Add ready-go countdown.
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@ -1089,8 +1089,6 @@ sSFXReadyGo::
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db REG_NR12_CH1_VOLEV, $09, REG_NR12_CH1_VOLEV, $11, REG_NR12_CH1_VOLEV, $08, $FF, $FF
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db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
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db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
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db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
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db $FF
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db REG_NR11_CH1_LENDT, $BF, REG_NR11_CH1_LENDT, $BF, REG_NR12_CH1_VOLEV, $F8, REG_NR13_CH1_FRQLO, $16
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db REG_NR14_CH1_FRQHI, $84, REG_NR21_CH2_LENDT, $BF, REG_NR21_CH2_LENDT, $BF, REG_NR22_CH2_VOLEV, $68
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@ -1154,8 +1152,6 @@ sSFXReadyGo::
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db REG_NR12_CH1_VOLEV, $09, REG_NR12_CH1_VOLEV, $11, REG_NR12_CH1_VOLEV, $08, $FF, $FF
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db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
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db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
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db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
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db $FF
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db REG_NR11_CH1_LENDT, $BF, REG_NR11_CH1_LENDT, $BF, REG_NR12_CH1_VOLEV, $F8, REG_NR13_CH1_FRQLO, $16
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db REG_NR14_CH1_FRQHI, $84, REG_NR21_CH2_LENDT, $BF, REG_NR21_CH2_LENDT, $BF, REG_NR22_CH2_VOLEV, $68
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@ -1219,8 +1215,6 @@ sSFXReadyGo::
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db REG_NR12_CH1_VOLEV, $09, REG_NR12_CH1_VOLEV, $11, REG_NR12_CH1_VOLEV, $08, $FF, $FF
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db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
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db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
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db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
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db $FF
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db REG_NR11_CH1_LENDT, $BF, REG_NR11_CH1_LENDT, $BF, REG_NR12_CH1_VOLEV, $F8, REG_NR13_CH1_FRQLO, $39
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db REG_NR14_CH1_FRQHI, $87, REG_NR21_CH2_LENDT, $BF, REG_NR21_CH2_LENDT, $BF, REG_NR22_CH2_VOLEV, $68
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@ -134,7 +134,12 @@ GamePlayEventLoopHandler::
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; Draw "READY" and wait a bit.
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leadyMode:
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ld a, [wModeCounter]
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dec a
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cp a, 90
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jr nz, :+
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call SFXKill
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ld a, SFX_READY_GO
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call SFXEnqueue
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: dec a
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jr nz, :+
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ld a, MODE_GO
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ld [wMode], a
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