vblank performance
This commit is contained in:
parent
6b644665cf
commit
80a075e137
|
@ -1,19 +0,0 @@
|
|||
# Tile layout
|
||||
Note: All tiles are 8x7 so that the entire tetrion fits on the screen.
|
||||
Tile 0, 1 are all black and all white for lockflash and such.
|
||||
Tiles 2, 3, 4, 5, 6 are the edges of the tetrion.
|
||||
Tile 7 is the background of the tetrion.
|
||||
Tile 8 is a horizontal line for the level state
|
||||
Tile 9 is a pointer
|
||||
Tiles 10, 11, 12, 13, 14, 15, 16 are IZSJLOT in their falling state.
|
||||
Tiles 17, 18, 19, 20, 21, 22, 23 are IZSJLOT in their locked state.
|
||||
Tiles 24, 25, 26, 27, 28, 29, 30 are IZSJLOT in their locking state 1.
|
||||
Tiles 31, 32, 33, 34, 35, 36, 37 are IZSJLOT in their locking state 2.
|
||||
Tiles 38, 39, 40, 41, 42, 43, 44 are IZSJLOT in their locking state 3.
|
||||
Tiles 45, 46, 47, 48, 49, 50, 51 are IZSJLOT in their locking state 4.
|
||||
Tiles 52, 53, 54, 55, 56, 57, 58 are IZSJLOT in their locking state 5.
|
||||
Tiles 59, 60, 61, 62, 63, 64, 65 are IZSJLOT in their locking state 6.
|
||||
Tiles 66-73 are for section drawing
|
||||
Tiles 74-109 are the font, dark.
|
||||
Tiles 110-119 are the numbers, light.
|
||||
Tiles 120-127 -----------------------------------------------
|
|
@ -32,7 +32,7 @@ BlitField::
|
|||
; Where to put it
|
||||
ld hl, FIELD_TOP_LEFT
|
||||
; How much to increment hl after each row
|
||||
ld bc, 32
|
||||
ld bc, 32-10
|
||||
|
||||
; The first 14 rows can be blitted without checking for vram access.
|
||||
REPT 14
|
||||
|
@ -44,23 +44,29 @@ BlitField::
|
|||
add hl, bc
|
||||
ENDR
|
||||
|
||||
: ldh a, [rLY]
|
||||
cp a, 0
|
||||
jr nz, :-
|
||||
|
||||
; The last 6 rows need some care.
|
||||
REPT 6
|
||||
REPT 2
|
||||
: ldh a, [rSTAT]
|
||||
and STATF_LCD
|
||||
cp STATF_HBL
|
||||
jr z, :-
|
||||
: ldh a, [rSTAT]
|
||||
and STATF_LCD
|
||||
cp STATF_HBL
|
||||
jr nz, :-
|
||||
REPT 5
|
||||
ld a, [de]
|
||||
ld [hl+], a
|
||||
inc de
|
||||
ENDR
|
||||
; Wait until start of drawing, then insert 35 nops.
|
||||
: ldh a, [rSTAT]
|
||||
and a, 3
|
||||
cp a, 3
|
||||
jr nz, :-
|
||||
REPT 35
|
||||
nop
|
||||
ENDR
|
||||
|
||||
; Blit a line.
|
||||
REPT 10
|
||||
ld a, [de]
|
||||
ld [hl+], a
|
||||
inc de
|
||||
ENDR
|
||||
|
||||
; Increment HL so that the next line can be blitted.
|
||||
add hl, bc
|
||||
ENDR
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#Emulicious settings file
|
||||
#Wed Oct 18 04:45:41 CEST 2023
|
||||
#Wed Oct 18 05:24:23 CEST 2023
|
||||
WindowEventViewerWindowHeight=1416
|
||||
WindowEventViewerWindowDivider=876
|
||||
WindowMemoryTracerWindowY=631
|
||||
|
@ -16,7 +16,7 @@ GBGamepadThreshold=50
|
|||
GameBoyErrorBreakpointEnabled20=false
|
||||
StretchToWindow=false
|
||||
WindowTileViewerOpen=false
|
||||
DebuggerWestPanelSelectedTab=1
|
||||
DebuggerWestPanelSelectedTab=0
|
||||
WindowMemoryTracerWindowWidth=243
|
||||
WindowPaletteViewerOpen=false
|
||||
Key37=-1
|
||||
|
@ -98,7 +98,7 @@ Gamepad1Key31=-1
|
|||
Gamepad1Key30=-1
|
||||
BankSwapAtPCBreakpointEnabled=false
|
||||
DebuggerMemorySelectedTab=HRAM
|
||||
WindowVideoViewerOpen=false
|
||||
WindowVideoViewerOpen=true
|
||||
WindowMemoryEditorTabVisibleRect=0,0,583,128
|
||||
Gamepad1Key29=-1
|
||||
Gamepad1Key28=-1
|
||||
|
@ -160,8 +160,8 @@ Gamepad0Key31=-1
|
|||
Gamepad0Key30=-1
|
||||
SMSGamepadAThreshold=50
|
||||
WindowPaletteViewerHeight=313
|
||||
WindowVideoViewerY=275
|
||||
WindowVideoViewerX=946
|
||||
WindowVideoViewerY=674
|
||||
WindowVideoViewerX=2606
|
||||
UninitializedMemoryBreakpointEnabled=false
|
||||
Gamepad0Key29=-1
|
||||
Gamepad0Key28=-1
|
||||
|
@ -199,8 +199,8 @@ GameBoyErrorBreakpointMessage32=
|
|||
InterruptBreakpointCondition=
|
||||
Recent0=C\:\\workspace\\dmgtris\\bin\\out.gb
|
||||
GameBoyErrorBreakpointMessage20=
|
||||
WindowEmuliciousY=322
|
||||
WindowEmuliciousX=900
|
||||
WindowEmuliciousY=443
|
||||
WindowEmuliciousX=1109
|
||||
GameBoyErrorBreakpointEnabled9=false
|
||||
GameBoyErrorBreakpointEnabled8=false
|
||||
GameBoyErrorBreakpointEnabled7=false
|
||||
|
@ -264,8 +264,8 @@ Gamepad0Key3=-1
|
|||
Gamepad0Key2=-1
|
||||
Gamepad0Key1=-1
|
||||
Gamepad0Key0=-1
|
||||
WindowDebuggerY=388
|
||||
WindowDebuggerX=417
|
||||
WindowDebuggerY=350
|
||||
WindowDebuggerX=935
|
||||
InterruptBreakpointSuspend=true
|
||||
SMSGamepadAKeyboard=false
|
||||
GameBoyErrorBreakpointSuspend32=true
|
||||
|
|
Loading…
Reference in New Issue