Update 'src/sprites.asm'
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@ -49,11 +49,9 @@ OAMDMA::
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jr nz, :-
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; Jump to the current state's vblank handler.
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ld a, [wStateVBlankHandler]
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ld l, a
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ld a, [wStateVBlankHandler + 1]
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ld h, a
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jp hl
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ldh a, [hGameState]
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jp nz, BlitField
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jp GameLoop
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ENDL
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OAMDMAEnd::
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