diff --git a/bin/DMGTRIS.GBC b/bin/DMGTRIS.GBC index 252f638..ef2b520 100644 Binary files a/bin/DMGTRIS.GBC and b/bin/DMGTRIS.GBC differ diff --git a/bin/DMGTRIS.map b/bin/DMGTRIS.map index 4350677..a486f44 100644 --- a/bin/DMGTRIS.map +++ b/bin/DMGTRIS.map @@ -32,7 +32,7 @@ ROM0 bank #0: $00f4 = DoDMGEffect.wvbe_u13 EMPTY: $00fd-$00ff ($0003 bytes) SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"] - SECTION: $0150-$0dc3 ($0c74 bytes) ["GBC Functions"] + SECTION: $0150-$0e17 ($0cc8 bytes) ["GBC Functions"] $0150 = ToATTR $0173 = GBCTitleInit $0354 = GBCTitleInit.agb @@ -50,318 +50,318 @@ ROM0 bank #0: $09e4 = !2 $09ed = !3 $09f6 = GBCGameplayProcess.colorfield - $0ac0 = !4 - $0ace = GBCGameplayProcess.outer1 - $0ad3 = GBCGameplayProcess.inner1 - $0af7 = GBCGameplayProcess.outer2 - $0afc = GBCGameplayProcess.inner2 - $0b21 = GBCGameplayProcess.empty - $0b25 = GBCGameplayProcess.sub59 - $0b27 = GBCGameplayProcess.sub52 - $0b29 = GBCGameplayProcess.sub45 - $0b2b = GBCGameplayProcess.sub38 - $0b2d = GBCGameplayProcess.sub31 - $0b2f = GBCGameplayProcess.sub24 - $0b31 = GBCGameplayProcess.sub17 - $0b33 = GBCGameplayProcess.sub10 - $0b35 = GBCGameplayProcess.done - $0b57 = GBCGameplayProcess.darker - $0b5e = GBCGameplayProcess.wvr_u1 - $0b6b = GBCGameplayProcess.lighter - $0b72 = GBCGameplayProcess.wvr_u2 - $0b7f = GBCGameplayProcess.black - $0b86 = GBCGameplayProcess.wvr_u3 - $0b93 = GBCBigGameplayProcess - $0bcd = GBCBigGameplayProcess.goverride - $0bd9 = !5 - $0be2 = !6 - $0beb = !7 - $0bf4 = GBCBigGameplayProcess.colorfield - $0cbe = !8 - $0ccc = GBCBigGameplayProcess.outer1 - $0cd1 = GBCBigGameplayProcess.inner1 - $0cf5 = GBCBigGameplayProcess.outer2 - $0cfa = GBCBigGameplayProcess.inner2 - $0d1f = GBCBigGameplayProcess.empty - $0d23 = GBCBigGameplayProcess.sub59 - $0d25 = GBCBigGameplayProcess.sub52 - $0d27 = GBCBigGameplayProcess.sub45 - $0d29 = GBCBigGameplayProcess.sub38 - $0d2b = GBCBigGameplayProcess.sub31 - $0d2d = GBCBigGameplayProcess.sub24 - $0d2f = GBCBigGameplayProcess.sub17 - $0d31 = GBCBigGameplayProcess.sub10 - $0d33 = GBCBigGameplayProcess.done - $0d55 = GBCBigGameplayProcess.darker - $0d5c = GBCBigGameplayProcess.wvr_u4 - $0d69 = GBCBigGameplayProcess.lighter - $0d70 = GBCBigGameplayProcess.wvr_u5 - $0d7d = GBCBigGameplayProcess.black - $0d84 = GBCBigGameplayProcess.wvr_u6 - $0d91 = ToVRAM - $0d91 = GBCBlitField - SECTION: $0dc4-$1591 ($07ce bytes) ["Field Function Unbanked"] - $0dc4 = BlitField - $0f87 = BlitField.waitendvbloop - $0f8d = !0 - $0fda = !1 - $1027 = !2 - $1074 = !3 - $10c1 = !4 - $110e = !5 - $115b = !6 - $11ab = BigBlitField - $136e = BigBlitField.waitendvbloop - $1374 = !7 - $13c1 = !8 - $140e = !9 - $145b = !10 - $14a8 = !11 - $14f5 = !12 - $1542 = !13 - SECTION: $1592-$191b ($038a bytes) ["Domain Specific Functions"] - $1592 = ApplyTells - $15e9 = ApplyNext - $1619 = ApplyNext.regular - $161f = ApplyNext.postoffsets - $1623 = ApplyNext.getoffn - $162e = ApplyNext.skipoffn - $16a9 = ApplyHold - $16c5 = ApplyHold.hide - $16d7 = ApplyHold.show - $16e7 = ApplyHold.x - $16f7 = ApplyHold.regular - $16fd = ApplyHold.postoffsets - $1701 = ApplyHold.getoffh - $170c = ApplyHold.skipoffh - $173f = ApplyNumbers6 - $1767 = ApplyNumbers4 - $1783 = SetNumberSpritePositions - $185e = GradeRendering - $1889 = GradeRendering.effect - $1899 = GradeRendering.noeffect - $18a1 = GradeRendering.drawgrade - $18a8 = GradeRendering.regulargrade - $18b0 = GradeRendering.sgrade - $18c6 = GradeRendering.mgrade - $18dc = GradeRendering.lettergrade - $18f9 = GradeRendering.mk - $18ff = GradeRendering.mv - $1905 = GradeRendering.mo - $190b = GradeRendering.mm - $1911 = GradeRendering.gmgrade - SECTION: $191c-$1bb2 ($0297 bytes) ["SFX Functions"] - $191c = SFXInit - $193e = SFXPopQueue - $1953 = SFXPushQueue - $1964 = SFXProcessQueue - $1971 = !0 - $1992 = SFXTriggerNoise - $199f = !1 - $19ac = !2 - $19b8 = SFXEnqueue - $19cd = SFXEnqueue.findsfx - $19e2 = !3 - $19f2 = !4 - $1a02 = !5 - $1a12 = !6 - $1a22 = !7 - $1a32 = !8 - $1a42 = !9 - $1a52 = !10 - $1a62 = !11 - $1a72 = !12 - $1a82 = !13 - $1a92 = !14 - $1aa2 = !15 - $1ab2 = !16 - $1ac2 = !17 - $1ad1 = !18 - $1ae0 = !19 - $1aef = !20 - $1afd = !21 - $1b0b = !22 - $1b19 = !23 - $1b26 = SFXKill - $1b51 = SFXPlayNoise - $1b5c = SFXPlayNoise.noisereg - $1b69 = !24 - $1b73 = SFXPlayNoise.savenoiseplayhead - $1b7c = SFXPlay - $1b87 = !25 - $1b8a = SFXPlay.play - $1b96 = SFXPlay.getRegister - $1ba0 = !26 - $1baa = SFXPlay.savePlayhead - SECTION: $1bb3-$1da0 ($01ee bytes) ["RNG Functions"] - $1bb3 = RNGInit - $1be3 = !0 - $1bfe = RNGInit.complexinit - $1c15 = !1 - $1c2f = ShiftHistory - $1c4c = GetNextHellPiece - $1c51 = GetNextTGM1Piece - $1c54 = !2 - $1c6c = !3 - $1c6e = GetNextTGM2Piece - $1c71 = !4 - $1c89 = !5 - $1c8b = GetNextNesPiece - $1c99 = GetNextTGM3Piece - $1c9c = !6 - $1cbf = !7 - $1cc2 = !8 - $1cd2 = !9 - $1cdc = !10 - $1cea = !11 - $1cf9 = !12 - $1d05 = !13 - $1d11 = !14 - $1d1d = !15 - $1d29 = !16 - $1d35 = !17 - $1d41 = !18 - $1d50 = GetNextPiece - $1d5e = GetNextPiece.nextpiecejumps - $1d6d = Next35Piece - $1d6d = !19 - $1d77 = Next7Piece - $1d77 = !20 - $1d81 = NextByte - SECTION: $1da1-$1f43 ($01a3 bytes) ["Level Functions"] - $1da1 = LevelInit - $1df1 = LevelUp - $1e15 = LevelUp.doit - $1e59 = LevelUp.checknlevel - $1e87 = !0 - $1e9f = !1 - $1ea8 = LevelUp.bellmaybe - $1eba = LevelUp.leveljinglemaybe - $1ec7 = LevelUp.checkspeedup - $1ed8 = !2 - $1ee5 = !3 - $1ef6 = !4 - $1f03 = DoSpeedUp - SECTION: $1f44-$20b8 ($0175 bytes) ["Grading Functions"] - $1f44 = GradeInit - $1f65 = GradeInit.notdeat - $1f73 = GradeInit.notshir - $1f7a = UpdateGrade - $1f88 = UpdateGrade.gradejumptable - $1f9a = PrepareScore - $1fb1 = UpdateGradeTGM1 - $1fbb = UpdateGradeTGM1.trygradeup - $1fd5 = UpdateGradeTGM1.increasegrade - $1fe7 = UpdateGradeTGM1.skipjingle - $1ff4 = UpdateGradeTGM1.maybegm - $200a = UpdateGradeDEAT - $2016 = UpdateGradeDEAT.notgm - $202f = UpdateGradeDEAT.notm - $204f = UpdateGradeDEAT.disqualify - $2055 = UpdateGradeSHIR - $2094 = UpdateGradeSHIR.s5torikan - $20a4 = UpdateGradeSHIR.s10torikan - $20b3 = UpdateGradeSHIR.disqualify - SECTION: $20b9-$21ba ($0102 bytes) ["Grading Data"] - $20b9 = sTGM1GradeScores - $20db = sTGM3InternalGradeSystem - $217b = sTGM3GradeBoosts - $219a = sTGM3LevelMultiplier - $219e = sTGM3BaselineCOOL - $21a7 = sTGM3REGRETConditions - SECTION: $21bb-$2287 ($00cd bytes) ["Input Functions"] - $21bb = InputInit - $21cd = GetInput - $21cd = GetInput.btns - $21da = GetInput.readA - $21de = GetInput.setA - $21e9 = GetInput.clearA - $21ec = GetInput.readB - $21f0 = GetInput.setB - $21fb = GetInput.clearB - $21fe = GetInput.readSelect - $2202 = GetInput.setSelect - $220d = GetInput.clearSelect - $2210 = GetInput.readStart - $2214 = GetInput.setStart - $221f = GetInput.clearStart - $2222 = GetInput.dpad - $222f = GetInput.readUp - $2233 = GetInput.setUp - $223e = GetInput.clearUp - $2241 = GetInput.readDown - $2245 = GetInput.setDown - $2250 = GetInput.clearDown - $2253 = GetInput.readLeft - $2257 = GetInput.setLeft - $2262 = GetInput.clearLeft - $2265 = GetInput.readRight - $2269 = GetInput.setRight - $2274 = GetInput.clearRight - $2277 = GetInput.priorities - $2282 = GetInput.zero - SECTION: $2288-$2353 ($00cc bytes) ["Score Functions"] - $2288 = ScoreInit - $22a8 = IncreaseScore - $22dc = IncreaseScore.doConvert - $22de = !0 - $22f4 = IncreaseScore.carry - $22f6 = IncreaseScore.postConvert - $2303 = !1 - $230a = IncreaseScore.preAddDigit - $232a = IncreaseScore.addDigit - $2340 = IncreaseScore.nextDigit - SECTION: $2354-$2416 ($00c3 bytes) ["Code Entry Point"] - $2354 = Main - $2369 = Main.wvr_u1 - $2372 = !0 - $2382 = Main.notgbc - $23af = Main.nocolortiles - $23d0 = Main.wvb_u2 - $23d5 = !1 - $23db = EventLoop - $23f1 = EventLoop.eventloopjumps - $23fa = EventLoopPostHandler - $23fc = EventLoopPostHandler.wvb_u3 - $240e = EventLoopPostHandler.vblankjumps - SECTION: $2417-$24cd ($00b7 bytes) ["SRAM Functions"] - $2417 = RestoreSRAM - $2470 = InitializeSRAM - SECTION: $24ce-$253b ($006e bytes) ["Title Function Trampolines"] - $24ce = SwitchToTitle - $24d8 = TitleEventLoopHandler - $24e2 = TitleVBlankHandler - $24ec = DrawOption6 - SECTION: $253c-$25a4 ($0069 bytes) ["Time Functions"] - $253c = TimeInit - $2551 = ResetGameTime - $255c = CheckTorikan - $2573 = CheckTorikan.failure - $2575 = CheckTorikan.success - $2578 = HandleTimers - SECTION: $25a5-$25d2 ($002e bytes) ["Memory Functions"] - $25a5 = UnsafeMemCopy - $25ae = SafeMemCopy.wvr_u1 - $25ae = SafeMemCopy - $25bd = UnsafeMemSet - $25c5 = SafeMemSet - $25c5 = SafeMemSet.wvr_u2 - SECTION: $25d3-$25fa ($0028 bytes) ["Gameplay Function Trampolines"] - $25d3 = SwitchToGameplay - $25dd = SwitchToGameplayBig - $25e7 = GamePlayEventLoopHandler - $25f1 = GamePlayBigEventLoopHandler - SECTION: $25fb-$261c ($0022 bytes) ["OAM Functions"] - $25fb = CopyOAMHandler - $2607 = ClearOAM - SECTION: $261d-$2635 ($0019 bytes) ["Interrupt Initialization Functions"] - $261d = IntrInit - $2621 = InitializeLCDCInterrupt - SECTION: $2636-$263f ($000a bytes) ["OAM DMA Code"] - $2636 = OAMDMA - $2640 = OAMDMAEnd - EMPTY: $2640-$3fff ($19c0 bytes) - TOTAL EMPTY: $19cb bytes + $0b14 = !4 + $0b22 = GBCGameplayProcess.outer1 + $0b27 = GBCGameplayProcess.inner1 + $0b4b = GBCGameplayProcess.outer2 + $0b50 = GBCGameplayProcess.inner2 + $0b75 = GBCGameplayProcess.empty + $0b79 = GBCGameplayProcess.sub59 + $0b7b = GBCGameplayProcess.sub52 + $0b7d = GBCGameplayProcess.sub45 + $0b7f = GBCGameplayProcess.sub38 + $0b81 = GBCGameplayProcess.sub31 + $0b83 = GBCGameplayProcess.sub24 + $0b85 = GBCGameplayProcess.sub17 + $0b87 = GBCGameplayProcess.sub10 + $0b89 = GBCGameplayProcess.done + $0bab = GBCGameplayProcess.darker + $0bb2 = GBCGameplayProcess.wvr_u1 + $0bbf = GBCGameplayProcess.lighter + $0bc6 = GBCGameplayProcess.wvr_u2 + $0bd3 = GBCGameplayProcess.black + $0bda = GBCGameplayProcess.wvr_u3 + $0be7 = GBCBigGameplayProcess + $0c21 = GBCBigGameplayProcess.goverride + $0c2d = !5 + $0c36 = !6 + $0c3f = !7 + $0c48 = GBCBigGameplayProcess.colorfield + $0d12 = !8 + $0d20 = GBCBigGameplayProcess.outer1 + $0d25 = GBCBigGameplayProcess.inner1 + $0d49 = GBCBigGameplayProcess.outer2 + $0d4e = GBCBigGameplayProcess.inner2 + $0d73 = GBCBigGameplayProcess.empty + $0d77 = GBCBigGameplayProcess.sub59 + $0d79 = GBCBigGameplayProcess.sub52 + $0d7b = GBCBigGameplayProcess.sub45 + $0d7d = GBCBigGameplayProcess.sub38 + $0d7f = GBCBigGameplayProcess.sub31 + $0d81 = GBCBigGameplayProcess.sub24 + $0d83 = GBCBigGameplayProcess.sub17 + $0d85 = GBCBigGameplayProcess.sub10 + $0d87 = GBCBigGameplayProcess.done + $0da9 = GBCBigGameplayProcess.darker + $0db0 = GBCBigGameplayProcess.wvr_u4 + $0dbd = GBCBigGameplayProcess.lighter + $0dc4 = GBCBigGameplayProcess.wvr_u5 + $0dd1 = GBCBigGameplayProcess.black + $0dd8 = GBCBigGameplayProcess.wvr_u6 + $0de5 = ToVRAM + $0de5 = GBCBlitField + SECTION: $0e18-$15e5 ($07ce bytes) ["Field Function Unbanked"] + $0e18 = BlitField + $0fdb = BlitField.waitendvbloop + $0fe1 = !0 + $102e = !1 + $107b = !2 + $10c8 = !3 + $1115 = !4 + $1162 = !5 + $11af = !6 + $11ff = BigBlitField + $13c2 = BigBlitField.waitendvbloop + $13c8 = !7 + $1415 = !8 + $1462 = !9 + $14af = !10 + $14fc = !11 + $1549 = !12 + $1596 = !13 + SECTION: $15e6-$196f ($038a bytes) ["Domain Specific Functions"] + $15e6 = ApplyTells + $163d = ApplyNext + $166d = ApplyNext.regular + $1673 = ApplyNext.postoffsets + $1677 = ApplyNext.getoffn + $1682 = ApplyNext.skipoffn + $16fd = ApplyHold + $1719 = ApplyHold.hide + $172b = ApplyHold.show + $173b = ApplyHold.x + $174b = ApplyHold.regular + $1751 = ApplyHold.postoffsets + $1755 = ApplyHold.getoffh + $1760 = ApplyHold.skipoffh + $1793 = ApplyNumbers6 + $17bb = ApplyNumbers4 + $17d7 = SetNumberSpritePositions + $18b2 = GradeRendering + $18dd = GradeRendering.effect + $18ed = GradeRendering.noeffect + $18f5 = GradeRendering.drawgrade + $18fc = GradeRendering.regulargrade + $1904 = GradeRendering.sgrade + $191a = GradeRendering.mgrade + $1930 = GradeRendering.lettergrade + $194d = GradeRendering.mk + $1953 = GradeRendering.mv + $1959 = GradeRendering.mo + $195f = GradeRendering.mm + $1965 = GradeRendering.gmgrade + SECTION: $1970-$1c06 ($0297 bytes) ["SFX Functions"] + $1970 = SFXInit + $1992 = SFXPopQueue + $19a7 = SFXPushQueue + $19b8 = SFXProcessQueue + $19c5 = !0 + $19e6 = SFXTriggerNoise + $19f3 = !1 + $1a00 = !2 + $1a0c = SFXEnqueue + $1a21 = SFXEnqueue.findsfx + $1a36 = !3 + $1a46 = !4 + $1a56 = !5 + $1a66 = !6 + $1a76 = !7 + $1a86 = !8 + $1a96 = !9 + $1aa6 = !10 + $1ab6 = !11 + $1ac6 = !12 + $1ad6 = !13 + $1ae6 = !14 + $1af6 = !15 + $1b06 = !16 + $1b16 = !17 + $1b25 = !18 + $1b34 = !19 + $1b43 = !20 + $1b51 = !21 + $1b5f = !22 + $1b6d = !23 + $1b7a = SFXKill + $1ba5 = SFXPlayNoise + $1bb0 = SFXPlayNoise.noisereg + $1bbd = !24 + $1bc7 = SFXPlayNoise.savenoiseplayhead + $1bd0 = SFXPlay + $1bdb = !25 + $1bde = SFXPlay.play + $1bea = SFXPlay.getRegister + $1bf4 = !26 + $1bfe = SFXPlay.savePlayhead + SECTION: $1c07-$1df4 ($01ee bytes) ["RNG Functions"] + $1c07 = RNGInit + $1c37 = !0 + $1c52 = RNGInit.complexinit + $1c69 = !1 + $1c83 = ShiftHistory + $1ca0 = GetNextHellPiece + $1ca5 = GetNextTGM1Piece + $1ca8 = !2 + $1cc0 = !3 + $1cc2 = GetNextTGM2Piece + $1cc5 = !4 + $1cdd = !5 + $1cdf = GetNextNesPiece + $1ced = GetNextTGM3Piece + $1cf0 = !6 + $1d13 = !7 + $1d16 = !8 + $1d26 = !9 + $1d30 = !10 + $1d3e = !11 + $1d4d = !12 + $1d59 = !13 + $1d65 = !14 + $1d71 = !15 + $1d7d = !16 + $1d89 = !17 + $1d95 = !18 + $1da4 = GetNextPiece + $1db2 = GetNextPiece.nextpiecejumps + $1dc1 = Next35Piece + $1dc1 = !19 + $1dcb = Next7Piece + $1dcb = !20 + $1dd5 = NextByte + SECTION: $1df5-$1f97 ($01a3 bytes) ["Level Functions"] + $1df5 = LevelInit + $1e45 = LevelUp + $1e69 = LevelUp.doit + $1ead = LevelUp.checknlevel + $1edb = !0 + $1ef3 = !1 + $1efc = LevelUp.bellmaybe + $1f0e = LevelUp.leveljinglemaybe + $1f1b = LevelUp.checkspeedup + $1f2c = !2 + $1f39 = !3 + $1f4a = !4 + $1f57 = DoSpeedUp + SECTION: $1f98-$210c ($0175 bytes) ["Grading Functions"] + $1f98 = GradeInit + $1fb9 = GradeInit.notdeat + $1fc7 = GradeInit.notshir + $1fce = UpdateGrade + $1fdc = UpdateGrade.gradejumptable + $1fee = PrepareScore + $2005 = UpdateGradeTGM1 + $200f = UpdateGradeTGM1.trygradeup + $2029 = UpdateGradeTGM1.increasegrade + $203b = UpdateGradeTGM1.skipjingle + $2048 = UpdateGradeTGM1.maybegm + $205e = UpdateGradeDEAT + $206a = UpdateGradeDEAT.notgm + $2083 = UpdateGradeDEAT.notm + $20a3 = UpdateGradeDEAT.disqualify + $20a9 = UpdateGradeSHIR + $20e8 = UpdateGradeSHIR.s5torikan + $20f8 = UpdateGradeSHIR.s10torikan + $2107 = UpdateGradeSHIR.disqualify + SECTION: $210d-$220e ($0102 bytes) ["Grading Data"] + $210d = sTGM1GradeScores + $212f = sTGM3InternalGradeSystem + $21cf = sTGM3GradeBoosts + $21ee = sTGM3LevelMultiplier + $21f2 = sTGM3BaselineCOOL + $21fb = sTGM3REGRETConditions + SECTION: $220f-$22db ($00cd bytes) ["Input Functions"] + $220f = InputInit + $2221 = GetInput + $2221 = GetInput.btns + $222e = GetInput.readA + $2232 = GetInput.setA + $223d = GetInput.clearA + $2240 = GetInput.readB + $2244 = GetInput.setB + $224f = GetInput.clearB + $2252 = GetInput.readSelect + $2256 = GetInput.setSelect + $2261 = GetInput.clearSelect + $2264 = GetInput.readStart + $2268 = GetInput.setStart + $2273 = GetInput.clearStart + $2276 = GetInput.dpad + $2283 = GetInput.readUp + $2287 = GetInput.setUp + $2292 = GetInput.clearUp + $2295 = GetInput.readDown + $2299 = GetInput.setDown + $22a4 = GetInput.clearDown + $22a7 = GetInput.readLeft + $22ab = GetInput.setLeft + $22b6 = GetInput.clearLeft + $22b9 = GetInput.readRight + $22bd = GetInput.setRight + $22c8 = GetInput.clearRight + $22cb = GetInput.priorities + $22d6 = GetInput.zero + SECTION: $22dc-$23a7 ($00cc bytes) ["Score Functions"] + $22dc = ScoreInit + $22fc = IncreaseScore + $2330 = IncreaseScore.doConvert + $2332 = !0 + $2348 = IncreaseScore.carry + $234a = IncreaseScore.postConvert + $2357 = !1 + $235e = IncreaseScore.preAddDigit + $237e = IncreaseScore.addDigit + $2394 = IncreaseScore.nextDigit + SECTION: $23a8-$246a ($00c3 bytes) ["Code Entry Point"] + $23a8 = Main + $23bd = Main.wvr_u1 + $23c6 = !0 + $23d6 = Main.notgbc + $2403 = Main.nocolortiles + $2424 = Main.wvb_u2 + $2429 = !1 + $242f = EventLoop + $2445 = EventLoop.eventloopjumps + $244e = EventLoopPostHandler + $2450 = EventLoopPostHandler.wvb_u3 + $2462 = EventLoopPostHandler.vblankjumps + SECTION: $246b-$2521 ($00b7 bytes) ["SRAM Functions"] + $246b = RestoreSRAM + $24c4 = InitializeSRAM + SECTION: $2522-$258f ($006e bytes) ["Title Function Trampolines"] + $2522 = SwitchToTitle + $252c = TitleEventLoopHandler + $2536 = TitleVBlankHandler + $2540 = DrawOption6 + SECTION: $2590-$25f8 ($0069 bytes) ["Time Functions"] + $2590 = TimeInit + $25a5 = ResetGameTime + $25b0 = CheckTorikan + $25c7 = CheckTorikan.failure + $25c9 = CheckTorikan.success + $25cc = HandleTimers + SECTION: $25f9-$2626 ($002e bytes) ["Memory Functions"] + $25f9 = UnsafeMemCopy + $2602 = SafeMemCopy.wvr_u1 + $2602 = SafeMemCopy + $2611 = UnsafeMemSet + $2619 = SafeMemSet + $2619 = SafeMemSet.wvr_u2 + SECTION: $2627-$264e ($0028 bytes) ["Gameplay Function Trampolines"] + $2627 = SwitchToGameplay + $2631 = SwitchToGameplayBig + $263b = GamePlayEventLoopHandler + $2645 = GamePlayBigEventLoopHandler + SECTION: $264f-$2670 ($0022 bytes) ["OAM Functions"] + $264f = CopyOAMHandler + $265b = ClearOAM + SECTION: $2671-$2689 ($0019 bytes) ["Interrupt Initialization Functions"] + $2671 = IntrInit + $2675 = InitializeLCDCInterrupt + SECTION: $268a-$2693 ($000a bytes) ["OAM DMA Code"] + $268a = OAMDMA + $2694 = OAMDMAEnd + EMPTY: $2694-$3fff ($196c bytes) + TOTAL EMPTY: $1977 bytes ROMX bank #1: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"] @@ -449,96 +449,96 @@ ROMX bank #3: ROMX bank #4: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"] - SECTION: $4008-$449b ($0494 bytes) ["Title Functions Banked"] + SECTION: $4008-$449e ($0497 bytes) ["Title Functions Banked"] $4008 = SwitchToTitleB $400e = SwitchToTitleB.wvr_u1 $4017 = !0 - $4044 = SwitchToTitleB.notsgb - $4065 = SwitchToTitleB.notmgb - $408d = SwitchToTitleB.agb - $40a7 = SwitchToTitleB.oam - $40a7 = SwitchToTitleB.noegg - $40ce = SwitchToTitleB.wvb_u2 - $40d5 = SwitchToTitleB.wvbe_u3 - $40db = TitleEventLoopHandlerB - $40de = TitleEventLoopHandlerB.abstart - $40f6 = TitleEventLoopHandlerB.up - $4108 = !1 - $410e = TitleEventLoopHandlerB.down - $4120 = !2 - $4125 = TitleEventLoopHandlerB.left - $413c = TitleEventLoopHandlerB.right - $4152 = TitleEventLoopHandlerB.done - $4153 = DecrementOption - $4153 = DecrementOption.opt0 - $4169 = !3 - $4172 = DecrementOption.opt1 - $4185 = !4 - $418e = DecrementOption.opt2 - $41a1 = !5 - $41aa = DecrementOption.opt3 - $41bd = !6 - $41c6 = DecrementOption.opt4 - $41dc = !7 - $41e8 = DecrementOption.opt5 - $41fb = !8 - $4204 = DecrementOption.opt6 - $4206 = DecrementLevel - $421f = IncrementOption - $421f = IncrementOption.opt0 - $4235 = !9 - $423d = IncrementOption.opt1 - $4250 = !10 - $4258 = IncrementOption.opt2 - $426b = !11 - $4273 = IncrementOption.opt3 - $4286 = !12 - $428e = IncrementOption.opt4 - $42a4 = !13 - $42af = IncrementOption.opt5 - $42c2 = !14 - $42ca = IncrementOption.opt6 - $42cc = IncrementLevel - $42e5 = InitSpeedCurve - $42f8 = GetEnd - $4303 = !15 - $430b = !16 - $4313 = !17 - $431b = !18 - $4323 = !19 - $4327 = GetStart - $4332 = !20 - $433a = !21 - $4342 = !22 - $434a = !23 - $4352 = !24 - $4356 = CheckLevelRange - $4372 = CheckLevelRange.notatend - $4395 = CheckLevelRange.notatstart - $4396 = TitleVBlankHandlerB - $43e7 = !25 - $448d = TitleVBlankHandlerB.disabled - $4499 = TitleVBlankHandlerB.opt6 - SECTION: $449c-$47df ($0344 bytes) ["Title Screen Static Data"] - $449c = sEasterM0 - $44a1 = sEasterM1 - $44a6 = sEasterC0 - $44b2 = sEasterC1 - $44be = sEasterA0 - $44ca = sEasterA1 - $44d6 = sEasterS0 - $44db = sEasterS1 - $44e0 = sOption0 - $44e8 = sOption1 - $44fc = sOption2 - $4508 = sOption3 - $451c = sOption4 - $4534 = sOption5 - $453c = sDisabled - $4540 = sTitleScreenTileMap - $47e0 = sTitleScreenTileMapEnd - EMPTY: $47e0-$7fff ($3820 bytes) - TOTAL EMPTY: $3820 bytes + $4047 = SwitchToTitleB.notsgb + $4068 = SwitchToTitleB.notmgb + $4090 = SwitchToTitleB.agb + $40aa = SwitchToTitleB.oam + $40aa = SwitchToTitleB.noegg + $40d1 = SwitchToTitleB.wvb_u2 + $40d8 = SwitchToTitleB.wvbe_u3 + $40de = TitleEventLoopHandlerB + $40e1 = TitleEventLoopHandlerB.abstart + $40f9 = TitleEventLoopHandlerB.up + $410b = !1 + $4111 = TitleEventLoopHandlerB.down + $4123 = !2 + $4128 = TitleEventLoopHandlerB.left + $413f = TitleEventLoopHandlerB.right + $4155 = TitleEventLoopHandlerB.done + $4156 = DecrementOption + $4156 = DecrementOption.opt0 + $416c = !3 + $4175 = DecrementOption.opt1 + $4188 = !4 + $4191 = DecrementOption.opt2 + $41a4 = !5 + $41ad = DecrementOption.opt3 + $41c0 = !6 + $41c9 = DecrementOption.opt4 + $41df = !7 + $41eb = DecrementOption.opt5 + $41fe = !8 + $4207 = DecrementOption.opt6 + $4209 = DecrementLevel + $4222 = IncrementOption + $4222 = IncrementOption.opt0 + $4238 = !9 + $4240 = IncrementOption.opt1 + $4253 = !10 + $425b = IncrementOption.opt2 + $426e = !11 + $4276 = IncrementOption.opt3 + $4289 = !12 + $4291 = IncrementOption.opt4 + $42a7 = !13 + $42b2 = IncrementOption.opt5 + $42c5 = !14 + $42cd = IncrementOption.opt6 + $42cf = IncrementLevel + $42e8 = InitSpeedCurve + $42fb = GetEnd + $4306 = !15 + $430e = !16 + $4316 = !17 + $431e = !18 + $4326 = !19 + $432a = GetStart + $4335 = !20 + $433d = !21 + $4345 = !22 + $434d = !23 + $4355 = !24 + $4359 = CheckLevelRange + $4375 = CheckLevelRange.notatend + $4398 = CheckLevelRange.notatstart + $4399 = TitleVBlankHandlerB + $43ea = !25 + $4490 = TitleVBlankHandlerB.disabled + $449c = TitleVBlankHandlerB.opt6 + SECTION: $449f-$47e2 ($0344 bytes) ["Title Screen Static Data"] + $449f = sEasterM0 + $44a4 = sEasterM1 + $44a9 = sEasterC0 + $44b5 = sEasterC1 + $44c1 = sEasterA0 + $44cd = sEasterA1 + $44d9 = sEasterS0 + $44de = sEasterS1 + $44e3 = sOption0 + $44eb = sOption1 + $44ff = sOption2 + $450b = sOption3 + $451f = sOption4 + $4537 = sOption5 + $453f = sDisabled + $4543 = sTitleScreenTileMap + $47e3 = sTitleScreenTileMapEnd + EMPTY: $47e3-$7fff ($381d bytes) + TOTAL EMPTY: $381d bytes ROMX bank #5: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"] @@ -862,491 +862,491 @@ ROMX bank #5: $5274 = ClearLines.r_u48 $5274 = ClearLines.fixgarbo $5277 = ClearLines.fixgarboloop - SECTION: $5281-$6094 ($0e14 bytes) ["Gameplay Function Banked"] + SECTION: $5281-$6098 ($0e18 bytes) ["Gameplay Function Banked"] $5281 = SwitchToGameplayB $5287 = SwitchToGameplayB.wvr_u1 $5290 = SwitchToGameplayB.loadtilemap - $52d9 = SwitchToGameplayB.wvb_u2 - $52e0 = SwitchToGameplayB.wvbe_u3 - $52e6 = GamePlayEventLoopHandlerB - $52f0 = GamePlayEventLoopHandlerB.modejumps - $530e = GamePlayEventLoopHandlerB.leadyMode - $531e = GamePlayEventLoopHandlerB.firstleadyiterskip - $5327 = GamePlayEventLoopHandlerB.notdoneleady - $5338 = GamePlayEventLoopHandlerB.goMode - $5342 = GamePlayEventLoopHandlerB.notdonego - $5353 = GamePlayEventLoopHandlerB.postGoMode - $536a = GamePlayEventLoopHandlerB.prefetchedPieceMode - $537b = GamePlayEventLoopHandlerB.checkIHS - $5386 = GamePlayEventLoopHandlerB.loaddefaultjingle - $538a = GamePlayEventLoopHandlerB.checkIRSA - $5391 = GamePlayEventLoopHandlerB.ldb1 - $539d = GamePlayEventLoopHandlerB.lda1 - $53a7 = GamePlayEventLoopHandlerB.cp1 - $53b5 = GamePlayEventLoopHandlerB.checkIRSB - $53bc = GamePlayEventLoopHandlerB.lda2 - $53c8 = GamePlayEventLoopHandlerB.ldb2 - $53d2 = GamePlayEventLoopHandlerB.cp2 - $53e0 = GamePlayEventLoopHandlerB.postjingle - $53e4 = GamePlayEventLoopHandlerB.spawnPieceMode - $53f2 = GamePlayEventLoopHandlerB.canspawn - $5405 = GamePlayEventLoopHandlerB.pieceInMotionMode - $5419 = GamePlayEventLoopHandlerB.nopauserequested - $543a = GamePlayEventLoopHandlerB.nohold - $5448 = GamePlayEventLoopHandlerB.delayMode - $545c = GamePlayEventLoopHandlerB.nodelaypauserequested - $546d = GamePlayEventLoopHandlerB.preGameOverMode - $547d = GamePlayEventLoopHandlerB.notempty1_u4 - $5480 = GamePlayEventLoopHandlerB.skip1_u4 - $548a = GamePlayEventLoopHandlerB.notempty1_u5 - $548d = GamePlayEventLoopHandlerB.skip1_u5 - $5497 = GamePlayEventLoopHandlerB.notempty1_u6 - $549a = GamePlayEventLoopHandlerB.skip1_u6 - $54a4 = GamePlayEventLoopHandlerB.notempty1_u7 - $54a7 = GamePlayEventLoopHandlerB.skip1_u7 - $54b1 = GamePlayEventLoopHandlerB.notempty1_u8 - $54b4 = GamePlayEventLoopHandlerB.skip1_u8 - $54be = GamePlayEventLoopHandlerB.notempty1_u9 - $54c1 = GamePlayEventLoopHandlerB.skip1_u9 - $54cb = GamePlayEventLoopHandlerB.notempty1_u10 - $54ce = GamePlayEventLoopHandlerB.skip1_u10 - $54d8 = GamePlayEventLoopHandlerB.notempty1_u11 - $54db = GamePlayEventLoopHandlerB.skip1_u11 - $54e5 = GamePlayEventLoopHandlerB.notempty1_u12 - 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GamePlayEventLoopHandlerB.notempty7_u203 + $5e9f = GamePlayEventLoopHandlerB.skip7_u203 + $5ea9 = GamePlayEventLoopHandlerB.notempty7_u204 + $5eac = GamePlayEventLoopHandlerB.skip7_u204 + $5eb6 = GamePlayEventLoopHandlerB.notempty7_u205 + $5eb9 = GamePlayEventLoopHandlerB.skip7_u205 + $5ec3 = GamePlayEventLoopHandlerB.notempty7_u206 + $5ec6 = GamePlayEventLoopHandlerB.skip7_u206 + $5ed0 = GamePlayEventLoopHandlerB.notempty7_u207 + $5ed3 = GamePlayEventLoopHandlerB.skip7_u207 + $5edd = GamePlayEventLoopHandlerB.notempty7_u208 + $5ee0 = GamePlayEventLoopHandlerB.skip7_u208 + $5eea = GamePlayEventLoopHandlerB.notempty7_u209 + $5eed = GamePlayEventLoopHandlerB.skip7_u209 + $5ef7 = GamePlayEventLoopHandlerB.notempty7_u210 + $5efa = GamePlayEventLoopHandlerB.skip7_u210 + $5f04 = GamePlayEventLoopHandlerB.notempty7_u211 + $5f07 = GamePlayEventLoopHandlerB.skip7_u211 + $5f11 = GamePlayEventLoopHandlerB.notempty7_u212 + $5f14 = GamePlayEventLoopHandlerB.skip7_u212 + $5f1e = GamePlayEventLoopHandlerB.notempty7_u213 + $5f21 = GamePlayEventLoopHandlerB.skip7_u213 + $5f25 = GamePlayEventLoopHandlerB.gameOverMode + $5f48 = GamePlayEventLoopHandlerB.noretry + $5f55 = GamePlayEventLoopHandlerB.pauseMode + $5f6d = GamePlayEventLoopHandlerB.noqr + $5f7d = GamePlayEventLoopHandlerB.nounpause + $6001 = GamePlayEventLoopHandlerB.drawStaticInfo + $6029 = DoHold + $602d = DoHold.checkIRSA + $6034 = DoHold.ldb3 + $6040 = DoHold.lda3 + $604a = DoHold.cp3 + $6058 = DoHold.checkIRSB + $605f = DoHold.lda4 + $606b = DoHold.ldb4 + $6075 = DoHold.cp4 + $6083 = DoHold.noRotation + $608e = DoHold.doHoldOperation + SECTION: $6099-$64a2 ($040a bytes) ["Gameplay Static Data"] + $6099 = sLeady + $60a3 = sGo + $60ad = sPause + $60c1 = sPieceXOffsets + $60dd = sPieceYOffsets + $60f9 = sPieceFastRotationStates + $6169 = sPieceRotationStates + $61d9 = sTGM3Bag + $61fc = sTGM3Droughts + $6203 = sGameplayTileMap + $64a3 = sGameplayTileMapEnd + EMPTY: $64a3-$7fff ($1b5d bytes) + TOTAL EMPTY: $1b5d bytes ROMX bank #6: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"] @@ -1637,509 +1637,509 @@ ROMX bank #6: $51ba = BigClearLines.fixgarbo $51bd = BigClearLines.fixgarboloop $51db = BigWidenField - SECTION: $552b-$63b3 ($0e89 bytes) ["Gameplay Function Big Banked"] + SECTION: $552b-$63b7 ($0e8d bytes) ["Gameplay Function Big Banked"] $552b = SwitchToGameplayBigB $5531 = SwitchToGameplayBigB.wvr_u214 $553a = SwitchToGameplayBigB.loadtilemap - $5583 = SwitchToGameplayBigB.wvb_u215 - $558a = SwitchToGameplayBigB.wvbe_u216 - $5590 = GamePlayBigEventLoopHandlerB - $559a = GamePlayBigEventLoopHandlerB.modejumps - $55b8 = GamePlayBigEventLoopHandlerB.leadyMode - $55c8 = GamePlayBigEventLoopHandlerB.firstleadyiterskip - $55d1 = GamePlayBigEventLoopHandlerB.notdoneleady - $55e2 = GamePlayBigEventLoopHandlerB.goMode - $55ec = GamePlayBigEventLoopHandlerB.notdonego - $55fd = GamePlayBigEventLoopHandlerB.postGoMode - $5614 = 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GamePlayBigEventLoopHandlerB.skip7_u410 + $6105 = GamePlayBigEventLoopHandlerB.notempty7_u411 + $6108 = GamePlayBigEventLoopHandlerB.skip7_u411 + $6112 = GamePlayBigEventLoopHandlerB.notempty7_u412 + $6115 = GamePlayBigEventLoopHandlerB.skip7_u412 + $611f = GamePlayBigEventLoopHandlerB.notempty7_u413 + $6122 = GamePlayBigEventLoopHandlerB.skip7_u413 + $612c = GamePlayBigEventLoopHandlerB.notempty7_u414 + $612f = GamePlayBigEventLoopHandlerB.skip7_u414 + $6139 = GamePlayBigEventLoopHandlerB.notempty7_u415 + $613c = GamePlayBigEventLoopHandlerB.skip7_u415 + $6146 = GamePlayBigEventLoopHandlerB.notempty7_u416 + $6149 = GamePlayBigEventLoopHandlerB.skip7_u416 + $6153 = GamePlayBigEventLoopHandlerB.notempty7_u417 + $6156 = GamePlayBigEventLoopHandlerB.skip7_u417 + $6160 = GamePlayBigEventLoopHandlerB.notempty7_u418 + $6163 = GamePlayBigEventLoopHandlerB.skip7_u418 + $616d = GamePlayBigEventLoopHandlerB.notempty7_u419 + $6170 = GamePlayBigEventLoopHandlerB.skip7_u419 + $617a = GamePlayBigEventLoopHandlerB.notempty7_u420 + $617d = GamePlayBigEventLoopHandlerB.skip7_u420 + $6187 = GamePlayBigEventLoopHandlerB.notempty7_u421 + $618a = GamePlayBigEventLoopHandlerB.skip7_u421 + $6194 = GamePlayBigEventLoopHandlerB.notempty7_u422 + $6197 = GamePlayBigEventLoopHandlerB.skip7_u422 + $61a1 = GamePlayBigEventLoopHandlerB.notempty7_u423 + $61a4 = GamePlayBigEventLoopHandlerB.skip7_u423 + $61ae = GamePlayBigEventLoopHandlerB.notempty7_u424 + $61b1 = GamePlayBigEventLoopHandlerB.skip7_u424 + $61bb = GamePlayBigEventLoopHandlerB.notempty7_u425 + $61be = GamePlayBigEventLoopHandlerB.skip7_u425 + $61c8 = GamePlayBigEventLoopHandlerB.notempty7_u426 + $61cb = GamePlayBigEventLoopHandlerB.skip7_u426 + $61d5 = GamePlayBigEventLoopHandlerB.notempty7_u427 + $61d8 = GamePlayBigEventLoopHandlerB.skip7_u427 + $61e2 = GamePlayBigEventLoopHandlerB.notempty7_u428 + $61e5 = GamePlayBigEventLoopHandlerB.skip7_u428 + $61ef = GamePlayBigEventLoopHandlerB.notempty7_u429 + $61f2 = GamePlayBigEventLoopHandlerB.skip7_u429 + $61fc = GamePlayBigEventLoopHandlerB.notempty7_u430 + $61ff = GamePlayBigEventLoopHandlerB.skip7_u430 + $6209 = GamePlayBigEventLoopHandlerB.notempty7_u431 + $620c = GamePlayBigEventLoopHandlerB.skip7_u431 + $6216 = GamePlayBigEventLoopHandlerB.notempty7_u432 + $6219 = GamePlayBigEventLoopHandlerB.skip7_u432 + $6223 = GamePlayBigEventLoopHandlerB.notempty7_u433 + $6226 = GamePlayBigEventLoopHandlerB.skip7_u433 + $6230 = GamePlayBigEventLoopHandlerB.notempty7_u434 + $6233 = GamePlayBigEventLoopHandlerB.skip7_u434 + $623d = GamePlayBigEventLoopHandlerB.notempty7_u435 + $6240 = GamePlayBigEventLoopHandlerB.skip7_u435 + $624a = GamePlayBigEventLoopHandlerB.notempty7_u436 + $624d = GamePlayBigEventLoopHandlerB.skip7_u436 + $6251 = GamePlayBigEventLoopHandlerB.gameOverMode + $6274 = GamePlayBigEventLoopHandlerB.noretry + $6281 = GamePlayBigEventLoopHandlerB.pauseMode + $6299 = GamePlayBigEventLoopHandlerB.noqr + $62a8 = GamePlayBigEventLoopHandlerB.nounpause + $6320 = GamePlayBigEventLoopHandlerB.drawStaticInfo + $6348 = BigDoHold + $634c = BigDoHold.checkIRSA + $6353 = BigDoHold.ldb3 + $635f = BigDoHold.lda3 + $6369 = BigDoHold.cp3 + $6377 = BigDoHold.checkIRSB + $637e = BigDoHold.lda4 + $638a = BigDoHold.ldb4 + $6394 = BigDoHold.cp4 + $63a2 = BigDoHold.noRotation + $63ad = BigDoHold.doHoldOperation + SECTION: $63b8-$6797 ($03e0 bytes) ["Gameplay Big Static Data"] + $63b8 = sBigLeady + $63c2 = sBigGo + $63cc = sBigPause + $63e0 = sBigPieceXOffsets + $63fc = sBigPieceYOffsets + $6418 = sBigPieceFastRotationStates + $6488 = sBigPieceRotationStates + $64f8 = sBigGameplayTileMap + $6798 = sBigGameplayTileMapEnd + EMPTY: $6798-$7fff ($1868 bytes) + TOTAL EMPTY: $1868 bytes SRAM bank #0: SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"] @@ -2339,8 +2339,8 @@ HRAM bank #0: TOTAL EMPTY: $0006 bytes SUMMARY: - ROM0: 9781 bytes used / 6603 free - ROMX: 50423 bytes used / 47881 free in 6 banks + ROM0: 9865 bytes used / 6519 free + ROMX: 50434 bytes used / 47870 free in 6 banks SRAM: 14 bytes used / 8178 free in 1 bank WRAM0: 3491 bytes used / 605 free HRAM: 121 bytes used / 6 free diff --git a/bin/DMGTRIS.pocket b/bin/DMGTRIS.pocket index a49e5b4..4cb4897 100644 Binary files a/bin/DMGTRIS.pocket and b/bin/DMGTRIS.pocket differ diff --git a/bin/DMGTRIS.sym b/bin/DMGTRIS.sym index 496c019..b420e98 100644 --- a/bin/DMGTRIS.sym +++ b/bin/DMGTRIS.sym @@ -36,222 +36,222 @@ 00:0995 GBCGameplayProcess 00:09cf GBCGameplayProcess.goverride 00:09f6 GBCGameplayProcess.colorfield -00:0ace GBCGameplayProcess.outer1 -00:0ad3 GBCGameplayProcess.inner1 -00:0af7 GBCGameplayProcess.outer2 -00:0afc GBCGameplayProcess.inner2 -00:0b21 GBCGameplayProcess.empty -00:0b25 GBCGameplayProcess.sub59 -00:0b27 GBCGameplayProcess.sub52 -00:0b29 GBCGameplayProcess.sub45 -00:0b2b GBCGameplayProcess.sub38 -00:0b2d GBCGameplayProcess.sub31 -00:0b2f GBCGameplayProcess.sub24 -00:0b31 GBCGameplayProcess.sub17 -00:0b33 GBCGameplayProcess.sub10 -00:0b35 GBCGameplayProcess.done -00:0b57 GBCGameplayProcess.darker -00:0b5e GBCGameplayProcess.wvr_u1 -00:0b6b GBCGameplayProcess.lighter -00:0b72 GBCGameplayProcess.wvr_u2 -00:0b7f GBCGameplayProcess.black -00:0b86 GBCGameplayProcess.wvr_u3 -00:0b93 GBCBigGameplayProcess -00:0bcd GBCBigGameplayProcess.goverride -00:0bf4 GBCBigGameplayProcess.colorfield -00:0ccc GBCBigGameplayProcess.outer1 -00:0cd1 GBCBigGameplayProcess.inner1 -00:0cf5 GBCBigGameplayProcess.outer2 -00:0cfa GBCBigGameplayProcess.inner2 -00:0d1f GBCBigGameplayProcess.empty -00:0d23 GBCBigGameplayProcess.sub59 -00:0d25 GBCBigGameplayProcess.sub52 -00:0d27 GBCBigGameplayProcess.sub45 -00:0d29 GBCBigGameplayProcess.sub38 -00:0d2b GBCBigGameplayProcess.sub31 -00:0d2d GBCBigGameplayProcess.sub24 -00:0d2f GBCBigGameplayProcess.sub17 -00:0d31 GBCBigGameplayProcess.sub10 -00:0d33 GBCBigGameplayProcess.done -00:0d55 GBCBigGameplayProcess.darker -00:0d5c GBCBigGameplayProcess.wvr_u4 -00:0d69 GBCBigGameplayProcess.lighter -00:0d70 GBCBigGameplayProcess.wvr_u5 -00:0d7d GBCBigGameplayProcess.black -00:0d84 GBCBigGameplayProcess.wvr_u6 -00:0d91 ToVRAM -00:0d91 GBCBlitField -00:0dc4 BlitField -00:0f87 BlitField.waitendvbloop -00:11ab BigBlitField -00:136e BigBlitField.waitendvbloop -00:1592 ApplyTells -00:15e9 ApplyNext -00:1619 ApplyNext.regular -00:161f ApplyNext.postoffsets -00:1623 ApplyNext.getoffn -00:162e ApplyNext.skipoffn -00:16a9 ApplyHold -00:16c5 ApplyHold.hide -00:16d7 ApplyHold.show -00:16e7 ApplyHold.x -00:16f7 ApplyHold.regular -00:16fd ApplyHold.postoffsets -00:1701 ApplyHold.getoffh -00:170c ApplyHold.skipoffh -00:173f ApplyNumbers6 -00:1767 ApplyNumbers4 -00:1783 SetNumberSpritePositions -00:185e GradeRendering -00:1889 GradeRendering.effect -00:1899 GradeRendering.noeffect -00:18a1 GradeRendering.drawgrade -00:18a8 GradeRendering.regulargrade -00:18b0 GradeRendering.sgrade -00:18c6 GradeRendering.mgrade -00:18dc GradeRendering.lettergrade -00:18f9 GradeRendering.mk -00:18ff GradeRendering.mv -00:1905 GradeRendering.mo -00:190b GradeRendering.mm -00:1911 GradeRendering.gmgrade -00:191c SFXInit -00:193e SFXPopQueue -00:1953 SFXPushQueue -00:1964 SFXProcessQueue -00:1992 SFXTriggerNoise -00:19b8 SFXEnqueue -00:19cd SFXEnqueue.findsfx -00:1b26 SFXKill -00:1b51 SFXPlayNoise -00:1b5c SFXPlayNoise.noisereg -00:1b73 SFXPlayNoise.savenoiseplayhead -00:1b7c SFXPlay -00:1b8a SFXPlay.play -00:1b96 SFXPlay.getRegister -00:1baa SFXPlay.savePlayhead -00:1bb3 RNGInit -00:1bfe RNGInit.complexinit -00:1c2f ShiftHistory -00:1c4c GetNextHellPiece -00:1c51 GetNextTGM1Piece -00:1c6e GetNextTGM2Piece -00:1c8b GetNextNesPiece -00:1c99 GetNextTGM3Piece -00:1d50 GetNextPiece -00:1d5e GetNextPiece.nextpiecejumps -00:1d6d Next35Piece -00:1d77 Next7Piece -00:1d81 NextByte -00:1da1 LevelInit -00:1df1 LevelUp -00:1e15 LevelUp.doit -00:1e59 LevelUp.checknlevel -00:1ea8 LevelUp.bellmaybe -00:1eba LevelUp.leveljinglemaybe -00:1ec7 LevelUp.checkspeedup -00:1f03 DoSpeedUp -00:1f44 GradeInit -00:1f65 GradeInit.notdeat -00:1f73 GradeInit.notshir -00:1f7a UpdateGrade -00:1f88 UpdateGrade.gradejumptable -00:1f9a PrepareScore -00:1fb1 UpdateGradeTGM1 -00:1fbb UpdateGradeTGM1.trygradeup -00:1fd5 UpdateGradeTGM1.increasegrade -00:1fe7 UpdateGradeTGM1.skipjingle -00:1ff4 UpdateGradeTGM1.maybegm -00:200a UpdateGradeDEAT -00:2016 UpdateGradeDEAT.notgm -00:202f UpdateGradeDEAT.notm -00:204f UpdateGradeDEAT.disqualify -00:2055 UpdateGradeSHIR -00:2094 UpdateGradeSHIR.s5torikan -00:20a4 UpdateGradeSHIR.s10torikan -00:20b3 UpdateGradeSHIR.disqualify -00:20b9 sTGM1GradeScores -00:20db sTGM3InternalGradeSystem -00:217b sTGM3GradeBoosts -00:219a sTGM3LevelMultiplier -00:219e sTGM3BaselineCOOL -00:21a7 sTGM3REGRETConditions -00:21bb InputInit -00:21cd GetInput -00:21cd GetInput.btns -00:21da GetInput.readA -00:21de GetInput.setA -00:21e9 GetInput.clearA -00:21ec GetInput.readB -00:21f0 GetInput.setB -00:21fb GetInput.clearB -00:21fe GetInput.readSelect -00:2202 GetInput.setSelect -00:220d GetInput.clearSelect -00:2210 GetInput.readStart -00:2214 GetInput.setStart -00:221f GetInput.clearStart -00:2222 GetInput.dpad -00:222f GetInput.readUp -00:2233 GetInput.setUp -00:223e GetInput.clearUp -00:2241 GetInput.readDown -00:2245 GetInput.setDown -00:2250 GetInput.clearDown -00:2253 GetInput.readLeft -00:2257 GetInput.setLeft -00:2262 GetInput.clearLeft -00:2265 GetInput.readRight -00:2269 GetInput.setRight -00:2274 GetInput.clearRight -00:2277 GetInput.priorities -00:2282 GetInput.zero -00:2288 ScoreInit -00:22a8 IncreaseScore -00:22dc IncreaseScore.doConvert -00:22f4 IncreaseScore.carry -00:22f6 IncreaseScore.postConvert -00:230a IncreaseScore.preAddDigit -00:232a IncreaseScore.addDigit -00:2340 IncreaseScore.nextDigit -00:2354 Main -00:2369 Main.wvr_u1 -00:2382 Main.notgbc -00:23af Main.nocolortiles -00:23d0 Main.wvb_u2 -00:23db EventLoop -00:23f1 EventLoop.eventloopjumps -00:23fa EventLoopPostHandler -00:23fc EventLoopPostHandler.wvb_u3 -00:240e EventLoopPostHandler.vblankjumps -00:2417 RestoreSRAM -00:2470 InitializeSRAM -00:24ce SwitchToTitle -00:24d8 TitleEventLoopHandler -00:24e2 TitleVBlankHandler -00:24ec DrawOption6 -00:253c TimeInit -00:2551 ResetGameTime -00:255c CheckTorikan -00:2573 CheckTorikan.failure -00:2575 CheckTorikan.success -00:2578 HandleTimers -00:25a5 UnsafeMemCopy -00:25ae SafeMemCopy.wvr_u1 -00:25ae SafeMemCopy -00:25bd UnsafeMemSet -00:25c5 SafeMemSet -00:25c5 SafeMemSet.wvr_u2 -00:25d3 SwitchToGameplay -00:25dd SwitchToGameplayBig -00:25e7 GamePlayEventLoopHandler -00:25f1 GamePlayBigEventLoopHandler -00:25fb CopyOAMHandler -00:2607 ClearOAM -00:261d IntrInit -00:2621 InitializeLCDCInterrupt -00:2636 OAMDMA -00:2640 OAMDMAEnd +00:0b22 GBCGameplayProcess.outer1 +00:0b27 GBCGameplayProcess.inner1 +00:0b4b GBCGameplayProcess.outer2 +00:0b50 GBCGameplayProcess.inner2 +00:0b75 GBCGameplayProcess.empty +00:0b79 GBCGameplayProcess.sub59 +00:0b7b GBCGameplayProcess.sub52 +00:0b7d GBCGameplayProcess.sub45 +00:0b7f GBCGameplayProcess.sub38 +00:0b81 GBCGameplayProcess.sub31 +00:0b83 GBCGameplayProcess.sub24 +00:0b85 GBCGameplayProcess.sub17 +00:0b87 GBCGameplayProcess.sub10 +00:0b89 GBCGameplayProcess.done +00:0bab GBCGameplayProcess.darker +00:0bb2 GBCGameplayProcess.wvr_u1 +00:0bbf GBCGameplayProcess.lighter +00:0bc6 GBCGameplayProcess.wvr_u2 +00:0bd3 GBCGameplayProcess.black +00:0bda GBCGameplayProcess.wvr_u3 +00:0be7 GBCBigGameplayProcess +00:0c21 GBCBigGameplayProcess.goverride +00:0c48 GBCBigGameplayProcess.colorfield +00:0d20 GBCBigGameplayProcess.outer1 +00:0d25 GBCBigGameplayProcess.inner1 +00:0d49 GBCBigGameplayProcess.outer2 +00:0d4e GBCBigGameplayProcess.inner2 +00:0d73 GBCBigGameplayProcess.empty +00:0d77 GBCBigGameplayProcess.sub59 +00:0d79 GBCBigGameplayProcess.sub52 +00:0d7b GBCBigGameplayProcess.sub45 +00:0d7d GBCBigGameplayProcess.sub38 +00:0d7f GBCBigGameplayProcess.sub31 +00:0d81 GBCBigGameplayProcess.sub24 +00:0d83 GBCBigGameplayProcess.sub17 +00:0d85 GBCBigGameplayProcess.sub10 +00:0d87 GBCBigGameplayProcess.done +00:0da9 GBCBigGameplayProcess.darker +00:0db0 GBCBigGameplayProcess.wvr_u4 +00:0dbd GBCBigGameplayProcess.lighter +00:0dc4 GBCBigGameplayProcess.wvr_u5 +00:0dd1 GBCBigGameplayProcess.black +00:0dd8 GBCBigGameplayProcess.wvr_u6 +00:0de5 ToVRAM +00:0de5 GBCBlitField +00:0e18 BlitField +00:0fdb BlitField.waitendvbloop +00:11ff BigBlitField +00:13c2 BigBlitField.waitendvbloop +00:15e6 ApplyTells +00:163d ApplyNext +00:166d ApplyNext.regular +00:1673 ApplyNext.postoffsets +00:1677 ApplyNext.getoffn +00:1682 ApplyNext.skipoffn +00:16fd ApplyHold +00:1719 ApplyHold.hide +00:172b ApplyHold.show +00:173b ApplyHold.x +00:174b ApplyHold.regular +00:1751 ApplyHold.postoffsets +00:1755 ApplyHold.getoffh +00:1760 ApplyHold.skipoffh +00:1793 ApplyNumbers6 +00:17bb ApplyNumbers4 +00:17d7 SetNumberSpritePositions +00:18b2 GradeRendering +00:18dd GradeRendering.effect +00:18ed GradeRendering.noeffect +00:18f5 GradeRendering.drawgrade +00:18fc GradeRendering.regulargrade +00:1904 GradeRendering.sgrade +00:191a GradeRendering.mgrade +00:1930 GradeRendering.lettergrade +00:194d GradeRendering.mk +00:1953 GradeRendering.mv +00:1959 GradeRendering.mo +00:195f GradeRendering.mm +00:1965 GradeRendering.gmgrade +00:1970 SFXInit +00:1992 SFXPopQueue +00:19a7 SFXPushQueue +00:19b8 SFXProcessQueue +00:19e6 SFXTriggerNoise +00:1a0c SFXEnqueue +00:1a21 SFXEnqueue.findsfx +00:1b7a SFXKill +00:1ba5 SFXPlayNoise +00:1bb0 SFXPlayNoise.noisereg +00:1bc7 SFXPlayNoise.savenoiseplayhead +00:1bd0 SFXPlay +00:1bde SFXPlay.play +00:1bea SFXPlay.getRegister +00:1bfe SFXPlay.savePlayhead +00:1c07 RNGInit +00:1c52 RNGInit.complexinit +00:1c83 ShiftHistory +00:1ca0 GetNextHellPiece +00:1ca5 GetNextTGM1Piece +00:1cc2 GetNextTGM2Piece +00:1cdf GetNextNesPiece +00:1ced GetNextTGM3Piece +00:1da4 GetNextPiece +00:1db2 GetNextPiece.nextpiecejumps +00:1dc1 Next35Piece +00:1dcb Next7Piece +00:1dd5 NextByte +00:1df5 LevelInit +00:1e45 LevelUp +00:1e69 LevelUp.doit +00:1ead LevelUp.checknlevel +00:1efc LevelUp.bellmaybe +00:1f0e LevelUp.leveljinglemaybe +00:1f1b LevelUp.checkspeedup +00:1f57 DoSpeedUp +00:1f98 GradeInit +00:1fb9 GradeInit.notdeat +00:1fc7 GradeInit.notshir +00:1fce UpdateGrade +00:1fdc UpdateGrade.gradejumptable +00:1fee PrepareScore +00:2005 UpdateGradeTGM1 +00:200f UpdateGradeTGM1.trygradeup +00:2029 UpdateGradeTGM1.increasegrade +00:203b UpdateGradeTGM1.skipjingle +00:2048 UpdateGradeTGM1.maybegm +00:205e UpdateGradeDEAT +00:206a UpdateGradeDEAT.notgm +00:2083 UpdateGradeDEAT.notm +00:20a3 UpdateGradeDEAT.disqualify +00:20a9 UpdateGradeSHIR +00:20e8 UpdateGradeSHIR.s5torikan +00:20f8 UpdateGradeSHIR.s10torikan +00:2107 UpdateGradeSHIR.disqualify +00:210d sTGM1GradeScores +00:212f sTGM3InternalGradeSystem +00:21cf sTGM3GradeBoosts +00:21ee sTGM3LevelMultiplier +00:21f2 sTGM3BaselineCOOL +00:21fb sTGM3REGRETConditions +00:220f InputInit +00:2221 GetInput +00:2221 GetInput.btns +00:222e GetInput.readA +00:2232 GetInput.setA +00:223d GetInput.clearA +00:2240 GetInput.readB +00:2244 GetInput.setB +00:224f GetInput.clearB +00:2252 GetInput.readSelect +00:2256 GetInput.setSelect +00:2261 GetInput.clearSelect +00:2264 GetInput.readStart +00:2268 GetInput.setStart +00:2273 GetInput.clearStart +00:2276 GetInput.dpad +00:2283 GetInput.readUp +00:2287 GetInput.setUp +00:2292 GetInput.clearUp +00:2295 GetInput.readDown +00:2299 GetInput.setDown +00:22a4 GetInput.clearDown +00:22a7 GetInput.readLeft +00:22ab GetInput.setLeft +00:22b6 GetInput.clearLeft +00:22b9 GetInput.readRight +00:22bd GetInput.setRight +00:22c8 GetInput.clearRight +00:22cb GetInput.priorities +00:22d6 GetInput.zero +00:22dc ScoreInit +00:22fc IncreaseScore +00:2330 IncreaseScore.doConvert +00:2348 IncreaseScore.carry +00:234a IncreaseScore.postConvert +00:235e IncreaseScore.preAddDigit +00:237e IncreaseScore.addDigit +00:2394 IncreaseScore.nextDigit +00:23a8 Main +00:23bd Main.wvr_u1 +00:23d6 Main.notgbc +00:2403 Main.nocolortiles +00:2424 Main.wvb_u2 +00:242f EventLoop +00:2445 EventLoop.eventloopjumps +00:244e EventLoopPostHandler +00:2450 EventLoopPostHandler.wvb_u3 +00:2462 EventLoopPostHandler.vblankjumps +00:246b RestoreSRAM +00:24c4 InitializeSRAM +00:2522 SwitchToTitle +00:252c TitleEventLoopHandler +00:2536 TitleVBlankHandler +00:2540 DrawOption6 +00:2590 TimeInit +00:25a5 ResetGameTime +00:25b0 CheckTorikan +00:25c7 CheckTorikan.failure +00:25c9 CheckTorikan.success +00:25cc HandleTimers +00:25f9 UnsafeMemCopy +00:2602 SafeMemCopy.wvr_u1 +00:2602 SafeMemCopy +00:2611 UnsafeMemSet +00:2619 SafeMemSet +00:2619 SafeMemSet.wvr_u2 +00:2627 SwitchToGameplay +00:2631 SwitchToGameplayBig +00:263b GamePlayEventLoopHandler +00:2645 GamePlayBigEventLoopHandler +00:264f CopyOAMHandler +00:265b ClearOAM +00:2671 IntrInit +00:2675 InitializeLCDCInterrupt +00:268a OAMDMA +00:2694 OAMDMAEnd 01:4008 sDMGTSpeedCurve 01:4210 sDMGTSpeedCurveEnd 01:4212 sTGM1SpeedCurve @@ -320,64 +320,64 @@ 03:6ac1 sMusicMenuEnd 04:4008 SwitchToTitleB 04:400e SwitchToTitleB.wvr_u1 -04:4044 SwitchToTitleB.notsgb -04:4065 SwitchToTitleB.notmgb -04:408d SwitchToTitleB.agb -04:40a7 SwitchToTitleB.oam -04:40a7 SwitchToTitleB.noegg -04:40ce SwitchToTitleB.wvb_u2 -04:40d5 SwitchToTitleB.wvbe_u3 -04:40db TitleEventLoopHandlerB -04:40de TitleEventLoopHandlerB.abstart -04:40f6 TitleEventLoopHandlerB.up -04:410e TitleEventLoopHandlerB.down -04:4125 TitleEventLoopHandlerB.left -04:413c TitleEventLoopHandlerB.right -04:4152 TitleEventLoopHandlerB.done -04:4153 DecrementOption -04:4153 DecrementOption.opt0 -04:4172 DecrementOption.opt1 -04:418e DecrementOption.opt2 -04:41aa DecrementOption.opt3 -04:41c6 DecrementOption.opt4 -04:41e8 DecrementOption.opt5 -04:4204 DecrementOption.opt6 -04:4206 DecrementLevel -04:421f IncrementOption -04:421f IncrementOption.opt0 -04:423d IncrementOption.opt1 -04:4258 IncrementOption.opt2 -04:4273 IncrementOption.opt3 -04:428e IncrementOption.opt4 -04:42af IncrementOption.opt5 -04:42ca IncrementOption.opt6 -04:42cc IncrementLevel -04:42e5 InitSpeedCurve -04:42f8 GetEnd -04:4327 GetStart -04:4356 CheckLevelRange -04:4372 CheckLevelRange.notatend -04:4395 CheckLevelRange.notatstart -04:4396 TitleVBlankHandlerB -04:448d TitleVBlankHandlerB.disabled -04:4499 TitleVBlankHandlerB.opt6 -04:449c sEasterM0 -04:44a1 sEasterM1 -04:44a6 sEasterC0 -04:44b2 sEasterC1 -04:44be sEasterA0 -04:44ca sEasterA1 -04:44d6 sEasterS0 -04:44db sEasterS1 -04:44e0 sOption0 -04:44e8 sOption1 -04:44fc sOption2 -04:4508 sOption3 -04:451c sOption4 -04:4534 sOption5 -04:453c sDisabled -04:4540 sTitleScreenTileMap -04:47e0 sTitleScreenTileMapEnd +04:4047 SwitchToTitleB.notsgb +04:4068 SwitchToTitleB.notmgb +04:4090 SwitchToTitleB.agb +04:40aa SwitchToTitleB.oam +04:40aa SwitchToTitleB.noegg +04:40d1 SwitchToTitleB.wvb_u2 +04:40d8 SwitchToTitleB.wvbe_u3 +04:40de TitleEventLoopHandlerB +04:40e1 TitleEventLoopHandlerB.abstart +04:40f9 TitleEventLoopHandlerB.up +04:4111 TitleEventLoopHandlerB.down +04:4128 TitleEventLoopHandlerB.left +04:413f TitleEventLoopHandlerB.right +04:4155 TitleEventLoopHandlerB.done +04:4156 DecrementOption +04:4156 DecrementOption.opt0 +04:4175 DecrementOption.opt1 +04:4191 DecrementOption.opt2 +04:41ad DecrementOption.opt3 +04:41c9 DecrementOption.opt4 +04:41eb DecrementOption.opt5 +04:4207 DecrementOption.opt6 +04:4209 DecrementLevel +04:4222 IncrementOption +04:4222 IncrementOption.opt0 +04:4240 IncrementOption.opt1 +04:425b IncrementOption.opt2 +04:4276 IncrementOption.opt3 +04:4291 IncrementOption.opt4 +04:42b2 IncrementOption.opt5 +04:42cd IncrementOption.opt6 +04:42cf IncrementLevel +04:42e8 InitSpeedCurve +04:42fb GetEnd +04:432a GetStart +04:4359 CheckLevelRange +04:4375 CheckLevelRange.notatend +04:4398 CheckLevelRange.notatstart +04:4399 TitleVBlankHandlerB +04:4490 TitleVBlankHandlerB.disabled +04:449c TitleVBlankHandlerB.opt6 +04:449f sEasterM0 +04:44a4 sEasterM1 +04:44a9 sEasterC0 +04:44b5 sEasterC1 +04:44c1 sEasterA0 +04:44cd sEasterA1 +04:44d9 sEasterS0 +04:44de sEasterS1 +04:44e3 sOption0 +04:44eb sOption1 +04:44ff sOption2 +04:450b sOption3 +04:451f sOption4 +04:4537 sOption5 +04:453f sDisabled +04:4543 sTitleScreenTileMap +04:47e3 sTitleScreenTileMapEnd 05:4008 FieldInit 05:4030 FieldClear 05:403b ToBackupField @@ -628,484 +628,484 @@ 05:5281 SwitchToGameplayB 05:5287 SwitchToGameplayB.wvr_u1 05:5290 SwitchToGameplayB.loadtilemap -05:52d9 SwitchToGameplayB.wvb_u2 -05:52e0 SwitchToGameplayB.wvbe_u3 -05:52e6 GamePlayEventLoopHandlerB -05:52f0 GamePlayEventLoopHandlerB.modejumps -05:530e GamePlayEventLoopHandlerB.leadyMode -05:531e GamePlayEventLoopHandlerB.firstleadyiterskip -05:5327 GamePlayEventLoopHandlerB.notdoneleady -05:5338 GamePlayEventLoopHandlerB.goMode -05:5342 GamePlayEventLoopHandlerB.notdonego -05:5353 GamePlayEventLoopHandlerB.postGoMode -05:536a GamePlayEventLoopHandlerB.prefetchedPieceMode -05:537b GamePlayEventLoopHandlerB.checkIHS -05:5386 GamePlayEventLoopHandlerB.loaddefaultjingle -05:538a GamePlayEventLoopHandlerB.checkIRSA -05:5391 GamePlayEventLoopHandlerB.ldb1 -05:539d GamePlayEventLoopHandlerB.lda1 -05:53a7 GamePlayEventLoopHandlerB.cp1 -05:53b5 GamePlayEventLoopHandlerB.checkIRSB -05:53bc GamePlayEventLoopHandlerB.lda2 -05:53c8 GamePlayEventLoopHandlerB.ldb2 -05:53d2 GamePlayEventLoopHandlerB.cp2 -05:53e0 GamePlayEventLoopHandlerB.postjingle -05:53e4 GamePlayEventLoopHandlerB.spawnPieceMode -05:53f2 GamePlayEventLoopHandlerB.canspawn -05:5405 GamePlayEventLoopHandlerB.pieceInMotionMode -05:5419 GamePlayEventLoopHandlerB.nopauserequested -05:543a GamePlayEventLoopHandlerB.nohold -05:5448 GamePlayEventLoopHandlerB.delayMode -05:545c GamePlayEventLoopHandlerB.nodelaypauserequested -05:546d GamePlayEventLoopHandlerB.preGameOverMode -05:547d GamePlayEventLoopHandlerB.notempty1_u4 -05:5480 GamePlayEventLoopHandlerB.skip1_u4 -05:548a GamePlayEventLoopHandlerB.notempty1_u5 -05:548d GamePlayEventLoopHandlerB.skip1_u5 -05:5497 GamePlayEventLoopHandlerB.notempty1_u6 -05:549a GamePlayEventLoopHandlerB.skip1_u6 -05:54a4 GamePlayEventLoopHandlerB.notempty1_u7 -05:54a7 GamePlayEventLoopHandlerB.skip1_u7 -05:54b1 GamePlayEventLoopHandlerB.notempty1_u8 -05:54b4 GamePlayEventLoopHandlerB.skip1_u8 -05:54be GamePlayEventLoopHandlerB.notempty1_u9 -05:54c1 GamePlayEventLoopHandlerB.skip1_u9 -05:54cb GamePlayEventLoopHandlerB.notempty1_u10 -05:54ce GamePlayEventLoopHandlerB.skip1_u10 -05:54d8 GamePlayEventLoopHandlerB.notempty1_u11 -05:54db GamePlayEventLoopHandlerB.skip1_u11 -05:54e5 GamePlayEventLoopHandlerB.notempty1_u12 -05:54e8 GamePlayEventLoopHandlerB.skip1_u12 -05:54f2 GamePlayEventLoopHandlerB.notempty1_u13 -05:54f5 GamePlayEventLoopHandlerB.skip1_u13 -05:54ff GamePlayEventLoopHandlerB.notempty1_u14 -05:5502 GamePlayEventLoopHandlerB.skip1_u14 -05:550c GamePlayEventLoopHandlerB.notempty1_u15 -05:550f GamePlayEventLoopHandlerB.skip1_u15 -05:5519 GamePlayEventLoopHandlerB.notempty1_u16 -05:551c GamePlayEventLoopHandlerB.skip1_u16 -05:5526 GamePlayEventLoopHandlerB.notempty1_u17 -05:5529 GamePlayEventLoopHandlerB.skip1_u17 -05:5533 GamePlayEventLoopHandlerB.notempty1_u18 -05:5536 GamePlayEventLoopHandlerB.skip1_u18 -05:5540 GamePlayEventLoopHandlerB.notempty1_u19 -05:5543 GamePlayEventLoopHandlerB.skip1_u19 -05:554d GamePlayEventLoopHandlerB.notempty1_u20 -05:5550 GamePlayEventLoopHandlerB.skip1_u20 -05:555a GamePlayEventLoopHandlerB.notempty1_u21 -05:555d GamePlayEventLoopHandlerB.skip1_u21 -05:5567 GamePlayEventLoopHandlerB.notempty1_u22 -05:556a GamePlayEventLoopHandlerB.skip1_u22 -05:5574 GamePlayEventLoopHandlerB.notempty1_u23 -05:5577 GamePlayEventLoopHandlerB.skip1_u23 -05:5581 GamePlayEventLoopHandlerB.notempty1_u24 -05:5584 GamePlayEventLoopHandlerB.skip1_u24 -05:558e GamePlayEventLoopHandlerB.notempty1_u25 -05:5591 GamePlayEventLoopHandlerB.skip1_u25 -05:559b GamePlayEventLoopHandlerB.notempty1_u26 -05:559e GamePlayEventLoopHandlerB.skip1_u26 -05:55a8 GamePlayEventLoopHandlerB.notempty1_u27 -05:55ab GamePlayEventLoopHandlerB.skip1_u27 -05:55b5 GamePlayEventLoopHandlerB.notempty1_u28 -05:55b8 GamePlayEventLoopHandlerB.skip1_u28 -05:55c2 GamePlayEventLoopHandlerB.notempty1_u29 -05:55c5 GamePlayEventLoopHandlerB.skip1_u29 -05:55cf GamePlayEventLoopHandlerB.notempty1_u30 -05:55d2 GamePlayEventLoopHandlerB.skip1_u30 -05:55dc GamePlayEventLoopHandlerB.notempty1_u31 -05:55df GamePlayEventLoopHandlerB.skip1_u31 -05:55e9 GamePlayEventLoopHandlerB.notempty1_u32 -05:55ec GamePlayEventLoopHandlerB.skip1_u32 -05:55f6 GamePlayEventLoopHandlerB.notempty1_u33 -05:55f9 GamePlayEventLoopHandlerB.skip1_u33 -05:5603 GamePlayEventLoopHandlerB.notempty1_u34 -05:5606 GamePlayEventLoopHandlerB.skip1_u34 -05:5610 GamePlayEventLoopHandlerB.notempty1_u35 -05:5613 GamePlayEventLoopHandlerB.skip1_u35 -05:561d GamePlayEventLoopHandlerB.notempty1_u36 -05:5620 GamePlayEventLoopHandlerB.skip1_u36 -05:562a GamePlayEventLoopHandlerB.notempty1_u37 -05:562d GamePlayEventLoopHandlerB.skip1_u37 -05:5637 GamePlayEventLoopHandlerB.notempty1_u38 -05:563a GamePlayEventLoopHandlerB.skip1_u38 -05:5644 GamePlayEventLoopHandlerB.notempty1_u39 -05:5647 GamePlayEventLoopHandlerB.skip1_u39 -05:5651 GamePlayEventLoopHandlerB.notempty1_u40 -05:5654 GamePlayEventLoopHandlerB.skip1_u40 -05:565e GamePlayEventLoopHandlerB.notempty1_u41 -05:5661 GamePlayEventLoopHandlerB.skip1_u41 -05:566b GamePlayEventLoopHandlerB.notempty1_u42 -05:566e GamePlayEventLoopHandlerB.skip1_u42 -05:5678 GamePlayEventLoopHandlerB.notempty1_u43 -05:567b GamePlayEventLoopHandlerB.skip1_u43 -05:5685 GamePlayEventLoopHandlerB.notempty1_u44 -05:5688 GamePlayEventLoopHandlerB.skip1_u44 -05:5692 GamePlayEventLoopHandlerB.notempty1_u45 -05:5695 GamePlayEventLoopHandlerB.skip1_u45 -05:569f GamePlayEventLoopHandlerB.notempty1_u46 -05:56a2 GamePlayEventLoopHandlerB.skip1_u46 -05:56ac GamePlayEventLoopHandlerB.notempty1_u47 -05:56af GamePlayEventLoopHandlerB.skip1_u47 -05:56b9 GamePlayEventLoopHandlerB.notempty1_u48 -05:56bc GamePlayEventLoopHandlerB.skip1_u48 -05:56c6 GamePlayEventLoopHandlerB.notempty1_u49 -05:56c9 GamePlayEventLoopHandlerB.skip1_u49 -05:56d3 GamePlayEventLoopHandlerB.notempty1_u50 -05:56d6 GamePlayEventLoopHandlerB.skip1_u50 -05:56e0 GamePlayEventLoopHandlerB.notempty1_u51 -05:56e3 GamePlayEventLoopHandlerB.skip1_u51 -05:56ed GamePlayEventLoopHandlerB.notempty1_u52 -05:56f0 GamePlayEventLoopHandlerB.skip1_u52 -05:56fa GamePlayEventLoopHandlerB.notempty1_u53 -05:56fd GamePlayEventLoopHandlerB.skip1_u53 -05:5707 GamePlayEventLoopHandlerB.notempty1_u54 -05:570a GamePlayEventLoopHandlerB.skip1_u54 -05:5714 GamePlayEventLoopHandlerB.notempty1_u55 -05:5717 GamePlayEventLoopHandlerB.skip1_u55 -05:5721 GamePlayEventLoopHandlerB.notempty1_u56 -05:5724 GamePlayEventLoopHandlerB.skip1_u56 -05:572e GamePlayEventLoopHandlerB.notempty1_u57 -05:5731 GamePlayEventLoopHandlerB.skip1_u57 -05:573b GamePlayEventLoopHandlerB.notempty1_u58 -05:573e GamePlayEventLoopHandlerB.skip1_u58 -05:5748 GamePlayEventLoopHandlerB.notempty1_u59 -05:574b GamePlayEventLoopHandlerB.skip1_u59 -05:5755 GamePlayEventLoopHandlerB.notempty1_u60 -05:5758 GamePlayEventLoopHandlerB.skip1_u60 -05:5762 GamePlayEventLoopHandlerB.notempty1_u61 -05:5765 GamePlayEventLoopHandlerB.skip1_u61 -05:576f GamePlayEventLoopHandlerB.notempty1_u62 -05:5772 GamePlayEventLoopHandlerB.skip1_u62 -05:577c GamePlayEventLoopHandlerB.notempty1_u63 -05:577f GamePlayEventLoopHandlerB.skip1_u63 -05:5789 GamePlayEventLoopHandlerB.notempty1_u64 -05:578c GamePlayEventLoopHandlerB.skip1_u64 -05:5796 GamePlayEventLoopHandlerB.notempty1_u65 -05:5799 GamePlayEventLoopHandlerB.skip1_u65 -05:57a3 GamePlayEventLoopHandlerB.notempty1_u66 -05:57a6 GamePlayEventLoopHandlerB.skip1_u66 -05:57b0 GamePlayEventLoopHandlerB.notempty1_u67 -05:57b3 GamePlayEventLoopHandlerB.skip1_u67 -05:57bd GamePlayEventLoopHandlerB.notempty1_u68 -05:57c0 GamePlayEventLoopHandlerB.skip1_u68 -05:57ca GamePlayEventLoopHandlerB.notempty1_u69 -05:57cd GamePlayEventLoopHandlerB.skip1_u69 -05:57d7 GamePlayEventLoopHandlerB.notempty1_u70 -05:57da GamePlayEventLoopHandlerB.skip1_u70 -05:57e4 GamePlayEventLoopHandlerB.notempty1_u71 -05:57e7 GamePlayEventLoopHandlerB.skip1_u71 -05:57f1 GamePlayEventLoopHandlerB.notempty1_u72 -05:57f4 GamePlayEventLoopHandlerB.skip1_u72 -05:57fe GamePlayEventLoopHandlerB.notempty1_u73 -05:5801 GamePlayEventLoopHandlerB.skip1_u73 -05:580b GamePlayEventLoopHandlerB.notempty2_u74 -05:580e GamePlayEventLoopHandlerB.skip2_u74 -05:5818 GamePlayEventLoopHandlerB.notempty2_u75 -05:581b GamePlayEventLoopHandlerB.skip2_u75 -05:5825 GamePlayEventLoopHandlerB.notempty2_u76 -05:5828 GamePlayEventLoopHandlerB.skip2_u76 -05:5832 GamePlayEventLoopHandlerB.notempty2_u77 -05:5835 GamePlayEventLoopHandlerB.skip2_u77 -05:583f GamePlayEventLoopHandlerB.notempty2_u78 -05:5842 GamePlayEventLoopHandlerB.skip2_u78 -05:584c GamePlayEventLoopHandlerB.notempty2_u79 -05:584f GamePlayEventLoopHandlerB.skip2_u79 -05:5859 GamePlayEventLoopHandlerB.notempty2_u80 -05:585c GamePlayEventLoopHandlerB.skip2_u80 -05:5866 GamePlayEventLoopHandlerB.notempty2_u81 -05:5869 GamePlayEventLoopHandlerB.skip2_u81 -05:5873 GamePlayEventLoopHandlerB.notempty2_u82 -05:5876 GamePlayEventLoopHandlerB.skip2_u82 -05:5880 GamePlayEventLoopHandlerB.notempty2_u83 -05:5883 GamePlayEventLoopHandlerB.skip2_u83 -05:588d GamePlayEventLoopHandlerB.notempty3_u84 -05:5890 GamePlayEventLoopHandlerB.skip3_u84 -05:589a GamePlayEventLoopHandlerB.notempty3_u85 -05:589d GamePlayEventLoopHandlerB.skip3_u85 -05:58a7 GamePlayEventLoopHandlerB.notempty3_u86 -05:58aa GamePlayEventLoopHandlerB.skip3_u86 -05:58b4 GamePlayEventLoopHandlerB.notempty3_u87 -05:58b7 GamePlayEventLoopHandlerB.skip3_u87 -05:58c1 GamePlayEventLoopHandlerB.notempty3_u88 -05:58c4 GamePlayEventLoopHandlerB.skip3_u88 -05:58ce GamePlayEventLoopHandlerB.notempty3_u89 -05:58d1 GamePlayEventLoopHandlerB.skip3_u89 -05:58db GamePlayEventLoopHandlerB.notempty3_u90 -05:58de GamePlayEventLoopHandlerB.skip3_u90 -05:58e8 GamePlayEventLoopHandlerB.notempty3_u91 -05:58eb GamePlayEventLoopHandlerB.skip3_u91 -05:58f5 GamePlayEventLoopHandlerB.notempty3_u92 -05:58f8 GamePlayEventLoopHandlerB.skip3_u92 -05:5902 GamePlayEventLoopHandlerB.notempty3_u93 -05:5905 GamePlayEventLoopHandlerB.skip3_u93 -05:590f GamePlayEventLoopHandlerB.notempty4_u94 -05:5912 GamePlayEventLoopHandlerB.skip4_u94 -05:591c GamePlayEventLoopHandlerB.notempty4_u95 -05:591f GamePlayEventLoopHandlerB.skip4_u95 -05:5929 GamePlayEventLoopHandlerB.notempty4_u96 -05:592c GamePlayEventLoopHandlerB.skip4_u96 -05:5936 GamePlayEventLoopHandlerB.notempty4_u97 -05:5939 GamePlayEventLoopHandlerB.skip4_u97 -05:5943 GamePlayEventLoopHandlerB.notempty4_u98 -05:5946 GamePlayEventLoopHandlerB.skip4_u98 -05:5950 GamePlayEventLoopHandlerB.notempty4_u99 -05:5953 GamePlayEventLoopHandlerB.skip4_u99 -05:595d GamePlayEventLoopHandlerB.notempty4_u100 -05:5960 GamePlayEventLoopHandlerB.skip4_u100 -05:596a GamePlayEventLoopHandlerB.notempty4_u101 -05:596d GamePlayEventLoopHandlerB.skip4_u101 -05:5977 GamePlayEventLoopHandlerB.notempty4_u102 -05:597a GamePlayEventLoopHandlerB.skip4_u102 -05:5984 GamePlayEventLoopHandlerB.notempty4_u103 -05:5987 GamePlayEventLoopHandlerB.skip4_u103 -05:5991 GamePlayEventLoopHandlerB.notempty5_u104 -05:5994 GamePlayEventLoopHandlerB.skip5_u104 -05:599e GamePlayEventLoopHandlerB.notempty5_u105 -05:59a1 GamePlayEventLoopHandlerB.skip5_u105 -05:59ab GamePlayEventLoopHandlerB.notempty5_u106 -05:59ae GamePlayEventLoopHandlerB.skip5_u106 -05:59b8 GamePlayEventLoopHandlerB.notempty5_u107 -05:59bb GamePlayEventLoopHandlerB.skip5_u107 -05:59c5 GamePlayEventLoopHandlerB.notempty5_u108 -05:59c8 GamePlayEventLoopHandlerB.skip5_u108 -05:59d2 GamePlayEventLoopHandlerB.notempty5_u109 -05:59d5 GamePlayEventLoopHandlerB.skip5_u109 -05:59df GamePlayEventLoopHandlerB.notempty5_u110 -05:59e2 GamePlayEventLoopHandlerB.skip5_u110 -05:59ec GamePlayEventLoopHandlerB.notempty5_u111 -05:59ef GamePlayEventLoopHandlerB.skip5_u111 -05:59f9 GamePlayEventLoopHandlerB.notempty5_u112 -05:59fc GamePlayEventLoopHandlerB.skip5_u112 -05:5a06 GamePlayEventLoopHandlerB.notempty5_u113 -05:5a09 GamePlayEventLoopHandlerB.skip5_u113 -05:5a13 GamePlayEventLoopHandlerB.notempty6_u114 -05:5a16 GamePlayEventLoopHandlerB.skip6_u114 -05:5a20 GamePlayEventLoopHandlerB.notempty6_u115 -05:5a23 GamePlayEventLoopHandlerB.skip6_u115 -05:5a2d GamePlayEventLoopHandlerB.notempty6_u116 -05:5a30 GamePlayEventLoopHandlerB.skip6_u116 -05:5a3a GamePlayEventLoopHandlerB.notempty6_u117 -05:5a3d GamePlayEventLoopHandlerB.skip6_u117 -05:5a47 GamePlayEventLoopHandlerB.notempty6_u118 -05:5a4a GamePlayEventLoopHandlerB.skip6_u118 -05:5a54 GamePlayEventLoopHandlerB.notempty6_u119 -05:5a57 GamePlayEventLoopHandlerB.skip6_u119 -05:5a61 GamePlayEventLoopHandlerB.notempty6_u120 -05:5a64 GamePlayEventLoopHandlerB.skip6_u120 -05:5a6e GamePlayEventLoopHandlerB.notempty6_u121 -05:5a71 GamePlayEventLoopHandlerB.skip6_u121 -05:5a7b GamePlayEventLoopHandlerB.notempty6_u122 -05:5a7e GamePlayEventLoopHandlerB.skip6_u122 -05:5a88 GamePlayEventLoopHandlerB.notempty6_u123 -05:5a8b GamePlayEventLoopHandlerB.skip6_u123 -05:5a95 GamePlayEventLoopHandlerB.notempty7_u124 -05:5a98 GamePlayEventLoopHandlerB.skip7_u124 -05:5aa2 GamePlayEventLoopHandlerB.notempty7_u125 -05:5aa5 GamePlayEventLoopHandlerB.skip7_u125 -05:5aaf GamePlayEventLoopHandlerB.notempty7_u126 -05:5ab2 GamePlayEventLoopHandlerB.skip7_u126 -05:5abc GamePlayEventLoopHandlerB.notempty7_u127 -05:5abf GamePlayEventLoopHandlerB.skip7_u127 -05:5ac9 GamePlayEventLoopHandlerB.notempty7_u128 -05:5acc GamePlayEventLoopHandlerB.skip7_u128 -05:5ad6 GamePlayEventLoopHandlerB.notempty7_u129 -05:5ad9 GamePlayEventLoopHandlerB.skip7_u129 -05:5ae3 GamePlayEventLoopHandlerB.notempty7_u130 -05:5ae6 GamePlayEventLoopHandlerB.skip7_u130 -05:5af0 GamePlayEventLoopHandlerB.notempty7_u131 -05:5af3 GamePlayEventLoopHandlerB.skip7_u131 -05:5afd GamePlayEventLoopHandlerB.notempty7_u132 -05:5b00 GamePlayEventLoopHandlerB.skip7_u132 -05:5b0a GamePlayEventLoopHandlerB.notempty7_u133 -05:5b0d GamePlayEventLoopHandlerB.skip7_u133 -05:5b17 GamePlayEventLoopHandlerB.notempty7_u134 -05:5b1a GamePlayEventLoopHandlerB.skip7_u134 -05:5b24 GamePlayEventLoopHandlerB.notempty7_u135 -05:5b27 GamePlayEventLoopHandlerB.skip7_u135 -05:5b31 GamePlayEventLoopHandlerB.notempty7_u136 -05:5b34 GamePlayEventLoopHandlerB.skip7_u136 -05:5b3e GamePlayEventLoopHandlerB.notempty7_u137 -05:5b41 GamePlayEventLoopHandlerB.skip7_u137 -05:5b4b GamePlayEventLoopHandlerB.notempty7_u138 -05:5b4e GamePlayEventLoopHandlerB.skip7_u138 -05:5b58 GamePlayEventLoopHandlerB.notempty7_u139 -05:5b5b GamePlayEventLoopHandlerB.skip7_u139 -05:5b65 GamePlayEventLoopHandlerB.notempty7_u140 -05:5b68 GamePlayEventLoopHandlerB.skip7_u140 -05:5b72 GamePlayEventLoopHandlerB.notempty7_u141 -05:5b75 GamePlayEventLoopHandlerB.skip7_u141 -05:5b7f GamePlayEventLoopHandlerB.notempty7_u142 -05:5b82 GamePlayEventLoopHandlerB.skip7_u142 -05:5b8c GamePlayEventLoopHandlerB.notempty7_u143 -05:5b8f GamePlayEventLoopHandlerB.skip7_u143 -05:5b99 GamePlayEventLoopHandlerB.notempty7_u144 -05:5b9c GamePlayEventLoopHandlerB.skip7_u144 -05:5ba6 GamePlayEventLoopHandlerB.notempty7_u145 -05:5ba9 GamePlayEventLoopHandlerB.skip7_u145 -05:5bb3 GamePlayEventLoopHandlerB.notempty7_u146 -05:5bb6 GamePlayEventLoopHandlerB.skip7_u146 -05:5bc0 GamePlayEventLoopHandlerB.notempty7_u147 -05:5bc3 GamePlayEventLoopHandlerB.skip7_u147 -05:5bcd GamePlayEventLoopHandlerB.notempty7_u148 -05:5bd0 GamePlayEventLoopHandlerB.skip7_u148 -05:5bda GamePlayEventLoopHandlerB.notempty7_u149 -05:5bdd GamePlayEventLoopHandlerB.skip7_u149 -05:5be7 GamePlayEventLoopHandlerB.notempty7_u150 -05:5bea GamePlayEventLoopHandlerB.skip7_u150 -05:5bf4 GamePlayEventLoopHandlerB.notempty7_u151 -05:5bf7 GamePlayEventLoopHandlerB.skip7_u151 -05:5c01 GamePlayEventLoopHandlerB.notempty7_u152 -05:5c04 GamePlayEventLoopHandlerB.skip7_u152 -05:5c0e GamePlayEventLoopHandlerB.notempty7_u153 -05:5c11 GamePlayEventLoopHandlerB.skip7_u153 -05:5c1b GamePlayEventLoopHandlerB.notempty7_u154 -05:5c1e GamePlayEventLoopHandlerB.skip7_u154 -05:5c28 GamePlayEventLoopHandlerB.notempty7_u155 -05:5c2b GamePlayEventLoopHandlerB.skip7_u155 -05:5c35 GamePlayEventLoopHandlerB.notempty7_u156 -05:5c38 GamePlayEventLoopHandlerB.skip7_u156 -05:5c42 GamePlayEventLoopHandlerB.notempty7_u157 -05:5c45 GamePlayEventLoopHandlerB.skip7_u157 -05:5c4f GamePlayEventLoopHandlerB.notempty7_u158 -05:5c52 GamePlayEventLoopHandlerB.skip7_u158 -05:5c5c GamePlayEventLoopHandlerB.notempty7_u159 -05:5c5f GamePlayEventLoopHandlerB.skip7_u159 -05:5c69 GamePlayEventLoopHandlerB.notempty7_u160 -05:5c6c GamePlayEventLoopHandlerB.skip7_u160 -05:5c76 GamePlayEventLoopHandlerB.notempty7_u161 -05:5c79 GamePlayEventLoopHandlerB.skip7_u161 -05:5c83 GamePlayEventLoopHandlerB.notempty7_u162 -05:5c86 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GamePlayBigEventLoopHandlerB.skip7_u432 +06:6223 GamePlayBigEventLoopHandlerB.notempty7_u433 +06:6226 GamePlayBigEventLoopHandlerB.skip7_u433 +06:6230 GamePlayBigEventLoopHandlerB.notempty7_u434 +06:6233 GamePlayBigEventLoopHandlerB.skip7_u434 +06:623d GamePlayBigEventLoopHandlerB.notempty7_u435 +06:6240 GamePlayBigEventLoopHandlerB.skip7_u435 +06:624a GamePlayBigEventLoopHandlerB.notempty7_u436 +06:624d GamePlayBigEventLoopHandlerB.skip7_u436 +06:6251 GamePlayBigEventLoopHandlerB.gameOverMode +06:6274 GamePlayBigEventLoopHandlerB.noretry +06:6281 GamePlayBigEventLoopHandlerB.pauseMode +06:6299 GamePlayBigEventLoopHandlerB.noqr +06:62a8 GamePlayBigEventLoopHandlerB.nounpause +06:6320 GamePlayBigEventLoopHandlerB.drawStaticInfo +06:6348 BigDoHold +06:634c BigDoHold.checkIRSA +06:6353 BigDoHold.ldb3 +06:635f BigDoHold.lda3 +06:6369 BigDoHold.cp3 +06:6377 BigDoHold.checkIRSB +06:637e BigDoHold.lda4 +06:638a BigDoHold.ldb4 +06:6394 BigDoHold.cp4 +06:63a2 BigDoHold.noRotation +06:63ad BigDoHold.doHoldOperation +06:63b8 sBigLeady +06:63c2 sBigGo +06:63cc sBigPause +06:63e0 sBigPieceXOffsets +06:63fc sBigPieceYOffsets +06:6418 sBigPieceFastRotationStates +06:6488 sBigPieceRotationStates +06:64f8 sBigGameplayTileMap +06:6798 sBigGameplayTileMapEnd 00:a000 rCheck 00:a006 rSwapABState 00:a007 rRNGModeState diff --git a/src/gbc.asm b/src/gbc.asm index 7fd0310..cd0f7ff 100644 --- a/src/gbc.asm +++ b/src/gbc.asm @@ -355,6 +355,8 @@ GBCGameplayProcess:: ld [hl], a ld hl, wShadowTileAttrs+(row*32)+19 ld [hl], a + ld hl, wShadowTileAttrs+(row*32)+31 + ld [hl], a DEF row += 1 ENDR diff --git a/src/include/globals.asm b/src/include/globals.asm index fdb5bfb..7a874b0 100644 --- a/src/include/globals.asm +++ b/src/include/globals.asm @@ -163,20 +163,20 @@ DEF PALETTE_LIGHTER_2 EQU %01000000 DEF PALETTE_LIGHTER_3 EQU %00000000 ; Sprite base positions. -DEF NEXT_BASE_X EQU 100 +DEF NEXT_BASE_X EQU 102 DEF NEXT_BASE_Y EQU 37 -DEF HOLD_BASE_X EQU 100 +DEF HOLD_BASE_X EQU 102 DEF HOLD_BASE_Y EQU 77 -DEF QUEUE_BASE_X EQU 131 +DEF QUEUE_BASE_X EQU 135 DEF QUEUE_BASE_Y EQU 35 -DEF SCORE_BASE_X EQU 112 +DEF SCORE_BASE_X EQU 114 DEF SCORE_BASE_Y EQU 112 -DEF LEVEL_BASE_X EQU 112 +DEF LEVEL_BASE_X EQU 114 DEF CLEVEL_BASE_Y EQU 133 DEF NLEVEL_BASE_Y EQU 145 -DEF GRADE_BASE_X EQU 145 +DEF GRADE_BASE_X EQU 147 DEF GRADE_BASE_Y EQU 20 -DEF TELLS_BASE_X EQU 154 +DEF TELLS_BASE_X EQU 156 DEF TELLS_BASE_Y EQU 61 DEF TELLS_Y_DIST EQU 10 diff --git a/src/state_gameplay.asm b/src/state_gameplay.asm index 4ab0c53..cbb223b 100644 --- a/src/state_gameplay.asm +++ b/src/state_gameplay.asm @@ -101,6 +101,10 @@ SwitchToGameplayB: ld bc, sGameplayTileMapEnd - sGameplayTileMap call UnsafeMemCopy + ; Zero out SCX. + ld a, -2 + ldh [rSCX], a + ; Clear OAM. call ClearOAM call SetNumberSpritePositions @@ -726,6 +730,10 @@ SwitchToGameplayBigB: ld bc, sBigGameplayTileMapEnd - sBigGameplayTileMap call UnsafeMemCopy + ; Zero out SCX. + ld a, -2 + ldh [rSCX], a + ; Clear OAM. call ClearOAM call SetNumberSpritePositions diff --git a/src/state_title.asm b/src/state_title.asm index 4c5b0c6..86b97b6 100644 --- a/src/state_title.asm +++ b/src/state_title.asm @@ -127,6 +127,10 @@ SwitchToTitleB: ld bc, sTitleScreenTileMapEnd - sTitleScreenTileMap call UnsafeMemCopy + ; Zero out SCX. + xor a, a + ldh [rSCX], a + ; Title screen easter egg. ld a, [wInitialC] cp a, $14