RNG Oopsie

This commit is contained in:
Randy Thiemann 2023-11-07 04:51:54 +01:00
parent 43dce57a20
commit b387bcebc2
5 changed files with 295 additions and 290 deletions

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@ -274,171 +274,172 @@ ROM0 bank #0:
$2394 = SFXPlay.getRegister
$239e = !26
$23a8 = SFXPlay.savePlayhead
SECTION: $23b1-$259e ($01ee bytes) ["RNG Functions"]
$23b1 = RNGInit
$23e1 = !0
$23fc = RNGInit.complexinit
$2413 = !1
$242d = ShiftHistory
$244a = GetNextHellPiece
$244f = GetNextTGM1Piece
$2452 = !2
$246a = !3
$246c = GetNextTGM2Piece
$246f = !4
$2487 = !5
$2489 = GetNextNesPiece
$2497 = GetNextTGM3Piece
$249a = !6
$24bd = !7
$24c0 = !8
$24d0 = !9
$24da = !10
$24e8 = !11
$24f7 = !12
$2503 = !13
$250f = !14
$251b = !15
$2527 = !16
$2533 = !17
$253f = !18
$254e = GetNextPiece
$255c = GetNextPiece.nextpiecejumps
$256b = Next35Piece
$256b = !19
$2575 = Next7Piece
$2575 = !20
$257f = NextByte
SECTION: $259f-$2741 ($01a3 bytes) ["Level Functions"]
$259f = LevelInit
$25ef = LevelUp
$2613 = LevelUp.doit
$2657 = LevelUp.checknlevel
$2685 = !0
$269d = !1
$26a6 = LevelUp.bellmaybe
$26b8 = LevelUp.leveljinglemaybe
$26c5 = LevelUp.checkspeedup
$26d6 = !2
$26e3 = !3
$26f4 = !4
$2701 = DoSpeedUp
SECTION: $2742-$288b ($014a bytes) ["Progress Data"]
$2742 = sProgressData
SECTION: $288c-$296b ($00e0 bytes) ["Score Functions"]
$288c = ScoreInit
$28b4 = IncreaseScore
$28ec = IncreaseScore.doConvert
$28ee = !0
$2904 = IncreaseScore.carry
$2906 = IncreaseScore.postConvert
$2913 = !1
$291a = IncreaseScore.preAddDigit
$2942 = IncreaseScore.addDigit
$2958 = IncreaseScore.nextDigit
SECTION: $296c-$2a38 ($00cd bytes) ["Input Functions"]
$296c = InputInit
$297e = GetInput
$297e = GetInput.btns
$298b = GetInput.readA
$298f = GetInput.setA
$299a = GetInput.clearA
$299d = GetInput.readB
$29a1 = GetInput.setB
$29ac = GetInput.clearB
$29af = GetInput.readSelect
$29b3 = GetInput.setSelect
$29be = GetInput.clearSelect
$29c1 = GetInput.readStart
$29c5 = GetInput.setStart
$29d0 = GetInput.clearStart
$29d3 = GetInput.dpad
$29e0 = GetInput.readUp
$29e4 = GetInput.setUp
$29ef = GetInput.clearUp
$29f2 = GetInput.readDown
$29f6 = GetInput.setDown
$2a01 = GetInput.clearDown
$2a04 = GetInput.readLeft
$2a08 = GetInput.setLeft
$2a13 = GetInput.clearLeft
$2a16 = GetInput.readRight
$2a1a = GetInput.setRight
$2a25 = GetInput.clearRight
$2a28 = GetInput.priorities
$2a33 = GetInput.zero
SECTION: $2a39-$2aef ($00b7 bytes) ["SRAM Functions"]
$2a39 = RestoreSRAM
$2a92 = InitializeSRAM
SECTION: $2af0-$2ba1 ($00b2 bytes) ["Progress Functions"]
$2af0 = SetProgress
$2afb = SetProgress.loop
$2aff = SetProgress.correct
$2b26 = SetProgress.wvr_u1
$2b32 = SetProgress.wvr_u2
$2b40 = SetProgress.wvr_u3
$2b4c = SetProgress.wvr_u4
$2b5a = SetProgress.wvr_u5
$2b66 = SetProgress.wvr_u6
$2b74 = SetProgress.wvr_u7
$2b80 = SetProgress.wvr_u8
$2b8e = SetProgress.wvr_u9
$2b9a = SetProgress.wvr_u10
SECTION: $2ba2-$2c45 ($00a4 bytes) ["Code Entry Point"]
$2ba2 = Main
$2bb7 = Main.wvr_u1
$2bc0 = !0
$2bd0 = Main.notgbc
$2bff = Main.wvb_u2
$2c04 = !1
$2c0a = EventLoop
$2c20 = EventLoop.eventloopjumps
$2c29 = EventLoopPostHandler
$2c2b = EventLoopPostHandler.wvb_u3
$2c3d = EventLoopPostHandler.vblankjumps
SECTION: $2c46-$2ccd ($0088 bytes) ["Time Functions"]
$2c46 = TimeInit
$2c5b = ResetGameTime
$2c66 = CheckTorikan
$2c7d = CheckTorikan.failure
$2c7f = CheckTorikan.success
$2c82 = HandleTimers
$2caa = HandleTimers.go
SECTION: $2cce-$2d3b ($006e bytes) ["Title Function Trampolines"]
$2cce = SwitchToTitle
$2cd8 = TitleEventLoopHandler
$2ce2 = TitleVBlankHandler
$2cec = DrawOption6
SECTION: $2d3c-$2d8d ($0052 bytes) ["Tile Functions"]
$2d3c = LoadTitleTiles
$2d5a = LoadGameplayTiles
$2d70 = LoadGameplayTiles.gbc
$2d7f = LoadGameplayTiles.dmg
SECTION: $2d8e-$2dc9 ($003c bytes) ["Time Data"]
$2d8e = sFramesToCS
SECTION: $2dca-$2df7 ($002e bytes) ["Memory Functions"]
$2dca = UnsafeMemCopy
$2dd3 = SafeMemCopy.wvr_u1
$2dd3 = SafeMemCopy
$2de2 = UnsafeMemSet
$2dea = SafeMemSet
$2dea = SafeMemSet.wvr_u2
SECTION: $2df8-$2e1f ($0028 bytes) ["Gameplay Function Trampolines"]
$2df8 = SwitchToGameplay
$2e02 = SwitchToGameplayBig
$2e0c = GamePlayEventLoopHandler
$2e16 = GamePlayBigEventLoopHandler
SECTION: $2e20-$2e41 ($0022 bytes) ["OAM Functions"]
$2e20 = CopyOAMHandler
$2e2c = ClearOAM
SECTION: $2e42-$2e5a ($0019 bytes) ["Interrupt Initialization Functions"]
$2e42 = IntrInit
$2e46 = InitializeLCDCInterrupt
SECTION: $2e5b-$2e64 ($000a bytes) ["OAM DMA Code"]
$2e5b = OAMDMA
$2e65 = OAMDMAEnd
EMPTY: $2e65-$3fff ($119b bytes)
TOTAL EMPTY: $11a6 bytes
SECTION: $23b1-$25a5 ($01f5 bytes) ["RNG Functions"]
$23b1 = HarvestEntropy
$23b2 = RNGInit
$23e8 = !0
$2403 = RNGInit.complexinit
$241a = !1
$2434 = ShiftHistory
$2451 = GetNextHellPiece
$2456 = GetNextTGM1Piece
$2459 = !2
$2471 = !3
$2473 = GetNextTGM2Piece
$2476 = !4
$248e = !5
$2490 = GetNextNesPiece
$249e = GetNextTGM3Piece
$24a1 = !6
$24c4 = !7
$24c7 = !8
$24d7 = !9
$24e1 = !10
$24ef = !11
$24fe = !12
$250a = !13
$2516 = !14
$2522 = !15
$252e = !16
$253a = !17
$2546 = !18
$2555 = GetNextPiece
$2563 = GetNextPiece.nextpiecejumps
$2572 = Next35Piece
$2572 = !19
$257c = Next7Piece
$257c = !20
$2586 = NextByte
SECTION: $25a6-$2748 ($01a3 bytes) ["Level Functions"]
$25a6 = LevelInit
$25f6 = LevelUp
$261a = LevelUp.doit
$265e = LevelUp.checknlevel
$268c = !0
$26a4 = !1
$26ad = LevelUp.bellmaybe
$26bf = LevelUp.leveljinglemaybe
$26cc = LevelUp.checkspeedup
$26dd = !2
$26ea = !3
$26fb = !4
$2708 = DoSpeedUp
SECTION: $2749-$2892 ($014a bytes) ["Progress Data"]
$2749 = sProgressData
SECTION: $2893-$2972 ($00e0 bytes) ["Score Functions"]
$2893 = ScoreInit
$28bb = IncreaseScore
$28f3 = IncreaseScore.doConvert
$28f5 = !0
$290b = IncreaseScore.carry
$290d = IncreaseScore.postConvert
$291a = !1
$2921 = IncreaseScore.preAddDigit
$2949 = IncreaseScore.addDigit
$295f = IncreaseScore.nextDigit
SECTION: $2973-$2a3f ($00cd bytes) ["Input Functions"]
$2973 = InputInit
$2985 = GetInput
$2985 = GetInput.btns
$2992 = GetInput.readA
$2996 = GetInput.setA
$29a1 = GetInput.clearA
$29a4 = GetInput.readB
$29a8 = GetInput.setB
$29b3 = GetInput.clearB
$29b6 = GetInput.readSelect
$29ba = GetInput.setSelect
$29c5 = GetInput.clearSelect
$29c8 = GetInput.readStart
$29cc = GetInput.setStart
$29d7 = GetInput.clearStart
$29da = GetInput.dpad
$29e7 = GetInput.readUp
$29eb = GetInput.setUp
$29f6 = GetInput.clearUp
$29f9 = GetInput.readDown
$29fd = GetInput.setDown
$2a08 = GetInput.clearDown
$2a0b = GetInput.readLeft
$2a0f = GetInput.setLeft
$2a1a = GetInput.clearLeft
$2a1d = GetInput.readRight
$2a21 = GetInput.setRight
$2a2c = GetInput.clearRight
$2a2f = GetInput.priorities
$2a3a = GetInput.zero
SECTION: $2a40-$2af6 ($00b7 bytes) ["SRAM Functions"]
$2a40 = RestoreSRAM
$2a99 = InitializeSRAM
SECTION: $2af7-$2ba8 ($00b2 bytes) ["Progress Functions"]
$2af7 = SetProgress
$2b02 = SetProgress.loop
$2b06 = SetProgress.correct
$2b2d = SetProgress.wvr_u1
$2b39 = SetProgress.wvr_u2
$2b47 = SetProgress.wvr_u3
$2b53 = SetProgress.wvr_u4
$2b61 = SetProgress.wvr_u5
$2b6d = SetProgress.wvr_u6
$2b7b = SetProgress.wvr_u7
$2b87 = SetProgress.wvr_u8
$2b95 = SetProgress.wvr_u9
$2ba1 = SetProgress.wvr_u10
SECTION: $2ba9-$2c4c ($00a4 bytes) ["Code Entry Point"]
$2ba9 = Main
$2bbe = Main.wvr_u1
$2bc7 = !0
$2bd7 = Main.notgbc
$2c06 = Main.wvb_u2
$2c0b = !1
$2c11 = EventLoop
$2c27 = EventLoop.eventloopjumps
$2c30 = EventLoopPostHandler
$2c32 = EventLoopPostHandler.wvb_u3
$2c44 = EventLoopPostHandler.vblankjumps
SECTION: $2c4d-$2cd4 ($0088 bytes) ["Time Functions"]
$2c4d = TimeInit
$2c62 = ResetGameTime
$2c6d = CheckTorikan
$2c84 = CheckTorikan.failure
$2c86 = CheckTorikan.success
$2c89 = HandleTimers
$2cb1 = HandleTimers.go
SECTION: $2cd5-$2d42 ($006e bytes) ["Title Function Trampolines"]
$2cd5 = SwitchToTitle
$2cdf = TitleEventLoopHandler
$2ce9 = TitleVBlankHandler
$2cf3 = DrawOption6
SECTION: $2d43-$2d94 ($0052 bytes) ["Tile Functions"]
$2d43 = LoadTitleTiles
$2d61 = LoadGameplayTiles
$2d77 = LoadGameplayTiles.gbc
$2d86 = LoadGameplayTiles.dmg
SECTION: $2d95-$2dd0 ($003c bytes) ["Time Data"]
$2d95 = sFramesToCS
SECTION: $2dd1-$2dfe ($002e bytes) ["Memory Functions"]
$2dd1 = UnsafeMemCopy
$2dda = SafeMemCopy.wvr_u1
$2dda = SafeMemCopy
$2de9 = UnsafeMemSet
$2df1 = SafeMemSet
$2df1 = SafeMemSet.wvr_u2
SECTION: $2dff-$2e26 ($0028 bytes) ["Gameplay Function Trampolines"]
$2dff = SwitchToGameplay
$2e09 = SwitchToGameplayBig
$2e13 = GamePlayEventLoopHandler
$2e1d = GamePlayBigEventLoopHandler
SECTION: $2e27-$2e48 ($0022 bytes) ["OAM Functions"]
$2e27 = CopyOAMHandler
$2e33 = ClearOAM
SECTION: $2e49-$2e61 ($0019 bytes) ["Interrupt Initialization Functions"]
$2e49 = IntrInit
$2e4d = InitializeLCDCInterrupt
SECTION: $2e62-$2e6b ($000a bytes) ["OAM DMA Code"]
$2e62 = OAMDMA
$2e6c = OAMDMAEnd
EMPTY: $2e6c-$3fff ($1194 bytes)
TOTAL EMPTY: $119f bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
@ -2463,7 +2464,7 @@ HRAM bank #0:
TOTAL EMPTY: $0003 bytes
SUMMARY:
ROM0: 11866 bytes used / 4518 free
ROM0: 11873 bytes used / 4511 free
ROMX: 56523 bytes used / 41781 free in 6 banks
SRAM: 14 bytes used / 8178 free in 1 bank
WRAM0: 3515 bytes used / 581 free

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@ -209,122 +209,123 @@
00:2388 SFXPlay.play
00:2394 SFXPlay.getRegister
00:23a8 SFXPlay.savePlayhead
00:23b1 RNGInit
00:23fc RNGInit.complexinit
00:242d ShiftHistory
00:244a GetNextHellPiece
00:244f GetNextTGM1Piece
00:246c GetNextTGM2Piece
00:2489 GetNextNesPiece
00:2497 GetNextTGM3Piece
00:254e GetNextPiece
00:255c GetNextPiece.nextpiecejumps
00:256b Next35Piece
00:2575 Next7Piece
00:257f NextByte
00:259f LevelInit
00:25ef LevelUp
00:2613 LevelUp.doit
00:2657 LevelUp.checknlevel
00:26a6 LevelUp.bellmaybe
00:26b8 LevelUp.leveljinglemaybe
00:26c5 LevelUp.checkspeedup
00:2701 DoSpeedUp
00:2742 sProgressData
00:288c ScoreInit
00:28b4 IncreaseScore
00:28ec IncreaseScore.doConvert
00:2904 IncreaseScore.carry
00:2906 IncreaseScore.postConvert
00:291a IncreaseScore.preAddDigit
00:2942 IncreaseScore.addDigit
00:2958 IncreaseScore.nextDigit
00:296c InputInit
00:297e GetInput
00:297e GetInput.btns
00:298b GetInput.readA
00:298f GetInput.setA
00:299a GetInput.clearA
00:299d GetInput.readB
00:29a1 GetInput.setB
00:29ac GetInput.clearB
00:29af GetInput.readSelect
00:29b3 GetInput.setSelect
00:29be GetInput.clearSelect
00:29c1 GetInput.readStart
00:29c5 GetInput.setStart
00:29d0 GetInput.clearStart
00:29d3 GetInput.dpad
00:29e0 GetInput.readUp
00:29e4 GetInput.setUp
00:29ef GetInput.clearUp
00:29f2 GetInput.readDown
00:29f6 GetInput.setDown
00:2a01 GetInput.clearDown
00:2a04 GetInput.readLeft
00:2a08 GetInput.setLeft
00:2a13 GetInput.clearLeft
00:2a16 GetInput.readRight
00:2a1a GetInput.setRight
00:2a25 GetInput.clearRight
00:2a28 GetInput.priorities
00:2a33 GetInput.zero
00:2a39 RestoreSRAM
00:2a92 InitializeSRAM
00:2af0 SetProgress
00:2afb SetProgress.loop
00:2aff SetProgress.correct
00:2b26 SetProgress.wvr_u1
00:2b32 SetProgress.wvr_u2
00:2b40 SetProgress.wvr_u3
00:2b4c SetProgress.wvr_u4
00:2b5a SetProgress.wvr_u5
00:2b66 SetProgress.wvr_u6
00:2b74 SetProgress.wvr_u7
00:2b80 SetProgress.wvr_u8
00:2b8e SetProgress.wvr_u9
00:2b9a SetProgress.wvr_u10
00:2ba2 Main
00:2bb7 Main.wvr_u1
00:2bd0 Main.notgbc
00:2bff Main.wvb_u2
00:2c0a EventLoop
00:2c20 EventLoop.eventloopjumps
00:2c29 EventLoopPostHandler
00:2c2b EventLoopPostHandler.wvb_u3
00:2c3d EventLoopPostHandler.vblankjumps
00:2c46 TimeInit
00:2c5b ResetGameTime
00:2c66 CheckTorikan
00:2c7d CheckTorikan.failure
00:2c7f CheckTorikan.success
00:2c82 HandleTimers
00:2caa HandleTimers.go
00:2cce SwitchToTitle
00:2cd8 TitleEventLoopHandler
00:2ce2 TitleVBlankHandler
00:2cec DrawOption6
00:2d3c LoadTitleTiles
00:2d5a LoadGameplayTiles
00:2d70 LoadGameplayTiles.gbc
00:2d7f LoadGameplayTiles.dmg
00:2d8e sFramesToCS
00:2dca UnsafeMemCopy
00:2dd3 SafeMemCopy.wvr_u1
00:2dd3 SafeMemCopy
00:2de2 UnsafeMemSet
00:2dea SafeMemSet
00:2dea SafeMemSet.wvr_u2
00:2df8 SwitchToGameplay
00:2e02 SwitchToGameplayBig
00:2e0c GamePlayEventLoopHandler
00:2e16 GamePlayBigEventLoopHandler
00:2e20 CopyOAMHandler
00:2e2c ClearOAM
00:2e42 IntrInit
00:2e46 InitializeLCDCInterrupt
00:2e5b OAMDMA
00:2e65 OAMDMAEnd
00:23b1 HarvestEntropy
00:23b2 RNGInit
00:2403 RNGInit.complexinit
00:2434 ShiftHistory
00:2451 GetNextHellPiece
00:2456 GetNextTGM1Piece
00:2473 GetNextTGM2Piece
00:2490 GetNextNesPiece
00:249e GetNextTGM3Piece
00:2555 GetNextPiece
00:2563 GetNextPiece.nextpiecejumps
00:2572 Next35Piece
00:257c Next7Piece
00:2586 NextByte
00:25a6 LevelInit
00:25f6 LevelUp
00:261a LevelUp.doit
00:265e LevelUp.checknlevel
00:26ad LevelUp.bellmaybe
00:26bf LevelUp.leveljinglemaybe
00:26cc LevelUp.checkspeedup
00:2708 DoSpeedUp
00:2749 sProgressData
00:2893 ScoreInit
00:28bb IncreaseScore
00:28f3 IncreaseScore.doConvert
00:290b IncreaseScore.carry
00:290d IncreaseScore.postConvert
00:2921 IncreaseScore.preAddDigit
00:2949 IncreaseScore.addDigit
00:295f IncreaseScore.nextDigit
00:2973 InputInit
00:2985 GetInput
00:2985 GetInput.btns
00:2992 GetInput.readA
00:2996 GetInput.setA
00:29a1 GetInput.clearA
00:29a4 GetInput.readB
00:29a8 GetInput.setB
00:29b3 GetInput.clearB
00:29b6 GetInput.readSelect
00:29ba GetInput.setSelect
00:29c5 GetInput.clearSelect
00:29c8 GetInput.readStart
00:29cc GetInput.setStart
00:29d7 GetInput.clearStart
00:29da GetInput.dpad
00:29e7 GetInput.readUp
00:29eb GetInput.setUp
00:29f6 GetInput.clearUp
00:29f9 GetInput.readDown
00:29fd GetInput.setDown
00:2a08 GetInput.clearDown
00:2a0b GetInput.readLeft
00:2a0f GetInput.setLeft
00:2a1a GetInput.clearLeft
00:2a1d GetInput.readRight
00:2a21 GetInput.setRight
00:2a2c GetInput.clearRight
00:2a2f GetInput.priorities
00:2a3a GetInput.zero
00:2a40 RestoreSRAM
00:2a99 InitializeSRAM
00:2af7 SetProgress
00:2b02 SetProgress.loop
00:2b06 SetProgress.correct
00:2b2d SetProgress.wvr_u1
00:2b39 SetProgress.wvr_u2
00:2b47 SetProgress.wvr_u3
00:2b53 SetProgress.wvr_u4
00:2b61 SetProgress.wvr_u5
00:2b6d SetProgress.wvr_u6
00:2b7b SetProgress.wvr_u7
00:2b87 SetProgress.wvr_u8
00:2b95 SetProgress.wvr_u9
00:2ba1 SetProgress.wvr_u10
00:2ba9 Main
00:2bbe Main.wvr_u1
00:2bd7 Main.notgbc
00:2c06 Main.wvb_u2
00:2c11 EventLoop
00:2c27 EventLoop.eventloopjumps
00:2c30 EventLoopPostHandler
00:2c32 EventLoopPostHandler.wvb_u3
00:2c44 EventLoopPostHandler.vblankjumps
00:2c4d TimeInit
00:2c62 ResetGameTime
00:2c6d CheckTorikan
00:2c84 CheckTorikan.failure
00:2c86 CheckTorikan.success
00:2c89 HandleTimers
00:2cb1 HandleTimers.go
00:2cd5 SwitchToTitle
00:2cdf TitleEventLoopHandler
00:2ce9 TitleVBlankHandler
00:2cf3 DrawOption6
00:2d43 LoadTitleTiles
00:2d61 LoadGameplayTiles
00:2d77 LoadGameplayTiles.gbc
00:2d86 LoadGameplayTiles.dmg
00:2d95 sFramesToCS
00:2dd1 UnsafeMemCopy
00:2dda SafeMemCopy.wvr_u1
00:2dda SafeMemCopy
00:2de9 UnsafeMemSet
00:2df1 SafeMemSet
00:2df1 SafeMemSet.wvr_u2
00:2dff SwitchToGameplay
00:2e09 SwitchToGameplayBig
00:2e13 GamePlayEventLoopHandler
00:2e1d GamePlayBigEventLoopHandler
00:2e27 CopyOAMHandler
00:2e33 ClearOAM
00:2e49 IntrInit
00:2e4d InitializeLCDCInterrupt
00:2e62 OAMDMA
00:2e6c OAMDMAEnd
01:4008 sDMGTSpeedCurve
01:4210 sDMGTSpeedCurveEnd
01:4212 sTGM1SpeedCurve

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@ -38,22 +38,25 @@ wTGM3WorstDroughtIdx: ds 1
section "RNG Functions", ROM0
HarvestEntropy::
ret
; Snapshots the initial seed for a game, then initializes the history and piece queue.
RNGInit::
; Do some bit fuckery on the seed using the gameboy's free-running timers.
ldh a, [rDIV]
ld hl, rDIV
ldh a, [hRNGSeed]
xor a, [hl]
ldh [hRNGSeed], a
ldh a, [rTIMA]
xor a, [hl]
ldh [hRNGSeed+1], a
ldh a, [rDIV]
ldh a, [hRNGSeed+2]
xor a, [hl]
ldh [hRNGSeed+2], a
ldh a, [rTIMA]
ld hl, rTIMA
ldh a, [hRNGSeed+1]
xor a, [hl]
ldh [hRNGSeed+1], a
ldh a, [hRNGSeed+3]
xor a, [hl]
ldh [hRNGSeed+3], a