diff --git a/src/main.asm b/src/main.asm index 5b25d4f..a4e09f0 100644 --- a/src/main.asm +++ b/src/main.asm @@ -13,9 +13,9 @@ wStateVBlankHandler:: ds 2 SECTION "Stack", WRAM0 -wStack: +wStack:: ds STACK_SIZE -wStackEnd: +wStackEnd:: SECTION "Code Entry Point", ROM0 @@ -25,7 +25,7 @@ Main:: xor a, a ldh [rLCDC], a - ; Stack + ; Set up stack ld sp, wStackEnd ; We use a single set of tiles for the entire game, so we copy it at the start. @@ -34,12 +34,6 @@ Main:: ld bc, TilesEnd - Tiles call UnsafeMemCopy - ; Also to the second bank of tile data. - ld de, Tiles - ld hl, _VRAM + $800 - ld bc, TilesEnd - Tiles - call UnsafeMemCopy - ; Make sure both sprites and bg use the same tile data. ldh a, [rLCDC] or LCDCF_BLK01 @@ -92,10 +86,8 @@ EventLoopPostHandler:: ld a, [wStateVBlankHandler + 1] ld h, a jp hl -EventLoopPostVBlankHandler:: - ; Jump back to the start of the event loop. - jr EventLoop + ; The VBlank Handler is expected to end with jp EventLoop. ENDC