Non-functional change.
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bin/DMGTRIS.GBC
BIN
bin/DMGTRIS.GBC
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@ -134,11 +134,174 @@ sPieceYOffsets:: ; How to draw each piece. Y-offsets of the sprites.
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; Speed curve data is defined as follows:
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; N blocks of:
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; dw BCD_START_LEVEL, START_LEVEL, BCD_NEXT_100_LEVEL_BREAKPOINT
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; db GRID_CELLS_PER_MOVE_ON_OVERFLOW, INCREMENT_PER_FRAME
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; db GRID_CELLS_PER_MOVE_ON_OVERFLOW, INCREMENT_PER_FRAME (0 means overflow each frame)
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; db NORMAL_ARE, LINE_ARE, DAS, LOCK_DELAY, CLEAR_DELAY
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;
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; Followed by one single:
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; dw $FFFF
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sDMGTSpeedCurve:: ; Speed curve of the game.
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dw $0000, 0, $0100 ; Level 0000
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db 1, 16
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db 25, 15, 14, 30, 40
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dw $0015, 15, $0100 ; Level 0015
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db 1, 17
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db 25, 15, 14, 30, 40
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dw $0030, 30, $0100 ; Level 0030
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db 1, 18
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db 25, 15, 14, 30, 40
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dw $0040, 40, $0100 ; Level 0040
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db 1, 20
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db 25, 15, 14, 30, 40
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dw $0050, 50, $0100 ; Level 0050
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db 1, 21
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db 25, 15, 14, 30, 40
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dw $0060, 60, $0100 ; Level 0060
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db 1, 23
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db 25, 15, 14, 30, 40
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dw $0070, 70, $0100 ; Level 0070
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db 1, 26
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db 25, 15, 14, 30, 40
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dw $0080, 80, $0100 ; Level 0080
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db 1, 28
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db 25, 15, 14, 30, 40
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dw $0090, 90, $0100 ; Level 0090
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db 1, 32
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db 25, 15, 14, 30, 40
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dw $0100, 100, $0200 ; Level 0100
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db 1, 37
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db 25, 15, 14, 30, 40
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dw $0150, 150, $0200 ; Level 0150
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db 1, 43
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db 25, 15, 14, 30, 40
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dw $0200, 200, $0300 ; Level 0200
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db 1, 51
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db 25, 15, 14, 30, 40
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dw $0225, 225, $0300 ; Level 0225
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db 1, 64
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db 25, 15, 14, 30, 40
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dw $0250, 250, $0300 ; Level 0250
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db 1, 85
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db 25, 15, 14, 30, 40
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dw $0275, 275, $0300 ; Level 0275
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db 1, 128
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db 25, 15, 14, 30, 40
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dw $0300, 300, $0400 ; Level 0300
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db 1, $00
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db 25, 7, 14, 30, 32
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dw $0350, 350, $0350 ; Level 0350
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db 2, $00
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db 25, 7, 14, 30, 32
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dw $0400, 400, $0400 ; Level 0400
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db 3, $00
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db 25, 7, 14, 30, 32
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dw $0450, 450, $0500 ; Level 0450
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db 4, $00
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db 25, 7, 14, 30, 32
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dw $0475, 475, $0500 ; Level 0475
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db 5, $00
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db 25, 7, 14, 30, 32
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dw $0500, 500, $0600 ; Level 0500
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db 20, $00
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db 25, 6, 14, 30, 24
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dw $0600, 600, $0700 ; Level 0600
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db 20, $00
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db 25, 6, 8, 30, 24
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dw $0700, 700, $0800 ; Level 0700
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db 20, $00
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db 20, 6, 8, 30, 24
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dw $0900, 900, $1000 ; Level 0900
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db 20, $00
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db 16, 4, 6, 25, 16
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dw $1100, 1100, $1200 ; Level 1100
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db 20, $00
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db 12, 4, 6, 25, 16
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dw $1200, 1200, $1300 ; Level 1200
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db 20, $00
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db 12, 4, 6, 25, 8
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dw $1300, 1300, $1400 ; Level 1300
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db 20, $00
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db 10, 4, 6, 20, 7
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dw $1400, 1400, $1500 ; Level 1400
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db 20, $00
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db 10, 4, 6, 18, 6
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dw $1500, 1500, $1600 ; Level 1500
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db 20, $00
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db 8, 4, 4, 16, 5
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dw $1600, 1600, $1700 ; Level 1600
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db 20, $00
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db 8, 4, 4, 14, 4
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dw $1700, 1700, $1800 ; Level 1700
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db 20, $00
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db 6, 4, 4, 12, 3
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dw $1800, 1800, $1900 ; Level 1800
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db 20, $00
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db 6, 4, 4, 10, 3
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dw $1900, 1900, $2000 ; Level 1900
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db 20, $00
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db 4, 4, 4, 8, 3
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dw $2000, 2000, $2100 ; Level 2000
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db 20, $00
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db 4, 4, 3, 8, 3
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dw $2500, 2500, $2600 ; Level 2500
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db 20, $00
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db 2, 2, 1, 8, 2
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dw $3000, 3000, $3100 ; Level 3000
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db 20, $00
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db 1, 1, 1, 8, 1
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dw $4000, 4000, $4100 ; Level 4000
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db 20, $00
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db 1, 1, 1, 6, 1
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dw $5000, 5000, $5100 ; Level 5000
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db 20, $00
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db 1, 1, 1, 4, 1
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dw $6666, 6666, $6700 ; Level 6666
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db 20, $00
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db 1, 1, 1, 2, 1
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dw $9999, 9999, $9999 ; Level 9999
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db 20, $00
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db 1, 1, 1, 1, 1
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sDMGTSpeedCurveEnd::
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dw $FFFF ; End.
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sTGM1SpeedCurve::
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dw $0000, 0, $0100
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@ -230,35 +393,35 @@ sTGM1SpeedCurve::
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db 30, 30, 16, 30, 41
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dw $0251, 251, $0300
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db 1, $FF
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db 1, $00
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db 30, 30, 16, 30, 41
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dw $0300, 300, $0400
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db 2, $FF
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db 2, $00
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db 30, 30, 16, 30, 41
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dw $0330, 330, $0400
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db 3, $FF
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db 3, $00
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db 30, 30, 16, 30, 41
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dw $0360, 360, $0400
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db 4, $FF
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db 4, $00
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db 30, 30, 16, 30, 41
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dw $0400, 400, $0500
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db 5, $FF
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db 5, $00
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db 30, 30, 16, 30, 41
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dw $0420, 420, $0500
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db 4, $FF
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db 4, $00
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db 30, 30, 16, 30, 41
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dw $0450, 450, $0500
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db 3, $FF
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db 3, $00
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db 30, 30, 16, 30, 41
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dw $0500, 500, $0600
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db 20, $FF
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db 20, $00
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db 30, 30, 16, 30, 41
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sTGM1SpeedCurveEnd::
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@ -323,35 +486,35 @@ sCHILSpeedCurve::
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db 10, 10, 16, 25, 17
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dw $2900, 2900, $3000
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db 1, $FF
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db 1, $00
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db 10, 10, 16, 25, 17
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dw $3333, 3333, $3400
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db 2, $FF
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db 2, $00
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db 10, 10, 12, 25, 17
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dw $4444, 4444, $4500
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db 3, $FF
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db 3, $00
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db 10, 10, 12, 25, 17
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dw $5555, 5555, $5600
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db 4, $FF
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db 4, $00
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db 10, 10, 12, 25, 17
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dw $6666, 6666, $6700
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db 5, $FF
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db 5, $00
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db 10, 10, 12, 25, 17
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dw $7777, 7777, $7800
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db 20, $FF
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db 20, $00
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db 10, 10, 8, 25, 17
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dw $8888, 8888, $8900
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db 20, $FF
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db 20, $00
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db 10, 10, 6, 18, 17
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dw $9999, 9999, $9999
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db 20, $FF
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db 20, $00
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db 5, 5, 6, 14, 10
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sCHILSpeedCurveEnd::
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@ -448,63 +611,63 @@ sTGM3SpeedCurve::
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db 27, 27, 16, 30, 40
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dw $0251, 251, $0300
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db 1, $FF
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db 1, $00
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db 27, 27, 16, 30, 40
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dw $0300, 300, $0400
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db 2, $FF
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db 2, $00
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db 27, 27, 16, 30, 40
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dw $0330, 330, $0400
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db 3, $FF
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db 3, $00
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db 27, 27, 16, 30, 40
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dw $0360, 360, $0400
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db 4, $FF
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db 4, $00
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db 27, 27, 16, 30, 40
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dw $0400, 400, $0500
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db 5, $FF
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db 5, $00
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db 27, 27, 16, 30, 40
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dw $0420, 420, $0500
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db 4, $FF
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db 4, $00
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db 27, 27, 16, 30, 40
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dw $0450, 450, $0500
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db 3, $FF
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db 3, $00
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db 27, 27, 16, 30, 40
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dw $0500, 500, $0600
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db 20, $FF
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db 20, $00
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db 27, 27, 10, 30, 25
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dw $0600, 600, $0700
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db 20, $FF
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db 20, $00
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db 27, 18, 10, 30, 16
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dw $0700, 700, $0800
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db 20, $FF
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db 20, $00
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db 18, 14, 10, 30, 12
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dw $0800, 800, $0900
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db 20, $FF
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db 20, $00
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db 14, 8, 10, 30, 6
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dw $0900, 900, $1000
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db 20, $FF
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db 20, $00
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db 14, 8, 8, 17, 6
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dw $1000, 1000, $1100
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db 20, $FF
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db 20, $00
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db 8, 8, 8, 17, 6
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dw $1100, 1000, $1200
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db 20, $FF
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db 20, $00
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db 7, 7, 8, 15, 6
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dw $1200, 1000, $1300
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db 20, $FF
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db 20, $00
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db 6, 6, 8, 15, 6
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sTGM3SpeedCurveEnd::
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@ -512,27 +675,27 @@ sTGM3SpeedCurveEnd::
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sDEATSpeedCurve::
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dw $0000, 0, $0100
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db 20, $FF
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db 20, $00
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db 18, 14, 12, 30, 12
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dw $0100, 0, $0200
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db 20, $FF
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db 20, $00
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db 14, 8, 12, 26, 6
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dw $0200, 0, $0300
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db 20, $FF
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db 20, $00
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db 14, 8, 11, 22, 6
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dw $0300, 0, $0400
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db 20, $FF
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db 20, $00
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db 8, 8, 10, 18, 6
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dw $0400, 0, $0500
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db 20, $FF
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db 20, $00
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db 7, 7, 8, 15, 5
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dw $0500, 0, $0600
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db 20, $FF
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db 20, $00
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db 6, 6, 8, 15, 4
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sDEATSpeedCurveEnd::
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@ -540,202 +703,36 @@ sDEATSpeedCurveEnd::
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sSHIRSpeedCurve::
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dw $0000, 0, $0100
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db 20, $FF
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db 20, $00
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db 12, 8, 10, 18, 6
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dw $0100, 100, $0200
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db 20, $FF
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db 20, $00
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db 12, 7, 8, 18, 5
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dw $0200, 200, $0300
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db 20, $FF
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db 20, $00
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db 12, 6, 8, 17, 4
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dw $0300, 300, $0400
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db 20, $FF
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db 20, $00
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db 6, 6, 8, 15, 4
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dw $0500, 500, $0600
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db 20, $FF
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db 20, $00
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db 6, 5, 6, 13, 3
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dw $1100, 1100, $1200
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db 20, $FF
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db 20, $00
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db 6, 5, 6, 10, 3
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dw $1200, 1200, $1300
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db 20, $FF
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db 20, $00
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db 6, 5, 6, 8, 3
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sSHIRSpeedCurveEnd::
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dw $FFFF
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sDMGTSpeedCurve:: ; Speed curve of the game.
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dw $0000, 0, $0100 ; Level 0000
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db 1, 16
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db 25, 15, 14, 30, 40
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dw $0015, 15, $0100 ; Level 0015
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db 1, 17
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db 25, 15, 14, 30, 40
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dw $0030, 30, $0100 ; Level 0030
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db 1, 18
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db 25, 15, 14, 30, 40
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dw $0040, 40, $0100 ; Level 0040
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db 1, 20
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db 25, 15, 14, 30, 40
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dw $0050, 50, $0100 ; Level 0050
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db 1, 21
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db 25, 15, 14, 30, 40
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dw $0060, 60, $0100 ; Level 0060
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db 1, 23
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db 25, 15, 14, 30, 40
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dw $0070, 70, $0100 ; Level 0070
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db 1, 26
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db 25, 15, 14, 30, 40
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dw $0080, 80, $0100 ; Level 0080
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db 1, 28
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db 25, 15, 14, 30, 40
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dw $0090, 90, $0100 ; Level 0090
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db 1, 32
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db 25, 15, 14, 30, 40
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dw $0100, 100, $0200 ; Level 0100
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db 1, 37
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db 25, 15, 14, 30, 40
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dw $0150, 150, $0200 ; Level 0150
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db 1, 43
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db 25, 15, 14, 30, 40
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dw $0200, 200, $0300 ; Level 0200
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db 1, 51
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db 25, 15, 14, 30, 40
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dw $0225, 225, $0300 ; Level 0225
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db 1, 64
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db 25, 15, 14, 30, 40
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dw $0250, 250, $0300 ; Level 0250
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db 1, 85
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db 25, 15, 14, 30, 40
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dw $0275, 275, $0300 ; Level 0275
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db 1, 128
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db 25, 15, 14, 30, 40
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dw $0300, 300, $0400 ; Level 0300
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db 1, $FF
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db 25, 7, 14, 30, 32
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dw $0350, 350, $0350 ; Level 0350
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db 2, $FF
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db 25, 7, 14, 30, 32
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dw $0400, 400, $0400 ; Level 0400
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db 3, $FF
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db 25, 7, 14, 30, 32
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dw $0450, 450, $0500 ; Level 0450
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db 4, $FF
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db 25, 7, 14, 30, 32
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dw $0475, 475, $0500 ; Level 0475
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db 5, $FF
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db 25, 7, 14, 30, 32
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dw $0500, 500, $0600 ; Level 0500
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db 20, $FF
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db 25, 6, 14, 30, 24
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dw $0600, 600, $0700 ; Level 0600
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db 20, $FF
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db 25, 6, 8, 30, 24
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dw $0700, 700, $0800 ; Level 0700
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db 20, $FF
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db 20, 6, 8, 30, 24
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dw $0900, 900, $1000 ; Level 0900
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db 20, $FF
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db 16, 4, 6, 25, 16
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dw $1100, 1100, $1200 ; Level 1100
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db 20, $FF
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db 12, 4, 6, 25, 16
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dw $1200, 1200, $1300 ; Level 1200
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db 20, $FF
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db 12, 4, 6, 25, 8
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dw $1300, 1300, $1400 ; Level 1300
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db 20, $FF
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db 10, 4, 6, 20, 7
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dw $1400, 1400, $1500 ; Level 1400
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db 20, $FF
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db 10, 4, 6, 18, 6
|
||||
|
||||
dw $1500, 1500, $1600 ; Level 1500
|
||||
db 20, $FF
|
||||
db 8, 4, 4, 16, 5
|
||||
|
||||
dw $1600, 1600, $1700 ; Level 1600
|
||||
db 20, $FF
|
||||
db 8, 4, 4, 14, 4
|
||||
|
||||
dw $1700, 1700, $1800 ; Level 1700
|
||||
db 20, $FF
|
||||
db 6, 4, 4, 12, 3
|
||||
|
||||
dw $1800, 1800, $1900 ; Level 1800
|
||||
db 20, $FF
|
||||
db 6, 4, 4, 10, 3
|
||||
|
||||
dw $1900, 1900, $2000 ; Level 1900
|
||||
db 20, $FF
|
||||
db 4, 4, 4, 8, 3
|
||||
|
||||
dw $2000, 2000, $2100 ; Level 2000
|
||||
db 20, $FF
|
||||
db 4, 4, 3, 8, 3
|
||||
|
||||
dw $2500, 2500, $2600 ; Level 2500
|
||||
db 20, $FF
|
||||
db 2, 2, 1, 8, 2
|
||||
|
||||
dw $3000, 3000, $3100 ; Level 3000
|
||||
db 20, $FF
|
||||
db 1, 1, 1, 8, 1
|
||||
|
||||
dw $4000, 4000, $4100 ; Level 4000
|
||||
db 20, $FF
|
||||
db 1, 1, 1, 6, 1
|
||||
|
||||
dw $5000, 5000, $5100 ; Level 5000
|
||||
db 20, $FF
|
||||
db 1, 1, 1, 4, 1
|
||||
|
||||
dw $6666, 6666, $6700 ; Level 6666
|
||||
db 20, $FF
|
||||
db 1, 1, 1, 2, 1
|
||||
|
||||
dw $9999, 9999, $9999 ; Level 9999
|
||||
db 20, $FF
|
||||
db 1, 1, 1, 1, 1
|
||||
|
||||
sDMGTSpeedCurveEnd::
|
||||
dw $FFFF ; End.
|
||||
|
||||
|
||||
|
||||
sPieceFastRotationStates::
|
||||
; I
|
||||
db 14, 1, 1, 1
|
||||
|
|
|
@ -1264,7 +1264,7 @@ FieldProcess::
|
|||
|
||||
; Gravity?
|
||||
: ldh a, [hCurrentFractionalGravity]
|
||||
cp a, $FF
|
||||
cp a, $00
|
||||
jr z, :+
|
||||
ld b, a
|
||||
ldh a, [hGravityCtr]
|
||||
|
|
|
@ -361,7 +361,7 @@ DoSpeedUp:
|
|||
ret z
|
||||
ld a, 20
|
||||
ldh [hCurrentIntegerGravity], a
|
||||
ld a, $FF
|
||||
ld a, $00
|
||||
ldh [hCurrentFractionalGravity], a
|
||||
ret
|
||||
|
||||
|
|
Loading…
Reference in New Issue