General touch ups.

This commit is contained in:
Randy Thiemann 2023-10-21 21:51:28 +02:00
parent 58e50bb5ba
commit 9724c2ea92
5 changed files with 42 additions and 0 deletions

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@ -112,10 +112,12 @@ DEF TITLE_A EQU $99CD
DEF TITLE_B EQU $99CF
DEF TITLE_LEVEL EQU $996C
DEF TITLE_ROLLS EQU $9A2F
DEF FIELD_RNGTELL EQU $9812
DEF FIELD_TOP_LEFT EQU $9800+1
DEF TILE_FIELD_EMPTY EQU 4
DEF TILE_PIECE_0 EQU 10
DEF TILE_0 EQU 66
DEF TILE_0_FAINT EQU 196
DEF TILE_CLEARING EQU 124
DEF TILE_GHOST EQU 125
DEF TILE_A EQU 76

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@ -410,6 +410,40 @@ Tiles::
DB $00,$00,$00,$00,$03,$03,$00,$00
DB $BA,$BA,$22,$22,$22,$22,$B2,$B2
DB $A2,$A2,$A2,$A2,$BB,$BB,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$80,$80,$00,$00
DB $07,$00,$05,$00,$05,$00,$05,$00
DB $07,$00,$00,$00,$00,$00,$00,$00
DB $02,$00,$06,$00,$02,$00,$02,$00
DB $07,$00,$00,$00,$00,$00,$00,$00
DB $07,$00,$01,$00,$02,$00,$04,$00
DB $07,$00,$00,$00,$00,$00,$00,$00
DB $07,$00,$01,$00,$03,$00,$01,$00
DB $07,$00,$00,$00,$00,$00,$00,$00
DB $05,$00,$05,$00,$07,$00,$01,$00
DB $01,$00,$00,$00,$00,$00,$00,$00
DB $07,$00,$04,$00,$07,$00,$01,$00
DB $07,$00,$00,$00,$00,$00,$00,$00
DB $07,$00,$04,$00,$07,$00,$05,$00
DB $07,$00,$00,$00,$00,$00,$00,$00
DB $07,$00,$01,$00,$02,$00,$02,$00
DB $02,$00,$00,$00,$00,$00,$00,$00
DB $07,$00,$05,$00,$07,$00,$05,$00
DB $07,$00,$00,$00,$00,$00,$00,$00
DB $07,$00,$05,$00,$07,$00,$01,$00
DB $07,$00,$00,$00,$00,$00,$00,$00
DB $07,$00,$05,$00,$07,$00,$05,$00
DB $05,$00,$00,$00,$00,$00,$00,$00
DB $07,$00,$05,$00,$06,$00,$05,$00
DB $07,$00,$00,$00,$00,$00,$00,$00
DB $07,$00,$04,$00,$04,$00,$04,$00
DB $07,$00,$00,$00,$00,$00,$00,$00
DB $06,$00,$05,$00,$05,$00,$05,$00
DB $06,$00,$00,$00,$00,$00,$00,$00
DB $07,$00,$04,$00,$06,$00,$04,$00
DB $07,$00,$00,$00,$00,$00,$00,$00
DB $07,$00,$04,$00,$06,$00,$04,$00
DB $04,$00,$00,$00,$00,$00,$00,$00
TilesEnd::

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@ -63,6 +63,12 @@ SwitchToGameplay::
ld bc, GameplayTilemapEnd - GameplayTilemap
call UnsafeMemCopy
; Place a tell on the screen for RNG rerolls.
ld hl, FIELD_RNGTELL
ldh a, [hRNGRerolls]
add a, TILE_0_FAINT
ld [hl], a
; Clear OAM.
call ClearOAM
call SetNumberSpritePositions