Level selection
This commit is contained in:
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8eba0dd290
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d1468a8635
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@ -73,166 +73,167 @@ sPieceYOffsets:: ; How to draw each piece. Y-offsets of the sprites.
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db 0, 0, 7, 0 ; T
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sSpeedCurve:: ; Speed curve of the game.
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dw $0000 ; Level 0000
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dw $0000, 0, $0100 ; Level 0000
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db 1, 16 ; 1G every 16 frames
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0015 ; Level 0015
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dw $0015, 15, $0100 ; Level 0015
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db 1, 15 ; 1G every 15 frames
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0030 ; Level 0030
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dw $0030, 30, $0100 ; Level 0030
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db 1, 14 ; 1G every 14 frames
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0040 ; Level 0040
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dw $0040, 40, $0100 ; Level 0040
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db 1, 13 ; 1G every 13 frames
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0050 ; Level 0050
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dw $0050, 50, $0100 ; Level 0050
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db 1, 12 ; 1G every 12 frames
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0060 ; Level 0060
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dw $0060, 60, $0100 ; Level 0060
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db 1, 11 ; 1G every 11 frames
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0070 ; Level 0070
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dw $0070, 70, $0100 ; Level 0070
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db 1, 10 ; 1G every 10 frames
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0080 ; Level 0080
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dw $0080, 80, $0100 ; Level 0080
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db 1, 9 ; 1G every 9 frames
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0090 ; Level 0090
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dw $0090, 90, $0100 ; Level 0090
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db 1, 8 ; 1G every 8 frames
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0100 ; Level 0100
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dw $0100, 100, $0200 ; Level 0100
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db 1, 7 ; 1G every 7 frames
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0150 ; Level 0150
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dw $0150, 150, $0200 ; Level 0150
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db 1, 6 ; 1G every 6 frames
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0200 ; Level 0200
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dw $0200, 200, $0300 ; Level 0200
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db 1, 5 ; 1G every 5 frames
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0225 ; Level 0225
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dw $0225, 225, $0300 ; Level 0225
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db 1, 4 ; 1G every 4 frames
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0250 ; Level 0250
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dw $0250, 250, $0300 ; Level 0250
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db 1, 3 ; 1G every 3 frames
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0275 ; Level 0275
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dw $0275, 275, $0300 ; Level 0275
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db 1, 2 ; 1G every 2 frames
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0300 ; Level 0300
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dw $0300, 300, $0400 ; Level 0300
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db 1, 1 ; 1G
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db 25, 14, 30, 32 ; ARE, DAS, LOCK, LINECLEAR
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dw $0350 ; Level 0350
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dw $0350, 350, $0350 ; Level 0350
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db 2, 1 ; 2G
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db 25, 14, 30, 32 ; ARE, DAS, LOCK, LINECLEAR
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dw $0400 ; Level 0400
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dw $0400, 400, $0400 ; Level 0400
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db 3, 1 ; 3G
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db 25, 14, 30, 32 ; ARE, DAS, LOCK, LINECLEAR
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dw $0450 ; Level 0450
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dw $0450, 450, $0500 ; Level 0450
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db 4, 1 ; 4G
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db 25, 14, 30, 32 ; ARE, DAS, LOCK, LINECLEAR
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dw $0475 ; Level 0475
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dw $0475, 475, $0500 ; Level 0475
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db 5, 1 ; 5G
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db 25, 14, 30, 32 ; ARE, DAS, LOCK, LINECLEAR
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dw $0500 ; Level 0500
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dw $0500, 500, $0600 ; Level 0500
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db 20, 1 ; 20G
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db 25, 14, 30, 24 ; ARE, DAS, LOCK, LINECLEAR
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dw $0600 ; Level 0600
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dw $0600, 600, $0700 ; Level 0600
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db 20, 1 ; 20G
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db 25, 8, 30, 24 ; ARE, DAS, LOCK, LINECLEAR
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dw $0700 ; Level 0700
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dw $0700, 700, $0800 ; Level 0700
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db 20, 1 ; 20G
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db 20, 8, 30, 24 ; ARE, DAS, LOCK, LINECLEAR
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dw $0900 ; Level 0900
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dw $0900, 900, $0900 ; Level 0900
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db 20, 1 ; 20G
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db 16, 6, 25, 16 ; ARE, DAS, LOCK, LINECLEAR
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dw $1100 ; Level 1100
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dw $1100, 1100, $1200 ; Level 1100
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db 20, 1 ; 20G
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db 12, 6, 25, 16 ; ARE, DAS, LOCK, LINECLEAR
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dw $1200 ; Level 1200
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dw $1200, 1200, $1300 ; Level 1200
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db 20, 1 ; 20G
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db 12, 6, 25, 8 ; ARE, DAS, LOCK, LINECLEAR
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dw $1300 ; Level 1300
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dw $1300, 1300, $1400 ; Level 1300
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db 20, 1 ; 20G
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db 10, 6, 20, 7 ; ARE, DAS, LOCK, LINECLEAR
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dw $1400 ; Level 1400
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dw $1400, 1400, $1500 ; Level 1400
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db 20, 1 ; 20G
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db 10, 6, 18, 6 ; ARE, DAS, LOCK, LINECLEAR
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dw $1500 ; Level 1500
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dw $1500, 1500, $1600 ; Level 1500
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db 20, 1 ; 20G
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db 8, 4, 16, 5 ; ARE, DAS, LOCK, LINECLEAR
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dw $1600 ; Level 1600
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dw $1600, 1600, $1700 ; Level 1600
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db 20, 1 ; 20G
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db 8, 4, 14, 4 ; ARE, DAS, LOCK, LINECLEAR
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dw $1700 ; Level 1700
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dw $1700, 1700, $1800 ; Level 1700
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db 20, 1 ; 20G
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db 6, 4, 12, 3 ; ARE, DAS, LOCK, LINECLEAR
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dw $1800 ; Level 1800
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dw $1800, 1800, $1900 ; Level 1800
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db 20, 1 ; 20G
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db 6, 4, 10, 3 ; ARE, DAS, LOCK, LINECLEAR
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dw $1900 ; Level 1900
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dw $1900, 1900, $2000 ; Level 1900
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db 20, 1 ; 20G
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db 4, 4, 8, 3 ; ARE, DAS, LOCK, LINECLEAR
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dw $2000 ; Level 2000
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dw $2000, 2000, $2100 ; Level 2000
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db 20, 1 ; 20G
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db 4, 3, 8, 3 ; ARE, DAS, LOCK, LINECLEAR
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dw $2500 ; Level 2500
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dw $2500, 2500, $2600 ; Level 2500
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db 20, 1 ; 20G
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db 2, 1, 8, 2 ; ARE, DAS, LOCK, LINECLEAR
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dw $3000 ; Level 3000
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dw $3000, 3000, $3100 ; Level 3000
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db 20, 1 ; 20G
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db 1, 1, 8, 1 ; ARE, DAS, LOCK, LINECLEAR
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dw $4000 ; Level 4000
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dw $4000, 4000, $4100 ; Level 4000
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db 20, 1 ; 20G
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db 1, 1, 6, 1 ; ARE, DAS, LOCK, LINECLEAR
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dw $5000 ; Level 5000
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dw $5000, 5000, $5100 ; Level 5000
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db 20, 1 ; 20G
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db 1, 1, 4, 1 ; ARE, DAS, LOCK, LINECLEAR
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dw $6666 ; Level 6666
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dw $6666, 6666, $6700 ; Level 6666
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db 20, 1 ; 20G
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db 1, 1, 2, 1 ; ARE, DAS, LOCK, LINECLEAR
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dw $9999 ; Level 9999
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dw $9999, 9999, $9999 ; Level 9999
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db 20, 1 ; 20G
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db 1, 1, 1, 1 ; ARE, DAS, LOCK, LINECLEAR
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sSpeedCurveEnd::
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dw $FFFF ; End.
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@ -93,6 +93,7 @@ DEF PALETTE_LIGHTER_2 EQU %01000000
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DEF PALETTE_LIGHTER_3 EQU %00000000
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DEF TITLE_A EQU $99ED
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DEF TITLE_B EQU $99EF
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DEF TITLE_LEVEL EQU $998C
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DEF FIELD_TOP_LEFT EQU $9800+1
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DEF TILE_FIELD_EMPTY EQU 4
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DEF TILE_PIECE_0 EQU 10
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@ -20,6 +20,7 @@ hCurrentGravityPerTick:: ds 1
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hCurrentFramesPerGravityTick:: ds 1
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hNextSpeedUp:: ds 2
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hSpeedCurvePtr:: ds 2
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hStartSpeed:: ds 2
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hRequiresLineClear:: ds 1
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hLevel:: ds 2
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@ -43,12 +44,58 @@ LevelInit::
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ld [hl], a
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ldh [hRequiresLineClear], a
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ld hl, sSpeedCurve+2
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ldh a, [hStartSpeed]
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ld l, a
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ldh a, [hStartSpeed+1]
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ld h, a
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; CLevel
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ld a, [hl+]
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ld b, a
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and a, $0F
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ld [wCLevel+3], a
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ld a, b
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swap a
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and a, $0F
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ld [wCLevel+2], a
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ld a, [hl+]
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ld b, a
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and a, $0F
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ld [wCLevel+1], a
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ld a, b
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swap a
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and a, $0F
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ld [wCLevel], a
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ld a, l
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ldh [hSpeedCurvePtr], a
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ld a, h
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ldh [hSpeedCurvePtr+1], a
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; Binary level.
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ld a, [hl+]
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ldh [hLevel], a
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ld a, [hl+]
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ldh [hLevel+1], a
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; NLevel
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ld a, [hl+]
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ld b, a
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and a, $0F
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ld [wNLevel+3], a
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ld a, b
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swap a
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and a, $0F
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ld [wNLevel+2], a
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ld a, [hl+]
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ld b, a
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and a, $0F
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ld [wNLevel+1], a
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ld a, b
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swap a
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and a, $0F
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ld [wNLevel], a
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call DoSpeedUp
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ret
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@ -266,6 +313,12 @@ DoSpeedUp:
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ldh a, [hSpeedCurvePtr+1]
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ld h, a
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; There's 4 bytes we don't care about.
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inc hl
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inc hl
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inc hl
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inc hl
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; Get all the new data.
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ld a, [hl+]
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ldh [hCurrentGravityPerTick], a
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@ -43,6 +43,11 @@ Main::
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; Zero out the ram where needed.
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xor a, a
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ldh [hSwapAB], a
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ld hl, sSpeedCurve
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ld a, l
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ldh [hStartSpeed], a
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ld a, h
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ldh [hStartSpeed+1], a
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call TimeInit
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call IntrInit
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call InputInit
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@ -75,18 +75,134 @@ TitleEventLoopHandler::
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: ldh a, [hUpState]
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cp a, 1
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jr nz, :+
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; TODO
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jp IncrementLevel
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jp EventLoopPostHandler
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; Start level down?
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: ldh a, [hDownState]
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cp a, 1
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jr nz, :+
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; TODO
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jp DecrementLevel
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: jp EventLoopPostHandler
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DecrementLevel:
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; Decrement
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ldh a, [hStartSpeed]
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ld l, a
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ldh a, [hStartSpeed+1]
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ld h, a
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ld bc, -12
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add hl, bc
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ld a, l
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ldh [hStartSpeed], a
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ld a, h
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ldh [hStartSpeed+1], a
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jp CheckLevelRange
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IncrementLevel:
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; Increment
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ldh a, [hStartSpeed]
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ld l, a
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ldh a, [hStartSpeed+1]
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ld h, a
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ld bc, 12
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add hl, bc
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ld a, l
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ldh [hStartSpeed], a
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ld a, h
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ldh [hStartSpeed+1], a
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jp CheckLevelRange
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CheckLevelRange:
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; At end?
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ld bc, sSpeedCurveEnd
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ldh a, [hStartSpeed]
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cp a, c
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jr nz, .notatend
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ldh a, [hStartSpeed+1]
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cp a, b
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jr nz, .notatend
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ld hl, sSpeedCurve
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ld a, l
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ldh [hStartSpeed], a
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ld a, h
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ldh [hStartSpeed+1], a
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.notatend
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ld bc, sSpeedCurve-12
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ldh a, [hStartSpeed]
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cp a, c
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jr nz, .notatstart
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ldh a, [hStartSpeed+1]
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cp a, b
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jr nz, .notatstart
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ld hl, sSpeedCurveEnd-12
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ld a, l
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ldh [hStartSpeed], a
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ld a, h
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ldh [hStartSpeed+1], a
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.notatstart
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jp EventLoopPostHandler
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TitleVBlankHandler::
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; Draw level.
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ldh a, [hStartSpeed]
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ld l, a
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ldh a, [hStartSpeed+1]
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ld h, a
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ld a, [hl]
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swap a
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and a, $0F
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ld b, a
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ld a, TILE_0
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add a, b
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ld hl, TITLE_LEVEL+2
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ld [hl], a
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ldh a, [hStartSpeed]
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ld l, a
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ldh a, [hStartSpeed+1]
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ld h, a
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ld a, [hl]
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and a, $0F
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ld b, a
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ld a, TILE_0
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add a, b
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ld hl, TITLE_LEVEL+3
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ld [hl], a
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ldh a, [hStartSpeed]
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ld l, a
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ldh a, [hStartSpeed+1]
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ld h, a
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inc hl
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ld a, [hl]
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swap a
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and a, $0F
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ld b, a
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ld a, TILE_0
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add a, b
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ld hl, TITLE_LEVEL+0
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ld [hl], a
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ldh a, [hStartSpeed]
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ld l, a
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ldh a, [hStartSpeed+1]
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ld h, a
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inc hl
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ld a, [hl]
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and a, $0F
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ld b, a
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ld a, TILE_0
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add a, b
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ld hl, TITLE_LEVEL+1
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ld [hl], a
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; Draw A/B
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ldh a, [hSwapAB]
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cp a, 0
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jr nz, :+
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@ -1,5 +1,5 @@
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#Emulicious settings file
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#Sat Oct 21 15:24:27 CEST 2023
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#Sat Oct 21 16:30:35 CEST 2023
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WindowProfilerWindowOpen=false
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WindowEventViewerWindowHeight=1416
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WindowEventViewerWindowDivider=876
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@ -78,7 +78,7 @@ InterruptBreakpointEnabled=false
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OutlineWidth=550
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DebuggerEventFiltersGameBoy=
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GameBoyErrorBreakpointSuspend9=true
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WindowMemoryEditorOpen=false
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WindowMemoryEditorOpen=true
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GameBoyErrorBreakpointSuspend8=true
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GameBoyErrorBreakpointSuspend7=true
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WindowPaletteViewerY=619
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@ -105,7 +105,7 @@ Gamepad1Key30=-1
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BankSwapAtPCBreakpointEnabled=false
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DebuggerMemorySelectedTab=HRAM
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WindowVideoViewerOpen=true
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WindowMemoryEditorTabVisibleRect=0,6096,583,384
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WindowMemoryEditorTabVisibleRect=86,64,625,383
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Gamepad1Key29=-1
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Gamepad1Key28=-1
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Gamepad1Key27=-1
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@ -142,7 +142,7 @@ Gamepad1Key13=-1
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Gamepad1Key12=-1
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Gamepad1Key11=-1
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Gamepad1Key10=-1
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WindowMemoryEditorSelectedAddress=6144
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WindowMemoryEditorSelectedAddress=68
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WindowMemoryEditorWidth=665
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GameBoyErrorBreakpointCondition9=
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GameBoyErrorBreakpointCondition8=
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@ -161,7 +161,7 @@ Gamepad0Key35=-1
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Gamepad0Key34=-1
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Gamepad0Key33=-1
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Gamepad0Key32=-1
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WindowMemoryEditorSelectedTab=VRAM
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WindowMemoryEditorSelectedTab=ROM
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Gamepad0Key31=-1
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Gamepad0Key30=-1
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||||
SMSGamepadAThreshold=50
|
||||
|
@ -182,10 +182,10 @@ Gamepad0Key21=-1
|
|||
WindowDebuggerWidth=2576
|
||||
Gamepad0Key20=-1
|
||||
DebuggerSouthPanelSelectedTab=1
|
||||
WindowEmuliciousWidth=816
|
||||
WindowEmuliciousWidth=1096
|
||||
WindowVideoViewerWidth=980
|
||||
WindowMemoryEditorY=1009
|
||||
WindowMemoryEditorX=2715
|
||||
WindowMemoryEditorY=1374
|
||||
WindowMemoryEditorX=799
|
||||
Gamepad0Key19=-1
|
||||
Gamepad0Key18=-1
|
||||
Gamepad0Key17=-1
|
||||
|
@ -199,15 +199,15 @@ Gamepad0Key11=-1
|
|||
Gamepad0Key10=-1
|
||||
StackWidth=2165
|
||||
BankSwapAtPCBreakpointSuspend=true
|
||||
WindowEmuliciousHeight=781
|
||||
WindowEmuliciousHeight=1896
|
||||
WindowSpriteViewerHeight=527
|
||||
GameBoyErrorBreakpointMessage32=
|
||||
InterruptBreakpointCondition=
|
||||
Recent1=C\:\\workspace\\dmgtris\\bin\\out.gb
|
||||
Recent0=K\:\\TGM\\dmgtris\\bin\\out.gb
|
||||
GameBoyErrorBreakpointMessage20=
|
||||
WindowEmuliciousY=509
|
||||
WindowEmuliciousX=-1010
|
||||
WindowEmuliciousY=-8
|
||||
WindowEmuliciousX=-1088
|
||||
GameBoyErrorBreakpointEnabled9=false
|
||||
GameBoyErrorBreakpointEnabled8=false
|
||||
GameBoyErrorBreakpointEnabled7=false
|
||||
|
@ -287,8 +287,8 @@ SouthPanelHeight=1064
|
|||
SMSbuttonsKeyboard=false
|
||||
StackSplitLocation=534
|
||||
WindowMemoryEditorHeight=534
|
||||
GBGamepadKeyboard=false
|
||||
WindowTilemapViewerWidth=404
|
||||
GBGamepadKeyboard=false
|
||||
UninitializedMemoryBreakpointCondition=
|
||||
GameBoyErrorBreakpointSuspend19=true
|
||||
GameBoyErrorBreakpointSuspend18=true
|
||||
|
@ -299,6 +299,6 @@ GameBoyErrorBreakpointSuspend10=true
|
|||
WindowSpriteViewerOpen=false
|
||||
WindowProfilerWindowY=639
|
||||
WindowProfilerWindowX=461
|
||||
Scale=5.0
|
||||
WindowProfilerWindowProcedureProfiler=true
|
||||
Scale=6.75
|
||||
KeyboardRequireWindowFocus=true
|
||||
WindowProfilerWindowProcedureProfiler=true
|
||||
|
|
Loading…
Reference in New Issue