Update 'src/main.asm'
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4460fd5cb4
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35
src/main.asm
35
src/main.asm
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@ -12,6 +12,12 @@ wStateEventHandler:: ds 2
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wStateVBlankHandler:: ds 2
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wStateVBlankHandler:: ds 2
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SECTION "Stack", WRAM0
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wStack:
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ds STACK_SIZE
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wStackEnd:
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SECTION "Code Entry Point", ROM0
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SECTION "Code Entry Point", ROM0
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Main::
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Main::
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; Turn off LCD during initialization.
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; Turn off LCD during initialization.
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@ -19,6 +25,9 @@ Main::
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xor a, a
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xor a, a
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ldh [rLCDC], a
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ldh [rLCDC], a
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; Stack
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ld sp, wStackEnd
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; We use a single set of tiles for the entire game, so we copy it at the start.
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; We use a single set of tiles for the entire game, so we copy it at the start.
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ld de, Tiles
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ld de, Tiles
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ld hl, _VRAM
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ld hl, _VRAM
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@ -53,7 +62,13 @@ Main::
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ld a, TACF_262KHZ | TACF_START
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ld a, TACF_262KHZ | TACF_START
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; Zero out the ram where needed.
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; Zero out the ram where needed.
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call InitializeVariables
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call TimeInit
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call IntrInit
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call InputInit
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call ScoreInit
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call LevelInit
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call FieldInit
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call SFXInit
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; Set up the interrupt handlers.
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; Set up the interrupt handlers.
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call InitializeLCDCInterrupt
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call InitializeLCDCInterrupt
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@ -94,22 +109,4 @@ EventLoopPostVBlankHandler::
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jr EventLoop
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jr EventLoop
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; *****************************************************************************
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; * *
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; * Functions *
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; * *
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; *****************************************************************************
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SECTION "Functions", ROM0
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InitializeVariables:
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call TimeInit
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call IntrInit
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call InputInit
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call ScoreInit
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call LevelInit
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call FieldInit
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call SFXInit
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ret
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ENDC
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ENDC
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