Optimizations: sla a -> add a, a
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bin/DMGTRIS.GBC
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bin/DMGTRIS.GBC
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bin/DMGTRIS.map
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bin/DMGTRIS.map
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bin/DMGTRIS.sym
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bin/DMGTRIS.sym
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@ -103,7 +103,7 @@ BlitField::
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REPT 7
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; Wait until start of drawing, then insert nops.
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: ldh a, [rSTAT]
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or a, ~STATF_LCD
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or a, $FF - STATF_LCD
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inc a
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jr nz, :-
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REPT 40
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@ -160,7 +160,7 @@ BigBlitField::
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REPT 7
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; Wait until start of drawing, then insert nops.
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: ldh a, [rSTAT]
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or a, ~STATF_LCD
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or a, $FF - STATF_LCD
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inc a
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jr nz, :-
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REPT 40
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@ -310,10 +310,10 @@ FromShadowField:
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; corresponding to that piece's zero rotation.
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SetPieceData:
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ldh a, [hCurrentPiece]
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sla a
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sla a
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sla a
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sla a
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add a, a
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add a, a
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add a, a
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add a, a
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ld c, a
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ld b, 0
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@ -336,8 +336,8 @@ SetPieceData:
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; The rotation state is a further offset of 4 bytes.
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SetPieceDataOffset:
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ldh a, [hCurrentPieceRotationState]
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sla a
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sla a
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add a, a
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add a, a
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ldh [hPieceDataOffset], a
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ret
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@ -989,8 +989,8 @@ FieldProcess::
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ldh a, [hPieceDataBase+1]
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ld h, a
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ldh a, [hWantRotation]
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sla a
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sla a
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add a, a
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add a, a
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push bc
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ld c, a
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xor a, a
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@ -1070,8 +1070,8 @@ FieldProcess::
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ldh a, [hPieceDataBaseFast+1]
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ld h, a
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ldh a, [hWantRotation]
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sla a
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sla a
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add a, a
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add a, a
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push bc
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ld c, a
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xor a, a
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@ -1110,8 +1110,8 @@ FieldProcess::
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ldh a, [hPieceDataBaseFast+1]
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ld h, a
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ldh a, [hWantRotation]
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sla a
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sla a
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add a, a
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add a, a
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push bc
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ld c, a
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xor a, a
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@ -1159,8 +1159,8 @@ FieldProcess::
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ldh a, [hPieceDataBaseFast+1]
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ld h, a
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ldh a, [hWantRotation]
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sla a
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sla a
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add a, a
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add a, a
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push bc
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ld c, a
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xor a, a
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@ -1221,8 +1221,8 @@ FieldProcess::
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ldh a, [hPieceDataBaseFast+1]
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ld h, a
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ldh a, [hWantRotation]
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sla a
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sla a
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add a, a
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add a, a
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push bc
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ld c, a
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xor a, a
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@ -1266,8 +1266,8 @@ FieldProcess::
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ldh a, [hPieceDataBaseFast+1]
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ld h, a
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ldh a, [hWantRotation]
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sla a
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sla a
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add a, a
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add a, a
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push bc
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ld c, a
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xor a, a
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@ -1312,8 +1312,8 @@ FieldProcess::
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ldh a, [hPieceDataBaseFast+1]
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ld h, a
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ldh a, [hWantRotation]
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sla a
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sla a
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add a, a
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add a, a
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push bc
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ld c, a
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xor a, a
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@ -2559,10 +2559,10 @@ BigFromShadowField:
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; corresponding to that piece's zero rotation.
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BigSetPieceData:
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ldh a, [hCurrentPiece]
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sla a
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sla a
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sla a
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sla a
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add a, a
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add a, a
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add a, a
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add a, a
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ld c, a
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ld b, 0
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@ -2585,8 +2585,8 @@ BigSetPieceData:
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; The rotation state is a further offset of 4 bytes.
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BigSetPieceDataOffset:
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ldh a, [hCurrentPieceRotationState]
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sla a
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sla a
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add a, a
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add a, a
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ldh [hPieceDataOffset], a
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ret
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@ -3238,8 +3238,8 @@ BigFieldProcess::
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ldh a, [hPieceDataBase+1]
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ld h, a
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ldh a, [hWantRotation]
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sla a
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sla a
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add a, a
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add a, a
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push bc
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ld c, a
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xor a, a
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@ -3319,8 +3319,8 @@ BigFieldProcess::
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ldh a, [hPieceDataBaseFast+1]
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ld h, a
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ldh a, [hWantRotation]
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sla a
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sla a
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add a, a
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add a, a
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push bc
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ld c, a
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xor a, a
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@ -3359,8 +3359,8 @@ BigFieldProcess::
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ldh a, [hPieceDataBaseFast+1]
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ld h, a
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ldh a, [hWantRotation]
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sla a
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sla a
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add a, a
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add a, a
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push bc
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ld c, a
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xor a, a
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@ -3408,8 +3408,8 @@ BigFieldProcess::
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ldh a, [hPieceDataBaseFast+1]
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ld h, a
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ldh a, [hWantRotation]
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sla a
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sla a
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add a, a
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add a, a
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push bc
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ld c, a
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xor a, a
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@ -3469,8 +3469,8 @@ BigFieldProcess::
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ldh a, [hPieceDataBaseFast+1]
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ld h, a
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ldh a, [hWantRotation]
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sla a
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sla a
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add a, a
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add a, a
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push bc
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ld c, a
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xor a, a
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@ -3514,8 +3514,8 @@ BigFieldProcess::
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ldh a, [hPieceDataBaseFast+1]
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ld h, a
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ldh a, [hWantRotation]
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sla a
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sla a
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add a, a
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add a, a
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push bc
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ld c, a
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xor a, a
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@ -3560,8 +3560,8 @@ BigFieldProcess::
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ldh a, [hPieceDataBaseFast+1]
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ld h, a
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ldh a, [hWantRotation]
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sla a
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sla a
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add a, a
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add a, a
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push bc
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ld c, a
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xor a, a
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@ -824,9 +824,9 @@ GetSection::
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; Multiply by 10, which is equal to multiply by 8 + multiply by 2
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ld b, a
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sla b
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sla a
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sla a
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sla a
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add a, a
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add a, a
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add a, a
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add a, b
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; Add hundreds.
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@ -854,9 +854,9 @@ GetAdjustedSection::
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; Multiply by 10, which is equal to multiply by 8 + multiply by 2
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ld b, a
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sla b
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sla a
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sla a
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sla a
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add a, a
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add a, a
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add a, a
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add a, b
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; Add hundreds.
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@ -296,7 +296,7 @@ ApplyNext::
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ldh a, [hUpcomingPiece1]
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ld [wSPRQueue1A+3], a
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ld [wSPRQueue1B+3], a
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sla a
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add a, a
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add a, TILE_PIECE_SMALL_0
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ld [wSPRQueue1A+2], a
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inc a
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@ -305,7 +305,7 @@ ApplyNext::
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ldh a, [hUpcomingPiece2]
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ld [wSPRQueue2A+3], a
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ld [wSPRQueue2B+3], a
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sla a
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add a, a
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add a, TILE_PIECE_SMALL_0
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ld [wSPRQueue2A+2], a
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inc a
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@ -636,8 +636,8 @@ TitleVBlankHandlerB:
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; RNG mode.
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ld b, 0
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ld a, [wRNGModeState]
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sla a
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sla a
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add a, a
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add a, a
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ld c, a
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ld hl, sRNGMode
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add hl, bc
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@ -650,8 +650,8 @@ TitleVBlankHandlerB:
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; ROT mode.
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ld b, 0
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ld a, [wRotModeState]
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sla a
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sla a
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add a, a
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add a, a
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ld c, a
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ld hl, sROTMode
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add hl, bc
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@ -664,8 +664,8 @@ TitleVBlankHandlerB:
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; DROP mode.
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ld b, 0
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ld a, [wDropModeState]
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sla a
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sla a
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add a, a
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add a, a
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ld c, a
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ld hl, sDROPMode
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add hl, bc
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@ -678,8 +678,8 @@ TitleVBlankHandlerB:
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; CURVE mode.
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ld b, 0
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ld a, [wSpeedCurveState]
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sla a
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sla a
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add a, a
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add a, a
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ld c, a
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ld hl, sCURVEMode
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add hl, bc
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@ -698,8 +698,8 @@ TitleVBlankHandlerB:
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xor a, a
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ld b, a
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ld a, [wAlways20GState]
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sla a
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sla a
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add a, a
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add a, a
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ld c, a
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ld hl, sHIGMode
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add hl, bc
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@ -785,8 +785,8 @@ TitleVBlankHandlerB:
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; RNG mode.
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ld b, 0
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ld a, [wRNGModeState]
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sla a
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sla a
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add a, a
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add a, a
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ld c, a
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ld hl, sRNGMode
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add hl, bc
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@ -799,8 +799,8 @@ TitleVBlankHandlerB:
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; ROT mode.
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ld b, 0
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ld a, [wRotModeState]
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sla a
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sla a
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add a, a
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add a, a
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ld c, a
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ld hl, sROTMode
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add hl, bc
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@ -813,8 +813,8 @@ TitleVBlankHandlerB:
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; DROP mode.
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ld b, 0
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ld a, [wDropModeState]
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sla a
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sla a
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add a, a
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add a, a
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ld c, a
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ld hl, sDROPMode
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add hl, bc
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@ -827,8 +827,8 @@ TitleVBlankHandlerB:
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; CURVE mode.
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ld b, 0
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ld a, [wSpeedCurveState]
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sla a
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sla a
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add a, a
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add a, a
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ld c, a
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ld hl, sCURVEMode
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add hl, bc
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@ -847,8 +847,8 @@ TitleVBlankHandlerB:
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xor a, a
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ld b, a
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ld a, [wAlways20GState]
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sla a
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sla a
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add a, a
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add a, a
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ld c, a
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ld hl, sHIGMode
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add hl, bc
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@ -867,8 +867,8 @@ TitleVBlankHandlerB:
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.buttons
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ld b, 0
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ld a, [wSwapABState]
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sla a
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sla a
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add a, a
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add a, a
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ld c, a
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ld hl, sBUTTONSMode
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add hl, bc
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@ -881,8 +881,8 @@ TitleVBlankHandlerB:
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.filter
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ld b, 0
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ldh a, [hFilterMode]
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sla a
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sla a
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add a, a
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add a, a
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ld c, a
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ld hl, sFilterMode
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add hl, bc
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@ -1661,8 +1661,8 @@ RenderScores:
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; Draw the mode.
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: ld b, 0
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ld a, [wSelected]
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sla a
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sla a
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add a, a
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add a, a
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ld c, a
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ld hl, sCURVEMode
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add hl, bc
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