RNG Oopsie
This commit is contained in:
parent
43dce57a20
commit
b387bcebc2
BIN
bin/DMGTRIS.GBC
BIN
bin/DMGTRIS.GBC
Binary file not shown.
333
bin/DMGTRIS.map
333
bin/DMGTRIS.map
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@ -274,171 +274,172 @@ ROM0 bank #0:
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$2394 = SFXPlay.getRegister
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$239e = !26
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$23a8 = SFXPlay.savePlayhead
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SECTION: $23b1-$259e ($01ee bytes) ["RNG Functions"]
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$23b1 = RNGInit
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$23e1 = !0
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$23fc = RNGInit.complexinit
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$2413 = !1
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$242d = ShiftHistory
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$244a = GetNextHellPiece
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$244f = GetNextTGM1Piece
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$2452 = !2
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$246a = !3
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$246c = GetNextTGM2Piece
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$246f = !4
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$2487 = !5
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$2489 = GetNextNesPiece
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$2497 = GetNextTGM3Piece
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$249a = !6
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$24bd = !7
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$24c0 = !8
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$24d0 = !9
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$24da = !10
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$24e8 = !11
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$24f7 = !12
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$2503 = !13
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$250f = !14
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$251b = !15
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$2527 = !16
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$2533 = !17
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$253f = !18
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$254e = GetNextPiece
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$255c = GetNextPiece.nextpiecejumps
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$256b = Next35Piece
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$256b = !19
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$2575 = Next7Piece
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$2575 = !20
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$257f = NextByte
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SECTION: $259f-$2741 ($01a3 bytes) ["Level Functions"]
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$259f = LevelInit
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$25ef = LevelUp
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$2613 = LevelUp.doit
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$2657 = LevelUp.checknlevel
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$2685 = !0
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$269d = !1
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$26a6 = LevelUp.bellmaybe
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$26b8 = LevelUp.leveljinglemaybe
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$26c5 = LevelUp.checkspeedup
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$26d6 = !2
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$26e3 = !3
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$26f4 = !4
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$2701 = DoSpeedUp
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SECTION: $2742-$288b ($014a bytes) ["Progress Data"]
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$2742 = sProgressData
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SECTION: $288c-$296b ($00e0 bytes) ["Score Functions"]
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$288c = ScoreInit
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$28b4 = IncreaseScore
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$28ec = IncreaseScore.doConvert
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$28ee = !0
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$2904 = IncreaseScore.carry
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$2906 = IncreaseScore.postConvert
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$2913 = !1
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$291a = IncreaseScore.preAddDigit
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$2942 = IncreaseScore.addDigit
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$2958 = IncreaseScore.nextDigit
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SECTION: $296c-$2a38 ($00cd bytes) ["Input Functions"]
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$296c = InputInit
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$297e = GetInput
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$297e = GetInput.btns
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$298b = GetInput.readA
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$298f = GetInput.setA
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$299a = GetInput.clearA
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$299d = GetInput.readB
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$29a1 = GetInput.setB
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$29ac = GetInput.clearB
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$29af = GetInput.readSelect
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$29b3 = GetInput.setSelect
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$29be = GetInput.clearSelect
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$29c1 = GetInput.readStart
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$29c5 = GetInput.setStart
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$29d0 = GetInput.clearStart
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$29d3 = GetInput.dpad
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$29e0 = GetInput.readUp
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$29e4 = GetInput.setUp
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$29ef = GetInput.clearUp
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$29f2 = GetInput.readDown
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$29f6 = GetInput.setDown
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$2a01 = GetInput.clearDown
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$2a04 = GetInput.readLeft
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$2a08 = GetInput.setLeft
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$2a13 = GetInput.clearLeft
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$2a16 = GetInput.readRight
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$2a1a = GetInput.setRight
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$2a25 = GetInput.clearRight
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$2a28 = GetInput.priorities
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$2a33 = GetInput.zero
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SECTION: $2a39-$2aef ($00b7 bytes) ["SRAM Functions"]
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$2a39 = RestoreSRAM
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$2a92 = InitializeSRAM
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SECTION: $2af0-$2ba1 ($00b2 bytes) ["Progress Functions"]
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$2af0 = SetProgress
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$2afb = SetProgress.loop
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$2aff = SetProgress.correct
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$2b26 = SetProgress.wvr_u1
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$2b32 = SetProgress.wvr_u2
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$2b40 = SetProgress.wvr_u3
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$2b4c = SetProgress.wvr_u4
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$2b5a = SetProgress.wvr_u5
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$2b66 = SetProgress.wvr_u6
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$2b74 = SetProgress.wvr_u7
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$2b80 = SetProgress.wvr_u8
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$2b8e = SetProgress.wvr_u9
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$2b9a = SetProgress.wvr_u10
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SECTION: $2ba2-$2c45 ($00a4 bytes) ["Code Entry Point"]
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$2ba2 = Main
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$2bb7 = Main.wvr_u1
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$2bc0 = !0
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$2bd0 = Main.notgbc
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$2bff = Main.wvb_u2
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$2c04 = !1
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$2c0a = EventLoop
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$2c20 = EventLoop.eventloopjumps
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$2c29 = EventLoopPostHandler
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$2c2b = EventLoopPostHandler.wvb_u3
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$2c3d = EventLoopPostHandler.vblankjumps
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SECTION: $2c46-$2ccd ($0088 bytes) ["Time Functions"]
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$2c46 = TimeInit
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$2c5b = ResetGameTime
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$2c66 = CheckTorikan
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$2c7d = CheckTorikan.failure
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$2c7f = CheckTorikan.success
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$2c82 = HandleTimers
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$2caa = HandleTimers.go
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SECTION: $2cce-$2d3b ($006e bytes) ["Title Function Trampolines"]
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$2cce = SwitchToTitle
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$2cd8 = TitleEventLoopHandler
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$2ce2 = TitleVBlankHandler
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$2cec = DrawOption6
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SECTION: $2d3c-$2d8d ($0052 bytes) ["Tile Functions"]
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$2d3c = LoadTitleTiles
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$2d5a = LoadGameplayTiles
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$2d70 = LoadGameplayTiles.gbc
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$2d7f = LoadGameplayTiles.dmg
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SECTION: $2d8e-$2dc9 ($003c bytes) ["Time Data"]
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$2d8e = sFramesToCS
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SECTION: $2dca-$2df7 ($002e bytes) ["Memory Functions"]
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$2dca = UnsafeMemCopy
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$2dd3 = SafeMemCopy.wvr_u1
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$2dd3 = SafeMemCopy
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$2de2 = UnsafeMemSet
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$2dea = SafeMemSet
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$2dea = SafeMemSet.wvr_u2
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SECTION: $2df8-$2e1f ($0028 bytes) ["Gameplay Function Trampolines"]
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$2df8 = SwitchToGameplay
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$2e02 = SwitchToGameplayBig
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$2e0c = GamePlayEventLoopHandler
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$2e16 = GamePlayBigEventLoopHandler
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SECTION: $2e20-$2e41 ($0022 bytes) ["OAM Functions"]
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$2e20 = CopyOAMHandler
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$2e2c = ClearOAM
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SECTION: $2e42-$2e5a ($0019 bytes) ["Interrupt Initialization Functions"]
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$2e42 = IntrInit
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$2e46 = InitializeLCDCInterrupt
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SECTION: $2e5b-$2e64 ($000a bytes) ["OAM DMA Code"]
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$2e5b = OAMDMA
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$2e65 = OAMDMAEnd
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EMPTY: $2e65-$3fff ($119b bytes)
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TOTAL EMPTY: $11a6 bytes
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SECTION: $23b1-$25a5 ($01f5 bytes) ["RNG Functions"]
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$23b1 = HarvestEntropy
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$23b2 = RNGInit
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$23e8 = !0
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$2403 = RNGInit.complexinit
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$241a = !1
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$2434 = ShiftHistory
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$2451 = GetNextHellPiece
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$2456 = GetNextTGM1Piece
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$2459 = !2
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$2471 = !3
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$2473 = GetNextTGM2Piece
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$2476 = !4
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$248e = !5
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$2490 = GetNextNesPiece
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$249e = GetNextTGM3Piece
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$24a1 = !6
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$24c4 = !7
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$24c7 = !8
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$24d7 = !9
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$24e1 = !10
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$24ef = !11
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$24fe = !12
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$250a = !13
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$2516 = !14
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$2522 = !15
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$252e = !16
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$253a = !17
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$2546 = !18
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$2555 = GetNextPiece
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$2563 = GetNextPiece.nextpiecejumps
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$2572 = Next35Piece
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$2572 = !19
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$257c = Next7Piece
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$257c = !20
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$2586 = NextByte
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SECTION: $25a6-$2748 ($01a3 bytes) ["Level Functions"]
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$25a6 = LevelInit
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$25f6 = LevelUp
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$261a = LevelUp.doit
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$265e = LevelUp.checknlevel
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$268c = !0
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$26a4 = !1
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$26ad = LevelUp.bellmaybe
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$26bf = LevelUp.leveljinglemaybe
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$26cc = LevelUp.checkspeedup
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$26dd = !2
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$26ea = !3
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$26fb = !4
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$2708 = DoSpeedUp
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SECTION: $2749-$2892 ($014a bytes) ["Progress Data"]
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$2749 = sProgressData
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SECTION: $2893-$2972 ($00e0 bytes) ["Score Functions"]
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$2893 = ScoreInit
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$28bb = IncreaseScore
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$28f3 = IncreaseScore.doConvert
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$28f5 = !0
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$290b = IncreaseScore.carry
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$290d = IncreaseScore.postConvert
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$291a = !1
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$2921 = IncreaseScore.preAddDigit
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$2949 = IncreaseScore.addDigit
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$295f = IncreaseScore.nextDigit
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SECTION: $2973-$2a3f ($00cd bytes) ["Input Functions"]
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$2973 = InputInit
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$2985 = GetInput
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$2985 = GetInput.btns
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$2992 = GetInput.readA
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$2996 = GetInput.setA
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$29a1 = GetInput.clearA
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$29a4 = GetInput.readB
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$29a8 = GetInput.setB
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$29b3 = GetInput.clearB
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$29b6 = GetInput.readSelect
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$29ba = GetInput.setSelect
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$29c5 = GetInput.clearSelect
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$29c8 = GetInput.readStart
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$29cc = GetInput.setStart
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$29d7 = GetInput.clearStart
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$29da = GetInput.dpad
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$29e7 = GetInput.readUp
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$29eb = GetInput.setUp
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$29f6 = GetInput.clearUp
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$29f9 = GetInput.readDown
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$29fd = GetInput.setDown
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$2a08 = GetInput.clearDown
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$2a0b = GetInput.readLeft
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$2a0f = GetInput.setLeft
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$2a1a = GetInput.clearLeft
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$2a1d = GetInput.readRight
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$2a21 = GetInput.setRight
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$2a2c = GetInput.clearRight
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$2a2f = GetInput.priorities
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$2a3a = GetInput.zero
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SECTION: $2a40-$2af6 ($00b7 bytes) ["SRAM Functions"]
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$2a40 = RestoreSRAM
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$2a99 = InitializeSRAM
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SECTION: $2af7-$2ba8 ($00b2 bytes) ["Progress Functions"]
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$2af7 = SetProgress
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$2b02 = SetProgress.loop
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$2b06 = SetProgress.correct
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$2b2d = SetProgress.wvr_u1
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$2b39 = SetProgress.wvr_u2
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$2b47 = SetProgress.wvr_u3
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$2b53 = SetProgress.wvr_u4
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$2b61 = SetProgress.wvr_u5
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$2b6d = SetProgress.wvr_u6
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$2b7b = SetProgress.wvr_u7
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$2b87 = SetProgress.wvr_u8
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$2b95 = SetProgress.wvr_u9
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$2ba1 = SetProgress.wvr_u10
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SECTION: $2ba9-$2c4c ($00a4 bytes) ["Code Entry Point"]
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$2ba9 = Main
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$2bbe = Main.wvr_u1
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$2bc7 = !0
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$2bd7 = Main.notgbc
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$2c06 = Main.wvb_u2
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$2c0b = !1
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$2c11 = EventLoop
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$2c27 = EventLoop.eventloopjumps
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$2c30 = EventLoopPostHandler
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$2c32 = EventLoopPostHandler.wvb_u3
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$2c44 = EventLoopPostHandler.vblankjumps
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SECTION: $2c4d-$2cd4 ($0088 bytes) ["Time Functions"]
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$2c4d = TimeInit
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$2c62 = ResetGameTime
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$2c6d = CheckTorikan
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$2c84 = CheckTorikan.failure
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$2c86 = CheckTorikan.success
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$2c89 = HandleTimers
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$2cb1 = HandleTimers.go
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SECTION: $2cd5-$2d42 ($006e bytes) ["Title Function Trampolines"]
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$2cd5 = SwitchToTitle
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$2cdf = TitleEventLoopHandler
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$2ce9 = TitleVBlankHandler
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$2cf3 = DrawOption6
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SECTION: $2d43-$2d94 ($0052 bytes) ["Tile Functions"]
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$2d43 = LoadTitleTiles
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$2d61 = LoadGameplayTiles
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$2d77 = LoadGameplayTiles.gbc
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$2d86 = LoadGameplayTiles.dmg
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SECTION: $2d95-$2dd0 ($003c bytes) ["Time Data"]
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$2d95 = sFramesToCS
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SECTION: $2dd1-$2dfe ($002e bytes) ["Memory Functions"]
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$2dd1 = UnsafeMemCopy
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$2dda = SafeMemCopy.wvr_u1
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$2dda = SafeMemCopy
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$2de9 = UnsafeMemSet
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$2df1 = SafeMemSet
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$2df1 = SafeMemSet.wvr_u2
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SECTION: $2dff-$2e26 ($0028 bytes) ["Gameplay Function Trampolines"]
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$2dff = SwitchToGameplay
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$2e09 = SwitchToGameplayBig
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$2e13 = GamePlayEventLoopHandler
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$2e1d = GamePlayBigEventLoopHandler
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SECTION: $2e27-$2e48 ($0022 bytes) ["OAM Functions"]
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$2e27 = CopyOAMHandler
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$2e33 = ClearOAM
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SECTION: $2e49-$2e61 ($0019 bytes) ["Interrupt Initialization Functions"]
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$2e49 = IntrInit
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$2e4d = InitializeLCDCInterrupt
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SECTION: $2e62-$2e6b ($000a bytes) ["OAM DMA Code"]
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$2e62 = OAMDMA
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$2e6c = OAMDMAEnd
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EMPTY: $2e6c-$3fff ($1194 bytes)
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TOTAL EMPTY: $119f bytes
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ROMX bank #1:
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SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
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@ -2463,7 +2464,7 @@ HRAM bank #0:
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TOTAL EMPTY: $0003 bytes
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SUMMARY:
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ROM0: 11866 bytes used / 4518 free
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ROM0: 11873 bytes used / 4511 free
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ROMX: 56523 bytes used / 41781 free in 6 banks
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SRAM: 14 bytes used / 8178 free in 1 bank
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WRAM0: 3515 bytes used / 581 free
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Binary file not shown.
233
bin/DMGTRIS.sym
233
bin/DMGTRIS.sym
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@ -209,122 +209,123 @@
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00:2388 SFXPlay.play
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00:2394 SFXPlay.getRegister
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00:23a8 SFXPlay.savePlayhead
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00:23b1 RNGInit
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00:23fc RNGInit.complexinit
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00:242d ShiftHistory
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00:244a GetNextHellPiece
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00:244f GetNextTGM1Piece
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00:246c GetNextTGM2Piece
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00:2489 GetNextNesPiece
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00:2497 GetNextTGM3Piece
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00:254e GetNextPiece
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00:255c GetNextPiece.nextpiecejumps
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00:256b Next35Piece
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00:2575 Next7Piece
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00:257f NextByte
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00:259f LevelInit
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00:25ef LevelUp
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00:2613 LevelUp.doit
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00:2657 LevelUp.checknlevel
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00:26a6 LevelUp.bellmaybe
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00:26b8 LevelUp.leveljinglemaybe
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00:26c5 LevelUp.checkspeedup
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00:2701 DoSpeedUp
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00:2742 sProgressData
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00:288c ScoreInit
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00:28b4 IncreaseScore
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00:28ec IncreaseScore.doConvert
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00:2904 IncreaseScore.carry
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00:2906 IncreaseScore.postConvert
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00:291a IncreaseScore.preAddDigit
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00:2942 IncreaseScore.addDigit
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00:2958 IncreaseScore.nextDigit
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00:296c InputInit
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00:297e GetInput
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00:297e GetInput.btns
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00:298b GetInput.readA
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00:298f GetInput.setA
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00:299a GetInput.clearA
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00:299d GetInput.readB
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00:29a1 GetInput.setB
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00:29ac GetInput.clearB
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00:29af GetInput.readSelect
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00:29b3 GetInput.setSelect
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00:29be GetInput.clearSelect
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00:29c1 GetInput.readStart
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00:29c5 GetInput.setStart
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00:29d0 GetInput.clearStart
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00:29d3 GetInput.dpad
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00:29e0 GetInput.readUp
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00:29e4 GetInput.setUp
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00:29ef GetInput.clearUp
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00:29f2 GetInput.readDown
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00:29f6 GetInput.setDown
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00:2a01 GetInput.clearDown
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00:2a04 GetInput.readLeft
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00:2a08 GetInput.setLeft
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00:2a13 GetInput.clearLeft
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00:2a16 GetInput.readRight
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00:2a1a GetInput.setRight
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00:2a25 GetInput.clearRight
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00:2a28 GetInput.priorities
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00:2a33 GetInput.zero
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00:2a39 RestoreSRAM
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00:2a92 InitializeSRAM
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00:2af0 SetProgress
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00:2afb SetProgress.loop
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00:2aff SetProgress.correct
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00:2b26 SetProgress.wvr_u1
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00:2b32 SetProgress.wvr_u2
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00:2b40 SetProgress.wvr_u3
|
||||
00:2b4c SetProgress.wvr_u4
|
||||
00:2b5a SetProgress.wvr_u5
|
||||
00:2b66 SetProgress.wvr_u6
|
||||
00:2b74 SetProgress.wvr_u7
|
||||
00:2b80 SetProgress.wvr_u8
|
||||
00:2b8e SetProgress.wvr_u9
|
||||
00:2b9a SetProgress.wvr_u10
|
||||
00:2ba2 Main
|
||||
00:2bb7 Main.wvr_u1
|
||||
00:2bd0 Main.notgbc
|
||||
00:2bff Main.wvb_u2
|
||||
00:2c0a EventLoop
|
||||
00:2c20 EventLoop.eventloopjumps
|
||||
00:2c29 EventLoopPostHandler
|
||||
00:2c2b EventLoopPostHandler.wvb_u3
|
||||
00:2c3d EventLoopPostHandler.vblankjumps
|
||||
00:2c46 TimeInit
|
||||
00:2c5b ResetGameTime
|
||||
00:2c66 CheckTorikan
|
||||
00:2c7d CheckTorikan.failure
|
||||
00:2c7f CheckTorikan.success
|
||||
00:2c82 HandleTimers
|
||||
00:2caa HandleTimers.go
|
||||
00:2cce SwitchToTitle
|
||||
00:2cd8 TitleEventLoopHandler
|
||||
00:2ce2 TitleVBlankHandler
|
||||
00:2cec DrawOption6
|
||||
00:2d3c LoadTitleTiles
|
||||
00:2d5a LoadGameplayTiles
|
||||
00:2d70 LoadGameplayTiles.gbc
|
||||
00:2d7f LoadGameplayTiles.dmg
|
||||
00:2d8e sFramesToCS
|
||||
00:2dca UnsafeMemCopy
|
||||
00:2dd3 SafeMemCopy.wvr_u1
|
||||
00:2dd3 SafeMemCopy
|
||||
00:2de2 UnsafeMemSet
|
||||
00:2dea SafeMemSet
|
||||
00:2dea SafeMemSet.wvr_u2
|
||||
00:2df8 SwitchToGameplay
|
||||
00:2e02 SwitchToGameplayBig
|
||||
00:2e0c GamePlayEventLoopHandler
|
||||
00:2e16 GamePlayBigEventLoopHandler
|
||||
00:2e20 CopyOAMHandler
|
||||
00:2e2c ClearOAM
|
||||
00:2e42 IntrInit
|
||||
00:2e46 InitializeLCDCInterrupt
|
||||
00:2e5b OAMDMA
|
||||
00:2e65 OAMDMAEnd
|
||||
00:23b1 HarvestEntropy
|
||||
00:23b2 RNGInit
|
||||
00:2403 RNGInit.complexinit
|
||||
00:2434 ShiftHistory
|
||||
00:2451 GetNextHellPiece
|
||||
00:2456 GetNextTGM1Piece
|
||||
00:2473 GetNextTGM2Piece
|
||||
00:2490 GetNextNesPiece
|
||||
00:249e GetNextTGM3Piece
|
||||
00:2555 GetNextPiece
|
||||
00:2563 GetNextPiece.nextpiecejumps
|
||||
00:2572 Next35Piece
|
||||
00:257c Next7Piece
|
||||
00:2586 NextByte
|
||||
00:25a6 LevelInit
|
||||
00:25f6 LevelUp
|
||||
00:261a LevelUp.doit
|
||||
00:265e LevelUp.checknlevel
|
||||
00:26ad LevelUp.bellmaybe
|
||||
00:26bf LevelUp.leveljinglemaybe
|
||||
00:26cc LevelUp.checkspeedup
|
||||
00:2708 DoSpeedUp
|
||||
00:2749 sProgressData
|
||||
00:2893 ScoreInit
|
||||
00:28bb IncreaseScore
|
||||
00:28f3 IncreaseScore.doConvert
|
||||
00:290b IncreaseScore.carry
|
||||
00:290d IncreaseScore.postConvert
|
||||
00:2921 IncreaseScore.preAddDigit
|
||||
00:2949 IncreaseScore.addDigit
|
||||
00:295f IncreaseScore.nextDigit
|
||||
00:2973 InputInit
|
||||
00:2985 GetInput
|
||||
00:2985 GetInput.btns
|
||||
00:2992 GetInput.readA
|
||||
00:2996 GetInput.setA
|
||||
00:29a1 GetInput.clearA
|
||||
00:29a4 GetInput.readB
|
||||
00:29a8 GetInput.setB
|
||||
00:29b3 GetInput.clearB
|
||||
00:29b6 GetInput.readSelect
|
||||
00:29ba GetInput.setSelect
|
||||
00:29c5 GetInput.clearSelect
|
||||
00:29c8 GetInput.readStart
|
||||
00:29cc GetInput.setStart
|
||||
00:29d7 GetInput.clearStart
|
||||
00:29da GetInput.dpad
|
||||
00:29e7 GetInput.readUp
|
||||
00:29eb GetInput.setUp
|
||||
00:29f6 GetInput.clearUp
|
||||
00:29f9 GetInput.readDown
|
||||
00:29fd GetInput.setDown
|
||||
00:2a08 GetInput.clearDown
|
||||
00:2a0b GetInput.readLeft
|
||||
00:2a0f GetInput.setLeft
|
||||
00:2a1a GetInput.clearLeft
|
||||
00:2a1d GetInput.readRight
|
||||
00:2a21 GetInput.setRight
|
||||
00:2a2c GetInput.clearRight
|
||||
00:2a2f GetInput.priorities
|
||||
00:2a3a GetInput.zero
|
||||
00:2a40 RestoreSRAM
|
||||
00:2a99 InitializeSRAM
|
||||
00:2af7 SetProgress
|
||||
00:2b02 SetProgress.loop
|
||||
00:2b06 SetProgress.correct
|
||||
00:2b2d SetProgress.wvr_u1
|
||||
00:2b39 SetProgress.wvr_u2
|
||||
00:2b47 SetProgress.wvr_u3
|
||||
00:2b53 SetProgress.wvr_u4
|
||||
00:2b61 SetProgress.wvr_u5
|
||||
00:2b6d SetProgress.wvr_u6
|
||||
00:2b7b SetProgress.wvr_u7
|
||||
00:2b87 SetProgress.wvr_u8
|
||||
00:2b95 SetProgress.wvr_u9
|
||||
00:2ba1 SetProgress.wvr_u10
|
||||
00:2ba9 Main
|
||||
00:2bbe Main.wvr_u1
|
||||
00:2bd7 Main.notgbc
|
||||
00:2c06 Main.wvb_u2
|
||||
00:2c11 EventLoop
|
||||
00:2c27 EventLoop.eventloopjumps
|
||||
00:2c30 EventLoopPostHandler
|
||||
00:2c32 EventLoopPostHandler.wvb_u3
|
||||
00:2c44 EventLoopPostHandler.vblankjumps
|
||||
00:2c4d TimeInit
|
||||
00:2c62 ResetGameTime
|
||||
00:2c6d CheckTorikan
|
||||
00:2c84 CheckTorikan.failure
|
||||
00:2c86 CheckTorikan.success
|
||||
00:2c89 HandleTimers
|
||||
00:2cb1 HandleTimers.go
|
||||
00:2cd5 SwitchToTitle
|
||||
00:2cdf TitleEventLoopHandler
|
||||
00:2ce9 TitleVBlankHandler
|
||||
00:2cf3 DrawOption6
|
||||
00:2d43 LoadTitleTiles
|
||||
00:2d61 LoadGameplayTiles
|
||||
00:2d77 LoadGameplayTiles.gbc
|
||||
00:2d86 LoadGameplayTiles.dmg
|
||||
00:2d95 sFramesToCS
|
||||
00:2dd1 UnsafeMemCopy
|
||||
00:2dda SafeMemCopy.wvr_u1
|
||||
00:2dda SafeMemCopy
|
||||
00:2de9 UnsafeMemSet
|
||||
00:2df1 SafeMemSet
|
||||
00:2df1 SafeMemSet.wvr_u2
|
||||
00:2dff SwitchToGameplay
|
||||
00:2e09 SwitchToGameplayBig
|
||||
00:2e13 GamePlayEventLoopHandler
|
||||
00:2e1d GamePlayBigEventLoopHandler
|
||||
00:2e27 CopyOAMHandler
|
||||
00:2e33 ClearOAM
|
||||
00:2e49 IntrInit
|
||||
00:2e4d InitializeLCDCInterrupt
|
||||
00:2e62 OAMDMA
|
||||
00:2e6c OAMDMAEnd
|
||||
01:4008 sDMGTSpeedCurve
|
||||
01:4210 sDMGTSpeedCurveEnd
|
||||
01:4212 sTGM1SpeedCurve
|
||||
|
|
19
src/rng.asm
19
src/rng.asm
|
@ -38,22 +38,25 @@ wTGM3WorstDroughtIdx: ds 1
|
|||
|
||||
|
||||
section "RNG Functions", ROM0
|
||||
HarvestEntropy::
|
||||
ret
|
||||
|
||||
; Snapshots the initial seed for a game, then initializes the history and piece queue.
|
||||
RNGInit::
|
||||
; Do some bit fuckery on the seed using the gameboy's free-running timers.
|
||||
ldh a, [rDIV]
|
||||
ld hl, rDIV
|
||||
ldh a, [hRNGSeed]
|
||||
xor a, [hl]
|
||||
ldh [hRNGSeed], a
|
||||
|
||||
ldh a, [rTIMA]
|
||||
xor a, [hl]
|
||||
ldh [hRNGSeed+1], a
|
||||
|
||||
ldh a, [rDIV]
|
||||
ldh a, [hRNGSeed+2]
|
||||
xor a, [hl]
|
||||
ldh [hRNGSeed+2], a
|
||||
|
||||
ldh a, [rTIMA]
|
||||
ld hl, rTIMA
|
||||
ldh a, [hRNGSeed+1]
|
||||
xor a, [hl]
|
||||
ldh [hRNGSeed+1], a
|
||||
ldh a, [hRNGSeed+3]
|
||||
xor a, [hl]
|
||||
ldh [hRNGSeed+3], a
|
||||
|
||||
|
|
Loading…
Reference in New Issue