From 91d1504e2763e4873ebfef5faa461b626028b50b Mon Sep 17 00:00:00 2001 From: Randy Thiemann Date: Sat, 11 Nov 2023 17:28:07 +0100 Subject: [PATCH] Small screen slam fix. --- bin/DMGTRIS.GBC | Bin 131072 -> 131072 bytes bin/DMGTRIS.map | 2916 ++++++++++++++++++++++---------------------- bin/DMGTRIS.pocket | Bin 131072 -> 131072 bytes bin/DMGTRIS.sym | 2648 ++++++++++++++++++++-------------------- src/field.asm | 14 +- 5 files changed, 2796 insertions(+), 2782 deletions(-) diff --git a/bin/DMGTRIS.GBC b/bin/DMGTRIS.GBC index 85ead5ae552d754d0f41f8150e1b4d1b56d58639..bcae65983f0547de7e175fd3e0df0e4fd109b9c5 100644 GIT binary patch delta 1919 zcmaKseN0nl6vlg6dP_?YilU`_^=bm0(+P2N2y&(9#DapxwvZuep+%Y7%$m)}bXuZ@ zNwv`}@oms#L~+ZUj%{YUx?~^vCKJJTkW7uB$?pDf8;RMSW|+9F?%YkZ1A*kvYC&Dver^rq%rX{kF)iC-=J-0FY3sQiW-Cl}db2KPrfzQK`+tNv zDz>TA)OBvh0!vEnY$vs;IBtm5yA`1wVxK$zpkFRltUG)AO2xiXIL#R!`1J2cfn8Du z-{}*B9k3q6i4lCeCtTUut$e3;K7oNXGXs^jg7ov+yPb?G2mXqRtDhvaZX zWz`9fq%hr2PVa+7;@8WeRy{MbNmK1r_ 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zP7o%m7Fat$oUFDq);@uI$#ev@ScRAsU>8Cr2Sm)OHK2`4_$qA0)TEu(*6)GuL}*g2_g1cnYoz?b92%KXAS6p zl=MJuPAI707YZu)g^0Tcmf_{!K{NjFTpyLcK$!-%;rSmApqDkORU diff --git a/bin/DMGTRIS.sym b/bin/DMGTRIS.sym index 04b80af..39f0858 100644 --- a/bin/DMGTRIS.sym +++ b/bin/DMGTRIS.sym @@ -864,664 +864,665 @@ 05:46f9 FieldProcess.wantleft 05:470a FieldProcess.checkdasleft 05:4711 FieldProcess.doleft -05:4718 FieldProcess.wantright -05:4723 FieldProcess.checkdasright -05:472a FieldProcess.doright -05:472f FieldProcess.trymove -05:474e FieldProcess.nomove -05:4771 FieldProcess.slamleft -05:4777 FieldProcess.slamright -05:477b FieldProcess.noeffect -05:477f FieldProcess.skipmovement -05:477f FieldProcess.donemanipulating -05:47a1 FieldProcess.sonicdrop -05:47ac FieldProcess.sonicneutrallockskip -05:47b6 FieldProcess.harddrop -05:47c5 FieldProcess.donedeterminingharddropdistance -05:47d9 FieldProcess.postdrop -05:47f3 FieldProcess.checkregulargravity -05:4801 FieldProcess.alwaysgravitysentinel -05:4805 FieldProcess.grav -05:480d FieldProcess.bigg -05:4817 FieldProcess.smallg -05:481f FieldProcess.nograv -05:481f FieldProcess.postgrav -05:482e FieldProcess.noreset -05:4844 FieldProcess.grounded -05:4856 FieldProcess.playfirmdropsound -05:485b FieldProcess.postcheckforfirmdropsound -05:486e FieldProcess.downlock20gexceptioncheck -05:487c FieldProcess.neutralcheck -05:48a1 FieldProcess.forcelock -05:48a6 FieldProcess.dontforcelock -05:48ab FieldProcess.checklockdelay -05:48b1 FieldProcess.checkfortgm3lockexception -05:48ba FieldProcess.dolock -05:48c1 FieldProcess.notgrounded -05:48c4 FieldProcess.draw -05:48dd FieldProcess.ghost -05:48f8 FieldProcess.postghost -05:4918 FieldProcess.nobone -05:4947 FieldProcess.notlocked -05:494a FieldProcess.drawpiece -05:4961 GetTileShade -05:4971 GetTileShade.max30 -05:4991 GetTileShade.max20 -05:49b0 GetTileShade.max10 -05:49cf GetTileShade.max0 -05:49d1 GetTileShade.s0 -05:49d9 GetTileShade.s1 -05:49e1 GetTileShade.s2 -05:49e9 GetTileShade.s3 -05:49f1 GetTileShade.s4 -05:49f9 GetTileShade.s5 -05:4a01 GetTileShade.s6 -05:4a09 FieldDelay -05:4a0c FieldDelay.incl -05:4a15 FieldDelay.incr -05:4a1e FieldDelay.noinc -05:4a36 FieldDelay.determine -05:4a4a FieldDelay.noskip -05:4a71 FieldDelay.skip -05:4a7d FieldDelay.prelineclear -05:4a90 FieldDelay.bravodecloop -05:4a97 FieldDelay.applylines -05:4abb FieldDelay.premultiplier -05:4abe FieldDelay.bravo -05:4acf FieldDelay.lineclears -05:4ad4 FieldDelay.lineclearloop -05:4adc FieldDelay.combo -05:4ae1 FieldDelay.comboloop -05:4ae9 FieldDelay.forcemax -05:4aed FieldDelay.applyscore -05:4b01 FieldDelay.lineclear -05:4b15 FieldDelay.preare -05:4b2a FieldDelay.are -05:4b44 FieldDelay.generatenextpiece -05:4b51 FieldDelay.doit -05:4b5b AppendClearedLine -05:4b70 FindClearedLines -05:4b9c FindClearedLines.next_u1 -05:4bb9 FindClearedLines.next_u2 -05:4bd6 FindClearedLines.next_u3 -05:4bf3 FindClearedLines.next_u4 -05:4c10 FindClearedLines.next_u5 -05:4c2d FindClearedLines.next_u6 -05:4c4a FindClearedLines.next_u7 -05:4c67 FindClearedLines.next_u8 -05:4c84 FindClearedLines.next_u9 -05:4ca1 FindClearedLines.next_u10 -05:4cbe FindClearedLines.next_u11 -05:4cdb FindClearedLines.next_u12 -05:4cf8 FindClearedLines.next_u13 -05:4d15 FindClearedLines.next_u14 -05:4d32 FindClearedLines.next_u15 -05:4d4f FindClearedLines.next_u16 -05:4d6c FindClearedLines.next_u17 -05:4d89 FindClearedLines.next_u18 -05:4da6 FindClearedLines.next_u19 -05:4dc3 FindClearedLines.next_u20 -05:4de0 FindClearedLines.next_u21 -05:4dfd FindClearedLines.next_u22 -05:4e1a FindClearedLines.next_u23 -05:4e37 FindClearedLines.next_u24 -05:4e38 MarkClear -05:4e40 MarkClear.markclear1loop -05:4e59 MarkClear.markclear2loop -05:4e72 MarkClear.markclear3loop -05:4e8b MarkClear.markclear4loop -05:4e9c ClearLines -05:4eb3 ClearLines.clear_u25 -05:4ed9 ClearLines.r_u25 -05:4eed ClearLines.clear_u26 -05:4f13 ClearLines.r_u26 -05:4f27 ClearLines.clear_u27 -05:4f4d ClearLines.r_u27 -05:4f61 ClearLines.clear_u28 -05:4f87 ClearLines.r_u28 -05:4f9b ClearLines.clear_u29 -05:4fc1 ClearLines.r_u29 -05:4fd5 ClearLines.clear_u30 -05:4ffb ClearLines.r_u30 -05:500f ClearLines.clear_u31 -05:5035 ClearLines.r_u31 -05:5049 ClearLines.clear_u32 -05:506f ClearLines.r_u32 -05:5083 ClearLines.clear_u33 -05:50a9 ClearLines.r_u33 -05:50bd ClearLines.clear_u34 -05:50e3 ClearLines.r_u34 -05:50f7 ClearLines.clear_u35 -05:511d ClearLines.r_u35 -05:5131 ClearLines.clear_u36 -05:5157 ClearLines.r_u36 -05:516b ClearLines.clear_u37 -05:5191 ClearLines.r_u37 -05:51a5 ClearLines.clear_u38 -05:51cb ClearLines.r_u38 -05:51df ClearLines.clear_u39 -05:5205 ClearLines.r_u39 -05:5219 ClearLines.clear_u40 -05:523f ClearLines.r_u40 -05:5253 ClearLines.clear_u41 -05:5279 ClearLines.r_u41 -05:528d ClearLines.clear_u42 -05:52b3 ClearLines.r_u42 -05:52c7 ClearLines.clear_u43 -05:52ed ClearLines.r_u43 -05:5301 ClearLines.clear_u44 -05:5327 ClearLines.r_u44 -05:533b ClearLines.clear_u45 -05:5361 ClearLines.r_u45 -05:5375 ClearLines.clear_u46 -05:539b ClearLines.r_u46 -05:53af ClearLines.clear_u47 -05:53d5 ClearLines.r_u47 -05:53e9 ClearLines.clear_u48 -05:540f ClearLines.r_u48 -05:540f ClearLines.fixgarbo -05:5412 ClearLines.fixgarboloop -05:541c SwitchToGameplayB -05:5422 SwitchToGameplayB.wvr_u1 -05:542b SwitchToGameplayB.loadtilemap -05:543a SwitchToGameplayB.graded -05:5448 SwitchToGameplayB.ungraded -05:5454 SwitchToGameplayB.loadtiles -05:549e SwitchToGameplayB.wvb_u2 -05:54a5 SwitchToGameplayB.wvbe_u3 -05:54ab GamePlayEventLoopHandlerB -05:54c0 GamePlayEventLoopHandlerB.normalevent -05:54ca GamePlayEventLoopHandlerB.modejumps -05:54eb GamePlayEventLoopHandlerB.leadyMode -05:5506 GamePlayEventLoopHandlerB.firstleadyiterskip -05:550f GamePlayEventLoopHandlerB.notdoneleady -05:5520 GamePlayEventLoopHandlerB.goMode -05:552d GamePlayEventLoopHandlerB.notdonego -05:553e GamePlayEventLoopHandlerB.postGoMode -05:5555 GamePlayEventLoopHandlerB.prefetchedPieceMode -05:5566 GamePlayEventLoopHandlerB.checkIHS -05:5571 GamePlayEventLoopHandlerB.loaddefaultjingle -05:5575 GamePlayEventLoopHandlerB.checkIRSA -05:557c GamePlayEventLoopHandlerB.ldb1 -05:5588 GamePlayEventLoopHandlerB.lda1 -05:5592 GamePlayEventLoopHandlerB.cp1 -05:55a0 GamePlayEventLoopHandlerB.checkIRSB -05:55a7 GamePlayEventLoopHandlerB.lda2 -05:55b3 GamePlayEventLoopHandlerB.ldb2 -05:55bd GamePlayEventLoopHandlerB.cp2 -05:55cb GamePlayEventLoopHandlerB.postjingle -05:55cf GamePlayEventLoopHandlerB.spawnPieceMode -05:55dd GamePlayEventLoopHandlerB.canspawn -05:55f0 GamePlayEventLoopHandlerB.pieceInMotionMode -05:5604 GamePlayEventLoopHandlerB.nopauserequested -05:5625 GamePlayEventLoopHandlerB.nohold -05:5633 GamePlayEventLoopHandlerB.delayMode -05:5647 GamePlayEventLoopHandlerB.nodelaypauserequested -05:565f GamePlayEventLoopHandlerB.next -05:5666 GamePlayEventLoopHandlerB.goroll -05:5675 GamePlayEventLoopHandlerB.preGameOverMode -05:5693 GamePlayEventLoopHandlerB.gm -05:56a9 GamePlayEventLoopHandlerB.condescend -05:56bf GamePlayEventLoopHandlerB.regular -05:56cf GamePlayEventLoopHandlerB.notempty1_u4 -05:56d2 GamePlayEventLoopHandlerB.skip1_u4 -05:56dc GamePlayEventLoopHandlerB.notempty1_u5 -05:56df GamePlayEventLoopHandlerB.skip1_u5 -05:56e9 GamePlayEventLoopHandlerB.notempty1_u6 -05:56ec GamePlayEventLoopHandlerB.skip1_u6 -05:56f6 GamePlayEventLoopHandlerB.notempty1_u7 -05:56f9 GamePlayEventLoopHandlerB.skip1_u7 -05:5703 GamePlayEventLoopHandlerB.notempty1_u8 -05:5706 GamePlayEventLoopHandlerB.skip1_u8 -05:5710 GamePlayEventLoopHandlerB.notempty1_u9 -05:5713 GamePlayEventLoopHandlerB.skip1_u9 -05:571d GamePlayEventLoopHandlerB.notempty1_u10 -05:5720 GamePlayEventLoopHandlerB.skip1_u10 -05:572a GamePlayEventLoopHandlerB.notempty1_u11 -05:572d GamePlayEventLoopHandlerB.skip1_u11 -05:5737 GamePlayEventLoopHandlerB.notempty1_u12 -05:573a GamePlayEventLoopHandlerB.skip1_u12 -05:5744 GamePlayEventLoopHandlerB.notempty1_u13 -05:5747 GamePlayEventLoopHandlerB.skip1_u13 -05:5751 GamePlayEventLoopHandlerB.notempty1_u14 -05:5754 GamePlayEventLoopHandlerB.skip1_u14 -05:575e GamePlayEventLoopHandlerB.notempty1_u15 -05:5761 GamePlayEventLoopHandlerB.skip1_u15 -05:576b GamePlayEventLoopHandlerB.notempty1_u16 -05:576e GamePlayEventLoopHandlerB.skip1_u16 -05:5778 GamePlayEventLoopHandlerB.notempty1_u17 -05:577b GamePlayEventLoopHandlerB.skip1_u17 -05:5785 GamePlayEventLoopHandlerB.notempty1_u18 -05:5788 GamePlayEventLoopHandlerB.skip1_u18 -05:5792 GamePlayEventLoopHandlerB.notempty1_u19 -05:5795 GamePlayEventLoopHandlerB.skip1_u19 -05:579f GamePlayEventLoopHandlerB.notempty1_u20 -05:57a2 GamePlayEventLoopHandlerB.skip1_u20 -05:57ac GamePlayEventLoopHandlerB.notempty1_u21 -05:57af GamePlayEventLoopHandlerB.skip1_u21 -05:57b9 GamePlayEventLoopHandlerB.notempty1_u22 -05:57bc GamePlayEventLoopHandlerB.skip1_u22 -05:57c6 GamePlayEventLoopHandlerB.notempty1_u23 -05:57c9 GamePlayEventLoopHandlerB.skip1_u23 -05:57d3 GamePlayEventLoopHandlerB.notempty1_u24 -05:57d6 GamePlayEventLoopHandlerB.skip1_u24 -05:57e0 GamePlayEventLoopHandlerB.notempty1_u25 -05:57e3 GamePlayEventLoopHandlerB.skip1_u25 -05:57ed GamePlayEventLoopHandlerB.notempty1_u26 -05:57f0 GamePlayEventLoopHandlerB.skip1_u26 -05:57fa GamePlayEventLoopHandlerB.notempty1_u27 -05:57fd GamePlayEventLoopHandlerB.skip1_u27 -05:5807 GamePlayEventLoopHandlerB.notempty1_u28 -05:580a GamePlayEventLoopHandlerB.skip1_u28 -05:5814 GamePlayEventLoopHandlerB.notempty1_u29 -05:5817 GamePlayEventLoopHandlerB.skip1_u29 -05:5821 GamePlayEventLoopHandlerB.notempty1_u30 -05:5824 GamePlayEventLoopHandlerB.skip1_u30 -05:582e GamePlayEventLoopHandlerB.notempty1_u31 -05:5831 GamePlayEventLoopHandlerB.skip1_u31 -05:583b GamePlayEventLoopHandlerB.notempty1_u32 -05:583e GamePlayEventLoopHandlerB.skip1_u32 -05:5848 GamePlayEventLoopHandlerB.notempty1_u33 -05:584b GamePlayEventLoopHandlerB.skip1_u33 -05:5855 GamePlayEventLoopHandlerB.notempty1_u34 -05:5858 GamePlayEventLoopHandlerB.skip1_u34 -05:5862 GamePlayEventLoopHandlerB.notempty1_u35 -05:5865 GamePlayEventLoopHandlerB.skip1_u35 -05:586f GamePlayEventLoopHandlerB.notempty1_u36 -05:5872 GamePlayEventLoopHandlerB.skip1_u36 -05:587c GamePlayEventLoopHandlerB.notempty1_u37 -05:587f GamePlayEventLoopHandlerB.skip1_u37 -05:5889 GamePlayEventLoopHandlerB.notempty1_u38 -05:588c GamePlayEventLoopHandlerB.skip1_u38 -05:5896 GamePlayEventLoopHandlerB.notempty1_u39 -05:5899 GamePlayEventLoopHandlerB.skip1_u39 -05:58a3 GamePlayEventLoopHandlerB.notempty1_u40 -05:58a6 GamePlayEventLoopHandlerB.skip1_u40 -05:58b0 GamePlayEventLoopHandlerB.notempty1_u41 -05:58b3 GamePlayEventLoopHandlerB.skip1_u41 -05:58bd GamePlayEventLoopHandlerB.notempty1_u42 -05:58c0 GamePlayEventLoopHandlerB.skip1_u42 -05:58ca GamePlayEventLoopHandlerB.notempty1_u43 -05:58cd GamePlayEventLoopHandlerB.skip1_u43 -05:58d7 GamePlayEventLoopHandlerB.notempty1_u44 -05:58da GamePlayEventLoopHandlerB.skip1_u44 -05:58e4 GamePlayEventLoopHandlerB.notempty1_u45 -05:58e7 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GamePlayBigEventLoopHandlerB.skip7_u436 +06:6430 GamePlayBigEventLoopHandlerB.gameOverMode +06:644c GamePlayBigEventLoopHandlerB.checkretry +06:647c GamePlayBigEventLoopHandlerB.gosmall +06:649f GamePlayBigEventLoopHandlerB.noretry +06:64ac GamePlayBigEventLoopHandlerB.pauseMode +06:64c1 GamePlayBigEventLoopHandlerB.noqr +06:64d6 GamePlayBigEventLoopHandlerB.nounpause +06:6521 GamePlayBigEventLoopHandlerB.preRollMode +06:6550 GamePlayBigEventLoopHandlerB.predone +06:6572 GamePlayBigEventLoopHandlerB.drawStaticInfo +06:65a3 BigDoHold +06:65a7 BigDoHold.checkIRSA +06:65ae BigDoHold.ldb3 +06:65ba BigDoHold.lda3 +06:65c4 BigDoHold.cp3 +06:65d2 BigDoHold.checkIRSB +06:65d9 BigDoHold.lda4 +06:65e5 BigDoHold.ldb4 +06:65ef BigDoHold.cp4 +06:65fd BigDoHold.noRotation +06:6608 BigDoHold.doHoldOperation +06:6613 sBigLeftDasSlam +06:6619 sBigRightDasSlam +06:661f sBigLeady +06:6629 sBigGo +06:6633 sBigPause +06:665b sBigKill +06:66fb sBigYouAreGM +06:675f sBigFinalChallenge +06:6827 sBigPieceXOffsets +06:6843 sBigPieceYOffsets +06:685f sBigPieceFastRotationStates +06:68cf sBigPieceRotationStates +06:693f sBigGameplayTileMap +06:6bdf sBigGameplayUngradedTileMap +06:6bdf sBigGameplayTileMapEnd +06:6e7f sBigGameplayUngradedTileMapEnd 00:a000 rCheck 00:a006 rLastProfile 00:a007 rProfileName diff --git a/src/field.asm b/src/field.asm index e3f3fe4..6108159 100644 --- a/src/field.asm +++ b/src/field.asm @@ -1402,7 +1402,7 @@ FieldProcess:: .wantleft ldh a, [hCurrentPieceX] cp a, 0 - jr z, .wantright + jr z, .precheckright ldh a, [hLeftState] ; Check if held for 1 frame. If so we move. cp a, 1 jr z, .doleft @@ -1421,6 +1421,11 @@ FieldProcess:: ldh [hWantX], a jr .trymove +.precheckright + ldh a, [hRightState] + cp a, 0 + jr z, .nomove + ; Do we want to move right? .wantright ldh a, [hRightState] ; Check if held for 1 frame. If so we move. @@ -3700,7 +3705,7 @@ BigFieldProcess:: .wantleft ldh a, [hCurrentPieceX] cp a, 0 - jr z, .wantright + jr z, .precheckright ldh a, [hLeftState] ; Check if held for 1 frame. If so we move. cp a, 1 jr z, .doleft @@ -3719,6 +3724,11 @@ BigFieldProcess:: ldh [hWantX], a jr .trymove +.precheckright + ldh a, [hRightState] + cp a, 0 + jr z, .nomove + ; Do we want to move right? .wantright ldh a, [hRightState] ; Check if held for 1 frame. If so we move.