Fix a big fucky wucky in the stack.
This commit is contained in:
parent
e9caff748c
commit
d3ab4a9ca7
BIN
bin/DMGTRIS.GBC
BIN
bin/DMGTRIS.GBC
Binary file not shown.
860
bin/DMGTRIS.map
860
bin/DMGTRIS.map
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@ -32,7 +32,7 @@ ROM0 bank #0:
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$00f4 = DoDMGEffect.wvbe_u13
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$00f4 = DoDMGEffect.wvbe_u13
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EMPTY: $00fd-$00ff ($0003 bytes)
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EMPTY: $00fd-$00ff ($0003 bytes)
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SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
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SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
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SECTION: $0150-$0da6 ($0c57 bytes) ["GBC Functions"]
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SECTION: $0150-$0f03 ($0db4 bytes) ["GBC Functions"]
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$0150 = ToATTR
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$0150 = ToATTR
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$0173 = GBCTitleInit
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$0173 = GBCTitleInit
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$0354 = GBCTitleInit.agb
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$0354 = GBCTitleInit.agb
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@ -77,371 +77,371 @@ ROM0 bank #0:
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$0c86 = !6
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$0c86 = !6
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$0c8f = !7
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$0c8f = !7
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$0c98 = GBCBigGameplayProcess.colorfield
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$0c98 = GBCBigGameplayProcess.colorfield
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$0ca1 = !8
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$0dfe = !8
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$0caf = GBCBigGameplayProcess.outer1
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$0e0c = GBCBigGameplayProcess.outer1
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$0cb4 = GBCBigGameplayProcess.inner1
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$0e11 = GBCBigGameplayProcess.inner1
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$0cd8 = GBCBigGameplayProcess.outer2
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$0e35 = GBCBigGameplayProcess.outer2
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$0cdd = GBCBigGameplayProcess.inner2
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$0e3a = GBCBigGameplayProcess.inner2
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$0d02 = GBCBigGameplayProcess.empty
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$0e5f = GBCBigGameplayProcess.empty
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$0d06 = GBCBigGameplayProcess.sub59
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$0e63 = GBCBigGameplayProcess.sub59
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$0d08 = GBCBigGameplayProcess.sub52
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$0e65 = GBCBigGameplayProcess.sub52
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$0d0a = GBCBigGameplayProcess.sub45
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$0e67 = GBCBigGameplayProcess.sub45
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$0d0c = GBCBigGameplayProcess.sub38
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$0e69 = GBCBigGameplayProcess.sub38
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$0d0e = GBCBigGameplayProcess.sub31
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$0e6b = GBCBigGameplayProcess.sub31
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$0d10 = GBCBigGameplayProcess.sub24
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$0e6d = GBCBigGameplayProcess.sub24
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$0d12 = GBCBigGameplayProcess.sub17
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$0e6f = GBCBigGameplayProcess.sub17
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$0d14 = GBCBigGameplayProcess.sub10
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$0e71 = GBCBigGameplayProcess.sub10
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$0d16 = GBCBigGameplayProcess.done
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$0e73 = GBCBigGameplayProcess.done
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$0d38 = GBCBigGameplayProcess.darker
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$0e95 = GBCBigGameplayProcess.darker
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$0d3f = GBCBigGameplayProcess.wvr_u4
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$0e9c = GBCBigGameplayProcess.wvr_u4
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$0d4c = GBCBigGameplayProcess.lighter
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$0ea9 = GBCBigGameplayProcess.lighter
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$0d53 = GBCBigGameplayProcess.wvr_u5
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$0eb0 = GBCBigGameplayProcess.wvr_u5
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$0d60 = GBCBigGameplayProcess.black
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$0ebd = GBCBigGameplayProcess.black
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$0d67 = GBCBigGameplayProcess.wvr_u6
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$0ec4 = GBCBigGameplayProcess.wvr_u6
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$0d74 = ToVRAM
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$0ed1 = ToVRAM
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$0d74 = GBCBlitField
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$0ed1 = GBCBlitField
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SECTION: $0da7-$1590 ($07ea bytes) ["Field Function Unbanked"]
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SECTION: $0f04-$16ed ($07ea bytes) ["Field Function Unbanked"]
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$0da7 = BlitField
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$0f04 = BlitField
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$0f6a = BlitField.waitendvbloop
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$10c7 = BlitField.waitendvbloop
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$0f70 = !0
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$10cd = !0
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$0fbf = !1
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$111c = !1
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$100e = !2
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$116b = !2
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$105d = !3
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$11ba = !3
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$10ac = !4
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$1209 = !4
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$10fb = !5
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$1258 = !5
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$114a = !6
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$12a7 = !6
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$119c = BigBlitField
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$12f9 = BigBlitField
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$135f = BigBlitField.waitendvbloop
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$14bc = BigBlitField.waitendvbloop
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$1365 = !7
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$14c2 = !7
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$13b4 = !8
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$1511 = !8
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$1403 = !9
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$1560 = !9
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$1452 = !10
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$15af = !10
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$14a1 = !11
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$15fe = !11
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$14f0 = !12
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$164d = !12
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$153f = !13
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$169c = !13
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SECTION: $1591-$1b49 ($05b9 bytes) ["Domain Specific Functions"]
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SECTION: $16ee-$1ca6 ($05b9 bytes) ["Domain Specific Functions"]
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$1591 = ApplyTells
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$16ee = ApplyTells
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$15cf = ApplyTells.myco
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$172c = ApplyTells.myco
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$15d4 = ApplyTells.dropmode
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$1731 = ApplyTells.dropmode
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$15f9 = ApplyNext
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$1756 = ApplyNext
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$1607 = ApplyNext.bone
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$1764 = ApplyNext.bone
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$1626 = ApplyNext.nobone
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$1783 = ApplyNext.nobone
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$1647 = ApplyNext.pos
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$17a4 = ApplyNext.pos
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$1657 = ApplyNext.regular
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$17b4 = ApplyNext.regular
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$165d = ApplyNext.postoffsets
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$17ba = ApplyNext.postoffsets
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$1661 = ApplyNext.getoffn
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$17be = ApplyNext.getoffn
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$166c = ApplyNext.skipoffn
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$17c9 = ApplyNext.skipoffn
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$170a = ApplyNext.done
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$1867 = ApplyNext.done
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$170d = ApplyHold
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$186a = ApplyHold
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$171b = ApplyHold.bone
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$1878 = ApplyHold.bone
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$173a = ApplyHold.nobone
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$1897 = ApplyHold.nobone
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$1757 = ApplyHold.hide
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$18b4 = ApplyHold.hide
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$1769 = ApplyHold.show
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$18c6 = ApplyHold.show
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$1779 = ApplyHold.x
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$18d6 = ApplyHold.x
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$1789 = ApplyHold.regular
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$18e6 = ApplyHold.regular
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$178f = ApplyHold.postoffsets
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$18ec = ApplyHold.postoffsets
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$1793 = ApplyHold.getoffh
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$18f0 = ApplyHold.getoffh
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$179e = ApplyHold.skipoffh
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$18fb = ApplyHold.skipoffh
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$17d8 = ApplyTime
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$1935 = ApplyTime
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$1829 = ApplyTime.loop0
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$1986 = ApplyTime.loop0
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$1858 = ApplyTime.loop1
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$19b5 = ApplyTime.loop1
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$18ad = ApplyNumbers8
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$1a0a = ApplyNumbers8
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$18fa = ApplyNumbers8.one
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$1a57 = ApplyNumbers8.one
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$1900 = ApplyNumbers8.two
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$1a5d = ApplyNumbers8.two
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$1906 = ApplyNumbers8.three
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$1a63 = ApplyNumbers8.three
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$190c = ApplyNumbers8.four
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$1a69 = ApplyNumbers8.four
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$1912 = ApplyNumbers8.five
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$1a6f = ApplyNumbers8.five
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$1918 = ApplyNumbers8.six
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$1a75 = ApplyNumbers8.six
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$191e = ApplyNumbers8.seven
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$1a7b = ApplyNumbers8.seven
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$1924 = ApplyNumbers8.eight
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$1a81 = ApplyNumbers8.eight
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$1929 = ApplyNumbers4
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$1a86 = ApplyNumbers4
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$194e = ApplyNumbers4.one
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$1aab = ApplyNumbers4.one
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$1954 = ApplyNumbers4.two
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$1ab1 = ApplyNumbers4.two
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$195a = ApplyNumbers4.three
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$1ab7 = ApplyNumbers4.three
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$1960 = ApplyNumbers4.four
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$1abd = ApplyNumbers4.four
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$1965 = SetNumberSpritePositions
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$1ac2 = SetNumberSpritePositions
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$1a6c = GradeRendering
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$1bc9 = GradeRendering
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$1aa1 = GradeRendering.effect
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$1bfe = GradeRendering.effect
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$1ab1 = GradeRendering.noeffect
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$1c0e = GradeRendering.noeffect
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$1ab9 = GradeRendering.drawgrade
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$1c16 = GradeRendering.drawgrade
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$1ac0 = GradeRendering.regulargrade
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$1c1d = GradeRendering.regulargrade
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$1ac8 = GradeRendering.sgrade
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$1c25 = GradeRendering.sgrade
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$1ade = GradeRendering.hisgrade
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$1c3b = GradeRendering.hisgrade
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$1af4 = GradeRendering.mgrade
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$1c51 = GradeRendering.mgrade
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$1b0a = GradeRendering.lettergrade
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$1c67 = GradeRendering.lettergrade
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$1b27 = GradeRendering.mk
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$1c84 = GradeRendering.mk
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$1b2d = GradeRendering.mv
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$1c8a = GradeRendering.mv
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$1b33 = GradeRendering.mo
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$1c90 = GradeRendering.mo
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$1b39 = GradeRendering.mm
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$1c96 = GradeRendering.mm
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$1b3f = GradeRendering.gmgrade
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$1c9c = GradeRendering.gmgrade
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SECTION: $1b4a-$1e7f ($0336 bytes) ["Grading Functions"]
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SECTION: $1ca7-$1fdc ($0336 bytes) ["Grading Functions"]
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$1b4a = GradeInit
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$1ca7 = GradeInit
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$1b75 = GradeInit.grade9start
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$1cd2 = GradeInit.grade9start
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$1b7a = GradeInit.end
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$1cd7 = GradeInit.end
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$1b7c = UpdateGrade
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$1cd9 = UpdateGrade
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$1b8a = UpdateGrade.gradejumptable
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$1ce7 = UpdateGrade.gradejumptable
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$1b9f = DecayGradeProcess
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$1cfc = DecayGradeProcess
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$1bad = DecayGradeProcess.gradejumptable
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$1d0a = DecayGradeProcess.gradejumptable
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$1bc2 = DecayGradeDelay
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$1d1f = DecayGradeDelay
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$1bd0 = DecayGradeDelay.gradejumptable
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$1d2d = DecayGradeDelay.gradejumptable
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$1be5 = PrepareScore
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$1d42 = PrepareScore
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$1bf8 = DrawGradeProgressDMGT
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$1d55 = DrawGradeProgressDMGT
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$1c07 = UpdateGradeDMGT
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$1d64 = UpdateGradeDMGT
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$1c21 = UpdateGradeDMGT.clearrate
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$1d7e = UpdateGradeDMGT.clearrate
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$1c32 = UpdateGradeDMGT.combomult
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$1d8f = UpdateGradeDMGT.combomult
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$1c3f = UpdateGradeDMGT.combo10
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$1d9c = UpdateGradeDMGT.combo10
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$1c50 = UpdateGradeDMGT.combo5
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$1dad = UpdateGradeDMGT.combo5
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$1c61 = UpdateGradeDMGT.combo1
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$1dbe = UpdateGradeDMGT.combo1
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$1c70 = UpdateGradeDMGT.prelevel
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$1dcd = UpdateGradeDMGT.prelevel
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$1c7f = UpdateGradeDMGT.single
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$1ddc = UpdateGradeDMGT.single
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$1c8f = UpdateGradeDMGT.double
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$1dec = UpdateGradeDMGT.double
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$1ca0 = UpdateGradeDMGT.adddonce
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$1dfd = UpdateGradeDMGT.adddonce
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$1ca4 = UpdateGradeDMGT.triple
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$1e01 = UpdateGradeDMGT.triple
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$1cb5 = UpdateGradeDMGT.addtonce
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$1e12 = UpdateGradeDMGT.addtonce
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$1cb9 = UpdateGradeDMGT.tetris
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$1e16 = UpdateGradeDMGT.tetris
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$1cbd = UpdateGradeDMGT.levelmult
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$1e1a = UpdateGradeDMGT.levelmult
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$1cd5 = UpdateGradeDMGT.mult5
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$1e32 = UpdateGradeDMGT.mult5
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$1cdc = UpdateGradeDMGT.mult4
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$1e39 = UpdateGradeDMGT.mult4
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$1ce2 = UpdateGradeDMGT.mult3
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$1e3f = UpdateGradeDMGT.mult3
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$1ce7 = UpdateGradeDMGT.mult2
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$1e44 = UpdateGradeDMGT.mult2
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$1ceb = UpdateGradeDMGT.mult1
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$1e48 = UpdateGradeDMGT.mult1
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$1cec = UpdateGradeDMGT.processgrade
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$1e49 = UpdateGradeDMGT.processgrade
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$1d12 = UpdateGradeDMGT.increasegrademaybe
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$1e6f = UpdateGradeDMGT.increasegrademaybe
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$1d33 = UpdateGradeDMGT.gotgm
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$1e90 = UpdateGradeDMGT.gotgm
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$1d3e = DecayGradeDMGT
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$1e9b = DecayGradeDMGT
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$1d62 = DecayGradeDMGT.nodecay
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$1ebf = DecayGradeDMGT.nodecay
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$1d69 = DecayGradeDMGT.decay
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$1ec6 = DecayGradeDMGT.decay
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$1d77 = UpdateGradeTGM1
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$1ed4 = UpdateGradeTGM1
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$1d81 = UpdateGradeTGM1.trygradeup
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$1ede = UpdateGradeTGM1.trygradeup
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$1d9b = UpdateGradeTGM1.increasegrade
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$1ef8 = UpdateGradeTGM1.increasegrade
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$1dad = UpdateGradeTGM1.skipjingle
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$1f0a = UpdateGradeTGM1.skipjingle
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$1dba = UpdateGradeTGM1.maybegm
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$1f17 = UpdateGradeTGM1.maybegm
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$1dd0 = UpdateGradeDEAT
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$1f2d = UpdateGradeDEAT
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$1ddc = UpdateGradeDEAT.notgm
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$1f39 = UpdateGradeDEAT.notgm
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$1df5 = UpdateGradeDEAT.notm
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$1f52 = UpdateGradeDEAT.notm
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$1e15 = UpdateGradeDEAT.disqualify
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$1f72 = UpdateGradeDEAT.disqualify
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$1e1b = UpdateGradeSHIR
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$1f78 = UpdateGradeSHIR
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$1e5b = UpdateGradeSHIR.s5torikan
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$1fb8 = UpdateGradeSHIR.s5torikan
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$1e6b = UpdateGradeSHIR.s10torikan
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$1fc8 = UpdateGradeSHIR.s10torikan
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$1e7a = UpdateGradeSHIR.disqualify
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$1fd7 = UpdateGradeSHIR.disqualify
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SECTION: $1e80-$2135 ($02b6 bytes) ["Grading Data"]
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SECTION: $1fdd-$2292 ($02b6 bytes) ["Grading Data"]
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$1e80 = sTGM1GradeScores
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$1fdd = sTGM1GradeScores
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$1ea2 = sTGM3InternalGradeSystem
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$1fff = sTGM3InternalGradeSystem
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$1f42 = sTGM3GradeBoosts
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$209f = sTGM3GradeBoosts
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$1f61 = sTGM3LevelMultiplier
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$20be = sTGM3LevelMultiplier
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$1f65 = sTGM3BaselineCOOL
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$20c2 = sTGM3BaselineCOOL
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$1f6e = sTGM3REGRETConditions
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$20cb = sTGM3REGRETConditions
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$1f82 = sDMGTGrading
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$20df = sDMGTGrading
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$2036 = sDMGTGaugeLUT
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$2193 = sDMGTGaugeLUT
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SECTION: $2136-$23cc ($0297 bytes) ["SFX Functions"]
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SECTION: $2293-$2529 ($0297 bytes) ["SFX Functions"]
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$2136 = SFXInit
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$2293 = SFXInit
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$2158 = SFXPopQueue
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$22b5 = SFXPopQueue
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$216d = SFXPushQueue
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$22ca = SFXPushQueue
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$217e = SFXProcessQueue
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$22db = SFXProcessQueue
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$218b = !0
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$22e8 = !0
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$21ac = SFXTriggerNoise
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$2309 = SFXTriggerNoise
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$21b9 = !1
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$2316 = !1
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$21c6 = !2
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$2323 = !2
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$21d2 = SFXEnqueue
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$232f = SFXEnqueue
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$21e7 = SFXEnqueue.findsfx
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$2344 = SFXEnqueue.findsfx
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$21fc = !3
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$2359 = !3
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$220c = !4
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$2369 = !4
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$221c = !5
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$2379 = !5
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$222c = !6
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$2389 = !6
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$223c = !7
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$2399 = !7
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$224c = !8
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$23a9 = !8
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$225c = !9
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$23b9 = !9
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$226c = !10
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$23c9 = !10
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$227c = !11
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$23d9 = !11
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$228c = !12
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$23e9 = !12
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$229c = !13
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$23f9 = !13
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$22ac = !14
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$2409 = !14
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$22bc = !15
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$2419 = !15
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$22cc = !16
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$2429 = !16
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$22dc = !17
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$2439 = !17
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$22eb = !18
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$2448 = !18
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$22fa = !19
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$2457 = !19
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$2309 = !20
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$2466 = !20
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$2317 = !21
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$2474 = !21
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$2325 = !22
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$2482 = !22
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$2333 = !23
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$2490 = !23
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$2340 = SFXKill
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$249d = SFXKill
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$236b = SFXPlayNoise
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$24c8 = SFXPlayNoise
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$2376 = SFXPlayNoise.noisereg
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$24d3 = SFXPlayNoise.noisereg
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$2383 = !24
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$24e0 = !24
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$238d = SFXPlayNoise.savenoiseplayhead
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$24ea = SFXPlayNoise.savenoiseplayhead
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$2396 = SFXPlay
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$24f3 = SFXPlay
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$23a1 = !25
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$24fe = !25
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$23a4 = SFXPlay.play
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$2501 = SFXPlay.play
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$23b0 = SFXPlay.getRegister
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$250d = SFXPlay.getRegister
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$23ba = !26
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$2517 = !26
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$23c4 = SFXPlay.savePlayhead
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$2521 = SFXPlay.savePlayhead
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SECTION: $23cd-$25fd ($0231 bytes) ["RNG Functions"]
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SECTION: $252a-$275a ($0231 bytes) ["RNG Functions"]
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$23cd = HarvestEntropy
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$252a = HarvestEntropy
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$23d3 = HarvestEntropy.loop
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$2530 = HarvestEntropy.loop
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$23f4 = RNGInit
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$2551 = RNGInit
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$242a = !0
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$2587 = !0
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$245a = RNGInit.complexinit
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$25b7 = RNGInit.complexinit
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$2471 = !1
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$25ce = !1
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$248c = ShiftHistory
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$25e9 = ShiftHistory
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$24a9 = GetNextHellPiece
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$2606 = GetNextHellPiece
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$24ae = GetNextTGM1Piece
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$260b = GetNextTGM1Piece
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$24b1 = !2
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$260e = !2
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$24c9 = !3
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$2626 = !3
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$24cb = GetNextTGM2Piece
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$2628 = GetNextTGM2Piece
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$24ce = !4
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$262b = !4
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$24e6 = !5
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$2643 = !5
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$24e8 = GetNextNesPiece
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$2645 = GetNextNesPiece
|
||||||
$24f6 = GetNextTGM3Piece
|
$2653 = GetNextTGM3Piece
|
||||||
$24f9 = !6
|
$2656 = !6
|
||||||
$251c = !7
|
$2679 = !7
|
||||||
$251f = !8
|
$267c = !8
|
||||||
$252f = !9
|
$268c = !9
|
||||||
$2539 = !10
|
$2696 = !10
|
||||||
$2547 = !11
|
$26a4 = !11
|
||||||
$2556 = !12
|
$26b3 = !12
|
||||||
$2562 = !13
|
$26bf = !13
|
||||||
$256e = !14
|
$26cb = !14
|
||||||
$257a = !15
|
$26d7 = !15
|
||||||
$2586 = !16
|
$26e3 = !16
|
||||||
$2592 = !17
|
$26ef = !17
|
||||||
$259e = !18
|
$26fb = !18
|
||||||
$25ad = GetNextPiece
|
$270a = GetNextPiece
|
||||||
$25bb = GetNextPiece.nextpiecejumps
|
$2718 = GetNextPiece.nextpiecejumps
|
||||||
$25ca = Next35Piece
|
$2727 = Next35Piece
|
||||||
$25ca = !19
|
$2727 = !19
|
||||||
$25d4 = Next7Piece
|
$2731 = Next7Piece
|
||||||
$25d4 = !20
|
$2731 = !20
|
||||||
$25de = NextByte
|
$273b = NextByte
|
||||||
SECTION: $25fe-$27a0 ($01a3 bytes) ["Level Functions"]
|
SECTION: $275b-$28fd ($01a3 bytes) ["Level Functions"]
|
||||||
$25fe = LevelInit
|
$275b = LevelInit
|
||||||
$264e = LevelUp
|
$27ab = LevelUp
|
||||||
$2672 = LevelUp.doit
|
$27cf = LevelUp.doit
|
||||||
$26b6 = LevelUp.checknlevel
|
$2813 = LevelUp.checknlevel
|
||||||
$26e4 = !0
|
$2841 = !0
|
||||||
$26fc = !1
|
$2859 = !1
|
||||||
$2705 = LevelUp.bellmaybe
|
$2862 = LevelUp.bellmaybe
|
||||||
$2717 = LevelUp.leveljinglemaybe
|
$2874 = LevelUp.leveljinglemaybe
|
||||||
$2724 = LevelUp.checkspeedup
|
$2881 = LevelUp.checkspeedup
|
||||||
$2735 = !2
|
$2892 = !2
|
||||||
$2742 = !3
|
$289f = !3
|
||||||
$2753 = !4
|
$28b0 = !4
|
||||||
$2760 = DoSpeedUp
|
$28bd = DoSpeedUp
|
||||||
SECTION: $27a1-$28ea ($014a bytes) ["Progress Data"]
|
SECTION: $28fe-$2a47 ($014a bytes) ["Progress Data"]
|
||||||
$27a1 = sProgressData
|
$28fe = sProgressData
|
||||||
SECTION: $28eb-$29ca ($00e0 bytes) ["Score Functions"]
|
SECTION: $2a48-$2b27 ($00e0 bytes) ["Score Functions"]
|
||||||
$28eb = ScoreInit
|
$2a48 = ScoreInit
|
||||||
$2913 = IncreaseScore
|
$2a70 = IncreaseScore
|
||||||
$294b = IncreaseScore.doConvert
|
$2aa8 = IncreaseScore.doConvert
|
||||||
$294d = !0
|
$2aaa = !0
|
||||||
$2963 = IncreaseScore.carry
|
$2ac0 = IncreaseScore.carry
|
||||||
$2965 = IncreaseScore.postConvert
|
$2ac2 = IncreaseScore.postConvert
|
||||||
$2972 = !1
|
$2acf = !1
|
||||||
$2979 = IncreaseScore.preAddDigit
|
$2ad6 = IncreaseScore.preAddDigit
|
||||||
$29a1 = IncreaseScore.addDigit
|
$2afe = IncreaseScore.addDigit
|
||||||
$29b7 = IncreaseScore.nextDigit
|
$2b14 = IncreaseScore.nextDigit
|
||||||
SECTION: $29cb-$2a97 ($00cd bytes) ["Input Functions"]
|
SECTION: $2b28-$2bf4 ($00cd bytes) ["Input Functions"]
|
||||||
$29cb = InputInit
|
$2b28 = InputInit
|
||||||
$29dd = GetInput
|
$2b3a = GetInput
|
||||||
$29dd = GetInput.btns
|
$2b3a = GetInput.btns
|
||||||
$29ea = GetInput.readA
|
$2b47 = GetInput.readA
|
||||||
$29ee = GetInput.setA
|
$2b4b = GetInput.setA
|
||||||
$29f9 = GetInput.clearA
|
$2b56 = GetInput.clearA
|
||||||
$29fc = GetInput.readB
|
$2b59 = GetInput.readB
|
||||||
$2a00 = GetInput.setB
|
$2b5d = GetInput.setB
|
||||||
$2a0b = GetInput.clearB
|
$2b68 = GetInput.clearB
|
||||||
$2a0e = GetInput.readSelect
|
$2b6b = GetInput.readSelect
|
||||||
$2a12 = GetInput.setSelect
|
$2b6f = GetInput.setSelect
|
||||||
$2a1d = GetInput.clearSelect
|
$2b7a = GetInput.clearSelect
|
||||||
$2a20 = GetInput.readStart
|
$2b7d = GetInput.readStart
|
||||||
$2a24 = GetInput.setStart
|
$2b81 = GetInput.setStart
|
||||||
$2a2f = GetInput.clearStart
|
$2b8c = GetInput.clearStart
|
||||||
$2a32 = GetInput.dpad
|
$2b8f = GetInput.dpad
|
||||||
$2a3f = GetInput.readUp
|
$2b9c = GetInput.readUp
|
||||||
$2a43 = GetInput.setUp
|
$2ba0 = GetInput.setUp
|
||||||
$2a4e = GetInput.clearUp
|
$2bab = GetInput.clearUp
|
||||||
$2a51 = GetInput.readDown
|
$2bae = GetInput.readDown
|
||||||
$2a55 = GetInput.setDown
|
$2bb2 = GetInput.setDown
|
||||||
$2a60 = GetInput.clearDown
|
$2bbd = GetInput.clearDown
|
||||||
$2a63 = GetInput.readLeft
|
$2bc0 = GetInput.readLeft
|
||||||
$2a67 = GetInput.setLeft
|
$2bc4 = GetInput.setLeft
|
||||||
$2a72 = GetInput.clearLeft
|
$2bcf = GetInput.clearLeft
|
||||||
$2a75 = GetInput.readRight
|
$2bd2 = GetInput.readRight
|
||||||
$2a79 = GetInput.setRight
|
$2bd6 = GetInput.setRight
|
||||||
$2a84 = GetInput.clearRight
|
$2be1 = GetInput.clearRight
|
||||||
$2a87 = GetInput.priorities
|
$2be4 = GetInput.priorities
|
||||||
$2a92 = GetInput.zero
|
$2bef = GetInput.zero
|
||||||
SECTION: $2a98-$2b4e ($00b7 bytes) ["SRAM Functions"]
|
SECTION: $2bf5-$2cab ($00b7 bytes) ["SRAM Functions"]
|
||||||
$2a98 = RestoreSRAM
|
$2bf5 = RestoreSRAM
|
||||||
$2af1 = InitializeSRAM
|
$2c4e = InitializeSRAM
|
||||||
SECTION: $2b4f-$2c00 ($00b2 bytes) ["Progress Functions"]
|
SECTION: $2cac-$2d5d ($00b2 bytes) ["Progress Functions"]
|
||||||
$2b4f = SetProgress
|
$2cac = SetProgress
|
||||||
$2b5a = SetProgress.loop
|
$2cb7 = SetProgress.loop
|
||||||
$2b5e = SetProgress.correct
|
$2cbb = SetProgress.correct
|
||||||
$2b85 = SetProgress.wvr_u1
|
$2ce2 = SetProgress.wvr_u1
|
||||||
$2b91 = SetProgress.wvr_u2
|
$2cee = SetProgress.wvr_u2
|
||||||
$2b9f = SetProgress.wvr_u3
|
$2cfc = SetProgress.wvr_u3
|
||||||
$2bab = SetProgress.wvr_u4
|
$2d08 = SetProgress.wvr_u4
|
||||||
$2bb9 = SetProgress.wvr_u5
|
$2d16 = SetProgress.wvr_u5
|
||||||
$2bc5 = SetProgress.wvr_u6
|
$2d22 = SetProgress.wvr_u6
|
||||||
$2bd3 = SetProgress.wvr_u7
|
$2d30 = SetProgress.wvr_u7
|
||||||
$2bdf = SetProgress.wvr_u8
|
$2d3c = SetProgress.wvr_u8
|
||||||
$2bed = SetProgress.wvr_u9
|
$2d4a = SetProgress.wvr_u9
|
||||||
$2bf9 = SetProgress.wvr_u10
|
$2d56 = SetProgress.wvr_u10
|
||||||
SECTION: $2c01-$2c98 ($0098 bytes) ["Code Entry Point"]
|
SECTION: $2d5e-$2df5 ($0098 bytes) ["Code Entry Point"]
|
||||||
$2c01 = Main
|
$2d5e = Main
|
||||||
$2c2a = Main.notgbc
|
$2d87 = Main.notgbc
|
||||||
$2c30 = Main.wvr_u1
|
$2d8d = Main.wvr_u1
|
||||||
$2c5d = EventLoop
|
$2dba = EventLoop
|
||||||
$2c73 = EventLoop.eventloopjumps
|
$2dd0 = EventLoop.eventloopjumps
|
||||||
$2c7c = EventLoopPostHandler
|
$2dd9 = EventLoopPostHandler
|
||||||
$2c7e = EventLoopPostHandler.wvb_u2
|
$2ddb = EventLoopPostHandler.wvb_u2
|
||||||
$2c90 = EventLoopPostHandler.vblankjumps
|
$2ded = EventLoopPostHandler.vblankjumps
|
||||||
SECTION: $2c99-$2d20 ($0088 bytes) ["Time Functions"]
|
SECTION: $2df6-$2e7d ($0088 bytes) ["Time Functions"]
|
||||||
$2c99 = TimeInit
|
$2df6 = TimeInit
|
||||||
$2cae = ResetGameTime
|
$2e0b = ResetGameTime
|
||||||
$2cb9 = CheckTorikan
|
$2e16 = CheckTorikan
|
||||||
$2cd0 = CheckTorikan.failure
|
$2e2d = CheckTorikan.failure
|
||||||
$2cd2 = CheckTorikan.success
|
$2e2f = CheckTorikan.success
|
||||||
$2cd5 = HandleTimers
|
$2e32 = HandleTimers
|
||||||
$2cfd = HandleTimers.go
|
$2e5a = HandleTimers.go
|
||||||
SECTION: $2d21-$2d8e ($006e bytes) ["Title Function Trampolines"]
|
SECTION: $2e7e-$2eea ($006d bytes) ["Title Function Trampolines"]
|
||||||
$2d21 = SwitchToTitle
|
$2e7e = SwitchToTitle
|
||||||
$2d2b = TitleEventLoopHandler
|
$2e87 = TitleEventLoopHandler
|
||||||
$2d35 = TitleVBlankHandler
|
$2e91 = TitleVBlankHandler
|
||||||
$2d3f = DrawOption6
|
$2e9b = DrawOption6
|
||||||
SECTION: $2d8f-$2de0 ($0052 bytes) ["Tile Functions"]
|
SECTION: $2eeb-$2f3c ($0052 bytes) ["Tile Functions"]
|
||||||
$2d8f = LoadTitleTiles
|
$2eeb = LoadTitleTiles
|
||||||
$2dad = LoadGameplayTiles
|
$2f09 = LoadGameplayTiles
|
||||||
$2dc3 = LoadGameplayTiles.gbc
|
$2f1f = LoadGameplayTiles.gbc
|
||||||
$2dd2 = LoadGameplayTiles.dmg
|
$2f2e = LoadGameplayTiles.dmg
|
||||||
SECTION: $2de1-$2e1c ($003c bytes) ["Time Data"]
|
SECTION: $2f3d-$2f78 ($003c bytes) ["Time Data"]
|
||||||
$2de1 = sFramesToCS
|
$2f3d = sFramesToCS
|
||||||
SECTION: $2e1d-$2e4a ($002e bytes) ["Memory Functions"]
|
SECTION: $2f79-$2fa6 ($002e bytes) ["Memory Functions"]
|
||||||
$2e1d = UnsafeMemCopy
|
$2f79 = UnsafeMemCopy
|
||||||
$2e26 = SafeMemCopy.wvr_u1
|
$2f82 = SafeMemCopy.wvr_u1
|
||||||
$2e26 = SafeMemCopy
|
$2f82 = SafeMemCopy
|
||||||
$2e35 = UnsafeMemSet
|
$2f91 = UnsafeMemSet
|
||||||
$2e3d = SafeMemSet
|
$2f99 = SafeMemSet
|
||||||
$2e3d = SafeMemSet.wvr_u2
|
$2f99 = SafeMemSet.wvr_u2
|
||||||
SECTION: $2e4b-$2e72 ($0028 bytes) ["Gameplay Function Trampolines"]
|
SECTION: $2fa7-$2fcc ($0026 bytes) ["Gameplay Function Trampolines"]
|
||||||
$2e4b = SwitchToGameplay
|
$2fa7 = SwitchToGameplay
|
||||||
$2e55 = SwitchToGameplayBig
|
$2fb0 = SwitchToGameplayBig
|
||||||
$2e5f = GamePlayEventLoopHandler
|
$2fb9 = GamePlayEventLoopHandler
|
||||||
$2e69 = GamePlayBigEventLoopHandler
|
$2fc3 = GamePlayBigEventLoopHandler
|
||||||
SECTION: $2e73-$2e94 ($0022 bytes) ["OAM Functions"]
|
SECTION: $2fcd-$2fee ($0022 bytes) ["OAM Functions"]
|
||||||
$2e73 = CopyOAMHandler
|
$2fcd = CopyOAMHandler
|
||||||
$2e7f = ClearOAM
|
$2fd9 = ClearOAM
|
||||||
SECTION: $2e95-$2ead ($0019 bytes) ["Interrupt Initialization Functions"]
|
SECTION: $2fef-$3007 ($0019 bytes) ["Interrupt Initialization Functions"]
|
||||||
$2e95 = IntrInit
|
$2fef = IntrInit
|
||||||
$2e99 = InitializeLCDCInterrupt
|
$2ff3 = InitializeLCDCInterrupt
|
||||||
SECTION: $2eae-$2ebc ($000f bytes) ["Banking Functions"]
|
SECTION: $3008-$3016 ($000f bytes) ["Banking Functions"]
|
||||||
$2eae = BankingInit
|
$3008 = BankingInit
|
||||||
SECTION: $2ebd-$2ec6 ($000a bytes) ["OAM DMA Code"]
|
SECTION: $3017-$3020 ($000a bytes) ["OAM DMA Code"]
|
||||||
$2ebd = OAMDMA
|
$3017 = OAMDMA
|
||||||
$2ec7 = OAMDMAEnd
|
$3021 = OAMDMAEnd
|
||||||
EMPTY: $2ec7-$3fff ($1139 bytes)
|
EMPTY: $3021-$3fff ($0fdf bytes)
|
||||||
TOTAL EMPTY: $1144 bytes
|
TOTAL EMPTY: $0fea bytes
|
||||||
|
|
||||||
ROMX bank #1:
|
ROMX bank #1:
|
||||||
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
|
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
|
||||||
|
@ -958,7 +958,7 @@ ROMX bank #5:
|
||||||
$5321 = ClearLines.r_u48
|
$5321 = ClearLines.r_u48
|
||||||
$5321 = ClearLines.fixgarbo
|
$5321 = ClearLines.fixgarbo
|
||||||
$5324 = ClearLines.fixgarboloop
|
$5324 = ClearLines.fixgarboloop
|
||||||
SECTION: $532e-$6120 ($0df3 bytes) ["Gameplay Function Banked"]
|
SECTION: $532e-$611a ($0ded bytes) ["Gameplay Function Banked"]
|
||||||
$532e = SwitchToGameplayB
|
$532e = SwitchToGameplayB
|
||||||
$5334 = SwitchToGameplayB.wvr_u1
|
$5334 = SwitchToGameplayB.wvr_u1
|
||||||
$533d = SwitchToGameplayB.loadtilemap
|
$533d = SwitchToGameplayB.loadtilemap
|
||||||
|
@ -1414,37 +1414,37 @@ ROMX bank #5:
|
||||||
$5fd7 = GamePlayEventLoopHandlerB.skip7_u213
|
$5fd7 = GamePlayEventLoopHandlerB.skip7_u213
|
||||||
$5fdb = GamePlayEventLoopHandlerB.gameOverMode
|
$5fdb = GamePlayEventLoopHandlerB.gameOverMode
|
||||||
$5ffe = GamePlayEventLoopHandlerB.noretry
|
$5ffe = GamePlayEventLoopHandlerB.noretry
|
||||||
$600b = GamePlayEventLoopHandlerB.pauseMode
|
$6008 = GamePlayEventLoopHandlerB.pauseMode
|
||||||
$6023 = GamePlayEventLoopHandlerB.noqr
|
$601d = GamePlayEventLoopHandlerB.noqr
|
||||||
$6038 = GamePlayEventLoopHandlerB.nounpause
|
$6032 = GamePlayEventLoopHandlerB.nounpause
|
||||||
$6080 = GamePlayEventLoopHandlerB.drawStaticInfo
|
$607a = GamePlayEventLoopHandlerB.drawStaticInfo
|
||||||
$60b1 = DoHold
|
$60ab = DoHold
|
||||||
$60b5 = DoHold.checkIRSA
|
$60af = DoHold.checkIRSA
|
||||||
$60bc = DoHold.ldb3
|
$60b6 = DoHold.ldb3
|
||||||
$60c8 = DoHold.lda3
|
$60c2 = DoHold.lda3
|
||||||
$60d2 = DoHold.cp3
|
$60cc = DoHold.cp3
|
||||||
$60e0 = DoHold.checkIRSB
|
$60da = DoHold.checkIRSB
|
||||||
$60e7 = DoHold.lda4
|
$60e1 = DoHold.lda4
|
||||||
$60f3 = DoHold.ldb4
|
$60ed = DoHold.ldb4
|
||||||
$60fd = DoHold.cp4
|
$60f7 = DoHold.cp4
|
||||||
$610b = DoHold.noRotation
|
$6105 = DoHold.noRotation
|
||||||
$6116 = DoHold.doHoldOperation
|
$6110 = DoHold.doHoldOperation
|
||||||
SECTION: $6121-$654a ($042a bytes) ["Gameplay Static Data"]
|
SECTION: $611b-$6544 ($042a bytes) ["Gameplay Static Data"]
|
||||||
$6121 = sLeftDasSlam
|
$611b = sLeftDasSlam
|
||||||
$6127 = sRightDasSlam
|
$6121 = sRightDasSlam
|
||||||
$612d = sLeady
|
$6127 = sLeady
|
||||||
$6137 = sGo
|
$6131 = sGo
|
||||||
$6141 = sPause
|
$613b = sPause
|
||||||
$6169 = sPieceXOffsets
|
$6163 = sPieceXOffsets
|
||||||
$6185 = sPieceYOffsets
|
$617f = sPieceYOffsets
|
||||||
$61a1 = sPieceFastRotationStates
|
$619b = sPieceFastRotationStates
|
||||||
$6211 = sPieceRotationStates
|
$620b = sPieceRotationStates
|
||||||
$6281 = sTGM3Bag
|
$627b = sTGM3Bag
|
||||||
$62a4 = sTGM3Droughts
|
$629e = sTGM3Droughts
|
||||||
$62ab = sGameplayTileMap
|
$62a5 = sGameplayTileMap
|
||||||
$654b = sGameplayTileMapEnd
|
$6545 = sGameplayTileMapEnd
|
||||||
EMPTY: $654b-$7fff ($1ab5 bytes)
|
EMPTY: $6545-$7fff ($1abb bytes)
|
||||||
TOTAL EMPTY: $1ab5 bytes
|
TOTAL EMPTY: $1abb bytes
|
||||||
|
|
||||||
ROMX bank #6:
|
ROMX bank #6:
|
||||||
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
|
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
|
||||||
|
@ -1743,7 +1743,7 @@ ROMX bank #6:
|
||||||
$5273 = BigClearLines.fixgarbo
|
$5273 = BigClearLines.fixgarbo
|
||||||
$5276 = BigClearLines.fixgarboloop
|
$5276 = BigClearLines.fixgarboloop
|
||||||
$5294 = BigWidenField
|
$5294 = BigWidenField
|
||||||
SECTION: $55e4-$6457 ($0e74 bytes) ["Gameplay Function Big Banked"]
|
SECTION: $55e4-$6451 ($0e6e bytes) ["Gameplay Function Big Banked"]
|
||||||
$55e4 = SwitchToGameplayBigB
|
$55e4 = SwitchToGameplayBigB
|
||||||
$55ea = SwitchToGameplayBigB.wvr_u214
|
$55ea = SwitchToGameplayBigB.wvr_u214
|
||||||
$55f3 = SwitchToGameplayBigB.loadtilemap
|
$55f3 = SwitchToGameplayBigB.loadtilemap
|
||||||
|
@ -2219,35 +2219,35 @@ ROMX bank #6:
|
||||||
$630f = GamePlayBigEventLoopHandlerB.skip7_u436
|
$630f = GamePlayBigEventLoopHandlerB.skip7_u436
|
||||||
$6313 = GamePlayBigEventLoopHandlerB.gameOverMode
|
$6313 = GamePlayBigEventLoopHandlerB.gameOverMode
|
||||||
$6336 = GamePlayBigEventLoopHandlerB.noretry
|
$6336 = GamePlayBigEventLoopHandlerB.noretry
|
||||||
$6343 = GamePlayBigEventLoopHandlerB.pauseMode
|
$6340 = GamePlayBigEventLoopHandlerB.pauseMode
|
||||||
$635b = GamePlayBigEventLoopHandlerB.noqr
|
$6355 = GamePlayBigEventLoopHandlerB.noqr
|
||||||
$636f = GamePlayBigEventLoopHandlerB.nounpause
|
$6369 = GamePlayBigEventLoopHandlerB.nounpause
|
||||||
$63b7 = GamePlayBigEventLoopHandlerB.drawStaticInfo
|
$63b1 = GamePlayBigEventLoopHandlerB.drawStaticInfo
|
||||||
$63e8 = BigDoHold
|
$63e2 = BigDoHold
|
||||||
$63ec = BigDoHold.checkIRSA
|
$63e6 = BigDoHold.checkIRSA
|
||||||
$63f3 = BigDoHold.ldb3
|
$63ed = BigDoHold.ldb3
|
||||||
$63ff = BigDoHold.lda3
|
$63f9 = BigDoHold.lda3
|
||||||
$6409 = BigDoHold.cp3
|
$6403 = BigDoHold.cp3
|
||||||
$6417 = BigDoHold.checkIRSB
|
$6411 = BigDoHold.checkIRSB
|
||||||
$641e = BigDoHold.lda4
|
$6418 = BigDoHold.lda4
|
||||||
$642a = BigDoHold.ldb4
|
$6424 = BigDoHold.ldb4
|
||||||
$6434 = BigDoHold.cp4
|
$642e = BigDoHold.cp4
|
||||||
$6442 = BigDoHold.noRotation
|
$643c = BigDoHold.noRotation
|
||||||
$644d = BigDoHold.doHoldOperation
|
$6447 = BigDoHold.doHoldOperation
|
||||||
SECTION: $6458-$6857 ($0400 bytes) ["Gameplay Big Static Data"]
|
SECTION: $6452-$6851 ($0400 bytes) ["Gameplay Big Static Data"]
|
||||||
$6458 = sBigLeftDasSlam
|
$6452 = sBigLeftDasSlam
|
||||||
$645e = sBigRightDasSlam
|
$6458 = sBigRightDasSlam
|
||||||
$6464 = sBigLeady
|
$645e = sBigLeady
|
||||||
$646e = sBigGo
|
$6468 = sBigGo
|
||||||
$6478 = sBigPause
|
$6472 = sBigPause
|
||||||
$64a0 = sBigPieceXOffsets
|
$649a = sBigPieceXOffsets
|
||||||
$64bc = sBigPieceYOffsets
|
$64b6 = sBigPieceYOffsets
|
||||||
$64d8 = sBigPieceFastRotationStates
|
$64d2 = sBigPieceFastRotationStates
|
||||||
$6548 = sBigPieceRotationStates
|
$6542 = sBigPieceRotationStates
|
||||||
$65b8 = sBigGameplayTileMap
|
$65b2 = sBigGameplayTileMap
|
||||||
$6858 = sBigGameplayTileMapEnd
|
$6852 = sBigGameplayTileMapEnd
|
||||||
EMPTY: $6858-$7fff ($17a8 bytes)
|
EMPTY: $6852-$7fff ($17ae bytes)
|
||||||
TOTAL EMPTY: $17a8 bytes
|
TOTAL EMPTY: $17ae bytes
|
||||||
|
|
||||||
SRAM bank #0:
|
SRAM bank #0:
|
||||||
SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"]
|
SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"]
|
||||||
|
@ -2470,8 +2470,8 @@ HRAM bank #0:
|
||||||
TOTAL EMPTY: $0003 bytes
|
TOTAL EMPTY: $0003 bytes
|
||||||
|
|
||||||
SUMMARY:
|
SUMMARY:
|
||||||
ROM0: 11964 bytes used / 4420 free
|
ROM0: 12310 bytes used / 4074 free
|
||||||
ROMX: 56895 bytes used / 41409 free in 6 banks
|
ROMX: 56883 bytes used / 41421 free in 6 banks
|
||||||
SRAM: 14 bytes used / 8178 free in 1 bank
|
SRAM: 14 bytes used / 8178 free in 1 bank
|
||||||
WRAM0: 3515 bytes used / 581 free
|
WRAM0: 3515 bytes used / 581 free
|
||||||
HRAM: 124 bytes used / 3 free
|
HRAM: 124 bytes used / 3 free
|
||||||
|
|
Binary file not shown.
648
bin/DMGTRIS.sym
648
bin/DMGTRIS.sym
|
@ -59,276 +59,276 @@
|
||||||
00:0c33 GBCBigGameplayProcess
|
00:0c33 GBCBigGameplayProcess
|
||||||
00:0c71 GBCBigGameplayProcess.goverride
|
00:0c71 GBCBigGameplayProcess.goverride
|
||||||
00:0c98 GBCBigGameplayProcess.colorfield
|
00:0c98 GBCBigGameplayProcess.colorfield
|
||||||
00:0caf GBCBigGameplayProcess.outer1
|
00:0e0c GBCBigGameplayProcess.outer1
|
||||||
00:0cb4 GBCBigGameplayProcess.inner1
|
00:0e11 GBCBigGameplayProcess.inner1
|
||||||
00:0cd8 GBCBigGameplayProcess.outer2
|
00:0e35 GBCBigGameplayProcess.outer2
|
||||||
00:0cdd GBCBigGameplayProcess.inner2
|
00:0e3a GBCBigGameplayProcess.inner2
|
||||||
00:0d02 GBCBigGameplayProcess.empty
|
00:0e5f GBCBigGameplayProcess.empty
|
||||||
00:0d06 GBCBigGameplayProcess.sub59
|
00:0e63 GBCBigGameplayProcess.sub59
|
||||||
00:0d08 GBCBigGameplayProcess.sub52
|
00:0e65 GBCBigGameplayProcess.sub52
|
||||||
00:0d0a GBCBigGameplayProcess.sub45
|
00:0e67 GBCBigGameplayProcess.sub45
|
||||||
00:0d0c GBCBigGameplayProcess.sub38
|
00:0e69 GBCBigGameplayProcess.sub38
|
||||||
00:0d0e GBCBigGameplayProcess.sub31
|
00:0e6b GBCBigGameplayProcess.sub31
|
||||||
00:0d10 GBCBigGameplayProcess.sub24
|
00:0e6d GBCBigGameplayProcess.sub24
|
||||||
00:0d12 GBCBigGameplayProcess.sub17
|
00:0e6f GBCBigGameplayProcess.sub17
|
||||||
00:0d14 GBCBigGameplayProcess.sub10
|
00:0e71 GBCBigGameplayProcess.sub10
|
||||||
00:0d16 GBCBigGameplayProcess.done
|
00:0e73 GBCBigGameplayProcess.done
|
||||||
00:0d38 GBCBigGameplayProcess.darker
|
00:0e95 GBCBigGameplayProcess.darker
|
||||||
00:0d3f GBCBigGameplayProcess.wvr_u4
|
00:0e9c GBCBigGameplayProcess.wvr_u4
|
||||||
00:0d4c GBCBigGameplayProcess.lighter
|
00:0ea9 GBCBigGameplayProcess.lighter
|
||||||
00:0d53 GBCBigGameplayProcess.wvr_u5
|
00:0eb0 GBCBigGameplayProcess.wvr_u5
|
||||||
00:0d60 GBCBigGameplayProcess.black
|
00:0ebd GBCBigGameplayProcess.black
|
||||||
00:0d67 GBCBigGameplayProcess.wvr_u6
|
00:0ec4 GBCBigGameplayProcess.wvr_u6
|
||||||
00:0d74 ToVRAM
|
00:0ed1 ToVRAM
|
||||||
00:0d74 GBCBlitField
|
00:0ed1 GBCBlitField
|
||||||
00:0da7 BlitField
|
00:0f04 BlitField
|
||||||
00:0f6a BlitField.waitendvbloop
|
00:10c7 BlitField.waitendvbloop
|
||||||
00:119c BigBlitField
|
00:12f9 BigBlitField
|
||||||
00:135f BigBlitField.waitendvbloop
|
00:14bc BigBlitField.waitendvbloop
|
||||||
00:1591 ApplyTells
|
00:16ee ApplyTells
|
||||||
00:15cf ApplyTells.myco
|
00:172c ApplyTells.myco
|
||||||
00:15d4 ApplyTells.dropmode
|
00:1731 ApplyTells.dropmode
|
||||||
00:15f9 ApplyNext
|
00:1756 ApplyNext
|
||||||
00:1607 ApplyNext.bone
|
00:1764 ApplyNext.bone
|
||||||
00:1626 ApplyNext.nobone
|
00:1783 ApplyNext.nobone
|
||||||
00:1647 ApplyNext.pos
|
00:17a4 ApplyNext.pos
|
||||||
00:1657 ApplyNext.regular
|
00:17b4 ApplyNext.regular
|
||||||
00:165d ApplyNext.postoffsets
|
00:17ba ApplyNext.postoffsets
|
||||||
00:1661 ApplyNext.getoffn
|
00:17be ApplyNext.getoffn
|
||||||
00:166c ApplyNext.skipoffn
|
00:17c9 ApplyNext.skipoffn
|
||||||
00:170a ApplyNext.done
|
00:1867 ApplyNext.done
|
||||||
00:170d ApplyHold
|
00:186a ApplyHold
|
||||||
00:171b ApplyHold.bone
|
00:1878 ApplyHold.bone
|
||||||
00:173a ApplyHold.nobone
|
00:1897 ApplyHold.nobone
|
||||||
00:1757 ApplyHold.hide
|
00:18b4 ApplyHold.hide
|
||||||
00:1769 ApplyHold.show
|
00:18c6 ApplyHold.show
|
||||||
00:1779 ApplyHold.x
|
00:18d6 ApplyHold.x
|
||||||
00:1789 ApplyHold.regular
|
00:18e6 ApplyHold.regular
|
||||||
00:178f ApplyHold.postoffsets
|
00:18ec ApplyHold.postoffsets
|
||||||
00:1793 ApplyHold.getoffh
|
00:18f0 ApplyHold.getoffh
|
||||||
00:179e ApplyHold.skipoffh
|
00:18fb ApplyHold.skipoffh
|
||||||
00:17d8 ApplyTime
|
00:1935 ApplyTime
|
||||||
00:1829 ApplyTime.loop0
|
00:1986 ApplyTime.loop0
|
||||||
00:1858 ApplyTime.loop1
|
00:19b5 ApplyTime.loop1
|
||||||
00:18ad ApplyNumbers8
|
00:1a0a ApplyNumbers8
|
||||||
00:18fa ApplyNumbers8.one
|
00:1a57 ApplyNumbers8.one
|
||||||
00:1900 ApplyNumbers8.two
|
00:1a5d ApplyNumbers8.two
|
||||||
00:1906 ApplyNumbers8.three
|
00:1a63 ApplyNumbers8.three
|
||||||
00:190c ApplyNumbers8.four
|
00:1a69 ApplyNumbers8.four
|
||||||
00:1912 ApplyNumbers8.five
|
00:1a6f ApplyNumbers8.five
|
||||||
00:1918 ApplyNumbers8.six
|
00:1a75 ApplyNumbers8.six
|
||||||
00:191e ApplyNumbers8.seven
|
00:1a7b ApplyNumbers8.seven
|
||||||
00:1924 ApplyNumbers8.eight
|
00:1a81 ApplyNumbers8.eight
|
||||||
00:1929 ApplyNumbers4
|
00:1a86 ApplyNumbers4
|
||||||
00:194e ApplyNumbers4.one
|
00:1aab ApplyNumbers4.one
|
||||||
00:1954 ApplyNumbers4.two
|
00:1ab1 ApplyNumbers4.two
|
||||||
00:195a ApplyNumbers4.three
|
00:1ab7 ApplyNumbers4.three
|
||||||
00:1960 ApplyNumbers4.four
|
00:1abd ApplyNumbers4.four
|
||||||
00:1965 SetNumberSpritePositions
|
00:1ac2 SetNumberSpritePositions
|
||||||
00:1a6c GradeRendering
|
00:1bc9 GradeRendering
|
||||||
00:1aa1 GradeRendering.effect
|
00:1bfe GradeRendering.effect
|
||||||
00:1ab1 GradeRendering.noeffect
|
00:1c0e GradeRendering.noeffect
|
||||||
00:1ab9 GradeRendering.drawgrade
|
00:1c16 GradeRendering.drawgrade
|
||||||
00:1ac0 GradeRendering.regulargrade
|
00:1c1d GradeRendering.regulargrade
|
||||||
00:1ac8 GradeRendering.sgrade
|
00:1c25 GradeRendering.sgrade
|
||||||
00:1ade GradeRendering.hisgrade
|
00:1c3b GradeRendering.hisgrade
|
||||||
00:1af4 GradeRendering.mgrade
|
00:1c51 GradeRendering.mgrade
|
||||||
00:1b0a GradeRendering.lettergrade
|
00:1c67 GradeRendering.lettergrade
|
||||||
00:1b27 GradeRendering.mk
|
00:1c84 GradeRendering.mk
|
||||||
00:1b2d GradeRendering.mv
|
00:1c8a GradeRendering.mv
|
||||||
00:1b33 GradeRendering.mo
|
00:1c90 GradeRendering.mo
|
||||||
00:1b39 GradeRendering.mm
|
00:1c96 GradeRendering.mm
|
||||||
00:1b3f GradeRendering.gmgrade
|
00:1c9c GradeRendering.gmgrade
|
||||||
00:1b4a GradeInit
|
00:1ca7 GradeInit
|
||||||
00:1b75 GradeInit.grade9start
|
00:1cd2 GradeInit.grade9start
|
||||||
00:1b7a GradeInit.end
|
00:1cd7 GradeInit.end
|
||||||
00:1b7c UpdateGrade
|
00:1cd9 UpdateGrade
|
||||||
00:1b8a UpdateGrade.gradejumptable
|
00:1ce7 UpdateGrade.gradejumptable
|
||||||
00:1b9f DecayGradeProcess
|
00:1cfc DecayGradeProcess
|
||||||
00:1bad DecayGradeProcess.gradejumptable
|
00:1d0a DecayGradeProcess.gradejumptable
|
||||||
00:1bc2 DecayGradeDelay
|
00:1d1f DecayGradeDelay
|
||||||
00:1bd0 DecayGradeDelay.gradejumptable
|
00:1d2d DecayGradeDelay.gradejumptable
|
||||||
00:1be5 PrepareScore
|
00:1d42 PrepareScore
|
||||||
00:1bf8 DrawGradeProgressDMGT
|
00:1d55 DrawGradeProgressDMGT
|
||||||
00:1c07 UpdateGradeDMGT
|
00:1d64 UpdateGradeDMGT
|
||||||
00:1c21 UpdateGradeDMGT.clearrate
|
00:1d7e UpdateGradeDMGT.clearrate
|
||||||
00:1c32 UpdateGradeDMGT.combomult
|
00:1d8f UpdateGradeDMGT.combomult
|
||||||
00:1c3f UpdateGradeDMGT.combo10
|
00:1d9c UpdateGradeDMGT.combo10
|
||||||
00:1c50 UpdateGradeDMGT.combo5
|
00:1dad UpdateGradeDMGT.combo5
|
||||||
00:1c61 UpdateGradeDMGT.combo1
|
00:1dbe UpdateGradeDMGT.combo1
|
||||||
00:1c70 UpdateGradeDMGT.prelevel
|
00:1dcd UpdateGradeDMGT.prelevel
|
||||||
00:1c7f UpdateGradeDMGT.single
|
00:1ddc UpdateGradeDMGT.single
|
||||||
00:1c8f UpdateGradeDMGT.double
|
00:1dec UpdateGradeDMGT.double
|
||||||
00:1ca0 UpdateGradeDMGT.adddonce
|
00:1dfd UpdateGradeDMGT.adddonce
|
||||||
00:1ca4 UpdateGradeDMGT.triple
|
00:1e01 UpdateGradeDMGT.triple
|
||||||
00:1cb5 UpdateGradeDMGT.addtonce
|
00:1e12 UpdateGradeDMGT.addtonce
|
||||||
00:1cb9 UpdateGradeDMGT.tetris
|
00:1e16 UpdateGradeDMGT.tetris
|
||||||
00:1cbd UpdateGradeDMGT.levelmult
|
00:1e1a UpdateGradeDMGT.levelmult
|
||||||
00:1cd5 UpdateGradeDMGT.mult5
|
00:1e32 UpdateGradeDMGT.mult5
|
||||||
00:1cdc UpdateGradeDMGT.mult4
|
00:1e39 UpdateGradeDMGT.mult4
|
||||||
00:1ce2 UpdateGradeDMGT.mult3
|
00:1e3f UpdateGradeDMGT.mult3
|
||||||
00:1ce7 UpdateGradeDMGT.mult2
|
00:1e44 UpdateGradeDMGT.mult2
|
||||||
00:1ceb UpdateGradeDMGT.mult1
|
00:1e48 UpdateGradeDMGT.mult1
|
||||||
00:1cec UpdateGradeDMGT.processgrade
|
00:1e49 UpdateGradeDMGT.processgrade
|
||||||
00:1d12 UpdateGradeDMGT.increasegrademaybe
|
00:1e6f UpdateGradeDMGT.increasegrademaybe
|
||||||
00:1d33 UpdateGradeDMGT.gotgm
|
00:1e90 UpdateGradeDMGT.gotgm
|
||||||
00:1d3e DecayGradeDMGT
|
00:1e9b DecayGradeDMGT
|
||||||
00:1d62 DecayGradeDMGT.nodecay
|
00:1ebf DecayGradeDMGT.nodecay
|
||||||
00:1d69 DecayGradeDMGT.decay
|
00:1ec6 DecayGradeDMGT.decay
|
||||||
00:1d77 UpdateGradeTGM1
|
00:1ed4 UpdateGradeTGM1
|
||||||
00:1d81 UpdateGradeTGM1.trygradeup
|
00:1ede UpdateGradeTGM1.trygradeup
|
||||||
00:1d9b UpdateGradeTGM1.increasegrade
|
00:1ef8 UpdateGradeTGM1.increasegrade
|
||||||
00:1dad UpdateGradeTGM1.skipjingle
|
00:1f0a UpdateGradeTGM1.skipjingle
|
||||||
00:1dba UpdateGradeTGM1.maybegm
|
00:1f17 UpdateGradeTGM1.maybegm
|
||||||
00:1dd0 UpdateGradeDEAT
|
00:1f2d UpdateGradeDEAT
|
||||||
00:1ddc UpdateGradeDEAT.notgm
|
00:1f39 UpdateGradeDEAT.notgm
|
||||||
00:1df5 UpdateGradeDEAT.notm
|
00:1f52 UpdateGradeDEAT.notm
|
||||||
00:1e15 UpdateGradeDEAT.disqualify
|
00:1f72 UpdateGradeDEAT.disqualify
|
||||||
00:1e1b UpdateGradeSHIR
|
00:1f78 UpdateGradeSHIR
|
||||||
00:1e5b UpdateGradeSHIR.s5torikan
|
00:1fb8 UpdateGradeSHIR.s5torikan
|
||||||
00:1e6b UpdateGradeSHIR.s10torikan
|
00:1fc8 UpdateGradeSHIR.s10torikan
|
||||||
00:1e7a UpdateGradeSHIR.disqualify
|
00:1fd7 UpdateGradeSHIR.disqualify
|
||||||
00:1e80 sTGM1GradeScores
|
00:1fdd sTGM1GradeScores
|
||||||
00:1ea2 sTGM3InternalGradeSystem
|
00:1fff sTGM3InternalGradeSystem
|
||||||
00:1f42 sTGM3GradeBoosts
|
00:209f sTGM3GradeBoosts
|
||||||
00:1f61 sTGM3LevelMultiplier
|
00:20be sTGM3LevelMultiplier
|
||||||
00:1f65 sTGM3BaselineCOOL
|
00:20c2 sTGM3BaselineCOOL
|
||||||
00:1f6e sTGM3REGRETConditions
|
00:20cb sTGM3REGRETConditions
|
||||||
00:1f82 sDMGTGrading
|
00:20df sDMGTGrading
|
||||||
00:2036 sDMGTGaugeLUT
|
00:2193 sDMGTGaugeLUT
|
||||||
00:2136 SFXInit
|
00:2293 SFXInit
|
||||||
00:2158 SFXPopQueue
|
00:22b5 SFXPopQueue
|
||||||
00:216d SFXPushQueue
|
00:22ca SFXPushQueue
|
||||||
00:217e SFXProcessQueue
|
00:22db SFXProcessQueue
|
||||||
00:21ac SFXTriggerNoise
|
00:2309 SFXTriggerNoise
|
||||||
00:21d2 SFXEnqueue
|
00:232f SFXEnqueue
|
||||||
00:21e7 SFXEnqueue.findsfx
|
00:2344 SFXEnqueue.findsfx
|
||||||
00:2340 SFXKill
|
00:249d SFXKill
|
||||||
00:236b SFXPlayNoise
|
00:24c8 SFXPlayNoise
|
||||||
00:2376 SFXPlayNoise.noisereg
|
00:24d3 SFXPlayNoise.noisereg
|
||||||
00:238d SFXPlayNoise.savenoiseplayhead
|
00:24ea SFXPlayNoise.savenoiseplayhead
|
||||||
00:2396 SFXPlay
|
00:24f3 SFXPlay
|
||||||
00:23a4 SFXPlay.play
|
00:2501 SFXPlay.play
|
||||||
00:23b0 SFXPlay.getRegister
|
00:250d SFXPlay.getRegister
|
||||||
00:23c4 SFXPlay.savePlayhead
|
00:2521 SFXPlay.savePlayhead
|
||||||
00:23cd HarvestEntropy
|
00:252a HarvestEntropy
|
||||||
00:23d3 HarvestEntropy.loop
|
00:2530 HarvestEntropy.loop
|
||||||
00:23f4 RNGInit
|
00:2551 RNGInit
|
||||||
00:245a RNGInit.complexinit
|
00:25b7 RNGInit.complexinit
|
||||||
00:248c ShiftHistory
|
00:25e9 ShiftHistory
|
||||||
00:24a9 GetNextHellPiece
|
00:2606 GetNextHellPiece
|
||||||
00:24ae GetNextTGM1Piece
|
00:260b GetNextTGM1Piece
|
||||||
00:24cb GetNextTGM2Piece
|
00:2628 GetNextTGM2Piece
|
||||||
00:24e8 GetNextNesPiece
|
00:2645 GetNextNesPiece
|
||||||
00:24f6 GetNextTGM3Piece
|
00:2653 GetNextTGM3Piece
|
||||||
00:25ad GetNextPiece
|
00:270a GetNextPiece
|
||||||
00:25bb GetNextPiece.nextpiecejumps
|
00:2718 GetNextPiece.nextpiecejumps
|
||||||
00:25ca Next35Piece
|
00:2727 Next35Piece
|
||||||
00:25d4 Next7Piece
|
00:2731 Next7Piece
|
||||||
00:25de NextByte
|
00:273b NextByte
|
||||||
00:25fe LevelInit
|
00:275b LevelInit
|
||||||
00:264e LevelUp
|
00:27ab LevelUp
|
||||||
00:2672 LevelUp.doit
|
00:27cf LevelUp.doit
|
||||||
00:26b6 LevelUp.checknlevel
|
00:2813 LevelUp.checknlevel
|
||||||
00:2705 LevelUp.bellmaybe
|
00:2862 LevelUp.bellmaybe
|
||||||
00:2717 LevelUp.leveljinglemaybe
|
00:2874 LevelUp.leveljinglemaybe
|
||||||
00:2724 LevelUp.checkspeedup
|
00:2881 LevelUp.checkspeedup
|
||||||
00:2760 DoSpeedUp
|
00:28bd DoSpeedUp
|
||||||
00:27a1 sProgressData
|
00:28fe sProgressData
|
||||||
00:28eb ScoreInit
|
00:2a48 ScoreInit
|
||||||
00:2913 IncreaseScore
|
00:2a70 IncreaseScore
|
||||||
00:294b IncreaseScore.doConvert
|
00:2aa8 IncreaseScore.doConvert
|
||||||
00:2963 IncreaseScore.carry
|
00:2ac0 IncreaseScore.carry
|
||||||
00:2965 IncreaseScore.postConvert
|
00:2ac2 IncreaseScore.postConvert
|
||||||
00:2979 IncreaseScore.preAddDigit
|
00:2ad6 IncreaseScore.preAddDigit
|
||||||
00:29a1 IncreaseScore.addDigit
|
00:2afe IncreaseScore.addDigit
|
||||||
00:29b7 IncreaseScore.nextDigit
|
00:2b14 IncreaseScore.nextDigit
|
||||||
00:29cb InputInit
|
00:2b28 InputInit
|
||||||
00:29dd GetInput
|
00:2b3a GetInput
|
||||||
00:29dd GetInput.btns
|
00:2b3a GetInput.btns
|
||||||
00:29ea GetInput.readA
|
00:2b47 GetInput.readA
|
||||||
00:29ee GetInput.setA
|
00:2b4b GetInput.setA
|
||||||
00:29f9 GetInput.clearA
|
00:2b56 GetInput.clearA
|
||||||
00:29fc GetInput.readB
|
00:2b59 GetInput.readB
|
||||||
00:2a00 GetInput.setB
|
00:2b5d GetInput.setB
|
||||||
00:2a0b GetInput.clearB
|
00:2b68 GetInput.clearB
|
||||||
00:2a0e GetInput.readSelect
|
00:2b6b GetInput.readSelect
|
||||||
00:2a12 GetInput.setSelect
|
00:2b6f GetInput.setSelect
|
||||||
00:2a1d GetInput.clearSelect
|
00:2b7a GetInput.clearSelect
|
||||||
00:2a20 GetInput.readStart
|
00:2b7d GetInput.readStart
|
||||||
00:2a24 GetInput.setStart
|
00:2b81 GetInput.setStart
|
||||||
00:2a2f GetInput.clearStart
|
00:2b8c GetInput.clearStart
|
||||||
00:2a32 GetInput.dpad
|
00:2b8f GetInput.dpad
|
||||||
00:2a3f GetInput.readUp
|
00:2b9c GetInput.readUp
|
||||||
00:2a43 GetInput.setUp
|
00:2ba0 GetInput.setUp
|
||||||
00:2a4e GetInput.clearUp
|
00:2bab GetInput.clearUp
|
||||||
00:2a51 GetInput.readDown
|
00:2bae GetInput.readDown
|
||||||
00:2a55 GetInput.setDown
|
00:2bb2 GetInput.setDown
|
||||||
00:2a60 GetInput.clearDown
|
00:2bbd GetInput.clearDown
|
||||||
00:2a63 GetInput.readLeft
|
00:2bc0 GetInput.readLeft
|
||||||
00:2a67 GetInput.setLeft
|
00:2bc4 GetInput.setLeft
|
||||||
00:2a72 GetInput.clearLeft
|
00:2bcf GetInput.clearLeft
|
||||||
00:2a75 GetInput.readRight
|
00:2bd2 GetInput.readRight
|
||||||
00:2a79 GetInput.setRight
|
00:2bd6 GetInput.setRight
|
||||||
00:2a84 GetInput.clearRight
|
00:2be1 GetInput.clearRight
|
||||||
00:2a87 GetInput.priorities
|
00:2be4 GetInput.priorities
|
||||||
00:2a92 GetInput.zero
|
00:2bef GetInput.zero
|
||||||
00:2a98 RestoreSRAM
|
00:2bf5 RestoreSRAM
|
||||||
00:2af1 InitializeSRAM
|
00:2c4e InitializeSRAM
|
||||||
00:2b4f SetProgress
|
00:2cac SetProgress
|
||||||
00:2b5a SetProgress.loop
|
00:2cb7 SetProgress.loop
|
||||||
00:2b5e SetProgress.correct
|
00:2cbb SetProgress.correct
|
||||||
00:2b85 SetProgress.wvr_u1
|
00:2ce2 SetProgress.wvr_u1
|
||||||
00:2b91 SetProgress.wvr_u2
|
00:2cee SetProgress.wvr_u2
|
||||||
00:2b9f SetProgress.wvr_u3
|
00:2cfc SetProgress.wvr_u3
|
||||||
00:2bab SetProgress.wvr_u4
|
00:2d08 SetProgress.wvr_u4
|
||||||
00:2bb9 SetProgress.wvr_u5
|
00:2d16 SetProgress.wvr_u5
|
||||||
00:2bc5 SetProgress.wvr_u6
|
00:2d22 SetProgress.wvr_u6
|
||||||
00:2bd3 SetProgress.wvr_u7
|
00:2d30 SetProgress.wvr_u7
|
||||||
00:2bdf SetProgress.wvr_u8
|
00:2d3c SetProgress.wvr_u8
|
||||||
00:2bed SetProgress.wvr_u9
|
00:2d4a SetProgress.wvr_u9
|
||||||
00:2bf9 SetProgress.wvr_u10
|
00:2d56 SetProgress.wvr_u10
|
||||||
00:2c01 Main
|
00:2d5e Main
|
||||||
00:2c2a Main.notgbc
|
00:2d87 Main.notgbc
|
||||||
00:2c30 Main.wvr_u1
|
00:2d8d Main.wvr_u1
|
||||||
00:2c5d EventLoop
|
00:2dba EventLoop
|
||||||
00:2c73 EventLoop.eventloopjumps
|
00:2dd0 EventLoop.eventloopjumps
|
||||||
00:2c7c EventLoopPostHandler
|
00:2dd9 EventLoopPostHandler
|
||||||
00:2c7e EventLoopPostHandler.wvb_u2
|
00:2ddb EventLoopPostHandler.wvb_u2
|
||||||
00:2c90 EventLoopPostHandler.vblankjumps
|
00:2ded EventLoopPostHandler.vblankjumps
|
||||||
00:2c99 TimeInit
|
00:2df6 TimeInit
|
||||||
00:2cae ResetGameTime
|
00:2e0b ResetGameTime
|
||||||
00:2cb9 CheckTorikan
|
00:2e16 CheckTorikan
|
||||||
00:2cd0 CheckTorikan.failure
|
00:2e2d CheckTorikan.failure
|
||||||
00:2cd2 CheckTorikan.success
|
00:2e2f CheckTorikan.success
|
||||||
00:2cd5 HandleTimers
|
00:2e32 HandleTimers
|
||||||
00:2cfd HandleTimers.go
|
00:2e5a HandleTimers.go
|
||||||
00:2d21 SwitchToTitle
|
00:2e7e SwitchToTitle
|
||||||
00:2d2b TitleEventLoopHandler
|
00:2e87 TitleEventLoopHandler
|
||||||
00:2d35 TitleVBlankHandler
|
00:2e91 TitleVBlankHandler
|
||||||
00:2d3f DrawOption6
|
00:2e9b DrawOption6
|
||||||
00:2d8f LoadTitleTiles
|
00:2eeb LoadTitleTiles
|
||||||
00:2dad LoadGameplayTiles
|
00:2f09 LoadGameplayTiles
|
||||||
00:2dc3 LoadGameplayTiles.gbc
|
00:2f1f LoadGameplayTiles.gbc
|
||||||
00:2dd2 LoadGameplayTiles.dmg
|
00:2f2e LoadGameplayTiles.dmg
|
||||||
00:2de1 sFramesToCS
|
00:2f3d sFramesToCS
|
||||||
00:2e1d UnsafeMemCopy
|
00:2f79 UnsafeMemCopy
|
||||||
00:2e26 SafeMemCopy.wvr_u1
|
00:2f82 SafeMemCopy.wvr_u1
|
||||||
00:2e26 SafeMemCopy
|
00:2f82 SafeMemCopy
|
||||||
00:2e35 UnsafeMemSet
|
00:2f91 UnsafeMemSet
|
||||||
00:2e3d SafeMemSet
|
00:2f99 SafeMemSet
|
||||||
00:2e3d SafeMemSet.wvr_u2
|
00:2f99 SafeMemSet.wvr_u2
|
||||||
00:2e4b SwitchToGameplay
|
00:2fa7 SwitchToGameplay
|
||||||
00:2e55 SwitchToGameplayBig
|
00:2fb0 SwitchToGameplayBig
|
||||||
00:2e5f GamePlayEventLoopHandler
|
00:2fb9 GamePlayEventLoopHandler
|
||||||
00:2e69 GamePlayBigEventLoopHandler
|
00:2fc3 GamePlayBigEventLoopHandler
|
||||||
00:2e73 CopyOAMHandler
|
00:2fcd CopyOAMHandler
|
||||||
00:2e7f ClearOAM
|
00:2fd9 ClearOAM
|
||||||
00:2e95 IntrInit
|
00:2fef IntrInit
|
||||||
00:2e99 InitializeLCDCInterrupt
|
00:2ff3 InitializeLCDCInterrupt
|
||||||
00:2eae BankingInit
|
00:3008 BankingInit
|
||||||
00:2ebd OAMDMA
|
00:3017 OAMDMA
|
||||||
00:2ec7 OAMDMAEnd
|
00:3021 OAMDMAEnd
|
||||||
01:4008 sDMGTSpeedCurve
|
01:4008 sDMGTSpeedCurve
|
||||||
01:4210 sDMGTSpeedCurveEnd
|
01:4210 sDMGTSpeedCurveEnd
|
||||||
01:4212 sTGM1SpeedCurve
|
01:4212 sTGM1SpeedCurve
|
||||||
|
@ -1171,34 +1171,34 @@
|
||||||
05:5fd7 GamePlayEventLoopHandlerB.skip7_u213
|
05:5fd7 GamePlayEventLoopHandlerB.skip7_u213
|
||||||
05:5fdb GamePlayEventLoopHandlerB.gameOverMode
|
05:5fdb GamePlayEventLoopHandlerB.gameOverMode
|
||||||
05:5ffe GamePlayEventLoopHandlerB.noretry
|
05:5ffe GamePlayEventLoopHandlerB.noretry
|
||||||
05:600b GamePlayEventLoopHandlerB.pauseMode
|
05:6008 GamePlayEventLoopHandlerB.pauseMode
|
||||||
05:6023 GamePlayEventLoopHandlerB.noqr
|
05:601d GamePlayEventLoopHandlerB.noqr
|
||||||
05:6038 GamePlayEventLoopHandlerB.nounpause
|
05:6032 GamePlayEventLoopHandlerB.nounpause
|
||||||
05:6080 GamePlayEventLoopHandlerB.drawStaticInfo
|
05:607a GamePlayEventLoopHandlerB.drawStaticInfo
|
||||||
05:60b1 DoHold
|
05:60ab DoHold
|
||||||
05:60b5 DoHold.checkIRSA
|
05:60af DoHold.checkIRSA
|
||||||
05:60bc DoHold.ldb3
|
05:60b6 DoHold.ldb3
|
||||||
05:60c8 DoHold.lda3
|
05:60c2 DoHold.lda3
|
||||||
05:60d2 DoHold.cp3
|
05:60cc DoHold.cp3
|
||||||
05:60e0 DoHold.checkIRSB
|
05:60da DoHold.checkIRSB
|
||||||
05:60e7 DoHold.lda4
|
05:60e1 DoHold.lda4
|
||||||
05:60f3 DoHold.ldb4
|
05:60ed DoHold.ldb4
|
||||||
05:60fd DoHold.cp4
|
05:60f7 DoHold.cp4
|
||||||
05:610b DoHold.noRotation
|
05:6105 DoHold.noRotation
|
||||||
05:6116 DoHold.doHoldOperation
|
05:6110 DoHold.doHoldOperation
|
||||||
05:6121 sLeftDasSlam
|
05:611b sLeftDasSlam
|
||||||
05:6127 sRightDasSlam
|
05:6121 sRightDasSlam
|
||||||
05:612d sLeady
|
05:6127 sLeady
|
||||||
05:6137 sGo
|
05:6131 sGo
|
||||||
05:6141 sPause
|
05:613b sPause
|
||||||
05:6169 sPieceXOffsets
|
05:6163 sPieceXOffsets
|
||||||
05:6185 sPieceYOffsets
|
05:617f sPieceYOffsets
|
||||||
05:61a1 sPieceFastRotationStates
|
05:619b sPieceFastRotationStates
|
||||||
05:6211 sPieceRotationStates
|
05:620b sPieceRotationStates
|
||||||
05:6281 sTGM3Bag
|
05:627b sTGM3Bag
|
||||||
05:62a4 sTGM3Droughts
|
05:629e sTGM3Droughts
|
||||||
05:62ab sGameplayTileMap
|
05:62a5 sGameplayTileMap
|
||||||
05:654b sGameplayTileMapEnd
|
05:6545 sGameplayTileMapEnd
|
||||||
06:4008 BigFieldInit
|
06:4008 BigFieldInit
|
||||||
06:4049 BigFieldClear
|
06:4049 BigFieldClear
|
||||||
06:40ef BigToBackupField
|
06:40ef BigToBackupField
|
||||||
|
@ -1917,32 +1917,32 @@
|
||||||
06:630f GamePlayBigEventLoopHandlerB.skip7_u436
|
06:630f GamePlayBigEventLoopHandlerB.skip7_u436
|
||||||
06:6313 GamePlayBigEventLoopHandlerB.gameOverMode
|
06:6313 GamePlayBigEventLoopHandlerB.gameOverMode
|
||||||
06:6336 GamePlayBigEventLoopHandlerB.noretry
|
06:6336 GamePlayBigEventLoopHandlerB.noretry
|
||||||
06:6343 GamePlayBigEventLoopHandlerB.pauseMode
|
06:6340 GamePlayBigEventLoopHandlerB.pauseMode
|
||||||
06:635b GamePlayBigEventLoopHandlerB.noqr
|
06:6355 GamePlayBigEventLoopHandlerB.noqr
|
||||||
06:636f GamePlayBigEventLoopHandlerB.nounpause
|
06:6369 GamePlayBigEventLoopHandlerB.nounpause
|
||||||
06:63b7 GamePlayBigEventLoopHandlerB.drawStaticInfo
|
06:63b1 GamePlayBigEventLoopHandlerB.drawStaticInfo
|
||||||
06:63e8 BigDoHold
|
06:63e2 BigDoHold
|
||||||
06:63ec BigDoHold.checkIRSA
|
06:63e6 BigDoHold.checkIRSA
|
||||||
06:63f3 BigDoHold.ldb3
|
06:63ed BigDoHold.ldb3
|
||||||
06:63ff BigDoHold.lda3
|
06:63f9 BigDoHold.lda3
|
||||||
06:6409 BigDoHold.cp3
|
06:6403 BigDoHold.cp3
|
||||||
06:6417 BigDoHold.checkIRSB
|
06:6411 BigDoHold.checkIRSB
|
||||||
06:641e BigDoHold.lda4
|
06:6418 BigDoHold.lda4
|
||||||
06:642a BigDoHold.ldb4
|
06:6424 BigDoHold.ldb4
|
||||||
06:6434 BigDoHold.cp4
|
06:642e BigDoHold.cp4
|
||||||
06:6442 BigDoHold.noRotation
|
06:643c BigDoHold.noRotation
|
||||||
06:644d BigDoHold.doHoldOperation
|
06:6447 BigDoHold.doHoldOperation
|
||||||
06:6458 sBigLeftDasSlam
|
06:6452 sBigLeftDasSlam
|
||||||
06:645e sBigRightDasSlam
|
06:6458 sBigRightDasSlam
|
||||||
06:6464 sBigLeady
|
06:645e sBigLeady
|
||||||
06:646e sBigGo
|
06:6468 sBigGo
|
||||||
06:6478 sBigPause
|
06:6472 sBigPause
|
||||||
06:64a0 sBigPieceXOffsets
|
06:649a sBigPieceXOffsets
|
||||||
06:64bc sBigPieceYOffsets
|
06:64b6 sBigPieceYOffsets
|
||||||
06:64d8 sBigPieceFastRotationStates
|
06:64d2 sBigPieceFastRotationStates
|
||||||
06:6548 sBigPieceRotationStates
|
06:6542 sBigPieceRotationStates
|
||||||
06:65b8 sBigGameplayTileMap
|
06:65b2 sBigGameplayTileMap
|
||||||
06:6858 sBigGameplayTileMapEnd
|
06:6852 sBigGameplayTileMapEnd
|
||||||
00:a000 rCheck
|
00:a000 rCheck
|
||||||
00:a006 rSwapABState
|
00:a006 rSwapABState
|
||||||
00:a007 rRNGModeState
|
00:a007 rRNGModeState
|
||||||
|
|
25
src/gbc.asm
25
src/gbc.asm
|
@ -313,7 +313,7 @@ GBCGameplayProcess::
|
||||||
cp a, SCURVE_CHIL
|
cp a, SCURVE_CHIL
|
||||||
ld a, $01 ;Green
|
ld a, $01 ;Green
|
||||||
jr z, .goverride
|
jr z, .goverride
|
||||||
ld a, $02 ;Green
|
ld a, $02 ;Purple
|
||||||
|
|
||||||
; Are we 20G?
|
; Are we 20G?
|
||||||
.goverride
|
.goverride
|
||||||
|
@ -529,7 +529,7 @@ GBCBigGameplayProcess::
|
||||||
cp a, SCURVE_CHIL
|
cp a, SCURVE_CHIL
|
||||||
ld a, $01 ;Green
|
ld a, $01 ;Green
|
||||||
jr z, .goverride
|
jr z, .goverride
|
||||||
ld a, $02 ;Green
|
ld a, $02 ;Purple
|
||||||
|
|
||||||
; Are we 20G?
|
; Are we 20G?
|
||||||
.goverride
|
.goverride
|
||||||
|
@ -557,9 +557,24 @@ GBCBigGameplayProcess::
|
||||||
ld d, a
|
ld d, a
|
||||||
|
|
||||||
.colorfield
|
.colorfield
|
||||||
ld hl, wShadowTileAttrs
|
ld a, d
|
||||||
ld bc, 32*21
|
DEF row = 0
|
||||||
call UnsafeMemSet
|
REPT 21
|
||||||
|
ld hl, wShadowTileAttrs + (row*32) + 31
|
||||||
|
ld [hl], a
|
||||||
|
ld hl, wShadowTileAttrs + (row*32) + 10
|
||||||
|
ld [hl+], a
|
||||||
|
ld [hl+], a
|
||||||
|
ld [hl+], a
|
||||||
|
ld [hl+], a
|
||||||
|
ld [hl+], a
|
||||||
|
ld [hl+], a
|
||||||
|
ld [hl+], a
|
||||||
|
ld [hl+], a
|
||||||
|
ld [hl+], a
|
||||||
|
ld [hl], a
|
||||||
|
DEF row += 1
|
||||||
|
ENDR
|
||||||
|
|
||||||
|
|
||||||
; What to copy
|
; What to copy
|
||||||
|
|
|
@ -625,11 +625,6 @@ sSHIRSpeedCurve::
|
||||||
sSHIRSpeedCurveEnd::
|
sSHIRSpeedCurveEnd::
|
||||||
dw $FFFF
|
dw $FFFF
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
; dw BCD_START_LEVEL, START_LEVEL, BCD_NEXT_100_LEVEL_BREAKPOINT
|
|
||||||
; db GRID_CELLS_PER_MOVE_ON_OVERFLOW, INCREMENT_PER_FRAME (0 means overflow each frame)
|
|
||||||
; db NORMAL_ARE, LINE_ARE, DAS, LOCK_DELAY, CLEAR_DELAY
|
|
||||||
sMYCOSpeedCurve::
|
sMYCOSpeedCurve::
|
||||||
dw $0000, 0, $0100
|
dw $0000, 0, $0100
|
||||||
db 1, 4
|
db 1, 4
|
||||||
|
|
|
@ -43,16 +43,14 @@ SwitchToGameplay::
|
||||||
ld b, BANK_GAMEPLAY
|
ld b, BANK_GAMEPLAY
|
||||||
rst RSTSwitchBank
|
rst RSTSwitchBank
|
||||||
call SwitchToGameplayB
|
call SwitchToGameplayB
|
||||||
rst RSTRestoreBank
|
jp RSTRestoreBank
|
||||||
jp EventLoopPostHandler
|
|
||||||
|
|
||||||
; Trampolines to the banked function.
|
; Trampolines to the banked function.
|
||||||
SwitchToGameplayBig::
|
SwitchToGameplayBig::
|
||||||
ld b, BANK_GAMEPLAY_BIG
|
ld b, BANK_GAMEPLAY_BIG
|
||||||
rst RSTSwitchBank
|
rst RSTSwitchBank
|
||||||
call SwitchToGameplayBigB
|
call SwitchToGameplayBigB
|
||||||
rst RSTRestoreBank
|
jp RSTRestoreBank
|
||||||
jp EventLoopPostHandler
|
|
||||||
|
|
||||||
; Banks and jumps to the actual handler.
|
; Banks and jumps to the actual handler.
|
||||||
GamePlayEventLoopHandler::
|
GamePlayEventLoopHandler::
|
||||||
|
@ -530,8 +528,7 @@ GamePlayEventLoopHandlerB::
|
||||||
ldh a, [hBState]
|
ldh a, [hBState]
|
||||||
cp a, 10 ; 10 frame hold
|
cp a, 10 ; 10 frame hold
|
||||||
jp nz, .drawStaticInfo
|
jp nz, .drawStaticInfo
|
||||||
call SwitchToTitle
|
jp SwitchToTitle
|
||||||
jp EventLoopPostHandler
|
|
||||||
|
|
||||||
|
|
||||||
.pauseMode
|
.pauseMode
|
||||||
|
@ -545,8 +542,7 @@ GamePlayEventLoopHandlerB::
|
||||||
ldh a, [hSelectState]
|
ldh a, [hSelectState]
|
||||||
cp a, 0
|
cp a, 0
|
||||||
jr z, .noqr
|
jr z, .noqr
|
||||||
call SwitchToTitle
|
jp SwitchToTitle
|
||||||
jp EventLoopPostHandler
|
|
||||||
|
|
||||||
; Unpause
|
; Unpause
|
||||||
.noqr
|
.noqr
|
||||||
|
@ -767,6 +763,7 @@ SwitchToGameplayBigB:
|
||||||
wait_vblank_end
|
wait_vblank_end
|
||||||
ret
|
ret
|
||||||
|
|
||||||
|
|
||||||
; Main gameplay event loop.
|
; Main gameplay event loop.
|
||||||
GamePlayBigEventLoopHandlerB:
|
GamePlayBigEventLoopHandlerB:
|
||||||
; What mode are we in?
|
; What mode are we in?
|
||||||
|
@ -1149,8 +1146,7 @@ GamePlayBigEventLoopHandlerB:
|
||||||
ldh a, [hBState]
|
ldh a, [hBState]
|
||||||
cp a, 10 ; 10 frame hold
|
cp a, 10 ; 10 frame hold
|
||||||
jp nz, .drawStaticInfo
|
jp nz, .drawStaticInfo
|
||||||
call SwitchToTitle
|
jp SwitchToTitle
|
||||||
jp EventLoopPostHandler
|
|
||||||
|
|
||||||
|
|
||||||
.pauseMode
|
.pauseMode
|
||||||
|
@ -1164,8 +1160,7 @@ GamePlayBigEventLoopHandlerB:
|
||||||
ldh a, [hSelectState]
|
ldh a, [hSelectState]
|
||||||
cp a, 0
|
cp a, 0
|
||||||
jr z, .noqr
|
jr z, .noqr
|
||||||
call SwitchToTitle
|
jp SwitchToTitle
|
||||||
jp EventLoopPostHandler
|
|
||||||
|
|
||||||
; Unpause
|
; Unpause
|
||||||
.noqr
|
.noqr
|
||||||
|
@ -1204,7 +1199,7 @@ GamePlayBigEventLoopHandlerB:
|
||||||
call UnsafeMemCopy
|
call UnsafeMemCopy
|
||||||
ld de, sBigPause
|
ld de, sBigPause
|
||||||
ld hl, wWideBlittedField+(20*10)
|
ld hl, wWideBlittedField+(20*10)
|
||||||
ld bc, 40
|
ld bc, 20
|
||||||
call UnsafeMemCopy
|
call UnsafeMemCopy
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -33,8 +33,7 @@ SwitchToTitle::
|
||||||
ld b, BANK_TITLE
|
ld b, BANK_TITLE
|
||||||
rst RSTSwitchBank
|
rst RSTSwitchBank
|
||||||
call SwitchToTitleB
|
call SwitchToTitleB
|
||||||
rst RSTRestoreBank
|
jp RSTRestoreBank
|
||||||
jp EventLoopPostHandler
|
|
||||||
|
|
||||||
; Banks and jumps to the actual handler.
|
; Banks and jumps to the actual handler.
|
||||||
TitleEventLoopHandler::
|
TitleEventLoopHandler::
|
||||||
|
|
Loading…
Reference in New Issue