sprites
This commit is contained in:
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b29f44c1c0
commit
eab34d8f0b
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@ -10,6 +10,4 @@ ROMNAME := out
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ROMEXT := gb
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ASFLAGS += -h
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LDFLAGS += -d
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ASFLAGS += -v
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LDFLAGS += -v
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LDFLAGS += -t
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@ -3,8 +3,8 @@
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; * Libraries and Defines *
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; * *
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; *****************************************************************************
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INCLUDE "hardware.inc"
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INCLUDE "structs.asm"
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INCLUDE "vendor/hardware.inc"
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INCLUDE "vendor/structs.asm"
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; *****************************************************************************
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; * *
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@ -14,12 +14,37 @@ INCLUDE "structs.asm"
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SECTION "General Game Variables", WRAM0
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wLCDCCtr:: db
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wEvenFrame:: db
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wField:: ds 200
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wField:: ds (10*22)
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wRNGSeed:: ds 4
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wFill:: db
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SECTION "Important Game Variables", HRAM
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hUnused:: ds 126
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hScore:: ds 6
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hCLevel:: ds 6
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hNLevel:: ds 6
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; *****************************************************************************
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; * *
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; * Static Data *
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; * *
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; *****************************************************************************
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SECTION "Static Data", ROM0
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sPieceXOffsets::
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db 0, 8, 16, 24 ; I
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db 0, 8, 8, 16 ; Z
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db 0, 8, 8, 16 ; S
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db 0, 8, 16, 16 ; J
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db 0, 0, 8, 16 ; L
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db 8, 8, 16, 16 ; O
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db 0, 8, 8, 16 ; T
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sPieceYOffsets::
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db 0, 0, 0, 0 ; I
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db 0, 0, 7, 7 ; Z
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db 7, 7, 0, 0 ; S
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db 0, 0, 0, 7 ; J
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db 0, 7, 0, 0 ; L
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db 0, 7, 0, 7 ; O
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db 0, 0, 7, 0 ; T
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; *****************************************************************************
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@ -41,6 +66,7 @@ DEF PALETTE_LIGHTER_0 EQU %11100100
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DEF PALETTE_LIGHTER_1 EQU %10010000
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DEF PALETTE_LIGHTER_2 EQU %01000000
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DEF PALETTE_LIGHTER_3 EQU %00000000
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DEF FIELD_TOP_LEFT EQU $9800+(0*32)+1
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DEF FIELD_ROW_1 EQU $9800+(0*32)+1
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DEF FIELD_ROW_2 EQU $9800+(1*32)+1
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DEF FIELD_ROW_3 EQU $9800+(2*32)+1
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@ -61,6 +87,17 @@ DEF FIELD_ROW_17 EQU $9800+(16*32)+1
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DEF FIELD_ROW_18 EQU $9800+(17*32)+1
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DEF FIELD_ROW_19 EQU $9800+(18*32)+1
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DEF FIELD_ROW_20 EQU $9800+(19*32)+1
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DEF TILE_FIELD_EMPTY EQU 7
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DEF TILE_PIECE_0 EQU 10
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DEF TILE_0 EQU 110
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DEF NEXT_BASE_X EQU 120
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DEF NEXT_BASE_Y EQU 40
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DEF HOLD_BASE_X EQU 120
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DEF HOLD_BASE_Y EQU 80
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DEF DIGIT_BASE_X EQU 112
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DEF SCORE_BASE_Y EQU 115
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DEF CLEVEL_BASE_Y EQU 136
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DEF NLEVEL_BASE_Y EQU 148
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; *****************************************************************************
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@ -94,6 +131,29 @@ MACRO wait_vblank_end
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jr z, .waitvbe\@
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ENDM
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; Sets the background palette to A.
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MACRO set_bg_palette
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ldh [rBGP], a
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ENDM
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; Sets the object0 palette to A.
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MACRO set_obj0_palette
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ldh [rOBP0], a
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ENDM
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; Sets the object1 palette to A.
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MACRO set_obj1_palette
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ldh [rOBP1], a
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ENDM
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; Sets all palettes to A.
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MACRO set_all_palettes
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set_bg_palette a
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set_obj0_palette a
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set_obj1_palette a
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ENDM
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; Writes two bytes to a register pair.
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MACRO lb
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ld \1, (LOW(\2) << 8) | LOW(\3)
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@ -1,15 +1,18 @@
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SECTION "Hardware Control Functions", ROM0
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SetBGPalette::
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ldh [rBGP], a
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ret
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DisableAudio::
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xor a, a
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ldh [rNR52], a
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ret
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DisableLCDKeepingSettings::
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ldh a, [rLCDC]
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and LOW(~LCDCF_ON)
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wait_vram
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ldh [rLCDC], a
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ret
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DisableLCD::
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wait_vram
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xor a, a
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@ -18,6 +21,14 @@ DisableLCD::
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EnableLCD::
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ld a, LCDCF_ON | LCDCF_BGON
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ldh a, [rLCDC]
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or LCDCF_ON | LCDCF_BGON | LCDCF_OBJON
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ldh [rLCDC], a
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ret
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SetTileDataBanks::
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ldh a, [rLCDC]
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or LCDCF_BLK01
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ldh [rLCDC], a
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ret
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@ -22,3 +22,13 @@ SafeMemCopy::
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or a, c
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jp nz, SafeMemCopy
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ret
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; Sets memory from hl to hl+bc to d
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UnsafeMemSet::
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ld [hl], d
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inc hl
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dec bc
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ld a, b
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or a, c
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jp nz, UnsafeMemSet
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ret
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@ -0,0 +1,322 @@
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SECTION "Shadow OAM", WRAM0, ALIGN[8]
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UNION
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wShadowOAM:: ds 160
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NEXTU
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wSPRNext1:: ds 4
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wSPRNext2:: ds 4
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wSPRNext3:: ds 4
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wSPRNext4:: ds 4
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wSPRHold1:: ds 4
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wSPRHold2:: ds 4
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wSPRHold3:: ds 4
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wSPRHold4:: ds 4
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wSPRScore1:: ds 4
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wSPRScore2:: ds 4
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wSPRScore3:: ds 4
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wSPRScore4:: ds 4
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wSPRScore5:: ds 4
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wSPRScore6:: ds 4
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wSPRCLevel1:: ds 4
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wSPRCLevel2:: ds 4
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wSPRCLevel3:: ds 4
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wSPRCLevel4:: ds 4
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wSPRCLevel5:: ds 4
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wSPRCLevel6:: ds 4
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wSPRNLevel1:: ds 4
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wSPRNLevel2:: ds 4
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wSPRNLevel3:: ds 4
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wSPRNLevel4:: ds 4
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wSPRNLevel5:: ds 4
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wSPRNLevel6:: ds 4
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wSPRUnused:: ds (14 * 4)
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ENDU
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SECTION "OAM DMA Code", ROM0
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OAMDMA::
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LOAD "OAM DMA", HRAM
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hOAMDMA::
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ld a, HIGH(wShadowOAM)
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ldh [rDMA], a
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ld a, 40
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: dec a
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jr nz, :-
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ret
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ENDL
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OAMDMAEnd::
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SECTION "OAM Functions", ROM0
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CopyOAMHandler::
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ld de, OAMDMA
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ld hl, hOAMDMA
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ld bc, OAMDMAEnd - OAMDMA
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call UnsafeMemCopy
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ret
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ClearOAM::
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ld hl, _OAMRAM
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ld bc, $9F
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ld d, 0
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call UnsafeMemSet
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ld hl, wShadowOAM
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ld bc, $9F
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ld d, 0
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call UnsafeMemSet
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ret
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SECTION "Domain Specific Functions", ROM0
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; Index of next piece in A.
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ApplyNext::
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; Correct tile
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add a, TILE_PIECE_0
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ld [wSPRNext1+2], a
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ld [wSPRNext2+2], a
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ld [wSPRNext3+2], a
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ld [wSPRNext4+2], a
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sub a, TILE_PIECE_0
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; X positions
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ld hl, sPieceXOffsets
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ld de, sPieceYOffsets
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cp 0
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jp z, .skipoffn
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.getoffn
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inc hl
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inc de
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dec a
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jp nz, .getoffn
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.skipoffn
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ld a, [hl+]
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add a, NEXT_BASE_X
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ld [wSPRNext1+1], a
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ld a, [hl+]
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add a, NEXT_BASE_X
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ld [wSPRNext2+1], a
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ld a, [hl+]
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add a, NEXT_BASE_X
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ld [wSPRNext3+1], a
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ld a, [hl]
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add a, NEXT_BASE_X
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ld [wSPRNext4+1], a
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; Y positions
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ld h, d
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ld l, e
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ld a, [hl+]
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add a, NEXT_BASE_Y
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ld [wSPRNext1+0], a
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ld a, [hl+]
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add a, NEXT_BASE_Y
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ld [wSPRNext2+0], a
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ld a, [hl+]
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add a, NEXT_BASE_Y
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ld [wSPRNext3+0], a
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ld a, [hl]
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add a, NEXT_BASE_Y
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ld [wSPRNext4+0], a
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ret
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; Index of hold piece in A.
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ApplyHold::
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cp 255
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jp nz, .doApplyHold
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ld hl, wSPRHold1
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ld bc, 16
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ld d, 0
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call UnsafeMemSet
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ret
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.doApplyHold
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; Correct tile
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add a, TILE_PIECE_0
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ld [wSPRHold1+2], a
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ld [wSPRHold2+2], a
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ld [wSPRHold3+2], a
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ld [wSPRHold4+2], a
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sub a, TILE_PIECE_0
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; X positions
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ld hl, sPieceXOffsets
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ld de, sPieceYOffsets
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cp 0
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jp z, .skipoffh
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.getoffh
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inc hl
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inc de
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dec a
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jp nz, .getoffh
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.skipoffh
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ld a, [hl+]
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add a, HOLD_BASE_X
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ld [wSPRHold1+1], a
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ld a, [hl+]
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add a, HOLD_BASE_X
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ld [wSPRHold2+1], a
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ld a, [hl+]
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add a, HOLD_BASE_X
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ld [wSPRHold3+1], a
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ld a, [hl]
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add a, HOLD_BASE_X
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ld [wSPRHold4+1], a
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; Y positions
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ld h, d
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ld l, e
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ld a, [hl+]
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add a, HOLD_BASE_Y
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ld [wSPRHold1+0], a
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ld a, [hl+]
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add a, HOLD_BASE_Y
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ld [wSPRHold2+0], a
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ld a, [hl+]
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add a, HOLD_BASE_Y
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ld [wSPRHold3+0], a
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ld a, [hl]
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add a, HOLD_BASE_Y
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ld [wSPRHold4+0], a
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ret
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; Address of first sprite in hl.
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; Address of first digit in de.
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ApplyNumbers::
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inc hl
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inc hl
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ld bc, 4
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ld a, [de]
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add a, TILE_0
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ld [hl], a
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add hl, bc
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inc de
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ld a, [de]
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add a, TILE_0
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ld [hl], a
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add hl, bc
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inc de
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ld a, [de]
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add a, TILE_0
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ld [hl], a
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add hl, bc
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inc de
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ld a, [de]
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add a, TILE_0
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ld [hl], a
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add hl, bc
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inc de
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ld a, [de]
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add a, TILE_0
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ld [hl], a
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add hl, bc
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inc de
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ld a, [de]
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add a, TILE_0
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ld [hl], a
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add hl, bc
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inc de
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ret
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SetNumberSpritePositions::
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ld a, DIGIT_BASE_X
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ld hl, wSPRScore1
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ld [hl], SCORE_BASE_Y
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inc hl
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ld [hl], a
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add a, 8
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ld hl, wSPRScore2
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ld [hl], SCORE_BASE_Y
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inc hl
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ld [hl], a
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add a, 8
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ld hl, wSPRScore3
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ld [hl], SCORE_BASE_Y
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inc hl
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ld [hl], a
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add a, 8
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ld hl, wSPRScore4
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ld [hl], SCORE_BASE_Y
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inc hl
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ld [hl], a
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add a, 8
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ld hl, wSPRScore5
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ld [hl], SCORE_BASE_Y
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inc hl
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ld [hl], a
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add a, 8
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ld hl, wSPRScore6
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ld [hl], SCORE_BASE_Y
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inc hl
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ld [hl], a
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ld a, DIGIT_BASE_X
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ld hl, wSPRCLevel1
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ld [hl], CLEVEL_BASE_Y
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inc hl
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ld [hl], a
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add a, 8
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ld hl, wSPRCLevel2
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ld [hl], CLEVEL_BASE_Y
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inc hl
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ld [hl], a
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add a, 8
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ld hl, wSPRCLevel3
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ld [hl], CLEVEL_BASE_Y
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inc hl
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ld [hl], a
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add a, 8
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ld hl, wSPRCLevel4
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ld [hl], CLEVEL_BASE_Y
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inc hl
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ld [hl], a
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add a, 8
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ld hl, wSPRCLevel5
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ld [hl], CLEVEL_BASE_Y
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inc hl
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ld [hl], a
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add a, 8
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ld hl, wSPRCLevel6
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ld [hl], CLEVEL_BASE_Y
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inc hl
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ld [hl], a
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ld a, DIGIT_BASE_X
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ld hl, wSPRNLevel1
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ld [hl], NLEVEL_BASE_Y
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inc hl
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ld [hl], a
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add a, 8
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ld hl, wSPRNLevel2
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ld [hl], NLEVEL_BASE_Y
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inc hl
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ld [hl], a
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add a, 8
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ld hl, wSPRNLevel3
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ld [hl], NLEVEL_BASE_Y
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inc hl
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ld [hl], a
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add a, 8
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ld hl, wSPRNLevel4
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ld [hl], NLEVEL_BASE_Y
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inc hl
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ld [hl], a
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add a, 8
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ld hl, wSPRNLevel5
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ld [hl], NLEVEL_BASE_Y
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inc hl
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ld [hl], a
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add a, 8
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ld hl, wSPRNLevel6
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ld [hl], NLEVEL_BASE_Y
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inc hl
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ld [hl], a
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add a, 8
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ret
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80
src/main.asm
80
src/main.asm
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@ -2,6 +2,7 @@ INCLUDE "globals.asm"
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INCLUDE "memcpy.asm"
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INCLUDE "hardwarectl.asm"
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INCLUDE "interrupts.asm"
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INCLUDE "sprites.asm"
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INCLUDE "res/tiles.inc"
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INCLUDE "res/gameplay_map.inc"
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@ -9,27 +10,47 @@ SECTION "Code Entry Point", ROM0
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MainEntryPoint::
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; Turn off LCD during initialization.
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call DisableLCD
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; Save some power and turn off the audio.
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call DisableAudio
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; We use a single set of tiles for the entire game, so we copy it at the start.
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ld de, Tiles
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ld hl, $9000
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ld hl, _VRAM
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ld bc, TilesEnd - Tiles
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call UnsafeMemCopy
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; Also to the second bank of tile data.
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ld de, Tiles
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ld hl, _VRAM + $800
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ld bc, TilesEnd - Tiles
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call UnsafeMemCopy
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; Make sure both sprites and bg use the same tile data.
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call SetTileDataBanks
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; The tilemap is just for testing for now.
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ld de, GameplayTilemap
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ld hl, $9800
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ld bc, GameplayTilemapEnd - GameplayTilemap
|
||||
call UnsafeMemCopy
|
||||
|
||||
ld a, PALETTE_REGULAR
|
||||
call SetBGPalette
|
||||
; Clear OAM.
|
||||
call ClearOAM
|
||||
call CopyOAMHandler
|
||||
call SetNumberSpritePositions
|
||||
|
||||
; Set up the palettes.
|
||||
ld a, PALETTE_REGULAR
|
||||
set_all_palettes
|
||||
|
||||
; Zero out the ram where needed.
|
||||
call InitializeVariables
|
||||
|
||||
; Set up the interrupt handlers.
|
||||
call InitializeLCDCInterrupt
|
||||
|
||||
; And turn it back on before we start.
|
||||
; And turn the LCD back on before we start.
|
||||
call EnableLCD
|
||||
|
||||
; Make sure the first game loop starts just like all the future ones.
|
||||
|
@ -41,27 +62,30 @@ GameLoop::
|
|||
call GetInput
|
||||
call HandleTimers
|
||||
|
||||
ld bc, 20*10
|
||||
ld hl, wField
|
||||
: ld a, [wFill]
|
||||
ld [hl+], a
|
||||
dec bc
|
||||
ld a, b
|
||||
or a, c
|
||||
jp nz, :-
|
||||
|
||||
ld a, [wFill]
|
||||
inc a
|
||||
ld [wFill], a
|
||||
|
||||
; Handle gameplay here
|
||||
; TODO
|
||||
|
||||
ld a, 0
|
||||
call ApplyNext
|
||||
|
||||
ld a, 4
|
||||
call ApplyHold
|
||||
|
||||
ld hl, wSPRScore1
|
||||
ld de, hScore
|
||||
call ApplyNumbers
|
||||
|
||||
ld hl, wSPRCLevel1
|
||||
ld de, hCLevel
|
||||
call ApplyNumbers
|
||||
|
||||
ld hl, wSPRNLevel1
|
||||
ld de, hNLevel
|
||||
call ApplyNumbers
|
||||
|
||||
GameLoopEnd:
|
||||
wait_vblank
|
||||
call hOAMDMA
|
||||
call BlitField
|
||||
jp GameLoop
|
||||
|
||||
|
@ -76,15 +100,23 @@ SECTION "Functions", ROM0
|
|||
InitializeVariables:
|
||||
xor a, a
|
||||
ld [wLCDCCtr], a
|
||||
ld hl, wField
|
||||
ld bc, 10*22
|
||||
ld d, TILE_FIELD_EMPTY
|
||||
call UnsafeMemSet
|
||||
ld hl, hScore
|
||||
ld bc, (6*3)
|
||||
ld d, 0
|
||||
call UnsafeMemSet
|
||||
ret
|
||||
|
||||
|
||||
BlitField:
|
||||
; The first 16 rows can be blitted without checking for vram access.
|
||||
ld de, wField
|
||||
; The first 14 rows can be blitted without checking for vram access.
|
||||
ld de, wField + (2*10)
|
||||
DEF row = 0
|
||||
REPT 16
|
||||
ld hl, FIELD_ROW_1+(32*row)
|
||||
REPT 14
|
||||
ld hl, FIELD_TOP_LEFT+(32*row)
|
||||
REPT 10
|
||||
ld a, [de]
|
||||
ld [hl+], a
|
||||
|
@ -93,9 +125,9 @@ BlitField:
|
|||
DEF row += 1
|
||||
ENDR
|
||||
|
||||
; The last 4 rows need some care.
|
||||
REPT 4
|
||||
ld hl, FIELD_ROW_1+(32*row)
|
||||
; The last 6 rows need some care.
|
||||
REPT 6
|
||||
ld hl, FIELD_TOP_LEFT+(32*row)
|
||||
REPT 2
|
||||
: ldh a, [rSTAT]
|
||||
and STATF_LCD
|
||||
|
|
Binary file not shown.
|
@ -240,18 +240,18 @@ Tiles::
|
|||
DB $00,$C6,$00,$C6,$00,$7C,$00,$00
|
||||
DB $00,$7C,$00,$C6,$00,$C6,$00,$7E
|
||||
DB $00,$06,$00,$C6,$00,$7C,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $3C,$FF,$3C,$FF,$3C,$FF,$3C,$FF
|
||||
DB $3C,$FF,$3C,$FF,$3C,$FF,$00,$00
|
||||
DB $99,$7E,$99,$7E,$99,$7E,$99,$7E
|
||||
DB $99,$7E,$99,$7E,$99,$7E,$00,$00
|
||||
DB $C3,$3C,$C3,$3C,$C3,$3C,$C3,$3C
|
||||
DB $C3,$3C,$C3,$3C,$C3,$3C,$00,$00
|
||||
DB $66,$18,$66,$18,$66,$18,$66,$18
|
||||
DB $66,$18,$66,$18,$66,$18,$00,$00
|
||||
DB $3C,$00,$3C,$00,$3C,$00,$3C,$00
|
||||
DB $3C,$00,$3C,$00,$3C,$00,$00,$00
|
||||
DB $18,$00,$18,$00,$18,$00,$18,$00
|
||||
DB $18,$00,$18,$00,$18,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#Emulicious settings file
|
||||
#Tue Oct 10 08:21:37 CEST 2023
|
||||
#Wed Oct 11 08:17:53 CEST 2023
|
||||
SouthPanelHeight=635
|
||||
GameBoyErrorBreakpointMessage6=
|
||||
GameBoyErrorBreakpointMessage5=
|
||||
|
@ -18,7 +18,11 @@ Key19=72
|
|||
GameBoyErrorBreakpointMessage0=
|
||||
Key18=71
|
||||
Key17=76
|
||||
WindowMemoryTracerWindowY=631
|
||||
WindowPaletteViewerY=619
|
||||
Key16=74
|
||||
WindowMemoryTracerWindowX=383
|
||||
WindowPaletteViewerX=262
|
||||
GameBoyErrorBreakpointEnabled9=false
|
||||
DebuggerEventFiltersGameBoy=
|
||||
Key15=75
|
||||
|
@ -42,6 +46,7 @@ GameBoyErrorBreakpointEnabled3=false
|
|||
Gamepad0Key5=-1
|
||||
GameBoyErrorBreakpointEnabled2=false
|
||||
Gamepad0Key4=-1
|
||||
WindowVideoViewerOpen=true
|
||||
GameBoyErrorBreakpointEnabled1=false
|
||||
Gamepad0Key3=-1
|
||||
GameBoyErrorBreakpointEnabled0=false
|
||||
|
@ -49,14 +54,17 @@ Gamepad0Key2=-1
|
|||
Gamepad0Key1=-1
|
||||
AudioSync=false
|
||||
Gamepad0Key0=-1
|
||||
WindowTilemapViewerOpen=true
|
||||
WindowTilemapViewerOpen=false
|
||||
SMSInputDeviceB=1
|
||||
SMSInputDeviceA=1
|
||||
DataExecutionBreakpointEnabled=false
|
||||
GameBoyErrorBreakpointCondition32=
|
||||
WindowEventViewerWindowY=489
|
||||
WindowEventViewerWindowX=1472
|
||||
DebuggerWestPanelSelectedTab=0
|
||||
WindowSpriteViewerHeight=527
|
||||
WindowSpriteViewerWidth=370
|
||||
DebuggerWestPanelSelectedTab=1
|
||||
WindowMemoryTracerWindowHeight=289
|
||||
Gamepad0Key37=-1
|
||||
Gamepad0Key36=-1
|
||||
SMSbuttonsGamepad=-1
|
||||
|
@ -88,11 +96,15 @@ Gamepad0Key22=-1
|
|||
Gamepad0Key21=-1
|
||||
Gamepad0Key20=-1
|
||||
UninitializedMemoryBreakpointEnabled=false
|
||||
RegistersGameBoy=AF,BC,DE,HL,SP,PC,LCDC,STAT,LY,DIV,IE,IF
|
||||
WindowMemoryTracerWindowOpen=false
|
||||
Gamepad0Key19=-1
|
||||
WindowDebuggerHeight=987
|
||||
Gamepad0Key18=-1
|
||||
Gamepad0Key17=-1
|
||||
WindowSpriteViewerY=512
|
||||
Gamepad0Key16=-1
|
||||
WindowSpriteViewerX=320
|
||||
Gamepad0Key15=-1
|
||||
Gamepad0Key14=-1
|
||||
Gamepad0Key13=-1
|
||||
|
@ -104,6 +116,9 @@ DataExecutionBreakpointSuspend=true
|
|||
SMSbuttonsKeyboard=false
|
||||
GBGamepad=-1
|
||||
WindowEventViewerWindowOpen=true
|
||||
WindowPaletteViewerHeight=313
|
||||
WindowMemoryTracerWindowWidth=243
|
||||
WindowVideoViewerWidth=980
|
||||
StretchToWindow=false
|
||||
Gamepad1Key37=-1
|
||||
Gamepad1Key36=-1
|
||||
|
@ -115,6 +130,7 @@ Gamepad1Key32=-1
|
|||
Gamepad1Key31=-1
|
||||
Gamepad1Key30=-1
|
||||
InterruptBreakpointCondition=
|
||||
WindowPaletteViewerOpen=false
|
||||
SMSGamepadAThreshold=50
|
||||
Gamepad1Key29=-1
|
||||
Gamepad1Key28=-1
|
||||
|
@ -132,9 +148,11 @@ Gamepad1Key21=-1
|
|||
Gamepad1Key20=-1
|
||||
StackSplitLocation=320
|
||||
FontSize=13
|
||||
CombineVideoViewers=true
|
||||
WindowEmuliciousHeight=781
|
||||
CodeFontSize=13
|
||||
WindowTilemapViewerY=544
|
||||
MemoryTracer=true
|
||||
GBGamepadKeyboard=false
|
||||
UninitializedMemoryBreakpointSuspend=true
|
||||
WindowTilemapViewerX=1013
|
||||
|
@ -145,6 +163,7 @@ Gamepad1Key19=-1
|
|||
Gamepad1Key18=-1
|
||||
BankSwapAtPCBreakpointEnabled=false
|
||||
Gamepad1Key17=-1
|
||||
WindowPaletteViewerWidth=485
|
||||
Gamepad1Key16=-1
|
||||
Gamepad1Key15=-1
|
||||
Recent0=C\:\\workspace\\dmgtris\\bin\\out.gb
|
||||
|
@ -173,7 +192,9 @@ GameBoyErrorBreakpointMessage32=
|
|||
BankSwapAtPCBreakpointCondition=
|
||||
WindowTilemapViewerWidth=404
|
||||
SMSbuttonsThreshold=50
|
||||
WindowTileViewerY=549
|
||||
Gamepad1Key9=-1
|
||||
WindowTileViewerX=271
|
||||
Gamepad1Key8=-1
|
||||
UninitializedMemoryBreakpointCondition=
|
||||
Gamepad1Key7=-1
|
||||
|
@ -184,7 +205,9 @@ Gamepad1Key5=-1
|
|||
GameBoyErrorBreakpointSuspend17=true
|
||||
Gamepad1Key4=-1
|
||||
GameBoyErrorBreakpointSuspend16=true
|
||||
WindowVideoViewerY=275
|
||||
Gamepad1Key3=-1
|
||||
WindowVideoViewerX=946
|
||||
Gamepad1Key2=-1
|
||||
Gamepad1Key1=-1
|
||||
Gamepad1Key0=-1
|
||||
|
@ -192,6 +215,8 @@ GameBoyErrorBreakpointSuspend10=true
|
|||
WindowTilemapViewerHeight=744
|
||||
WindowEventViewerWindowDivider=309
|
||||
GameBoyErrorBreakpointMessage20=
|
||||
MemoryTracerDisplayFileOffsetsForROM=true
|
||||
WindowTileViewerWidth=467
|
||||
WindowDebuggerY=158
|
||||
WindowDebuggerX=939
|
||||
Key37=-1
|
||||
|
@ -199,6 +224,7 @@ Key36=-1
|
|||
Key35=-1
|
||||
GameBoyErrorBreakpointCondition9=
|
||||
GameBoyErrorBreakpointEnabled32=false
|
||||
WindowTileViewerOpen=false
|
||||
Key34=-1
|
||||
GameBoyErrorBreakpointCondition8=
|
||||
Key33=-1
|
||||
|
@ -211,7 +237,7 @@ DebuggerMemoryTabVisibleRect=0,0,0,0
|
|||
Key31=-1
|
||||
GameBoyErrorBreakpointCondition5=
|
||||
GameBoyErrorBreakpointMessage17=
|
||||
OutlineWidth=324
|
||||
OutlineWidth=425
|
||||
WindowEventViewerWindowWidth=930
|
||||
Key30=-1
|
||||
GameBoyErrorBreakpointCondition4=
|
||||
|
@ -231,22 +257,25 @@ Key3=10
|
|||
Key2=192
|
||||
Key1=75
|
||||
Key0=74
|
||||
WindowVideoViewerHeight=1027
|
||||
Update=2
|
||||
Key29=-1
|
||||
Key28=10
|
||||
Key27=-1
|
||||
WindowSpriteViewerOpen=false
|
||||
Key26=-1
|
||||
Key25=-1
|
||||
Key24=-1
|
||||
WindowTileViewerHeight=453
|
||||
Key23=10
|
||||
GameBoyErrorBreakpointEnabled20=false
|
||||
Key22=-1
|
||||
Key21=-1
|
||||
Key20=-1
|
||||
BankSwapAtPCBreakpointSuspend=true
|
||||
WindowEmuliciousY=385
|
||||
WindowEmuliciousX=97
|
||||
DebuggerMemorySelectedTab=RAM
|
||||
WindowEmuliciousY=376
|
||||
WindowEmuliciousX=146
|
||||
DebuggerMemorySelectedTab=HRAM
|
||||
WindowDebuggerWidth=1110
|
||||
GameBoyErrorBreakpointMessage9=
|
||||
GameBoyErrorBreakpointMessage8=
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
[General]
|
||||
GBRPath=c:\workspace\dmgtris\
|
||||
GBRPath=c:\workspace\dmgtris\src\res\
|
||||
[Recently used files]
|
||||
F0=c:\workspace\dmgtris\tiles.gbr
|
||||
F0=c:\workspace\dmgtris\src\res\tiles.gbr
|
||||
F1=c:\workspace\dmgtris\tiles.gbr
|
||||
|
|
|
@ -1,30 +0,0 @@
|
|||
; TILES.INC
|
||||
;
|
||||
; Include File.
|
||||
;
|
||||
; Info:
|
||||
; Section : Tiles
|
||||
; Bank : 0
|
||||
; Form : All tiles as one unit.
|
||||
; Format : Gameboy 4 color.
|
||||
; Compression : None.
|
||||
; Counter : None.
|
||||
; Tile size : 8 x 8
|
||||
; Tiles : 0 to 127
|
||||
;
|
||||
; Palette colors : None.
|
||||
; SGB Palette : None.
|
||||
; CGB Palette : None.
|
||||
;
|
||||
; Convert to metatiles : No.
|
||||
;
|
||||
; This file was generated by GBTD v2.2
|
||||
|
||||
|
||||
; Bank of tiles.
|
||||
TileLabelBank EQU 0
|
||||
|
||||
; Start of tile array.
|
||||
GLOBAL TileLabel
|
||||
|
||||
; End of TILES.INC
|
|
@ -1,284 +0,0 @@
|
|||
; TILES.Z80
|
||||
;
|
||||
; Tile Source File.
|
||||
;
|
||||
; Info:
|
||||
; Section : Tiles
|
||||
; Bank : 0
|
||||
; Form : All tiles as one unit.
|
||||
; Format : Gameboy 4 color.
|
||||
; Compression : None.
|
||||
; Counter : None.
|
||||
; Tile size : 8 x 8
|
||||
; Tiles : 0 to 127
|
||||
;
|
||||
; Palette colors : None.
|
||||
; SGB Palette : None.
|
||||
; CGB Palette : None.
|
||||
;
|
||||
; Convert to metatiles : No.
|
||||
;
|
||||
; This file was generated by GBTD v2.2
|
||||
|
||||
SECTION "Tiles", ROM0
|
||||
|
||||
; Start of tile array.
|
||||
TileLabel::
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $67,$1F,$67,$1F,$67,$1F,$67,$1F
|
||||
DB $67,$1F,$67,$1F,$67,$1F,$00,$00
|
||||
DB $E6,$F8,$E6,$F8,$E6,$F8,$E6,$F8
|
||||
DB $E6,$F8,$E6,$F8,$E6,$F8,$00,$00
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$FF
|
||||
DB $00,$FF,$FF,$00,$FF,$00,$00,$00
|
||||
DB $67,$1F,$67,$1F,$67,$1F,$60,$1F
|
||||
DB $60,$1F,$7F,$00,$7F,$00,$00,$00
|
||||
DB $E6,$F8,$E6,$F8,$E6,$F8,$06,$F8
|
||||
DB $06,$F8,$FE,$00,$FE,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$01,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$FF,$FF,$FF
|
||||
DB $00,$FF,$00,$00,$00,$00,$00,$00
|
||||
DB $80,$80,$E0,$E0,$F8,$F8,$FE,$FE
|
||||
DB $F8,$F8,$E0,$E0,$80,$80,$00,$00
|
||||
DB $00,$FF,$7E,$99,$66,$BD,$66,$BD
|
||||
DB $66,$BD,$7E,$99,$00,$FF,$00,$00
|
||||
DB $00,$FF,$36,$C9,$6C,$93,$5A,$A5
|
||||
DB $36,$C9,$6C,$93,$00,$FF,$00,$00
|
||||
DB $00,$FF,$00,$BD,$3C,$81,$00,$81
|
||||
DB $3C,$81,$00,$BD,$00,$FF,$00,$00
|
||||
DB $00,$FF,$3C,$C3,$5A,$A5,$7E,$81
|
||||
DB $5A,$A5,$3C,$C3,$00,$FF,$00,$00
|
||||
DB $00,$FF,$5A,$A5,$42,$BD,$42,$BD
|
||||
DB $42,$BD,$5A,$A5,$00,$FF,$00,$00
|
||||
DB $00,$FF,$7E,$81,$7E,$81,$7E,$81
|
||||
DB $7E,$81,$7E,$81,$00,$FF,$00,$00
|
||||
DB $00,$FF,$54,$AB,$2A,$D5,$54,$AB
|
||||
DB $2A,$D5,$54,$AB,$00,$FF,$00,$00
|
||||
DB $FF,$FF,$FF,$99,$E7,$BD,$E7,$BD
|
||||
DB $E7,$BD,$FF,$99,$FF,$FF,$00,$00
|
||||
DB $FF,$FF,$B7,$C9,$ED,$93,$DB,$A5
|
||||
DB $B7,$C9,$ED,$93,$FF,$FF,$00,$00
|
||||
DB $FF,$FF,$81,$BD,$BD,$81,$81,$81
|
||||
DB $BD,$81,$81,$BD,$FF,$FF,$00,$00
|
||||
DB $FF,$FF,$BD,$C3,$DB,$A5,$FF,$81
|
||||
DB $DB,$A5,$BD,$C3,$FF,$FF,$00,$00
|
||||
DB $FF,$FF,$DB,$A5,$C3,$BD,$C3,$BD
|
||||
DB $C3,$BD,$DB,$A5,$FF,$FF,$00,$00
|
||||
DB $FF,$FF,$FF,$81,$FF,$81,$FF,$81
|
||||
DB $FF,$81,$FF,$81,$FF,$FF,$00,$00
|
||||
DB $FF,$FF,$D5,$AB,$AB,$D5,$D5,$AB
|
||||
DB $AB,$D5,$D5,$AB,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$7E,$99,$66,$BD,$66,$BD
|
||||
DB $66,$BD,$FE,$BB,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$36,$C9,$6C,$93,$5A,$A5
|
||||
DB $36,$C9,$EE,$BB,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$00,$BD,$3C,$81,$00,$81
|
||||
DB $3C,$81,$AA,$BF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$3C,$C3,$5A,$A5,$7E,$81
|
||||
DB $5A,$A5,$BE,$EB,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$5A,$A5,$42,$BD,$42,$BD
|
||||
DB $42,$BD,$FA,$AF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$7E,$81,$7E,$81,$7E,$81
|
||||
DB $7E,$81,$FE,$AB,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$54,$AB,$2A,$D5,$54,$AB
|
||||
DB $2A,$D5,$FE,$AB,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$7E,$99,$66,$BD,$66,$BD
|
||||
DB $EE,$BF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$36,$C9,$6C,$93,$5A,$A5
|
||||
DB $BE,$EB,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$00,$BD,$3C,$81,$00,$81
|
||||
DB $BE,$AB,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$3C,$C3,$5A,$A5,$7E,$81
|
||||
DB $FA,$AF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$5A,$A5,$42,$BD,$42,$BD
|
||||
DB $EA,$BF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$7E,$81,$7E,$81,$7E,$81
|
||||
DB $FE,$AB,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$54,$AB,$2A,$D5,$54,$AB
|
||||
DB $AA,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$7E,$99,$66,$BD,$EE,$BF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$36,$C9,$6C,$93,$FA,$AF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$00,$BD,$3C,$81,$AA,$AB
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$3C,$C3,$5A,$A5,$FE,$AB
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$5A,$A5,$42,$BD,$EA,$BF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$7E,$81,$7E,$81,$FE,$AB
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$54,$AB,$2A,$D5,$FE,$AB
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$7E,$99,$EE,$BF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$36,$C9,$EE,$BB,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$00,$BD,$BE,$AB,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$3C,$C3,$FA,$AF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$5A,$A5,$EA,$BF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$7E,$81,$FE,$AB,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$54,$AB,$AA,$FF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$FE,$BB,$FF,$FF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$BE,$EB,$FF,$FF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$AA,$BF,$FF,$FF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$BE,$EB,$FF,$FF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$FA,$AF,$FF,$FF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$FE,$AB,$FF,$FF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$FF,$FE,$AB,$FF,$FF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $AA,$FF,$FF,$FF,$FF,$FF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $AA,$FF,$FF,$FF,$FF,$FF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $AA,$FF,$FF,$FF,$FF,$FF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $AA,$FF,$FF,$FF,$FF,$FF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $AA,$FF,$FF,$FF,$FF,$FF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $AA,$FF,$FF,$FF,$FF,$FF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $AA,$FF,$FF,$FF,$FF,$FF,$FF,$FF
|
||||
DB $FF,$FF,$FF,$FF,$FF,$FF,$00,$00
|
||||
DB $00,$00,$00,$00,$FF,$FF,$FF,$00
|
||||
DB $FF,$FF,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$F0,$F0,$F8,$08
|
||||
DB $FC,$E4,$1C,$14,$1C,$14,$00,$00
|
||||
DB $00,$00,$00,$00,$07,$07,$0F,$08
|
||||
DB $1F,$13,$1C,$14,$1C,$14,$00,$00
|
||||
DB $1C,$14,$1C,$14,$FC,$E4,$F8,$08
|
||||
DB $F0,$F0,$00,$00,$00,$00,$00,$00
|
||||
DB $1C,$14,$1C,$14,$1F,$13,$0F,$08
|
||||
DB $07,$07,$00,$00,$00,$00,$00,$00
|
||||
DB $1C,$14,$1C,$14,$FC,$E4,$F8,$08
|
||||
DB $FC,$E4,$1C,$14,$1C,$14,$00,$00
|
||||
DB $1C,$14,$1C,$14,$1F,$13,$0F,$08
|
||||
DB $1F,$13,$1C,$14,$1C,$14,$00,$00
|
||||
DB $1C,$14,$1C,$14,$1C,$14,$1C,$14
|
||||
DB $1C,$14,$1C,$14,$1C,$14,$00,$00
|
||||
DB $38,$38,$6C,$6C,$C6,$C6,$FE,$FE
|
||||
DB $C6,$C6,$C6,$C6,$C6,$C6,$00,$00
|
||||
DB $FC,$FC,$C6,$C6,$C6,$C6,$FC,$FC
|
||||
DB $C6,$C6,$C6,$C6,$FC,$FC,$00,$00
|
||||
DB $7C,$7C,$C6,$C6,$C0,$C0,$C0,$C0
|
||||
DB $C0,$C0,$C6,$C6,$7C,$7C,$00,$00
|
||||
DB $FC,$FC,$C6,$C6,$C6,$C6,$C6,$C6
|
||||
DB $C6,$C6,$C6,$C6,$FC,$FC,$00,$00
|
||||
DB $FE,$FE,$C0,$C0,$C0,$C0,$F8,$F8
|
||||
DB $C0,$C0,$C0,$C0,$FE,$FE,$00,$00
|
||||
DB $FE,$FE,$C0,$C0,$C0,$C0,$F8,$F8
|
||||
DB $C0,$C0,$C0,$C0,$C0,$C0,$00,$00
|
||||
DB $7C,$7C,$C6,$C6,$C0,$C0,$CE,$CE
|
||||
DB $C6,$C6,$C6,$C6,$7C,$7C,$00,$00
|
||||
DB $C6,$C6,$C6,$C6,$C6,$C6,$FE,$FE
|
||||
DB $C6,$C6,$C6,$C6,$C6,$C6,$00,$00
|
||||
DB $60,$60,$60,$60,$60,$60,$60,$60
|
||||
DB $60,$60,$60,$60,$60,$60,$00,$00
|
||||
DB $0C,$0C,$0C,$0C,$0C,$0C,$0C,$0C
|
||||
DB $CC,$CC,$CC,$CC,$78,$78,$00,$00
|
||||
DB $C6,$C6,$C6,$C6,$CC,$CC,$F8,$F8
|
||||
DB $CC,$CC,$C6,$C6,$C6,$C6,$00,$00
|
||||
DB $60,$60,$60,$60,$60,$60,$60,$60
|
||||
DB $60,$60,$60,$60,$7C,$7C,$00,$00
|
||||
DB $C6,$C6,$EE,$EE,$FE,$FE,$D6,$D6
|
||||
DB $C6,$C6,$C6,$C6,$C6,$C6,$00,$00
|
||||
DB $C6,$C6,$E6,$E6,$F6,$F6,$DE,$DE
|
||||
DB $CE,$CE,$C6,$C6,$C6,$C6,$00,$00
|
||||
DB $7C,$7C,$C6,$C6,$C6,$C6,$C6,$C6
|
||||
DB $C6,$C6,$C6,$C6,$7C,$7C,$00,$00
|
||||
DB $FC,$FC,$C6,$C6,$C6,$C6,$FC,$FC
|
||||
DB $C0,$C0,$C0,$C0,$C0,$C0,$00,$00
|
||||
DB $7C,$7C,$C6,$C6,$C6,$C6,$C6,$C6
|
||||
DB $D6,$D6,$DE,$DE,$7C,$7C,$00,$00
|
||||
DB $FC,$FC,$C6,$C6,$C6,$C6,$FC,$FC
|
||||
DB $F8,$F8,$DC,$DC,$CE,$CE,$00,$00
|
||||
DB $7E,$7E,$C0,$C0,$C0,$C0,$7C,$7C
|
||||
DB $06,$06,$06,$06,$FC,$FC,$00,$00
|
||||
DB $FC,$FC,$30,$30,$30,$30,$30,$30
|
||||
DB $30,$30,$30,$30,$30,$30,$00,$00
|
||||
DB $C6,$C6,$C6,$C6,$C6,$C6,$C6,$C6
|
||||
DB $C6,$C6,$C6,$C6,$7C,$7C,$00,$00
|
||||
DB $C6,$C6,$C6,$C6,$6C,$6C,$6C,$6C
|
||||
DB $6C,$6C,$38,$38,$38,$38,$00,$00
|
||||
DB $C6,$C6,$C6,$C6,$C6,$C6,$C6,$C6
|
||||
DB $D6,$D6,$D6,$D6,$6C,$6C,$00,$00
|
||||
DB $C6,$C6,$C6,$C6,$6C,$6C,$38,$38
|
||||
DB $6C,$6C,$C6,$C6,$C6,$C6,$00,$00
|
||||
DB $C6,$C6,$EE,$EE,$7C,$7C,$38,$38
|
||||
DB $70,$70,$E0,$E0,$C0,$C0,$00,$00
|
||||
DB $FE,$FE,$0C,$0C,$18,$18,$30,$30
|
||||
DB $60,$60,$C0,$C0,$FE,$FE,$00,$00
|
||||
DB $7C,$7C,$CE,$CE,$D6,$D6,$D6,$D6
|
||||
DB $D6,$D6,$E6,$E6,$7C,$7C,$00,$00
|
||||
DB $38,$38,$78,$78,$D8,$D8,$18,$18
|
||||
DB $18,$18,$18,$18,$18,$18,$00,$00
|
||||
DB $7C,$7C,$C6,$C6,$C6,$C6,$0C,$0C
|
||||
DB $38,$38,$E0,$E0,$FE,$FE,$00,$00
|
||||
DB $7C,$7C,$C6,$C6,$06,$06,$0C,$0C
|
||||
DB $06,$06,$C6,$C6,$7C,$7C,$00,$00
|
||||
DB $1C,$1C,$3C,$3C,$6C,$6C,$CC,$CC
|
||||
DB $FE,$FE,$0C,$0C,$0C,$0C,$00,$00
|
||||
DB $FE,$FE,$C0,$C0,$C0,$C0,$FC,$FC
|
||||
DB $06,$06,$06,$06,$FC,$FC,$00,$00
|
||||
DB $7C,$7C,$C6,$C6,$C0,$C0,$FC,$FC
|
||||
DB $C6,$C6,$C6,$C6,$7C,$7C,$00,$00
|
||||
DB $FE,$FE,$0C,$0C,$18,$18,$18,$18
|
||||
DB $30,$30,$30,$30,$30,$30,$00,$00
|
||||
DB $7C,$7C,$C6,$C6,$C6,$C6,$7C,$7C
|
||||
DB $C6,$C6,$C6,$C6,$7C,$7C,$00,$00
|
||||
DB $7C,$7C,$C6,$C6,$C6,$C6,$7E,$7E
|
||||
DB $06,$06,$C6,$C6,$7C,$7C,$00,$00
|
||||
DB $00,$7C,$00,$CE,$00,$D6,$00,$D6
|
||||
DB $00,$D6,$00,$E6,$00,$7C,$00,$00
|
||||
DB $00,$38,$00,$78,$00,$D8,$00,$18
|
||||
DB $00,$18,$00,$18,$00,$18,$00,$00
|
||||
DB $00,$7C,$00,$C6,$00,$C6,$00,$0C
|
||||
DB $00,$38,$00,$E0,$00,$FE,$00,$00
|
||||
DB $00,$7C,$00,$C6,$00,$06,$00,$0C
|
||||
DB $00,$06,$00,$C6,$00,$7C,$00,$00
|
||||
DB $00,$1C,$00,$3C,$00,$6C,$00,$CC
|
||||
DB $00,$FE,$00,$0C,$00,$0C,$00,$00
|
||||
DB $00,$FE,$00,$C0,$00,$C0,$00,$FC
|
||||
DB $00,$06,$00,$06,$00,$FC,$00,$00
|
||||
DB $00,$7C,$00,$C6,$00,$C0,$00,$FC
|
||||
DB $00,$C6,$00,$C6,$00,$7C,$00,$00
|
||||
DB $00,$FE,$00,$0C,$00,$18,$00,$18
|
||||
DB $00,$30,$00,$30,$00,$30,$00,$00
|
||||
DB $00,$7C,$00,$C6,$00,$C6,$00,$7C
|
||||
DB $00,$C6,$00,$C6,$00,$7C,$00,$00
|
||||
DB $00,$7C,$00,$C6,$00,$C6,$00,$7E
|
||||
DB $00,$06,$00,$C6,$00,$7C,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
|
||||
; End of TILES.Z80
|
Loading…
Reference in New Issue