Fix 20G oopsie and clear out unused sprites.

This commit is contained in:
Randy Thiemann 2023-10-30 01:04:19 +01:00
parent 022a815082
commit 9386c1bc98
5 changed files with 84 additions and 53 deletions

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@ -1281,7 +1281,7 @@ FieldProcess::
ld b, a
ldh a, [hCurrentIntegerGravity]
cp a, 20 ; No increased DAS at 20G.
jr z, .wantright
jr z, .checkdasleft
ldh a, [hGrounded] ; If we're grounded, assume some urgency in getting DAS charged, charge at twice the rate.
cp a, $FF
jr nz, .checkdasleft
@ -1310,7 +1310,7 @@ FieldProcess::
ld b, a
ldh a, [hCurrentIntegerGravity]
cp a, 20 ; No increased DAS at 20G.
jr z, .donemanipulating
jr z, .checkdasright
ldh a, [hGrounded] ; If we're grounded, assume some urgency in getting DAS charged, charge at twice the rate.
cp a, $FF
jr nz, .checkdasright
@ -3341,7 +3341,7 @@ BigFieldProcess::
ld b, a
ldh a, [hCurrentIntegerGravity]
cp a, 20 ; No increased DAS at 20G.
jr z, .wantright
jr z, .checkdasleft
ldh a, [hGrounded] ; If we're grounded, assume some urgency in getting DAS charged, charge at twice the rate.
cp a, $FF
jr nz, .checkdasleft
@ -3370,7 +3370,7 @@ BigFieldProcess::
ld b, a
ldh a, [hCurrentIntegerGravity]
cp a, 20 ; No increased DAS at 20G.
jr z, .wantright
jr z, .checkdasright
ldh a, [hGrounded] ; If we're grounded, assume some urgency in getting DAS charged, charge at twice the rate.
cp a, $FF
jr nz, .checkdasright

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@ -24,48 +24,48 @@ INCLUDE "globals.asm"
SECTION "Shadow OAM", WRAM0, ALIGN[8]
UNION
wShadowOAM:: ds 160
wShadowOAM:: ds 160
NEXTU
wSPRNext1:: ds 4
wSPRNext2:: ds 4
wSPRNext3:: ds 4
wSPRNext4:: ds 4
wUnused0:: ds 4
wUnused1:: ds 4
wSPRHold1:: ds 4
wSPRHold2:: ds 4
wSPRHold3:: ds 4
wSPRHold4:: ds 4
wUnused2:: ds 4
wUnused3:: ds 4
wSPRScore1:: ds 4
wSPRScore2:: ds 4
wSPRScore3:: ds 4
wSPRScore4:: ds 4
wSPRScore5:: ds 4
wSPRScore6:: ds 4
wUnused4:: ds 4
wUnused5:: ds 4
wSPRCLevel1:: ds 4
wSPRCLevel2:: ds 4
wSPRCLevel3:: ds 4
wSPRCLevel4:: ds 4
wUnused6:: ds 4
wUnused7:: ds 4
wSPRNLevel1:: ds 4
wSPRNLevel2:: ds 4
wSPRNLevel3:: ds 4
wSPRNLevel4:: ds 4
wUnused8:: ds 4
wUnused9:: ds 4
wSPRQueue1A:: ds 4
wSPRQueue1B:: ds 4
wSPRQueue2A:: ds 4
wSPRQueue2B:: ds 4
wSPRModeRNG:: ds 4
wSPRModeRot:: ds 4
wSPRNext1:: ds 4
wSPRNext2:: ds 4
wSPRNext3:: ds 4
wSPRNext4:: ds 4
wSPRHold1:: ds 4
wSPRHold2:: ds 4
wSPRHold3:: ds 4
wSPRHold4:: ds 4
wSPRScore1:: ds 4
wSPRScore2:: ds 4
wSPRScore3:: ds 4
wSPRScore4:: ds 4
wSPRScore5:: ds 4
wSPRScore6:: ds 4
wSPRCLevel1:: ds 4
wSPRCLevel2:: ds 4
wSPRCLevel3:: ds 4
wSPRCLevel4:: ds 4
wSPRNLevel1:: ds 4
wSPRNLevel2:: ds 4
wSPRNLevel3:: ds 4
wSPRNLevel4:: ds 4
wSPRQueue1A:: ds 4
wSPRQueue1B:: ds 4
wSPRQueue2A:: ds 4
wSPRQueue2B:: ds 4
wSPRModeRNG:: ds 4
wSPRModeRot:: ds 4
wSPRModeDrop:: ds 4
wSPRModeHiG:: ds 4
wSPRModeHiG:: ds 4
wUnused0:: ds 4
wUnused1:: ds 4
wUnused2:: ds 4
wUnused3:: ds 4
wUnused4:: ds 4
wUnused5:: ds 4
wUnused6:: ds 4
wUnused7:: ds 4
wUnused8:: ds 4
wUnused9:: ds 4
ENDU
@ -101,11 +101,11 @@ CopyOAMHandler::
; Clears OAM and shadow OAM.
ClearOAM::
ld hl, _OAMRAM
ld bc, $9F
ld bc, 160
ld d, 0
call SafeMemSet
ld hl, wShadowOAM
ld bc, $9F
ld bc, 160
ld d, 0
jp UnsafeMemSet
@ -366,7 +366,7 @@ ApplyHold::
; Generic function to draw a BCD number (6 digits) as 6 sprites.
; Address of first sprite in hl.
; Address of first digit in de.
ApplyNumbers::
ApplyNumbers6::
inc hl
inc hl
ld bc, 4
@ -406,6 +406,37 @@ ApplyNumbers::
ld [hl], a
ret
; Generic function to draw a BCD number (4 digits) as 4 sprites.
; Address of first sprite in hl.
; Address of first digit in de.
ApplyNumbers4::
inc hl
inc hl
ld bc, 4
ld a, [de]
add a, TILE_0
ld [hl], a
add hl, bc
inc de
ld a, [de]
add a, TILE_0
ld [hl], a
add hl, bc
inc de
ld a, [de]
add a, TILE_0
ld [hl], a
add hl, bc
inc de
ld a, [de]
add a, TILE_0
ld [hl], a
ret
; Positions all number sprites for gameplay.
SetNumberSpritePositions::

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@ -603,15 +603,15 @@ drawStaticInfo:
ld hl, wSPRScore1
ld de, hScore
call ApplyNumbers
call ApplyNumbers6
ld hl, wSPRCLevel1
ld de, hCLevel
call ApplyNumbers
call ApplyNumbers4
ld hl, wSPRNLevel1
ld de, hNLevel
call ApplyNumbers
call ApplyNumbers4
jp GBCGameplayProcess
@ -1212,15 +1212,15 @@ GamePlayBigEventLoopHandlerB:
ld hl, wSPRScore1
ld de, hScore
call ApplyNumbers
call ApplyNumbers6
ld hl, wSPRCLevel1
ld de, hCLevel
call ApplyNumbers
call ApplyNumbers4
ld hl, wSPRNLevel1
ld de, hNLevel
call ApplyNumbers
call ApplyNumbers4
jp GBCBigGameplayProcess