Fix accidental 19.99609375G mode.
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BIN
bin/DMGTRIS.GBC
BIN
bin/DMGTRIS.GBC
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@ -41,7 +41,7 @@ hPieceDataBase: ds 2
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hPieceDataBaseFast: ds 2
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hPieceDataBaseFast: ds 2
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hPieceDataOffset: ds 1
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hPieceDataOffset: ds 1
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hCurrentLockDelayRemaining:: ds 1
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hCurrentLockDelayRemaining:: ds 1
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hDeepestY: ds 1
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hGrounded: ds 1
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hWantedTile: ds 1
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hWantedTile: ds 1
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hWantedG: ds 1
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hWantedG: ds 1
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hActualG: ds 1
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hActualG: ds 1
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@ -530,10 +530,10 @@ TrySpawnPiece::
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ldh [hAwardDownBonus], a
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ldh [hAwardDownBonus], a
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ldh [hLockDelayForce], a
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ldh [hLockDelayForce], a
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ldh [hShouldLockIfGrounded], a
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ldh [hShouldLockIfGrounded], a
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ldh [hGravityCtr], a
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ldh [hGrounded], a
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ldh a, [hCurrentLockDelay]
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ldh a, [hCurrentLockDelay]
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ldh [hCurrentLockDelayRemaining], a
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ldh [hCurrentLockDelayRemaining], a
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ld a, 1
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ldh [hGravityCtr], a
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ld a, $FF
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ld a, $FF
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ldh [hRemainingDelay], a
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ldh [hRemainingDelay], a
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ld a, DELAY_STATE_DETERMINE_DELAY
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ld a, DELAY_STATE_DETERMINE_DELAY
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@ -1221,19 +1221,6 @@ FieldProcess::
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ldh [hAwardDownBonus], a
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ldh [hAwardDownBonus], a
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ld a, 20
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ld a, 20
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ldh [hWantedG], a
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ldh [hWantedG], a
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ldh a, [hCurrentFractionalGravity]
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ld b, a
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ldh a, [hGravityCtr]
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add a, b
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ldh [hGravityCtr], a
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jr c, .grav
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ld a, 1
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ldh [hGravityCtr], a
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ld a, [wDropModeState]
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cp a, DROP_MODE_SNIC
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jr z, .grav
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ld a, $FF
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ldh [hShouldLockIfGrounded], a
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jr .grav
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jr .grav
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; Hard drop.
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; Hard drop.
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@ -1277,12 +1264,14 @@ FieldProcess::
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; Gravity?
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; Gravity?
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: ldh a, [hCurrentFractionalGravity]
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: ldh a, [hCurrentFractionalGravity]
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cp a, $FF
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jr z, :+
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ld b, a
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ld b, a
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ldh a, [hGravityCtr]
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ldh a, [hGravityCtr]
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add a, b
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add a, b
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ldh [hGravityCtr], a
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ldh [hGravityCtr], a
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jr nc, .nograv
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jr nc, .nograv
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ldh a, [hCurrentIntegerGravity]
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: ldh a, [hCurrentIntegerGravity]
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ldh [hWantedG], a
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ldh [hWantedG], a
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; Can we drop the full requested distance?
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; Can we drop the full requested distance?
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@ -1316,6 +1305,8 @@ FieldProcess::
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; Are we grounded?
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; Are we grounded?
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.postgrav
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.postgrav
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.nograv
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.nograv
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xor a, a
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ldh [hGrounded], a
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ldh a, [hYPosAtStartOfFrame]
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ldh a, [hYPosAtStartOfFrame]
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ld b, a
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ld b, a
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ldh a, [hCurrentPieceY]
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ldh a, [hCurrentPieceY]
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@ -1338,6 +1329,8 @@ FieldProcess::
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; We're grounded.
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; We're grounded.
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.grounded
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.grounded
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ld a, $FF
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ldh [hGrounded], a
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ldh a, [hCurrentPieceY]
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ldh a, [hCurrentPieceY]
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ld b, a
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ld b, a
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ldh a, [hYPosAtStartOfFrame]
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ldh a, [hYPosAtStartOfFrame]
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@ -1500,6 +1493,11 @@ FieldProcess::
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cp a, b
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cp a, b
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jr z, .drawpiece
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jr z, .drawpiece
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; If we're not grounded, draw the piece normally.
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ldh a, [hGrounded]
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cp a, $FF
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jr nz, .drawpiece
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; If the lock delay is 0, draw the piece in the final color.
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; If the lock delay is 0, draw the piece in the final color.
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ldh a, [hCurrentPiece]
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ldh a, [hCurrentPiece]
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ld b, TILE_PIECE_0+7
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ld b, TILE_PIECE_0+7
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