Screenshots.
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README.md
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README.md
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@ -50,7 +50,6 @@ Choose how the up and down buttons act:
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- LOCK: Like HARD but down locks.
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- NONE: Up does nothing. Down locks.
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### Speed Curve
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Select between several speed curves including the DMGTRIS default speed curve, TGM1, TGM3, as well as DEATH and SHIRASE mode. In addition there's a "CHILL" curve for when you just want to enjoy some tetris. It doesn't speed up very fast at all.
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- B — Go back to title
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## Screenshots
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
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
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
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
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## Building and Development
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The game can be built using gnu make and the RGBDS toolchain.
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A few guidelines are in effect:
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- If you add a bank, please add a section to `bankid.asm` and follow the existing format.
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- If your code breaks existing save data, please update `SAVE_MAGIC_X` in `globals.asm`. This only needs to be done if existing save data would be completely incompatible.
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- If you wish to save integer ID's they can be added to SRAM in `InitializeSRAM` and `RestoreSRAM`. However if you're saving a memory address, you should use `PartiallyInitializeSRAM` rather than `InitializeSRAM` so that it gets invalidated on every build.
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- Stuff that goes in the sram belongs in the `sram.asm` file, where there exists code to init SRAM to known defaults.
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## License
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