This commit is contained in:
Randy Thiemann 2024-02-12 04:44:13 +01:00
parent 922507263e
commit d9456244e0
9 changed files with 2880 additions and 2776 deletions

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@ -2037,7 +2037,7 @@ FieldDelay::
ldh a, [hLineClearCt]
or a, a
jr z, .lineclear ; If not, just skip the phase.
jp z, .lineclear ; If not, just skip the phase.
; There were line clears! Clear the level counter breakpoint.
xor a, a
@ -2056,6 +2056,29 @@ FieldDelay::
; Increment the level counter by the amount of lines.
.applylines
ldh a, [hLineClearCt]
ld b, a
ld a, [wSpeedCurveState]
cp a, SCURVE_TGM3
jr z, .addbonus
cp a, SCURVE_SHIR
jr z, .addbonus
ld a, b
jr .neither
.addbonus
ld a, b
cp a, 3
jr z, .istriple
cp a, 4
jr z, .istetris
jr .neither
.istriple
inc a
jr .neither
.istetris
inc a
inc a
jr .neither
.neither
ld e, a
call LevelUp
@ -4296,7 +4319,7 @@ BigFieldDelay::
ldh a, [hLineClearCt]
or a, a
jr z, .lineclear ; If not, just skip the phase.
jp z, .lineclear ; If not, just skip the phase.
; There were line clears! Clear the level counter breakpoint.
xor a, a
@ -4315,6 +4338,29 @@ BigFieldDelay::
; Increment the level counter by the amount of lines.
.applylines
ldh a, [hLineClearCt]
ld b, a
ld a, [wSpeedCurveState]
cp a, SCURVE_TGM3
jr z, .addbonus
cp a, SCURVE_SHIR
jr z, .addbonus
ld a, b
jr .neither
.addbonus
ld a, b
cp a, 3
jr z, .istriple
cp a, 4
jr z, .istetris
jr .neither
.istriple
inc a
jr .neither
.istetris
inc a
inc a
jr .neither
.neither
ld e, a
call LevelUp

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@ -855,7 +855,7 @@ UpdateGradeTGM1:
; Return if B < D.
ld a, b
cp a, d
ret c
jr c, .check300
; We can confidently increase the grade if B > D.
jr nz, .increasegrade
@ -1231,6 +1231,11 @@ UpdateGradeSHIR:
UpdateGradeTGM3:
; Are we in the Staff Roll?
ld a, [wInStaffRoll]
cp a, $FF
jp z, TGM3StaffRollGradeUpdate
; First things first, Update our grade points.
.GradePoints
; Load the Table address to HL.
@ -1273,7 +1278,12 @@ UpdateGradeTGM3:
; There are some multipliers to help us increase our grade faster
ld hl, sTGM3ComboMultipliers
ld a, [hComboCt] ; Example: 3
cp a, 0
cp a, 0 ; If we got no combo, skip all this part
jr z, .levelmultiplier
cp a, 11 ; If the combo is greater than 10, make it 10
jr c, .notover10
ld a, 10
.notover10
ld d, a ; ld d, 3
ld b, 5
ld a, b ; ld a, 5
@ -1281,12 +1291,14 @@ UpdateGradeTGM3:
: add a, b ; 5+5 = 10 ; 10+5 = 15
dec d
jr nz, :- ; go back if d isn't 0
sub a, 4 ; Decrease 4 so we don't get the pointer wrong
ld b, a ; ld b, 15
ld a, [hLineClearCt]
cp a, 0 ; If no lines were cleared, we don't need to do anything, just continue
jr z, .levelmultiplier
add a, b
ld b, 0
dec a
ld c, a
add hl, bc
ld a, [hl] ; Now we got our multiplier!, let's apply it.
@ -1651,7 +1663,11 @@ TGM3REGRETHandlerB: ; Check if we took too much time to complete a section
ret ; Done
TGM3StaffRollGradeUpdate:
TGM3StaffRollGradeUpdate::
; Is the player already a GM?
ld a, [wDisplayedGrade]
cp a, GRADE_GM
ret z ; If so, return
; Make HL Point to the Staffroll Table
ld hl, sTGM3StaffrollGrading
; Get the offset, if no lines were cleared, return
@ -1677,6 +1693,11 @@ TGM3StaffRollGradeUpdate:
ld [wSubgrade], a
ld a, [wDisplayedGrade]
inc a
; will the grade be S10?
cp a, GRADE_S10
jr nz, .nots10 ;If not, continue as normal
ld a, GRADE_M1
.nots10
ld [wDisplayedGrade], a
ret

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@ -1014,8 +1014,8 @@ sTitleTiles::
DB $00,$00,$01,$00,$00,$00,$00,$00
DB $80,$80,$C0,$C0,$60,$60,$60,$60
DB $F0,$F0,$F0,$F0,$E0,$E0,$C0,$C0
DB $00,$00,$87,$00,$81,$00,$81,$00
DB $81,$00,$D1,$00,$00,$00,$00,$00
DB $00,$00,$87,$00,$85,$00,$87,$00 ; Version
DB $85,$00,$D7,$00,$00,$00,$00,$00 ; Version
DB $C0,$C0,$F0,$F0,$FC,$FC,$FF,$FF
DB $FC,$FC,$F0,$F0,$C0,$C0,$00,$00
DB $C0,$00,$F0,$00,$FC,$00,$FF,$00

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@ -486,6 +486,21 @@ GamePlayEventLoopHandlerB::
ld a, $FF
ld [wGameOverIgnoreInput], a
; Are we in the Staff Roll?
ld a, [wInStaffRoll]
cp a, $FF
jp nz, .didnotfinish ; No we aren't
; Yes, we are
; Did the player survive the staff roll?
ld a, [wCountDownZero]
cp a, $FF
jr nz, .didnotfinish ; If not, continue
; If it did, award the clear points
ld a, 5
ld [hLineClearCt], a
call TGM3StaffRollGradeUpdate
.didnotfinish
; Is it just a regular game over?
ld a, [wKillScreenActive]
cp a, $FF