Merge pull request #8
This commit is contained in:
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31155adce5
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@ -106,316 +106,318 @@
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00:1b9c ApplyHold.getoffh
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00:1ba7 ApplyHold.skipoffh
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00:1be1 ApplyTime
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00:1c32 ApplyTime.loop0
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00:1c61 ApplyTime.loop1
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00:1cb6 ApplyNumbers8
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00:1d18 ApplyNumbers8.one
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00:1d22 ApplyNumbers8.two
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00:1d2c ApplyNumbers8.three
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00:1d36 ApplyNumbers8.four
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00:1d40 ApplyNumbers8.five
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00:1d4a ApplyNumbers8.six
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00:1d54 ApplyNumbers8.seven
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00:1d5e ApplyNumbers8.eight
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00:1d67 ApplyNumbers4
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00:1d95 ApplyNumbers4.one
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00:1d9f ApplyNumbers4.two
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00:1da9 ApplyNumbers4.three
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00:1db3 ApplyNumbers4.four
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00:1dbc SetNumberSpritePositions
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00:1ed3 GradeRendering
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00:1f06 GradeRendering.effect
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00:1f16 GradeRendering.noeffect
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00:1f1e GradeRendering.drawgrade
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00:1f25 GradeRendering.regulargrade
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00:1f2d GradeRendering.sgrade
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00:1f43 GradeRendering.hisgrade
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00:1f59 GradeRendering.mgrade
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00:1f6f GradeRendering.lettergrade
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00:1f8c GradeRendering.mk
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00:1f92 GradeRendering.mv
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00:1f98 GradeRendering.mo
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00:1f9e GradeRendering.mm
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00:1fa4 GradeRendering.gmgrade
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00:1faf RestoreSRAM
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00:1fde TrustedLoad
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00:2092 TrustedLoad.jumps
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00:20aa TrustedLoad.dmgt
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00:20b0 TrustedLoad.tgm1
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00:20b6 TrustedLoad.tgm3
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00:20bc TrustedLoad.deat
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00:20c2 TrustedLoad.shir
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00:20c8 TrustedLoad.chil
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00:20ce TrustedLoad.myco
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00:20d4 TrustedLoad.search
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00:20e6 TrustedLoad.notfound
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00:20ed TrustedLoad.fallback
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00:2108 InitializeSRAM
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00:2269 ResetScores
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00:2277 ResetScores.jumps
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00:228c ResetScores.dmgt
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00:2298 ResetScores.tgm1
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00:22a4 ResetScores.tgm3
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00:22b0 ResetScores.deat
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00:22bc ResetScores.shir
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00:22c8 ResetScores.chil
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00:22d4 ResetScores.myco
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00:22e0 NextProfile
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00:22e9 NextProfile.update
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00:22ec ChangeProfile
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00:22ec ChangeProfile.backup
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00:231a ChangeProfile.first
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00:2328 ChangeProfile.second
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00:2336 ChangeProfile.third
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00:2344 ChangeProfile.fourth
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00:2352 ChangeProfile.fifth
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00:2360 ChangeProfile.sixth
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00:236e ChangeProfile.seventh
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00:237c ChangeProfile.eighth
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00:238a ChangeProfile.ninth
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00:2398 ChangeProfile.tenth
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00:23a6 ChangeProfile.restore
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00:23d5 ChangeProfile.lfirst
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00:23e4 ChangeProfile.lsecond
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00:23f3 ChangeProfile.lthird
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00:2402 ChangeProfile.lfourth
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00:2411 ChangeProfile.lfifth
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00:2420 ChangeProfile.lsixth
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00:242f ChangeProfile.lseventh
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00:243e ChangeProfile.leighth
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00:244d ChangeProfile.lninth
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00:245c ChangeProfile.ltenth
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00:246b ResetProfile
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00:24ce LevelInit
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00:253e SpecialLevelInit
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00:254c SpecialLevelInit.jumps
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00:2561 SpecialLevelInit.dmgt
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00:2566 SpecialLevelInit.tgm1
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00:256b SpecialLevelInit.tgm3
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00:2570 SpecialLevelInit.deat
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00:2575 SpecialLevelInit.shir
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00:257a SpecialLevelInit.chil
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00:257f SpecialLevelInit.myco
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00:2584 SpecialLevelInit.loaddata
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00:25b9 LevelUp
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00:25e3 LevelUp.doit
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00:2622 LevelUp.checknlevel
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00:2677 LevelUp.checkcool
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00:2698 LevelUp.checkregret
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00:26b5 LevelUp.resetsectiontimer
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00:26d8 LevelUp.regretavailable
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00:26dc LevelUp.bellmaybe
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00:26f8 LevelUp.leveljinglemaybe
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00:2708 AdjustSpeedCurve
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00:270e AdjustSpeedCurve.docheck
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00:270e AdjustSpeedCurve.checkthousands
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00:271d AdjustSpeedCurve.checkhundreds
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00:272a AdjustSpeedCurve.checktens
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00:2739 AdjustSpeedCurve.checkones
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00:2744 AdjustSpeedCurveForced
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00:277f AdjustSpeedCurveForced.continue
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00:2784 BuildTrueCLevel
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00:27ac BuildTrueCLevel.thousands
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00:27c1 CheckSpecialLevelConditions
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00:27f2 CheckSpecialLevelConditions.override
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00:280d CheckSpecialLevelConditions.nooverride
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00:2813 CheckSpecialLevelConditions.speciallock
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00:2837 CheckSpecialLevelConditions.bones
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00:284c CheckSpecialLevelConditions.enterthebonezone
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00:2851 CheckSpecialLevelConditions.invis
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00:2866 CheckSpecialLevelConditions.vanishoxyaction
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00:286b CheckSpecialLevelConditions.killscreen
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00:287c CheckSpecialLevelConditions.rip
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00:28ac CheckSpecialLevelConditions.staffroll
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00:28ba CheckSpecialLevelConditions.justkill
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00:28ce TriggerKillScreen
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00:28f0 GetSection
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00:28fe GetSectionBCD
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00:2907 GetAdjustedSection
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00:2915 GetAdjustedSectionBCD
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00:291e SkipSection
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00:292a SFXInit
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00:2958 SFXPopQueue
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00:296d SFXPushQueue
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00:297e SFXProcessQueue
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00:29ac SFXTriggerNoise
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00:29d9 SFXEnqueue
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00:29f2 SFXEnqueue.findsfx
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00:2b58 SFXKill
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00:2b8e SFXPlayNoise
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00:2b99 SFXPlayNoise.noisereg
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00:2bb0 SFXPlayNoise.savenoiseplayhead
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00:2bb9 SFXPlay
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00:2bbe SFXPlay.play
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00:2bc8 SFXPlay.getRegister
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00:2bc9 SFXPlay.checkEndOfSong
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00:2bdb SFXPlay.checkEndOfSample
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00:2bdf SFXPlay.checkChangeBank
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00:2be9 SFXPlay.checkChangePlayHead
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00:2bfc SFXPlay.applyRegister
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00:2c01 SFXPlay.savePlayhead
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00:2c0a SFXGoRoll
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00:2c47 SFXEndOfGame
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00:2c98 HarvestEntropy
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00:2c9e HarvestEntropy.loop
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00:2cbf RNGInit
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00:2d00 RNGInit.hellinit
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00:2d1c RNGInit.complexinit
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00:2d33 RNGInit.getfirstpiece
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00:2d48 RNGInit.getqueue
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00:2d4e ShiftHistory
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00:2d6b GetNextHellPiece
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00:2d70 GetNextTGM1Piece
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00:2d8d GetNextTGM2Piece
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00:2daa GetNextNesPiece
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00:2db8 GetNextTGM3Piece
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00:2e6e GetNextPiece
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00:2e7c GetNextPiece.nextpiecejumps
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00:2e8b Next35Piece
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00:2e95 Next7Piece
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00:2e9f NextByte
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00:2ebf CheckAndAddHiscore
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00:2ec9 CheckAndAddHiscore.checkloop
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00:2ece CheckAndAddHiscore.checkgrade
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00:2ed7 CheckAndAddHiscore.oldgraded
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00:2ee6 CheckAndAddHiscore.oldungraded
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00:2eed CheckAndAddHiscore.checklevel
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00:2f12 CheckAndAddHiscore.checkscore
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00:2f55 CheckAndAddHiscore.notbetter
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00:2f62 CheckAndAddHiscore.better
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00:2f64 InsertHiScore
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00:2f64 InsertHiScore.copylower
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00:2f75 InsertHiScore.copyupper
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00:2f95 InsertHiScore.findrow
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00:2fa5 InsertHiScore.insert
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00:2ffe InsertHiScore.persist
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00:300f GetHiScoreEntry
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00:3027 GetHiScoreEntry.store
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00:3030 InitTargetHSTable
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00:303b InitTargetHSTable.jumps
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00:3050 InitTargetHSTable.dmgt
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00:3055 InitTargetHSTable.tgm1
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00:305a InitTargetHSTable.tgm3
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00:305f InitTargetHSTable.deat
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00:3064 InitTargetHSTable.shir
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00:3069 InitTargetHSTable.chil
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00:306e InitTargetHSTable.myco
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00:3071 InitTargetHSTable.store
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00:3084 sProgressData
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00:31ce TimeInit
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00:31f7 StartCountdown
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00:3205 ResetGameTime
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00:3219 CheckTorikan
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00:322f CheckTorikan.failure
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00:3231 CheckTorikan.success
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00:3234 HandleTimers
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00:325a HandleTimers.reduce
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00:3267 HandleTimers.clock
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00:3281 HandleTimers.go
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00:32a5 CheckCOOL_REGRET
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00:32bc CheckCOOL_REGRET.failure
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00:32be CheckCOOL_REGRET.success
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00:32c1 HandleSectionTimers
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00:32dd HandleSectionTimers.continue
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00:32f1 HandleSectionTimers.sectiongo
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00:3315 sHiscoreDefaultData
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00:3455 InputInit
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00:3467 GetInput
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00:3467 GetInput.btns
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00:3474 GetInput.readA
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00:3478 GetInput.setA
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00:3483 GetInput.clearA
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00:3486 GetInput.readB
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00:348a GetInput.setB
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00:3495 GetInput.clearB
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00:3498 GetInput.readSelect
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00:349c GetInput.setSelect
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00:34a7 GetInput.clearSelect
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00:34aa GetInput.readStart
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00:34ae GetInput.setStart
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00:34b9 GetInput.clearStart
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00:34bc GetInput.dpad
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00:34c9 GetInput.readUp
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00:34cd GetInput.setUp
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00:34d8 GetInput.clearUp
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00:34db GetInput.readDown
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00:34df GetInput.setDown
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00:34ea GetInput.clearDown
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00:34ed GetInput.readLeft
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00:34f1 GetInput.setLeft
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00:34fc GetInput.clearLeft
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00:34ff GetInput.readRight
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00:3503 GetInput.setRight
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00:350e GetInput.clearRight
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00:3511 GetInput.priorities
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00:351e GetInput.jumps
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00:352d GetInput.dlru
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00:353d GetInput.ulrd
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00:354d GetInput.lrud
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00:3558 GetInput.udlr
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00:3563 GetInput.zeroud
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00:3569 GetInput.zerolr
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00:356f GetInput.zerolrd
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00:3577 GetInput.zerolru
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00:357f ScoreInit
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00:35a7 IncreaseScore
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00:35df IncreaseScore.doConvert
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00:35f7 IncreaseScore.carry
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00:35f9 IncreaseScore.postConvert
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00:360d IncreaseScore.preAddDigit
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00:3635 IncreaseScore.addDigit
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00:364b IncreaseScore.nextDigit
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00:365f SwitchToTitle
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00:3668 TitleEventLoopHandler
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00:3672 TitleVBlankHandler
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00:367c PersistLevel
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00:368a DrawSpeedMain
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00:36da DrawSpeedSettings
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00:372a SetProgress
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00:3734 SetProgress.loop
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00:3738 SetProgress.correct
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00:375f SetProgress.wvr_u1
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00:376b SetProgress.wvr_u2
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00:3779 SetProgress.wvr_u3
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00:3785 SetProgress.wvr_u4
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00:3793 SetProgress.wvr_u5
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00:379f SetProgress.wvr_u6
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00:37ad SetProgress.wvr_u7
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00:37b9 SetProgress.wvr_u8
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00:37c7 SetProgress.wvr_u9
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00:37d3 SetProgress.wvr_u10
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00:37db Main
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00:3804 Main.notgbc
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00:3810 Main.wvr_u1
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00:383d EventLoop
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00:3856 EventLoop.eventloopjumps
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00:385f EventLoopPostHandler
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00:3861 EventLoopPostHandler.wvb_u2
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00:3873 EventLoopPostHandler.vblankjumps
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00:387c GradeInit
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00:3885 UpdateGrade
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00:388e DecayGradeProcess
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00:3897 DecayGradeDelay
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00:38a0 TGM3REGRETHandler
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00:38a9 TGM3COOLHandler
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00:38b2 UnsafeMemCopy
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00:38bb SafeMemCopy.wvr_u1
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00:38bb SafeMemCopy
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00:38ca UnsafeMemSet
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00:38d2 SafeMemSet
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00:38d2 SafeMemSet.wvr_u2
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00:38e0 SwitchToGameplay
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00:38e9 SwitchToGameplayBig
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00:38f2 GamePlayEventLoopHandler
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00:38fc GamePlayBigEventLoopHandler
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00:3906 EnableScreenSquish
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00:3920 DisableScreenSquish
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00:392b CopyOAMHandler
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00:3937 ClearOAM
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00:394d DoIntroEffect
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00:395e BankingInit
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00:396d OAMDMA
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00:3977 OAMDMAEnd
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00:1c22 ApplyTime.nocool
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00:1c24 ApplyTime.yescool
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00:1c3d ApplyTime.loop0
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00:1c6c ApplyTime.loop1
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00:1cc1 ApplyNumbers8
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00:1d23 ApplyNumbers8.one
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00:1d2d ApplyNumbers8.two
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00:1d37 ApplyNumbers8.three
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00:1d41 ApplyNumbers8.four
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00:1d4b ApplyNumbers8.five
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00:1d55 ApplyNumbers8.six
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00:1d5f ApplyNumbers8.seven
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00:1d69 ApplyNumbers8.eight
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00:1d72 ApplyNumbers4
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00:1da0 ApplyNumbers4.one
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00:1daa ApplyNumbers4.two
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00:1db4 ApplyNumbers4.three
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00:1dbe ApplyNumbers4.four
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00:1dc7 SetNumberSpritePositions
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00:1ede GradeRendering
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00:1f11 GradeRendering.effect
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00:1f21 GradeRendering.noeffect
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00:1f29 GradeRendering.drawgrade
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00:1f30 GradeRendering.regulargrade
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00:1f38 GradeRendering.sgrade
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00:1f4e GradeRendering.hisgrade
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00:1f64 GradeRendering.mgrade
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00:1f7a GradeRendering.lettergrade
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00:1f97 GradeRendering.mk
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00:1f9d GradeRendering.mv
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00:1fa3 GradeRendering.mo
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00:1fa9 GradeRendering.mm
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00:1faf GradeRendering.gmgrade
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00:1fba RestoreSRAM
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00:1fe9 TrustedLoad
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00:209d TrustedLoad.jumps
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00:20b5 TrustedLoad.dmgt
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00:20bb TrustedLoad.tgm1
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00:20c1 TrustedLoad.tgm3
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00:20c7 TrustedLoad.deat
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00:20cd TrustedLoad.shir
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00:20d3 TrustedLoad.chil
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00:20d9 TrustedLoad.myco
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00:20df TrustedLoad.search
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00:20f1 TrustedLoad.notfound
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00:20f8 TrustedLoad.fallback
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00:2113 InitializeSRAM
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00:2274 ResetScores
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00:2282 ResetScores.jumps
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00:2297 ResetScores.dmgt
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00:22a3 ResetScores.tgm1
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00:22af ResetScores.tgm3
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00:22bb ResetScores.deat
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00:22c7 ResetScores.shir
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00:22d3 ResetScores.chil
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00:22df ResetScores.myco
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00:22eb NextProfile
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00:22f4 NextProfile.update
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00:22f7 ChangeProfile
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00:22f7 ChangeProfile.backup
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00:2325 ChangeProfile.first
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00:2333 ChangeProfile.second
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00:2341 ChangeProfile.third
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00:234f ChangeProfile.fourth
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00:235d ChangeProfile.fifth
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00:236b ChangeProfile.sixth
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00:2379 ChangeProfile.seventh
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00:2387 ChangeProfile.eighth
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00:2395 ChangeProfile.ninth
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00:23a3 ChangeProfile.tenth
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00:23b1 ChangeProfile.restore
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00:23e0 ChangeProfile.lfirst
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00:23ef ChangeProfile.lsecond
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00:23fe ChangeProfile.lthird
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00:240d ChangeProfile.lfourth
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00:241c ChangeProfile.lfifth
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00:242b ChangeProfile.lsixth
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00:243a ChangeProfile.lseventh
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00:2449 ChangeProfile.leighth
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00:2458 ChangeProfile.lninth
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00:2467 ChangeProfile.ltenth
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00:2476 ResetProfile
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00:24d9 LevelInit
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00:2549 SpecialLevelInit
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00:2557 SpecialLevelInit.jumps
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00:256c SpecialLevelInit.dmgt
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00:2571 SpecialLevelInit.tgm1
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00:2576 SpecialLevelInit.tgm3
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00:257b SpecialLevelInit.deat
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00:2580 SpecialLevelInit.shir
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00:2585 SpecialLevelInit.chil
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00:258a SpecialLevelInit.myco
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00:258f SpecialLevelInit.loaddata
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00:25c4 LevelUp
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00:25ee LevelUp.doit
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00:262d LevelUp.checknlevel
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00:2682 LevelUp.checkcool
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00:26a3 LevelUp.checkregret
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00:26c0 LevelUp.resetsectiontimer
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00:26e3 LevelUp.regretavailable
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00:26e7 LevelUp.bellmaybe
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00:2703 LevelUp.leveljinglemaybe
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00:2713 AdjustSpeedCurve
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00:2719 AdjustSpeedCurve.docheck
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00:2719 AdjustSpeedCurve.checkthousands
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00:2728 AdjustSpeedCurve.checkhundreds
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00:2735 AdjustSpeedCurve.checktens
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00:2744 AdjustSpeedCurve.checkones
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00:274f AdjustSpeedCurveForced
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00:278a AdjustSpeedCurveForced.continue
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00:278f BuildTrueCLevel
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00:27ba BuildTrueCLevel.thousands
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00:27cf CheckSpecialLevelConditions
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00:2800 CheckSpecialLevelConditions.override
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00:281b CheckSpecialLevelConditions.nooverride
|
||||
00:2821 CheckSpecialLevelConditions.speciallock
|
||||
00:2845 CheckSpecialLevelConditions.bones
|
||||
00:285a CheckSpecialLevelConditions.enterthebonezone
|
||||
00:285f CheckSpecialLevelConditions.invis
|
||||
00:2874 CheckSpecialLevelConditions.vanishoxyaction
|
||||
00:2879 CheckSpecialLevelConditions.killscreen
|
||||
00:288a CheckSpecialLevelConditions.rip
|
||||
00:28ba CheckSpecialLevelConditions.staffroll
|
||||
00:28c8 CheckSpecialLevelConditions.justkill
|
||||
00:28dc TriggerKillScreen
|
||||
00:28fe GetSection
|
||||
00:290c GetSectionBCD
|
||||
00:2915 GetAdjustedSection
|
||||
00:2923 GetAdjustedSectionBCD
|
||||
00:292c SkipSection
|
||||
00:2938 SFXInit
|
||||
00:2966 SFXPopQueue
|
||||
00:297b SFXPushQueue
|
||||
00:298c SFXProcessQueue
|
||||
00:29ba SFXTriggerNoise
|
||||
00:29e7 SFXEnqueue
|
||||
00:2a00 SFXEnqueue.findsfx
|
||||
00:2b66 SFXKill
|
||||
00:2b9c SFXPlayNoise
|
||||
00:2ba7 SFXPlayNoise.noisereg
|
||||
00:2bbe SFXPlayNoise.savenoiseplayhead
|
||||
00:2bc7 SFXPlay
|
||||
00:2bcc SFXPlay.play
|
||||
00:2bd6 SFXPlay.getRegister
|
||||
00:2bd7 SFXPlay.checkEndOfSong
|
||||
00:2be9 SFXPlay.checkEndOfSample
|
||||
00:2bed SFXPlay.checkChangeBank
|
||||
00:2bf7 SFXPlay.checkChangePlayHead
|
||||
00:2c0a SFXPlay.applyRegister
|
||||
00:2c0f SFXPlay.savePlayhead
|
||||
00:2c18 SFXGoRoll
|
||||
00:2c55 SFXEndOfGame
|
||||
00:2ca6 HarvestEntropy
|
||||
00:2cac HarvestEntropy.loop
|
||||
00:2ccd RNGInit
|
||||
00:2d0e RNGInit.hellinit
|
||||
00:2d2a RNGInit.complexinit
|
||||
00:2d41 RNGInit.getfirstpiece
|
||||
00:2d56 RNGInit.getqueue
|
||||
00:2d5c ShiftHistory
|
||||
00:2d79 GetNextHellPiece
|
||||
00:2d7e GetNextTGM1Piece
|
||||
00:2d9b GetNextTGM2Piece
|
||||
00:2db8 GetNextNesPiece
|
||||
00:2dc6 GetNextTGM3Piece
|
||||
00:2e7c GetNextPiece
|
||||
00:2e8a GetNextPiece.nextpiecejumps
|
||||
00:2e99 Next35Piece
|
||||
00:2ea3 Next7Piece
|
||||
00:2ead NextByte
|
||||
00:2ecd CheckAndAddHiscore
|
||||
00:2ed7 CheckAndAddHiscore.checkloop
|
||||
00:2edc CheckAndAddHiscore.checkgrade
|
||||
00:2ee5 CheckAndAddHiscore.oldgraded
|
||||
00:2ef4 CheckAndAddHiscore.oldungraded
|
||||
00:2efb CheckAndAddHiscore.checklevel
|
||||
00:2f20 CheckAndAddHiscore.checkscore
|
||||
00:2f63 CheckAndAddHiscore.notbetter
|
||||
00:2f70 CheckAndAddHiscore.better
|
||||
00:2f72 InsertHiScore
|
||||
00:2f72 InsertHiScore.copylower
|
||||
00:2f83 InsertHiScore.copyupper
|
||||
00:2fa3 InsertHiScore.findrow
|
||||
00:2fb3 InsertHiScore.insert
|
||||
00:300c InsertHiScore.persist
|
||||
00:301d GetHiScoreEntry
|
||||
00:3035 GetHiScoreEntry.store
|
||||
00:303e InitTargetHSTable
|
||||
00:3049 InitTargetHSTable.jumps
|
||||
00:305e InitTargetHSTable.dmgt
|
||||
00:3063 InitTargetHSTable.tgm1
|
||||
00:3068 InitTargetHSTable.tgm3
|
||||
00:306d InitTargetHSTable.deat
|
||||
00:3072 InitTargetHSTable.shir
|
||||
00:3077 InitTargetHSTable.chil
|
||||
00:307c InitTargetHSTable.myco
|
||||
00:307f InitTargetHSTable.store
|
||||
00:3092 sProgressData
|
||||
00:31dc TimeInit
|
||||
00:3205 StartCountdown
|
||||
00:3213 ResetGameTime
|
||||
00:3227 CheckTorikan
|
||||
00:323d CheckTorikan.failure
|
||||
00:323f CheckTorikan.success
|
||||
00:3242 HandleTimers
|
||||
00:3268 HandleTimers.reduce
|
||||
00:3275 HandleTimers.clock
|
||||
00:328f HandleTimers.go
|
||||
00:32b3 CheckCOOL_REGRET
|
||||
00:32cb CheckCOOL_REGRET.failure
|
||||
00:32cd CheckCOOL_REGRET.success
|
||||
00:32d0 HandleSectionTimers
|
||||
00:32ec HandleSectionTimers.continue
|
||||
00:3300 HandleSectionTimers.sectiongo
|
||||
00:3324 sHiscoreDefaultData
|
||||
00:3464 InputInit
|
||||
00:3476 GetInput
|
||||
00:3476 GetInput.btns
|
||||
00:3483 GetInput.readA
|
||||
00:3487 GetInput.setA
|
||||
00:3492 GetInput.clearA
|
||||
00:3495 GetInput.readB
|
||||
00:3499 GetInput.setB
|
||||
00:34a4 GetInput.clearB
|
||||
00:34a7 GetInput.readSelect
|
||||
00:34ab GetInput.setSelect
|
||||
00:34b6 GetInput.clearSelect
|
||||
00:34b9 GetInput.readStart
|
||||
00:34bd GetInput.setStart
|
||||
00:34c8 GetInput.clearStart
|
||||
00:34cb GetInput.dpad
|
||||
00:34d8 GetInput.readUp
|
||||
00:34dc GetInput.setUp
|
||||
00:34e7 GetInput.clearUp
|
||||
00:34ea GetInput.readDown
|
||||
00:34ee GetInput.setDown
|
||||
00:34f9 GetInput.clearDown
|
||||
00:34fc GetInput.readLeft
|
||||
00:3500 GetInput.setLeft
|
||||
00:350b GetInput.clearLeft
|
||||
00:350e GetInput.readRight
|
||||
00:3512 GetInput.setRight
|
||||
00:351d GetInput.clearRight
|
||||
00:3520 GetInput.priorities
|
||||
00:352d GetInput.jumps
|
||||
00:353c GetInput.dlru
|
||||
00:354c GetInput.ulrd
|
||||
00:355c GetInput.lrud
|
||||
00:3567 GetInput.udlr
|
||||
00:3572 GetInput.zeroud
|
||||
00:3578 GetInput.zerolr
|
||||
00:357e GetInput.zerolrd
|
||||
00:3586 GetInput.zerolru
|
||||
00:358e ScoreInit
|
||||
00:35b6 IncreaseScore
|
||||
00:35ee IncreaseScore.doConvert
|
||||
00:3606 IncreaseScore.carry
|
||||
00:3608 IncreaseScore.postConvert
|
||||
00:361c IncreaseScore.preAddDigit
|
||||
00:3644 IncreaseScore.addDigit
|
||||
00:365a IncreaseScore.nextDigit
|
||||
00:366e SwitchToTitle
|
||||
00:3677 TitleEventLoopHandler
|
||||
00:3681 TitleVBlankHandler
|
||||
00:368b PersistLevel
|
||||
00:3699 DrawSpeedMain
|
||||
00:36e9 DrawSpeedSettings
|
||||
00:3739 SetProgress
|
||||
00:3743 SetProgress.loop
|
||||
00:3747 SetProgress.correct
|
||||
00:376e SetProgress.wvr_u1
|
||||
00:377a SetProgress.wvr_u2
|
||||
00:3788 SetProgress.wvr_u3
|
||||
00:3794 SetProgress.wvr_u4
|
||||
00:37a2 SetProgress.wvr_u5
|
||||
00:37ae SetProgress.wvr_u6
|
||||
00:37bc SetProgress.wvr_u7
|
||||
00:37c8 SetProgress.wvr_u8
|
||||
00:37d6 SetProgress.wvr_u9
|
||||
00:37e2 SetProgress.wvr_u10
|
||||
00:37ea Main
|
||||
00:3813 Main.notgbc
|
||||
00:381f Main.wvr_u1
|
||||
00:384c EventLoop
|
||||
00:3865 EventLoop.eventloopjumps
|
||||
00:386e EventLoopPostHandler
|
||||
00:3870 EventLoopPostHandler.wvb_u2
|
||||
00:3882 EventLoopPostHandler.vblankjumps
|
||||
00:388b GradeInit
|
||||
00:3894 UpdateGrade
|
||||
00:389d DecayGradeProcess
|
||||
00:38a6 DecayGradeDelay
|
||||
00:38af TGM3REGRETHandler
|
||||
00:38b8 TGM3COOLHandler
|
||||
00:38c1 UnsafeMemCopy
|
||||
00:38ca SafeMemCopy.wvr_u1
|
||||
00:38ca SafeMemCopy
|
||||
00:38d9 UnsafeMemSet
|
||||
00:38e1 SafeMemSet
|
||||
00:38e1 SafeMemSet.wvr_u2
|
||||
00:38ef SwitchToGameplay
|
||||
00:38f8 SwitchToGameplayBig
|
||||
00:3901 GamePlayEventLoopHandler
|
||||
00:390b GamePlayBigEventLoopHandler
|
||||
00:3915 EnableScreenSquish
|
||||
00:392f DisableScreenSquish
|
||||
00:393a CopyOAMHandler
|
||||
00:3946 ClearOAM
|
||||
00:395c DoIntroEffect
|
||||
00:396d BankingInit
|
||||
00:397c OAMDMA
|
||||
00:3986 OAMDMAEnd
|
||||
01:4008 sDMGTSpeedCurve
|
||||
01:4203 sDMGTSpeedCurveEnd
|
||||
01:4205 sDMGTSpeedCurveSpecialData
|
||||
|
@ -1931,109 +1933,111 @@
|
|||
04:68c0 sGameplayTileMapEnd
|
||||
04:6b60 sGameplayUngradedTileMapEnd
|
||||
04:6b60 GradeInitB
|
||||
04:6baa GradeInitB.grade9start
|
||||
04:6baf UpdateGradeB
|
||||
04:6baf GradeInitB.end
|
||||
04:6bbd UpdateGradeB.gradejumptable
|
||||
04:6bd2 DecayGradeProcessB
|
||||
04:6be0 DecayGradeProcessB.gradejumptable
|
||||
04:6bf5 DecayGradeDelayB
|
||||
04:6c03 DecayGradeDelayB.gradejumptable
|
||||
04:6c18 PrepareScore
|
||||
04:6c2b DrawGradeProgressDMGT
|
||||
04:6c46 UpdateGradeDMGT
|
||||
04:6c7f UpdateGradeDMGT.checklineclears
|
||||
04:6c98 UpdateGradeDMGT.clearrate
|
||||
04:6ca9 UpdateGradeDMGT.combomult
|
||||
04:6cb6 UpdateGradeDMGT.combo13
|
||||
04:6cc7 UpdateGradeDMGT.combo8
|
||||
04:6cd8 UpdateGradeDMGT.combo1
|
||||
04:6ce7 UpdateGradeDMGT.prelevel
|
||||
04:6cf6 UpdateGradeDMGT.single
|
||||
04:6d06 UpdateGradeDMGT.double
|
||||
04:6d17 UpdateGradeDMGT.adddonce
|
||||
04:6d1b UpdateGradeDMGT.triple
|
||||
04:6d2c UpdateGradeDMGT.addtonce
|
||||
04:6d30 UpdateGradeDMGT.tetris
|
||||
04:6d34 UpdateGradeDMGT.levelmult
|
||||
04:6d4c UpdateGradeDMGT.mult4
|
||||
04:6d52 UpdateGradeDMGT.mult3
|
||||
04:6d57 UpdateGradeDMGT.mult2
|
||||
04:6d5b UpdateGradeDMGT.mult1
|
||||
04:6d5c UpdateGradeDMGT.processgrade
|
||||
04:6d85 UpdateGradeDMGT.increasegrademaybe
|
||||
04:6da9 UpdateGradeDMGT.gotgm
|
||||
04:6db7 DecayGradeDMGT
|
||||
04:6dda DecayGradeDMGT.nodecay
|
||||
04:6de1 DecayGradeDMGT.decay
|
||||
04:6def UpdateGradeTGM1
|
||||
04:6dff UpdateGradeTGM1.trygradeup
|
||||
04:6e1a UpdateGradeTGM1.increasegrade
|
||||
04:6e2f UpdateGradeTGM1.skipjingle
|
||||
04:6e3b UpdateGradeTGM1.check300
|
||||
04:6e59 UpdateGradeTGM1.success300
|
||||
04:6e60 UpdateGradeTGM1.fail300
|
||||
04:6e67 UpdateGradeTGM1.check500
|
||||
04:6e85 UpdateGradeTGM1.success500
|
||||
04:6e8c UpdateGradeTGM1.fail500
|
||||
04:6e93 UpdateGradeTGM1.check999
|
||||
04:6eca UpdateGradeTGM1.success999
|
||||
04:6ee2 UpdateGradeTGM1.fail999
|
||||
04:6ee8 UpdateGradeDEAT
|
||||
04:6ef4 UpdateGradeDEAT.notgm
|
||||
04:6f10 UpdateGradeDEAT.notm
|
||||
04:6f33 UpdateGradeDEAT.disqualify
|
||||
04:6f51 UpdateGradeSHIR
|
||||
04:6f93 UpdateGradeSHIR.s5torikan
|
||||
04:6fa3 UpdateGradeSHIR.s10torikan
|
||||
04:6fb2 UpdateGradeSHIR.disqualify
|
||||
04:6fc1 UpdateGradeSHIR.l1000
|
||||
04:6fd7 UpdateGradeSHIR.l500
|
||||
04:6fed UpdateGradeTGM3
|
||||
04:6fed UpdateGradeTGM3.GradePoints
|
||||
04:7001 UpdateGradeTGM3.GetOffset
|
||||
04:7013 UpdateGradeTGM3.loadpoints
|
||||
04:701d UpdateGradeTGM3.multipliers
|
||||
04:7049 UpdateGradeTGM3.levelmultiplier
|
||||
04:7062 UpdateGradeTGM3.Level750
|
||||
04:7076 UpdateGradeTGM3.under750
|
||||
04:707c UpdateGradeTGM3.Level500
|
||||
04:708a UpdateGradeTGM3.Level250
|
||||
04:7099 UpdateGradeTGM3.under250
|
||||
04:709d UpdateGradeTGM3.Multiply
|
||||
04:70a7 UpdateGradeTGM3.IncreaseInternalGrade
|
||||
04:70bf TGM3UpdateDisplayedGrade
|
||||
04:70d4 TGM3UpdateDisplayedGrade.update
|
||||
04:70f1 TGM3UpdateDisplayedGrade.cool
|
||||
04:7110 TGM3UpdateDisplayedGrade.nocool
|
||||
04:711c TGM3UpdateDisplayedGrade.continue
|
||||
04:712d CheckCOOL
|
||||
04:7141 CheckCOOL.cool
|
||||
04:7162 DecayGradeTGM3
|
||||
04:7176 DecayGradeTGM3.points
|
||||
04:7197 DecayGradeTGM3.GetOffset
|
||||
04:71a0 DecayGradeTGM3.lpoints
|
||||
04:71a4 TGM3COOLHandlerB
|
||||
04:71cb TGM3COOLHandlerB.checkCOOL
|
||||
04:71d5 TGM3COOLHandlerB.checkBaselineCOOL
|
||||
04:71dd TGM3COOLHandlerB.cool
|
||||
04:71f7 TGM3COOLHandlerB.nocool
|
||||
04:7203 TGM3REGRETHandlerB
|
||||
04:721f TGM3REGRETHandlerB.regret
|
||||
04:724c TGM3StaffRollGradeUpdate
|
||||
04:7262 TGM3StaffRollGradeUpdate.UpdateGrade
|
||||
04:7272 sDMGTGrading
|
||||
04:7326 sDMGTGaugeLUT
|
||||
04:7426 sTGM1GradeScores
|
||||
04:7448 sTGM3InternalGradeSystem
|
||||
04:74e8 sTGM3GradeBoosts
|
||||
04:7507 sTGM3HowManyInternalGradesToDecrease
|
||||
04:7526 sTGM3HowManyInternalGradesToIncrease
|
||||
04:7545 sTGM3ComboMultipliers
|
||||
04:7577 sTGM3LevelMultiplier
|
||||
04:757a sTGM3BaselineCOOL
|
||||
04:7583 sTGM3REGRETConditions
|
||||
04:7597 sTGM3StaffrollGrading
|
||||
04:6bad GradeInitB.grade9start
|
||||
04:6bb2 UpdateGradeB
|
||||
04:6bb2 GradeInitB.end
|
||||
04:6bc0 UpdateGradeB.gradejumptable
|
||||
04:6bd5 DecayGradeProcessB
|
||||
04:6be3 DecayGradeProcessB.gradejumptable
|
||||
04:6bf8 DecayGradeDelayB
|
||||
04:6c06 DecayGradeDelayB.gradejumptable
|
||||
04:6c1b PrepareScore
|
||||
04:6c2e DrawGradeProgressDMGT
|
||||
04:6c49 DrawGradeProgressTGM3
|
||||
04:6c64 UpdateGradeDMGT
|
||||
04:6c9d UpdateGradeDMGT.checklineclears
|
||||
04:6cb6 UpdateGradeDMGT.clearrate
|
||||
04:6cc7 UpdateGradeDMGT.combomult
|
||||
04:6cd4 UpdateGradeDMGT.combo13
|
||||
04:6ce5 UpdateGradeDMGT.combo8
|
||||
04:6cf6 UpdateGradeDMGT.combo1
|
||||
04:6d05 UpdateGradeDMGT.prelevel
|
||||
04:6d14 UpdateGradeDMGT.single
|
||||
04:6d24 UpdateGradeDMGT.double
|
||||
04:6d35 UpdateGradeDMGT.adddonce
|
||||
04:6d39 UpdateGradeDMGT.triple
|
||||
04:6d4a UpdateGradeDMGT.addtonce
|
||||
04:6d4e UpdateGradeDMGT.tetris
|
||||
04:6d52 UpdateGradeDMGT.levelmult
|
||||
04:6d6a UpdateGradeDMGT.mult4
|
||||
04:6d70 UpdateGradeDMGT.mult3
|
||||
04:6d75 UpdateGradeDMGT.mult2
|
||||
04:6d79 UpdateGradeDMGT.mult1
|
||||
04:6d7a UpdateGradeDMGT.processgrade
|
||||
04:6da3 UpdateGradeDMGT.increasegrademaybe
|
||||
04:6dc7 UpdateGradeDMGT.gotgm
|
||||
04:6dd5 DecayGradeDMGT
|
||||
04:6df8 DecayGradeDMGT.nodecay
|
||||
04:6dff DecayGradeDMGT.decay
|
||||
04:6e0d UpdateGradeTGM1
|
||||
04:6e20 UpdateGradeTGM1.trygradeup
|
||||
04:6e3b UpdateGradeTGM1.increasegrade
|
||||
04:6e50 UpdateGradeTGM1.skipjingle
|
||||
04:6e5c UpdateGradeTGM1.check300
|
||||
04:6e7a UpdateGradeTGM1.success300
|
||||
04:6e81 UpdateGradeTGM1.fail300
|
||||
04:6e88 UpdateGradeTGM1.check500
|
||||
04:6ea6 UpdateGradeTGM1.success500
|
||||
04:6ead UpdateGradeTGM1.fail500
|
||||
04:6eb4 UpdateGradeTGM1.check999
|
||||
04:6eeb UpdateGradeTGM1.success999
|
||||
04:6f03 UpdateGradeTGM1.fail999
|
||||
04:6f09 UpdateGradeDEAT
|
||||
04:6f15 UpdateGradeDEAT.notgm
|
||||
04:6f3b UpdateGradeDEAT.notm
|
||||
04:6f5e UpdateGradeDEAT.disqualify
|
||||
04:6f7c UpdateGradeSHIR
|
||||
04:6fbe UpdateGradeSHIR.s5torikan
|
||||
04:6fce UpdateGradeSHIR.s10torikan
|
||||
04:6fdd UpdateGradeSHIR.disqualify
|
||||
04:6fec UpdateGradeSHIR.l1000
|
||||
04:7002 UpdateGradeSHIR.l500
|
||||
04:7018 UpdateGradeTGM3
|
||||
04:7018 UpdateGradeTGM3.GradePoints
|
||||
04:702c UpdateGradeTGM3.GetOffset
|
||||
04:703e UpdateGradeTGM3.loadpoints
|
||||
04:704b UpdateGradeTGM3.multipliers
|
||||
04:7077 UpdateGradeTGM3.levelmultiplier
|
||||
04:7090 UpdateGradeTGM3.Level750
|
||||
04:70a4 UpdateGradeTGM3.under750
|
||||
04:70aa UpdateGradeTGM3.Level500
|
||||
04:70b8 UpdateGradeTGM3.Level250
|
||||
04:70c7 UpdateGradeTGM3.under250
|
||||
04:70cb UpdateGradeTGM3.Multiply
|
||||
04:70d5 UpdateGradeTGM3.IncreaseInternalGrade
|
||||
04:70e4 UpdateGradeTGM3.nocool
|
||||
04:70f8 TGM3UpdateDisplayedGrade
|
||||
04:710d TGM3UpdateDisplayedGrade.update
|
||||
04:7126 TGM3UpdateDisplayedGrade.notaboves10
|
||||
04:7134 CheckCOOL
|
||||
04:7148 CheckCOOL.cool
|
||||
04:715a CheckCOOL.nots10
|
||||
04:7164 DecayGradeTGM3
|
||||
04:7179 DecayGradeTGM3.points
|
||||
04:719d DecayGradeTGM3.GetOffset
|
||||
04:71a6 DecayGradeTGM3.lpoints
|
||||
04:71ac TGM3COOLHandlerB
|
||||
04:71d3 TGM3COOLHandlerB.checkCOOL
|
||||
04:71e3 TGM3COOLHandlerB.nocarry
|
||||
04:71e8 TGM3COOLHandlerB.checkBaselineCOOL
|
||||
04:71f0 TGM3COOLHandlerB.cool
|
||||
04:720a TGM3COOLHandlerB.nocool
|
||||
04:7216 TGM3REGRETHandlerB
|
||||
04:7232 TGM3REGRETHandlerB.regret
|
||||
04:725f TGM3StaffRollGradeUpdate
|
||||
04:7275 TGM3StaffRollGradeUpdate.UpdateGrade
|
||||
04:7285 sDMGTGrading
|
||||
04:7339 sDMGTGaugeLUT
|
||||
04:7439 sTGM3GaugeLUT
|
||||
04:7549 sTGM1GradeScores
|
||||
04:756b sTGM3InternalGradeSystem
|
||||
04:760b sTGM3GradeBoosts
|
||||
04:762a sTGM3HowManyInternalGradesToDecrease
|
||||
04:7649 sTGM3ComboMultipliers
|
||||
04:767b sTGM3LevelMultiplier
|
||||
04:767e sTGM3BaselineCOOL
|
||||
04:7690 sTGM3REGRETConditions
|
||||
04:76a4 sTGM3StaffrollGrading
|
||||
05:4008 BigFieldInit
|
||||
05:4049 BigFieldClear
|
||||
05:40ef GoSmall
|
||||
|
@ -3036,68 +3040,69 @@
|
|||
00:cf08 wSubgrade
|
||||
00:cf09 wREGRETChecked
|
||||
00:cf0a wGradeBoosts
|
||||
00:cf0b wTGM1level300RequirementMet
|
||||
00:cf0c wTGM1level500RequirementMet
|
||||
00:cf0d wTGM1level999RequirementMet
|
||||
00:cf0e wBoneActivationLevel
|
||||
00:cf10 wInvisActivationLevel
|
||||
00:cf12 wKillScreenActivationLevel
|
||||
00:cf14 wKillScreenActivationLevelBCD
|
||||
00:cf16 wLastLockLevel
|
||||
00:cf18 wStaffRollDuration
|
||||
00:cf1a wBigStaffRoll
|
||||
00:cf1b wBonesActive
|
||||
00:cf1c wInvisActive
|
||||
00:cf1d wKillScreenActive
|
||||
00:cf1e wLockLevel
|
||||
00:cf1f wShouldGoStaffRoll
|
||||
00:cf20 wNoMoreLocks
|
||||
00:cf21 wSkippedSectionsBCD
|
||||
00:cf22 wProgress0B1
|
||||
00:cf23 wProgress0B2
|
||||
00:cf24 wProgress1B1
|
||||
00:cf25 wProgress1B2
|
||||
00:cf26 wProgress2B1
|
||||
00:cf27 wProgress2B2
|
||||
00:cf28 wProgress3B1
|
||||
00:cf29 wProgress3B2
|
||||
00:cf2a wProgress4B1
|
||||
00:cf2b wProgress4B2
|
||||
00:cf2c wSwapABState
|
||||
00:cf2d wRNGModeState
|
||||
00:cf2e wRotModeState
|
||||
00:cf2f wDropModeState
|
||||
00:cf30 wSpeedCurveState
|
||||
00:cf31 wAlways20GState
|
||||
00:cf32 wBGMode
|
||||
00:cf33 wInitialA
|
||||
00:cf34 wInitialB
|
||||
00:cf35 wInitialC
|
||||
00:cf36 wMinutes
|
||||
00:cf37 wSeconds
|
||||
00:cf38 wFrames
|
||||
00:cf39 wSectionMinutes
|
||||
00:cf3a wSectionSeconds
|
||||
00:cf3b wSectionFrames
|
||||
00:cf3c wCountDown
|
||||
00:cf3e wCountDownZero
|
||||
00:cf3f wSectionTimerReset
|
||||
00:cf40 wSelected
|
||||
00:cf41 wTitleMode
|
||||
00:cf42 wProfileName
|
||||
00:cf45 wDisplayingScoreMode
|
||||
00:cf46 wScoreFlipTimer
|
||||
00:cf47 wCurrentBank
|
||||
00:cf48 wBankSwitchTarget
|
||||
00:cf49 wPlayHeadTarget
|
||||
00:cf4b wBankBackup
|
||||
00:cf4f wRollLine
|
||||
00:cf50 wInStaffRoll
|
||||
00:cf51 wBigModeTransfered
|
||||
00:cf52 wGameOverIgnoreInput
|
||||
00:cf53 wOuterReps
|
||||
00:cf54 wInnerReps
|
||||
00:cf55 wTarget
|
||||
00:cf0b wCOOLBoosts
|
||||
00:cf0c wTGM1level300RequirementMet
|
||||
00:cf0d wTGM1level500RequirementMet
|
||||
00:cf0e wTGM1level999RequirementMet
|
||||
00:cf0f wBoneActivationLevel
|
||||
00:cf11 wInvisActivationLevel
|
||||
00:cf13 wKillScreenActivationLevel
|
||||
00:cf15 wKillScreenActivationLevelBCD
|
||||
00:cf17 wLastLockLevel
|
||||
00:cf19 wStaffRollDuration
|
||||
00:cf1b wBigStaffRoll
|
||||
00:cf1c wBonesActive
|
||||
00:cf1d wInvisActive
|
||||
00:cf1e wKillScreenActive
|
||||
00:cf1f wLockLevel
|
||||
00:cf20 wShouldGoStaffRoll
|
||||
00:cf21 wNoMoreLocks
|
||||
00:cf22 wSkippedSectionsBCD
|
||||
00:cf23 wProgress0B1
|
||||
00:cf24 wProgress0B2
|
||||
00:cf25 wProgress1B1
|
||||
00:cf26 wProgress1B2
|
||||
00:cf27 wProgress2B1
|
||||
00:cf28 wProgress2B2
|
||||
00:cf29 wProgress3B1
|
||||
00:cf2a wProgress3B2
|
||||
00:cf2b wProgress4B1
|
||||
00:cf2c wProgress4B2
|
||||
00:cf2d wSwapABState
|
||||
00:cf2e wRNGModeState
|
||||
00:cf2f wRotModeState
|
||||
00:cf30 wDropModeState
|
||||
00:cf31 wSpeedCurveState
|
||||
00:cf32 wAlways20GState
|
||||
00:cf33 wBGMode
|
||||
00:cf34 wInitialA
|
||||
00:cf35 wInitialB
|
||||
00:cf36 wInitialC
|
||||
00:cf37 wMinutes
|
||||
00:cf38 wSeconds
|
||||
00:cf39 wFrames
|
||||
00:cf3a wSectionMinutes
|
||||
00:cf3b wSectionSeconds
|
||||
00:cf3c wSectionFrames
|
||||
00:cf3d wCountDown
|
||||
00:cf3f wCountDownZero
|
||||
00:cf40 wSectionTimerReset
|
||||
00:cf41 wSelected
|
||||
00:cf42 wTitleMode
|
||||
00:cf43 wProfileName
|
||||
00:cf46 wDisplayingScoreMode
|
||||
00:cf47 wScoreFlipTimer
|
||||
00:cf48 wCurrentBank
|
||||
00:cf49 wBankSwitchTarget
|
||||
00:cf4a wPlayHeadTarget
|
||||
00:cf4c wBankBackup
|
||||
00:cf50 wRollLine
|
||||
00:cf51 wInStaffRoll
|
||||
00:cf52 wBigModeTransfered
|
||||
00:cf53 wGameOverIgnoreInput
|
||||
00:cf54 wOuterReps
|
||||
00:cf55 wInnerReps
|
||||
00:cf56 wTarget
|
||||
00:ff80 hCurrentDAS
|
||||
00:ff81 hCurrentARE
|
||||
00:ff82 hCurrentLineARE
|
||||
|
|
244
src/grading.asm
244
src/grading.asm
|
@ -43,6 +43,7 @@ wCOOLIsActive:: ds 1
|
|||
wSubgrade: ds 1
|
||||
wREGRETChecked:: ds 1
|
||||
wGradeBoosts: ds 1
|
||||
wCOOLBoosts: ds 1
|
||||
wTGM1level300RequirementMet: ds 1
|
||||
wTGM1level500RequirementMet: ds 1
|
||||
wTGM1level999RequirementMet: ds 1
|
||||
|
@ -106,24 +107,43 @@ sDMGTGaugeLUT:
|
|||
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||
|
||||
sTGM3GaugeLUT:
|
||||
db 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5
|
||||
db 5, 5, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10
|
||||
db 10,10,11,11,11,12,12,12,13,13,13,14,14,14,15,15
|
||||
db 15,15,16,16,16,17,17,17,18,18,18,19,19,19,20,20
|
||||
db 20,21,21,21,22,22,22,23,23,23,23,24,24,24,25,25
|
||||
db 25,26,26,26,27,27,27,28,28,28,29,29,29,30,30,30
|
||||
db 31,31,31,31,32,32,32,32,32,32,32,32,32,32,32,32
|
||||
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||
db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32
|
||||
|
||||
sTGM1GradeScores:
|
||||
dw $0003 ;00 — 8
|
||||
dw $0006 ;00 — 7
|
||||
dw $0009 ;00 — 6
|
||||
dw $0015 ;00 — 5
|
||||
dw $0021 ;00 — 4
|
||||
dw $0039 ;00 — 3
|
||||
dw $0060 ;00 — 2
|
||||
dw $0090 ;00 — 1
|
||||
dw $0120 ;00 — S1
|
||||
dw $0165 ;00 — S2
|
||||
dw $0225 ;00 — S3
|
||||
dw $0300 ;00 — S4
|
||||
dw $0390 ;00 — S5
|
||||
dw $0495 ;00 — S6
|
||||
dw $0615 ;00 — S7
|
||||
dw $0750 ;00 — S8
|
||||
dw $0900 ;00 — S9
|
||||
dw $0004 ;00 — 8
|
||||
dw $0008 ;00 — 7
|
||||
dw $0014 ;00 — 6
|
||||
dw $0020 ;00 — 5
|
||||
dw $0035 ;00 — 4
|
||||
dw $0055 ;00 — 3
|
||||
dw $0080 ;00 — 2
|
||||
dw $0120 ;00 — 1
|
||||
dw $0160 ;00 — S1
|
||||
dw $0220 ;00 — S2
|
||||
dw $0300 ;00 — S3
|
||||
dw $0400 ;00 — S4
|
||||
dw $0520 ;00 — S5
|
||||
dw $0660 ;00 — S6
|
||||
dw $0820 ;00 — S7
|
||||
dw $1000 ;00 — S8
|
||||
dw $1200 ;00 — S9
|
||||
|
||||
sTGM3InternalGradeSystem:
|
||||
db 125, 10, 20, 40, 50 ;Decay rate, (Internal grade points awarded for:) Single, Double, Triple, Tetris
|
||||
|
@ -225,39 +245,6 @@ sTGM3HowManyInternalGradesToDecrease:
|
|||
db 2 ;S8
|
||||
db 1 ;S9
|
||||
|
||||
sTGM3HowManyInternalGradesToIncrease:
|
||||
db 1 ;9 (0 = add 0, 1 = add 1, etc.)
|
||||
db 1 ;8
|
||||
db 1 ;7
|
||||
db 1 ;6
|
||||
db 1 ;5
|
||||
db 2 ;4
|
||||
db 1 ;4
|
||||
db 2 ;3
|
||||
db 1 ;3
|
||||
db 3 ;2
|
||||
db 2 ;2
|
||||
db 1 ;2
|
||||
db 3 ;1
|
||||
db 2 ;1
|
||||
db 1 ;1
|
||||
db 2 ;S1
|
||||
db 1 ;S1
|
||||
db 1 ;S2
|
||||
db 1 ;S3
|
||||
db 3 ;S4
|
||||
db 2 ;S4
|
||||
db 1 ;S4
|
||||
db 2 ;S5
|
||||
db 1 ;S5
|
||||
db 2 ;S6
|
||||
db 1 ;S6
|
||||
db 2 ;S7
|
||||
db 1 ;S7
|
||||
db 2 ;S8
|
||||
db 1 ;S8
|
||||
db 1 ;S9
|
||||
|
||||
sTGM3ComboMultipliers:
|
||||
db 1, 1, 1, 1, 1 ; Combo size, (Multiplier for: ) Single, Double, Triple, Tetris (Screw the fractional part, x.5 gets rounded down)
|
||||
db 2, 1, 1, 1, 1
|
||||
|
@ -276,15 +263,15 @@ sTGM3LevelMultiplier:
|
|||
db 4 ; 750-999
|
||||
|
||||
sTGM3BaselineCOOL:
|
||||
db 52 ;070 (value in seconds)
|
||||
db 52 ;170
|
||||
db 49 ;270
|
||||
db 45 ;370
|
||||
db 45 ;470
|
||||
db 42 ;570
|
||||
db 42 ;670
|
||||
db 38 ;770
|
||||
db 38 ;870
|
||||
db 00,52 ;070 (minutes, seconds)
|
||||
db 00,52 ;170
|
||||
db 00,49 ;270
|
||||
db 00,45 ;370
|
||||
db 00,45 ;470
|
||||
db 00,42 ;570
|
||||
db 00,42 ;670
|
||||
db 00,38 ;770
|
||||
db 00,38 ;870
|
||||
|
||||
sTGM3REGRETConditions:
|
||||
db 1, 30 ;minutes, seconds
|
||||
|
@ -357,6 +344,7 @@ GradeInitB:
|
|||
ld [wGradeGauge], a
|
||||
ld [wSubgrade], a
|
||||
ld [wGradeBoosts], a
|
||||
ld [wCOOLBoosts], a
|
||||
ld [wCOOLIsActive], a
|
||||
ld [wREGRETChecked], a
|
||||
ld [wPrevCOOL], a
|
||||
|
@ -488,6 +476,22 @@ DrawGradeProgressDMGT:
|
|||
call SetProgress
|
||||
ret
|
||||
|
||||
DrawGradeProgressTGM3:
|
||||
ld a, [wDisplayedGrade]
|
||||
cp a, GRADE_GM
|
||||
jr nz, :+
|
||||
ld a, $FF
|
||||
ld [wInternalGradePoints], a
|
||||
: ld hl, sTGM3GaugeLUT
|
||||
ld a, [wInternalGradePoints]
|
||||
ld b, 0
|
||||
ld c, a
|
||||
add hl, bc
|
||||
|
||||
ld a, [hl]
|
||||
call SetProgress
|
||||
ret
|
||||
|
||||
UpdateGradeDMGT:
|
||||
; Check if the torikan hasn't been calculated.
|
||||
ld a, [wRankingDisqualified]
|
||||
|
@ -819,6 +823,7 @@ UpdateGradeTGM1:
|
|||
ret nz
|
||||
|
||||
; Skip to GM check if already S9.
|
||||
ld a, [wDisplayedGrade]
|
||||
cp a, GRADE_S9
|
||||
jp nc, .check999
|
||||
|
||||
|
@ -1033,10 +1038,16 @@ UpdateGradeDEAT:
|
|||
cp a, GRADE_M
|
||||
jr nz, .notm
|
||||
|
||||
; We should be GM if we're at or past level 1000.
|
||||
ldh a, [hCLevel+CLEVEL_THOUSANDS] ; Level, thousands digit.
|
||||
cp a, 1
|
||||
ret c ; If less than 1000, return.
|
||||
; We should be GM if we're at or past level 999.
|
||||
ldh a, [hCLevel+CLEVEL_HUNDREDS] ; Level, hundreds digit.
|
||||
cp a, 9
|
||||
ret c ; If hundreds are less than 9, return.
|
||||
ldh a, [hCLevel+CLEVEL_TENS] ; Level, tens digit.
|
||||
cp a, 9
|
||||
ret c ; If tens are less than 9,
|
||||
ldh a, [hCLevel+CLEVEL_ONES] ; Level, ones digit.
|
||||
cp a, 9
|
||||
ret c ; If ones are less than 9, return
|
||||
|
||||
; Otherwise give the grade!
|
||||
ld a, GRADE_GM
|
||||
|
@ -1253,6 +1264,8 @@ UpdateGradeTGM3:
|
|||
ld hl, wInternalGradePoints
|
||||
add a, [hl]
|
||||
ld [wInternalGradePoints], a
|
||||
; Draw the progress
|
||||
call DrawGradeProgressTGM3
|
||||
jp .IncreaseInternalGrade
|
||||
|
||||
.multipliers
|
||||
|
@ -1374,11 +1387,15 @@ UpdateGradeTGM3:
|
|||
|
||||
.IncreaseInternalGrade
|
||||
; Are we on level *00-*05?
|
||||
ld a, [hCLevel+CLEVEL_TENS]
|
||||
cp a, 0
|
||||
jr nz, .nocool
|
||||
ld a, [hCLevel+CLEVEL_ONES]
|
||||
cp a, 6
|
||||
; If we are, jump to the update COOL grade funcion just in case we have to apply a section COOL
|
||||
jr c, CheckCOOL
|
||||
call c, CheckCOOL
|
||||
; If not, continue
|
||||
.nocool
|
||||
; Do we have 100 Grade Points?
|
||||
ld a, [wInternalGradePoints]
|
||||
cp a, 100
|
||||
|
@ -1388,12 +1405,13 @@ UpdateGradeTGM3:
|
|||
ld a, [wInternalGrade]
|
||||
inc a
|
||||
ld [wInternalGrade], a
|
||||
call DrawGradeProgressTGM3
|
||||
; This falls to the next function, this is intentional
|
||||
|
||||
|
||||
TGM3UpdateDisplayedGrade:
|
||||
ld a, [wDisplayedGrade] ; If we are a GM Grade, return
|
||||
cp a, GRADE_GM
|
||||
ld a, [wGradeBoosts] ; If we are an S9 Grade, return
|
||||
cp a, GRADE_S9
|
||||
ret z
|
||||
ld a, GRADE_9 ; Load the lowest grade into a
|
||||
ld b, a ; Then save it into b
|
||||
|
@ -1403,57 +1421,29 @@ TGM3UpdateDisplayedGrade:
|
|||
ld c, a
|
||||
add hl, bc
|
||||
ld a, [hl] ; Load the boosts to add into a...
|
||||
ld b, a
|
||||
ld b, a ; And then into b.
|
||||
|
||||
.update
|
||||
ld a, [wGradeBoosts] ; Load the boosts variable into A
|
||||
add a, b ;Add the boosts
|
||||
ld [wGradeBoosts], a ; And load them.
|
||||
ld b, a
|
||||
ld a, [wCOOLBoosts] ; Add our Section COOL boosts
|
||||
add a, b
|
||||
ld b, a
|
||||
; HOLD IT!
|
||||
ld a, [wCOOLIsActive] ; Did the player get a cool on this section?
|
||||
cp a, 1
|
||||
jp nz, .nocool ; If not, proceed as normal
|
||||
; If it did, check if we are at level *00-*05
|
||||
ld a, [hCLevel+CLEVEL_TENS]
|
||||
cp a, 0
|
||||
jr nz, .nocool
|
||||
ld a, [hCLevel+CLEVEL_ONES]
|
||||
cp a, 5
|
||||
jr c, .cool
|
||||
jr nz, .nocool ; If not, proceed as normal
|
||||
|
||||
.cool
|
||||
ld hl, sTGM3HowManyInternalGradesToIncrease ; Make HL point to the..., yeah.
|
||||
ld a, [wInternalGrade] ; Get the offset
|
||||
ld d, a ; save the internal grade because we need it later
|
||||
ld b, 0
|
||||
ld c, a
|
||||
add hl, bc
|
||||
ld a, [hl] ; Load the amount of internal grades to increase into a
|
||||
add a, d ; Increase the internal grades
|
||||
ld [wInternalGrade], a ; Load them
|
||||
ld a, [wGradeBoosts] ; Load the boosts variable into A
|
||||
inc a
|
||||
ld [wGradeBoosts], a
|
||||
ld [wDisplayedGrade], a ; Load the boosts into the displayed grade
|
||||
xor a, a
|
||||
ld [wCOOLIsActive], a ; Make the cool no longer be active
|
||||
ret
|
||||
|
||||
.nocool
|
||||
;ld [wDisplayedGrade], a ; HOLD IT!
|
||||
ld a, [wDisplayedGrade]
|
||||
cp a, b
|
||||
ret z ; If the grade is the same, return.
|
||||
ld a, b
|
||||
; If the grade results in an S10, set it to m1
|
||||
cp a, GRADE_S10
|
||||
jr nz, .continue
|
||||
ld a, GRADE_M1
|
||||
|
||||
.continue
|
||||
; Is our Grade S10 or higher?
|
||||
cp a, GRADE_S10
|
||||
jr c, .notaboves10 ; No, it isn't
|
||||
add a, GRADE_S10_PLUS ; Yes, it is
|
||||
|
||||
.notaboves10
|
||||
ld [wDisplayedGrade], a ; Otherwise, set the grade.
|
||||
ld [wGradeBoosts], a ; And the grade boosts too.
|
||||
; ...Play the jingle.
|
||||
ld a, SFX_RANKUP
|
||||
call SFXEnqueue
|
||||
|
@ -1477,18 +1467,18 @@ CheckCOOL:
|
|||
ret nz ; If not, proceed as normal
|
||||
|
||||
.cool
|
||||
ld hl, sTGM3HowManyInternalGradesToIncrease ; Make HL point to the..., yeah.
|
||||
ld a, [wInternalGrade] ; Get the offset
|
||||
ld d, a ; save the internal grade because we need it later
|
||||
ld b, 0
|
||||
ld c, a
|
||||
add hl, bc
|
||||
ld a, [hl] ; Load the amount of internal grades to increase into a
|
||||
add a, d ; Increase the internal grades
|
||||
ld [wInternalGrade], a ; Load them
|
||||
ld a, [wGradeBoosts] ; Load the boosts variable into A
|
||||
ld a, [wCOOLBoosts] ; Load our COOL Boosts into A
|
||||
inc a ; Increase A
|
||||
ld [wCOOLBoosts], a ; And load the result
|
||||
; Now let's display our new grade!
|
||||
ld b, a
|
||||
ld a, [wDisplayedGrade]
|
||||
inc a
|
||||
ld [wGradeBoosts], a
|
||||
; Does it result in an S10 grade?
|
||||
cp a, GRADE_S10
|
||||
jr nz, .nots10 ; No, it doesn't
|
||||
add a, GRADE_S10_PLUS ; Yes, it does
|
||||
.nots10
|
||||
ld [wDisplayedGrade], a ; Load the boosts into the displayed grade
|
||||
xor a, a
|
||||
ld [wCOOLIsActive], a ; Make the cool no longer be active
|
||||
|
@ -1501,10 +1491,10 @@ DecayGradeTGM3:
|
|||
cp a, 0
|
||||
jr z, .points
|
||||
ld b, a ; Save the timer
|
||||
ld a, [hComboCt] ; If there is an active combo, do not decrease the counter, return instead
|
||||
ldh a, [hComboCt] ; If there is an active combo, do not decrease the counter, check if we can increase our internal grade instead
|
||||
dec a
|
||||
and a
|
||||
ret nz
|
||||
call nz, UpdateGradeTGM3.IncreaseInternalGrade
|
||||
ld a, b ; Load the timer back
|
||||
dec a
|
||||
ld [wDecayRate], a
|
||||
|
@ -1519,6 +1509,7 @@ DecayGradeTGM3:
|
|||
jr z, .lpoints ; If so, load the points, since we don't have any points to decay
|
||||
; Else, load the points and the corresponding Decay Rate
|
||||
ld [wInternalGradePoints], a
|
||||
call DrawGradeProgressTGM3
|
||||
; Get the Decay Rate required
|
||||
ld hl, sTGM3InternalGradeSystem
|
||||
ld a, [wInternalGrade] ; Example: 3
|
||||
|
@ -1542,7 +1533,7 @@ DecayGradeTGM3:
|
|||
|
||||
.lpoints
|
||||
ld [wInternalGradePoints], a
|
||||
ret
|
||||
jp DrawGradeProgressTGM3
|
||||
|
||||
|
||||
TGM3COOLHandlerB:
|
||||
|
@ -1572,13 +1563,24 @@ TGM3COOLHandlerB:
|
|||
jp .checkBaselineCOOL
|
||||
|
||||
.checkCOOL
|
||||
; Load the minutes.
|
||||
ld a, [wPrevCOOL]
|
||||
ld b, a
|
||||
|
||||
; Load the seconds.
|
||||
ld a, [wPrevCOOL+1]
|
||||
; Give the player 2 seconds to spare
|
||||
sub a, 2
|
||||
add a, 2 ; Give the player 2 seconds to spare
|
||||
cp a, 60 ; Are we above 60 now?
|
||||
jr c, .nocarry ; If so, add 1 to the minutes and subtract 60 from the seconds
|
||||
inc b
|
||||
sub a, 60
|
||||
.nocarry
|
||||
ld c, a
|
||||
|
||||
; Load the frames.
|
||||
ld a, [wPrevCOOL+2]
|
||||
ld d, a
|
||||
|
||||
.checkBaselineCOOL
|
||||
call CheckCOOL_REGRET
|
||||
cp a, $ff
|
||||
|
|
|
@ -424,6 +424,7 @@ DEF GRADE_MO EQU 34
|
|||
DEF GRADE_MM EQU 35
|
||||
DEF GRADE_GM EQU 36
|
||||
DEF GRADE_NONE EQU 255
|
||||
DEF GRADE_S10_PLUS EQU 4
|
||||
|
||||
; Game mode
|
||||
DEF MODE_LEADY EQU 0
|
||||
|
|
|
@ -471,7 +471,7 @@ AdjustSpeedCurve:
|
|||
and a, $0F
|
||||
|
||||
; Compare to ours.
|
||||
ld hl, hCLevel+CLEVEL_HUNDREDS
|
||||
ld hl, hTrueCLevel+CLEVEL_HUNDREDS
|
||||
cp a, [hl]
|
||||
jr z, .checktens ; Equal? We need to check deeper.
|
||||
jr c, AdjustSpeedCurveForced ; Ours higher? We need to increase.
|
||||
|
@ -484,7 +484,7 @@ AdjustSpeedCurve:
|
|||
and a, $0F
|
||||
|
||||
; Compare to ours.
|
||||
ld hl, hCLevel+CLEVEL_TENS
|
||||
ld hl, hTrueCLevel+CLEVEL_TENS
|
||||
cp a, [hl]
|
||||
jr z, .checkones ; Equal? We need to check deeper.
|
||||
jr c, AdjustSpeedCurveForced ; Ours higher? We need to increase.
|
||||
|
@ -496,7 +496,7 @@ AdjustSpeedCurve:
|
|||
and a, $0F
|
||||
|
||||
; Compare to ours.
|
||||
ld hl, hCLevel+CLEVEL_ONES
|
||||
ld hl, hTrueCLevel+CLEVEL_ONES
|
||||
cp a, [hl]
|
||||
jr c, AdjustSpeedCurveForced ; Ours higher? We need to increase.
|
||||
ret nz ; Ours lower? We're done.
|
||||
|
@ -565,17 +565,22 @@ AdjustSpeedCurveForced:
|
|||
|
||||
; Builds an internal level that is the displayed level skipped an amount of sections ahead.
|
||||
BuildTrueCLevel:
|
||||
ld hl, hCLevel
|
||||
ld a, [hl+]
|
||||
ldh [hTrueCLevel], a
|
||||
ld a, [hl+]
|
||||
ldh [hTrueCLevel+1], a
|
||||
ld a, [hl+]
|
||||
ldh [hTrueCLevel+2], a
|
||||
ld a, [hl]
|
||||
ldh [hTrueCLevel+3], a
|
||||
|
||||
; Except in TGM3 mode, this will always just be the same as the real level, so check for the most common case and bail.
|
||||
ld a, [wSkippedSectionsBCD]
|
||||
or a, a
|
||||
ret z
|
||||
|
||||
; Otherwise, to the thing.
|
||||
ld de, hCLevel
|
||||
ld hl, hTrueCLevel
|
||||
ld bc, 4
|
||||
call UnsafeMemCopy
|
||||
|
||||
; Amount of steps to increment hundreds.
|
||||
ld a, [wSkippedSectionsBCD]
|
||||
and a, $0F
|
||||
|
|
|
@ -516,7 +516,14 @@ ApplyTime::
|
|||
ld [wSPRTimeCS2+1], a
|
||||
|
||||
; Set the palette of the time objects.
|
||||
ld a, [wCOOLIsActive]
|
||||
cp a, 1
|
||||
jr nz, .nocool
|
||||
ld a, OAMF_PAL1 | $01
|
||||
jr .yescool
|
||||
.nocool
|
||||
ld a, OAMF_PAL1 | $07
|
||||
.yescool
|
||||
ld [wSPRTimeM1+3], a
|
||||
ld [wSPRTimeM2+3], a
|
||||
ld [wSPRTimeS1+3], a
|
||||
|
|
|
@ -225,9 +225,10 @@ CheckCOOL_REGRET::
|
|||
; Check frames if seconds are equal.
|
||||
jr nz, .failure
|
||||
|
||||
; Okay if frames are exactly 0.
|
||||
; Okay if frames are less than or equal to max frames.
|
||||
ld a, [wSectionFrames]
|
||||
cp a, 0
|
||||
cp a, d
|
||||
jr c, .success
|
||||
jr z, .success
|
||||
|
||||
.failure
|
||||
|
|
Loading…
Reference in New Issue