Final release for now.
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@ -12,6 +12,7 @@ The game is heavily inspired by the TGM series of games and has the following fe
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- Scoring is a hybrid between TGM1 and TGM2.
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- A speed curve reminiscent of TGM, starting slightly faster and skipping the awkward speed reset. The game continues infinitely... But so does the speed increase.
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- A rock solid 60FPS with a traditional 20x10 grid.
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- Game boy color mode.
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## Options
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@ -35,7 +36,9 @@ Select the rotation rules:
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Select whether up performs a sonic drop, a hard drop, or nothing at all.
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### Speed Curve
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Select between several speed curves including the DMGTRIS default speed curve, TGM1, 2, and 3, as well as DEATH and SHIRASE mode. Note that all modes use the same scoring and they are all infinite.
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Select between several speed curves including the DMGTRIS default speed curve, TGM1, TGM3, as well as DEATH and SHIRASE mode. In addition there's a "CHILL" curve for when you just want to enjoy some tetris. It doesn't speed up very fast at all.
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Note that all modes use the same scoring and they are all infinite.
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### Always 20G
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Whether you want instant-drop gravity to be active at any level.
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@ -98,10 +101,6 @@ Please do not try running it on older emulators such as VBA, since this game use
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The game can be built using gnu make and the RGBDS toolchain.
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## Issues
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- In very rare cases the frame time in TGM3 and TGW3 modes can be exceeded due to the way the RNG for those modes works. When this happens, the screen will appear slightly glitched for 1 frame but no frame drops will occur. This issues is fundamentally impossible to completely avoid though more optimization may cause it to occur less frequently.
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## License
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Copyright (C) 2023 - Randy Thiemann <randy.thiemann@gmail.com>
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@ -90,10 +90,10 @@ sOption3::
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sOption4::
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db "DMGT"
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db "TGM1"
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db "TGM2"
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db "TGM3"
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db "DEAT"
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db "SHIR"
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db "CHIL"
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sOption5::
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db " NO"
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db " YES"
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@ -216,112 +216,96 @@ sTGM1SpeedCurveEnd::
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dw $FFFF
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sTGM2SpeedCurve::
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sCHILSpeedCurve::
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dw $0000, 0, $0100
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db 1, 64
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db 27, 16, 30, 40
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dw $0030, 30, $0100
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db 1, 42
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db 27, 16, 30, 40
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dw $0035, 35, $0100
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db 1, 32
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db 27, 16, 30, 40
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dw $0040, 40, $0100
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db 1, 25
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db 27, 16, 30, 40
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dw $0060, 60, $0100
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db 1, 16
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db 27, 16, 30, 40
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dw $0070, 70, $0100
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db 1, 8
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db 27, 16, 30, 40
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dw $0080, 80, $0100
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db 1, 5
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db 27, 16, 30, 40
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db 1, 48
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db 10, 16, 25, 17
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dw $0100, 100, $0200
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db 1, 3
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db 27, 16, 30, 40
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dw $0160, 160, $0200
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db 1, 2
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db 27, 16, 30, 40
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db 1, 43
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db 10, 16, 25, 17
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dw $0200, 200, $0300
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db 1, 64
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db 27, 16, 30, 40
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dw $0220, 220, $0300
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db 1, 8
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db 27, 16, 30, 40
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dw $0230, 230, $0300
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db 1, 4
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db 27, 16, 30, 40
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dw $0233, 233, $0300
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db 1, 3
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db 27, 16, 30, 40
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dw $0236, 236, $0300
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db 1, 2
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db 27, 16, 30, 40
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dw $0251, 251, $0300
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db 1, 1
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db 27, 16, 30, 40
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db 1, 38
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db 10, 16, 25, 17
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dw $0300, 300, $0400
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db 2, 1
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db 27, 16, 30, 40
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dw $0330, 330, $0400
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db 3, 1
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db 27, 16, 30, 40
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dw $0360, 360, $0400
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db 4, 1
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db 27, 16, 30, 40
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db 1, 33
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db 10, 16, 25, 17
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dw $0400, 400, $0500
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db 5, 1
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db 27, 16, 30, 40
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dw $0420, 420, $0500
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db 4, 1
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db 27, 16, 30, 40
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dw $0450, 450, $0500
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db 3, 1
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db 27, 16, 30, 40
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db 1, 28
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db 10, 16, 25, 17
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dw $0500, 500, $0600
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db 20, 1
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db 27, 10, 30, 25
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db 1, 23
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db 10, 16, 25, 17
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dw $0601, 601, $0700
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db 20, 1
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db 27, 10, 30, 7
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dw $0600, 600, $0700
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db 1, 18
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db 10, 16, 25, 17
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dw $0701, 701, $0800
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db 20, 1
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db 18, 10, 30, 7
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dw $0700, 700, $0800
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db 1, 13
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db 10, 16, 25, 17
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dw $0801, 801, $0900
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db 20, 1
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db 14, 10, 30, 1
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dw $0800, 800, $0900
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db 1, 8
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db 10, 16, 25, 17
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dw $0901, 901, $1000
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db 20, 1
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db 14, 6, 18, 1
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dw $0900, 900, $1000
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db 1, 6
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db 10, 16, 25, 17
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sTGM2SpeedCurveEnd::
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dw $1000, 1000, $1100
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db 1, 5
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db 10, 16, 25, 17
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dw $1300, 1300, $1400
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db 1, 4
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db 10, 16, 25, 17
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dw $1600, 1600, $1700
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db 1, 3
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db 10, 16, 25, 17
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dw $1900, 1900, $2000
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db 1, 2
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db 10, 16, 25, 17
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dw $2900, 2900, $3000
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db 1, 1
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db 10, 16, 25, 17
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dw $3333, 3333, $3400
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db 2, 1
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db 10, 12, 25, 17
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dw $4444, 4444, $4500
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db 3, 1
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db 10, 12, 25, 17
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dw $5555, 5555, $5600
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db 4, 1
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db 10, 12, 25, 17
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dw $6666, 6666, $6700
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db 5, 1
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db 10, 12, 25, 17
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dw $7777, 7777, $7800
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db 20, 1
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db 10, 8, 25, 17
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dw $8888, 8888, $8900
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db 20, 1
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db 10, 6, 18, 17
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dw $9999, 9999, $9999
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db 20, 1
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db 5, 6, 14, 10
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sCHILSpeedCurveEnd::
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dw $FFFF
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@ -173,10 +173,10 @@ DEF DROP_MODE_COUNT EQU 3
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DEF SCURVE_DMGT EQU 0
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DEF SCURVE_TGM1 EQU 1
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DEF SCURVE_TGM2 EQU 2
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DEF SCURVE_TGM3 EQU 3
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DEF SCURVE_DEAT EQU 4
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DEF SCURVE_SHIR EQU 5
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DEF SCURVE_TGM3 EQU 2
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DEF SCURVE_DEAT EQU 3
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DEF SCURVE_SHIR EQU 4
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DEF SCURVE_CHIL EQU 5
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DEF SCURVE_COUNT EQU 6
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DEF TILE_HIG_MODE_BASE EQU 232
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Binary file not shown.
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@ -530,8 +530,8 @@ Tiles::
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DB $4A,$4A,$4A,$4A,$E4,$E4,$00,$00
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DB $CA,$CA,$2A,$2A,$2A,$2A,$4E,$4E
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DB $82,$82,$82,$82,$E2,$E2,$00,$00
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DB $0A,$0A,$0A,$0A,$0A,$0A,$04,$04
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DB $0A,$0A,$0A,$0A,$0A,$0A,$00,$00
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DB $FE,$FE,$06,$06,$0C,$0C,$38,$38
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DB $60,$60,$C0,$C0,$FE,$FE,$00,$00
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TilesEnd::
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@ -441,10 +441,6 @@ GetEnd:
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jr nz, :+
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ld bc, sTGM1SpeedCurveEnd
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ret
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: cp a, SCURVE_TGM2
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jr nz, :+
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ld bc, sTGM2SpeedCurveEnd
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ret
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: cp a, SCURVE_TGM3
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jr nz, :+
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ld bc, sTGM3SpeedCurveEnd
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jr nz, :+
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ld bc, sDEATSpeedCurveEnd
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ret
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: ld bc, sSHIRSpeedCurveEnd
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: cp a, SCURVE_SHIR
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jr nz, :+
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ld bc, sSHIRSpeedCurveEnd
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ret
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: ld bc, sCHILSpeedCurveEnd
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ret
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GetStart:
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jr nz, :+
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ld hl, sTGM1SpeedCurve
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ret
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: cp a, SCURVE_TGM2
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jr nz, :+
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ld hl, sTGM2SpeedCurve
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ret
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: cp a, SCURVE_TGM3
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jr nz, :+
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ld hl, sTGM2SpeedCurve
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ld hl, sTGM3SpeedCurve
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ret
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: cp a, SCURVE_DEAT
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jr nz, :+
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ld hl, sDEATSpeedCurve
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ret
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: ld hl, sSHIRSpeedCurve
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: cp a, SCURVE_SHIR
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jr nz, :+
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ld hl, sSHIRSpeedCurve
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ret
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: ld hl, sCHILSpeedCurve
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ret
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CheckLevelRange:
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