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@ -97,9 +97,14 @@ Please do not try running it on older emulators such as VBA, since this game use
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- B — Go back to title
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## Building
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## Building and Development
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The game can be built using gnu make and the RGBDS toolchain.
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A few guidelines are in effect:
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- If you add a bank, please add a section to `bankid.asm` and follow the existing format.
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- If your code breaks existing save data, please update `SAVE_MAGIC_X` in `globals.asm`. This only needs to be done if existing save data would be completely incompatible.
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- If you wish to save integer ID's they can be added to SRAM in `InitializeSRAM` and `RestoreSRAM`. However if you're saving a memory address, you should use `PartiallyInitializeSRAM` rather than `InitializeSRAM` so that it gets invalidated on every build.
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## License
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Copyright (C) 2023 - Randy Thiemann <randy.thiemann@gmail.com>
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