHSTable.tgm3
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00:305e InitTargetHSTable.dmgt
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00:305f InitTargetHSTable.deat
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00:3063 InitTargetHSTable.tgm1
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00:3064 InitTargetHSTable.shir
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00:3068 InitTargetHSTable.tgm3
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00:3069 InitTargetHSTable.chil
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00:306d InitTargetHSTable.deat
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00:306e InitTargetHSTable.myco
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00:3072 InitTargetHSTable.shir
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00:3071 InitTargetHSTable.store
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00:3077 InitTargetHSTable.chil
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00:3084 sProgressData
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00:307c InitTargetHSTable.myco
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00:31ce TimeInit
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00:307f InitTargetHSTable.store
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00:31f7 StartCountdown
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00:3092 sProgressData
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00:3205 ResetGameTime
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00:31dc TimeInit
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00:3219 CheckTorikan
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00:3205 StartCountdown
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00:322f CheckTorikan.failure
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00:3213 ResetGameTime
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00:3231 CheckTorikan.success
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00:3227 CheckTorikan
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00:3234 HandleTimers
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00:323d CheckTorikan.failure
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00:325a HandleTimers.reduce
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00:323f CheckTorikan.success
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00:3267 HandleTimers.clock
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00:3242 HandleTimers
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00:3281 HandleTimers.go
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00:3268 HandleTimers.reduce
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00:32a5 CheckCOOL_REGRET
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00:3275 HandleTimers.clock
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00:32bc CheckCOOL_REGRET.failure
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00:328f HandleTimers.go
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00:32be CheckCOOL_REGRET.success
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00:32b3 CheckCOOL_REGRET
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00:32c1 HandleSectionTimers
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00:32cb CheckCOOL_REGRET.failure
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00:32dd HandleSectionTimers.continue
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00:32cd CheckCOOL_REGRET.success
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00:32f1 HandleSectionTimers.sectiongo
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00:32d0 HandleSectionTimers
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00:3315 sHiscoreDefaultData
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00:32ec HandleSectionTimers.continue
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00:3455 InputInit
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00:3300 HandleSectionTimers.sectiongo
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00:3467 GetInput
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00:3324 sHiscoreDefaultData
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00:3467 GetInput.btns
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00:3464 InputInit
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00:3474 GetInput.readA
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00:3476 GetInput
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00:3478 GetInput.setA
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00:3476 GetInput.btns
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00:3483 GetInput.clearA
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00:3483 GetInput.readA
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00:3486 GetInput.readB
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00:3487 GetInput.setA
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00:348a GetInput.setB
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00:3492 GetInput.clearA
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00:3495 GetInput.clearB
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00:3495 GetInput.readB
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00:3498 GetInput.readSelect
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00:3499 GetInput.setB
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00:349c GetInput.setSelect
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00:34a4 GetInput.clearB
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00:34a7 GetInput.clearSelect
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00:34a7 GetInput.readSelect
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00:34aa GetInput.readStart
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00:34ab GetInput.setSelect
|
||||||
00:34ae GetInput.setStart
|
00:34b6 GetInput.clearSelect
|
||||||
00:34b9 GetInput.clearStart
|
00:34b9 GetInput.readStart
|
||||||
00:34bc GetInput.dpad
|
00:34bd GetInput.setStart
|
||||||
00:34c9 GetInput.readUp
|
00:34c8 GetInput.clearStart
|
||||||
00:34cd GetInput.setUp
|
00:34cb GetInput.dpad
|
||||||
00:34d8 GetInput.clearUp
|
00:34d8 GetInput.readUp
|
||||||
00:34db GetInput.readDown
|
00:34dc GetInput.setUp
|
||||||
00:34df GetInput.setDown
|
00:34e7 GetInput.clearUp
|
||||||
00:34ea GetInput.clearDown
|
00:34ea GetInput.readDown
|
||||||
00:34ed GetInput.readLeft
|
00:34ee GetInput.setDown
|
||||||
00:34f1 GetInput.setLeft
|
00:34f9 GetInput.clearDown
|
||||||
00:34fc GetInput.clearLeft
|
00:34fc GetInput.readLeft
|
||||||
00:34ff GetInput.readRight
|
00:3500 GetInput.setLeft
|
||||||
00:3503 GetInput.setRight
|
00:350b GetInput.clearLeft
|
||||||
00:350e GetInput.clearRight
|
00:350e GetInput.readRight
|
||||||
00:3511 GetInput.priorities
|
00:3512 GetInput.setRight
|
||||||
00:351e GetInput.jumps
|
00:351d GetInput.clearRight
|
||||||
00:352d GetInput.dlru
|
00:3520 GetInput.priorities
|
||||||
00:353d GetInput.ulrd
|
00:352d GetInput.jumps
|
||||||
00:354d GetInput.lrud
|
00:353c GetInput.dlru
|
||||||
00:3558 GetInput.udlr
|
00:354c GetInput.ulrd
|
||||||
00:3563 GetInput.zeroud
|
00:355c GetInput.lrud
|
||||||
00:3569 GetInput.zerolr
|
00:3567 GetInput.udlr
|
||||||
00:356f GetInput.zerolrd
|
00:3572 GetInput.zeroud
|
||||||
00:3577 GetInput.zerolru
|
00:3578 GetInput.zerolr
|
||||||
00:357f ScoreInit
|
00:357e GetInput.zerolrd
|
||||||
00:35a7 IncreaseScore
|
00:3586 GetInput.zerolru
|
||||||
00:35df IncreaseScore.doConvert
|
00:358e ScoreInit
|
||||||
00:35f7 IncreaseScore.carry
|
00:35b6 IncreaseScore
|
||||||
00:35f9 IncreaseScore.postConvert
|
00:35ee IncreaseScore.doConvert
|
||||||
00:360d IncreaseScore.preAddDigit
|
00:3606 IncreaseScore.carry
|
||||||
00:3635 IncreaseScore.addDigit
|
00:3608 IncreaseScore.postConvert
|
||||||
00:364b IncreaseScore.nextDigit
|
00:361c IncreaseScore.preAddDigit
|
||||||
00:365f SwitchToTitle
|
00:3644 IncreaseScore.addDigit
|
||||||
00:3668 TitleEventLoopHandler
|
00:365a IncreaseScore.nextDigit
|
||||||
00:3672 TitleVBlankHandler
|
00:366e SwitchToTitle
|
||||||
00:367c PersistLevel
|
00:3677 TitleEventLoopHandler
|
||||||
00:368a DrawSpeedMain
|
00:3681 TitleVBlankHandler
|
||||||
00:36da DrawSpeedSettings
|
00:368b PersistLevel
|
||||||
00:372a SetProgress
|
00:3699 DrawSpeedMain
|
||||||
00:3734 SetProgress.loop
|
00:36e9 DrawSpeedSettings
|
||||||
00:3738 SetProgress.correct
|
00:3739 SetProgress
|
||||||
00:375f SetProgress.wvr_u1
|
00:3743 SetProgress.loop
|
||||||
00:376b SetProgress.wvr_u2
|
00:3747 SetProgress.correct
|
||||||
00:3779 SetProgress.wvr_u3
|
00:376e SetProgress.wvr_u1
|
||||||
00:3785 SetProgress.wvr_u4
|
00:377a SetProgress.wvr_u2
|
||||||
00:3793 SetProgress.wvr_u5
|
00:3788 SetProgress.wvr_u3
|
||||||
00:379f SetProgress.wvr_u6
|
00:3794 SetProgress.wvr_u4
|
||||||
00:37ad SetProgress.wvr_u7
|
00:37a2 SetProgress.wvr_u5
|
||||||
00:37b9 SetProgress.wvr_u8
|
00:37ae SetProgress.wvr_u6
|
||||||
00:37c7 SetProgress.wvr_u9
|
00:37bc SetProgress.wvr_u7
|
||||||
00:37d3 SetProgress.wvr_u10
|
00:37c8 SetProgress.wvr_u8
|
||||||
00:37db Main
|
00:37d6 SetProgress.wvr_u9
|
||||||
00:3804 Main.notgbc
|
00:37e2 SetProgress.wvr_u10
|
||||||
00:3810 Main.wvr_u1
|
00:37ea Main
|
||||||
00:383d EventLoop
|
00:3813 Main.notgbc
|
||||||
00:3856 EventLoop.eventloopjumps
|
00:381f Main.wvr_u1
|
||||||
00:385f EventLoopPostHandler
|
00:384c EventLoop
|
||||||
00:3861 EventLoopPostHandler.wvb_u2
|
00:3865 EventLoop.eventloopjumps
|
||||||
00:3873 EventLoopPostHandler.vblankjumps
|
00:386e EventLoopPostHandler
|
||||||
00:387c GradeInit
|
00:3870 EventLoopPostHandler.wvb_u2
|
||||||
00:3885 UpdateGrade
|
00:3882 EventLoopPostHandler.vblankjumps
|
||||||
00:388e DecayGradeProcess
|
00:388b GradeInit
|
||||||
00:3897 DecayGradeDelay
|
00:3894 UpdateGrade
|
||||||
00:38a0 TGM3REGRETHandler
|
00:389d DecayGradeProcess
|
||||||
00:38a9 TGM3COOLHandler
|
00:38a6 DecayGradeDelay
|
||||||
00:38b2 UnsafeMemCopy
|
00:38af TGM3REGRETHandler
|
||||||
00:38bb SafeMemCopy.wvr_u1
|
00:38b8 TGM3COOLHandler
|
||||||
00:38bb SafeMemCopy
|
00:38c1 UnsafeMemCopy
|
||||||
00:38ca UnsafeMemSet
|
00:38ca SafeMemCopy.wvr_u1
|
||||||
00:38d2 SafeMemSet
|
00:38ca SafeMemCopy
|
||||||
00:38d2 SafeMemSet.wvr_u2
|
00:38d9 UnsafeMemSet
|
||||||
00:38e0 SwitchToGameplay
|
00:38e1 SafeMemSet
|
||||||
00:38e9 SwitchToGameplayBig
|
00:38e1 SafeMemSet.wvr_u2
|
||||||
00:38f2 GamePlayEventLoopHandler
|
00:38ef SwitchToGameplay
|
||||||
00:38fc GamePlayBigEventLoopHandler
|
00:38f8 SwitchToGameplayBig
|
||||||
00:3906 EnableScreenSquish
|
00:3901 GamePlayEventLoopHandler
|
||||||
00:3920 DisableScreenSquish
|
00:390b GamePlayBigEventLoopHandler
|
||||||
00:392b CopyOAMHandler
|
00:3915 EnableScreenSquish
|
||||||
00:3937 ClearOAM
|
00:392f DisableScreenSquish
|
||||||
00:394d DoIntroEffect
|
00:393a CopyOAMHandler
|
||||||
00:395e BankingInit
|
00:3946 ClearOAM
|
||||||
00:396d OAMDMA
|
00:395c DoIntroEffect
|
||||||
00:3977 OAMDMAEnd
|
00:396d BankingInit
|
||||||
|
00:397c OAMDMA
|
||||||
|
00:3986 OAMDMAEnd
|
||||||
01:4008 sDMGTSpeedCurve
|
01:4008 sDMGTSpeedCurve
|
||||||
01:4203 sDMGTSpeedCurveEnd
|
01:4203 sDMGTSpeedCurveEnd
|
||||||
01:4205 sDMGTSpeedCurveSpecialData
|
01:4205 sDMGTSpeedCurveSpecialData
|
||||||
|
@ -1931,109 +1933,111 @@
|
||||||
04:68c0 sGameplayTileMapEnd
|
04:68c0 sGameplayTileMapEnd
|
||||||
04:6b60 sGameplayUngradedTileMapEnd
|
04:6b60 sGameplayUngradedTileMapEnd
|
||||||
04:6b60 GradeInitB
|
04:6b60 GradeInitB
|
||||||
04:6baa GradeInitB.grade9start
|
04:6bad GradeInitB.grade9start
|
||||||
04:6baf UpdateGradeB
|
04:6bb2 UpdateGradeB
|
||||||
04:6baf GradeInitB.end
|
04:6bb2 GradeInitB.end
|
||||||
04:6bbd UpdateGradeB.gradejumptable
|
04:6bc0 UpdateGradeB.gradejumptable
|
||||||
04:6bd2 DecayGradeProcessB
|
04:6bd5 DecayGradeProcessB
|
||||||
04:6be0 DecayGradeProcessB.gradejumptable
|
04:6be3 DecayGradeProcessB.gradejumptable
|
||||||
04:6bf5 DecayGradeDelayB
|
04:6bf8 DecayGradeDelayB
|
||||||
04:6c03 DecayGradeDelayB.gradejumptable
|
04:6c06 DecayGradeDelayB.gradejumptable
|
||||||
04:6c18 PrepareScore
|
04:6c1b PrepareScore
|
||||||
04:6c2b DrawGradeProgressDMGT
|
04:6c2e DrawGradeProgressDMGT
|
||||||
04:6c46 UpdateGradeDMGT
|
04:6c49 DrawGradeProgressTGM3
|
||||||
04:6c7f UpdateGradeDMGT.checklineclears
|
04:6c64 UpdateGradeDMGT
|
||||||
04:6c98 UpdateGradeDMGT.clearrate
|
04:6c9d UpdateGradeDMGT.checklineclears
|
||||||
04:6ca9 UpdateGradeDMGT.combomult
|
04:6cb6 UpdateGradeDMGT.clearrate
|
||||||
04:6cb6 UpdateGradeDMGT.combo13
|
04:6cc7 UpdateGradeDMGT.combomult
|
||||||
04:6cc7 UpdateGradeDMGT.combo8
|
04:6cd4 UpdateGradeDMGT.combo13
|
||||||
04:6cd8 UpdateGradeDMGT.combo1
|
04:6ce5 UpdateGradeDMGT.combo8
|
||||||
04:6ce7 UpdateGradeDMGT.prelevel
|
04:6cf6 UpdateGradeDMGT.combo1
|
||||||
04:6cf6 UpdateGradeDMGT.single
|
04:6d05 UpdateGradeDMGT.prelevel
|
||||||
04:6d06 UpdateGradeDMGT.double
|
04:6d14 UpdateGradeDMGT.single
|
||||||
04:6d17 UpdateGradeDMGT.adddonce
|
04:6d24 UpdateGradeDMGT.double
|
||||||
04:6d1b UpdateGradeDMGT.triple
|
04:6d35 UpdateGradeDMGT.adddonce
|
||||||
04:6d2c UpdateGradeDMGT.addtonce
|
04:6d39 UpdateGradeDMGT.triple
|
||||||
04:6d30 UpdateGradeDMGT.tetris
|
04:6d4a UpdateGradeDMGT.addtonce
|
||||||
04:6d34 UpdateGradeDMGT.levelmult
|
04:6d4e UpdateGradeDMGT.tetris
|
||||||
04:6d4c UpdateGradeDMGT.mult4
|
04:6d52 UpdateGradeDMGT.levelmult
|
||||||
04:6d52 UpdateGradeDMGT.mult3
|
04:6d6a UpdateGradeDMGT.mult4
|
||||||
04:6d57 UpdateGradeDMGT.mult2
|
04:6d70 UpdateGradeDMGT.mult3
|
||||||
04:6d5b UpdateGradeDMGT.mult1
|
04:6d75 UpdateGradeDMGT.mult2
|
||||||
04:6d5c UpdateGradeDMGT.processgrade
|
04:6d79 UpdateGradeDMGT.mult1
|
||||||
04:6d85 UpdateGradeDMGT.increasegrademaybe
|
04:6d7a UpdateGradeDMGT.processgrade
|
||||||
04:6da9 UpdateGradeDMGT.gotgm
|
04:6da3 UpdateGradeDMGT.increasegrademaybe
|
||||||
04:6db7 DecayGradeDMGT
|
04:6dc7 UpdateGradeDMGT.gotgm
|
||||||
04:6dda DecayGradeDMGT.nodecay
|
04:6dd5 DecayGradeDMGT
|
||||||
04:6de1 DecayGradeDMGT.decay
|
04:6df8 DecayGradeDMGT.nodecay
|
||||||
04:6def UpdateGradeTGM1
|
04:6dff DecayGradeDMGT.decay
|
||||||
04:6dff UpdateGradeTGM1.trygradeup
|
04:6e0d UpdateGradeTGM1
|
||||||
04:6e1a UpdateGradeTGM1.increasegrade
|
04:6e20 UpdateGradeTGM1.trygradeup
|
||||||
04:6e2f UpdateGradeTGM1.skipjingle
|
04:6e3b UpdateGradeTGM1.increasegrade
|
||||||
04:6e3b UpdateGradeTGM1.check300
|
04:6e50 UpdateGradeTGM1.skipjingle
|
||||||
04:6e59 UpdateGradeTGM1.success300
|
04:6e5c UpdateGradeTGM1.check300
|
||||||
04:6e60 UpdateGradeTGM1.fail300
|
04:6e7a UpdateGradeTGM1.success300
|
||||||
04:6e67 UpdateGradeTGM1.check500
|
04:6e81 UpdateGradeTGM1.fail300
|
||||||
04:6e85 UpdateGradeTGM1.success500
|
04:6e88 UpdateGradeTGM1.check500
|
||||||
04:6e8c UpdateGradeTGM1.fail500
|
04:6ea6 UpdateGradeTGM1.success500
|
||||||
04:6e93 UpdateGradeTGM1.check999
|
04:6ead UpdateGradeTGM1.fail500
|
||||||
04:6eca UpdateGradeTGM1.success999
|
04:6eb4 UpdateGradeTGM1.check999
|
||||||
04:6ee2 UpdateGradeTGM1.fail999
|
04:6eeb UpdateGradeTGM1.success999
|
||||||
04:6ee8 UpdateGradeDEAT
|
04:6f03 UpdateGradeTGM1.fail999
|
||||||
04:6ef4 UpdateGradeDEAT.notgm
|
04:6f09 UpdateGradeDEAT
|
||||||
04:6f10 UpdateGradeDEAT.notm
|
04:6f15 UpdateGradeDEAT.notgm
|
||||||
04:6f33 UpdateGradeDEAT.disqualify
|
04:6f3b UpdateGradeDEAT.notm
|
||||||
04:6f51 UpdateGradeSHIR
|
04:6f5e UpdateGradeDEAT.disqualify
|
||||||
04:6f93 UpdateGradeSHIR.s5torikan
|
04:6f7c UpdateGradeSHIR
|
||||||
04:6fa3 UpdateGradeSHIR.s10torikan
|
04:6fbe UpdateGradeSHIR.s5torikan
|
||||||
04:6fb2 UpdateGradeSHIR.disqualify
|
04:6fce UpdateGradeSHIR.s10torikan
|
||||||
04:6fc1 UpdateGradeSHIR.l1000
|
04:6fdd UpdateGradeSHIR.disqualify
|
||||||
04:6fd7 UpdateGradeSHIR.l500
|
04:6fec UpdateGradeSHIR.l1000
|
||||||
04:6fed UpdateGradeTGM3
|
04:7002 UpdateGradeSHIR.l500
|
||||||
04:6fed UpdateGradeTGM3.GradePoints
|
04:7018 UpdateGradeTGM3
|
||||||
04:7001 UpdateGradeTGM3.GetOffset
|
04:7018 UpdateGradeTGM3.GradePoints
|
||||||
04:7013 UpdateGradeTGM3.loadpoints
|
04:702c UpdateGradeTGM3.GetOffset
|
||||||
04:701d UpdateGradeTGM3.multipliers
|
04:703e UpdateGradeTGM3.loadpoints
|
||||||
04:7049 UpdateGradeTGM3.levelmultiplier
|
04:704b UpdateGradeTGM3.multipliers
|
||||||
04:7062 UpdateGradeTGM3.Level750
|
04:7077 UpdateGradeTGM3.levelmultiplier
|
||||||
04:7076 UpdateGradeTGM3.under750
|
04:7090 UpdateGradeTGM3.Level750
|
||||||
04:707c UpdateGradeTGM3.Level500
|
04:70a4 UpdateGradeTGM3.under750
|
||||||
04:708a UpdateGradeTGM3.Level250
|
04:70aa UpdateGradeTGM3.Level500
|
||||||
04:7099 UpdateGradeTGM3.under250
|
04:70b8 UpdateGradeTGM3.Level250
|
||||||
04:709d UpdateGradeTGM3.Multiply
|
04:70c7 UpdateGradeTGM3.under250
|
||||||
04:70a7 UpdateGradeTGM3.IncreaseInternalGrade
|
04:70cb UpdateGradeTGM3.Multiply
|
||||||
04:70bf TGM3UpdateDisplayedGrade
|
04:70d5 UpdateGradeTGM3.IncreaseInternalGrade
|
||||||
04:70d4 TGM3UpdateDisplayedGrade.update
|
04:70e4 UpdateGradeTGM3.nocool
|
||||||
04:70f1 TGM3UpdateDisplayedGrade.cool
|
04:70f8 TGM3UpdateDisplayedGrade
|
||||||
04:7110 TGM3UpdateDisplayedGrade.nocool
|
04:710d TGM3UpdateDisplayedGrade.update
|
||||||
04:711c TGM3UpdateDisplayedGrade.continue
|
04:7126 TGM3UpdateDisplayedGrade.notaboves10
|
||||||
04:712d CheckCOOL
|
04:7134 CheckCOOL
|
||||||
04:7141 CheckCOOL.cool
|
04:7148 CheckCOOL.cool
|
||||||
04:7162 DecayGradeTGM3
|
04:715a CheckCOOL.nots10
|
||||||
04:7176 DecayGradeTGM3.points
|
04:7164 DecayGradeTGM3
|
||||||
04:7197 DecayGradeTGM3.GetOffset
|
04:7179 DecayGradeTGM3.points
|
||||||
04:71a0 DecayGradeTGM3.lpoints
|
04:719d DecayGradeTGM3.GetOffset
|
||||||
04:71a4 TGM3COOLHandlerB
|
04:71a6 DecayGradeTGM3.lpoints
|
||||||
04:71cb TGM3COOLHandlerB.checkCOOL
|
04:71ac TGM3COOLHandlerB
|
||||||
04:71d5 TGM3COOLHandlerB.checkBaselineCOOL
|
04:71d3 TGM3COOLHandlerB.checkCOOL
|
||||||
04:71dd TGM3COOLHandlerB.cool
|
04:71e3 TGM3COOLHandlerB.nocarry
|
||||||
04:71f7 TGM3COOLHandlerB.nocool
|
04:71e8 TGM3COOLHandlerB.checkBaselineCOOL
|
||||||
04:7203 TGM3REGRETHandlerB
|
04:71f0 TGM3COOLHandlerB.cool
|
||||||
04:721f TGM3REGRETHandlerB.regret
|
04:720a TGM3COOLHandlerB.nocool
|
||||||
04:724c TGM3StaffRollGradeUpdate
|
04:7216 TGM3REGRETHandlerB
|
||||||
04:7262 TGM3StaffRollGradeUpdate.UpdateGrade
|
04:7232 TGM3REGRETHandlerB.regret
|
||||||
04:7272 sDMGTGrading
|
04:725f TGM3StaffRollGradeUpdate
|
||||||
04:7326 sDMGTGaugeLUT
|
04:7275 TGM3StaffRollGradeUpdate.UpdateGrade
|
||||||
04:7426 sTGM1GradeScores
|
04:7285 sDMGTGrading
|
||||||
04:7448 sTGM3InternalGradeSystem
|
04:7339 sDMGTGaugeLUT
|
||||||
04:74e8 sTGM3GradeBoosts
|
04:7439 sTGM3GaugeLUT
|
||||||
04:7507 sTGM3HowManyInternalGradesToDecrease
|
04:7549 sTGM1GradeScores
|
||||||
04:7526 sTGM3HowManyInternalGradesToIncrease
|
04:756b sTGM3InternalGradeSystem
|
||||||
04:7545 sTGM3ComboMultipliers
|
04:760b sTGM3GradeBoosts
|
||||||
04:7577 sTGM3LevelMultiplier
|
04:762a sTGM3HowManyInternalGradesToDecrease
|
||||||
04:757a sTGM3BaselineCOOL
|
04:7649 sTGM3ComboMultipliers
|
||||||
04:7583 sTGM3REGRETConditions
|
04:767b sTGM3LevelMultiplier
|
||||||
04:7597 sTGM3StaffrollGrading
|
04:767e sTGM3BaselineCOOL
|
||||||
|
04:7690 sTGM3REGRETConditions
|
||||||
|
04:76a4 sTGM3StaffrollGrading
|
||||||
05:4008 BigFieldInit
|
05:4008 BigFieldInit
|
||||||
05:4049 BigFieldClear
|
05:4049 BigFieldClear
|
||||||
05:40ef GoSmall
|
05:40ef GoSmall
|
||||||
|
@ -3036,68 +3040,69 @@
|
||||||
00:cf08 wSubgrade
|
00:cf08 wSubgrade
|
||||||
00:cf09 wREGRETChecked
|
00:cf09 wREGRETChecked
|
||||||
00:cf0a wGradeBoosts
|
00:cf0a wGradeBoosts
|
||||||
00:cf0b wTGM1level300RequirementMet
|
00:cf0b wCOOLBoosts
|
||||||
00:cf0c wTGM1level500RequirementMet
|
00:cf0c wTGM1level300RequirementMet
|
||||||
00:cf0d wTGM1level999RequirementMet
|
00:cf0d wTGM1level500RequirementMet
|
||||||
00:cf0e wBoneActivationLevel
|
00:cf0e wTGM1level999RequirementMet
|
||||||
00:cf10 wInvisActivationLevel
|
00:cf0f wBoneActivationLevel
|
||||||
00:cf12 wKillScreenActivationLevel
|
00:cf11 wInvisActivationLevel
|
||||||
00:cf14 wKillScreenActivationLevelBCD
|
00:cf13 wKillScreenActivationLevel
|
||||||
00:cf16 wLastLockLevel
|
00:cf15 wKillScreenActivationLevelBCD
|
||||||
00:cf18 wStaffRollDuration
|
00:cf17 wLastLockLevel
|
||||||
00:cf1a wBigStaffRoll
|
00:cf19 wStaffRollDuration
|
||||||
00:cf1b wBonesActive
|
00:cf1b wBigStaffRoll
|
||||||
00:cf1c wInvisActive
|
00:cf1c wBonesActive
|
||||||
00:cf1d wKillScreenActive
|
00:cf1d wInvisActive
|
||||||
00:cf1e wLockLevel
|
00:cf1e wKillScreenActive
|
||||||
00:cf1f wShouldGoStaffRoll
|
00:cf1f wLockLevel
|
||||||
00:cf20 wNoMoreLocks
|
00:cf20 wShouldGoStaffRoll
|
||||||
00:cf21 wSkippedSectionsBCD
|
00:cf21 wNoMoreLocks
|
||||||
00:cf22 wProgress0B1
|
00:cf22 wSkippedSectionsBCD
|
||||||
00:cf23 wProgress0B2
|
00:cf23 wProgress0B1
|
||||||
00:cf24 wProgress1B1
|
00:cf24 wProgress0B2
|
||||||
00:cf25 wProgress1B2
|
00:cf25 wProgress1B1
|
||||||
00:cf26 wProgress2B1
|
00:cf26 wProgress1B2
|
||||||
00:cf27 wProgress2B2
|
00:cf27 wProgress2B1
|
||||||
00:cf28 wProgress3B1
|
00:cf28 wProgress2B2
|
||||||
00:cf29 wProgress3B2
|
00:cf29 wProgress3B1
|
||||||
00:cf2a wProgress4B1
|
00:cf2a wProgress3B2
|
||||||
00:cf2b wProgress4B2
|
00:cf2b wProgress4B1
|
||||||
00:cf2c wSwapABState
|
00:cf2c wProgress4B2
|
||||||
00:cf2d wRNGModeState
|
00:cf2d wSwapABState
|
||||||
00:cf2e wRotModeState
|
00:cf2e wRNGModeState
|
||||||
00:cf2f wDropModeState
|
00:cf2f wRotModeState
|
||||||
00:cf30 wSpeedCurveState
|
00:cf30 wDropModeState
|
||||||
00:cf31 wAlways20GState
|
00:cf31 wSpeedCurveState
|
||||||
00:cf32 wBGMode
|
00:cf32 wAlways20GState
|
||||||
00:cf33 wInitialA
|
00:cf33 wBGMode
|
||||||
00:cf34 wInitialB
|
00:cf34 wInitialA
|
||||||
00:cf35 wInitialC
|
00:cf35 wInitialB
|
||||||
00:cf36 wMinutes
|
00:cf36 wInitialC
|
||||||
00:cf37 wSeconds
|
00:cf37 wMinutes
|
||||||
00:cf38 wFrames
|
00:cf38 wSeconds
|
||||||
00:cf39 wSectionMinutes
|
00:cf39 wFrames
|
||||||
00:cf3a wSectionSeconds
|
00:cf3a wSectionMinutes
|
||||||
00:cf3b wSectionFrames
|
00:cf3b wSectionSeconds
|
||||||
00:cf3c wCountDown
|
00:cf3c wSectionFrames
|
||||||
00:cf3e wCountDownZero
|
00:cf3d wCountDown
|
||||||
00:cf3f wSectionTimerReset
|
00:cf3f wCountDownZero
|
||||||
00:cf40 wSelected
|
00:cf40 wSectionTimerReset
|
||||||
00:cf41 wTitleMode
|
00:cf41 wSelected
|
||||||
00:cf42 wProfileName
|
00:cf42 wTitleMode
|
||||||
00:cf45 wDisplayingScoreMode
|
00:cf43 wProfileName
|
||||||
00:cf46 wScoreFlipTimer
|
00:cf46 wDisplayingScoreMode
|
||||||
00:cf47 wCurrentBank
|
00:cf47 wScoreFlipTimer
|
||||||
00:cf48 wBankSwitchTarget
|
00:cf48 wCurrentBank
|
||||||
00:cf49 wPlayHeadTarget
|
00:cf49 wBankSwitchTarget
|
||||||
00:cf4b wBankBackup
|
00:cf4a wPlayHeadTarget
|
||||||
00:cf4f wRollLine
|
00:cf4c wBankBackup
|
||||||
00:cf50 wInStaffRoll
|
00:cf50 wRollLine
|
||||||
00:cf51 wBigModeTransfered
|
00:cf51 wInStaffRoll
|
||||||
00:cf52 wGameOverIgnoreInput
|
00:cf52 wBigModeTransfered
|
||||||
00:cf53 wOuterReps
|
00:cf53 wGameOverIgnoreInput
|
||||||
00:cf54 wInnerReps
|
00:cf54 wOuterReps
|
||||||
00:cf55 wTarget
|
00:cf55 wInnerReps
|
||||||
|
00:cf56 wTarget
|
||||||
00:ff80 hCurrentDAS
|
00:ff80 hCurrentDAS
|
||||||
00:ff81 hCurrentARE
|
00:ff81 hCurrentARE
|
||||||
00:ff82 hCurrentLineARE
|
00:ff82 hCurrentLineARE
|
||||||
|
|
244
src/grading.asm
244
src/grading.asm
|
@ -43,6 +43,7 @@ wCOOLIsActive:: ds 1
|
||||||
wSubgrade: ds 1
|
wSubgrade: ds 1
|
||||||
wREGRETChecked:: ds 1
|
wREGRETChecked:: ds 1
|
||||||
wGradeBoosts: ds 1
|
wGradeBoosts: ds 1
|
||||||
|
wCOOLBoosts: ds 1
|
||||||
wTGM1level300RequirementMet: ds 1
|
wTGM1level300RequirementMet: ds 1
|
||||||
wTGM1level500RequirementMet: ds 1
|
wTGM1level500RequirementMet: ds 1
|
||||||
wTGM1level999RequirementMet: ds 1
|
wTGM1level999RequirementMet: ds 1
|
||||||
|
@ -106,24 +107,43 @@ sDMGTGaugeLUT:
|
||||||
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||||
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||||
|
|
||||||
|
sTGM3GaugeLUT:
|
||||||
|
db 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5
|
||||||
|
db 5, 5, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10
|
||||||
|
db 10,10,11,11,11,12,12,12,13,13,13,14,14,14,15,15
|
||||||
|
db 15,15,16,16,16,17,17,17,18,18,18,19,19,19,20,20
|
||||||
|
db 20,21,21,21,22,22,22,23,23,23,23,24,24,24,25,25
|
||||||
|
db 25,26,26,26,27,27,27,28,28,28,29,29,29,30,30,30
|
||||||
|
db 31,31,31,31,32,32,32,32,32,32,32,32,32,32,32,32
|
||||||
|
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||||
|
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||||
|
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||||
|
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||||
|
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||||
|
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||||
|
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||||
|
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||||
|
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||||
|
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||||
|
|
||||||
sTGM1GradeScores:
|
sTGM1GradeScores:
|
||||||
dw $0003 ;00 — 8
|
dw $0004 ;00 — 8
|
||||||
dw $0006 ;00 — 7
|
dw $0008 ;00 — 7
|
||||||
dw $0009 ;00 — 6
|
dw $0014 ;00 — 6
|
||||||
dw $0015 ;00 — 5
|
dw $0020 ;00 — 5
|
||||||
dw $0021 ;00 — 4
|
dw $0035 ;00 — 4
|
||||||
dw $0039 ;00 — 3
|
dw $0055 ;00 — 3
|
||||||
dw $0060 ;00 — 2
|
dw $0080 ;00 — 2
|
||||||
dw $0090 ;00 — 1
|
dw $0120 ;00 — 1
|
||||||
dw $0120 ;00 — S1
|
dw $0160 ;00 — S1
|
||||||
dw $0165 ;00 — S2
|
dw $0220 ;00 — S2
|
||||||
dw $0225 ;00 — S3
|
dw $0300 ;00 — S3
|
||||||
dw $0300 ;00 — S4
|
dw $0400 ;00 — S4
|
||||||
dw $0390 ;00 — S5
|
dw $0520 ;00 — S5
|
||||||
dw $0495 ;00 — S6
|
dw $0660 ;00 — S6
|
||||||
dw $0615 ;00 — S7
|
dw $0820 ;00 — S7
|
||||||
dw $0750 ;00 — S8
|
dw $1000 ;00 — S8
|
||||||
dw $0900 ;00 — S9
|
dw $1200 ;00 — S9
|
||||||
|
|
||||||
sTGM3InternalGradeSystem:
|
sTGM3InternalGradeSystem:
|
||||||
db 125, 10, 20, 40, 50 ;Decay rate, (Internal grade points awarded for:) Single, Double, Triple, Tetris
|
db 125, 10, 20, 40, 50 ;Decay rate, (Internal grade points awarded for:) Single, Double, Triple, Tetris
|
||||||
|
@ -225,39 +245,6 @@ sTGM3HowManyInternalGradesToDecrease:
|
||||||
db 2 ;S8
|
db 2 ;S8
|
||||||
db 1 ;S9
|
db 1 ;S9
|
||||||
|
|
||||||
sTGM3HowManyInternalGradesToIncrease:
|
|
||||||
db 1 ;9 (0 = add 0, 1 = add 1, etc.)
|
|
||||||
db 1 ;8
|
|
||||||
db 1 ;7
|
|
||||||
db 1 ;6
|
|
||||||
db 1 ;5
|
|
||||||
db 2 ;4
|
|
||||||
db 1 ;4
|
|
||||||
db 2 ;3
|
|
||||||
db 1 ;3
|
|
||||||
db 3 ;2
|
|
||||||
db 2 ;2
|
|
||||||
db 1 ;2
|
|
||||||
db 3 ;1
|
|
||||||
db 2 ;1
|
|
||||||
db 1 ;1
|
|
||||||
db 2 ;S1
|
|
||||||
db 1 ;S1
|
|
||||||
db 1 ;S2
|
|
||||||
db 1 ;S3
|
|
||||||
db 3 ;S4
|
|
||||||
db 2 ;S4
|
|
||||||
db 1 ;S4
|
|
||||||
db 2 ;S5
|
|
||||||
db 1 ;S5
|
|
||||||
db 2 ;S6
|
|
||||||
db 1 ;S6
|
|
||||||
db 2 ;S7
|
|
||||||
db 1 ;S7
|
|
||||||
db 2 ;S8
|
|
||||||
db 1 ;S8
|
|
||||||
db 1 ;S9
|
|
||||||
|
|
||||||
sTGM3ComboMultipliers:
|
sTGM3ComboMultipliers:
|
||||||
db 1, 1, 1, 1, 1 ; Combo size, (Multiplier for: ) Single, Double, Triple, Tetris (Screw the fractional part, x.5 gets rounded down)
|
db 1, 1, 1, 1, 1 ; Combo size, (Multiplier for: ) Single, Double, Triple, Tetris (Screw the fractional part, x.5 gets rounded down)
|
||||||
db 2, 1, 1, 1, 1
|
db 2, 1, 1, 1, 1
|
||||||
|
@ -276,15 +263,15 @@ sTGM3LevelMultiplier:
|
||||||
db 4 ; 750-999
|
db 4 ; 750-999
|
||||||
|
|
||||||
sTGM3BaselineCOOL:
|
sTGM3BaselineCOOL:
|
||||||
db 52 ;070 (value in seconds)
|
db 00,52 ;070 (minutes, seconds)
|
||||||
db 52 ;170
|
db 00,52 ;170
|
||||||
db 49 ;270
|
db 00,49 ;270
|
||||||
db 45 ;370
|
db 00,45 ;370
|
||||||
db 45 ;470
|
db 00,45 ;470
|
||||||
db 42 ;570
|
db 00,42 ;570
|
||||||
db 42 ;670
|
db 00,42 ;670
|
||||||
db 38 ;770
|
db 00,38 ;770
|
||||||
db 38 ;870
|
db 00,38 ;870
|
||||||
|
|
||||||
sTGM3REGRETConditions:
|
sTGM3REGRETConditions:
|
||||||
db 1, 30 ;minutes, seconds
|
db 1, 30 ;minutes, seconds
|
||||||
|
@ -357,6 +344,7 @@ GradeInitB:
|
||||||
ld [wGradeGauge], a
|
ld [wGradeGauge], a
|
||||||
ld [wSubgrade], a
|
ld [wSubgrade], a
|
||||||
ld [wGradeBoosts], a
|
ld [wGradeBoosts], a
|
||||||
|
ld [wCOOLBoosts], a
|
||||||
ld [wCOOLIsActive], a
|
ld [wCOOLIsActive], a
|
||||||
ld [wREGRETChecked], a
|
ld [wREGRETChecked], a
|
||||||
ld [wPrevCOOL], a
|
ld [wPrevCOOL], a
|
||||||
|
@ -488,6 +476,22 @@ DrawGradeProgressDMGT:
|
||||||
call SetProgress
|
call SetProgress
|
||||||
ret
|
ret
|
||||||
|
|
||||||
|
DrawGradeProgressTGM3:
|
||||||
|
ld a, [wDisplayedGrade]
|
||||||
|
cp a, GRADE_GM
|
||||||
|
jr nz, :+
|
||||||
|
ld a, $FF
|
||||||
|
ld [wInternalGradePoints], a
|
||||||
|
: ld hl, sTGM3GaugeLUT
|
||||||
|
ld a, [wInternalGradePoints]
|
||||||
|
ld b, 0
|
||||||
|
ld c, a
|
||||||
|
add hl, bc
|
||||||
|
|
||||||
|
ld a, [hl]
|
||||||
|
call SetProgress
|
||||||
|
ret
|
||||||
|
|
||||||
UpdateGradeDMGT:
|
UpdateGradeDMGT:
|
||||||
; Check if the torikan hasn't been calculated.
|
; Check if the torikan hasn't been calculated.
|
||||||
ld a, [wRankingDisqualified]
|
ld a, [wRankingDisqualified]
|
||||||
|
@ -819,6 +823,7 @@ UpdateGradeTGM1:
|
||||||
ret nz
|
ret nz
|
||||||
|
|
||||||
; Skip to GM check if already S9.
|
; Skip to GM check if already S9.
|
||||||
|
ld a, [wDisplayedGrade]
|
||||||
cp a, GRADE_S9
|
cp a, GRADE_S9
|
||||||
jp nc, .check999
|
jp nc, .check999
|
||||||
|
|
||||||
|
@ -1033,10 +1038,16 @@ UpdateGradeDEAT:
|
||||||
cp a, GRADE_M
|
cp a, GRADE_M
|
||||||
jr nz, .notm
|
jr nz, .notm
|
||||||
|
|
||||||
; We should be GM if we're at or past level 1000.
|
; We should be GM if we're at or past level 999.
|
||||||
ldh a, [hCLevel+CLEVEL_THOUSANDS] ; Level, thousands digit.
|
ldh a, [hCLevel+CLEVEL_HUNDREDS] ; Level, hundreds digit.
|
||||||
cp a, 1
|
cp a, 9
|
||||||
ret c ; If less than 1000, return.
|
ret c ; If hundreds are less than 9, return.
|
||||||
|
ldh a, [hCLevel+CLEVEL_TENS] ; Level, tens digit.
|
||||||
|
cp a, 9
|
||||||
|
ret c ; If tens are less than 9,
|
||||||
|
ldh a, [hCLevel+CLEVEL_ONES] ; Level, ones digit.
|
||||||
|
cp a, 9
|
||||||
|
ret c ; If ones are less than 9, return
|
||||||
|
|
||||||
; Otherwise give the grade!
|
; Otherwise give the grade!
|
||||||
ld a, GRADE_GM
|
ld a, GRADE_GM
|
||||||
|
@ -1253,6 +1264,8 @@ UpdateGradeTGM3:
|
||||||
ld hl, wInternalGradePoints
|
ld hl, wInternalGradePoints
|
||||||
add a, [hl]
|
add a, [hl]
|
||||||
ld [wInternalGradePoints], a
|
ld [wInternalGradePoints], a
|
||||||
|
; Draw the progress
|
||||||
|
call DrawGradeProgressTGM3
|
||||||
jp .IncreaseInternalGrade
|
jp .IncreaseInternalGrade
|
||||||
|
|
||||||
.multipliers
|
.multipliers
|
||||||
|
@ -1374,11 +1387,15 @@ UpdateGradeTGM3:
|
||||||
|
|
||||||
.IncreaseInternalGrade
|
.IncreaseInternalGrade
|
||||||
; Are we on level *00-*05?
|
; Are we on level *00-*05?
|
||||||
|
ld a, [hCLevel+CLEVEL_TENS]
|
||||||
|
cp a, 0
|
||||||
|
jr nz, .nocool
|
||||||
ld a, [hCLevel+CLEVEL_ONES]
|
ld a, [hCLevel+CLEVEL_ONES]
|
||||||
cp a, 6
|
cp a, 6
|
||||||
; If we are, jump to the update COOL grade funcion just in case we have to apply a section COOL
|
; If we are, jump to the update COOL grade funcion just in case we have to apply a section COOL
|
||||||
jr c, CheckCOOL
|
call c, CheckCOOL
|
||||||
; If not, continue
|
; If not, continue
|
||||||
|
.nocool
|
||||||
; Do we have 100 Grade Points?
|
; Do we have 100 Grade Points?
|
||||||
ld a, [wInternalGradePoints]
|
ld a, [wInternalGradePoints]
|
||||||
cp a, 100
|
cp a, 100
|
||||||
|
@ -1388,12 +1405,13 @@ UpdateGradeTGM3:
|
||||||
ld a, [wInternalGrade]
|
ld a, [wInternalGrade]
|
||||||
inc a
|
inc a
|
||||||
ld [wInternalGrade], a
|
ld [wInternalGrade], a
|
||||||
|
call DrawGradeProgressTGM3
|
||||||
; This falls to the next function, this is intentional
|
; This falls to the next function, this is intentional
|
||||||
|
|
||||||
|
|
||||||
TGM3UpdateDisplayedGrade:
|
TGM3UpdateDisplayedGrade:
|
||||||
ld a, [wDisplayedGrade] ; If we are a GM Grade, return
|
ld a, [wGradeBoosts] ; If we are an S9 Grade, return
|
||||||
cp a, GRADE_GM
|
cp a, GRADE_S9
|
||||||
ret z
|
ret z
|
||||||
ld a, GRADE_9 ; Load the lowest grade into a
|
ld a, GRADE_9 ; Load the lowest grade into a
|
||||||
ld b, a ; Then save it into b
|
ld b, a ; Then save it into b
|
||||||
|
@ -1403,57 +1421,29 @@ TGM3UpdateDisplayedGrade:
|
||||||
ld c, a
|
ld c, a
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl] ; Load the boosts to add into a...
|
ld a, [hl] ; Load the boosts to add into a...
|
||||||
ld b, a
|
ld b, a ; And then into b.
|
||||||
|
|
||||||
.update
|
.update
|
||||||
ld a, [wGradeBoosts] ; Load the boosts variable into A
|
ld a, [wGradeBoosts] ; Load the boosts variable into A
|
||||||
add a, b ;Add the boosts
|
add a, b ;Add the boosts
|
||||||
|
ld [wGradeBoosts], a ; And load them.
|
||||||
|
ld b, a
|
||||||
|
ld a, [wCOOLBoosts] ; Add our Section COOL boosts
|
||||||
|
add a, b
|
||||||
ld b, a
|
ld b, a
|
||||||
; HOLD IT!
|
|
||||||
ld a, [wCOOLIsActive] ; Did the player get a cool on this section?
|
|
||||||
cp a, 1
|
|
||||||
jp nz, .nocool ; If not, proceed as normal
|
|
||||||
; If it did, check if we are at level *00-*05
|
|
||||||
ld a, [hCLevel+CLEVEL_TENS]
|
|
||||||
cp a, 0
|
|
||||||
jr nz, .nocool
|
|
||||||
ld a, [hCLevel+CLEVEL_ONES]
|
|
||||||
cp a, 5
|
|
||||||
jr c, .cool
|
|
||||||
jr nz, .nocool ; If not, proceed as normal
|
|
||||||
|
|
||||||
.cool
|
|
||||||
ld hl, sTGM3HowManyInternalGradesToIncrease ; Make HL point to the..., yeah.
|
|
||||||
ld a, [wInternalGrade] ; Get the offset
|
|
||||||
ld d, a ; save the internal grade because we need it later
|
|
||||||
ld b, 0
|
|
||||||
ld c, a
|
|
||||||
add hl, bc
|
|
||||||
ld a, [hl] ; Load the amount of internal grades to increase into a
|
|
||||||
add a, d ; Increase the internal grades
|
|
||||||
ld [wInternalGrade], a ; Load them
|
|
||||||
ld a, [wGradeBoosts] ; Load the boosts variable into A
|
|
||||||
inc a
|
|
||||||
ld [wGradeBoosts], a
|
|
||||||
ld [wDisplayedGrade], a ; Load the boosts into the displayed grade
|
|
||||||
xor a, a
|
|
||||||
ld [wCOOLIsActive], a ; Make the cool no longer be active
|
|
||||||
ret
|
|
||||||
|
|
||||||
.nocool
|
|
||||||
;ld [wDisplayedGrade], a ; HOLD IT!
|
|
||||||
ld a, [wDisplayedGrade]
|
ld a, [wDisplayedGrade]
|
||||||
cp a, b
|
cp a, b
|
||||||
ret z ; If the grade is the same, return.
|
ret z ; If the grade is the same, return.
|
||||||
ld a, b
|
ld a, b
|
||||||
; If the grade results in an S10, set it to m1
|
|
||||||
cp a, GRADE_S10
|
|
||||||
jr nz, .continue
|
|
||||||
ld a, GRADE_M1
|
|
||||||
|
|
||||||
.continue
|
; Is our Grade S10 or higher?
|
||||||
|
cp a, GRADE_S10
|
||||||
|
jr c, .notaboves10 ; No, it isn't
|
||||||
|
add a, GRADE_S10_PLUS ; Yes, it is
|
||||||
|
|
||||||
|
.notaboves10
|
||||||
ld [wDisplayedGrade], a ; Otherwise, set the grade.
|
ld [wDisplayedGrade], a ; Otherwise, set the grade.
|
||||||
ld [wGradeBoosts], a ; And the grade boosts too.
|
|
||||||
; ...Play the jingle.
|
; ...Play the jingle.
|
||||||
ld a, SFX_RANKUP
|
ld a, SFX_RANKUP
|
||||||
call SFXEnqueue
|
call SFXEnqueue
|
||||||
|
@ -1477,18 +1467,18 @@ CheckCOOL:
|
||||||
ret nz ; If not, proceed as normal
|
ret nz ; If not, proceed as normal
|
||||||
|
|
||||||
.cool
|
.cool
|
||||||
ld hl, sTGM3HowManyInternalGradesToIncrease ; Make HL point to the..., yeah.
|
ld a, [wCOOLBoosts] ; Load our COOL Boosts into A
|
||||||
ld a, [wInternalGrade] ; Get the offset
|
inc a ; Increase A
|
||||||
ld d, a ; save the internal grade because we need it later
|
ld [wCOOLBoosts], a ; And load the result
|
||||||
ld b, 0
|
; Now let's display our new grade!
|
||||||
ld c, a
|
ld b, a
|
||||||
add hl, bc
|
ld a, [wDisplayedGrade]
|
||||||
ld a, [hl] ; Load the amount of internal grades to increase into a
|
|
||||||
add a, d ; Increase the internal grades
|
|
||||||
ld [wInternalGrade], a ; Load them
|
|
||||||
ld a, [wGradeBoosts] ; Load the boosts variable into A
|
|
||||||
inc a
|
inc a
|
||||||
ld [wGradeBoosts], a
|
; Does it result in an S10 grade?
|
||||||
|
cp a, GRADE_S10
|
||||||
|
jr nz, .nots10 ; No, it doesn't
|
||||||
|
add a, GRADE_S10_PLUS ; Yes, it does
|
||||||
|
.nots10
|
||||||
ld [wDisplayedGrade], a ; Load the boosts into the displayed grade
|
ld [wDisplayedGrade], a ; Load the boosts into the displayed grade
|
||||||
xor a, a
|
xor a, a
|
||||||
ld [wCOOLIsActive], a ; Make the cool no longer be active
|
ld [wCOOLIsActive], a ; Make the cool no longer be active
|
||||||
|
@ -1501,10 +1491,10 @@ DecayGradeTGM3:
|
||||||
cp a, 0
|
cp a, 0
|
||||||
jr z, .points
|
jr z, .points
|
||||||
ld b, a ; Save the timer
|
ld b, a ; Save the timer
|
||||||
ld a, [hComboCt] ; If there is an active combo, do not decrease the counter, return instead
|
ldh a, [hComboCt] ; If there is an active combo, do not decrease the counter, check if we can increase our internal grade instead
|
||||||
dec a
|
dec a
|
||||||
and a
|
and a
|
||||||
ret nz
|
call nz, UpdateGradeTGM3.IncreaseInternalGrade
|
||||||
ld a, b ; Load the timer back
|
ld a, b ; Load the timer back
|
||||||
dec a
|
dec a
|
||||||
ld [wDecayRate], a
|
ld [wDecayRate], a
|
||||||
|
@ -1519,6 +1509,7 @@ DecayGradeTGM3:
|
||||||
jr z, .lpoints ; If so, load the points, since we don't have any points to decay
|
jr z, .lpoints ; If so, load the points, since we don't have any points to decay
|
||||||
; Else, load the points and the corresponding Decay Rate
|
; Else, load the points and the corresponding Decay Rate
|
||||||
ld [wInternalGradePoints], a
|
ld [wInternalGradePoints], a
|
||||||
|
call DrawGradeProgressTGM3
|
||||||
; Get the Decay Rate required
|
; Get the Decay Rate required
|
||||||
ld hl, sTGM3InternalGradeSystem
|
ld hl, sTGM3InternalGradeSystem
|
||||||
ld a, [wInternalGrade] ; Example: 3
|
ld a, [wInternalGrade] ; Example: 3
|
||||||
|
@ -1542,7 +1533,7 @@ DecayGradeTGM3:
|
||||||
|
|
||||||
.lpoints
|
.lpoints
|
||||||
ld [wInternalGradePoints], a
|
ld [wInternalGradePoints], a
|
||||||
ret
|
jp DrawGradeProgressTGM3
|
||||||
|
|
||||||
|
|
||||||
TGM3COOLHandlerB:
|
TGM3COOLHandlerB:
|
||||||
|
@ -1572,13 +1563,24 @@ TGM3COOLHandlerB:
|
||||||
jp .checkBaselineCOOL
|
jp .checkBaselineCOOL
|
||||||
|
|
||||||
.checkCOOL
|
.checkCOOL
|
||||||
|
; Load the minutes.
|
||||||
ld a, [wPrevCOOL]
|
ld a, [wPrevCOOL]
|
||||||
ld b, a
|
ld b, a
|
||||||
|
|
||||||
|
; Load the seconds.
|
||||||
ld a, [wPrevCOOL+1]
|
ld a, [wPrevCOOL+1]
|
||||||
; Give the player 2 seconds to spare
|
add a, 2 ; Give the player 2 seconds to spare
|
||||||
sub a, 2
|
cp a, 60 ; Are we above 60 now?
|
||||||
|
jr c, .nocarry ; If so, add 1 to the minutes and subtract 60 from the seconds
|
||||||
|
inc b
|
||||||
|
sub a, 60
|
||||||
|
.nocarry
|
||||||
ld c, a
|
ld c, a
|
||||||
|
|
||||||
|
; Load the frames.
|
||||||
|
ld a, [wPrevCOOL+2]
|
||||||
|
ld d, a
|
||||||
|
|
||||||
.checkBaselineCOOL
|
.checkBaselineCOOL
|
||||||
call CheckCOOL_REGRET
|
call CheckCOOL_REGRET
|
||||||
cp a, $ff
|
cp a, $ff
|
||||||
|
|
|
@ -424,6 +424,7 @@ DEF GRADE_MO EQU 34
|
||||||
DEF GRADE_MM EQU 35
|
DEF GRADE_MM EQU 35
|
||||||
DEF GRADE_GM EQU 36
|
DEF GRADE_GM EQU 36
|
||||||
DEF GRADE_NONE EQU 255
|
DEF GRADE_NONE EQU 255
|
||||||
|
DEF GRADE_S10_PLUS EQU 4
|
||||||
|
|
||||||
; Game mode
|
; Game mode
|
||||||
DEF MODE_LEADY EQU 0
|
DEF MODE_LEADY EQU 0
|
||||||
|
|
|
@ -471,7 +471,7 @@ AdjustSpeedCurve:
|
||||||
and a, $0F
|
and a, $0F
|
||||||
|
|
||||||
; Compare to ours.
|
; Compare to ours.
|
||||||
ld hl, hCLevel+CLEVEL_HUNDREDS
|
ld hl, hTrueCLevel+CLEVEL_HUNDREDS
|
||||||
cp a, [hl]
|
cp a, [hl]
|
||||||
jr z, .checktens ; Equal? We need to check deeper.
|
jr z, .checktens ; Equal? We need to check deeper.
|
||||||
jr c, AdjustSpeedCurveForced ; Ours higher? We need to increase.
|
jr c, AdjustSpeedCurveForced ; Ours higher? We need to increase.
|
||||||
|
@ -484,7 +484,7 @@ AdjustSpeedCurve:
|
||||||
and a, $0F
|
and a, $0F
|
||||||
|
|
||||||
; Compare to ours.
|
; Compare to ours.
|
||||||
ld hl, hCLevel+CLEVEL_TENS
|
ld hl, hTrueCLevel+CLEVEL_TENS
|
||||||
cp a, [hl]
|
cp a, [hl]
|
||||||
jr z, .checkones ; Equal? We need to check deeper.
|
jr z, .checkones ; Equal? We need to check deeper.
|
||||||
jr c, AdjustSpeedCurveForced ; Ours higher? We need to increase.
|
jr c, AdjustSpeedCurveForced ; Ours higher? We need to increase.
|
||||||
|
@ -496,7 +496,7 @@ AdjustSpeedCurve:
|
||||||
and a, $0F
|
and a, $0F
|
||||||
|
|
||||||
; Compare to ours.
|
; Compare to ours.
|
||||||
ld hl, hCLevel+CLEVEL_ONES
|
ld hl, hTrueCLevel+CLEVEL_ONES
|
||||||
cp a, [hl]
|
cp a, [hl]
|
||||||
jr c, AdjustSpeedCurveForced ; Ours higher? We need to increase.
|
jr c, AdjustSpeedCurveForced ; Ours higher? We need to increase.
|
||||||
ret nz ; Ours lower? We're done.
|
ret nz ; Ours lower? We're done.
|
||||||
|
@ -565,17 +565,22 @@ AdjustSpeedCurveForced:
|
||||||
|
|
||||||
; Builds an internal level that is the displayed level skipped an amount of sections ahead.
|
; Builds an internal level that is the displayed level skipped an amount of sections ahead.
|
||||||
BuildTrueCLevel:
|
BuildTrueCLevel:
|
||||||
|
ld hl, hCLevel
|
||||||
|
ld a, [hl+]
|
||||||
|
ldh [hTrueCLevel], a
|
||||||
|
ld a, [hl+]
|
||||||
|
ldh [hTrueCLevel+1], a
|
||||||
|
ld a, [hl+]
|
||||||
|
ldh [hTrueCLevel+2], a
|
||||||
|
ld a, [hl]
|
||||||
|
ldh [hTrueCLevel+3], a
|
||||||
|
|
||||||
; Except in TGM3 mode, this will always just be the same as the real level, so check for the most common case and bail.
|
; Except in TGM3 mode, this will always just be the same as the real level, so check for the most common case and bail.
|
||||||
ld a, [wSkippedSectionsBCD]
|
ld a, [wSkippedSectionsBCD]
|
||||||
or a, a
|
or a, a
|
||||||
ret z
|
ret z
|
||||||
|
|
||||||
; Otherwise, to the thing.
|
; Otherwise, to the thing.
|
||||||
ld de, hCLevel
|
|
||||||
ld hl, hTrueCLevel
|
|
||||||
ld bc, 4
|
|
||||||
call UnsafeMemCopy
|
|
||||||
|
|
||||||
; Amount of steps to increment hundreds.
|
; Amount of steps to increment hundreds.
|
||||||
ld a, [wSkippedSectionsBCD]
|
ld a, [wSkippedSectionsBCD]
|
||||||
and a, $0F
|
and a, $0F
|
||||||
|
|
|
@ -516,7 +516,14 @@ ApplyTime::
|
||||||
ld [wSPRTimeCS2+1], a
|
ld [wSPRTimeCS2+1], a
|
||||||
|
|
||||||
; Set the palette of the time objects.
|
; Set the palette of the time objects.
|
||||||
|
ld a, [wCOOLIsActive]
|
||||||
|
cp a, 1
|
||||||
|
jr nz, .nocool
|
||||||
|
ld a, OAMF_PAL1 | $01
|
||||||
|
jr .yescool
|
||||||
|
.nocool
|
||||||
ld a, OAMF_PAL1 | $07
|
ld a, OAMF_PAL1 | $07
|
||||||
|
.yescool
|
||||||
ld [wSPRTimeM1+3], a
|
ld [wSPRTimeM1+3], a
|
||||||
ld [wSPRTimeM2+3], a
|
ld [wSPRTimeM2+3], a
|
||||||
ld [wSPRTimeS1+3], a
|
ld [wSPRTimeS1+3], a
|
||||||
|
|
|
@ -225,9 +225,10 @@ CheckCOOL_REGRET::
|
||||||
; Check frames if seconds are equal.
|
; Check frames if seconds are equal.
|
||||||
jr nz, .failure
|
jr nz, .failure
|
||||||
|
|
||||||
; Okay if frames are exactly 0.
|
; Okay if frames are less than or equal to max frames.
|
||||||
ld a, [wSectionFrames]
|
ld a, [wSectionFrames]
|
||||||
cp a, 0
|
cp a, d
|
||||||
|
jr c, .success
|
||||||
jr z, .success
|
jr z, .success
|
||||||
|
|
||||||
.failure
|
.failure
|
||||||
|
|
Loading…
Reference in New Issue