Add congrats when called for.
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					@ -28,7 +28,7 @@ wGradePoints:          ds 1
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wInternalGrade:        ds 1
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					wInternalGrade:        ds 1
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wDisplayedGrade::      ds 1
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					wDisplayedGrade::      ds 1
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wEffectTimer::         ds 1
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					wEffectTimer::         ds 1
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wRankingDisqualified:  ds 1
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					wRankingDisqualified:: ds 1
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wDecayCounter:         ds 1
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					wDecayCounter:         ds 1
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wGradeGauge:           ds 1
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					wGradeGauge:           ds 1
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wSMult:                ds 1
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					wSMult:                ds 1
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					@ -67,6 +67,18 @@ sBigKill::
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    db "          "
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					    db "          "
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    db " QUIT [B] "
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					    db " QUIT [B] "
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					sBigYouAreGM::
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					    db " YOU  ARE "
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					    db "          "
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					    db " GRAND    "
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					    db "          "
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					    db " MASTER!  "
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					    db "          "
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					    db "          "
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					    db " RETRY[A] "
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					    db "          "
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					    db " QUIT [B] "
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sBigPieceXOffsets::    ; How to draw each piece. X-offsets of the sprites.
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					sBigPieceXOffsets::    ; How to draw each piece. X-offsets of the sprites.
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    db 0, 8, 16, 24 ; I
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					    db 0, 8, 16, 24 ; I
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    db 0, 8, 8, 16  ; Z
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					    db 0, 8, 8, 16  ; Z
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					@ -67,6 +67,18 @@ sKill::
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    db "          "
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					    db "          "
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    db " QUIT [B] "
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					    db " QUIT [B] "
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					sYouAreGM::
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					    db " YOU  ARE "
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					    db "          "
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					    db " GRAND    "
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					    db "          "
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					    db " MASTER!  "
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					    db "          "
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					    db "          "
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					    db " RETRY[A] "
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					    db "          "
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					    db " QUIT [B] "
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sPieceXOffsets::    ; How to draw each piece. X-offsets of the sprites.
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					sPieceXOffsets::    ; How to draw each piece. X-offsets of the sprites.
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    db 0, 8, 16, 24 ; I
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					    db 0, 8, 16, 24 ; I
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    db 0, 8, 8, 16  ; Z
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					    db 0, 8, 8, 16  ; Z
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					@ -404,10 +404,38 @@ GamePlayEventLoopHandlerB::
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.preGameOverMode
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					.preGameOverMode
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					    ; Is it just a regular game over?
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    ld a, [wKillScreenActive]
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					    ld a, [wKillScreenActive]
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    cp a, $FF
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					    cp a, $FF
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    jr nz, .regular
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					    jr nz, .regular
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					    ; GM congratulations?
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					    ld a, [wDisplayedGrade]
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					    cp a, GRADE_GM
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					    jr z, .gm
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					    ; Condescend if we're not NONE grade.
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					    cp a, GRADE_NONE
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					    jr nz, .condescend
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					    ; And if we're DQeq.
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					    ld a, [wRankingDisqualified]
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					    cp a, $FF
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					    jr z, .condescend
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					.gm
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					    call FieldInit
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					    ld de, sYouAreGM
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					    ld hl, wField+(5*10)
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					    ld bc, 100
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					    call UnsafeMemCopy
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					    ld a, MODE_GAME_OVER
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					    ldh [hMode], a
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					    jp .gameOverMode
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					.condescend
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    call FieldInit
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					    call FieldInit
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    ld de, sKill
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					    ld de, sKill
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    ld hl, wField+(5*10)
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					    ld hl, wField+(5*10)
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					@ -1037,10 +1065,38 @@ GamePlayBigEventLoopHandlerB:
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.preGameOverMode
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					.preGameOverMode
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					    ; Is it just a regular game over?
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    ld a, [wKillScreenActive]
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					    ld a, [wKillScreenActive]
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    cp a, $FF
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					    cp a, $FF
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    jr nz, .regular
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					    jr nz, .regular
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					    ; GM congratulations?
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					    ld a, [wDisplayedGrade]
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					    cp a, GRADE_GM
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					    jr z, .gm
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					    ; Condescend if we're not NONE grade.
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					    cp a, GRADE_NONE
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					    jr nz, .condescend
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					    ; And if we're DQeq.
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					    ld a, [wRankingDisqualified]
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					    cp a, $FF
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					    jr z, .condescend
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					.gm
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					    call BigFieldInit
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					    ld de, sBigYouAreGM
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					    ld hl, wWideBlittedField+(3*10)
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					    ld bc, 100
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					    call UnsafeMemCopy
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					    ld a, MODE_GAME_OVER
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					    ldh [hMode], a
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					    jp .gameOverMode
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					.condescend
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    call BigFieldInit
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					    call BigFieldInit
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    ld de, sBigKill
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					    ld de, sBigKill
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    ld hl, wWideBlittedField+(3*10)
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					    ld hl, wWideBlittedField+(3*10)
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