Scoring and graphics fixes.
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BIN
DMGTRIS.GBC
BIN
DMGTRIS.GBC
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2
Makefile
2
Makefile
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@ -43,7 +43,7 @@ INCDIRS = src/ src/include/
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WARNINGS = all extra
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ASFLAGS = -p 0xFF $(addprefix -i,$(INCDIRS)) $(addprefix -W,$(WARNINGS))
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LDFLAGS = -p 0xFF
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FIXFLAGS = -p 0xFF -l 0x33 -m 0x03 -r 0x02 -v -i $(GAMEID) -k $(LICENSEE) -t $(TITLE) -n $(VERSION)
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FIXFLAGS = -p 0xFF -l 0x33 -r 0x02 -v -i $(GAMEID) -k $(LICENSEE) -t $(TITLE) -n $(VERSION) -m $(MAPPER)
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# The list of "root" ASM files that RGBASM will be invoked on
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SRCS = $(wildcard src/*.asm)
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@ -14,16 +14,17 @@ LICENSEE := NR
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ROMNAME := DMGTRIS
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ROMEXT := GBC
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# Mapper
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MAPPER := 0x03
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# Extra assembler flags
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# Do not insert nop after halt
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ASFLAGS += -h
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# Do optimize ld to ldh
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ASFLAGS += -l
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# Extra linker flags
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# Tiny Rom
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LDFLAGS += -t
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# Extra fix flags
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# SEt as gbc compatible
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# Set as gbc compatible
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FIXFLAGS += -c
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@ -754,7 +754,7 @@ GBCGameplayProcess::
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ld a, [wSpeedCurveState]
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cp a, SCURVE_SHIR
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ld a, $00 ;Red
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jr z, .colorfield ;Always red
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jr z, .higoverride ;Always red
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ld a, [wSpeedCurveState]
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cp a, SCURVE_CHIL
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ld a, $01 ;Green
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@ -896,13 +896,13 @@ GBCGameplayProcess::
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jr nz, .black
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ld hl, hFrameCtr
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bit 1, [hl]
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bit 4, [hl]
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jr z, .lighter
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.darker
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ld a, OCPSF_AUTOINC | (7*8)+(3*2)
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ldh [rOCPS], a
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ld bc, R2 | G2
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ld bc, R1 | G1
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wait_vram
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ld a, c
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ldh [rOCPD], a
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@ -913,7 +913,7 @@ GBCGameplayProcess::
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.lighter
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ld a, OCPSF_AUTOINC | (7*8)+(3*2)
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ldh [rOCPS], a
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ld bc, R3 | G3
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ld bc, R2 | G2
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wait_vram
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ld a, c
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ldh [rOCPD], a
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@ -123,7 +123,7 @@ Main::
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cp a, "G"
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jr nz, .nosavedata
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ld a, [rMagic+3]
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cp a, "1"
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cp a, "2"
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jr nz, .nosavedata
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.savedata
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@ -152,7 +152,7 @@ Main::
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ld [rMagic+1], a
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ld a, "G"
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ld [rMagic+2], a
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ld a, "1"
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ld a, "2"
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ld [rMagic+3], a
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ld a, BUTTON_MODE_NORM
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Binary file not shown.
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@ -528,10 +528,10 @@ Tiles::
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DB $82,$82,$82,$82,$EC,$EC,$00,$00
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DB $44,$44,$CA,$CA,$4A,$4A,$4A,$4A
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DB $4A,$4A,$4A,$4A,$E4,$E4,$00,$00
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DB $CA,$CA,$2A,$2A,$2A,$2A,$4E,$4E
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DB $82,$82,$82,$82,$E2,$E2,$00,$00
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DB $FF,$FF,$81,$81,$24,$24,$3C,$3C
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DB $24,$24,$81,$81,$FF,$FF,$00,$00
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DB $CE,$CE,$28,$28,$28,$28,$4C,$4C
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DB $82,$82,$82,$82,$EC,$EC,$00,$00
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DB $18,$18,$3C,$3C,$30,$30,$3C,$3C
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DB $3C,$3C,$1C,$1C,$14,$14,$00,$00
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TilesEnd::
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