diff --git a/src/sprites.asm b/src/sprites.asm index da155cb..af97da5 100644 --- a/src/sprites.asm +++ b/src/sprites.asm @@ -293,7 +293,6 @@ ApplyNext:: ld a, [hl] add a, NEXT_BASE_Y ld [wSPRNext4+0], a - jp GradeRendering ; Queue ld a, QUEUE_BASE_Y diff --git a/src/state_gameplay.asm b/src/state_gameplay.asm index d526d14..1cab55a 100644 --- a/src/state_gameplay.asm +++ b/src/state_gameplay.asm @@ -302,7 +302,6 @@ GamePlayEventLoopHandlerB:: ; Check if IHS is requested. ; Apply the hold if so. .checkIHS - jr .loaddefaultjingle ldh a, [hSelectState] or a, a jr z, .loaddefaultjingle @@ -415,7 +414,6 @@ GamePlayEventLoopHandlerB:: call FieldProcess ; Do we hold? - jr .nohold ldh a, [hSelectState] cp a, 1 jr nz, .nohold @@ -1140,7 +1138,6 @@ GamePlayBigEventLoopHandlerB: ; Check if IHS is requested. ; Apply the hold if so. .checkIHS - jr .loaddefaultjingle ldh a, [hSelectState] or a, a jr z, .loaddefaultjingle @@ -1253,7 +1250,6 @@ GamePlayBigEventLoopHandlerB: call BigFieldProcess ; Do we hold? - jr .nohold ldh a, [hSelectState] cp a, 1 jr nz, .nohold