diff --git a/DMGTRIS.GB b/DMGTRIS.GB index ca2d0e7..c0cd80f 100644 Binary files a/DMGTRIS.GB and b/DMGTRIS.GB differ diff --git a/README.md b/README.md index 666169c..09e5a5d 100644 --- a/README.md +++ b/README.md @@ -7,6 +7,8 @@ Scoring is somewhat like TGM1 within the bounds of what the Z80 CPU can calculat The speed curve starts at 1/16G, so slightly faster than TGM, and goes smoothly toward 20G at level 500. There is no speed drop at level 200, and the game doesn't end at level 999. 20G mode starts at TGM1 speeds, then transitions to TGM2 speeds, TGM3 speeds, and finally it goes beyond even shirase mode. +The Randomizer uses a TGM2-style 4-history randomizer preloaded with SSZZ, and with 4 rerolls by default. This number can be changed and is shown at the top right of the playfield. + The game itself runs at a constant 60fps as well as at the traditional 20 row visible grid. diff --git a/src/state_gameplay.asm b/src/state_gameplay.asm index 3d7bf6c..ec83b6a 100644 --- a/src/state_gameplay.asm +++ b/src/state_gameplay.asm @@ -488,6 +488,7 @@ pauseMode: ld de, sPause ld hl, wField+(4*10) ld bc, 200 + call UnsafeMemCopy jr drawStaticInfo